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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 386 occurrences of 306 keywords
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Results
Found 988 publication records. Showing 988 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
18 | Guillaume Lample, Devendra Singh Chaplot |
Playing FPS Games with Deep Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1609.05521, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
18 | Jan Kruse, Ricardo Sosa, Andy M. Connor |
Procedural urban environments for FPS games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1604.05791, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
18 | David Held, Sebastian Thrun, Silvio Savarese |
Learning to Track at 100 FPS with Deep Regression Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1604.01802, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
18 | Amr Suleiman, Vivienne Sze |
An Energy-Efficient Hardware Implementation of HOG-Based Object Detection at 1080HD 60 fps with Multi-Scale Support. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Signal Process. Syst. ![In: J. Signal Process. Syst. 84(3), pp. 325-337, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Jan Kruse, Ricardo Sosa, Andy M. Connor |
Procedural urban environments for FPS games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACSW ![In: Proceedings of the Australasian Computer Science Week Multiconference, Canberra, Australia, February 2-5, 2016, pp. 77, 2016, ACM, 978-1-4503-4042-7. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Mohd Hezri Amir, Albert Quek, Nur Rasyid Bin Sulaiman, John See |
DUKE: Enhancing Virtual Reality based FPS Game with Full-body Interactions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACE ![In: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016, Osaka, Japan, November 9-12, 2016, pp. 35:1-35:6, 2016, ACM, 978-1-4503-4773-0. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Jaehyuk Lee, Unsoo Ha, Hoi-Jun Yoo |
30-fps SNR equalized electrical impedance tomography IC with fast-settle filter and adaptive current control for lung monitoring. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCAS ![In: IEEE International Symposium on Circuits and Systems, ISCAS 2016, Montréal, QC, Canada, May 22-25, 2016, pp. 109-112, 2016, IEEE, 978-1-4799-5341-7. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Changhyeon Kim, Kyeongryeol Bong, Sungpill Choi, Hoi-Jun Yoo |
A 43.7 mW 94 fps CMOS image sensor-based stereo matching accelerator with focal-plane rectification and analog census transformation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCAS ![In: IEEE International Symposium on Circuits and Systems, ISCAS 2016, Montréal, QC, Canada, May 22-25, 2016, pp. 1418-1421, 2016, IEEE, 978-1-4799-5341-7. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | David Held, Sebastian Thrun, Silvio Savarese |
Learning to Track at 100 FPS with Deep Regression Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECCV (1) ![In: Computer Vision - ECCV 2016 - 14th European Conference, Amsterdam, The Netherlands, October 11-14, 2016, Proceedings, Part I, pp. 749-765, 2016, Springer, 978-3-319-46447-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Atul Sharma, Kohei Shimasaki, Qingyi Gu, Jun Chen, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii, Koichi Tamura, Kenji Tajima |
Super high-speed vision platform for processing 1024×1024 images in real time at 12500 fps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SII ![In: 2016 IEEE/SICE International Symposium on System Integration, SII 2016, Sapporo, Japan, December 13-15, 2016, pp. 544-549, 2016, IEEE, 978-1-5090-3329-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
18 | Andrew Berkovich, Michela Lecca, Leonardo Gasparini, Pamela Abshire, Massimo Gottardi |
A 30 µW 30 fps 110 × 110 Pixels Vision Sensor Embedding Local Binary Patterns. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Solid State Circuits ![In: IEEE J. Solid State Circuits 50(9), pp. 2138-2148, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Kyuho Jason Lee, Gyeonghoon Kim, Junyoung Park 0002, Hoi-Jun Yoo |
A Vocabulary Forest Object Matching Processor With 2.07 M-Vector/s Throughput and 13.3 nJ/Vector Per-Vector Energy for Full-HD 60 fps Video Object Recognition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Solid State Circuits ![In: IEEE J. Solid State Circuits 50(4), pp. 1059-1069, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Shunsuke Okura, Osamu Nishikido, Yusuke Sadanaga, Yasuhiro Kosaka, Norihiko Araki, Kazuhiro Ueda, Fukashi Morishita |
