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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 2456 occurrences of 975 keywords
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Results
Found 13393 publication records. Showing 13393 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
20 | Stefan Brabec, Thomas Annen, Hans-Peter Seidel |
Practical Shadow Mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(4), pp. 9-18, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Stephen Vincent |
Fast Detection of the Geometric Form of Two-Dimensional Cubic Bézier Curves. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(3), pp. 43-51, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Anthony Steed |
Pseudo-Shadowed Cursors for 3D Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(3), pp. 19-25, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Michael Ashikhmin, Abhijeet Ghosh |
Simple Blurry Reflections with Environment Maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(4), pp. 3-8, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Frédéric Cazals |
Non-Intrusive Debugging and Incremental Visualization with the Geometric Stethoscope. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(2), pp. 27-40, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Sergey Parilov, Wolfgang Stuerzlinger |
Per-Pixel Divisions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(4), pp. 53-59, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Mel Slater |
Constant Time Queries on Uniformly Distributed Points on a Hemisphere. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(1), pp. 33-43, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Young J. Kim, Kenneth E. Hoff III, Ming C. Lin, Dinesh Manocha |
Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(4), pp. 43-51, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Sarah F. Frisken, Ronald N. Perry |
Simple and Efficient Traversal Methods for Quadtrees and Octrees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(3), pp. 1-11, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Erik Reinhard |
Parameter Estimation for Photographic Tone Reproduction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(1), pp. 45-51, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Jan Kautz, Hans-Peter Seidel |
Real-Time Halftoning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(4), pp. 27-31, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Daniel Sunday |
Fast Polygon Area and Newell Normal Computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(2), pp. 9-13, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Dongho Kim, James K. Hahn |
Hardware-Assisted Rendering of Cylindrical Panoramas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(4), pp. 33-42, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Wolfgang Heidrich, Wolfgang Stürzlinger |
Special Issue on Hardware-Accelerated Rendering Tephniques. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(4), pp. 1, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Fabio Ganovelli, Federico Ponchio, Claudio Rocchini |
Fast Tetrahedron-Tetrahedron Overlap Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(2), pp. 17-25, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Tom Forsyth |
Self-Shadowing Bump Map Using 3D Texture Hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(4), pp. 19-26, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Mark Meyer, Alan H. Barr, Haeyoung Lee, Mathieu Desbrun |
Generalized Barycentric Coordinates on Irregular Polygons. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 7(1), pp. 13-22, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Yair Wiseman, Erick Fredj |
Contour Extraction of Compressed JPEG Images. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(3), pp. 37-43, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Jamo van der Linden, Richard Lobb |
MPEG-Encoded Light Fields. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(2), pp. 1-15, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Radomír Mech |
Hardware-Accelerated Real-Time Rendering of Gaseous Phenomena. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(3), pp. 1-16, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Eric Haines |
Soft Planar Shadows Using Plateaus. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(1), pp. 19-27, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Gladimir V. G. Baranoski, Jon G. Rokne |
An Efficient and Controllable Blob Function. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(4), pp. 41-53, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Nelson Max |
Consistent Subdivision of Convex Polyhedra into Tetrahedra. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(3), pp. 29-36, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Clark R. Andersen, William L. Buford Jr. |
The Three-Dimensional Parametric Ellipse. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(3), pp. 45-48, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Stephen Vincent, David R. Forsey |
Fast and Accurate Parametric Curve Length Computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(4), pp. 29-39, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Jos Starn |
A Simple Fluid Solver Based on the FFT. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(2), pp. 43-52, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Tomas Akenine-Möller |
Fast 3D Triangle-Box Overlap Testing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(1), pp. 29-33, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Jonathan Dinerstein, Larre Egbert, Nick Flann |
Linear Grouping - A Method for Optimizing 3D Vertex Transformation and Clipping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(1), pp. 1-6, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Jane Wilhelms, Allen Van Gelder |
Fast and Easy Reach-Cone Joint Limits. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(2), pp. 27-41, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Ramón Maliá, Roberto Vivó |
The Stair Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(2), pp. 17-25, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Xiaogang Jin 0001, Chiew-Lan Tai, Jieqing Feng, Qunsheng Peng 0001 |
Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(3), pp. 17-28, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Marcelo Kallmann, Daniel Thalmann |
Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(1), pp. 7-18, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Koji Nakamaru, Yoshio Ohno |
Enhanced Breadth-First Ray Tracing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(4), pp. 13-27, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Kasper Høy Nielsen, Niels Jørgen Christensen |
Fast Texture-Based Form Factor Calculations for Radiosity Using Graphics Hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(4), pp. 1-12, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Ahmad H. Nasri, Gerald E. Farin |
