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Publications at "CIG"( http://dblp.L3S.de/Venues/CIG )

URL (DBLP): http://dblp.uni-trier.de/db/conf/cig

Publication years (Num. hits)
2005 (39) 2006 (38) 2007 (54) 2008 (54) 2009 (64) 2010 (66) 2011 (50) 2012 (61) 2013 (61) 2014 (68) 2015 (83) 2016 (69) 2017 (47) 2018 (70)
Publication types (Num. hits)
inproceedings(810) proceedings(14)
Venues (Conferences, Journals, ...)
CIG(824)
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Found 824 publication records. Showing 824 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Martin V. Butz, Thies D. Lönneker Optimized sensory-motor couplings plus strategy extensions for the TORCS car racing challenge. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Simon M. Lucas Ms Pac-Man versus ghost-team competition. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Steven L. Tanimoto, Tyler Robison, Sandra B. Fan A game-building environment for research in collaborative design. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Luís Peña, Sascha Ossowski, José María Peña Sánchez vBattle: A new framework to simulate medium-scale battles in individual-per-individual basis. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Marc Ebner, Thorsten Tiede Evolving driving controllers using Genetic Programming. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Kenneth O. Stanley Practical issues in evolving neural network controllers for video game agents. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Simon M. Lucas Temporal difference learning with interpolated table value functions. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Haiqing Wang, Omar N. Malik, Alexander Nareyek Multi-unit tactical pathplanning. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Simon M. Lucas Screen-capture Ms Pac-Man. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Matt Parker, Bobby D. Bryant Backpropagation without human supervision for visual control in Quake II. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Lori L. DeLooze, Wesley R. Viner Fuzzy Q-learning in a nondeterministic environment: developing an intelligent Ms. Pac-Man agent. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Pier Luca Lanzi (eds.) Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009 Search on Bibsonomy CIG The full citation details ... 2009 DBLP  BibTeX  RDF
1Johan Hagelbäck, Stefan J. Johansson Measuring player experience on runtime dynamic difficulty scaling in an RTS game. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Wojciech Jaskowski, Krzysztof Krawiec Formal analysis and algorithms for extracting coordinate systems of games. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Markus Kemmerling, Niels Ackermann, Nicola Beume, Mike Preuss, Sebastian Uellenbeck, Wolfgang Walz Is human-like and well playing contradictory for Diplomacy bots? Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Julian Togelius Mario AI competition. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Michael Mateas AI isn't just for players: AI-based authoring tools. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Chris Pedersen, Julian Togelius, Georgios N. Yannakakis Modeling player experience in Super Mario Bros. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera A task annotation model for Sandbox Serious Games. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Attala Malik, Jörg Denzinger Improving testing of multi-unit computer players for unwanted behavior using coordination macros. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Anders Drachen, Alessandro Canossa, Georgios N. Yannakakis Player modeling using self-organization in Tomb Raider: Underworld. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Maarten P. D. Schadd, Mark H. M. Winands, Jos W. H. M. Uiterwijk CHANCEPROBCUT: Forward pruning in chance nodes. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Ben George Weber, Michael Mateas A data mining approach to strategy prediction. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Amine M. Boumaza On the evolution of artificial Tetris players. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Su-Hyung Jang, Jongwon Yoon, Sung-Bae Cho Optimal strategy selection of non-player character on real time strategy game using a speciated evolutionary algorithm. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Yngvi Björnsson General game-playing systems. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Leo Galway, Darryl Charles, Michaela M. Black Improving Temporal Difference game agent control using a dynamic exploration during control learning. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Robin Baumgarten Defcon. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Diego Perez Liebana, Gustavo Recio, Yago Sáez, Pedro Isasi Evolving a fuzzy controller for a Car Racing Competition. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1David Robles, Simon M. Lucas A simple tree search method for playing Ms. Pac-Man. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Jacob Schrum, Risto Miikkulainen Evolving multi-modal behavior in NPCs. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Klaus P. Jantke Dramaturgical Design of the Narrative in Digital Games: AI planning of conflicts in non-linear spaces of time. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Jacek Mandziuk, Krzysztof Mossakowski Neural networks compete with expert human players in solving the Double Dummy Bridge Problem. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Niels van Hoorn, Julian Togelius, Jürgen Schmidhuber Hierarchical controller learning in a First-Person Shooter. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Garrison W. Greenwood Deceptive strategies for the evolutionary minority game. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Nicola Basilico, Nicola Gatti 0001, Thomas Rossi Capturing augmented sensing capabilities and intrusion delay in patrolling-intrusion games. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Enrique Onieva, David A. Pelta, Javier Alonso 0002, Vicente Milanés Montero, Joshué Pérez A modular parametric architecture for the TORCS racing engine. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1José Roberto Mercado Vega, Zvi Retchkiman Königsberg Modeling the game of Arimaa with Linguistic Geometry. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Luis delaOssa, José A. Gámez 0001, Verónica López Improvement of a car racing controller by means of Ant Colony Optimization algorithms. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Mostafa Sahraei-Ardakani, Ashkan Rahimi-Kian, Majid Nili Ahmadabadi Hierarchical Nash-Q learning in continuous games. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Daniel Harabor, Adi Botea Hierarchical path planning for multi-size agents in heterogeneous environments. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Stefan Wender, Ian D. Watson Using reinforcement learning for city site selection in the turn-based strategy game Civilization IV. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Mark Wittkamp, Luigi Barone, Philip Hingston Using NEAT for continuous adaptation and teamwork formation in Pacman. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Garrison W. Greenwood, Richard Tymerski A game-theoretical approach for designing market trading strategies. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Alan J. Lockett, Risto Miikkulainen Evolving opponent models for Texas Hold 'Em. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy A comparative study of solvers in Amazons endgames. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Donna Djordjevich, Patrick G. Xavier, Michael L. Bernard, Jonathan Whetzel, Matthew R. Glickman, Stephen J. Verzi Preparing for the aftermath: Using emotional agents in game-based training for disaster response. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Joost Westra, Hado van Hasselt, Virginia Dignum, Frank Dignum On-line adapting games using agent organizations. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Ho Duc Thang, Jonathan M. Garibaldi A fuzzy approach for the 2007 CIG simulated car racing competition. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Keisuke Osone, Takehisa Onisawa Friendly partner system of poker game with facial expressions. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Yuhki Inoue, Yuji Sato Applying GA for reward allotment in an event-driven hybrid learning classifier system for soccer video games. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Kyung-Joong Kim 0001, Sung-Bae Cho Ensemble approaches in evolutionary game strategies: A case study in Othello. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguchi Evaluation of Monte Carlo tree search and the application to Go. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Johan Hagelbäck, Stefan J. Johansson Dealing with fog of war in a Real Time Strategy game environment. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Thomas Thompson, John Levine Scaling-up behaviours in EvoTanks: Applying subsumption principles to artificial neural networks. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Kazutomo Shibahara, Yoshiyuki Kotani Combining final score with winning percentage by sigmoid function in Monte-Carlo simulations. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether, Simon M. Lucas, Matt Simmerson, Diego Perez Liebana, Robert G. Reynolds, Yago Sáez The WCCI 2008 simulated car racing competition. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Yasuhiro Osaki, Kazutomo Shibahara, Yasuhiro Tajima, Yoshiyuki Kotani An Othello evaluation function based on Temporal Difference Learning using probability of winning. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Matt Parker, Bobby D. Bryant Visual control in quake II with a cyclic controller. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Nathan Wirth, Marcus Gallagher An influence map model for playing Ms. Pac-Man. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Jacob Kaae Olesen, Georgios N. Yannakakis, John Hallam Real-time challenge balance in an RTS game using rtNEAT. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Diego Perez Liebana, Yago Sáez, Gustavo Recio, Pedro Isasi Evolving a rule system controller for automatic driving in a car racing competition. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Holger Danielsiek, Raphael Stür, Andreas Thom 0001, Nicola Beume, Boris Naujoks, Mike Preuss Intelligent moving of groups in real-time strategy games. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Su-Hyung Jang, Sung-Bae Cho Evolving neural NPCs with layered influence map in the real-time simulation game 'Conqueror'. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Tom Schaul, Jürgen Schmidhuber A scalable neural network architecture for board games. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Philip Hingston, Luigi Barone (eds.) Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008 Search on Bibsonomy CIG The full citation details ... 2008 DBLP  BibTeX  RDF