A 3.7 M-Pixel 1300-fps CMOS Image Sensor With 5.0 G-Pixel/s High-Speed Readout Circuit. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Solid State Circuits ![In: IEEE J. Solid State Circuits 50(4), pp. 1016-1024, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Chenggang Wu 0002, Jin Li, Di Xu, Pen-Chung Yew, Jianjun Li, Zhenjiang Wang |
FPS: A Fair-Progress Process Scheduling Policy on Shared-Memory Multiprocessors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Parallel Distributed Syst. ![In: IEEE Trans. Parallel Distributed Syst. 26(2), pp. 444-454, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Jianming Zhang 0001, Stan Sclaroff, Zhe L. Lin, Xiaohui Shen, Brian L. Price, Radomír Mech |
Minimum Barrier Salient Object Detection at 80 FPS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCV ![In: 2015 IEEE International Conference on Computer Vision, ICCV 2015, Santiago, Chile, December 7-13, 2015, pp. 1404-1412, 2015, IEEE Computer Society, 978-1-4673-8391-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Tetsuya Matsumura, Aoi Kurokawa, Kousuke Imamura, Yoshio Matsuda |
A Design for the 178-MHz WXGA 30-fps Optical Flow Processor Based on the HOE Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DDECS ![In: 18th IEEE International Symposium on Design and Diagnostics of Electronic Circuits & Systems, DDECS 2015, Belgrade, Serbia, April 22-24, 2015, pp. 31-36, 2015, IEEE Computer Society, 978-1-4799-6779-7. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Peter Thorup Olsted, Benjamin Ma, Sebastian Risi |
Interactive evolution of levels for a competitive multiplayer FPS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEC ![In: IEEE Congress on Evolutionary Computation, CEC 2015, Sendai, Japan, May 25-28, 2015, pp. 1527-1534, 2015, IEEE, 978-1-4799-7492-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Sushil Raut, Qingyi Gu, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii |
Real-time optical image stabilization using high frame rate video sequence at 500 fps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIR ![In: Proceedings of the 2015 Conference on Advances In Robotics, AIR 2015, Goa, India, July 2-4, 2015, pp. 66:1-66:6, 2015, ACM, 978-1-4503-3356-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Wei Tang, Yongzhen Huang, Liang Wang 0001 |
1000 Fps Highly Accurate Eye Detection with Stacked Denoising Autoencoder. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCCV (2) ![In: Computer Vision - CCF Chinese Conference, CCCV 2015, Xi'an, China, September 18-20, 2015, Proceedings, Part II, pp. 237-246, 2015, Springer, 978-3-662-48569-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Yu Jiang 0004, Xu Liu 0002, Xiwei Huang, Jing Guo, Mei Yan, Hao Yu 0001, Jui-Cheng Huang, Kenny Cheng-Hsiang Hsieh, Tung-Tsun Chen |
A 201 mV/pH, 375 fps and 512×576 CMOS ISFET sensor in 65nm CMOS technology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CICC ![In: 2015 IEEE Custom Integrated Circuits Conference, CICC 2015, San Jose, CA, USA, September 28-30, 2015, pp. 1-4, 2015, IEEE, 978-1-4799-8682-8. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Missael Garcia, Shengkui Gao, Christopher Edmiston, Timothy York, Viktor Gruev |
A 1300 × 800, 700 mW, 30 fps spectral polarization imager. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCAS ![In: 2015 IEEE International Symposium on Circuits and Systems, ISCAS 2015, Lisbon, Portugal, May 24-27, 2015, pp. 1106-1109, 2015, IEEE, 978-1-4799-8391-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Missael Garcia, Shengkui Gao, Christopher Edmiston, Timothy York, Viktor Gruev |
Live demonstration: A 1300 × 800, 700 mW, 30 fps spectral polarization imager. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCAS ![In: 2015 IEEE International Symposium on Circuits and Systems, ISCAS 2015, Lisbon, Portugal, May 24-27, 2015, pp. 1911, 2015, IEEE, 978-1-4799-8391-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Shingo Kagami, Koichi Hashimoto |
Sticky projection mapping: 450-fps tracking projection onto a moving planar surface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Asia Emerging Technologies ![In: SIGGRAPH Asia 2015 Emerging Technologies, Kobe, Japan, November 2-6, 2015, pp. 23:1-23:3, 2015, ACM, 978-1-4503-3925-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | José L. Jiménez, Antonio Mora García, Antonio José Fernández Leiva |
