Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
23 | Peter Shirley |
Ray tracing on the desktop: when and how? |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Yusuke Tokuyoshi, Minoru Maruyama |
A fast rendering method for a scene with participating media of anisotropic scattering property. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Edward Yu-Te Shen, Bing-Yu Chen 0004 |
Toward gesture-based behavior authoring. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Hajime Matsui, Henry Johan, Tomoyuki Nishita |
Creating colored pencil style images by drawing strokes based on boundaries of regions. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Suejung B. Huh, Dimitris N. Metaxas |
A collision resolution algorithm for clump-free fast moving cloth. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Caixia Zhang, Daqing Xue, Roger Crawfis |
Light propagation for mixed polygonal and volumetric data. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Keen-Han Wong, Xin Ouyang, Chi-Wan Lim, Tiow Seng Tan, Jürg Nievergelt |
Rendering anti-aliased line segments. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Chu-Ming Ng, Cam-Thach Nguyen, Dinh-Nguyen Tran, Tiow Seng Tan, Shin-We Yeow |
Analyzing pre-fetching in large-scale visual simulation. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Jeppe Revall Frisvad, Rasmus Revall Frisvad, Niels Jørgen Christensen, Peter Falster |
Scene independent real-time indirect illumination. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Xiaoyang Mao, Shiho Isobe, Ken-ichi Anjyo, Atsumi Imamiya |
Sketchy hairstyles. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Nan Zhang 0011, Huamin Qu, Arie E. Kaufman |
CSG operations on point models with implicit connectivity. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Xiaoming Wei, Feng Qiu, Wei Li 0004, Suzanne Yoakum-Stover, Arie E. Kaufman |
Visual simulation of chemical gardens. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Junfeng Ji, Enhua Wu, Sheng Li 0008, Xuehui Liu |
Dynamic LOD on GPU. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Yu Zhang 0075, Terence Sim |
Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Nathaniel Jones, John Keyser |
Real-time geometric motion blur for a deforming polygonal mesh. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Yisheng Chen, Jinho Lee, Richard E. Parent, Raghu Machiraju |
Markerless monocular motion capture using image features and physical constraints. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Luke Domanski, Malcolm Cook |
Spatial partitioning of geometry images using locality masks. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Etienne de Sevin, Daniel Thalmann |
A motivational model of action selection for virtual humans. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Pablo Diaz-Gutierrez, Anusheel Bhushan, M. Gopi 0001, Renato Pajarola |
Constrained strip generation and management for efficient interactive 3D rendering. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Tuen-Young Ng, Conghua Wen, Tiow Seng Tan, Xinyu Zhang 0002, Young J. Kim |
Generating an ω-tile set for texture synthesis. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Daniel Costa de Paiva, Renata Vieira, Soraia Raupp Musse |
Ontology-based crowd simulation for normal life situations. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Frédéric Mora, Lilian Aveneau |
Fast and exact direct illumination. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Ye Zhao 0004, Arie E. Kaufman |
Front spreading on 3D surfaces. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Nicolas Courty, Soraia Raupp Musse |
Simulation of large crowds in emergency situations including gaseous phenomena. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Xianming Chen, Richard F. Riesenfeld, Elaine Cohen |
Rational Bezier patch differentiation using the rational forward difference operator. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Daqing Xue, Darrell Wallace, Roger Crawfis |
A new 3D display using a dynamically reconfigurable display matrix surface. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Zhigang Deng, John P. Lewis, Ulrich Neumann |
Synthesizing speech animation by learning compact speech co-articulation models. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Gaojin Wen, Dengming Zhu, Shihong Xia, Zhaoqi Wang |
Total least squares fitting of point sets in m-D. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | ByungMoon Kim, Irfan A. Essa |
Video-based nonphotorealistic and expressive illustration of motion. |
Computer Graphics International |
2005 |
DBLP DOI BibTeX RDF |
|
23 | R. Henrik Nilsson, Karl-Henrik Larsson, Björn M. Ursing |
galaxie-CGI scripts for sequence identification through automated phylogenetic analysis. |
Bioinform. |
2004 |
DBLP DOI BibTeX RDF |
|
23 | David Robinson, Ken A. L. Coar |
The Common Gateway Interface (CGI) Version 1.1. |
RFC |
2004 |
DBLP DOI BibTeX RDF |
|
23 | |
2004 Computer Graphics International (CGI 2004), 16-19 June 2004, Crete, Greece |
Computer Graphics International |
2004 |
DBLP BibTeX RDF |
|
23 | Grisha Spasov, Nikolay Kakanakov |
CGI-based applications for distributed embedded systems for monitoring temperature and humidity. |
CompSysTech |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Kevin Geiger |
