Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Martin V. Butz, Thies D. Lönneker |
Optimized sensory-motor couplings plus strategy extensions for the TORCS car racing challenge. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 317-324, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Simon M. Lucas |
Ms Pac-Man versus ghost-team competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Steven L. Tanimoto, Tyler Robison, Sandra B. Fan |
A game-building environment for research in collaborative design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 96-103, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Luís Peña, Sascha Ossowski, José María Peña Sánchez |
vBattle: A new framework to simulate medium-scale battles in individual-per-individual basis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 61-68, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Marc Ebner, Thorsten Tiede |
Evolving driving controllers using Genetic Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 279-286, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Kenneth O. Stanley |
Practical issues in evolving neural network controllers for video game agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Simon M. Lucas |
Temporal difference learning with interpolated table value functions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 32-37, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Haiqing Wang, Omar N. Malik, Alexander Nareyek |
Multi-unit tactical pathplanning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 349-354, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Simon M. Lucas |
Screen-capture Ms Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Matt Parker, Bobby D. Bryant |
Backpropagation without human supervision for visual control in Quake II. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 287-293, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Lori L. DeLooze, Wesley R. Viner |
Fuzzy Q-learning in a nondeterministic environment: developing an intelligent Ms. Pac-Man agent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 162-169, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Pier Luca Lanzi (eds.) |
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE, 978-1-4244-4814-2 The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Johan Hagelbäck, Stefan J. Johansson |
Measuring player experience on runtime dynamic difficulty scaling in an RTS game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 46-52, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Wojciech Jaskowski, Krzysztof Krawiec |
Formal analysis and algorithms for extracting coordinate systems of games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 201-208, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Markus Kemmerling, Niels Ackermann, Nicola Beume, Mike Preuss, Sebastian Uellenbeck, Wolfgang Walz |
Is human-like and well playing contradictory for Diplomacy bots? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 209-216, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Julian Togelius |
Mario AI competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Michael Mateas |
AI isn't just for players: AI-based authoring tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Chris Pedersen, Julian Togelius, Georgios N. Yannakakis |
Modeling player experience in Super Mario Bros. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 132-139, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera |
A task annotation model for Sandbox Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 233-240, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Attala Malik, Jörg Denzinger |
Improving testing of multi-unit computer players for unwanted behavior using coordination macros. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 355-362, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Anders Drachen, Alessandro Canossa, Georgios N. Yannakakis |
Player modeling using self-organization in Tomb Raider: Underworld. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 1-8, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Maarten P. D. Schadd, Mark H. M. Winands, Jos W. H. M. Uiterwijk |
CHANCEPROBCUT: Forward pruning in chance nodes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 178-185, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ben George Weber, Michael Mateas |
A data mining approach to strategy prediction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 140-147, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Amine M. Boumaza |
On the evolution of artificial Tetris players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 387-393, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Su-Hyung Jang, Jongwon Yoon, Sung-Bae Cho |
Optimal strategy selection of non-player character on real time strategy game using a speciated evolutionary algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 75-79, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Yngvi Björnsson |
General game-playing systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Leo Galway, Darryl Charles, Michaela M. Black |
Improving Temporal Difference game agent control using a dynamic exploration during control learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 38-45, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Robin Baumgarten |
Defcon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Diego Perez Liebana, Gustavo Recio, Yago Sáez, Pedro Isasi |
Evolving a fuzzy controller for a Car Racing Competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 263-270, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | David Robles, Simon M. Lucas |
A simple tree search method for playing Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 249-255, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Jacob Schrum, Risto Miikkulainen |
Evolving multi-modal behavior in NPCs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 325-332, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Klaus P. Jantke |
Dramaturgical Design of the Narrative in Digital Games: AI planning of conflicts in non-linear spaces of time. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 88-95, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Jacek Mandziuk, Krzysztof Mossakowski |
Neural networks compete with expert human players in solving the Double Dummy Bridge Problem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 117-124, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Niels van Hoorn, Julian Togelius, Jürgen Schmidhuber |
Hierarchical controller learning in a First-Person Shooter. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 294-301, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood |
Deceptive strategies for the evolutionary minority game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 25-31, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Nicola Basilico, Nicola Gatti 0001, Thomas Rossi |
Capturing augmented sensing capabilities and intrusion delay in patrolling-intrusion games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 186-193, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Enrique Onieva, David A. Pelta, Javier Alonso 0002, Vicente Milanés Montero, Joshué Pérez |
