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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
22 | Nick Hawes |
Real Time Goal Orientated Behaviour for Computer Game Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAME-ON ![In: 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK, pp. 71-, 2000, ?. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP BibTeX RDF |
|
22 | Daniel Granot |
On the Reduced Game of Some Linear Production Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Essays in Game Theory ![In: Essays in Game Theory, In Honor of Michael Maschler, pp. 97-110, 1994, Springer, 978-1-4612-7621-0. The full citation details ...](Pics/full.jpeg) |
1994 |
DBLP DOI BibTeX RDF |
|
22 | Robert J. Aumann, Lloyd S. Shapley |
Long-Term Competition - A Game-Theoretic Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Essays in Game Theory ![In: Essays in Game Theory, In Honor of Michael Maschler, pp. 1-15, 1994, Springer, 978-1-4612-7621-0. The full citation details ...](Pics/full.jpeg) |
1994 |
DBLP DOI BibTeX RDF |
|
22 | Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak Bhandari |
Isn't it great?: you can PLAY, MATE! ![Search on Bibsonomy](Pics/bibsonomy.png) |
IUI ![In: Proceedings of the 15th International Conference on Intelligent User Interfaces, IUI 2010, Hong Kong, China, February 7-10, 2010, pp. 403-404, 2010, ACM, 978-1-60558-515-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
activity motivation, bodily interface, game interaction |
22 | Júnia Coutinho Anacleto Silva, Sidney S. Fels, Johana María Rosas Villena |
Design of a web-based therapist tool to promote emotional closeness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 3565-3570, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
therapeutic game, family, closeness |
22 | Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen 0001, Polly Huang, Chin-Laung Lei |
On the challenge and design of transport protocols for MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 7-32, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Content-based transport protocol, Game traffic, Packet delivery, Online games, User satisfaction, Network performance |
22 | Miroslav Minovic, Milos Milovanovic, Dusan Starcevic, Mladjan Jovanovic |
Knowledge Modeling for Educational Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WSKS (1) ![In: Visioning and Engineering the Knowledge Society. A Web Science Perspective, Second World Summit on the Knowledge Society, WSKS 2009, Chania, Crete, Greece, September 16-18, 2009. Proceedings, pp. 156-165, 2009, Springer, 978-3-642-04753-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
MDA, Metamodels, Knowledge modeling, Educational game |
22 | Hannamari Saarenpää, Hannu Korhonen, Janne Paavilainen |
Asynchronous gameplay in pervasive multiplayer mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 4213-4218, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
pervasive mobile game, asynchronous, gameplay |
22 | Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin |
Cheating for problem solving: a genetic algorithm with social interactions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2009, Proceedings, Montreal, Québec, Canada, July 8-12, 2009, pp. 811-818, 2009, ACM, 978-1-60558-325-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
genetic algorithms, game theory, social interaction, knapsack problems |
22 | Yoko Nishihara, Yuichi Takahashi, Yukio Ohsawa |
Discourse Analysis of Communication Generating Social Creativity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (2) ![In: Knowledge-Based and Intelligent Information and Engineering Systems, 13th International Conference, KES 2009, Santiago, Chile, September 28-30, 2009, Proceedings, Part II, pp. 1-8, 2009, Springer, 978-3-642-04591-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Positive/Negative comment, Innovation Game, Discourse analysis, Social creativity |
22 | Ben Kirman, Shaun W. Lawson |
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 246-251, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Hardcore Players, Game Communities, Social Networking, Online Games, Network Analysis |
22 | Gabriella Kazai, Natasa Milic-Frayling, Jamie Costello |
Towards methods for the collective gathering and quality control of relevance assessments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGIR ![In: Proceedings of the 32nd Annual International ACM SIGIR Conference on Research and Development in Information Retrieval, SIGIR 2009, Boston, MA, USA, July 19-23, 2009, pp. 452-459, 2009, ACM, 978-1-60558-483-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
test collection construction, social game, relevance assessments |
22 | Shlomo Berkovsky, Jill Freyne, Mac Coombe, Dipak Bhandari, Nilufar Baghaei |
Physical activity motivating games: you can play, mate!. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 21st Australasian Computer-Human Interaction Conference, OZCHI 2009: Open 24/7, Melbourne, Australia, November 23-27, 2009, pp. 273-276, 2009, ACM, 978-1-60558-854-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
