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Publication years (Num. hits)
1971-1988 (15) 1989-1997 (18) 1998-2001 (20) 2002-2003 (18) 2004 (27) 2005 (45) 2006 (56) 2007 (59) 2008 (80) 2009 (38) 2010 (20) 2011 (32) 2012 (45) 2013 (42) 2014 (62) 2015 (41) 2016 (36) 2017 (44) 2018 (40) 2019 (46) 2020 (35) 2021 (40) 2022 (52) 2023 (68) 2024 (9)
Publication types (Num. hits)
article(177) book(2) incollection(3) inproceedings(788) phdthesis(3) proceedings(15)
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Found 988 publication records. Showing 988 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
18Guillaume Lample, Devendra Singh Chaplot Playing FPS Games with Deep Reinforcement Learning. Search on Bibsonomy CoRR The full citation details ... 2016 DBLP  BibTeX  RDF
18Jan Kruse, Ricardo Sosa, Andy M. Connor Procedural urban environments for FPS games. Search on Bibsonomy CoRR The full citation details ... 2016 DBLP  BibTeX  RDF
18David Held, Sebastian Thrun, Silvio Savarese Learning to Track at 100 FPS with Deep Regression Networks. Search on Bibsonomy CoRR The full citation details ... 2016 DBLP  BibTeX  RDF
18Amr Suleiman, Vivienne Sze An Energy-Efficient Hardware Implementation of HOG-Based Object Detection at 1080HD 60 fps with Multi-Scale Support. Search on Bibsonomy J. Signal Process. Syst. The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
18Jan Kruse, Ricardo Sosa, Andy M. Connor Procedural urban environments for FPS games. Search on Bibsonomy ACSW The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
18Mohd Hezri Amir, Albert Quek, Nur Rasyid Bin Sulaiman, John See DUKE: Enhancing Virtual Reality based FPS Game with Full-body Interactions. Search on Bibsonomy ACE The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
18Jaehyuk Lee, Unsoo Ha, Hoi-Jun Yoo 30-fps SNR equalized electrical impedance tomography IC with fast-settle filter and adaptive current control for lung monitoring. Search on Bibsonomy ISCAS The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
18Changhyeon Kim, Kyeongryeol Bong, Sungpill Choi, Hoi-Jun Yoo A 43.7 mW 94 fps CMOS image sensor-based stereo matching accelerator with focal-plane rectification and analog census transformation. Search on Bibsonomy ISCAS The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
18David Held, Sebastian Thrun, Silvio Savarese Learning to Track at 100 FPS with Deep Regression Networks. Search on Bibsonomy ECCV (1) The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
18Atul Sharma, Kohei Shimasaki, Qingyi Gu, Jun Chen, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii, Koichi Tamura, Kenji Tajima Super high-speed vision platform for processing 1024×1024 images in real time at 12500 fps. Search on Bibsonomy SII The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
18Andrew Berkovich, Michela Lecca, Leonardo Gasparini, Pamela Abshire, Massimo Gottardi A 30 µW 30 fps 110 × 110 Pixels Vision Sensor Embedding Local Binary Patterns. Search on Bibsonomy IEEE J. Solid State Circuits The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Kyuho Jason Lee, Gyeonghoon Kim, Junyoung Park 0002, Hoi-Jun Yoo A Vocabulary Forest Object Matching Processor With 2.07 M-Vector/s Throughput and 13.3 nJ/Vector Per-Vector Energy for Full-HD 60 fps Video Object Recognition. Search on Bibsonomy IEEE J. Solid State Circuits The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Shunsuke Okura, Osamu Nishikido, Yusuke Sadanaga, Yasuhiro Kosaka, Norihiko Araki, Kazuhiro Ueda, Fukashi Morishita A 3.7 M-Pixel 1300-fps CMOS Image Sensor With 5.0 G-Pixel/s High-Speed Readout Circuit. Search on Bibsonomy IEEE J. Solid State Circuits The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Chenggang Wu 0002, Jin Li, Di Xu, Pen-Chung Yew, Jianjun Li, Zhenjiang Wang FPS: A Fair-Progress Process Scheduling Policy on Shared-Memory Multiprocessors. Search on Bibsonomy IEEE Trans. Parallel Distributed