Evolutionary Interactive Bot for the FPS Unreal Tournament 2004. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoSECivi ![In: Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015., pp. 46-57, 2015, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
18 | Jan Garus, Tomasz Gaciarz |
Optical Flow Methods Comparison for Video FPS Increase. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMMI ![In: Man-Machine Interactions 4 - 4th International Conference on Man-Machine Interactions, ICMMI 2015, Kocierz Pass, Poland, October 6-9, 2015, pp. 341-351, 2015, Springer, 978-3-319-23436-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Guangli Jiang, Leibo Liu, Wenping Zhu, Shouyi Yin, Shaojun Wei |
A 127 fps in full hd accelerator based on optimized AKAZE with efficiency and effectiveness for image feature extraction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DAC ![In: Proceedings of the 52nd Annual Design Automation Conference, San Francisco, CA, USA, June 7-11, 2015, pp. 87:1-87:6, 2015, ACM, 978-1-4503-3520-1. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | GyuHyeok Choi, Mijin Kim |
The difference of player's action code by playing experience in combat oriented situation of FPS game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GCCE ![In: IEEE 4th Global Conference on Consumer Electronics, GCCE 2015, Osaka, Japan, 27-30 October 2015, pp. 336-338, 2015, IEEE. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
18 | Kathleen Tuite, Rahul Banerjee, Noah Snavely, Jovan Popovic, Zoran Popovic |
PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015, 2015, Society for the Advancement of the Science of Digital Games. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
18 | Ruoyu Xu, Wai Chiu Ng, George Jie Yuan, Shouyi Yin, Shaojun Wei |
A 1/2.5 inch VGA 400 fps CMOS Image Sensor With High Sensitivity for Machine Vision. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Solid State Circuits ![In: IEEE J. Solid State Circuits 49(10), pp. 2342-2351, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Ryan M. Field, Simeon Realov, Kenneth L. Shepard |
A 100 fps, Time-Correlated Single-Photon-Counting-Based Fluorescence-Lifetime Imager in 130 nm CMOS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Solid State Circuits ![In: IEEE J. Solid State Circuits 49(4), pp. 867-880, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Cong Shi 0003, Jie Yang 0033, Ye Han, Zhongxiang Cao, Qi Qin, Liyuan Liu, Nanjian Wu, Zhihua Wang 0001 |
A 1000 fps Vision Chip Based on a Dynamically Reconfigurable Hybrid Architecture Comprising a PE Array Processor and Self-Organizing Map Neural Network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Solid State Circuits ![In: IEEE J. Solid State Circuits 49(9), pp. 2067-2082, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jose Saldana, Julián Fernández-Navajas, José Ruíz-Mas, Eduardo Viruete Navarro, Luis Casadesus |
Online FPS games: effect of router buffer and multiplexing techniques on subjective quality estimators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 71(3), pp. 1823-1856, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jiayi Zhu 0001, Dajiang Zhou, Shinji Kimura, Satoshi Goto |
Fast SAO Estimation Algorithm and Its Implementation for 8K×4K @ 120 FPS HEVC Encoding. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEICE Trans. Fundam. Electron. Commun. Comput. Sci. ![In: IEICE Trans. Fundam. Electron. Commun. Comput. Sci. 97-A(12), pp. 2488-2497, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Yangfan Zhou, Zhongxiang Cao, Qi Qin, Quanliang Li, Cong Shi 0003, Nanjian Wu |
A high speed 1000 fps CMOS image sensor with low noise global shutter pixels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sci. China Inf. Sci. ![In: Sci. China Inf. Sci. 57(4), pp. 1-8, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Arthur Daniel Costea, Sergiu Nedevschi |
Multi-class segmentation for traffic scenarios at over 50 FPS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Vehicles Symposium ![In: 2014 IEEE Intelligent Vehicles Symposium Proceedings, Dearborn, MI, USA, June 8-11, 2014, pp. 1390-1395, 2014, IEEE. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Amr Suleiman, Vivienne Sze |
Energy-efficient HOG-based object detection at 1080HD 60 fps with multi-scale support. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SiPS ![In: 2014 IEEE Workshop on Signal Processing Systems, SiPS 2014, Belfast, United Kingdom, October 20-22, 2014, pp. 256-261, 2014, IEEE, 978-14799-6588-5. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jose Saldana, Gustavo Marfia, Marco Roccetti |
