Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | James R. Glenn |
Computer Strategies for Solitaire Yahtzee. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 132-139, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Ayman Ghoneim, Hussein A. Abbass, Michael Barlow |
Information Sharing in the Iterated Prisoner's Dilemma Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 56-62, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Franisek Sailer, Michael Buro, Marc Lanctot |
Adversarial Planning Through Strategy Simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 80-87, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Philip Runarsson, Egill Orn Jonsson |
Effect of look-ahead search depth in learning position evaluation functions for Othello using -greedy exploration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 210-215, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | David Bannach, Oliver Amft, Kai S. Kunze, Ernst A. Heinz, Gerhard Tröster, Paul Lukowicz |
Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 32-39, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Lori L. DeLooze, James Downey 0001 |
Bridge Bidding with Imperfect Information. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 368-373, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Matt Parker, Gary B. Parker |
The Evolution of Multi-Layer Neural Networks for the Control of Xpilot Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 232-237, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Helmut A. Mayer |
Board Representations for Neural Go Players Learning by Temporal Difference. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 183-188, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Susana Muñoz-Hernández, Wiratna Sari Wiguna |
Fuzzy Prolog as Cognitive Layer in RoboCupSoccer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 340-345, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | |
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE, 1-4244-0709-5 The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | Anthony Knittel, Terry Bossomaier, Allan Snyder |
Concept Accessibility as Basis for Evolutionary Reinforcement Learning of Dots and Boxes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 140-145, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Munir Hussain Naveed, Peter I. Cowling, M. Alamgir Hossain |
Hybrid Evolutionary Learning Approaches for The Virus Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 196-202, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo Rodrigo de Souza Pita, Salomão Sampaio Madeiro, Fernando Buarque de Lima Neto |
Vidya: A God Game Based on Intelligent Agents Whose Actions are Devised Through Evolutionary Computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 352-359, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Sancho Salcedo-Sanz, Emilio G. Ortíz-García, Ángel M. Pérez-Bellido, Antonio Portilla-Figueras, Xin Yao 0001 |
Solving Japanese Puzzles with Heuristics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 224-231, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Alessandro Cincotti, Hiroyuki Iida |
The Game of Synchronized Cutcake. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 374-379, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock |
Cooperation in Prisoner's Dilemma on Graphs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 48-55, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Simon M. Lucas, Julian Togelius |
Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 260-267, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Nobuo Araki, Kazuhiro Yoshida, Yoshimasa Tsuruoka, Jun'ichi Tsujii |
Move Prediction in Go with the Maximum Entropy Method. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 189-195, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Christian J. Darken, Bradley G. Anderegg, Perry McDowell |
Game AI in Delta3D. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 312-319, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | B. John Oommen, Ole-Christoffer Granmo, Asle Pedersen |
Using Stochastic AI Techniques to Achieve Unbounded Resolution in Finite Player Goore Games and its Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 161-167, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Phillipa M. Avery, Zbigniew Michalewicz, Martin Schmidt 0001 |
A Historical Population in a Coevolutionary System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 104-111, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Chin Soon Ong, Hanyang Quek, Kay Chen Tan, Arthur Tay |
Discovering Chinese Chess Strategies through Coevolutionary Approaches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 360-367, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Alex Fink, Jörg Denzinger, John Aycock |
Extracting NPC behavior from computer games using computer vision and machine learning techniques. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 24-31, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Mark Wittkamp, Luigi Barone, Lyndon While |
A Comparison of Genetic Programming and Look-up Table Learning for the Game of Spoof. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 63-71, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Ziad Kobti, Shiven Sharma |
A Multi-Agent Architecture for Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 276-281, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Marcus Gallagher, Mark Ledwich |
Evolving Pac-Man Players: Can We Learn from Raw Input? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 282-287, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Wayne Y. Chen, Shahram Payandeh |
Micro Robot Hockey Simulator - Game Engine Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 9-16, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Chris Miles, Juan C. Quiroz, Ryan E. Leigh, Sushil J. Louis |
Co-Evolving Influence Map Tree Based Strategy Game Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 88-95, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Ryan E. Leigh, Sushil J. Louis, Chris Miles |
Using a Genetic Algorithm to Explore A*-like Pathfinding Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 72-79, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Gary B. Parker, Matt Parker |
Evolving Parameters for Xpilot Combat Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 238-243, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Hanyang Quek, Chi Keong Goh |