Syst. The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Jianming Zhang 0001, Stan Sclaroff, Zhe L. Lin, Xiaohui Shen, Brian L. Price, Radomír Mech Minimum Barrier Salient Object Detection at 80 FPS. Search on Bibsonomy ICCV The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Tetsuya Matsumura, Aoi Kurokawa, Kousuke Imamura, Yoshio Matsuda A Design for the 178-MHz WXGA 30-fps Optical Flow Processor Based on the HOE Algorithm. Search on Bibsonomy DDECS The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Peter Thorup Olsted, Benjamin Ma, Sebastian Risi Interactive evolution of levels for a competitive multiplayer FPS. Search on Bibsonomy CEC The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Sushil Raut, Qingyi Gu, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii Real-time optical image stabilization using high frame rate video sequence at 500 fps. Search on Bibsonomy AIR The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Wei Tang, Yongzhen Huang, Liang Wang 0001 1000 Fps Highly Accurate Eye Detection with Stacked Denoising Autoencoder. Search on Bibsonomy CCCV (2) The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Yu Jiang 0004, Xu Liu 0002, Xiwei Huang, Jing Guo, Mei Yan, Hao Yu 0001, Jui-Cheng Huang, Kenny Cheng-Hsiang Hsieh, Tung-Tsun Chen A 201 mV/pH, 375 fps and 512×576 CMOS ISFET sensor in 65nm CMOS technology. Search on Bibsonomy CICC The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Missael Garcia, Shengkui Gao, Christopher Edmiston, Timothy York, Viktor Gruev A 1300 × 800, 700 mW, 30 fps spectral polarization imager. Search on Bibsonomy ISCAS The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Missael Garcia, Shengkui Gao, Christopher Edmiston, Timothy York, Viktor Gruev Live demonstration: A 1300 × 800, 700 mW, 30 fps spectral polarization imager. Search on Bibsonomy ISCAS The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Shingo Kagami, Koichi Hashimoto Sticky projection mapping: 450-fps tracking projection onto a moving planar surface. Search on Bibsonomy SIGGRAPH Asia Emerging Technologies The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18José L. Jiménez, Antonio Mora García, Antonio José Fernández Leiva Evolutionary Interactive Bot for the FPS Unreal Tournament 2004. Search on Bibsonomy CoSECivi The full citation details ... 2015 DBLP  BibTeX  RDF
18Jan Garus, Tomasz Gaciarz Optical Flow Methods Comparison for Video FPS Increase. Search on Bibsonomy ICMMI The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Guangli Jiang, Leibo Liu, Wenping Zhu, Shouyi Yin, Shaojun Wei A 127 fps in full hd accelerator based on optimized AKAZE with efficiency and effectiveness for image feature extraction. Search on Bibsonomy DAC The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18GyuHyeok Choi, Mijin Kim The difference of player's action code by playing experience in combat oriented situation of FPS game. Search on Bibsonomy GCCE The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
18Kathleen Tuite, Rahul Banerjee, Noah Snavely, Jovan Popovic, Zoran Popovic PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D. Search on Bibsonomy FDG The full citation details ... 2015 DBLP  BibTeX  RDF
18Ruoyu Xu, Wai Chiu Ng, George Jie Yuan, Shouyi Yin, Shaojun Wei A 1/2.5 inch VGA 400 fps CMOS Image Sensor With High Sensitivity for Machine Vision. Search on Bibsonomy IEEE J. Solid State Circuits The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Ryan M. Field, Simeon Realov, Kenneth L. Shepard A 100 fps, Time-Correlated Single-Photon-Counting-Based Fluorescence-Lifetime Imager in 130 nm CMOS. Search on Bibsonomy IEEE J. Solid State Circuits The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Cong Shi 0003, Jie Yang 0033, Ye Han, Zhongxiang Cao, Qi Qin, Liyuan Liu, Nanjian Wu, Zhihua Wang 0001 A 1000 fps Vision Chip Based on a Dynamically Reconfigurable Hybrid Architecture Comprising a PE Array Processor and Self-Organizing Map Neural