behavioural change, user study, motivation, serious games, game design, physical activity |
22 | Juncheng Jia, Qian Zhang 0001 |
Competitions and dynamics of duopoly wireless service providers in dynamic spectrum market. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiHoc ![In: Proceedings of the 9th ACM Interational Symposium on Mobile Ad Hoc Networking and Computing, MobiHoc 2008, Hong Kong, China, May 26-30, 2008, pp. 313-322, 2008, ACM, 978-1-60558-073-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
dynamic spectrum market, non-cooperative 2-stage game, wireless service provider, nash equilibrium, dynamic spectrum access |
22 | Junjie J. Shang, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee |
VISOLE: An Example of Hybrid Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICHL ![In: Hybrid Learning and Education, First International Conference, ICHL 2008, Hong Kong, China, August 13-15, 2008, Proceedings, pp. 348-358, 2008, Springer, 978-3-540-85169-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
VISOLE, Educational Game, Blended Learning, Blending Learning, Hybrid Learning |
22 | Alfredo Milani, Clement H. C. Leung, Alice W. S. Chan |
Adaptive search engines as discovery games: an evolutionary approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MoMM ![In: MoMM'2008 - The 6th International Conference on Advances in Mobile Computing and Multimedia, 24 - 26 November 2008, Linz, Austria, pp. 444-449, 2008, ACM, 978-1-60558-269-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game theory, evolutionary computation, collective knowledge, adaptive information retrieval |
22 | Tiina Heikkinen, Ari Hottinen |
Distributed scheduling via pricing with partial orthogonality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MoMM ![In: MoMM'2008 - The 6th International Conference on Advances in Mobile Computing and Multimedia, 24 - 26 November 2008, Linz, Austria, pp. 248-253, 2008, ACM, 978-1-60558-269-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
scheduling, game theory, wireless ad hoc network, pricing |
22 | Zhanshan (Sam) Ma, Axel W. Krings |
Dynamic hybrid fault models and the applications to wireless sensor networks (WSNs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
MSWiM ![In: Proceedings of the 11th International Symposium on Modeling Analysis and Simulation of Wireless and Mobile Systems, MSWiM 2008, Vancouver, British Columbia, Canada, October 27-31, 2008, pp. 100-108, 2008, ACM, 978-1-60558-235-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
agreement algorithms, dynamic hybrid fault models, wireless sensor networks, reliability, survivability, evolutionary game theory, survival analysis, hybrid fault models |
22 | Christian Kittl, Otto Petrovic |
Pervasive games for education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EATIS ![In: Proceedings of the 2008 Euro American conference on Telematics and Information Systems, EATIS 2008, Aracaju, Brazil, September 10-12, 2008, 2008, 978-1-59593-988-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
learning, education, mobile phone, empirical study, pervasive game |
22 | Eyal Even-Dar, Alexander Kesselman, Yishay Mansour |
Convergence time to Nash equilibrium in load balancing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Algorithms ![In: ACM Trans. Algorithms 3(3), pp. 32, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game theory, Nash equilibrium, convergence time |
22 | Yue Guo, Stuart J. Barnes |
Why people buy virtual items in virtual worlds with real money. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Data Base ![In: Data Base 38(4), pp. 69-76, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
virtual items, model, transactions, virtual world, MMOG, MMORPG, virtual game |
22 | Jacek Mandziuk |
Computational Intelligence in Mind Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Challenges for Computational Intelligence ![In: Challenges for Computational Intelligence, pp. 407-442, 2007, Springer, 978-3-540-71983-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello |
22 | Thierry Giles, Michael Marienek, Katharine S. Willis, Jens Geelhaar |
Hide&SEEK: sharing cultural knowledge. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 15th International Conference on Multimedia 2007, Augsburg, Germany, September 24-29, 2007, pp. 481-484, 2007, ACM, 978-1-59593-702-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
experiential mapping, street game, social networking, narrative, landmarking |
22 | Ali Mazalek, Michael Nitsche |
Tangible interfaces for real-time 3D virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 155-162, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
puppetry, tangible interface, video games, virtual character, game engine, machinima, 3D space |
22 | Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller |
Distribution of online hardcore player behavior: (how hardcore are you?). ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 16, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game behavior, hardcore, multiplayer mobile and ubiquitous games, social deterministic, modeling, analysis, characterization, user survey, usage studies |