A modular parametric architecture for the TORCS racing engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 256-262, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | José Roberto Mercado Vega, Zvi Retchkiman Königsberg |
Modeling the game of Arimaa with Linguistic Geometry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 379-386, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey |
Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 170-177, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Luis delaOssa, José A. Gámez 0001, Verónica López |
Improvement of a car racing controller by means of Ant Colony Optimization algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 365-371, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Mostafa Sahraei-Ardakani, Ashkan Rahimi-Kian, Majid Nili Ahmadabadi |
Hierarchical Nash-Q learning in continuous games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 290-295, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Harabor, Adi Botea |
Hierarchical path planning for multi-size agents in heterogeneous environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 258-265, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Stefan Wender, Ian D. Watson |
Using reinforcement learning for city site selection in the turn-based strategy game Civilization IV. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 372-377, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Mark Wittkamp, Luigi Barone, Philip Hingston |
Using NEAT for continuous adaptation and teamwork formation in Pacman. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 234-242, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood, Richard Tymerski |
A game-theoretical approach for designing market trading strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 316-322, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Alan J. Lockett, Risto Miikkulainen |
Evolving opponent models for Texas Hold 'Em. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 31-38, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy |
A comparative study of solvers in Amazons endgames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 378-384, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Donna Djordjevich, Patrick G. Xavier, Michael L. Bernard, Jonathan Whetzel, Matthew R. Glickman, Stephen J. Verzi |
Preparing for the aftermath: Using emotional agents in game-based training for disaster response. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 266-275, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Joost Westra, Hado van Hasselt, Virginia Dignum, Frank Dignum |
On-line adapting games using agent organizations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 243-250, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Ho Duc Thang, Jonathan M. Garibaldi |
A fuzzy approach for the 2007 CIG simulated car racing competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 127-134, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Keisuke Osone, Takehisa Onisawa |
Friendly partner system of poker game with facial expressions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 95-102, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Yuhki Inoue, Yuji Sato |
Applying GA for reward allotment in an event-driven hybrid learning classifier system for soccer video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 296-303, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Kyung-Joong Kim 0001, Sung-Bae Cho |
Ensemble approaches in evolutionary game strategies: A case study in Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 212-219, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguchi |
Evaluation of Monte Carlo tree search and the application to Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 191-198, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Johan Hagelbäck, Stefan J. Johansson |
Dealing with fog of war in a Real Time Strategy game environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 55-62, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Thompson, John Levine |
Scaling-up behaviours in EvoTanks: Applying subsumption principles to artificial neural networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 159-166, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Kazutomo Shibahara, Yoshiyuki Kotani |
Combining final score with winning percentage by sigmoid function in Monte-Carlo simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 183-190, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether, Simon M. Lucas, Matt Simmerson, Diego Perez Liebana, Robert G. Reynolds, Yago Sáez |
The WCCI 2008 simulated car racing competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 119-126, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Yasuhiro Osaki, Kazutomo Shibahara, Yasuhiro Tajima, Yoshiyuki Kotani |
An Othello evaluation function based on Temporal Difference Learning using probability of winning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 205-211, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
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1 | Matt Parker, Bobby D. Bryant |
Visual control in quake II with a cyclic controller. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 151-158, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Nathan Wirth, Marcus Gallagher |
An influence map model for playing Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 228-233, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
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1 | Jacob Kaae Olesen, Georgios N. Yannakakis, John Hallam |
Real-time challenge balance in an RTS game using rtNEAT. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 87-94, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
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1 | Diego Perez Liebana, Yago Sáez, Gustavo Recio, Pedro Isasi |
Evolving a rule system controller for automatic driving in a car racing competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 336-342, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Holger Danielsiek, Raphael Stür, Andreas Thom 0001, Nicola Beume, Boris Naujoks, Mike Preuss |
Intelligent moving of groups in real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 71-78, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Su-Hyung Jang, Sung-Bae Cho |
Evolving neural NPCs with layered influence map in the real-time simulation game 'Conqueror'. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 385-388, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Tom Schaul, Jürgen Schmidhuber |
A scalable neural network architecture for board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 357-364, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Philip Hingston, Luigi Barone (eds.) |
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE, 978-1-4244-2973-8 The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
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1 | Thomas Thompson, John Levine, Russell Wotherspoon |
Evolution of counter-strategies: Application of co-evolution to Texas Hold'em Poker. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 16-22, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Georgios N. Yannakakis, John Hallam |