Everything you always wanted to know about playing a FPS game on a car. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BlackSeaCom ![In: IEEE International Black Sea Conference on Communications and Networking, BlackSeaCom 2014, Odessa, Ukraine, May 27-30, 2014, pp. 139-143, 2014, IEEE. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Benjamin F. Janzen, Robert J. Teather |
Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: CHI Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014, Extended Abstracts, pp. 1477-1482, 2014, ACM, 978-1-4503-2474-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jun Chen, Yongjiu Liu, Qingyi Gu, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii |
Robot-mounted 500-fps 3-D shape measurement using motion-compensated coded structured light method. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ROBIO ![In: 2014 IEEE International Conference on Robotics and Biomimetics, ROBIO 2014, Bali, Indonesia, December 5-10, 2014, pp. 1989-1994, 2014, IEEE, 978-1-4799-7397-2. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Quan Li, Huamin Qu |
Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PG (Short Papers) ![In: 22nd Pacific Conference on Computer Graphics and Applications, PG 2014 - Short Papers, Seoul, South Korea, October 8-10, 2014, 2014, Eurographics Association, 978-3-905674-73-6. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Shaoqing Ren, Xudong Cao, Yichen Wei, Jian Sun 0001 |
Face Alignment at 3000 FPS via Regressing Local Binary Features. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CVPR ![In: 2014 IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2014, Columbus, OH, USA, June 23-28, 2014, pp. 1685-1692, 2014, IEEE Computer Society, 978-1-4799-5118-5. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Shunsuke Okura, Osamu Nishikido, Yusuke Sadanaga, Yasuhiro Kosaka, Norihiko Araki, Kazuhiro Ueda, Masanori Tachibana, Fukashi Morishita |
A 3.7M-pixel 1300-fps CMOS image sensor with 5.0G-pixel/s high-speed readout circuit. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VLSIC ![In: Symposium on VLSI Circuits, VLSIC 2014, Digest of Technical Papers, Honolulu, HI, USA, June 10-13, 2014, pp. 1-2, 2014, IEEE, 978-1-4799-3327-3. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Zuoxun Hou, Hongbo Zhu, Nanning Zheng 0001, Tadashi Shibata |
A single-chip 600-fps real-time action recognition system employing a hardware friendly algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCAS ![In: IEEE International Symposium on Circuits and Systemss, ISCAS 2014, Melbourne, Victoria, Australia, June 1-5, 2014, pp. 762-765, 2014, IEEE, 978-1-4799-3431-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Jonathan Tremblay, Christopher Dragert, Clark Verbrugge |
Target selection for AI companions in FPS games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 9th International Conference on the Foundations of Digital Games, FDG 2014, Liberty of the Seas, Caribbean, April 3-7, 2014., 2014, Society for the Advancement of the Science of Digital Games, 978-0-9913982-2-5. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
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18 | Jun Yonai, Toshio Yasue, Kazuya Kitamura, Tetsuya Hayashida, Toshihisa Watabe, Hiroshi Shimamoto, Shoji Kawahito |
Experiment on digital CDS with 33-M pixel 120-fps super hi-vision image sensor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IMSE ![In: Image Sensors and Imaging Systems 2014, San Francisco, California, USA, February 2-6, 2014, pp. 90220B, 2014, SPIE, 9780819499394. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
18 | Shang-Fu Yeh, Chih-Cheng Hsieh, Ka-Yi Yeh |
A 3 Megapixel 100 Fps 2.8 µm Pixel Pitch CMOS Image Sensor Layer With Built-in Self-Test for 3D Integrated Imagers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Solid State Circuits ![In: IEEE J. Solid State Circuits 48(3), pp. 839-849, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Gyeonghoon Kim, Jinwook Oh, Seungjin Lee 0001, Hoi-Jun Yoo |
An 86 mW 98GOPS ANN-Searching Processor for Full-HD 30 fps Video Object Recognition With Zeroless Locality-Sensitive Hashing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Solid State Circuits ![In: IEEE J. Solid State Circuits 48(7), pp. 1615-1624, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Wee Hoe Tan |
Game Coaching System Design and Development: A Retrospective Case Study of FPS Trainer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Game Based Learn. ![In: Int. J. Game Based Learn. 3(2), pp. 77-90, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Jae-Sung Yoon, Jeong-Hyun Kim, Hyo-Eun Kim, Won-Young Lee, Seok-Hoon Kim, Kyusik Chung, Jun-Seok Park, Lee-Sup Kim |
