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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
22 | Nick Hawes |
Real Time Goal Orientated Behaviour for Computer Game Agents. |
GAME-ON |
2000 |
DBLP BibTeX RDF |
|
22 | Daniel Granot |
On the Reduced Game of Some Linear Production Games. |
Essays in Game Theory |
1994 |
DBLP DOI BibTeX RDF |
|
22 | Robert J. Aumann, Lloyd S. Shapley |
Long-Term Competition - A Game-Theoretic Analysis. |
Essays in Game Theory |
1994 |
DBLP DOI BibTeX RDF |
|
22 | Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak Bhandari |
Isn't it great?: you can PLAY, MATE! |
IUI |
2010 |
DBLP DOI BibTeX RDF |
activity motivation, bodily interface, game interaction |
22 | Júnia Coutinho Anacleto Silva, Sidney S. Fels, Johana María Rosas Villena |
Design of a web-based therapist tool to promote emotional closeness. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
therapeutic game, family, closeness |
22 | Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen 0001, Polly Huang, Chin-Laung Lei |
On the challenge and design of transport protocols for MMORPGs. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Content-based transport protocol, Game traffic, Packet delivery, Online games, User satisfaction, Network performance |
22 | Miroslav Minovic, Milos Milovanovic, Dusan Starcevic, Mladjan Jovanovic |
Knowledge Modeling for Educational Games. |
WSKS (1) |
2009 |
DBLP DOI BibTeX RDF |
MDA, Metamodels, Knowledge modeling, Educational game |
22 | Hannamari Saarenpää, Hannu Korhonen, Janne Paavilainen |
Asynchronous gameplay in pervasive multiplayer mobile games. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
pervasive mobile game, asynchronous, gameplay |
22 | Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin |
Cheating for problem solving: a genetic algorithm with social interactions. |
GECCO |
2009 |
DBLP DOI BibTeX RDF |
genetic algorithms, game theory, social interaction, knapsack problems |
22 | Yoko Nishihara, Yuichi Takahashi, Yukio Ohsawa |
Discourse Analysis of Communication Generating Social Creativity. |
KES (2) |
2009 |
DBLP DOI BibTeX RDF |
Positive/Negative comment, Innovation Game, Discourse analysis, Social creativity |
22 | Ben Kirman, Shaun W. Lawson |
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
Hardcore Players, Game Communities, Social Networking, Online Games, Network Analysis |
22 | Gabriella Kazai, Natasa Milic-Frayling, Jamie Costello |
Towards methods for the collective gathering and quality control of relevance assessments. |
SIGIR |
2009 |
DBLP DOI BibTeX RDF |
test collection construction, social game, relevance assessments |
22 | Shlomo Berkovsky, Jill Freyne, Mac Coombe, Dipak Bhandari, Nilufar Baghaei |
Physical activity motivating games: you can play, mate!. |
OZCHI |
2009 |
DBLP DOI BibTeX RDF |
behavioural change, user study, motivation, serious games, game design, physical activity |
22 | Juncheng Jia, Qian Zhang 0001 |
Competitions and dynamics of duopoly wireless service providers in dynamic spectrum market. |
MobiHoc |
2008 |
DBLP DOI BibTeX RDF |
dynamic spectrum market, non-cooperative 2-stage game, wireless service provider, nash equilibrium, dynamic spectrum access |
22 | Junjie J. Shang, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee |
VISOLE: An Example of Hybrid Learning. |
ICHL |
2008 |
DBLP DOI BibTeX RDF |
VISOLE, Educational Game, Blended Learning, Blending Learning, Hybrid Learning |
22 | Alfredo Milani, Clement H. C. Leung, Alice W. S. Chan |
Adaptive search engines as discovery games: an evolutionary approach. |
MoMM |
2008 |
DBLP DOI BibTeX RDF |
game theory, evolutionary computation, collective knowledge, adaptive information retrieval |
22 | Tiina Heikkinen, Ari Hottinen |
Distributed scheduling via pricing with partial orthogonality. |
MoMM |
2008 |
DBLP DOI BibTeX RDF |
scheduling, game theory, wireless ad hoc network, pricing |
22 | Zhanshan (Sam) Ma, Axel W. Krings |
