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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 386 occurrences of 306 keywords
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Results
Found 988 publication records. Showing 988 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
18 | Guillaume Lample, Devendra Singh Chaplot |
Playing FPS Games with Deep Reinforcement Learning. |
CoRR |
2016 |
DBLP BibTeX RDF |
|
18 | Jan Kruse, Ricardo Sosa, Andy M. Connor |
Procedural urban environments for FPS games. |
CoRR |
2016 |
DBLP BibTeX RDF |
|
18 | David Held, Sebastian Thrun, Silvio Savarese |
Learning to Track at 100 FPS with Deep Regression Networks. |
CoRR |
2016 |
DBLP BibTeX RDF |
|
18 | Amr Suleiman, Vivienne Sze |
An Energy-Efficient Hardware Implementation of HOG-Based Object Detection at 1080HD 60 fps with Multi-Scale Support. |
J. Signal Process. Syst. |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Jan Kruse, Ricardo Sosa, Andy M. Connor |
Procedural urban environments for FPS games. |
ACSW |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Mohd Hezri Amir, Albert Quek, Nur Rasyid Bin Sulaiman, John See |
DUKE: Enhancing Virtual Reality based FPS Game with Full-body Interactions. |
ACE |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Jaehyuk Lee, Unsoo Ha, Hoi-Jun Yoo |
30-fps SNR equalized electrical impedance tomography IC with fast-settle filter and adaptive current control for lung monitoring. |
ISCAS |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Changhyeon Kim, Kyeongryeol Bong, Sungpill Choi, Hoi-Jun Yoo |
A 43.7 mW 94 fps CMOS image sensor-based stereo matching accelerator with focal-plane rectification and analog census transformation. |
ISCAS |
2016 |
DBLP DOI BibTeX RDF |
|
18 | David Held, Sebastian Thrun, Silvio Savarese |
Learning to Track at 100 FPS with Deep Regression Networks. |
ECCV (1) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Atul Sharma, Kohei Shimasaki, Qingyi Gu, Jun Chen, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii, Koichi Tamura, Kenji Tajima |
Super high-speed vision platform for processing 1024×1024 images in real time at 12500 fps. |
SII |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Andrew Berkovich, Michela Lecca, Leonardo Gasparini, Pamela Abshire, Massimo Gottardi |
A 30 µW 30 fps 110 × 110 Pixels Vision Sensor Embedding Local Binary Patterns. |
IEEE J. Solid State Circuits |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Kyuho Jason Lee, Gyeonghoon Kim, Junyoung Park 0002, Hoi-Jun Yoo |
A Vocabulary Forest Object Matching Processor With 2.07 M-Vector/s Throughput and 13.3 nJ/Vector Per-Vector Energy for Full-HD 60 fps Video Object Recognition. |
IEEE J. Solid State Circuits |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Shunsuke Okura, Osamu Nishikido, Yusuke Sadanaga, Yasuhiro Kosaka, Norihiko Araki, Kazuhiro Ueda, Fukashi Morishita |
A 3.7 M-Pixel 1300-fps CMOS Image Sensor With 5.0 G-Pixel/s High-Speed Readout Circuit. |
IEEE J. Solid State Circuits |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Chenggang Wu 0002, Jin Li, Di Xu, Pen-Chung Yew, Jianjun Li, Zhenjiang Wang |
FPS: A Fair-Progress Process Scheduling Policy on Shared-Memory Multiprocessors. |
IEEE Trans. Parallel Distributed Syst. |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Jianming Zhang 0001, Stan Sclaroff, Zhe L. Lin, Xiaohui Shen, Brian L. Price, Radomír Mech |
Minimum Barrier Salient Object Detection at 80 FPS. |
ICCV |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Tetsuya Matsumura, Aoi Kurokawa, Kousuke Imamura, Yoshio Matsuda |
A Design for the 178-MHz WXGA 30-fps Optical Flow Processor Based on the HOE Algorithm. |
DDECS |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Peter Thorup Olsted, Benjamin Ma, Sebastian Risi |
Interactive evolution of levels for a competitive multiplayer FPS. |
CEC |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Sushil Raut, Qingyi Gu, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii |
Real-time optical image stabilization using high frame rate video sequence at 500 fps. |
AIR |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Wei Tang, Yongzhen Huang, Liang Wang 0001 |
1000 Fps Highly Accurate Eye Detection with Stacked Denoising Autoencoder. |
