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Publication years (Num. hits)
1996 (16) 1997 (16) 1998-1999 (32) 2000 (16) 2001 (19) 2002 (28) 2003 (38) 2004 (73) 2005 (144) 2006 (234) 2007 (283) 2008 (410) 2009 (622) 2010 (592) 2011 (693) 2012 (809) 2013 (864) 2014 (816) 2015 (876) 2016 (819) 2017 (819) 2018 (847) 2019 (821) 2020 (784) 2021 (808) 2022 (883) 2023 (830) 2024 (201)
Publication types (Num. hits)
article(5287) book(7) data(3) incollection(82) inproceedings(7831) phdthesis(179) proceedings(4)
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Found 13393 publication records. Showing 13393 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
20Stefan Brabec, Thomas Annen, Hans-Peter Seidel Practical Shadow Mapping. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Stephen Vincent Fast Detection of the Geometric Form of Two-Dimensional Cubic Bézier Curves. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Anthony Steed Pseudo-Shadowed Cursors for 3D Interaction. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Michael Ashikhmin, Abhijeet Ghosh Simple Blurry Reflections with Environment Maps. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Frédéric Cazals Non-Intrusive Debugging and Incremental Visualization with the Geometric Stethoscope. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Sergey Parilov, Wolfgang Stuerzlinger Per-Pixel Divisions. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Mel Slater Constant Time Queries on Uniformly Distributed Points on a Hemisphere. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Young J. Kim, Kenneth E. Hoff III, Ming C. Lin, Dinesh Manocha Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Sarah F. Frisken, Ronald N. Perry Simple and Efficient Traversal Methods for Quadtrees and Octrees. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Erik Reinhard Parameter Estimation for Photographic Tone Reproduction. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Jan Kautz, Hans-Peter Seidel Real-Time Halftoning. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Daniel Sunday Fast Polygon Area and Newell Normal Computation. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Dongho Kim, James K. Hahn Hardware-Assisted Rendering of Cylindrical Panoramas. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Wolfgang Heidrich, Wolfgang Stürzlinger Special Issue on Hardware-Accelerated Rendering Tephniques. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Fabio Ganovelli, Federico Ponchio, Claudio Rocchini Fast Tetrahedron-Tetrahedron Overlap Algorithm. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Tom Forsyth Self-Shadowing Bump Map Using 3D Texture Hardware. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Mark Meyer, Alan H. Barr, Haeyoung Lee, Mathieu Desbrun Generalized Barycentric Coordinates on Irregular Polygons. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
20Yair Wiseman, Erick Fredj Contour Extraction of Compressed JPEG Images. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Jamo van der Linden, Richard Lobb MPEG-Encoded Light Fields. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Radomír Mech Hardware-Accelerated Real-Time Rendering of Gaseous Phenomena. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Eric Haines Soft Planar Shadows Using Plateaus. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Gladimir V. G. Baranoski, Jon G. Rokne An Efficient and Controllable Blob Function. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Nelson Max Consistent Subdivision of Convex Polyhedra into Tetrahedra. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Clark R. Andersen, William L. Buford Jr. The Three-Dimensional Parametric Ellipse. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Stephen Vincent, David R. Forsey Fast and Accurate Parametric Curve Length Computation. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Jos Starn A Simple Fluid Solver Based on the FFT. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Tomas Akenine-Möller Fast 3D Triangle-Box Overlap Testing. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Jonathan Dinerstein, Larre Egbert, Nick Flann Linear Grouping - A Method for Optimizing 3D Vertex Transformation and Clipping. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Jane Wilhelms, Allen Van Gelder Fast and Easy Reach-Cone Joint Limits. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Ramón Maliá, Roberto Vivó The Stair Algorithm. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Xiaogang Jin 0001, Chiew-Lan Tai, Jieqing Feng, Qunsheng Peng 0001 Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Marcelo Kallmann, Daniel Thalmann Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Koji Nakamaru, Yoshio Ohno Enhanced Breadth-First Ray Tracing. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Kasper Høy Nielsen, Niels Jørgen Christensen Fast Texture-Based Form Factor Calculations for Radiosity Using Graphics Hardware. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Ahmad H. Nasri, Gerald E. Farin A Subdivision Algorithm for Generating Rational Curves. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
20Juan Carlos Torres 0001, Francisco A. Conde A Fast Algorithm to Decide the Inclusion of a Point in the Convex Hull of a Two-Dimensional Point Set. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Mark A. Livingston, Arthur D. Gregory, W. Bruce Culbertson Camera Control in Three Dimensions with a Two-Dimensional Input Device. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Francesc Castro, László Neumann, Mateu Sbert Extended Ambient Term. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20George Wolberg, H. M. Sueyllam, M. A. Ismail, K. M. Ahmed One-Dimensional Resampling with Inverse and Forward Mapping Functions. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Laurent Alonso, Nicolas Holzschuch Using Graphics Hardware to Speed Up Visibility Queries. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Ulf Assarsson, Tomas Möller Optimized View Frustum Culling Algorithms for Bounding Boxes. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Jieqing Feng, Qunsheng Peng 0001 Accelerating Accurate B-spline Free-form Deformation of Polygonal Objects. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Claudio Rocchini, Paolo Cignoni Generating Random Points in a Tetrahedron. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Luiz Velho 0001 Using Semi-Regular 4-8 Meshes for Subdivision Surfaces. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Pantelis Elinas, Wolfgang Stuerzlinger Real-time Rendering of 3D Clouds. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20William Martin, Elaine Cohen, Russell Fish, Peter Shirley Practical Ray Tracing of Trimmed NURBS Surfaces. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Kevin Chun-Ho Wong, Pheng-Ann Heng, Tien-Tsin Wong Accelerating 'Intelligent Scissors' Using Slimmed Graphs. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Eric Haines A Shaft Culling Tool. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Michael Ashikhmin, Peter Shirley An Anisotropic Phong BRDF Model. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Xiaogang Jin 0001, Youfu Li Three-Dimensional Deformation Using Directional Polar Coordinates. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Adrian James Chung, Anthony J. Field A Simple Recursive Tessellator for Adaptive Surface Triangulation. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
