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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
23 | Decheng Dai, Rong Ge 0001 |
New Results on Simple Stochastic Games. |
ISAAC |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Benjamin Rossman |
Ehrenfeucht-Fraïssé Games on Random Structures. |
WoLLIC |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Tobias Harks, Max Klimm, Rolf H. Möhring |
Characterizing the Existence of Potential Functions in Weighted Congestion Games. |
SAGT |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Andrew Byde, Maria Polukarov, Nicholas R. Jennings |
Games with Congestion-Averse Utilities. |
SAGT |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Felix Brandt 0001, Markus Brill, Felix A. Fischer, Paul Harrenstein |
On the Complexity of Iterated Weak Dominance in Constant-Sum Games. |
SAGT |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Patricia Bouyer, Vojtech Forejt |
Reachability in Stochastic Timed Games. |
ICALP (2) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Krishnendu Chatterjee, Thomas A. Henzinger, Florian Horn 0001 |
Stochastic Games with Finitary Objectives. |
MFCS |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Sven Schewe |
From Parity and Payoff Games to Linear Programming. |
MFCS |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Annika Wærn, Markus Montola, Jaakko Stenros |
The three-sixty illusion: designing for immersion in pervasive games. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
pervasive game, immersion, mobile game, role-play |
23 | Torben Sko, Henry J. Gardner |
Head Tracking in First-Person Games: Interaction Using a Web-Camera. |
INTERACT (1) |
2009 |
DBLP DOI BibTeX RDF |
computer game, face tracking, game engine, head tracking, Input and interaction technology, first person shooter |
23 | Robert Kleinberg, Georgios Piliouras, Éva Tardos |
Multiplicative updates outperform generic no-regret learning in congestion games: extended abstract. |
STOC |
2009 |
DBLP DOI BibTeX RDF |
game theory, price of anarchy, learning theory |
23 | Per Backlund, Björn Lundell, Walt Scacchi |
Workshop - Serious Games and Open Source: Practice and Futures. (PDF / PS) |
OSS |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Luigi Sauro, Leendert W. N. van der Torre, Serena Villata |
Dependency in Cooperative Boolean Games. |
KES-AMSTA |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Kim Thang Nguyen |
-Hardness of Pure Nash Equilibrium in Scheduling and Connection Games. |
SOFSEM |
2009 |
DBLP DOI BibTeX RDF |
Nash equilibrium, hardness |
23 | Simina Brânzei, Kate Larson |
Coalitional affinity games. |
AAMAS (2) |
2009 |
DBLP BibTeX RDF |
coalitions |
23 | Kevin Waugh, David Schnizlein, Michael H. Bowling, Duane Szafron |
Abstraction pathologies in extensive games. |
AAMAS (2) |
2009 |
DBLP BibTeX RDF |
game theory, abstraction, equilibrium, pathologies |
23 | Mark Claypool, Kajal T. Claypool |
Perspectives, frame rates and resolutions: it's all in the game. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Chun-Hung Lin, Eric Zhi-Feng Liu |
Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Typing speed, Drill-based typing software, Game-based typing software, Computer-assisted instruction |
23 | Jesús Mario Bilbao, Julio Rodrigo Fernández García, N. Jiménez 0001, J. J. López |
The Shapley value for bicooperative games. |
Ann. Oper. Res. |
2008 |
DBLP DOI BibTeX RDF |
Bicooperative game, Shapley value |
23 | Siu Fung Yeung, John C. S. Lui |
Dynamic Bayesian approach for detecting cheats in multi-player online games. |
Multim. Syst. |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Wolfgang Broll, Irma Lindt, Iris Herbst, Jan Ohlenburg, Anne-Kathrin Braun, Richard Wetzel |
Toward Next-Gen Mobile AR Games. |
IEEE Computer Graphics and Applications |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Arantza Estévez-Fernández, Manuel A. Mosquera, Peter Borm, Herbert Hamers |
Proportionate flow shop games. |
J. Sched. |
2008 |
DBLP DOI BibTeX RDF |
Proportionate flow shop problems, Core, Convexity, Shapley value |
23 | Santiago Ontañón, Kinshuk Mishra, Neha Sugandh, Ashwin Ram 0001 |
Learning from Demonstration and Case-Based Planning for Real-Time Strategy Games. |
Soft Computing Applications in Industry |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Michael Meimaris |