Dynamic hybrid fault models and the applications to wireless sensor networks (WSNs). |
MSWiM |
2008 |
DBLP DOI BibTeX RDF |
agreement algorithms, dynamic hybrid fault models, wireless sensor networks, reliability, survivability, evolutionary game theory, survival analysis, hybrid fault models |
22 | Christian Kittl, Otto Petrovic |
Pervasive games for education. |
EATIS |
2008 |
DBLP DOI BibTeX RDF |
learning, education, mobile phone, empirical study, pervasive game |
22 | Eyal Even-Dar, Alexander Kesselman, Yishay Mansour |
Convergence time to Nash equilibrium in load balancing. |
ACM Trans. Algorithms |
2007 |
DBLP DOI BibTeX RDF |
game theory, Nash equilibrium, convergence time |
22 | Yue Guo, Stuart J. Barnes |
Why people buy virtual items in virtual worlds with real money. |
Data Base |
2007 |
DBLP DOI BibTeX RDF |
virtual items, model, transactions, virtual world, MMOG, MMORPG, virtual game |
22 | Jacek Mandziuk |
Computational Intelligence in Mind Games. |
Challenges for Computational Intelligence |
2007 |
DBLP DOI BibTeX RDF |
CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello |
22 | Thierry Giles, Michael Marienek, Katharine S. Willis, Jens Geelhaar |
Hide&SEEK: sharing cultural knowledge. |
ACM Multimedia |
2007 |
DBLP DOI BibTeX RDF |
experiential mapping, street game, social networking, narrative, landmarking |
22 | Ali Mazalek, Michael Nitsche |
Tangible interfaces for real-time 3D virtual environments. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
puppetry, tangible interface, video games, virtual character, game engine, machinima, 3D space |
22 | Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller |
Distribution of online hardcore player behavior: (how hardcore are you?). |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
game behavior, hardcore, multiplayer mobile and ubiquitous games, social deterministic, modeling, analysis, characterization, user survey, usage studies |
22 | Steve Phelps, Marek Marcinkiewicz, Simon Parsons |
A novel method for automatic strategy acquisition in N-player non-zero-sum games. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
auctions and electronic markets, game theoretic foundations of agent systems, multi-agent evolution, adaptation and learning |
22 | Francesc Carreras, Maria Dolors Llongueras, Antonio Magaña |
On the Convenience to Form Coalitions or Partnerships in Simple Games. |
Ann. Oper. Res. |
2005 |
DBLP DOI BibTeX RDF |
partnership, cooperative game, Shapley value, alliance |
22 | Margaret DeLap, Björn Knutsson, Honghui Lu, Oleg Sokolsky, Usa Sammapun, Insup Lee 0001, Christos Tsarouchis |
Is runtime verification applicable to cheat detection? |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
runtime verification, multiplayer game, cheat detection |
22 | Paul Gastin, Benjamin Lerman, Marc Zeitoun |
Distributed Games and Distributed Control for Asynchronous Systems. |
LATIN |
2004 |
DBLP DOI BibTeX RDF |
Distributed game, distributed control, distributed strategy |
22 | Sham M. Kakade, Michael J. Kearns, John Langford 0001, Luis E. Ortiz |
Correlated equilibria in graphical games. |
EC |
2003 |
DBLP DOI BibTeX RDF |
correlated equilibria, game theory, graphical models, graphical games |
22 | Michael L. Littman, Peter Stone |
A polynomial-time nash equilibrium algorithm for repeated games. |
EC |
2003 |
DBLP DOI BibTeX RDF |
nash equilibrium, complexity analysis, repeated games, computational game theory |
22 | Rajiv T. Maheswaran, Tamer Basar |
Coalition formation in proportionally fair divisible auctions. |
AAMAS |
2003 |
DBLP DOI BibTeX RDF |
divisible auctions, e-commerce, game theory, resource allocation, multiagent systems, software agents, coalition formation, market mechanisms |
22 | Aaron Khoo, Robert Zubek |
Applying Inexpensive AI Techniques to Computer Games. |
IEEE Intell. Syst. |
2002 |
DBLP DOI BibTeX RDF |
game agents, behavior-based networks, entertainment |
22 | Andrzej S. Murawski, C.-H. Luke Ong |
Discreet Games, Light Affine Logic and PTIME Computation. |