Network. Search on Bibsonomy IEEE J. Solid State Circuits The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Jose Saldana, Julián Fernández-Navajas, José Ruíz-Mas, Eduardo Viruete Navarro, Luis Casadesus Online FPS games: effect of router buffer and multiplexing techniques on subjective quality estimators. Search on Bibsonomy Multim. Tools Appl. The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Jiayi Zhu 0001, Dajiang Zhou, Shinji Kimura, Satoshi Goto Fast SAO Estimation Algorithm and Its Implementation for 8K×4K @ 120 FPS HEVC Encoding. Search on Bibsonomy IEICE Trans. Fundam. Electron. Commun. Comput. Sci. The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Yangfan Zhou, Zhongxiang Cao, Qi Qin, Quanliang Li, Cong Shi 0003, Nanjian Wu A high speed 1000 fps CMOS image sensor with low noise global shutter pixels. Search on Bibsonomy Sci. China Inf. Sci. The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Arthur Daniel Costea, Sergiu Nedevschi Multi-class segmentation for traffic scenarios at over 50 FPS. Search on Bibsonomy Intelligent Vehicles Symposium The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Amr Suleiman, Vivienne Sze Energy-efficient HOG-based object detection at 1080HD 60 fps with multi-scale support. Search on Bibsonomy SiPS The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Jose Saldana, Gustavo Marfia, Marco Roccetti Everything you always wanted to know about playing a FPS game on a car. Search on Bibsonomy BlackSeaCom The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Benjamin F. Janzen, Robert J. Teather Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Jun Chen, Yongjiu Liu, Qingyi Gu, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii Robot-mounted 500-fps 3-D shape measurement using motion-compensated coded structured light method. Search on Bibsonomy ROBIO The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Quan Li, Huamin Qu Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior. Search on Bibsonomy PG (Short Papers) The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Shaoqing Ren, Xudong Cao, Yichen Wei, Jian Sun 0001 Face Alignment at 3000 FPS via Regressing Local Binary Features. Search on Bibsonomy CVPR The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Shunsuke Okura, Osamu Nishikido, Yusuke Sadanaga, Yasuhiro Kosaka, Norihiko Araki, Kazuhiro Ueda, Masanori Tachibana, Fukashi Morishita A 3.7M-pixel 1300-fps CMOS image sensor with 5.0G-pixel/s high-speed readout circuit. Search on Bibsonomy VLSIC The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Zuoxun Hou, Hongbo Zhu, Nanning Zheng 0001, Tadashi Shibata A single-chip 600-fps real-time action recognition system employing a hardware friendly algorithm. Search on Bibsonomy ISCAS The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Jonathan Tremblay, Christopher Dragert, Clark Verbrugge Target selection for AI companions in FPS games. Search on Bibsonomy FDG The full citation details ... 2014 DBLP  BibTeX  RDF
18Jun Yonai, Toshio Yasue, Kazuya Kitamura, Tetsuya Hayashida, Toshihisa Watabe, Hiroshi Shimamoto, Shoji Kawahito Experiment on digital CDS with 33-M pixel 120-fps super hi-vision image sensor. Search on Bibsonomy IMSE The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
18Shang-Fu Yeh, Chih-Cheng Hsieh, Ka-Yi Yeh A 3 Megapixel 100 Fps 2.8 µm Pixel Pitch CMOS Image Sensor Layer With Built-in Self-Test for 3D Integrated Imagers. Search on Bibsonomy IEEE J. Solid State Circuits The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Gyeonghoon Kim, Jinwook Oh, Seungjin Lee 0001, Hoi-Jun Yoo An 86 mW 98GOPS ANN-Searching Processor for Full-HD 30 fps Video Object Recognition With Zeroless Locality-Sensitive Hashing. Search on Bibsonomy IEEE J. Solid State Circuits The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Wee Hoe Tan Game Coaching System Design and Development: A Retrospective Case Study of FPS Trainer. Search on