Computer games-based learning: research and initiatives. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Mirva Peltoniemi |
Life-cycle of the games industry: the specificities of creative industries. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
industry life-cycle, game development, creative industries |
23 | Huimin Lin |
Stratifying Winning Positions in Parity Games. |
Petri Nets |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Thomas Gawlitza, Helmut Seidl |
Precise Interval Analysis vs. Parity Games. |
FM |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto, Ben Toner, Thomas Vidick |
Entangled Games are Hard to Approximate. |
FOCS |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Michael Ummels |
The Complexity of Nash Equilibria in Infinite Multiplayer Games. |
FoSSaCS |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Parosh Aziz Abdulla, Noomene Ben Henda, Luca de Alfaro, Richard Mayr, Sven Sandberg |
Stochastic Games with Lossy Channels. |
FoSSaCS |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Anja Austermann, Seiji Yamada |
Teaching a Pet Robot through Virtual Games. |
IVA |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Quanyan Zhu |
A Lagrangian approach to constrained potential games: Theory and examples. |
CDC |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Deeparnab Chakrabarty, Gagan Goel, Vijay V. Vazirani, Lei Wang 0010, Changyuan Yu |
Efficiency, Fairness and Competitiveness in Nash Bargaining Games. |
WINE |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Katharina Siorpaes, Martin Hepp |
OntoGame: Weaving the Semantic Web by Online Games. |
ESWC |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Deborah G. Tatar, Joon-Suk Lee, Nouf Alaloula |
Playground games: a design strategy for supporting and understanding coordinated activity. |
Conference on Designing Interactive Systems |
2008 |
DBLP DOI BibTeX RDF |
suple spaces, ubiquitous computing, interaction, pervasive computing, coordination, interpretation, democracy, multi-platform |
23 | Martin Gairing |
Malicious Bayesian Congestion Games. |
WAOA |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Gilles Brassard, Anne Broadbent, Esther Hänggi, André Allan Méthot, Stefan Wolf 0001 |
Classical, Quantum and Non-signalling Resources in Bipartite Games. |
ICQNM |
2008 |
DBLP DOI BibTeX RDF |
Nonlocality, Bell Theorems, Game Theory, Graph Theory, Interactive Proof Systems |
23 | Ramzi Ben Larbi, Sébastien Konieczny, Pierre Marquis |
A Model for Multiple Outcomes Games. |
ICTAI (1) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Yan Gu 0003, Samarjit Chakraborty |
A Hybrid DVS Scheme for Interactive 3D Games. |
IEEE Real-Time and Embedded Technology and Applications Symposium |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Jia Sing Chen, Andrew Hogue |
Towards 3D model interoperability in games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
mesh blending, interoperability, 3D model, graph embedding, distance field |
23 | Dietmar Berwanger, Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger, Sangram Raje |
Strategy Construction for Parity Games with Imperfect Information. |
CONCUR |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Julien Cristau, Florian Horn 0001 |
On Reachability Games of Ordinal Length. |
SOFSEM |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Patricia Bouyer, Thomas Brihaye, Marcin Jurdzinski, Ranko Lazic 0001, Michal Rutkowski |
Average-Price and Reachability-Price Games on Hybrid Automata with Strong Resets. |
FORMATS |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Chaitanya Swamy |
The effectiveness of Stackelberg strategies and tolls for network congestion games. |
SODA |
2007 |
DBLP BibTeX RDF |
|
23 | Santiago Ontañón, Kinshuk Mishra, Neha Sugandh, Ashwin Ram 0001 |
Case-Based Planning and Execution for Real-Time Strategy Games. |
ICCBR |
2007 |
DBLP DOI BibTeX RDF |
|
23 | David Newth, David Cornforth |
Asynchronous spatial evolutionary games: spatial patterns, Diversity and Chaos. |
IEEE Congress on Evolutionary Computation |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Krishnendu Chatterjee |
Optimal Strategy Synthesis in Stochastic Müller Games. |
