Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Jonathan Tremblay, Clark Verbrugge |
Adaptive companions in FPS games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Andreas Stiegler, Daniel Jack Livingstone |
AI and human player cooperation in RTS games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Vero Vanden Abeele, Bob De Schutter, Brian J. Gajadhar, Daniel M. Johnson 0001 |
More naturalness, less control: The effect of natural mapping on the co-located player experience. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Iro Voulgari, Vassilis Komis |
Players' perceptions on the concept of the "good player" in MMOGs. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Konstantin Mitgutsch, Steven Schirra, Sara Verrilli, Richard Eberhardt |
Movers and Shakers: Conversation and conflict in a serious game for tablets. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Henrik Schoenau-Fog, Sandy Louchart, Theodore Lim, María T. Soto-Sanfiel |
Narrative engagement in games - A continuation desire perspective. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | William Ryan, Dennis Charsky |
Integrating serious content into serious games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Christoffer Holmgård |
Decision making styles in computer games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Mathias Nordvall |
Sightlence: Haptics for games and accessibility. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Daniel Vella |
It's a-me / Mario: Playing as a ludic character. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Dana Ruggiero |
Youth offenders developing social and technical skills through game creation. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Ángel Fernández Cabezas, Tommy Thompson |
Real-time procedural terrain generation through swarm behaviours. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Jason Begy, Steven Schirra |
MovMote: A game for studying interpretation. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Julian Togelius, Marie Gustafsson Friberger |
Bar chart ball, a data game. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | José María Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius |
Towards the automatic generation of card games through grammar-guided genetic programming. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Boyang Li 0001, Stephen Lee-Urban, Mark O. Riedl |
Crowdsourcing interactive fiction games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Bradley James, Barbara Fletcher, Nia Wearn |
Three corners of reward in computer games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Mia Consalvo, Christopher A. Paul |
Welcome to the discourse of the real: Constituting the boundaries of games and players. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Adam Pace, Tommy Thompson |
Procedural content generation and evolution within the EvoTanks domain. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
Sentient Sketchbook: Computer-aided game level authoring. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Annika Waern |
Game analysis as a signature pedagogy of game studies. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Henrik Warpefelt, Björn Strååt |
Anti-heuristics for maintaining immersion through believable non-player characters. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Rene Ksuz, Magdalena Soukup, Gerald Hauzenberger, Thomas Peintner, Fabian Schmidt |
Valory: Simultaneous control of avatar and environment in a platform game. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage |
A comparison of methods for player clustering via behavioral telemetry. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Oskar Milik |
Protecting face in virtual life: An ethnographic analysis of identity categories and informal systems of social control in massively multiplayer online worlds. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Martha Vlachou-Konchylaki, Stavros Vassos |
Combining deliberation and reactive behavior for AI players in the Mini-Tichu card-game. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Eirini Christinaki, Georgios A. Triantafyllidis, Nikolas Vidakis |
A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Jean E. Dumas, Nicolas Habonneau, Urs Richle, Nicolas Szilas |
The Simula Family. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Henrik Warpefelt |
Decoding the social capability of NPCs. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Karl C. Fua, Swati Gupta, David Pautler, Ilya Farber |
Designing serious games for elders. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Kyle Rentschler |
An examination of human values embedded in commercial video game design. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Katharina Emmerich, Maic Masuch |
Helping friends or fighting foes: The influence of collaboration and competition on player experience. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Rune Nielsen |
Refining game addiction questionnaires: Evidence for a natural cut-off point? |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Cagdas Toprak, Joshua Platt, Hsin Yang Ho, Florian Mueller 0001 |
Cart-Load-O-Fun: Designing digital games for trams. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero, Magy Seif El-Nasr |
Tool-supported iterative learning of component-based software architecture for games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Cagdas Toprak |
Understanding digital play in moving spaces. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Staffan Björk |
On the foundations of digital games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Huiwen Zhao |
Emotion in interactive storytelling. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Paolo Burelli |
Virtual cinematography in games: Investigating the impact on player experience. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Dirk P. Janssen, Licia Calvi, Stefano Gualeni |
A framework for biometric playtesting of games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Joana Campos 0001, Carlos Martinho, Gordon Ingram, Asimina Vasalou, Ana Paiva 0001 |
My Dream Theatre: Putting conflict on center stage. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Malcolm Ryan 0001 |
That Ball Game: A game for teaching game design. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Aaron William Bauer, Seth Cooper, Zoran Popovic |
Automated redesign of local playspace properties. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester (eds.) |
Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Raphaël Marczak, Gareth Schott, Pierre Hanna, Jean-Luc Rouas |
Feedback-based gameplay metrics. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Laura Herrewijn, Karolien Poels, Gordon Calleja |
The relationship between player involvement and immersion: An experimental investigation. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Marcus Carter, Martin R. Gibbs |
eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Gerd Kortemeyer, Philip Tan, Steven Schirra |
A Slower Speed of Light: Developing intuition about special relativity with games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Nikolaos Papahristou, Ioannis Refanidis |
AnyGammon: Playing backgammon variants using any board size. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Michael Eagle, Matthew W. Johnson 0001, Tiffany Barnes, Acey Kreisler Boyce |
Exploring player behavior with visual analytics. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Andreea Molnar, Patty Kostkova |