Throwing a CGI curve ball: cartoony character setup on Chicken Little. |
SIGGRAPH Sketches |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Florian Vogt, Justin Wong, Barry A. Po, Ritchie Argue, Sidney S. Fels, Kellogg S. Booth |
Exploring Collaboration with Group Pointer Interaction. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
reg |
23 | Hamid Laga, Hiroki Takahashi, Masayuki Nakajima 0001 |
Geometry Image Matching for Similarity Estimation of 3D Shape. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa |
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Qinglian Guo, Kyoko Kato, Yiwei He |
Iconographical Virtual Polyhedrons for Constructing Graphical User Interface. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein |
Visual-Fidelity? Dataglove Calibration. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Martin Cermák, Václav Skala |
Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Daniel F. Abawi, Ralf Dörner 0001 |
Creating Mixed Reality Content: Problems, Concepts and Solutions. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Ioannis A. Kakadiaris, Lixin Shen, Manos Papadakis, Ioannis Konstantinidis 0001, Donald J. Kouri, David K. Hoffman |
Surface Denoising Using a Tight Frame. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Tight frame, surface denoising, Wiener filter |
23 | Juan A. Magallon, Emilio J. Sobreviela, Francisco J. Serón, Diego Gutierrez |
Lighting Design in Low-Cost Immersive Systems. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Matthias Müller 0001, Matthias Teschner, Markus H. Gross |
Physically-Based Simulation of Objects Represented by Surface Meshes. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Finite Element Method, Deformation, Physically Based Animation, Fracture |
23 | Markus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel |
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | R. G. Laycock, A. M. Day |
Automatic Techniques for Texture Mapping in Virtual Urban Environments. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Pascal Glardon, Ronan Boulic, Daniel Thalmann |
PCA-Based Walking Engine Using Motion Capture Data. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Guillaume Lavoué, Florent Dupont, Atilla Baskurt |
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Curvature tensor, Classification, Segmentation, CAD, Region growing, Boundaries, 3D-mesh, Region merging |
23 | Christoph Niederberger, Dejan Radovic, Markus H. Gross |
Generic Path Planning for Real-Time Applications. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Václav Skala |
A New Line Clipping Algorithm with Hardware Acceleration. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Iván Macía, Ana Susperregui, Eduardo Carrasco, María Teresa Linaza, L. Mihalic, André Stork |
Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Bernd Schwald, Helmut Seibert, Michael Schnaider |
Composing 6 DOF Tracking Systems for VR/AR. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra |
An Efficient Central Path Algorithm for Virtual Navigation. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Rubén Jesús García, Carlos Ureña, Miguel Lastra, Rosana Montes, Jorge Revelles |
Interactive Global Illumination for Quasi-Static Scenes. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Francisco J. Serón, Diego Gutierrez, Guillermo Gutiérrez, Eva Cerezo |
Visualizing Sunsets through Inhomogeneous Atmospheres. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Hidekuni Annaka, Tsukasa Matsuoka |
Memory Efficient Adjacent Triangle Connectivity of a Vertex Using Triangle Strips. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Petr Vanecek, Ivana Kolingerová |
Multi-Path Algorithm for Triangle Strips. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
computer graphics, triangle, triangle strips, dual graph |
23 | Georgios Passalis, Ioannis A. Kakadiaris, Theoharis Theoharis |
Efficient Hardware Voxelization. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Yu Zhang 0075, Terence Sim, Chew Lim Tan |
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Individualized Face Modeling and Animation, Face Adaptation, Displacement Map |
23 | Caroline Larboulette, Marie-Paule Cani |
Real-Time Dynamic Wrinkles. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | HyungSeok Kim 0001, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann |
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Ulrich Clarenz, Martin Rumpf, Alexandru C. Telea |
Fairing of Point Based Surfaces. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Vasiliki Stamati, Ioannis Fudos, Sofia Theodoridou, Christina Edipidi, Dimitris Avramidis |
Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Martin White, Nicholaos Mourkoussis, Joe Darcy, Panos Petridis, Fotis Liarokapis, Paul F. Lister, Krzysztof Walczak 0001, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, François Gaspard |
ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | The Duy Bui, Dirk Heylen, Anton Nijholt |
Combination of Facial Movements on a 3D Talking Head. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Geoff Wyvill, Dimitri Anson |
Extracting Measurements from Existing Photographs of Ancient Pottery. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Stéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi |
Motion Blending for Real-Time Animation while Accounting for the Environment. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Stephan Mantler, Anton L. Fuhrmann |
Point Based Rendering for Massive Data Sets: A Case Study. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Inmaculada García, Ramón Mollá Vayá, Pedro Morillo 0001 |
From Continuous to Discrete Games. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Mikio Shinya |
Stabilizing Explicit Methods in Spring-Mass Simulation. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
physically-based method, spring-mass system, stability, Computer animation |
23 | Daniel Weiskopf, Manfred Weiler, Thomas Ertl |
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | David Oziem, Neill W. Campbell, Colin J. Dalton, David P. Gibson, Barry T. Thomas |
Combining Sampling and Autoregression for Motion Synthesis. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth |
Real-Time Watercolor Painting on a Distributed Paper Model. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
reg |
23 | Haitao Zhang, Olaf A. Hall-Holt, Arie E. Kaufman |
Range Image Registration via Probability Field. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Probability Field, Registration, Range Image, Image Alignment, ICP |
23 | Petr Felkel, Rainer Wegenkittl, Katja Bühler |
Surface Models of Tube Trees . |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Laura Chiappini, Rossella Cossu, Marco Di Lorenzo |
Multidimensional Data Visualization for Decay Study in Cultural Heritage: An Object-Oriented Implementation. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Pavel Borodin, Gabriel Zachmann, Reinhard Klein |
Consistent Normal Orientation for Polygonal Meshes. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Mel Slater, Jesper Mortensen, Pankaj Khanna, Insu Yu |
A Virtual Light Field Approach to Global Illumination. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Tobias Klug, Marc Alexa |
Bounding Volumes for Linearly Interpolated Shapes. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
dynamic shapes, linear geometry interpolation (morph targets), bounding volumes |
23 | Stephen D. Laycock, A. M. Day |
A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Mirko Sattler, Ralf Sarlette, Reinhard Klein |
Probabilistic Motion Sequence Generation. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Gero Müller, Jan Meseth, Reinhard Klein |
Fast Environmental Lighting for Local-PCA Encoded BTFs. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Callum Galbraith, Peter MacMurchy, Brian Wyvill |
BlobTree Trees. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Luis Hernández 0004, Javier Taibo, Antonio Seoane, Rubén López, Rocío López 0001 |
The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Kimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama |
Physically Based Simulation of Cracks on Drying 3D Solids. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Spring network model, Moisture model, Physical model, Crack |
23 | Jun Mitani, Hiromasa Suzuki |
Computer Aided Design for Origamic Architecture Models with Polygonal Representation. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Da Guo, Constantinos Evangelinos, Nicholas M. Patrikalakis |
Flow Feature Extraction in Oceanographic Visualization. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung |
Adaptive Strip Compression for Panorama Video Streaming. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Panorama image, streaming system |
23 | Sumantro Ray, Hong Qin 0001 |
A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Alexis Angelidis, Geoff Wyvill |
Animated Sweepers: Keyframed Swept Deformations. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
shape animation, Free-form deformation, nonlinear transformations |
23 | Nikos Platis, Theoharis Theoharis |
Simplification of Vector Fields over Tetrahedral Meshes. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Etienne de Sevin, Daniel Thalmann |
The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Action selection and Motivations, Virtual Humans, Behavioral Animation |
23 | Julien Lenoir, Sylvère Fonteneau |
Mixing Deformable and Rigid-Body Mechanics Simulation. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Deformable continuous models, Constraints, Physically-based animation, Lagrange multipliers, Rigid bodies |
23 | Manolis I. A. Lourakis, Antonis A. Argyros |
Vision-Based Camera Motion Recovery for Augmented Reality. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda |
Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Bjarke Jakobsen, Niels Jørgen Christensen, Bent Dalgaard Larsen, Kim S. Petersen |
Boundary Correct Real-Time Soft Shadows. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Jukka Arvo |
Tiled Shadow Maps. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Hiroaki Tobita, Jun Rekimoto |
Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Shred Virtual 3D World, Creation and Communication, Sketch Manipulation, Virtual Reality |
23 | Andrew Nealen, Marc Alexa |
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
Patch-based Texture Synthesis, k-coherence search, Principal Component Analysis |
23 | Joachim Diepstraten, Martin Görke, Thomas Ertl |
Remote Line Rendering for Mobile Devices. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
|