Adaptation of Iterated Prisoner's Dilemma Strategies by Evolution and Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 40-47, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Joel Veness, Alan Blair 0001 |
Effective Use of Transposition Tables in Stochastic Game Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 112-116, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Thompson, John Levine, Gillian Hayes 0001 |
EvoTanks: Co-Evolutionary Development of Game-Playing Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 328-333, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Kenneth H. L. Ho, Trevor Martin, Jim F. Baldwin |
Snooker Robot Player - 20 Years on. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 1-8, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Marcin Seredynski, Pascal Bouvry, Mieczyslaw A. Klopotek |
Modelling the Evolution of Cooperative Behavior in Ad Hoc Networks using a Game Based Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 96-103, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Joseph Reisinger, Erkin Bahçeci, Igor Karpov, Risto Miikkulainen |
Coevolving Strategies for General Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 320-327, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Philip Hingston |
Evolving Players for an Ancient Game: Hnefatafl. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 168-174, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Yosuke Akatsuka, Yuji Sato |
Reward Allotment Considered Roles for Learning Classifier System For Soccer Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 288-295, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Roderick J. S. Baker, Peter I. Cowling |
Bayesian Opponent Modeling in a Simple Poker Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 125-131, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Julian Togelius, Renzo De Nardi, Simon M. Lucas |
Towards automatic personalised content creation for racing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 252-259, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley |
NEAT Particles: Design, Representation, and Animation of Particle System Effects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 154-160, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Kyung-Joong Kim 0001, Heejin Choi, Sung-Bae Cho |
Hybrid of Evolution and Reinforcement Learning for Othello Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 203-209, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Yi Jack Yau, Jason Teo, Patricia Anthony |
Pareto Evolution and Co-Evolution in Cognitive Neural Agents Synthesis for Tic-Tac-Toe. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 304-311, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Hisashi Handa, Norio Baba |
Evolutionary Computations for Designing Game Rules of the COMMONS GAME. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 334-339, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama |
Automatic Generation of Evaluation Features for Computer Game Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 268-275, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Willem H. Duminy, Andries P. Engelbrecht |
Tournament Particle Swarm Optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 146-153, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Yizao Wang, Sylvain Gelly |
Modifications of UCT and sequence-like simulations for Monte-Carlo Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 175-182, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Peter I. Cowling, Munir Hussain Naveed, M. Alamgir Hossain |
A Coevolutionary Model for The Virus Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 45-51, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Mark Wittkamp, Luigi Barone |
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 164-172, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Tomoharu Nakashima, Hisao Ishibuchi, Masahiro Takatani, Manabu Nii |
The Effect of Using Match History on the Evolution of RoboCup Soccer Team Strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 60-66, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Georgios N. Yannakakis, Henrik Hautop Lund, John Hallam |
Modeling Children's Entertainment in the Playware Playground. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 134-141, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave |
Optimizations of data structures, heuristics and algorithms for path-finding on maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 27-33, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Ernesto Sánchez 0001, Massimiliano Schillaci, Giovanni Squillero |
Evolving Warriors for the Nano Core. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 272-278, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Siang Yew Chong, Xin Yao 0001 |
Self-Adapting Payoff Matrices in Repeated Interactions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 103-110, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Anthony Di Pietro, Luigi Barone, Lyndon While |
A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 173-180, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | David B. Fogel, Timothy J. Hays, Sarah L. Hahn, James Quon |
The Blondie25 Chess Program Competes Against Fritz 8.0 and a Human Chess Master. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 230-235, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Edwin Soedarmadji |
Decentralized Decision Making in the Game of Tic-tac-toe. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 34-38, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Chris Miles, Sushil J. Louis |
Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 75-82, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Dana Vrajitoru |
NPCs and Chatterbots with Personality and Emotional Response. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 142-147, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Aaron J. Rice, John R. McDonnell, Andy Spydell, Stewart Stremler |
A Player for Tactical Air Strike Games Using Evolutionary Computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 83-89, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Kevin Burns |
Fun in Slots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 249-256, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Robert G. Reynolds, Mostafa Z. Ali, Raja' S. Alomari |
Optimization Problem Solving using Predator/Prey Games and Cultural Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 119-125, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Carl G. Looney |