A Unified Graphics and Vision Processor With a 0.89 µW/fps Pose Estimation Engine for Augmented Reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Very Large Scale Integr. Syst. ![In: IEEE Trans. Very Large Scale Integr. Syst. 21(2), pp. 206-216, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Takahiro Suzuki, Takeshi Ikenaga |
Low Complexity Keypoint Extraction Based on SIFT Descriptor and Its Hardware Implementation for Full-HD 60 fps Video. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEICE Trans. Fundam. Electron. Commun. Comput. Sci. ![In: IEICE Trans. Fundam. Electron. Commun. Comput. Sci. 96-A(6), pp. 1376-1383, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Tomoki Ichida, Qingyi Gu, Takeshi Takaki |
500-fps face tracking system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Real Time Image Process. ![In: J. Real Time Image Process. 8(4), pp. 379-388, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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18 | Jian Song, Yatao Bian, Junchi Yan, Xu Zhao, Yuncai Liu |
Digitize Your Body and Action in 3-D at Over 10 FPS: Real Time Dense Voxel Reconstruction and Marker-less Motion Tracking via GPU Acceleration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1311.6811, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
18 | Mariangela Genovese, Ettore Napoli, Davide De Caro, Nicola Petra, Antonio G. M. Strollo |
FPGA Implementation of Gaussian Mixture Model Algorithm for 47 fps Segmentation of 1080p Video. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Electr. Comput. Eng. ![In: J. Electr. Comput. Eng. 2013, pp. 129589:1-129589:8, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Andrew Dalke |
The FPS fingerprint format and chemfp toolkit. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Cheminformatics ![In: J. Cheminformatics 5(S-1), pp. 36, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Cewu Lu, Jianping Shi, Jiaya Jia |
Abnormal Event Detection at 150 FPS in MATLAB. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCV ![In: IEEE International Conference on Computer Vision, ICCV 2013, Sydney, Australia, December 1-8, 2013, pp. 2720-2727, 2013, IEEE Computer Society, 978-1-4799-2839-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Ken-ichi Okumura, Sushil Raut, Qingyi Gu, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii |
Real-time feature-based video mosaicing at 500 fps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IROS ![In: 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2013, Tokyo, Japan, November 3-7, 2013, pp. 2665-2670, 2013, IEEE, 978-1-4673-6357-0. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Jean-Luc Lugrin, Marc Cavazza, Fred Charles, Marc Le Renard, Jonathan Freeman, Jane Lessiter |
Immersive FPS games: user experience and performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ImmersiveMe@ACM Multimedia ![In: Proceedings of the 2013 ACM international workshop on Immersive media experiences, ImmersiveMe@ACM Multimedia 2013, Barcelona, Spain, October 22, 2013, pp. 7-12, 2013, ACM, 978-1-4503-2402-1. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | David Conroy, Peta Wyeth, Daniel M. Johnson 0001 |
Understanding player threat responses in FPS games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013, pp. 32:1-32:3, 2013, ACM, 978-1-4503-2254-6. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Amir Yahyavi, Jonathan Tremblay, Clark Verbrugge, Bettina Kemme |
Towards the design of a human-like FPS NPC using pheromone maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IGIC ![In: 2013 IEEE International Games Innovation Conference, IGIC 2013, Vancouver, BC, Canada, September 23-25, 2013, pp. 275-282, 2013, IEEE, 978-1-4799-1244-5. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
18 | Jonathan Tremblay, Clark Verbrugge |
Adaptive companions in FPS games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013., pp. 229-236, 2013, Society for the Advancement of the Science of Digital Games, 978-0-9913982-0-1. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
18 | Ruoyu Xu, Bing Liu 0012, George Jie Yuan |
A 1500 fps Highly Sensitive 256 , ˟, 256 CMOS Imaging Sensor With In-Pixel Calibration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Solid State Circuits ![In: IEEE J. Solid State Circuits 47(6), pp. 1408-1418, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Takeshi Takaki |