FoSSaCS |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Dimitris Fotakis 0001, Paul G. Spirakis |
Cost-Balancing Tolls for Atomic Network Congestion Games. |
WINE |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Andriy Burkov, Abdeslam Boularias, Brahim Chaib-draa |
Competition and Coordination in Stochastic Games. |
Canadian AI |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Fernando A. M. Trinta, Davi Pedrosa, Carlos Ferraz, Geber L. Ramalho |
Scenarios and Middleware Services for Pervasive Multiplatform Networked Games. |
PerCom Workshops |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Reika Sato, Tiejun Miao, Tsuneo Jozen, Mayumi Oyama |
The influence on environmental adjustment levels of mind and body caused by digital games. |
SMC |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Tsen Wang |
Interactive aesthetics: culture and games. |
Mobile HCI |
2007 |
DBLP DOI BibTeX RDF |
KTV, RAG, game, culture |
23 | Florian Horn 0001 |
Faster Algorithms for Finitary Games. |
TACAS |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Paul-André Melliès, Samuel Mimram |
Asynchronous Games: Innocence Without Alternation. |
CONCUR |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Eric J. Friedman, Adam Scott Landsberg |
Scaling, Renormalization, and Universality in Combinatorial Games: The Geometry of Chomp. |
COCOA |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Gregory Kuhlmann, Peter Stone |
Graph-Based Domain Mapping for Transfer Learning in General Games. |
ECML |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Ana L. C. Bazzan, Franziska Klügl, Kai Nagel |
Adaptation in Games with Many Co-evolving Agents. |
EPIA Workshops |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Krishnendu Chatterjee |
Stochastic Müller Games are PSPACE-Complete. |
FSTTCS |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Franck Cassez |
Efficient On-the-Fly Algorithms for Partially Observable Timed Games. |
FORMATS |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Eric Schkufza |
Decomposition of Games for Efficient Reasoning. |
SARA |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Sofia Mysirlaki, Fotini Paraskeva |
Digital games: Developing the Issues of Socio-cognitive Learning Theory in an Attempt to Shift an Entertainment Gadget to an Educational Tool. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Michel X. Goemans, Li (Erran) Li, Vahab S. Mirrokni, Marina Thottan |
Market sharing games applied to content distribution in ad hoc networks. |
IEEE J. Sel. Areas Commun. |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Fernando A. M. Trinta, Carlos Ferraz, Geber L. Ramalho |
Scenarios and middleware services for pervasive multiplatform networked games. |
WebMedia |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Bruno Codenotti, Amin Saberi, Kasturi R. Varadarajan, Yinyu Ye 0001 |
Leontief economies encode nonzero sum two-player games. |
SODA |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Steven Obua |
Partizan Games in Isabelle/HOLZF. |
ICTAC |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Constantinos Daskalakis, Alex Fabrikant, Christos H. Papadimitriou |
The Game World Is Flat: The Complexity of Nash Equilibria in Succinct Games. |
ICALP (1) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Martin Gairing, Burkhard Monien, Karsten Tiemann |
Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions. |
ICALP (1) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Olivier Serre |
Parity Games Played on Transition Graphs of One-Counter Processes. |
FoSSaCS |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Elise Bonzon, Marie-Christine Lagasquie-Schiex, Jérôme Lang |
Compact Preference Representation for Boolean Games. |
PRICAI |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Michael Curtin, Nathan Carpenter, Chris Ritzo |
Adding fun and games to training programs. |
SIGUCCS |
2006 |
DBLP DOI BibTeX RDF |
game theory, training, student consultants, team-building, learning methods |
23 | Stijn-Pieter A. van Houten, Alexander Verbraeck |
Controlling simulation games through rule-based scenarios. |
WSC |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Krishnendu Chatterjee, Thomas A. Henzinger |
Finitary Winning in omega-Regular Games. |
TACAS |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Pedro Morillo 0001, Juan M. Orduña, Marcos Fernández 0001 |
