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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 386 occurrences of 306 keywords
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Results
Found 988 publication records. Showing 988 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
18 | G. Michael Youngblood, Frederick W. P. Heckel, D. Hunter Hale, Arthur Carroll |
Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
18 | Idaku Ishii, Yaodong Wang, Takeshi Takaki |
An intelligent high-frame-rate video logging system with real-time image processing at 1000 fps. |
ICME |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Jae-Sung Yoon, Jeong-Hyun Kim, Hyo-Eun Kim, Won-Young Lee, Seok-Hoon Kim, Kyusik Chung, Jun-Seok Park, Lee-Sup Kim |
A graphics and vision unified processor with 0.89µW/fps pose estimation engine for augmented reality. |
ISSCC |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Kenneth Chan, Koji Mikami, Kunio Kondo |
Measuring interest in linear single player FPS games. |
SIGGRAPH ASIA (Sketches) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Kenneth Hullett, Jim Whitehead |
Design patterns in FPS levels. |
FDG |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Chih-Chi Cheng, Chia-Hua Lin, Chung-Te Li, Liang-Gee Chen |
iVisual: An Intelligent Visual Sensor SoC With 2790 fps CMOS Image Sensor and 205 GOPS/W Vision Processor. |
IEEE J. Solid State Circuits |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Takashi Komuro, Atsushi Iwashita, Masatoshi Ishikawa |
A QVGA-Size Pixel-Parallel Image Processor for 1, 000-fps Vision. |
IEEE Micro |
2009 |
DBLP DOI BibTeX RDF |
|
18 | John R. Rankin, Sandra Sampayo Vargas, Paul F. Taylor |
Testing Metaphorical Educational FPS Games. |
Int. J. Comput. Games Technol. |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Shingo Mandai, Toru Nakura, Makoto Ikeda, Kunihiro Asada |
Dual Imager Core Chip with 24.8 Rangemaps/s 3-D and 58 fps 2-D Simultaneous Capture Capability. |
IEICE Trans. Electron. |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Idaku Ishii, Ryo Sukenobe, Kenichi Yamamoto, Takeshi Takaki |
Real-time image recognition using HLAC features at 1000 fps. |
ROBIO |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Charlotte C. Sennersten, Craig A. Lindley |
An Investigation of Visual Attention in FPS Computer Gameplay. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
Eye-Tracking, Decision-making, Visual Attention, Gameplay |
18 | Idaku Ishii, Ryo Sukenobe, Yuta Moriue, Kenichi Yamamoto |
Real-time feature point tracking at 1000 fps. |
CIRA |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Simon Taylor, Tom Drummond |
Multiple Target Localisation at over 100 FPS. |
BMVC |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Shingo Kagami, Koichi Hashimoto |
1, 000-fps Visual Feedback Control of an Active Vision System over a High-Load Network. |
MVA |
2009 |
DBLP BibTeX RDF |
|
18 | Seok-Hoon Kim, Jae-Sung Yoon, Chang-Hyo Yu, Donghyun Kim, Kyusik Chung, Han Shin Lim, Yun-Gu Lee, HyunWook Park, Jong Beom Ra, Lee-Sup Kim |
A 36 fps SXGA 3-D Display Processor Embedding a Programmable 3-D Graphics Rendering Engine. |
IEEE J. Solid State Circuits |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Jérôme Dubois, Dominique Ginhac, Michel Paindavoine, Barthélémy Heyrman |
A 10 000 fps CMOS Sensor With Massively Parallel Image Processing. |