CCCV (2) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Yu Jiang 0004, Xu Liu 0002, Xiwei Huang, Jing Guo, Mei Yan, Hao Yu 0001, Jui-Cheng Huang, Kenny Cheng-Hsiang Hsieh, Tung-Tsun Chen |
A 201 mV/pH, 375 fps and 512×576 CMOS ISFET sensor in 65nm CMOS technology. |
CICC |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Missael Garcia, Shengkui Gao, Christopher Edmiston, Timothy York, Viktor Gruev |
A 1300 × 800, 700 mW, 30 fps spectral polarization imager. |
ISCAS |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Missael Garcia, Shengkui Gao, Christopher Edmiston, Timothy York, Viktor Gruev |
Live demonstration: A 1300 × 800, 700 mW, 30 fps spectral polarization imager. |
ISCAS |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Shingo Kagami, Koichi Hashimoto |
Sticky projection mapping: 450-fps tracking projection onto a moving planar surface. |
SIGGRAPH Asia Emerging Technologies |
2015 |
DBLP DOI BibTeX RDF |
|
18 | José L. Jiménez, Antonio Mora García, Antonio José Fernández Leiva |
Evolutionary Interactive Bot for the FPS Unreal Tournament 2004. |
CoSECivi |
2015 |
DBLP BibTeX RDF |
|
18 | Jan Garus, Tomasz Gaciarz |
Optical Flow Methods Comparison for Video FPS Increase. |
ICMMI |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Guangli Jiang, Leibo Liu, Wenping Zhu, Shouyi Yin, Shaojun Wei |
A 127 fps in full hd accelerator based on optimized AKAZE with efficiency and effectiveness for image feature extraction. |
DAC |
2015 |
DBLP DOI BibTeX RDF |
|
18 | GyuHyeok Choi, Mijin Kim |
The difference of player's action code by playing experience in combat oriented situation of FPS game. |
GCCE |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Kathleen Tuite, Rahul Banerjee, Noah Snavely, Jovan Popovic, Zoran Popovic |
PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D. |
FDG |
2015 |
DBLP BibTeX RDF |
|
18 | Ruoyu Xu, Wai Chiu Ng, George Jie Yuan, Shouyi Yin, Shaojun Wei |
A 1/2.5 inch VGA 400 fps CMOS Image Sensor With High Sensitivity for Machine Vision. |
IEEE J. Solid State Circuits |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Ryan M. Field, Simeon Realov, Kenneth L. Shepard |
A 100 fps, Time-Correlated Single-Photon-Counting-Based Fluorescence-Lifetime Imager in 130 nm CMOS. |
IEEE J. Solid State Circuits |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Cong Shi 0003, Jie Yang 0033, Ye Han, Zhongxiang Cao, Qi Qin, Liyuan Liu, Nanjian Wu, Zhihua Wang 0001 |
A 1000 fps Vision Chip Based on a Dynamically Reconfigurable Hybrid Architecture Comprising a PE Array Processor and Self-Organizing Map Neural Network. |
IEEE J. Solid State Circuits |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jose Saldana, Julián Fernández-Navajas, José Ruíz-Mas, Eduardo Viruete Navarro, Luis Casadesus |
Online FPS games: effect of router buffer and multiplexing techniques on subjective quality estimators. |
Multim. Tools Appl. |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jiayi Zhu 0001, Dajiang Zhou, Shinji Kimura, Satoshi Goto |
Fast SAO Estimation Algorithm and Its Implementation for 8K×4K @ 120 FPS HEVC Encoding. |
IEICE Trans. Fundam. Electron. Commun. Comput. Sci. |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Yangfan Zhou, Zhongxiang Cao, Qi Qin, Quanliang Li, Cong Shi 0003, Nanjian Wu |
A high speed 1000 fps CMOS image sensor with low noise global shutter pixels. |
Sci. China Inf. Sci. |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Arthur Daniel Costea, Sergiu Nedevschi |
Multi-class segmentation for traffic scenarios at over 50 FPS. |
Intelligent Vehicles Symposium |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Amr Suleiman, Vivienne Sze |
Energy-efficient HOG-based object detection at 1080HD 60 fps with multi-scale support. |
SiPS |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jose Saldana, Gustavo Marfia, Marco Roccetti |
Everything you always wanted to know about playing a FPS game on a car. |
BlackSeaCom |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Benjamin F. Janzen, Robert J. Teather |
Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection. |
CHI Extended Abstracts |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jun Chen, Yongjiu Liu, Qingyi Gu, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii |
Robot-mounted 500-fps 3-D shape measurement using motion-compensated coded structured light method. |
ROBIO |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Quan Li, Huamin Qu |
Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior. |
PG (Short Papers) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Shaoqing Ren, Xudong Cao, Yichen Wei, Jian Sun 0001 |
Face Alignment at 3000 FPS via Regressing Local Binary Features. |
CVPR |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Shunsuke Okura, Osamu Nishikido, Yusuke Sadanaga, Yasuhiro Kosaka, Norihiko Araki, Kazuhiro Ueda, Masanori Tachibana, Fukashi Morishita |
A 3.7M-pixel 1300-fps CMOS image sensor with 5.0G-pixel/s high-speed readout circuit. |
VLSIC |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Zuoxun Hou, Hongbo Zhu, Nanning Zheng 0001, Tadashi Shibata |
A single-chip 600-fps real-time action recognition system employing a hardware friendly algorithm. |
ISCAS |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jonathan Tremblay, Christopher Dragert, Clark Verbrugge |
Target selection for AI companions in FPS games. |
FDG |
2014 |
DBLP BibTeX RDF |
|
18 | Jun Yonai, Toshio Yasue, Kazuya Kitamura, Tetsuya Hayashida, Toshihisa Watabe, Hiroshi Shimamoto, Shoji Kawahito |
Experiment on digital CDS with 33-M pixel 120-fps super hi-vision image sensor. |
IMSE |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Shang-Fu Yeh, Chih-Cheng Hsieh, Ka-Yi Yeh |
A 3 Megapixel 100 Fps 2.8 µm Pixel Pitch CMOS Image Sensor Layer With Built-in Self-Test for 3D Integrated Imagers. |
IEEE J. Solid State Circuits |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Gyeonghoon Kim, Jinwook Oh, Seungjin Lee 0001, Hoi-Jun Yoo |
An 86 mW 98GOPS ANN-Searching Processor for Full-HD 30 fps Video Object Recognition With Zeroless Locality-Sensitive Hashing. |
IEEE J. Solid State Circuits |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Wee Hoe Tan |
Game Coaching System Design and Development: A Retrospective Case Study of FPS Trainer. |
Int. J. Game Based Learn. |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Jae-Sung Yoon, Jeong-Hyun Kim, Hyo-Eun Kim, Won-Young Lee, Seok-Hoon Kim, Kyusik Chung, Jun-Seok Park, Lee-Sup Kim |
A Unified Graphics and Vision Processor With a 0.89 µW/fps Pose Estimation Engine for Augmented Reality. |
IEEE Trans. Very Large Scale Integr. Syst. |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Takahiro Suzuki, Takeshi Ikenaga |
Low Complexity Keypoint Extraction Based on SIFT Descriptor and Its Hardware Implementation for Full-HD 60 fps Video. |
IEICE Trans. Fundam. Electron. Commun. Comput. Sci. |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Tomoki Ichida, Qingyi Gu, Takeshi Takaki |
500-fps face tracking system. |
J. Real Time Image Process. |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Jian Song, Yatao Bian, Junchi Yan, Xu Zhao, Yuncai Liu |
Digitize Your Body and Action in 3-D at Over 10 FPS: Real Time Dense Voxel Reconstruction and Marker-less Motion Tracking via GPU Acceleration. |
CoRR |
2013 |
DBLP BibTeX RDF |
|
18 | Mariangela Genovese, Ettore Napoli, Davide De Caro, Nicola Petra, Antonio G. M. Strollo |
FPGA Implementation of Gaussian Mixture Model Algorithm for 47 fps Segmentation of 1080p Video. |
J. Electr. Comput. Eng. |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Andrew Dalke |
The FPS fingerprint format and chemfp toolkit. |
J. Cheminformatics |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Cewu Lu, Jianping Shi, Jiaya Jia |
Abnormal Event Detection at 150 FPS in MATLAB. |
ICCV |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Ken-ichi Okumura, Sushil Raut, Qingyi Gu, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii |
Real-time feature-based video mosaicing at 500 fps. |
IROS |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Jean-Luc Lugrin, Marc Cavazza, Fred Charles, Marc Le Renard, Jonathan Freeman, Jane Lessiter |
Immersive FPS games: user experience and performance. |
ImmersiveMe@ACM Multimedia |
2013 |
DBLP DOI BibTeX RDF |
|
18 | David Conroy, Peta Wyeth, Daniel M. Johnson 0001 |
Understanding player threat responses in FPS games. |