20Wencheng Wang, Yanyun Chen, Enhua Wu A New Method for Polygon Edging on Shaded Surfaces. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Changyaw Wang, Kelvin Sung Multi-Stage N-rooks Sampling Method. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Michael Boyles, Shiaofen Fang Slicing-Based Volumetric Collision Detection. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20John F. Hughes, Tomas Möller Building an Orthonormal Basis from a Unit Vector. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Evaggelia-Aggeliki Karabassi, Georgios Papaioannou 0001, Theoharis Theoharis A Fast Depth-Buffer-Based Voxelization Algorithm. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Donald H. House, David E. Breen Would your characters rather go naked?: Cloth Modeling and Animation. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Brian E. Smits An RGB-to-Spectrum Conversion for Reflectances. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Patrick S. McCormick, Charles D. Hansen, Edward Angel The Deferred Accumulation Buffer. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Nelson Max Weights for Computing Vertex Normals from Facet Normals. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Frederick W. B. Li, Rynson W. H. Lau Incremental Polygonization of Deforming NURBS Surfaces. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Brett Keating Efficient Shadow Antialiasing Using an A-Buffer. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Gino van den Bergen A Fast and Robust GJK Implementation for Collision Detection of Convex Objects. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Evaggelia-Aggeliki Karabassi, Georgios Papaioannou 0001, Theoharis Theoharis, Alexander Boehm 0001 Intersection Test for Collision Detection in Particle Systems. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Dieter Schmalstieg, Robert F. Tobler Fast Projected Area Computation for Three-Dimensional Bounding Boxes. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Tomas Möller, John F. Hughes Efficiently Building a Matrix to Rotate One Vector to Another. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Seth J. Teller, Michael E. Hohmeyer Determining the Lines Through Four Lines. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Hansong Zhang 0001 A Derivation of Image-Based Rendering for Conventional Three-Dimensional Graphics. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Ming Wan, Arie E. Kaufman, Steve Bryson Optimized Interpolation for Volume Ray Casting. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Per H. Christensen Faster Photon Map Global Illumination. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
20Andreas Johannsen, Michael B. Carter Clustered Backface CUlling. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20F. Sebastian Grassia Practical Parameterization of Rotations Using the Exponential Map. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20Chi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng Triangle-Based View Interpolation without Depth-Buffering. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20Swen Campagna, Leif Kobbelt, Hans-Peter Seidel Directed Edges - A Scalable Representation for Triangle Meshes. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20Jieqing Feng, Pheng-Ann Heng, Tien-Tsin Wong Accurate B-spline Free-Form Deformation of Polygonal Objects. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20Gregory Ward Larson LogLuv Encoding for Full-Gamut, High-Dynamic Range Images. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20Nelson Max A One-Pass Version of Two-Pass Image Resampling. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20Michael J. Bailey, Dru Clark Using ChromaDepth to Obtain Inexpensive Single-image Stereovision for Scientific Visualization. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20Hongsheng Chen, Shiaofen Fang Fast Voxelization of Three-Dimensional Synthetic Objects. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20Brian E. Smits Efficiency Issues for Ray Tracing. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20Grit Thürmer, Charles Albert Wüthrich Computing Vertex Normals from Polygonal Facets. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20Andrew Woo Chordlength Texturing of Spline Surfaces. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20Allen Van Gelder Approximate Simulation of Elastic Membranes by Triangulated Spring Meshes. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
20M. G. J. R. Stalpers, Cornelius W. A. M. van Overveld Deforming Geometric Models Based on a Polygonal Skeleton Mesh. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Tomas Möller, Ben Trumbore Fast, Minimum Storage Ray-Triangle Intersection. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Vlastimil Havran, Tomás Kopal, Jirí Bittner, Jirí Zára Fast Robust BSP Tree Traversal Algorithm for Ray Tracing. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Alexandru C. Telea, Cornelius W. A. M. van Overveld The Close Objects Buffer: A Sharp Shadow Detection Technique for Radiosity Methods. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Peter Shirley, Kenneth Chiu A Low Distortion Map Between Disk and Square. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Gino van den Bergen Efficient Collision Detection of Complex Deformable Models using AABB Trees. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Martin Held ERIT - A Collection of Efficient and Reliable Intersection Tests. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Paolo Cignoni, Claudio Montani, Roberto Scopigno Computer-Assisted Generation of Bas-and High-Reliefs. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Scott R. Nelson High Quality Hardware Line Antialiasing. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Adrian James Chung, Anthony J. Field Rendering Radiosity Solutions by Adaptive Gathering. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Zhigang Xiang A Tri-Plane Cursor. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Tien-Tsin Wong, Wai-Shing Luk, Pheng-Ann Heng Sampling with Hammersley and Halton Points. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Michael J. Bailey, Dru Clark Encoding Three-Dimensional Surface Information in a Texture Vector. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Tomas Möller A Fast Triangle-Triangle Intersection Test. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Cornelius W. A. M. van Overveld Color Waves: A Simple Heuristic for Choosing False Colors. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Ronen Barzel Lighting Controls for Computer Cinematography. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
20Cornelius W. A. M. van Overveld, Brian Wyvill Banishing Bad Buckling. Search on Bibsonomy J. Graphics, GPU, & Game Tools The full citation details ... 1996 DBLP  DOI  BibTeX  RDF
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