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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 9249 occurrences of 4363 keywords
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Results
Found 14050 publication records. Showing 14049 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
32 | Jinghui Cheng, Dorian Anderson, Cynthia Putnam, Jin Guo 0004 |
Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Britton Horn, Seth Cooper, Sebastian Deterding |
Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Guo Freeman, Donghee Yvette Wohn |
Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive Environment. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel M. Johnson 0001, Anders Drachen, Rafet Sifa, Lennart E. Nacke |
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Nuno Castelhano, Licínio Roque |
Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Ansgar E. Depping, Regan L. Mandryk |
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke |
Gamification through the Application of Motivational Affordances for Physical Activity Technology. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Donghee Yvette Wohn, Emma J. Freeman, Katherine J. Quehl |
A Game of Research: Information Management and Decision-making in Daily Fantasy Sports. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Max Valentin Birk, Maximilian A. Friehs, Regan L. Mandryk |
Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Dennis Ang, Alex Mitchell 0001 |
Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Andrey Krekhov, Katharina Emmerich, Philipp Bergmann, Sebastian Cmentowski, Jens H. Krüger |
Self-Transforming Controllers for Virtual Reality First Person Shooters. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Colby Johanson, Carl Gutwin, Regan L. Mandryk |
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game. |
CHI PLAY |
2017 |
DBLP DOI BibTeX RDF |
|
32 | Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson 0001 (eds.) |
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016 |
CHI PLAY (Companion) |
2016 |
DBLP DOI BibTeX RDF |
|
32 | Amon Rapp, Federica Cena, Frank Hopfgartner, Juho Hamari, Conor Linehan (eds.) |
Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, USA, October 16-19, 2016. |
FGE@CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson 0001 (eds.) |
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016 |
CHI PLAY |
2016 |
DBLP DOI BibTeX RDF |
|
32 | Josh Andres, Julian de Hoog, Jürg von Känel, Julian Berk, Xuan-Bach Dinh Le, Xizi Wang, Marcus Brazil, Florian 'Floyd' Mueller |
Exploring Human: eBike Interaction to Support Rider Autonomy. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Sarah I. Endress, Elisa D. Mekler, Klaus Opwis |
"It's Like I Would Die as Well": Gratifications of Fearful Game Experience. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Michael Williams, Hassen Gharbi, Aybike Ulusan, Özlem Ergun, Xiaofeng Zhu 0006, Shiyu Zhang, Casper Harteveld |
Toward Human in the Loop Optimization Through Game-Based Experiments. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Gustavo Fortes Tondello, Dennis L. Kappen, Elisa D. Mekler, Marim Ganaba, Lennart E. Nacke |
Heuristic Evaluation for Gameful Design. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Lucas Martins de Souza, Irem Gökçe Yildirim, Anya Kolesnichenko, Taiwoo Park |
World Of Riders: Exercising is Fun. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Amon Rapp, Federica Cena, Frank Hopfgartner, Juho Hamari, Conor Linehan |
Fictional Game Elements: Critical Perspectives on Gamification Design. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Joshua Newn, Eduardo Velloso, Marcus Carter, Frank Vetere |
Exploring the Effects of Gaze Awareness on Multiplayer Gameplay. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Ruth C. Torres, Phoebe O. Toups Dugas, Karin Wiburg, Barbara Chamberlin, Cynthia Gomez, Mehmet Ali Ozer |
Initial Design Implications for Early Algebra Games. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Rina R. Wehbe, Diane K. Watson, Gustavo Fortes Tondello, Marim Ganaba, Melissa Stocco, Alvin Lee, Lennart E. Nacke |
ABOVE WATER: An Educational Game for Anxiety. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Wallace Santos Lages, Mahdi Nabiyouni, Leonardo Arantes |
Krinkle Cube: A Collaborative VR Game Using Natural Interaction. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Ethan Burch, Jeremy Fernsler, Robert Brulle, Jichen Zhu |
Echo Chamber: A Persuasive Game on Climate Change Rhetoric. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Aaron Tabor, Scott Bateman, Erik J. Scheme |
Game-Based Myoelectric Training. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Simon Demediuk, William L. Raffe, Xiaodong Li 0001 |
An Adaptive Training Framework for Increasing Player Proficiency in Games and Simulations. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Mehmet Kosa |
Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Jonas Geuens, Ine D'haeseleer, Luc Geurts, Vero Vanden Abeele |
