Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Dylan R. Ashley, Valliappa Chockalingam, Braedy Kuzma, Vadim Bulitko |
Learning to Select Mates in Evolving Non-playable Characters. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Yu Chen, Yujun Li |
Macro and Micro Reinforcement Learning for Playing Nine-ball Pool. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford 0001, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse |
A Local Approach to Forward Model Learning: Results on the Game of Life Game. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jeppe Theiss Kristensen, Paolo Burelli |
Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius |
Automated Playtesting of Matching Tile Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Like Zhang, Hui Pan, Qi Fan, Changqing Ai, Yanqing Jing |
1GBDT, LR & Deep Learning for Turn-based Strategy Game AI. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Marco Pleines, Frank Zimmer, Vincent-Pierre Berges |
Action Spaces in Deep Reinforcement Learning to Mimic Human Input Devices. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Everton Schumacker Soares, Vadim Bulitko |
Deep Variational Autoencoders for NPC Behaviour Classification. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Vivek R. Warriar, Carmen Ugarte, John R. Woodward, Laurissa Tokarchuk |
PlayMapper: Illuminating Design Spaces of Platform Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Karen Shoop, Chris Lowthorpe, Larra Anderson, Simon Lucas 0001 |
The Games Fusion Project: Competencies for Game Design. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Wolfgang Konen |
General Board Game Playing for Education and Research in Generic AI Game Learning. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Riikka Numminen, Markus Viljanen, Tapio Pahikkala |
Predicting the monetization percentage with survival analysis in free-to-play games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Hernández 0008, Kevin Denamganaï, Alex Yuan Gao, Peter York, Sam Devlin, Spyridon Samothrakis, James Alfred Walker |
A Generalized Framework for Self-Play Training. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jia-Chi Chen, Tao-Hsing Chang |
Modified PPO-RND Method for Solving Sparse Reward Problem in ViZDoom. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono |
Searching the Latent Space of a Generative Adversarial Network to Generate DOOM Levels. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne |
Ludii and XCSP: Playing and Solving Logic Puzzles. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Damien Anderson, Philip Rodgers, John Levine, Cristina Guerrero-Romero, Diego Perez Liebana |
Ensemble Decision Systems for General Video Game Playing. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Dulakshi Vihanga, Michael Barlow, Erandi Lakshika, Kathryn Kasmarik |
Weekly Seasonal Player Population Patterns in Online Games: A Time Series Clustering Approach. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Daniele Piergigli, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia |
Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck |
Towards Multi-modal Stress Response Modelling in Competitive League of Legends. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cook 0001, Azalea Raad |
Hyperstate Space Graphs for Automated Game Analysis. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Takahiro Kusano, Yunshi Liu, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada |
Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kenneth Chang, Batu Aytemiz, Adam M. Smith 0001 |
Reveal-More: Amplifying Human Effort in Quality Assurance Testing Using Automated Exploration. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kat Agres, Simon Lui, Dorien Herremans |
A novel music-based game with motion capture to support cognitive and motor function in the elderly. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | James Goodman |
Re-determinizing MCTS in Hanabi. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kieran Hicks, Kathrin Gerling, Graham Richardson, Tom Pike, Oliver Burman, Patrick Dickinson |
Understanding the Effects of Gamification and Juiciness on Players. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Douglas Rebstock, Christopher Solinas, Michael Buro |
Learning Policies from Human Data for Skat. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Pavlos Androulakakis, Zachariah E. Fuchs |
Evolution of Kiting Behavior in a Two Player Combat Problem. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Kreitzer, Daniel A. Ashlock, Rajesh Pereira |
Automatic Generation of Diverse Cavern Maps with Morphing Cellular Automata. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ahmed Khalifa 0001, Dan Gopstein, Julian Togelius |
ELIMINATION from Design to Analysis. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jos W. H. M. Uiterwijk |
Solving Strong and Weak 4-in-a-Row. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Xusen Yin, Jonathan May |
Comprehensible Context-driven Text Game Playing. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Douglas Rebstock, Christopher Solinas, Michael Buro, Nathan R. Sturtevant |
Policy Based Inference in Trick-Taking Card Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Cale Plut, Philippe Pasquier |
Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Andreas Theodorou, Bryn Bandt-Law, Joanna J. Bryson |
The Sustainability Game: AI Technology as an Intervention for Public Understanding of Cooperative Investment. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Robert Ross, Carolyn Bell |
Turning the classroom into an escape room with decoder hardware to increase student engagement. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Logan Parmeter, Matthew William Fendt |