Color-histogram-based tracking at 2000 fps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Electronic Imaging ![In: J. Electronic Imaging 21(1), pp. 013010, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Kazuya Zaitsu, Koji Yamamoto 0002, Yasuto Kuroda, Kazunari Inoue, Shingo Ata, Ikuo Oka |
FPS-RAM: Fast Prefix Search RAM-Based Hardware for Forwarding Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEICE Trans. Commun. ![In: IEICE Trans. Commun. 95-B(7), pp. 2306-2314, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Bruno Correia, Paulo Urbano, Luís Moniz |
DEVELOP-FPS: a First Person Shooter Development Tool for Rule-based Scripts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Interact. Multim. Artif. Intell. ![In: Int. J. Interact. Multim. Artif. Intell. 1(6), pp. 52-59, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Raúl Arrabales Moreno, Agapito Ledezma, Araceli Sanchis |
ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Believable Bots ![In: Believable Bots, pp. 193-214, 2012, Springer, 978-3-642-32322-5. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Hao Gao, Takeshi Takaki, Idaku Ishii |
GPU-based real-time structured light 3D scanner at 500 fps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Real-Time Image and Video Processing ![In: Real-Time Image and Video Processing 2012, Brussels, Belgium, April 19, 2012, pp. 84370J, 2012, SPIE, 978-0-8194-9129-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Qingyi Gu, Takeshi Takaki, Idaku Ishii |
2000 fps multi-object tracking based on color histogram. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Real-Time Image and Video Processing ![In: Real-Time Image and Video Processing 2012, Brussels, Belgium, April 19, 2012, pp. 84370E, 2012, SPIE, 978-0-8194-9129-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | David Conroy, Peta Wyeth, Daniel M. Johnson 0001 |
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings, pp. 114-121, 2012, Springer, 978-3-642-33541-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter |
Are immerrsive FPS games enjoyable? ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: The 18th ACM Symposium on Virtual Reality Software and Technology, VRST 2012, Toronto, ON, Canada - December 10-12, 2012, pp. 199-200, 2012, ACM, 978-1-4503-1469-5. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Andrés Olivas, José Pascual Molina, Jonatan Martínez, Pascual González, A. S. Jiménez, Diego Martínez 0001 |
Proposal and evaluation of models with and without position for immersive FPS games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interacción ![In: Proceedings of the 13th International Conference on Interacción Persona-Ordenador, Interacción '12, Elche, Spain, October 3-5, 2012, pp. 52:1-52:2, 2012, ACM, 978-1-4503-1314-8. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Stephen J. Carey, David Robert Wallace Barr, Bin Wang, Alexey Lopich, Piotr Dudek |
Mixed signal SIMD cellular processor array vision chip operating at 30, 000 fps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICECS ![In: 19th IEEE International Conference on Electronics, Circuits and Systems, ICECS 2012, Seville, Spain, December 9-12, 2012, pp. 324-327, 2012, IEEE, 978-1-4673-1261-5. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | B. H. Pawan Prasad, Senthil Kumar Yogamani |
A 160-fps Embedded Lane Departure Warning System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCVE ![In: 2012 International Conference on Connected Vehicles and Expo, ICCVE 2012, Beijing, China, December 12-16, 2012, pp. 214-215, 2012, IEEE Computer Society, 978-1-4673-4705-1. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Chi-Cheng Ju, Tsu-Ming Liu, Yung-Chang Chang, Chih-Ming Wang, Chun-Chia Chen, Hue-Min Lin, Chia-Yun Cheng, Min-Hao Chiu, Sheng-Jen Wang, Ping Chao, Meng-Jye Hu, Hao-Wei Li, Chung-Hung Tsai |
A 775-µW/fps/view H.264/MVC decoder chip compliant with 3D Blu-ray specifications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCAS ![In: 2012 IEEE International Symposium on Circuits and Systems, ISCAS 2012, Seoul, Korea (South), May 20-23, 2012, pp. 1440-1443, 2012, IEEE, 978-1-4673-0218-0. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Hirotsugu Yamamoto, Syahmi Farhan, Shin Motoki, Shiro Suyama |
Development of 480-fps LED display by use of spatiotemporal mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IAS ![In: Annual Meeting of the IEEE Industry Applications Society, IAS 2012, Las Vegas, NV, USA, October 7-11, 2012, Proceedings, pp. 1-7, 2012, IEEE, 978-1-4673-0330-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Su-Yang Yu, Nils Y. Hammerla, Jeff Yan, Peter Andras 0001 |