IEEE J. Solid State Circuits |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Qin Liu 0002, Seiichiro Hiratsuka, Kazunori Shimizu, Shinsuke Ushiki, Satoshi Goto, Takeshi Ikenaga |
A 41 mW VGA@30 fps Quadtree Video Encoder for Video Surveillance Systems. |
IEICE Trans. Electron. |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Yuichiro Murachi, Yuki Fukuyama, Ryo Yamamoto, Junichi Miyakoshi, Hiroshi Kawaguchi 0001, Hajime Ishihara, Masayuki Miyama, Yoshio Matsuda, Masahiko Yoshimoto |
A VGA 30-fps Realtime Optical-Flow Processor Core for Moving Picture Recognition. |
IEICE Trans. Electron. |
2008 |
DBLP DOI BibTeX RDF |
|
18 | James Murty |
Programming Amazon web services - S3, EC2, SQS, FPS, and SimpleDB: outsource your infrastructure. |
|
2008 |
RDF |
|
18 | Yoshinori Itai, Hyoungseop Kim, Seiji Ishikawa, Shigehiko Katsuragawa, Kunio Doi |
Reduction of FPs for Lung Nodules in MDCT by Use of Temporal Subtraction with Voxel-Matching Technique. |
ICONIP (1) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishikawa |
955-fps Real-time Shape Measurement of a Moving/Deforming Object using High-speed Vision for Numerous-point Analysis. |
ICRA |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Dan Pinchbeck |
Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
|
18 | Robert Hamilton 0001 |
Maps and Legends: FPS-Based Interfaces for Composition and Immersive Performance. |
ICMC |
2007 |
DBLP BibTeX RDF |
|
18 | Robert Hamilton 0001 |
Maps and Legends: Designing FPS-Based Interfaces for Multi-user Composition, Improvisation and Immersive Performance. |
CMMR |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Shingo Kagami, Shoichiro Saito, Takashi Komuro, Masatoshi Ishikawa |
A Networked High-Speed Vision System for 1, 000-FPS Visual Feature Communication. |
ICDSC |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Zeeshan-ul-hassan Usmani, S. M. Akber Zaidi |
Familiar Problem Space (FPS): A Novel Approach for Brain-like Learning. |
MLMTA |
2006 |
DBLP BibTeX RDF |
|
18 | Paul Kearney |
Cognitive Callisthenics: Do FPS computer games enhance the player's cognitive abilities?. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
|
18 | Gustavo Liñán Cembrano, Ángel Rodríguez-Vázquez, Ricardo Carmona-Galán, Francisco Jiménez-Garrido, Servando Espejo, Rafael Domínguez-Castro |
A 1000 FPS at 128×128 vision processor with 8-bit digitized I/O. |
IEEE J. Solid State Circuits |
2004 |
DBLP DOI BibTeX RDF |
|
18 | Sue Morris |
WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media. |
DiGRA Conference |
2003 |
DBLP BibTeX RDF |
|
18 | Talmadge Wright, Eric Boria, Paul Breidenbach |
Creative Player Actions in FPS Online Video Games - Playing Counter-Strike. |
Game Stud. |
2002 |
DBLP BibTeX RDF |
|
18 | Aki Järvinen |
Halo and the Anatomy of the FPS. |
Game Stud. |
2002 |
DBLP BibTeX RDF |
|
18 | Kai Oesterle |
FPS-AM: eine abstrakte Maschine für funktionale Produktionssysteme ; Speicherstrukturen, Maschinenbefehle und Übersetzung. |
|
1993 |
RDF |
|
18 | D. E. Stevenson, L. K. Ammons, W. G. Crosmun, A. Jackson, G. L. Raj |
A Vector C and Fortran Compiler for the FPS T-Series: Experiences with Compiling to occam I. |
Softw. Pract. Exp. |
1992 |
DBLP DOI BibTeX RDF |
|
18 | M. Becker, C. Dekoninck, J. P. Prost, B. Verrier |
Stochastic Petri net model for the FPS/264. |
Comput. Syst. Sci. Eng. |
1990 |
DBLP BibTeX RDF |
|
18 | Roger W. Hockney |
Synchronization and communication overheads on the LCAP multiple FPS-164 computer system. |