Bibsonomy Int. J. Game Based Learn. The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Jae-Sung Yoon, Jeong-Hyun Kim, Hyo-Eun Kim, Won-Young Lee, Seok-Hoon Kim, Kyusik Chung, Jun-Seok Park, Lee-Sup Kim A Unified Graphics and Vision Processor With a 0.89 µW/fps Pose Estimation Engine for Augmented Reality. Search on Bibsonomy IEEE Trans. Very Large Scale Integr. Syst. The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Takahiro Suzuki, Takeshi Ikenaga Low Complexity Keypoint Extraction Based on SIFT Descriptor and Its Hardware Implementation for Full-HD 60 fps Video. Search on Bibsonomy IEICE Trans. Fundam. Electron. Commun. Comput. Sci. The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Idaku Ishii, Tomoki Ichida, Qingyi Gu, Takeshi Takaki 500-fps face tracking system. Search on Bibsonomy J. Real Time Image Process. The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Jian Song, Yatao Bian, Junchi Yan, Xu Zhao, Yuncai Liu Digitize Your Body and Action in 3-D at Over 10 FPS: Real Time Dense Voxel Reconstruction and Marker-less Motion Tracking via GPU Acceleration. Search on Bibsonomy CoRR The full citation details ... 2013 DBLP  BibTeX  RDF
18Mariangela Genovese, Ettore Napoli, Davide De Caro, Nicola Petra, Antonio G. M. Strollo FPGA Implementation of Gaussian Mixture Model Algorithm for 47 fps Segmentation of 1080p Video. Search on Bibsonomy J. Electr. Comput. Eng. The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Andrew Dalke The FPS fingerprint format and chemfp toolkit. Search on Bibsonomy J. Cheminformatics The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Cewu Lu, Jianping Shi, Jiaya Jia Abnormal Event Detection at 150 FPS in MATLAB. Search on Bibsonomy ICCV The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Ken-ichi Okumura, Sushil Raut, Qingyi Gu, Tadayoshi Aoyama, Takeshi Takaki, Idaku Ishii Real-time feature-based video mosaicing at 500 fps. Search on Bibsonomy IROS The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Jean-Luc Lugrin, Marc Cavazza, Fred Charles, Marc Le Renard, Jonathan Freeman, Jane Lessiter Immersive FPS games: user experience and performance. Search on Bibsonomy ImmersiveMe@ACM Multimedia The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18David Conroy, Peta Wyeth, Daniel M. Johnson 0001 Understanding player threat responses in FPS games. Search on Bibsonomy IE The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Amir Yahyavi, Jonathan Tremblay, Clark Verbrugge, Bettina Kemme Towards the design of a human-like FPS NPC using pheromone maps. Search on Bibsonomy IGIC The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
18Jonathan Tremblay, Clark Verbrugge Adaptive companions in FPS games. Search on Bibsonomy FDG The full citation details ... 2013 DBLP  BibTeX  RDF
18Ruoyu Xu, Bing Liu 0012, George Jie Yuan A 1500 fps Highly Sensitive 256 , ˟, 256 CMOS Imaging Sensor With In-Pixel Calibration. Search on Bibsonomy IEEE J. Solid State Circuits The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Takeshi Takaki Color-histogram-based tracking at 2000 fps. Search on Bibsonomy J. Electronic Imaging The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Kazuya Zaitsu, Koji Yamamoto 0002, Yasuto Kuroda, Kazunari Inoue, Shingo Ata, Ikuo Oka FPS-RAM: Fast Prefix Search RAM-Based Hardware for Forwarding Engine. Search on Bibsonomy IEICE Trans. Commun. The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Bruno Correia, Paulo Urbano, Luís Moniz DEVELOP-FPS: a First Person Shooter Development Tool for Rule-based Scripts. Search on Bibsonomy Int. J. Interact. Multim. Artif. Intell. The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Raúl Arrabales Moreno, Agapito Ledezma, Araceli Sanchis ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots. Search on Bibsonomy Believable Bots The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Hao Gao, Takeshi Takaki, Idaku Ishii GPU-based real-time structured light 3D