22 | Steve Phelps, Marek Marcinkiewicz, Simon Parsons |
A novel method for automatic strategy acquisition in N-player non-zero-sum games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 705-712, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
auctions and electronic markets, game theoretic foundations of agent systems, multi-agent evolution, adaptation and learning |
22 | Francesc Carreras, Maria Dolors Llongueras, Antonio Magaña |
On the Convenience to Form Coalitions or Partnerships in Simple Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ann. Oper. Res. ![In: Ann. Oper. Res. 137(1), pp. 67-89, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
partnership, cooperative game, Shapley value, alliance |
22 | Margaret DeLap, Björn Knutsson, Honghui Lu, Oleg Sokolsky, Usa Sammapun, Insup Lee 0001, Christos Tsarouchis |
Is runtime verification applicable to cheat detection? ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 134-138, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
runtime verification, multiplayer game, cheat detection |
22 | Paul Gastin, Benjamin Lerman, Marc Zeitoun |
Distributed Games and Distributed Control for Asynchronous Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LATIN ![In: LATIN 2004: Theoretical Informatics, 6th Latin American Symposium, Buenos Aires, Argentina, April 5-8, 2004, Proceedings, pp. 455-465, 2004, Springer, 3-540-21258-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Distributed game, distributed control, distributed strategy |
22 | Sham M. Kakade, Michael J. Kearns, John Langford 0001, Luis E. Ortiz |
Correlated equilibria in graphical games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 4th ACM Conference on Electronic Commerce (EC-2003), San Diego, California, USA, June 9-12, 2003, pp. 42-47, 2003, ACM, 1-58113-679-X. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
correlated equilibria, game theory, graphical models, graphical games |
22 | Michael L. Littman, Peter Stone |
A polynomial-time nash equilibrium algorithm for repeated games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 4th ACM Conference on Electronic Commerce (EC-2003), San Diego, California, USA, June 9-12, 2003, pp. 48-54, 2003, ACM, 1-58113-679-X. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
nash equilibrium, complexity analysis, repeated games, computational game theory |
22 | Rajiv T. Maheswaran, Tamer Basar |
Coalition formation in proportionally fair divisible auctions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: The Second International Joint Conference on Autonomous Agents & Multiagent Systems, AAMAS 2003, July 14-18, 2003, Melbourne, Victoria, Australia, Proceedings, pp. 25-32, 2003, ACM, 1-58113-683-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
divisible auctions, e-commerce, game theory, resource allocation, multiagent systems, software agents, coalition formation, market mechanisms |
22 | Aaron Khoo, Robert Zubek |
Applying Inexpensive AI Techniques to Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Intell. Syst. ![In: IEEE Intell. Syst. 17(4), pp. 48-53, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
game agents, behavior-based networks, entertainment |
22 | Andrzej S. Murawski, C.-H. Luke Ong |
Discreet Games, Light Affine Logic and PTIME Computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 14th Annual Conference of the EACSL, Fischbachau, Germany, August 21-26, 2000, Proceedings, pp. 427-441, 2000, Springer, 3-540-67895-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
PTIME, Complexity, Linear Logic, Game Semantics |
22 | Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja |
The influence of implicit and explicit biofeedback in first-person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 859-868, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
explicit biofeedback, implicit biofeedback, games, affective computing, playing, biofeedback, biosignals |
22 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Transactional memory support for scalable and transparent parallelization of multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EuroSys ![In: European Conference on Computer Systems, Proceedings of the 5th European conference on Computer systems, EuroSys 2010, Paris, France, April 13-16, 2010, pp. 41-54, 2010, ACM, 978-1-60558-577-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
scalability, load balancing, synchronization, software transactional memory, massively multiplayer games |
22 | Daniel Lupei, Bogdan Simion, Don Pinto, Matthew Misler, Mihai Burcea, William Krick, Cristiana Amza |
Towards scalable and transparent parallelization of multiplayer games using transactional memory support. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PPoPP ![In: Proceedings of the 15th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, PPOPP 2010, Bangalore, India, January 9-14, 2010, pp. 325-326, 2010, ACM, 978-1-60558-877-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
scalability, synchronization, software transactional memory, massively multiplayer games |
22 | Sudharman K. Jayaweera, Tianming Li |