Seamless evaluation integration into IDS educational games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Amy Shannon, Acey Kreisler Boyce, Chitra Gadwal, Tiffany Barnes |
Effective practices in game tutorial systems. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Rilla Khaled, Georgios N. Yannakakis |
Village Voices: An adaptive game for conflict resolution. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Björn Berg Marklund, Per Backlund, Mikael Johannesson |
Children's collaboration in emergent game environments. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Eleanor O'Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, Zoran Popovic |
The effects of age on player behavior in educational games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Sebastian Möring |
Play, metaphor and representation - a love triangle or une liaison dangereuse? |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Wolmet Barendregt, Mattias von Feilitzen |
Course on interaction games and learning for interaction design students. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | John Murray |
Collaborative procedurally elaborated storytelling. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | |
Preface and acknowledgments. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Marcus Carter |
Ruthless play. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Adam M. Smith 0001, Eric Butler, Zoran Popovic |
Quantifying over play: Constraining undesirable solutions in puzzle design. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Lisa Newon |
Discourses of connectedness: Constructing the networked, mediated community. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | José P. Zagal, Noriko Tomuro |
Cultural differences in game appreciation: A study of player game reviews. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Christian Reuter 0001 |
Authoring multiplayer serious games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Felix Reer, Nicole C. Krämer |
Social capital in World of Warcraft guilds: Construction and evaluation of a path model. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Brian Greenspan, Jennifer R. Whitson |
Whether to play or preserve the past?: Creating The Forgotten Worker Quest. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Jeremiah J. Shepherd, Bill Arndt, W. Jim Zheng, Yun Zhu, Jijun Tang |
Exploring genomes with a game engine. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, Ryan J. McPherson |
Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Yinxuan Shi, Roger Crawfis |
Optimal cover placement against static enemy positions. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Gordon Calleja |
Narrative involvement in games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Jeroen Linssen, Thomas de Groot |
AGENT: Awareness Game Environment for Natural Training. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen |
PsyOps: Personality assessment through gaming behavior. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Björn Berg Marklund |
On the development of learning games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Neven Caplar, Mirko Suznjevic, Maja Matijasevic |
Analysis of players' in-game performance vs rating: Case study of Heroes of Newerth. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Michael G. Wagner, Thomas Wernbacher |
Iterative didactic design of serious games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Yana Knight, Héctor Pérez Martínez, Georgios N. Yannakakis |
Space Maze: Experience-driven game camera control. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Inger Ekman |
On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | José P. Zagal, Staffan Björk, Chris Lewis 0002 |
Dark patterns in the design of games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Nick Degens, Gert Jan Hofstede, Samuel Mascarenhas, Ana Paiva 0001, André Silva, Felix Kistler, Elisabeth André, Arvid Kappas, Ruth Aylett |
Traveller: Interacting with agents to deal with misunderstandings due to culture. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Swen E. Gaudl, Simon Davies, Joanna J. Bryson |
Behaviour oriented design for real-time-strategy games. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | William Ryan, Jennifer Stewart, Dean Verleger, Jackie Crofts |
Network Nightmares: Using games to teach networks and security. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi |
Visual motion in a railed shooter game: A designer study. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin |
Prom Week: Designing past the game/story dilemma. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Acey Kreisler Boyce, Amy Shannon, Chitra Gadwal, Tiffany Barnes |
BeadLoom Game. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Christopher Zorn, Chadwick A. Wingrave, Emiko Charbonneau, Joseph J. LaViola Jr. |
Exploring Minecraft as a conduit for increasing interest in programming. |
FDG |
2013 |
DBLP BibTeX RDF |
|
1 | Jay Bachhuber, Tobi Saulnier |
Wordplay games: three game modules to improve student vocabulary knowledge. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Suzanne de Castell, Nicholas Taylor, Jennifer Jenson, Mark Weiler |
Theoretical and methodological challenges (and opportunities) in virtual worlds research. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Emmett Tomai, Rosendo Salazar, Dave Salinas |
Adaptive quests for dynamic world change in MMORPGs. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Konstantin Mitgutsch, Narda Alvarado |
Purposeful by design?: a serious game design assessment framework. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Kelly Bergstrom, Jennifer Jenson, Suzanne de Castell |
What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | James Pettit, David P. Helmbold |
Evolutionary learning of policies for MCTS simulations. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Hicks |
Creation, evaluation, and presentation of user-generated content in community game-based tutors. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Steven Simmons, Betsy James DiSalvo, Mark Guzdial |
Using game development to reveal programming competency. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Serdar Sali, Ronald Liu, Noah Wardrip-Fruin, Michael Mateas, Sri Kurniawan |
Getting a word in: adding artificial pauses to natural language interaction. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Gillian Smith 0001, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin |
PCG-based game design: creating Endless Web. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Rogelio Cardona-Rivera, Robert Michael Young |
Characterizing gameplay in a player model of game story comprehension. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Tan Phat Pham, Yin Leng Theng |
Game controllers for older adults: experimental study on gameplay experiences and preferences. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Leonardo G. de Freitas, Luiggi Monteiro Reffatti, Igor Rafael de Sousa, Anderson C. Cardoso, Carla Denise Castanho, Rodrigo Bonifácio, Guilherme Novaes Ramos |
Gear2D: an extensible component-based game engine. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Sus Lundgren, Staffan Björk |
Neither playing nor gaming: pottering in games. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Sam Mendenhall, Vu Ha, Yan Xu 0011, Paul A. Tillery IV, Joshua Cohen 0001, John Sharp, Blair MacIntyre |
NerdHerder: designing for physical actions in an augmented reality puzzle game. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|