CSL |
2000 |
DBLP DOI BibTeX RDF |
PTIME, Complexity, Linear Logic, Game Semantics |
22 | Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja |
The influence of implicit and explicit biofeedback in first-person shooter games. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
explicit biofeedback, implicit biofeedback, games, affective computing, playing, biofeedback, biosignals |
22 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Transactional memory support for scalable and transparent parallelization of multiplayer games. |
EuroSys |
2010 |
DBLP DOI BibTeX RDF |
scalability, load balancing, synchronization, software transactional memory, massively multiplayer games |
22 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Towards scalable and transparent parallelization of multiplayer games using transactional memory support. |
PPoPP |
2010 |
DBLP DOI BibTeX RDF |
scalability, synchronization, software transactional memory, massively multiplayer games |
22 | Sudharman K. Jayaweera, Tianming Li |
Dynamic spectrum leasing in cognitive radio networks via primary-secondary user power control games. |
IEEE Trans. Wirel. Commun. |
2009 |
DBLP DOI BibTeX RDF |
|
22 | James R. Parker, Nathan Sorenson, Nooshin Esmaeili, Ronan Sicre, Phillipa Gill, Vishal Kochlar, Lori Shyba, John Heerema |
The Booze Cruise: Impaired Driving in Virtual Spaces. |
IEEE Computer Graphics and Applications |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Myunjin Park, Kyujung Kim |
Design of Interactive Emotional Sound Edutainment System. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
computer vision, edutainment, Interactive games, skin color model |
22 | Martin Hoefer 0001, Siddharth Suri |
Dynamics in Network Interaction Games. |
DISC |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Joshua R. Davis, Zachary Goldman, Jacob Hilty, Elizabeth N. Koch, David Liben-Nowell, Alexa Sharp, Tom Wexler, Emma Zhou |
Equilibria and Efficiency Loss in Games on Networks. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Shigeru Araki |
Mime and physical theatre workshop for CG animators and directors. |
SIGGRAPH ASIA Educators Program |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Boaz Barak, Anup Rao 0001, Ran Raz, Ricky Rosen, Ronen Shaltiel |
Strong Parallel Repetition Theorem for Free Projection Games. |
APPROX-RANDOM |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Paul Gilbertson, Paul Coulton, Fadi Chehimi, Tamás Vajk |
Using "tilt" as an interface to control "no-button" 3-D mobile games. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
Java, usability, Mobile, games, C++, mobile phone, J2ME, motion sensors, Symbian |
22 | Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong |
Socializing in mobile gaming. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
player behavior, user experience, interface design, mobile games, socializing |
22 | Dirk M. Reichardt |
Towards Virtual Emotions and Emergence of Social Behaviour. |
IVA |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Itai Ashlagi, Piotr Krysta, Moshe Tennenholtz |
Social Context Games. |
WINE |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Kyu Ho Park, TaeYong Kim |
Facial color adaptive technique based on the theory of emotion-color association and analysis of animation. |
MMSP |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Gaetano Borriello, Carl Hartung, Bruce Hemingway, Karl Koscher, Brian Mayton |
Multi-player soccer and wireless embedded systems. |
SIGCSE |
2008 |
DBLP DOI BibTeX RDF |
group design, multi-player video games, sensor-based input devices, pedagogy, accelerometers |
22 | Rong Liu, Hao Zhang 0002, James Busby |
Convex hull covering of polygonal scenes for accurate collision detection in games. |
Graphics Interface |
2008 |
DBLP BibTeX RDF |
|
22 | Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan, Joseph Naor, Ariel Orda |
Non-Cooperative Multicast and Facility Location Games. |