Intelligent Battle Gaming Pragmatics with Belief Network Trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 243-248, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Iain Miller, Stephen McGlinchey, Benoit Chaperot |
Anomaly Detection in Magnetic Motion Capture using a 2-Layer SOM network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 236-242, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Johan Conradie, Andries P. Engelbrecht |
Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 67-74, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara |
Voronoi game on graphs and its complexity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 265-271, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Colin Frayn, Carlos Justiniano, Kevin Lew |
ChessBrain II - A Hierarchical Infrastructure for Distributed Inhomogeneous Speed-Critical Computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 13-18, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Andrés Gómez de Silva Garza |
Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 211-216, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Kevin Burns |
Style in Poker. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 257-264, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | D. Dean, P. Syms, K. Hynd, B. Mistry, A. Vincent |
Modelling and Simulation of Combat ID - the INCIDER Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 156-163, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Benoit Chaperot, Colin Fyfe |
Improving Artificial Intelligence In a Motocross Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 181-186, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Bouzy, Guillaume Chaslot |
Monte-Carlo Go Reinforcement Learning Experiments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 187-194, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | D. Jenkins, Colin Frayn |
Highly Volatile Game Tree Search in Chain Reaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 217-223, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | V. Scott Gordon 0001, Ahmed Reda |
Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 205-210, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Sushil J. Louis, Graham Kendall (eds.) |
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE, 1-4244-0464-9 The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP BibTeX RDF |
|
1 | Simon M. Lucas, Thomas Philip Runarsson |
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 52-59, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Shashi Mittal, Kalyanmoy Deb |
Optimal Strategies of the Iterated Prisoner's Dilemma Problem for Multiple Conflicting Objectives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 197-204, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Eric Saund |
Capturing The Information Conveyed By Opponents' Betting Behavior in Poker. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 126-133, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, David Bannach, Paul Lukowicz |
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 98-102, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Dan Ashlock |
Training Function Stacks to play the Iterated Prisoner's Dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 111-118, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Telmo L. T. Menezes, Tiago R. Baptista, Ernesto Costa |
Towards Generation of Complex Game Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 224-229, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Igor Karpov, Thomas D'Silva, Craig Varrichio, Kenneth O. Stanley, Risto Miikkulainen |
Integration and Evaluation of Exploration-Based Learning in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 39-44, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Adam Olenderski, Monica N. Nicolescu, Sushil J. Louis |
A Behavior-Based Architecture for Realistic Autonomous Ship Control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 148-155, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Bobby D. Bryant, Risto Miikkulainen |
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 90-97, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock |
Grid-Robot Drivers: an Evolutionary Multi-agent Virtual Robotics Task. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 19-26, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Jin-Hyuk Hong, Sung-Bae Cho |
Evolving Reactive NPCs for the Real-Time Simulation Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Haruhiro Yoshimoto, Rie Shigetomi, Hideki Imai |
How to Protect Peer-to-Peer Online Games from Cheats. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Kevin Burns |
Pared-down Poker: Cutting to the Core of Command and Control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | |
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Kazutomo Shibahara, Nobuo Inui, Yoshiyuki Kotani |
Adaptive Strategies of MTD-f for Actual Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Maria Fasli, Michael Michalakopoulos |
Designing and Implementing E-market Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Aliza Gold |
Academic AI and Videogames: A Case Study of Incorporating Innovative Academic Research Into a Videogame Prototype. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Abdennour El Rhalibi, Michael Burkey |
A Hybrid AI System for Agent Adaptation in a First Person Shooter. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Leslie Luthi, Mario Giacobini, Marco Tomassini |
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Yngvi Björnsson, Markus Enzenberger, Robert C. Holte, Jonathan Schaeffer |
Fringe Search: Beating A* at Pathfinding on Game Maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Michael Chung, Michael Buro, Jonathan Schaeffer |
Monte Carlo Planning in RTS Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Colin Fyfe |
Incrementally Learned Subjectivist Probabilities in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Jelle R. Kok, Pieter Jan't Hoen, Bram Bakker, Nikos Vlassis |
Utile Coordination: Learning Interdependencies Among Cooperative Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Georgios N. Yannakakis, John Hallam |
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Nanlin Jin, Edward P. K. Tsang |
Co-evolutionary Strategies for an Alternating-Offer Bargaining Problem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|