Dynamic spectrum leasing in cognitive radio networks via primary-secondary user power control games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Wirel. Commun. ![In: IEEE Trans. Wirel. Commun. 8(6), pp. 3300-3310, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
22 | James R. Parker, Nathan Sorenson, Nooshin Esmaeili, Ronan Sicre, Phillipa Gill, Vishal Kochlar, Lori Shyba, John Heerema |
The Booze Cruise: Impaired Driving in Virtual Spaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 29(2), pp. 6-10, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Myunjin Park, Kyujung Kim |
Design of Interactive Emotional Sound Edutainment System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 368-377, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
computer vision, edutainment, Interactive games, skin color model |
22 | Martin Hoefer 0001, Siddharth Suri |
Dynamics in Network Interaction Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DISC ![In: Distributed Computing, 23rd International Symposium, DISC 2009, Elche, Spain, September 23-25, 2009. Proceedings, pp. 294-308, 2009, Springer, 978-3-642-04354-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Joshua R. Davis, Zachary Goldman, Jacob Hilty, Elizabeth N. Koch, David Liben-Nowell, Alexa Sharp, Tom Wexler, Emma Zhou |
Equilibria and Efficiency Loss in Games on Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 82-89, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Shigeru Araki |
Mime and physical theatre workshop for CG animators and directors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ASIA Educators Program ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Educators Program Proceedings, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Boaz Barak, Anup Rao 0001, Ran Raz, Ricky Rosen, Ronen Shaltiel |
Strong Parallel Repetition Theorem for Free Projection Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APPROX-RANDOM ![In: Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques, 12th International Workshop, APPROX 2009, and 13th International Workshop, RANDOM 2009, Berkeley, CA, USA, August 21-23, 2009. Proceedings, pp. 352-365, 2009, Springer, 978-3-642-03684-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Paul Gilbertson, Paul Coulton, Fadi Chehimi, Tamás Vajk |
Using "tilt" as an interface to control "no-button" 3-D mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(3), pp. 38:1-38:13, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Java, usability, Mobile, games, C++, mobile phone, J2ME, motion sensors, Symbian |
22 | Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong |
Socializing in mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 2-9, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, user experience, interface design, mobile games, socializing |
22 | Dirk M. Reichardt |
Towards Virtual Emotions and Emergence of Social Behaviour. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: Intelligent Virtual Agents, 8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008. Proceedings, pp. 537-538, 2008, Springer, 978-3-540-85482-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Itai Ashlagi, Piotr Krysta, Moshe Tennenholtz |
Social Context Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, 4th International Workshop, WINE 2008, Shanghai, China, December 17-20, 2008. Proceedings, pp. 675-683, 2008, Springer, 978-3-540-92184-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Kyu Ho Park, TaeYong Kim |
Facial color adaptive technique based on the theory of emotion-color association and analysis of animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MMSP ![In: International Workshop on Multimedia Signal Processing, MMSP 2008, October 8-10, 2008, Shangri-la Hotel, Cairns, Queensland, Australia, pp. 861-866, 2008, IEEE Signal Processing Society, 978-1-4244-2295-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Gaetano Borriello, Carl Hartung, Bruce Hemingway, Karl Koscher, Brian Mayton |
Multi-player soccer and wireless embedded systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2008, Portland, OR, USA, March 12-15, 2008, pp. 82-86, 2008, ACM, 978-1-59593-799-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
group design, multi-player video games, sensor-based input devices, pedagogy, accelerometers |
22 | Rong Liu, Hao Zhang 0002, James Busby |
Convex hull covering of polygonal scenes for accurate collision detection in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Interface ![In: Proceedings of the Graphics Interface 2008 Conference, May 28-30, 2008, Windsor, Ontario, Canada, pp. 203-210, 2008, ACM Press, 978-1-56881-423-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
22 | Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan, Joseph Naor, Ariel Orda |
Non-Cooperative Multicast and Facility Location Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Sel. Areas Commun. ![In: IEEE J. Sel. Areas Commun. 25(6), pp. 1193-1206, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Christopher Thorpe, Jessica Hammer, L. Jean Camp, Jon Callas, Mike Bond |