IEEE J. Sel. Areas Commun. |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Christopher Thorpe, Jessica Hammer, L. Jean Camp, Jon Callas, Mike Bond |
Virtual Economies: Threats and Risks. |
Financial Cryptography |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Donghun Chung, Brahm Daniel deBuys, Chang S. Nam |
Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction. |
HCI (1) |
2007 |
DBLP DOI BibTeX RDF |
Para-Social Interaction, Presence, Avatar, Attitude, Empathy, Wii |
22 | Woonhyuk Baek, Anjin Park, Jongin Kim, Keechul Jung |
e-Sports Live: e-Sports Relay Broadcasting on Demand. |
HCI (9) |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Abdul Malik Khan, Sophie Chabridon, Antoine Beugnard |
Synchronization medium: a consistency maintenance component for mobile multiplayer games. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
multiplayer mobile games, latency hiding, data synchronization, communication abstraction, medium |
22 | Ville H. Tuulos, Jürgen Scheible, Heli Nyholm |
Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup. |
Pervasive |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Ka-man Lam, Ho-fung Leung |
Existence of Risk Strategy Equilibrium in Games Having No Pure Strategy Nash Equilibrium. |
PRIMA |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Grenville J. Armitage |
A Packet Arrival Model for Wolfenstein Enemy Territory Online Server Discovery Traffic. |
ICON |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Sørensen |
Finding Equilibria in Games of No Chance. |
COCOON |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Christian Mönch, Gisle Grimen, Roger Midtstraum |
Protecting online games against cheating. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Javier Ruiz-del-Solar, Patricio Loncomilla, Paul A. Vallejos |
An Automated Refereeing and Analysis Tool for the Four-Legged League. |
RoboCup |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Ben Avery, Wayne Piekarski, James R. Warren, Bruce H. Thomas |
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming. |
AUIC |
2006 |
DBLP BibTeX RDF |
evaluation, augmented reality, gaming, enjoyment |
22 | Xinhe Xu |
Principle and Methodology of Computer Games of Chinese Chess. |
ISDA (1) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
22 | In-Hwan Kim, Hoo-Jong Kim, Gu-Min Jeong |
WPAN Platform Design in Handset Integrating Cellular Network and Its Application to Mobile Games. |
EUC Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Tina R. Ziemek |
Two-D or not Two-D: gender implications of visual cognition in electronic games. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
computer games, video games, spatial abilities, 3D navigation, gender effects, games studies |
22 | Quanyu Wang, Siyin Liu |
Chinese Chess Based on Jabber. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Shenyi Chen, Hui Qian 0001, Miaoliang Zhu |
Pheromone-Based Pre-processing to Improve Move Generation in Board Games. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Robert G. Reynolds, Ziad Kobti, Timothy A. Kohler, L. Y. L. Yap |
Unraveling ancient mysteries: reimagining the past using evolutionary computation in a complex gaming environment. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Spyros C. Kontogiannis, Paul G. Spirakis |
Evolutionary Games: An Algorithmic View. |
Self-star Properties in Complex Information Systems |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan |
Fairness in dead-reckoning based distributed multi-player games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
fairness, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
22 | HyoJoo Park, TaeYong Kim 0003, SaJoong Kim |
Network Traffic Analysis and Modeling for Games. |
WINE |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Ron Wakkary, Marek Hatala, Robb Lovell, Milena Droumeva |
An ambient intelligence platform for physical play. |
ACM Multimedia |
2005 |
DBLP DOI BibTeX RDF |
sound ecology, user model, motion capture, ambient intelligence, embodied, auditory display, puzzles, responsive environment, physical play |