Parallel Comput. |
1989 |
DBLP DOI BibTeX RDF |
|
18 | Michel Cosnard, Afonso Ferreira, Hugo Herbelin |
The two list algorithm for the knapsack problem on a FPS T20. |
Parallel Comput. |
1989 |
DBLP DOI BibTeX RDF |
|
18 | David A. Poplawski |
Mapping rings and grids onto the FPS T-series hypercube. |
Parallel Comput. |
1988 |
DBLP DOI BibTeX RDF |
|
18 | Wolfgang Gentzsch |
Vergleich der Mini-Supercomputer ALLIANT FX/8, CONVEX C1-XP, FPS M64, GOULD NP1, Multiflow Trace 7/200 und SCS-40. |
Prax. Inf.verarb. Kommun. |
1988 |
DBLP DOI BibTeX RDF |
|
18 | R. J. Fazzari, J. D. Lynch |
The second generation FPS T series: an enhanced parallel vector supercomputer. |
C³P |
1988 |
DBLP DOI BibTeX RDF |
|
18 | Christopher L. Cox |
Implemention of a divide and conquer cyclic reduction algorithm on the FPS T-20 hypercube. |
C³P |
1988 |
DBLP DOI BibTeX RDF |
|
18 | B. R. Carlile, D. Miles |
Structured asynchronous communication routines for the FPS T-series. |
C³P |
1988 |
DBLP DOI BibTeX RDF |
|
18 | M. Becker, C. Dekoninck, J. P. Prost, B. Verrier |
An Aggregated Stochastic Petri Net for the FPS/264 Model. |
SIGMETRICS |
1988 |
DBLP BibTeX RDF |
|
18 | Angelo Corana, Claudio Martini, Sandro Ridella, Claudia Rolando |
LU Factorization with Maximum Performances on FPS Architectures 38/64 BIT. |
ICS |
1987 |
DBLP DOI BibTeX RDF |
|
18 | Anthony P. Reeves, Donna Bergmark |
Parallel Pascal and the FPS Hypercube Supercomputer. |
ICPP |
1987 |
DBLP BibTeX RDF |
|
18 | Alan E. Charlesworth, John L. Gustafson |
Introducing Replicated VLSI to Supercomputing: the FPS-164/MAX Scientific Computer. |
Computer |
1986 |
DBLP DOI BibTeX RDF |
|
18 | Roy F. Touzeau |
A Fortran compiler for the FPS-164 scientific computer. |
SIGPLAN Symposium on Compiler Construction |
1984 |
DBLP DOI BibTeX RDF |
|
18 | John R. Wallis, J. Rodney Grisham |
Petroleum Reservoir Simulation on the CRAY-1 and on the FPS-164. |
IMACS World Congress |
1982 |
DBLP BibTeX RDF |
|
18 | Alan E. Charlesworth |
An Approach to Scientific Array Processing: The Architectural Design of the AP-120B/FPS-164 Family. |
Computer |
1981 |
DBLP DOI BibTeX RDF |
|
18 | R. Lynn Kirlin |
Median filter and 102422D FFT with an FPS AP-120B array processor. |
ICASSP |
1980 |
DBLP DOI BibTeX RDF |
|
18 | A. H. S. Loh |
The development of FPS- a financial planning system. |
|
1971 |
RDF |
|
10 | Jyh-Ming Lien, Gregorij Kurillo, Ruzena Bajcsy |
Multi-camera tele-immersion system with real-time model driven data compression. |
Vis. Comput. |
2010 |
DBLP DOI BibTeX RDF |
Multi-camera tele-immersion system, Point data compression, Model-based compression, 3D tele-immersion |
10 | Jingwan Lu, Pedro V. Sander, Adam Finkelstein |
Interactive painterly stylization of images, videos and 3D animations. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
GPU processing, non-photorealistic rendering, video processing, particle systems, painterly rendering |
10 | Stefan Tolic, Helmut Hlavacs |
A Testbed for P2P Gaming Using Time Warp. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Masayuki Hiromoto, Hiroki Sugano, Ryusuke Miyamoto |
Partially Parallel Architecture for AdaBoost-Based Detection With Haar-Like Features. |
IEEE Trans. Circuits Syst. Video Technol. |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Tero Rintaluoma, Timo Reinikka, Joona Rouvinen, Jani Boutellier, Pekka Jääskeläinen, Olli Silvén |
Programmable Accelerators for Reconfigurable Video Decoder. |