Virtual Economies: Threats and Risks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Financial Cryptography ![In: Financial Cryptography and Data Security, 11th International Conference, FC 2007, and 1st International Workshop on Usable Security, USEC 2007, Scarborough, Trinidad and Tobago, February 12-16, 2007. Revised Selected Papers, pp. 239-244, 2007, Springer, 978-3-540-77365-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Donghun Chung, Brahm Daniel deBuys, Chang S. Nam |
Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (1) ![In: Human-Computer Interaction. Interaction Design and Usability, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part I, pp. 711-720, 2007, Springer, 978-3-540-73104-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Para-Social Interaction, Presence, Avatar, Attitude, Empathy, Wii |
22 | Woonhyuk Baek, Anjin Park, Jongin Kim, Keechul Jung |
e-Sports Live: e-Sports Relay Broadcasting on Demand. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (9) ![In: Human Interface and the Management of Information. Interacting in Information Environments, Symposium on Human Interface 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part II, pp. 685-693, 2007, Springer, 978-3-540-73353-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Abdul Malik Khan, Sophie Chabridon, Antoine Beugnard |
Synchronization medium: a consistency maintenance component for mobile multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 99-104, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
multiplayer mobile games, latency hiding, data synchronization, communication abstraction, medium |
22 | Ville H. Tuulos, Jürgen Scheible, Heli Nyholm |
Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pervasive ![In: Pervasive Computing, 5th International Conference, PERVASIVE 2007, Toronto, Canada, May 13-16, 2007, Proceedings, pp. 37-54, 2007, Springer, 978-3-540-72036-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Ka-man Lam, Ho-fung Leung |
Existence of Risk Strategy Equilibrium in Games Having No Pure Strategy Nash Equilibrium. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PRIMA ![In: Agent Computing and Multi-Agent Systems, 10th Pacific Rim International Conference on Multi-Agents, PRIMA 2007, Bangkok, Thailand, November 21-23, 2007. Revised Papers, pp. 1-12, 2007, Springer, 978-3-642-01638-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Grenville J. Armitage |
A Packet Arrival Model for Wolfenstein Enemy Territory Online Server Discovery Traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICON ![In: Proceedings of the 15th IEEE International Conference on Networks, ICON 2007, 19-21 November 2007, Adelaide, Australia, pp. 31-36, 2007, IEEE, 1-4244-1230-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Sørensen |
Finding Equilibria in Games of No Chance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
COCOON ![In: Computing and Combinatorics, 13th Annual International Conference, COCOON 2007, Banff, Canada, July 16-19, 2007, Proceedings, pp. 274-284, 2007, Springer, 978-3-540-73544-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Christian Mönch, Gisle Grimen, Roger Midtstraum |
Protecting online games against cheating. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 20, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Javier Ruiz-del-Solar, Patricio Loncomilla, Paul A. Vallejos |
An Automated Refereeing and Analysis Tool for the Four-Legged League. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RoboCup ![In: RoboCup 2006: Robot Soccer World Cup X, pp. 206-218, 2006, Springer, 978-3-540-74023-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Ben Avery, Wayne Piekarski, James R. Warren, Bruce H. Thomas |
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AUIC ![In: User Interfaces 2006, 7th Australasian User Interface Conference (AUIC 2006), Hobart, Tasmania, Australia, January 16-19 2005, pp. 17-24, 2006, Australian Computer Society, 1-920682-32-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP BibTeX RDF |
evaluation, augmented reality, gaming, enjoyment |
22 | Xinhe Xu |
Principle and Methodology of Computer Games of Chinese Chess. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISDA (1) ![In: Proceedings of the Sixth International Conference on Intelligent Systems Design and Applications (ISDA 2006), October 16-18, 2006, Jinan, China, 2006, IEEE Computer Society, 0-7695-2528-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 262-267, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
22 | In-Hwan Kim, Hoo-Jong Kim, Gu-Min Jeong |
WPAN Platform Design in Handset Integrating Cellular Network and Its Application to Mobile Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EUC Workshops ![In: Emerging Directions in Embedded and Ubiquitous Computing, EUC 2006 Workshops: NCUS, SecUbiq, USN, TRUST, ESO, and MSA, Seoul, Korea, August 1-4, 2006, Proceedings, pp. 103-111, 2006, Springer, 3-540-36850-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Tina R. Ziemek |
Two-D or not Two-D: gender implications of visual cognition in electronic games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 183-190, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer games, video games, spatial abilities, 3D navigation, gender effects, games studies |