22 | Jens Müller 0004, Rafael Schwerdt, Sergei Gorlatch |
Dynamic Service Provisioning for Multiplayer Online Games. |
APPT |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Hyon-Gook Kim, Seong-Whan Kim |
An Improvement of Dead Reckoning Algorithm Using Kalman Filter for Minimizing Network Traffic of 3D On-Line Games. |
PCM (2) |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Giovanni Maria Sacco |
The Intelligent e-Store: Easy Interactive Product Selection and Comparison. |
CEC |
2005 |
DBLP DOI BibTeX RDF |
product selection, product comparison, e-commerce, Browsing |
22 | Newton Lee |
SMU to offer women's industry scholarship. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Dhananjay Sampath |
ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
ABRCON, object reconfiguration, repeat issues, repeatability, gameplay |
22 | Lauren Davis 0001 |
Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
|
22 | Rik Eshuis, Juliane Dehnert |
Reactive Petri Nets for Workflow Modeling. |
ICATPN |
2003 |
DBLP DOI BibTeX RDF |
|
22 | Rajeev Alur, Thomas A. Henzinger, Orna Kupferman |
Alternating-time temporal logic. |
J. ACM |
2002 |
DBLP DOI BibTeX RDF |
temporaxl logic, model checking, games, Alternation |
22 | Shin Aida, Marcel Crâsmaru, Kenneth W. Regan, Osamu Watanabe 0001 |
Games with a Uniqueness Property. |
STACS |
2002 |
DBLP DOI BibTeX RDF |
|
22 | Subhash Khot |
On the power of unique 2-prover 1-round games. |
STOC |
2002 |
DBLP DOI BibTeX RDF |
|
22 | Subhash Khot |
On the Power of Unique 2-Prover 1-Round Games. |
CCC |
2002 |
DBLP DOI BibTeX RDF |
2-prover games, Hardness of approximation, probabilistically checkable proofs |
22 | Ian Agol, Joel Hass, William P. Thurston |
3-MANIFOLD KNOT GENUS is NP-complete. |
CCC |
2002 |
DBLP DOI BibTeX RDF |
2-prover games, Hardness of approximation, probabilistically checkable proofs |
22 | Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole |
Provisioning on-line games: a traffic analysis of a busy counter-strike server. |
Internet Measurement Workshop |
2002 |
DBLP DOI BibTeX RDF |
|
22 | Ulf Lorenz |
Controlled Conspiracy-2 Search. |
STACS |
2000 |
DBLP DOI BibTeX RDF |
algorithms and datastructures |
22 | Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W. H. M. Uiterwijk |
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
evolution of games, retrograde analysis, KGK endgame, Heian Shogi, Shogi |
22 | Elena Pezzoli |
Computational Complexity of Ehrenfeucht-Fraïssé Games on Finite Structures. |
CSL |
1998 |
DBLP DOI BibTeX RDF |
|
22 | Rhys Price Jones |
Surviving the many-person dilemna (abstract only). |
ACM Conference on Computer Science |
1987 |
DBLP DOI BibTeX RDF |
|
22 | Arnold L. Rosenberg, Ivan Hal Sudborough |
Bandwidth and pebbling. |
Computing |
1983 |
DBLP DOI BibTeX RDF |
graph pebbling, Bandwidth |
21 | Jason MacGregor, Steve Leung |
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Pathfinding Algorithms, Game AI |
21 | Maiga Chang, Stis Wu, Jia-Sheng Heh |
Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
game-based learning, ubiquitous learning, pervasive learning, scene |
21 | De Liu, Xun Li, Radhika Santhanam |
What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Hiroyuki Tominaga, Yohei Onishi, Toshihiro Hayashi, Toshinori Yamasaki |
LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning Tools. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan |
My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Zhu Han 0001, K. J. Ray Liu |
Noncooperative power-control game and throughput game over wireless networks. |
IEEE Trans. Commun. |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Guoqiang Li 0001, Yonggen Gu, Xiuting Tao, Jie Tao |
A Game Theoretic Model and Tree Analysis Method for Fair Exchange Protocols. |
TASE |
2011 |
DBLP DOI BibTeX RDF |
exchange protocols, game theory, fairness, game tree |
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