Influencing the Behavioral Responses of Players in an Interactive Narrative Game through Music and Arousal Congruency. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Raluca D. Gaina, Matthew Stephenson |
"Did You Hear That?" Learning to Play Video Games from Audio Cues. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Emanuele Salvucci |
ToonToy: a node-based NPR solution for UnrealEngine4. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Andrzej Nagórko |
Parallel Nested Rollout Policy Adaptation. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Raphael Patrick Prager, Laura Troost, Simeon Brüggenjürgen, David Melhart, Georgios N. Yannakakis, Mike Preuss |
An Experiment on Game Facet Combination\. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Zoë J. Wood, Enrica Lovaglio Costello |
Not So Different Games: An exploration of five years of student game designers. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle |
The 2018 Hanabi competition. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Eun-Youn Kim, Amanda Saunders |
Prisoner's Dilemma Agents with Phenotypic Plasticity. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Yousef Amar, Gareth Tyson, Gianni Antichi, Lucio Marcenaro |
Towards Cheap Scalable Browser Multiplayer. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ildar Kamaldinov, Ilya Makarov |
Deep Reinforcement Learning in Match-3 Game. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Javier M. Torres Ramón |
Logic foundations of manipulation as game mechanics. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Sarjak Thakkar, Changxing Cao, Lifan Wang, Tae Jong Choi, Julian Togelius |
Autoencoder and Evolutionary Algorithm for Level Generation in Lode Runner. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Yu Chen, Huizhuo Yuan, Yujun Li |
Object-Oriented State Abstraction in Reinforcement Learning for Video Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Carlos Pereira Santos, Niels Cornelis Martinus Felicius van Gaans, Vassilis-Javed Khan, Panos Markopoulos 0001 |
Effects of advertisements and questionnaire interruptions on the player experience. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Tian Min, Hanyi Wang, Yaoze Guo, Wei Cai 0002 |
Blockchain Games: A Survey. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kourosh Naderi, Amin Babadi, Shaghayegh Roohi, Perttu Hämäläinen |
A Reinforcement Learning Approach To Synthesizing Climbing Movements. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Xin Tong, Weiming Liu 0004, Bin Li 0025 |
Enhancing Rolling Horizon Evolution with Policy and Value Networks. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Zhao Wang, Anna Sapienza, Aron Culotta, Emilio Ferrara |
Personality and Behavior in Role-based Online Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Hwanhee Kim, Seongtaek Lee, Hyundong Lee, Teasung Hahn, Shinjin Kang |
Automatic Generation of Game Content using a Graph-based Wave Function Collapse Algorithm. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius |
Pitako - Recommending Game Design Elements in Cicero. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Pavan Kantharaju, Santiago Ontañón, Christopher W. Geib |
Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Philipp Sykownik, Felix Born, Maic Masuch |
Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Valerio Bonometti, Charles Ringer, Mark Hall, Alex R. Wade, Anders Drachen |
Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kaori Yuda, Maxim Mozgovoy, Anna Danielewicz-Betz |
Creating an Affective Fighting Game AI System with Gamygdala. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Charles Ringer, James Alfred Walker, Mihalis A. Nicolaou |
Multimodal Joint Emotion and Game Context Recognition in League of Legends Livestreams. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger |
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Cabioch, Ronan Champagnat, Anne-Gwenn Bosser, Jean-Noël Chiganne, Martín Diéguez |
Timing Interactive Narratives. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne |
An Overview of the Ludii General Game System. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Wim van der Vegt, Wim Westera, Hub Kurvers, Enkhbold Nyamsuren |
Portability of Serious Game Software Components. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Anssi Kanervisto, Ville Hautamäki |
ToriLLE: Learning Environment for Hand-to-Hand Combat. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Günter Wallner, Simone Kriglstein, Anders Drachen |
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Corinna Jaschek, Tom Beckmann, Jaime Andres Garcia, William L. Raffe |
Mysterious Murder - MCTS-driven Murder Mystery Generation. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Mads Johansen, Martin Pichlmair, Sebastian Risi |
Video Game Description Language Environment for Unity Machine Learning Agents. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Oliver James Scholten, Peter I. Cowling, Kenneth A. Hawick, James Alfred Walker |
Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ahmed M. Abuzuraiq, Aaron Ferguson, Philippe Pasquier |
Taksim: A Constrained Graph Partitioning Framework for Procedural Content Generation. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Tobias Joppen, Tilman Strübig, Johannes Fürnkranz |
Ordinal Bucketing for Game Trees using Dynamic Quantile Approximation. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Joshua Sirota, Vadim Bulitko, Matthew R. G. Brown, Sergio Poo Hernandez |
Towards Procedurally Generated Languages for Non-playable Characters in Video Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Christoph Salge |
The Riddle of Togelby. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Nuria Peña Perez, Laurissa Tokarchuk, Etienne Burdet, Ildar Farkhatdinov |
Exploring User Motor Behaviour in Bimanual Interactive Video Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|