Workload Characterization in Multiplayer Online Games. |
ICCSA (1) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Alon Altman, Avivit Bercovici-Boden, Moshe Tennenholtz |
Learning in One-Shot Strategic Form Games. |
ECML |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Michael Ummels |
Rational Behaviour and Strategy Construction in Infinite Multiplayer Games. |
FSTTCS |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Steve Benford |
The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications. |
DS-RT |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Stéphane Airiau, Sandip Sen |
Learning to commit in repeated games. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
learning, commitment, repeated game |
23 | Kevin Burns |
Fun in Slots. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Sushil J. Louis, Chris Miles |
Playing to learn: case-injected genetic algorithms for learning to play computer games. |
IEEE Trans. Evol. Comput. |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Alan Esenther, Kent Wittenburg |
Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit. |
INTETAIN |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Dan R. Ghica |
Slot games: a quantitative model of computation. |
POPL |
2005 |
DBLP DOI BibTeX RDF |
algol, game semantics, quantitative analysis |
23 | Krishnendu Chatterjee, Luca de Alfaro, Thomas A. Henzinger |
The Complexity of Stochastic Rabin and Streett Games'. |
ICALP |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Qizhi Fang, Hye Kyung Kim, Dae Sik Lee |
Total Dominating Set Games. |
WINE |
2005 |
DBLP DOI BibTeX RDF |
Rigid total dominating set game, relaxed total dominating set game, core, balancedness, hard |
23 | B. Thomas Adler, Luca de Alfaro, Marco Faella |
Average Reward Timed Games. |
FORMATS |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Newton Lee |
Samsung Electronics brings the world cyber games finals to the U.S. for the first time in 2004. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Igor Walukiewicz |
A Landscape with Games in the Backgroun. |
LICS |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Mehdi Dastani, Leendert W. N. van der Torre |
Games for Cognitive Agents. |
JELIA |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Paul E. Dunne, Wiebe van der Hoek |
Representation and Complexity in Boolean Games. |
JELIA |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Avi Bab, Ronen I. Brafman |
An Experimental Study of Different Approaches to Reinforcement Learning in Common Interest Stochastic Games. |
ECML |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Jennifer Tenzer |
Improving UML Design Tools by Formal Games . |
ICSE |
2004 |
DBLP DOI BibTeX RDF |
Application of formal methods to software design |
23 | Chee Siang Ang, G. S. V. Radha Krishna Rao |
E-learning as Computer Games: Designing Immersive and Experiential Learning. |
PCM (2) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Dan Fielding, Mike Fraser 0001, Brian Logan 0001, Steve Benford |
Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games. |
AAMAS |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Christos H. Papadimitriou |
Games and Networks. |
FCT |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Görschwin Fey, Sebastian Kinder, Rolf Drechsler |
Using Games for Benchmarking and Representing the Complete Solution Space using Symbolic Techniques. |
ISMVL |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Phokion G. Kolaitis, Jonathan Panttaja |
On the Complexity of Existential Pebble Games. |
CSL |
2003 |
DBLP DOI BibTeX RDF |
|
23 | Takeshi Kawakami |
Communication and Computation by Quantum Games. |
UMC |
2002 |
DBLP DOI BibTeX RDF |
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23 | Olivier Laurent 0001 |
Polarized Games. |
LICS |
2002 |
DBLP DOI BibTeX RDF |
|
23 | Marco Faella, Salvatore La Torre, Aniello Murano |
Dense Real-Time Games. |
LICS |
2002 |
DBLP DOI BibTeX RDF |
|
23 | Li Tan |
An Abstract Schema for Equivalence-Checking Games. |
VMCAI |
2002 |
DBLP DOI BibTeX RDF |
|
23 | Jerzy Marcinkowski, Tomasz Truderung |
Optimal Complexity Bounds for Positive LTL Games. |
CSL |
2002 |
DBLP DOI BibTeX RDF |
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