SAMOS |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Masamichi Shimosaka, Yuichi Sagawa, Taketoshi Mori, Tomomasa Sato |
3D voxel based online human pose estimation via robust and efficient hashing. |
ICRA |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Tingting Xu, Thomas Pototschnig, Kolja Kühnlenz, Martin Buss |
A high-speed multi-GPU implementation of bottom-up attention using CUDA. |
ICRA |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Omar Choudary 0001, Vincent Charvillat, Romulus Grigoras, Pierre Gurdjos |
MARCH: mobile augmented reality for cultural heritage. |
ACM Multimedia |
2009 |
DBLP DOI BibTeX RDF |
augmented reality, mobile application, cultural heritage |
10 | Nicoletta Noceti, Augusto Destrero, Alberto Lovato, Francesca Odone |
Combined Motion and Appearance Models for Robust Object Tracking in Real-Time. |
AVSS |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Muhammet Erkoc, Arda Yurdakul |
Halftoning soft cores for low-cost digital displays. |
ISCIS |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Kazuhiro Terajima, Takashi Komuro, Masatoshi Ishikawa |
Fast finger tracking system for in-air typing interface. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
embedded computer vision., vision-based ui, portable device |
10 | Xin Chen, Wencheng Wang |
Texture synthesis by interspersing patches in a chessboard pattern. |
VRCAI |
2009 |
DBLP DOI BibTeX RDF |
large textures, real-time synthesis, GPU |
10 | Parisa Darvish Zadeh Varcheie, Guillaume-Alexandre Bilodeau |
Fuzzy Feature-Based Upper Body Tracking with IP PTZ Camera Control. |
CIARP |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Jochen Penne, Kurt Höller, Michael Stürmer, Thomas Schrauder, Armin Schneider, Rainer Engelbrecht, Hubertus Feußner, Bernhard Schmauss, Joachim Hornegger |
Time-of-Flight 3-D Endoscopy. |
MICCAI (1) |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Jumpei Tsuda |
Practical rigid body physics for games. |
SIGGRAPH ASIA Courses |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Wook-Jin Choi, Abdul Majid, Tae-Sun Choi |
Computerized Detection of Pulmonary Nodule Based on Two-Dimensional PCA. |
ICCSA (2) |
2009 |
DBLP DOI BibTeX RDF |
HRCT, Nodule, Nodule detection, CAD, Lung |
10 | Roel Pieters, Pieter Jonker, Henk Nijmeijer |
Real-Time Center Detection of an OLED Structure. |
ACIVS |
2009 |
DBLP DOI BibTeX RDF |
|
10 | John Morris, Khurram Jawed, Georgy L. Gimel'farb |
Intelligent Vision: A First Step - Real Time Stereovision. |
ACIVS |
2009 |
DBLP DOI BibTeX RDF |
real time, dynamic programming, Stereovision |
10 | Yifeng Qiu, Wael M. Badawy |
The hardware architecture of a novel motion estimator with adaptive crossed quarter polar search patterns for H.264 encoding. |
CCECE |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre 0001, Elmar Eisemann |
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
|
10 | Behzad Sajadi, Yan Huang 0003, Pablo Diaz-Gutierrez, Sung-Eui Yoon, M. Gopi 0001 |
A novel page-based data structure for interactive walkthroughs. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
walkthrough systems, spatial data structures, out-of-core algorithms, data layouts |
10 | Asmar A. Khan, Shahid Masud |
Memory Efficient VLSI Architecture for QCIF to VGA Resolution Conversion. |
PSIVT |
2009 |
DBLP DOI BibTeX RDF |
Display resolution conversion, QCIF, VGA, FPGA, VLSI architecture, Image-scaling |