IE |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Amir Yahyavi, Jonathan Tremblay, Clark Verbrugge, Bettina Kemme |
Towards the design of a human-like FPS NPC using pheromone maps. |
IGIC |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Jonathan Tremblay, Clark Verbrugge |
Adaptive companions in FPS games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
18 | Ruoyu Xu, Bing Liu 0012, George Jie Yuan |
A 1500 fps Highly Sensitive 256 , ˟, 256 CMOS Imaging Sensor With In-Pixel Calibration. |
IEEE J. Solid State Circuits |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Takeshi Takaki |
Color-histogram-based tracking at 2000 fps. |
J. Electronic Imaging |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Kazuya Zaitsu, Koji Yamamoto 0002, Yasuto Kuroda, Kazunari Inoue, Shingo Ata, Ikuo Oka |
FPS-RAM: Fast Prefix Search RAM-Based Hardware for Forwarding Engine. |
IEICE Trans. Commun. |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Bruno Correia, Paulo Urbano, Luís Moniz |
DEVELOP-FPS: a First Person Shooter Development Tool for Rule-based Scripts. |
Int. J. Interact. Multim. Artif. Intell. |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Raúl Arrabales Moreno, Agapito Ledezma, Araceli Sanchis |
ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots. |
Believable Bots |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Hao Gao, Takeshi Takaki, Idaku Ishii |
GPU-based real-time structured light 3D scanner at 500 fps. |
Real-Time Image and Video Processing |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Qingyi Gu, Takeshi Takaki, Idaku Ishii |
2000 fps multi-object tracking based on color histogram. |
Real-Time Image and Video Processing |
2012 |
DBLP DOI BibTeX RDF |
|
18 | David Conroy, Peta Wyeth, Daniel M. Johnson 0001 |
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. |
ICEC |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter |
Are immerrsive FPS games enjoyable? |
VRST |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Andrés Olivas, José Pascual Molina, Jonatan Martínez, Pascual González, A. S. Jiménez, Diego Martínez 0001 |
Proposal and evaluation of models with and without position for immersive FPS games. |
Interacción |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Stephen J. Carey, David Robert Wallace Barr, Bin Wang, Alexey Lopich, Piotr Dudek |
Mixed signal SIMD cellular processor array vision chip operating at 30, 000 fps. |
ICECS |
2012 |
DBLP DOI BibTeX RDF |
|
18 | B. H. Pawan Prasad, Senthil Kumar Yogamani |
A 160-fps Embedded Lane Departure Warning System. |
ICCVE |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Chi-Cheng Ju, Tsu-Ming Liu, Yung-Chang Chang, Chih-Ming Wang, Chun-Chia Chen, Hue-Min Lin, Chia-Yun Cheng, Min-Hao Chiu, Sheng-Jen Wang, Ping Chao, Meng-Jye Hu, Hao-Wei Li, Chung-Hung Tsai |
A 775-µW/fps/view H.264/MVC decoder chip compliant with 3D Blu-ray specifications. |
ISCAS |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Hirotsugu Yamamoto, Syahmi Farhan, Shin Motoki, Shiro Suyama |
Development of 480-fps LED display by use of spatiotemporal mapping. |
IAS |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Su-Yang Yu, Nils Y. Hammerla, Jeff Yan, Peter Andras 0001 |
A statistical aimbot detection method for online FPS games. |
IJCNN |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Chi-Cheng Ju, Yung-Chang Chang, Chih-Ming Wang, Chun-Chia Chen, Hue-Min Lin, Chia-Yun Cheng, Fred Chiu, Sheng-Jen Wang, Tsu-Ming Liu, Chung-Hung Tsai |
A 363-µW/fps power-aware green multimedia processor for mobile applications. |
VLSI-DAT |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Jun Yonai, Toshiki Arai, Tetsuya Hayashida, Hiroshi Ohtake, J. Namiki, T. Yoshida, T. Goji Etoh |
Development of a driving method suitable for ultrahigh-speed shooting in a 2M-fps 300k-pixel single-chip color camera. |
Sensors, Cameras, and Systems for Industrial and Scientific Applications |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Wei-Kai Liou, Sou-Chen Lee |
Application of Laser Guide and Wireless Control Method on Military Training and the FPS Game System. |
DIGITEL |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Su-Yang Yu, Nils Y. Hammerla, Jeff Yan, Peter Andras 0001 |