Real-time adaptation of augmented-reality games for optimizing player satisfaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 103-110, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Alexandros Agapitos, Julian Togelius, Simon M. Lucas, Jürgen Schmidhuber, Andreas Konstantinidis 0002 |
Generating diverse opponents with multiobjective evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 135-142, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Phillipa M. Avery, Zbigniew Michalewicz |
Adapting to human game play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 8-15, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Hasan Mujtaba, Abdul Rauf Baig |
Survival by continuous learning in a dynamic multiple task environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 304-309, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Adrian Boeing |
Morphology independent dynamic locomotion control for virtual characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 283-289, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Vukosi Ntsakisi Marivate, Tshilidzi Marwala |
Social Learning methods in board game agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 323-328, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Marcel van der Heijden, Sander Bakkes, Pieter Spronck |
Dynamic formations in real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 47-54, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Michelle McPartland, Marcus Gallagher |
Creating a multi-purpose first person shooter bot with reinforcement learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 143-150, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
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1 | Nicola Beume, Tobias Hein, Boris Naujoks, Nico Piatkowski, Mike Preuss, Simon Wessing |
Intelligent anti-grouping in real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 63-70, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Mostafa Sahraei-Ardakani, Mahnaz Roshanaei, Ashkan Rahimi-Kian, Caro Lucas |
A study of electricity market dynamics using Invasive Weed Colonization Optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 276-282, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Shiven Sharma, Ziad Kobti, Scott D. Goodwin |
Learning and knowledge generation in General Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 329-335, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Thompson, Lewis McMillan, John Levine, Alastair Andrew |
An evaluation of the benefits of look-ahead in Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 310-315, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Benjamin E. Childs, James H. Brodeur, Levente Kocsis |
Transpositions and move groups in Monte Carlo tree search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 389-395, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | John Reeder, Roberto Miguez, Jessica Sparks, Michael Georgiopoulos, Georgios C. Anagnostopoulos |
Interactively evolved modular neural networks for game agent control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 167-174, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Alan Blair 0001 |
Learning position evaluation for Go with Internal Symmetry Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 199-204, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Erkin Bahçeci, Risto Miikkulainen |
Transfer of evolved pattern-based heuristics in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 220-227, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Payam Aghaei Pour, Tauseef Gulrez, Omar AlZoubi, Gaetano D. Gargiulo, Rafael A. Calvo |
Brain-computer interface: Next generation thought controlled distributed video game development platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 251-257, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Roderick J. S. Baker, Peter I. Cowling, Thomas W. G. Randall, Ping Jiang 0001 |
Can opponent models aid poker player evolution? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 23-30, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Ian D. Watson, Song Lee, Jonathan Rubin, Stefan Wender |
Improving a case-based texas hold'em poker bot. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 350-356, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Sander Bakkes, Pieter Spronck, H. Jaap van den Herik |
Rapid adaptation of video game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 79-86, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Nathalie Chetcuti-Sperandio, Fabien Delorme, Sylvain Lagrue, Denis Stackowiak |
Determination and evaluation of efficient strategies for a stop or roll dice game: Heckmeck am Bratwurmeck (Pickomino). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 175-182, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Simon M. Lucas |
Investigating learning rates for evolution and temporal difference learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 1-7, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Chiou, Kok Wai Wong |
Player Adaptive Entertainment Computing (PAEC): Mechanism to model user satisfaction by using Neuro Linguistic Programming (NLP) techniques. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 343-349, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Stephen Hladky, Vadim Bulitko |
An evaluation of models for predicting opponent positions in first-person shooter video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 39-46, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Julian Togelius, Jürgen Schmidhuber |
An experiment in automatic game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 111-118, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Martin A. Riedmiller, Thomas Gabel |
On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 17-23, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Georgios N. Yannakakis, John Hallam |
Game and Player Feature Selection for Entertainment Capture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 244-251, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Butter, Franz Rothlauf, Jörn Grahl, Tobias Hildenbrand, Jens Arndt |
Genetic Algorithms for Finding Optimal Strategies for a Student's Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 346-351, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Michael A. Greenspan, Joseph Lam, Will Leckie, Marc Godard, Imran Zaidi, Ken Anderson 0003, Donna C. Dupuis, Sam Jordan |
Toward a Competitive Pool Playing Robot: Is Computational Intelligence Needed to Play Robotic Pool? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 380-388, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Edward P. Manning |
Temporal Difference Learning of an Othello Evaluation Function for a Small Neural Network with Shared Weights. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 216-223, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Richard G. Carter, John Levine |
An Investigation into Tournament Poker Strategy using Evolutionary Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 117-124, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Andrés Gómez de Silva Garza, Carlos Emilio Galindo Flores |
Inferring the Past: A Computational Exploration of the Strategies that May Have Been Used in the Aztec Board Game of Patolli. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 296-303, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|