10 | Hans de Ruiter, Beno Benhabib |
Visual-model-based, real-time 3D pose tracking for autonomous navigation: methodology and experiments. |
Auton. Robots |
2008 |
DBLP DOI BibTeX RDF |
Real-time object tracking, Pose tracking, Computer vision, Mobile-robot navigation |
10 | Patrick de la Hamette, Gerhard Tröster |
Architecture and applications of the FingerMouse: a smart stereo camera for wearable computing HCI. |
Pers. Ubiquitous Comput. |
2008 |
DBLP DOI BibTeX RDF |
Mobile embedded vision, HCI, Wearable computing, Stereo vision, Hand tracking, Foreground segmentation |
10 | P. Dang |
High Performance Architecture of an Application Specific Processor for the H.264 Deblocking Filter. |
IEEE Trans. Very Large Scale Integr. Syst. |
2008 |
DBLP DOI BibTeX RDF |
|
10 | An-Chao Tsai, Jhing-Fa Wang, Jar-Ferr Yang, Wei-Guang Lin |
Effective Subblock-Based and Pixel-Based Fast Direction Detections for H.264 Intra Prediction. |
IEEE Trans. Circuits Syst. Video Technol. |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Yi-Hau Chen, Chih-Chi Cheng, Tzu-Der Chuang, Ching-Yeh Chen, Shao-Yi Chien, Liang-Gee Chen |
Efficient Architecture Design of Motion-Compensated Temporal Filtering/Motion Compensated Prediction Engine. |
IEEE Trans. Circuits Syst. Video Technol. |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Fabrice Urban, Ronan Poullaouec, Jean-François Nezan, Olivier Déforges |
A Flexible Heterogeneous Hardware/Software Solution for Real-Time HD H.264 Motion Estimation. |
IEEE Trans. Circuits Syst. Video Technol. |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dimitris G. Bariamis |
FPGA-based System for Real-Time Video Texture Analysis. |
J. Signal Process. Syst. |
2008 |
DBLP DOI BibTeX RDF |
Field programmable gate arrays, Pattern recognition, Real-time system, Parallel architectures, Video signal processing |
10 | Yu Li, Yun He, Shunliang Mei |
A Highly Parallel Joint VLSI Architecture for Transforms in H.264/AVC. |
J. Signal Process. Syst. |
2008 |
DBLP DOI BibTeX RDF |
adaptive block-size transforms, Very Large-Scale Integration (VLSI) design, H.264/AVC |
10 | Yu Li, Yun He |
Bandwidth Optimized and High Performance Interpolation Architecture in Motion Compensation for H.264/AVC HDTV Decoder. |
J. Signal Process. Syst. |
2008 |
DBLP DOI BibTeX RDF |
video coding, H.264/AVC, motion compensation, VLSI design |
10 | Fredrik Kristensen, Hugo Hedberg, Hongtu Jiang, Peter Nilsson 0001, Viktor Öwall |
An Embedded Real-Time Surveillance System: Implementation and Evaluation. |
J. Signal Process. Syst. |
2008 |
DBLP DOI BibTeX RDF |
FPGA, embedded system, real-time, segmentation, tracking, hardware, surveillance, morphology, labeling, video processing, image features |
10 | Yi-Hau Chen, Shao-Yi Chien, Ching-Yeh Chen, Yu-Wen Huang, Liang-Gee Chen |
Analysis and Hardware Architecture Design of Global Motion Estimation. |
J. Signal Process. Syst. |
2008 |
DBLP DOI BibTeX RDF |
MPEG-4 advanced simple profile, Mosaic, Gradient descent, Global motion estimation, Sprites |
10 | Changbo Wang, Zhangye Wang, Xin Zhang, Lei Huang, Zhiliang Yang, Qunsheng Peng 0001 |
Real-time modeling and rendering of raining scenes. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Raining scene, Rain streak, Real-time rendering, Atmosphere scattering |
10 | Connelly Barnes, David E. Jacobs, Jason Sanders, Dan B. Goldman, Szymon Rusinkiewicz, Adam Finkelstein, Maneesh Agrawala |
Video puppetry: a performative interface for cutout animation. |