Aimbot Detection in Online FPS Games Using a Heuristic Method Based on Distribution Comparison Matrix. |
ICONIP (5) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Chris Hsiung |
Floating Point Systems FPS-120B and Derivatives. |
Encyclopedia of Parallel Computing |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Yiqing Huang 0002, Xiaocong Jin, Jin Zhou, Jia Su, Takeshi Ikenaga |
Highly Parallel and Fully Reused H.264/AVC High Profile Intra Predictor Generation Engine for Super Hi-Vision 4k×4k@60 fps. |
IEICE Trans. Electron. |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Hiroki Ichida, Takeshi Takaki |
GPU-based face tracking at 500 fps. |
ICIP |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Kathrin Maria Gerling, Matthias Klauser, Jörg Niesenhaus |
Measuring the impact of game controllers on player experience in FPS games. |
MindTrek |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Takeshi Takaki |
2000 fps real-time target tracking vision system based on color histogram. |
Real-Time Image and Video Processing |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Ikuya Ohara, Tetsuro Tatebe, Takeshi Takaki |
1000-fps target tracking using vibration-based image features. |
ICRA |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Farhan H. Mirani, Xiaofei Zhang, Nadia Boukhatem, Thi Mai Trang Nguyen |
Cross-layer FPS: A SCTP-based cross-layer data scheduling approach. |
CCNC |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Mona Erfani Joorabchi, Magy Seif El-Nasr |
Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance. |
ICEC |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Flávio R. S. Coutinho, Raquel Oliveira Prates, Luiz Chaimowicz |
An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience. |
SBGames |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Chang Kee Tong, Ong Jia Hui, Jason Teo, Chin Kim On |
The Evolution of Gamebots for 3D First Person Shooter (FPS). |
BIC-TA |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Roel Pieters, Pieter Jonker, Henk Nijmeijer |
Trajectory Generation for 1000 fps Direct Visual Servoing. |
MVA |
2011 |
DBLP BibTeX RDF |
|
18 | Seok-Hoon Kim, Hong-Yun Kim, Young-Jun Kim 0001, Kyusik Chung, Donghyun Kim, Lee-Sup Kim |
A 116 fps/74 mW Heterogeneous 3D-Media Processor for 3-D Display Applications. |
IEEE J. Solid State Circuits |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Yiqing Huang 0002, Takeshi Ikenaga |
Highly Parallel Fractional Motion Estimation Engine for Super Hi-Vision 4k×4k@60 fps. |
IEICE Trans. Electron. |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Yoshiki Yunbe, Masayuki Miyama, Yoshio Matsuda |
A VGA 30 fps Affine Motion Model Estimation VLSI for Real-Time Video Segmentation. |
IEICE Trans. Inf. Syst. |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Mehmet Yilmazer, Bilal Bektas, Miklos Kozlovszky |
Gridification of regional Fault Plain Solution (FPS). |
Earth Sci. Informatics |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Lei Hou 0002, Shingo Kagami, Koichi Hashimoto |
A Signal Normalization Technique for Illumination-Based Synchronization of 1, 000-fps Real-Time Vision Sensors in Dynamic Scenes. |
Sensors |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Tomohira Tabata, Takashi Komuro, Masatoshi Ishikawa |
Surface image synthesis of moving spinning cans using a 1, 000-fps area scan camera. |
Mach. Vis. Appl. |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Qingyi Gu, Takeshi Takaki, Idaku Ishii |
2000-fps multi-object extraction based on cell-based labeling. |
ICIP |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Yuta Moriue, Takeshi Takaki, Kenji Tajima |
2000 fps real-time vision system with high-frame-rate video recording. |
ICRA |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Jongwon Yoon, Su-Hyung Jang, Sung-Bae Cho |
Enhanced user immersive experience with a virtual reality based FPS game interface. |
CIG |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Jason But, Christopher Leong, Philip Branch, Grenville J. Armitage |
Minimising Disruption Caused by Online FPS Game Server Discovery in a Wireless Network. |
WCNC |
2010 |
DBLP DOI BibTeX RDF |
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