A Subdivision Algorithm for Generating Rational Curves. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 6(1), pp. 35-47, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
20 | Juan Carlos Torres 0001, Francisco A. Conde |
A Fast Algorithm to Decide the Inclusion of a Point in the Convex Hull of a Two-Dimensional Point Set. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(4), pp. 25-32, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Mark A. Livingston, Arthur D. Gregory, W. Bruce Culbertson |
Camera Control in Three Dimensions with a Two-Dimensional Input Device. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(4), pp. 13-24, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Francesc Castro, László Neumann, Mateu Sbert |
Extended Ambient Term. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(4), pp. 1-7, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | George Wolberg, H. M. Sueyllam, M. A. Ismail, K. M. Ahmed |
One-Dimensional Resampling with Inverse and Forward Mapping Functions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(3), pp. 11-33, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Laurent Alonso, Nicolas Holzschuch |
Using Graphics Hardware to Speed Up Visibility Queries. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(2), pp. 33-47, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Ulf Assarsson, Tomas Möller |
Optimized View Frustum Culling Algorithms for Bounding Boxes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(1), pp. 9-22, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Jieqing Feng, Qunsheng Peng 0001 |
Accelerating Accurate B-spline Free-form Deformation of Polygonal Objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(1), pp. 1-8, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Claudio Rocchini, Paolo Cignoni |
Generating Random Points in a Tetrahedron. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(4), pp. 9-12, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Luiz Velho 0001 |
Using Semi-Regular 4-8 Meshes for Subdivision Surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(3), pp. 35-47, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Pantelis Elinas, Wolfgang Stuerzlinger |
Real-time Rendering of 3D Clouds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(4), pp. 33-45, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | William Martin, Elaine Cohen, Russell Fish, Peter Shirley |
Practical Ray Tracing of Trimmed NURBS Surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(1), pp. 27-52, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Kevin Chun-Ho Wong, Pheng-Ann Heng, Tien-Tsin Wong |
Accelerating 'Intelligent Scissors' Using Slimmed Graphs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(2), pp. 1-13, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Eric Haines |
A Shaft Culling Tool. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(1), pp. 23-26, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Michael Ashikhmin, Peter Shirley |
An Anisotropic Phong BRDF Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(2), pp. 25-32, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Xiaogang Jin 0001, Youfu Li |
Three-Dimensional Deformation Using Directional Polar Coordinates. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(2), pp. 15-24, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Adrian James Chung, Anthony J. Field |
A Simple Recursive Tessellator for Adaptive Surface Triangulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 5(3), pp. 1-9, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
20 | Wencheng Wang, Yanyun Chen, Enhua Wu |
A New Method for Polygon Edging on Shaded Surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(1), pp. 1-10, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Changyaw Wang, Kelvin Sung |
Multi-Stage N-rooks Sampling Method. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(1), pp. 39-47, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Michael Boyles, Shiaofen Fang |
Slicing-Based Volumetric Collision Detection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(4), pp. 23-32, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | John F. Hughes, Tomas Möller |
Building an Orthonormal Basis from a Unit Vector. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(4), pp. 33-35, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Evaggelia-Aggeliki Karabassi, Georgios Papaioannou 0001, Theoharis Theoharis |
A Fast Depth-Buffer-Based Voxelization Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(4), pp. 5-10, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Donald H. House, David E. Breen |
Would your characters rather go naked?: Cloth Modeling and Animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(4), pp. 51, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Brian E. Smits |
An RGB-to-Spectrum Conversion for Reflectances. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(4), pp. 11-22, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Patrick S. McCormick, Charles D. Hansen, Edward Angel |
The Deferred Accumulation Buffer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(3), pp. 35-46, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Nelson Max |
Weights for Computing Vertex Normals from Facet Normals. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(2), pp. 1-6, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Frederick W. B. Li, Rynson W. H. Lau |
Incremental Polygonization of Deforming NURBS Surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(4), pp. 37-50, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Brett Keating |
Efficient Shadow Antialiasing Using an A-Buffer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(3), pp. 23-33, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Gino van den Bergen |
A Fast and Robust GJK Implementation for Collision Detection of Convex Objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(2), pp. 7-25, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Evaggelia-Aggeliki Karabassi, Georgios Papaioannou 0001, Theoharis Theoharis, Alexander Boehm 0001 |
Intersection Test for Collision Detection in Particle Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(1), pp. 25-37, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Dieter Schmalstieg, Robert F. Tobler |
Fast Projected Area Computation for Three-Dimensional Bounding Boxes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(2), pp. 37-43, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Tomas Möller, John F. Hughes |
Efficiently Building a Matrix to Rotate One Vector to Another. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(4), pp. 1-4, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Seth J. Teller, Michael E. Hohmeyer |
Determining the Lines Through Four Lines. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(3), pp. 11-22, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Hansong Zhang 0001 |