1Thomas Thompson, John Levine, Russell Wotherspoon Evolution of counter-strategies: Application of co-evolution to Texas Hold'em Poker. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Georgios N. Yannakakis, John Hallam Real-time adaptation of augmented-reality games for optimizing player satisfaction. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Alexandros Agapitos, Julian Togelius, Simon M. Lucas, Jürgen Schmidhuber, Andreas Konstantinidis 0002 Generating diverse opponents with multiobjective evolution. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Phillipa M. Avery, Zbigniew Michalewicz Adapting to human game play. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Hasan Mujtaba, Abdul Rauf Baig Survival by continuous learning in a dynamic multiple task environment. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Adrian Boeing Morphology independent dynamic locomotion control for virtual characters. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Vukosi Ntsakisi Marivate, Tshilidzi Marwala Social Learning methods in board game agents. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Marcel van der Heijden, Sander Bakkes, Pieter Spronck Dynamic formations in real-time strategy games. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Michelle McPartland, Marcus Gallagher Creating a multi-purpose first person shooter bot with reinforcement learning. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Nicola Beume, Tobias Hein, Boris Naujoks, Nico Piatkowski, Mike Preuss, Simon Wessing Intelligent anti-grouping in real-time strategy games. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Mostafa Sahraei-Ardakani, Mahnaz Roshanaei, Ashkan Rahimi-Kian, Caro Lucas A study of electricity market dynamics using Invasive Weed Colonization Optimization. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Shiven Sharma, Ziad Kobti, Scott D. Goodwin Learning and knowledge generation in General Games. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Thomas Thompson, Lewis McMillan, John Levine, Alastair Andrew An evaluation of the benefits of look-ahead in Pac-Man. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Benjamin E. Childs, James H. Brodeur, Levente Kocsis Transpositions and move groups in Monte Carlo tree search. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1John Reeder, Roberto Miguez, Jessica Sparks, Michael Georgiopoulos, Georgios C. Anagnostopoulos Interactively evolved modular neural networks for game agent control. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Alan Blair 0001 Learning position evaluation for Go with Internal Symmetry Networks. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Erkin Bahçeci, Risto Miikkulainen Transfer of evolved pattern-based heuristics in games. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Payam Aghaei Pour, Tauseef Gulrez, Omar AlZoubi, Gaetano D. Gargiulo, Rafael A. Calvo Brain-computer interface: Next generation thought controlled distributed video game development platform. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Roderick J. S. Baker, Peter I. Cowling, Thomas W. G. Randall, Ping Jiang 0001 Can opponent models aid poker player evolution? Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Ian D. Watson, Song Lee, Jonathan Rubin, Stefan Wender Improving a case-based texas hold'em poker bot. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Sander Bakkes, Pieter Spronck, H. Jaap van den Herik Rapid adaptation of video game AI. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Nathalie Chetcuti-Sperandio, Fabien Delorme, Sylvain Lagrue, Denis Stackowiak Determination and evaluation of efficient strategies for a stop or roll dice game: Heckmeck am Bratwurmeck (Pickomino). Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Simon M. Lucas Investigating learning rates for evolution and temporal difference learning. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Andrew Chiou, Kok Wai Wong Player Adaptive Entertainment Computing (PAEC): Mechanism to model user satisfaction by using Neuro Linguistic Programming (NLP) techniques. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Stephen Hladky, Vadim Bulitko An evaluation of models for predicting opponent positions in first-person shooter video games. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Julian Togelius, Jürgen Schmidhuber An experiment in automatic game design. Search on Bibsonomy CIG The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Martin A. Riedmiller, Thomas Gabel On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup. Search on Bibsonomy CIG The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Georgios N. Yannakakis, John Hallam Game and Player Feature Selection for Entertainment Capture. Search on Bibsonomy CIG The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Thomas Butter, Franz Rothlauf, Jörn Grahl, Tobias Hildenbrand, Jens Arndt Genetic Algorithms for Finding Optimal Strategies for a Student's Game. Search on Bibsonomy CIG The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Michael A. Greenspan, Joseph Lam, Will Leckie, Marc Godard, Imran Zaidi, Ken Anderson 0003, Donna C. Dupuis, Sam Jordan Toward a Competitive Pool Playing Robot: Is Computational Intelligence Needed to Play Robotic Pool? Search on Bibsonomy CIG The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Edward P. Manning Temporal Difference Learning of an Othello Evaluation Function for a Small Neural Network with Shared Weights. Search on Bibsonomy CIG The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Richard G. Carter, John Levine An Investigation into Tournament Poker Strategy using Evolutionary Algorithms. Search on Bibsonomy CIG The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Andrés Gómez de Silva Garza, Carlos Emilio Galindo Flores Inferring the Past: A Computational Exploration of the Strategies that May Have Been Used in the Aztec Board Game of Patolli. Search on Bibsonomy CIG The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
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