22 | Quanyu Wang, Siyin Liu |
Chinese Chess Based on Jabber. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 706-710, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Shenyi Chen, Hui Qian 0001, Miaoliang Zhu |
Pheromone-Based Pre-processing to Improve Move Generation in Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 692-695, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Robert G. Reynolds, Ziad Kobti, Timothy A. Kohler, L. Y. L. Yap |
Unraveling ancient mysteries: reimagining the past using evolutionary computation in a complex gaming environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Evol. Comput. ![In: IEEE Trans. Evol. Comput. 9(6), pp. 707-720, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Newton Lee |
A word from the editor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(1), pp. 1, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Spyros C. Kontogiannis, Paul G. Spirakis |
Evolutionary Games: An Algorithmic View. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Self-star Properties in Complex Information Systems ![In: Self-star Properties in Complex Information Systems, Conceptual and Practical Foundations [the book is a result from a workshop at Bertinoro, Italy, Summer 2004], pp. 97-111, 2005, Springer, 3-540-26009-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan |
Fairness in dead-reckoning based distributed multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-10, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
fairness, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
22 | HyoJoo Park, TaeYong Kim 0003, SaJoong Kim |
Network Traffic Analysis and Modeling for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, First International Workshop, WINE 2005, Hong Kong, China, December 15-17, 2005, Proceedings, pp. 1056-1065, 2005, Springer, 3-540-30900-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Ron Wakkary, Marek Hatala, Robb Lovell, Milena Droumeva |
An ambient intelligence platform for physical play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 13th ACM International Conference on Multimedia, Singapore, November 6-11, 2005, pp. 764-773, 2005, ACM, 1-59593-044-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
sound ecology, user model, motion capture, ambient intelligence, embodied, auditory display, puzzles, responsive environment, physical play |
22 | Jens Müller 0004, Rafael Schwerdt, Sergei Gorlatch |
Dynamic Service Provisioning for Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APPT ![In: Advanced Parallel Processing Technologies, 6th International Workshop, APPT 2005, Hong Kong, China, October 27-28, 2005, Proceedings, pp. 461-470, 2005, Springer, 3-540-29639-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Hyon-Gook Kim, Seong-Whan Kim |
An Improvement of Dead Reckoning Algorithm Using Kalman Filter for Minimizing Network Traffic of 3D On-Line Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCM (2) ![In: Advances in Multimedia Information Processing - PCM 2005, 6th Pacific-Rim Conference on Multimedia, Jeju Island, Korea, November 13-16, 2005, Proceedings, Part II, pp. 676-687, 2005, Springer, 3-540-30040-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Giovanni Maria Sacco |
The Intelligent e-Store: Easy Interactive Product Selection and Comparison. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEC ![In: 7th IEEE International Conference on E-Commerce Technology (CEC 2005), 19-22 July 2005, München, Germany, pp. 240-248, 2005, IEEE Computer Society, 0-7695-2277-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
product selection, product comparison, e-commerce, Browsing |
22 | Newton Lee |
SMU to offer women's industry scholarship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 2(4), pp. 6, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Dhananjay Sampath |
ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 313-316, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
ABRCON, object reconfiguration, repeat issues, repeatability, gameplay |
22 | Lauren Davis 0001 |
Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 4, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
22 | Rik Eshuis, Juliane Dehnert |
Reactive Petri Nets for Workflow Modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICATPN ![In: Applications and Theory of Petri Nets 2003, 24th International Conference, ICATPN 2003, Eindhoven, The Netherlands, June 23-27, 2003, Proceedings, pp. 296-315, 2003, Springer, 3-540-40334-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
22 | Rajeev Alur, Thomas A. Henzinger, Orna Kupferman |
Alternating-time temporal logic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. ACM ![In: J. ACM 49(5), pp. 672-713, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
temporaxl logic, model checking, games, Alternation |
22 | Shin Aida, Marcel Crâsmaru, Kenneth W. Regan, Osamu Watanabe 0001 |
Games with a Uniqueness Property. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STACS ![In: STACS 2002, 19th Annual Symposium on Theoretical Aspects of Computer Science, Antibes - Juan les Pins, France, March 14-16, 2002, Proceedings, pp. 396-407, 2002, Springer, 3-540-43283-3. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