A statistical aimbot detection method for online FPS games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IJCNN ![In: The 2012 International Joint Conference on Neural Networks (IJCNN), Brisbane, Australia, June 10-15, 2012, pp. 1-8, 2012, IEEE, 978-1-4673-1488-6. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Chi-Cheng Ju, Yung-Chang Chang, Chih-Ming Wang, Chun-Chia Chen, Hue-Min Lin, Chia-Yun Cheng, Fred Chiu, Sheng-Jen Wang, Tsu-Ming Liu, Chung-Hung Tsai |
A 363-µW/fps power-aware green multimedia processor for mobile applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VLSI-DAT ![In: Proceedings of Technical Program of 2012 VLSI Design, Automation and Test, VLSI-DAT 2012, Hsinchu, Taiwan, April 23-25, 2012, pp. 1-4, 2012, IEEE, 978-1-4577-2080-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Jun Yonai, Toshiki Arai, Tetsuya Hayashida, Hiroshi Ohtake, J. Namiki, T. Yoshida, T. Goji Etoh |
Development of a driving method suitable for ultrahigh-speed shooting in a 2M-fps 300k-pixel single-chip color camera. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sensors, Cameras, and Systems for Industrial and Scientific Applications ![In: Sensors, Cameras, and Systems for Industrial and Scientific Applications XIII, Burlingame, California, USA, January 22-26, 2012, pp. 82980Q, 2012, SPIE, 9780819489456. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Wei-Kai Liou, Sou-Chen Lee |
Application of Laser Guide and Wireless Control Method on Military Training and the FPS Game System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, DIGITEL 2012, Takamatsu, Japan, March 27-30, 2012, pp. 117-119, 2012, IEEE, 978-1-4673-0885-4. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Su-Yang Yu, Nils Y. Hammerla, Jeff Yan, Peter Andras 0001 |
Aimbot Detection in Online FPS Games Using a Heuristic Method Based on Distribution Comparison Matrix. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICONIP (5) ![In: Neural Information Processing - 19th International Conference, ICONIP 2012, Doha, Qatar, November 12-15, 2012, Proceedings, Part V, pp. 654-661, 2012, Springer, 978-3-642-34499-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
18 | Chris Hsiung |
Floating Point Systems FPS-120B and Derivatives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Encyclopedia of Parallel Computing ![In: Encyclopedia of Parallel Computing, pp. 680-683, 2011, Springer, 978-0-387-09765-7. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Yiqing Huang 0002, Xiaocong Jin, Jin Zhou, Jia Su, Takeshi Ikenaga |
Highly Parallel and Fully Reused H.264/AVC High Profile Intra Predictor Generation Engine for Super Hi-Vision 4k×4k@60 fps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEICE Trans. Electron. ![In: IEICE Trans. Electron. 94-C(4), pp. 428-438, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Hiroki Ichida, Takeshi Takaki |
GPU-based face tracking at 500 fps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIP ![In: 18th IEEE International Conference on Image Processing, ICIP 2011, Brussels, Belgium, September 11-14, 2011, pp. 557-560, 2011, IEEE, 978-1-4577-1304-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Kathrin Maria Gerling, Matthias Klauser, Jörg Niesenhaus |
Measuring the impact of game controllers on player experience in FPS games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, Tampere, Finland, September 28-30, 2011, pp. 83-86, 2011, ACM, 978-1-4503-0816-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Takeshi Takaki |
2000 fps real-time target tracking vision system based on color histogram. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Real-Time Image and Video Processing ![In: Real-Time Image and Video Processing 2011, San Francisco Airport, CA, USA, January 24-25, 2011, pp. 787103, 2011, SPIE, 978-0-8194-8408-6. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Ikuya Ohara, Tetsuro Tatebe, Takeshi Takaki |
1000-fps target tracking using vibration-based image features. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICRA ![In: IEEE International Conference on Robotics and Automation, ICRA 2011, Shanghai, China, 9-13 May 2011, pp. 1837-1842, 2011, IEEE. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Farhan H. Mirani, Xiaofei Zhang, Nadia Boukhatem, Thi Mai Trang Nguyen |
Cross-layer FPS: A SCTP-based cross-layer data scheduling approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCNC ![In: 2011 IEEE Consumer Communications and Networking Conference, CCNC 2011, Las Vegas, NV, 9-12 January, 2011, pp. 192-197, 2011, IEEE, 978-1-4244-8789-9. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Mona Erfani Joorabchi, Magy Seif El-Nasr |
Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings, pp. 300-306, 2011, Springer, 978-3-642-24499-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Flávio R. S. Coutinho, Raquel Oliveira Prates, Luiz Chaimowicz |
An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 53-62, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Chang Kee Tong, Ong Jia Hui, Jason Teo, Chin Kim On |
The Evolution of Gamebots for 3D First Person Shooter (FPS). ![Search on Bibsonomy](Pics/bibsonomy.png) |
BIC-TA ![In: Sixth International Conference on Bio-Inspired Computing: Theories and Applications, BIC-TA 2011, Penang, Malaysia, September 27-29, 2011, pp. 21-26, 2011, IEEE Computer Society, 978-1-4577-1092-6. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Roel Pieters, Pieter Jonker, Henk Nijmeijer |
Trajectory Generation for 1000 fps Direct Visual Servoing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MVA ![In: Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2011), Nara Centennial Hall, Nara, Japan, June 13-15, 2011, pp. 39-42, 2011, 978-4-901122-11-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP BibTeX RDF |
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18 | Seok-Hoon Kim, Hong-Yun Kim, Young-Jun Kim 0001, Kyusik Chung, Donghyun Kim, Lee-Sup Kim |
A 116 fps/74 mW Heterogeneous 3D-Media Processor for 3-D Display Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Solid State Circuits ![In: IEEE J. Solid State Circuits 45(3), pp. 652-667, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Yiqing Huang 0002, Takeshi Ikenaga |
Highly Parallel Fractional Motion Estimation Engine for Super Hi-Vision 4k×4k@60 fps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEICE Trans. Electron. ![In: IEICE Trans. Electron. 93-C(3), pp. 244-252, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Yoshiki Yunbe, Masayuki Miyama, Yoshio Matsuda |
A VGA 30 fps Affine Motion Model Estimation VLSI for Real-Time Video Segmentation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEICE Trans. Inf. Syst. ![In: IEICE Trans. Inf. Syst. 93-D(12), pp. 3284-3293, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Mehmet Yilmazer, Bilal Bektas, Miklos Kozlovszky |
Gridification of regional Fault Plain Solution (FPS). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Earth Sci. Informatics ![In: Earth Sci. Informatics 3(4), pp. 239-245, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Lei Hou 0002, Shingo Kagami, Koichi Hashimoto |
A Signal Normalization Technique for Illumination-Based Synchronization of 1, 000-fps Real-Time Vision Sensors in Dynamic Scenes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sensors ![In: Sensors 10(9), pp. 8719-8739, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Tomohira Tabata, Takashi Komuro, Masatoshi Ishikawa |
Surface image synthesis of moving spinning cans using a 1, 000-fps area scan camera. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mach. Vis. Appl. ![In: Mach. Vis. Appl. 21(5), pp. 643-652, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Qingyi Gu, Takeshi Takaki, Idaku Ishii |
2000-fps multi-object extraction based on cell-based labeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIP ![In: Proceedings of the International Conference on Image Processing, ICIP 2010, September 26-29, Hong Kong, China, pp. 3761-3764, 2010, IEEE, 978-1-4244-7994-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Yuta Moriue, Takeshi Takaki, Kenji Tajima |
2000 fps real-time vision system with high-frame-rate video recording. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICRA ![In: IEEE International Conference on Robotics and Automation, ICRA 2010, Anchorage, Alaska, USA, 3-7 May 2010, pp. 1536-1541, 2010, IEEE. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Jongwon Yoon, Su-Hyung Jang, Sung-Bae Cho |
Enhanced user immersive experience with a virtual reality based FPS game interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 69-74, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Jason But, Christopher Leong, Philip Branch, Grenville J. Armitage |
Minimising Disruption Caused by Online FPS Game Server Discovery in a Wireless Network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WCNC ![In: 2010 IEEE Wireless Communications and Networking Conference, WCNC 2010, Proceedings, Sydney, Australia, 18-21 April 2010, pp. 1-6, 2010, IEEE, 978-1-4244-6398-5. The full citation details ...](Pics/full.jpeg) |
2010 |
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