A Derivation of Image-Based Rendering for Conventional Three-Dimensional Graphics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(2), pp. 27-36, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Ming Wan, Arie E. Kaufman, Steve Bryson |
Optimized Interpolation for Volume Ray Casting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(1), pp. 11-24, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Per H. Christensen |
Faster Photon Map Global Illumination. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 4(3), pp. 1-10, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Andreas Johannsen, Michael B. Carter |
Clustered Backface CUlling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(1), pp. 1-14, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | F. Sebastian Grassia |
Practical Parameterization of Rotations Using the Exponential Map. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(3), pp. 29-48, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Chi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng |
Triangle-Based View Interpolation without Depth-Buffering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(4), pp. 13-31, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Swen Campagna, Leif Kobbelt, Hans-Peter Seidel |
Directed Edges - A Scalable Representation for Triangle Meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(4), pp. 1-11, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Jieqing Feng, Pheng-Ann Heng, Tien-Tsin Wong |
Accurate B-spline Free-Form Deformation of Polygonal Objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(3), pp. 11-27, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Gregory Ward Larson |
LogLuv Encoding for Full-Gamut, High-Dynamic Range Images. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(1), pp. 15-31, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Nelson Max |
A One-Pass Version of Two-Pass Image Resampling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(1), pp. 33-41, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Michael J. Bailey, Dru Clark |
Using ChromaDepth to Obtain Inexpensive Single-image Stereovision for Scientific Visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(3), pp. 1-9, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Hongsheng Chen, Shiaofen Fang |
Fast Voxelization of Three-Dimensional Synthetic Objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(4), pp. 33-45, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Brian E. Smits |
Efficiency Issues for Ray Tracing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(2), pp. 1-14, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Grit Thürmer, Charles Albert Wüthrich |
Computing Vertex Normals from Polygonal Facets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(1), pp. 43-46, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Andrew Woo |
Chordlength Texturing of Spline Surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(2), pp. 15-19, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | Allen Van Gelder |
Approximate Simulation of Elastic Membranes by Triangulated Spring Meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 3(2), pp. 21-41, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
20 | M. G. J. R. Stalpers, Cornelius W. A. M. van Overveld |
Deforming Geometric Models Based on a Polygonal Skeleton Mesh. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(3), pp. 1-14, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Tomas Möller, Ben Trumbore |
Fast, Minimum Storage Ray-Triangle Intersection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(1), pp. 21-28, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Vlastimil Havran, Tomás Kopal, Jirí Bittner, Jirí Zára |
Fast Robust BSP Tree Traversal Algorithm for Ray Tracing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(4), pp. 15-23, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Alexandru C. Telea, Cornelius W. A. M. van Overveld |
The Close Objects Buffer: A Sharp Shadow Detection Technique for Radiosity Methods. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(2), pp. 1-8, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Peter Shirley, Kenneth Chiu |
A Low Distortion Map Between Disk and Square. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(3), pp. 45-52, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Gino van den Bergen |
Efficient Collision Detection of Complex Deformable Models using AABB Trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(4), pp. 1-13, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Martin Held |
ERIT - A Collection of Efficient and Reliable Intersection Tests. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(4), pp. 25-44, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Paolo Cignoni, Claudio Montani, Roberto Scopigno |
Computer-Assisted Generation of Bas-and High-Reliefs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(3), pp. 15-28, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Scott R. Nelson |
High Quality Hardware Line Antialiasing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(1), pp. 29-46, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Adrian James Chung, Anthony J. Field |
Rendering Radiosity Solutions by Adaptive Gathering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(2), pp. 31-44, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Zhigang Xiang |
A Tri-Plane Cursor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(3), pp. 37-43, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Tien-Tsin Wong, Wai-Shing Luk, Pheng-Ann Heng |
Sampling with Hammersley and Halton Points. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(2), pp. 9-24, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Michael J. Bailey, Dru Clark |
Encoding Three-Dimensional Surface Information in a Texture Vector. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(3), pp. 29-35, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Tomas Möller |
A Fast Triangle-Triangle Intersection Test. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(2), pp. 25-30, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Cornelius W. A. M. van Overveld |
Color Waves: A Simple Heuristic for Choosing False Colors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(4), pp. 45-50, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Ronen Barzel |
Lighting Controls for Computer Cinematography. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 2(1), pp. 1-20, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
20 | Cornelius W. A. M. van Overveld, Brian Wyvill |
Banishing Bad Buckling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Graphics, GPU, & Game Tools ![In: J. Graphics, GPU, & Game Tools 1(3), pp. 13-28, 1996. The full citation details ...](Pics/full.jpeg) |
1996 |
DBLP DOI BibTeX RDF |
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