22 | Subhash Khot |
On the power of unique 2-prover 1-round games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings on 34th Annual ACM Symposium on Theory of Computing, May 19-21, 2002, Montréal, Québec, Canada, pp. 767-775, 2002, ACM, 1-58113-495-9. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
22 | Subhash Khot |
On the Power of Unique 2-Prover 1-Round Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCC ![In: Proceedings of the 17th Annual IEEE Conference on Computational Complexity, Montréal, Québec, Canada, May 21-24, 2002, pp. 25, 2002, IEEE Computer Society, 0-7695-1468-5. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
2-prover games, Hardness of approximation, probabilistically checkable proofs |
22 | Ian Agol, Joel Hass, William P. Thurston |
3-MANIFOLD KNOT GENUS is NP-complete. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCC ![In: Proceedings of the 17th Annual IEEE Conference on Computational Complexity, Montréal, Québec, Canada, May 21-24, 2002, pp. 24, 2002, IEEE Computer Society, 0-7695-1468-5. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
2-prover games, Hardness of approximation, probabilistically checkable proofs |
22 | Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole |
Provisioning on-line games: a traffic analysis of a busy counter-strike server. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Internet Measurement Workshop ![In: Proceedings of the 2nd ACM SIGCOMM Internet Measurement Workshop, IMW 2002, Marseille, France, November 6-8, 2002, pp. 151-156, 2002, ACM, 1-58113-603-X. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
22 | Ulf Lorenz |
Controlled Conspiracy-2 Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STACS ![In: STACS 2000, 17th Annual Symposium on Theoretical Aspects of Computer Science, Lille, France, February 2000, Proceedings, pp. 466-478, 2000, Springer, 3-540-67141-2. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
algorithms and datastructures |
22 | Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W. H. M. Uiterwijk |
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 318-335, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
evolution of games, retrograde analysis, KGK endgame, Heian Shogi, Shogi |
22 | Elena Pezzoli |
Computational Complexity of Ehrenfeucht-Fraïssé Games on Finite Structures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 12th International Workshop, CSL '98, Annual Conference of the EACSL, Brno, Czech Republic, August 24-28, 1998, Proceedings, pp. 159-170, 1998, Springer, 3-540-65922-6. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
22 | Rhys Price Jones |
Surviving the many-person dilemna (abstract only). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Conference on Computer Science ![In: Proceedings of the 15th ACM Annual Conference on Computer Science, St. Louis, Missouri, USA, February 16-19, 1987, pp. 441, 1987, ACM, 0-89791-218-7. The full citation details ...](Pics/full.jpeg) |
1987 |
DBLP DOI BibTeX RDF |
|
22 | Arnold L. Rosenberg, Ivan Hal Sudborough |
Bandwidth and pebbling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computing ![In: Computing 31(2), pp. 115-139, 1983. The full citation details ...](Pics/full.jpeg) |
1983 |
DBLP DOI BibTeX RDF |
graph pebbling, Bandwidth |
21 | Jason MacGregor, Steve Leung |
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 351-362, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Pathfinding Algorithms, Game AI |
21 | Maiga Chang, Stis Wu, Jia-Sheng Heh |
Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 261-277, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game-based learning, ubiquitous learning, pervasive learning, scene |
21 | De Liu, Xun Li, Radhika Santhanam |
What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV, pp. 284-293, 2007, Springer, 978-3-540-73109-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Hiroyuki Tominaga, Yohei Onishi, Toshihiro Hayashi, Toshinori Yamasaki |
LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning Tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 81-88, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan |
My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 104-108, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Zhu Han 0001, K. J. Ray Liu |
Noncooperative power-control game and throughput game over wireless networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Commun. ![In: IEEE Trans. Commun. 53(10), pp. 1625-1629, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Guoqiang Li 0001, Yonggen Gu, Xiuting Tao, Jie Tao |
A Game Theoretic Model and Tree Analysis Method for Fair Exchange Protocols. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TASE ![In: 5th IEEE International Symposium on Theoretical Aspects of Software Engineering, TASE 2011, Xi'an, China, 29-31 August 2011, pp. 243-246, 2011, IEEE Computer Society, 978-1-4577-1487-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
exchange protocols, game theory, fairness, game tree |
|
|