ACM Trans. Graph. |
2008 |
DBLP DOI BibTeX RDF |
real-time, animation, tangible user interface, vision |
10 | Matthias Rätsch, Gerd Teschke, Sami Romdhani, Thomas Vetter |
Wavelet Frame Accelerated Reduced Support Vector Machines. |
IEEE Trans. Image Process. |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Kiwon Yoo, Jae Hun Lee, Kwanghoon Sohn |
VLSI architecture design of motion vector processor for H.264/AVC. |
ICIP |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Ching-Te Chiu, Tsun-Hsien Wang, Wei-Ming Ke, Chen-Yu Chuang, Jhih-Rong Chen, Rong Yang, Ren-Song Tsay |
Design optimization of a global/local tone mapping processor on arm SOC platform for real-time high dynamic range video. |
ICIP |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Tianguang Zhang, Haiyan Wu, Alexander Borst, Kolja Kühnlenz, Martin Buss |
An FPGA implementation of insect-inspired motion detector for high-speed vision systems. |
ICRA |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Rafael de Sousa Rocha, Maria Andréia F. Rodrigues |
An evaluation of a collision handling system using sphere-trees for plausible rigid body animation. |
SAC |
2008 |
DBLP DOI BibTeX RDF |
sphere-tree, performance analysis, collision detection, physically-based animation |
10 | Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang |
Game bot identification based on manifold learning. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
classification, SVM, trajectory, online games, kNN, cheating, isomap |
10 | Vasily G. Moshnyaga, Koji Hashimoto, Tadashi Suetsugu |
A Hardware Design for Camera-Based Power Management of Computer Monitor. |
DSD |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Julien A. Vijverberg, Peter H. N. de With |
Hardware acceleration for tracking by computing low-order geometric moments. |
SiPS |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Ching-Te Chiu, Tsun-Hsien Wang, Wei-Ming Ke, Chen-Yu Chuang, Jhih-Siao Huang, Wei-Su Wong, Ren-Song Tsay |
A 100MHz real-time tone mapping processor with integrated photographic and gradient compression in 0.13 mum technology. |
SiPS |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Oliver Kreylos, Gerald W. Bawden, Louise H. Kellogg |
Immersive Visualization and Analysis of LiDAR Data. |
ISVC (1) |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Naohisa Sakamoto, Ding Zhongming, Takuma Kawamura, Koji Koyamada |
Hardware-Accelerated Particle-Based Volume Rendering for Multiple Irregular Volumes. |
ISVC (2) |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Fan Wu 0013, Emmanuel Agu, Clifford Lindsay |
Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics Applications. |
ISVC (1) |
2008 |
DBLP DOI BibTeX RDF |
Real-time rendering, Energy conservation, Multiresolution rendering, CPU scheduling |
10 | Chih-Lun Fang, Tsung-Han Tsai 0001, Ren-Chih Kuo |
Design and Implementation of a Videotext Extractor on Dual-Core Platform. |
APSCC |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Vito Cerone, Diego Regruto |
Set-membership identification of LPV models with uncertain measurements of the time-varying parameter. |
CDC |
2008 |
DBLP DOI BibTeX RDF |
|
10 | Ruchika Verma, Ali Akoglu |
A coarse grained and hybrid reconfigurable architecture with flexible NoC router for variable block size motion estimation. |
IPDPS |
2008 |
DBLP DOI BibTeX RDF |
|
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