scanner at 500 fps. Search on Bibsonomy Real-Time Image and Video Processing The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Qingyi Gu, Takeshi Takaki, Idaku Ishii 2000 fps multi-object tracking based on color histogram. Search on Bibsonomy Real-Time Image and Video Processing The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18David Conroy, Peta Wyeth, Daniel M. Johnson 0001 Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. Search on Bibsonomy ICEC The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter Are immerrsive FPS games enjoyable? Search on Bibsonomy VRST The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Andrés Olivas, José Pascual Molina, Jonatan Martínez, Pascual González, A. S. Jiménez, Diego Martínez 0001 Proposal and evaluation of models with and without position for immersive FPS games. Search on Bibsonomy Interacción The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Stephen J. Carey, David Robert Wallace Barr, Bin Wang, Alexey Lopich, Piotr Dudek Mixed signal SIMD cellular processor array vision chip operating at 30, 000 fps. Search on Bibsonomy ICECS The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18B. H. Pawan Prasad, Senthil Kumar Yogamani A 160-fps Embedded Lane Departure Warning System. Search on Bibsonomy ICCVE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Chi-Cheng Ju, Tsu-Ming Liu, Yung-Chang Chang, Chih-Ming Wang, Chun-Chia Chen, Hue-Min Lin, Chia-Yun Cheng, Min-Hao Chiu, Sheng-Jen Wang, Ping Chao, Meng-Jye Hu, Hao-Wei Li, Chung-Hung Tsai A 775-µW/fps/view H.264/MVC decoder chip compliant with 3D Blu-ray specifications. Search on Bibsonomy ISCAS The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Hirotsugu Yamamoto, Syahmi Farhan, Shin Motoki, Shiro Suyama Development of 480-fps LED display by use of spatiotemporal mapping. Search on Bibsonomy IAS The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Su-Yang Yu, Nils Y. Hammerla, Jeff Yan, Peter Andras 0001 A statistical aimbot detection method for online FPS games. Search on Bibsonomy IJCNN The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Chi-Cheng Ju, Yung-Chang Chang, Chih-Ming Wang, Chun-Chia Chen, Hue-Min Lin, Chia-Yun Cheng, Fred Chiu, Sheng-Jen Wang, Tsu-Ming Liu, Chung-Hung Tsai A 363-µW/fps power-aware green multimedia processor for mobile applications. Search on Bibsonomy VLSI-DAT The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Jun Yonai, Toshiki Arai, Tetsuya Hayashida, Hiroshi Ohtake, J. Namiki, T. Yoshida, T. Goji Etoh Development of a driving method suitable for ultrahigh-speed shooting in a 2M-fps 300k-pixel single-chip color camera. Search on Bibsonomy Sensors, Cameras, and Systems for Industrial and Scientific Applications The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Wei-Kai Liou, Sou-Chen Lee Application of Laser Guide and Wireless Control Method on Military Training and the FPS Game System. Search on Bibsonomy DIGITEL The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Su-Yang Yu, Nils Y. Hammerla, Jeff Yan, Peter Andras 0001 Aimbot Detection in Online FPS Games Using a Heuristic Method Based on Distribution Comparison Matrix. Search on Bibsonomy ICONIP (5) The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
18Chris Hsiung Floating Point Systems FPS-120B and Derivatives. Search on Bibsonomy Encyclopedia of Parallel Computing The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
18Yiqing Huang 0002, Xiaocong Jin, Jin Zhou, Jia Su, Takeshi Ikenaga Highly Parallel and Fully Reused H.264/AVC High Profile Intra Predictor Generation Engine for Super Hi-Vision 4k×4k@60 fps. Search on Bibsonomy IEICE Trans. Electron. The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
18Idaku Ishii, Hiroki Ichida, Takeshi Takaki GPU-based face tracking at 500 fps. Search on Bibsonomy ICIP The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
18Kathrin Maria Gerling, Matthias Klauser, Jörg Niesenhaus Measuring the impact of game controllers on player experience in FPS games. Search on Bibsonomy MindTrek The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
18Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Takeshi Takaki 2000 fps real-time target tracking vision system based on color histogram. Search on Bibsonomy Real-Time Image and Video Processing The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
18Idaku Ishii, Ikuya Ohara, Tetsuro Tatebe, Takeshi Takaki 1000-fps target tracking using vibration-based image features. Search on Bibsonomy ICRA The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
18Farhan H. Mirani, Xiaofei Zhang, Nadia Boukhatem, Thi Mai Trang Nguyen Cross-layer FPS: A SCTP-based cross-layer data scheduling approach. Search on Bibsonomy CCNC The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
18Mona Erfani Joorabchi, Magy Seif El-Nasr Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance. Search on Bibsonomy ICEC The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
18Flávio R. S. Coutinho, Raquel Oliveira Prates, Luiz Chaimowicz An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience. Search on Bibsonomy SBGames The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
18Chang Kee Tong, Ong Jia Hui, Jason Teo, Chin Kim On The Evolution of Gamebots for 3D First Person Shooter (FPS). Search on Bibsonomy BIC-TA The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
18Roel Pieters, Pieter Jonker, Henk Nijmeijer Trajectory Generation for 1000 fps Direct Visual Servoing. Search on Bibsonomy MVA The full citation details ... 2011 DBLP  BibTeX  RDF
18Seok-Hoon Kim, Hong-Yun Kim, Young-Jun Kim 0001, Kyusik Chung, Donghyun Kim, Lee-Sup Kim A 116 fps/74 mW Heterogeneous 3D-Media Processor for 3-D Display Applications. Search on Bibsonomy IEEE J. Solid State Circuits The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
18Yiqing Huang 0002, Takeshi Ikenaga Highly Parallel Fractional Motion Estimation Engine for Super Hi-Vision 4k×4k@60 fps. Search on Bibsonomy IEICE Trans. Electron. The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
18Yoshiki Yunbe, Masayuki Miyama, Yoshio Matsuda A VGA 30 fps Affine Motion Model Estimation VLSI for Real-Time Video Segmentation. Search on Bibsonomy IEICE Trans. Inf. Syst. The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
18Mehmet Yilmazer, Bilal Bektas, Miklos Kozlovszky Gridification of regional Fault Plain Solution (FPS). Search on Bibsonomy Earth Sci. Informatics The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
18Lei Hou 0002, Shingo Kagami, Koichi Hashimoto A Signal Normalization Technique for Illumination-Based Synchronization of 1, 000-fps Real-Time Vision Sensors in Dynamic Scenes. Search on Bibsonomy Sensors The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
18Tomohira Tabata, Takashi Komuro, Masatoshi Ishikawa Surface image synthesis of moving spinning cans using a 1, 000-fps area scan camera. Search on Bibsonomy Mach. Vis. Appl. The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
18Qingyi Gu, Takeshi Takaki, Idaku Ishii 2000-fps multi-object extraction based on cell-based labeling. Search on Bibsonomy ICIP The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
18Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Yuta Moriue, Takeshi Takaki, Kenji Tajima 2000 fps real-time vision system with high-frame-rate video recording. Search on Bibsonomy ICRA The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
18Jongwon Yoon, Su-Hyung Jang, Sung-Bae Cho Enhanced user immersive experience with a virtual reality based FPS game interface. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
18Jason But, Christopher Leong, Philip Branch, Grenville J. Armitage Minimising Disruption Caused by Online FPS Game Server Discovery in a Wireless Network. Search on Bibsonomy WCNC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
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