Lenses of Motivational Design for mHealth. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Holly Hutson, Daniel M. Johnson 0001, Xin-Yi Chua, James M. Hogan, Margot Brereton, Markus Rittenbruch, Benedetta Frida Baldi, Seán I. O'Donoghue |
Can Videogame Players Inform Better Scientific Visualization'. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Anna Nguyen, Stefan Rank |
Spatial Involvement in Training Mental Rotation with Minecraft. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Kellie Vella, Daniel M. Johnson 0001, Jo Mitchell |
Playing Support: Social Connectedness Amongst Male Videogame Players. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Shulan Lu, Derek Harter |
Toward a Cognitive Processing Theory of Player's Experience of Computer Mediated Environments. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Katja Rogers, Clemens Kamm, Michael Weber 0001 |
Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Timothy Day, Robert C. Gray, Weicheng Liu, Stefan Rank, Patrick Dean, Shangyu Chen, Juan Garzón |
Torchless: Asymmetry in a Shared Screen Dungeon Crawler. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Seamus F. Forde, Elisa D. Mekler, Klaus Opwis |
Informational, but not Intrinsically Motivating Gamification': Preliminary Findings. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Nicole Crenshaw |
Social Experience in World of Warcraft: Technological and Ideological Mediations. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Gloria Opoku-Boateng |
Effect Of Platform Type on Player Gaming Experience: An Investigation of Brain Games for Cognitive Performance Enhancement in Healthy Older Adults. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Sanghyun Yoo |
Multi-Person Interaction: Enhancing Practices for Interactive Group Participation. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Tapajit Dey, Jacob Logan Massengill, Audris Mockus |
Analysis of Popularity of Game Mods: A Case Study. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Alexandra To, Anny Fan, Catherine Kildunne, Eda Zhang, Geoff Kaufman, Jessica Hammer |
Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Rachel N. Simons |
Considering Diversity in Collaborative Video Game Design Work. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | João Sousa, Rui M. Jesus |
Exploring the Behavior of the Player to Change the Course of a Game. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Jaehee Cho, Yeongmin Won, Atit Kothari, Stephanie Fawaz, Zixu Ding, Xu Cheng |
INJUSTICE: Interactive Live Action Virtual Reality Experience. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Yogendra Patil, Michael Sarris, Matthew Gunter, Levy Averette |
PLANET 10: A Space Odyssey. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Andreas Bischof, Kevin Lefeuvre, Albrecht Kurze, Michael Storz, Sören Totzauer, Arne Berger |
Exploring the Playfulness of Tools for Co-Designing Smart Connected Devices: A Case Study with Blind and Visually Impaired Students. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Sharon T. Steinemann, Elisa D. Mekler, Klaus Opwis |
The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Aaron Tabor, Alex Kienzle, Carly Smith, Alex Watson, Jason Wuertz, David Hanna |
The Falling of Momo: A Myo-Electric Controlled Game to Support Research in Prosthesis Training. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Justin Mockler, Eric Faggin |
SmartBar: Refining a Capacitive-Enabled Spacebar for Gamers. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Zhao Zhao, S. Ali Etemad, Anthony D. Whitehead, Ali Arya |
Motivational Impacts and Sustainability Analysis of a Wearable-based Gamified Exercise and Fitness System. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Amy K. Hoover, Jackie Barnes, Borna Fatehi, Jesús Moreno-León, Gillian Puttick, Eli Tucker-Raymond, Casper Harteveld |
Assessing Computational Thinking in Students' Game Designs. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Daniel Clarke, Graham McGregor, Brianna Rubin, Jonathan Stanford, T. C. Nicholas Graham |
Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Raquel Robinson, Katherine Isbister, Zachary Rubin |
All the Feels: Introducing Biometric Data to Online Gameplay Streams. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | James Minogue, David Borland, Marc Russo, Shengyen Tony Chen |
Tracing the Development of a Haptically-enhanced Simulation for Teaching Phase Change. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Mark Claypool, Ragnhild Eg, Kjetil Raaen |
The Effects of Delay on Game Actions: Moving Target Selection with a Mouse. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Dominic Elm, Gustavo Fortes Tondello, Dennis L. Kappen, Marim Ganaba, Melissa Stocco, Lennart E. Nacke |
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Vero Vanden Abeele, Lennart E. Nacke, Elisa D. Mekler, Daniel M. Johnson 0001 |
Design and Preliminary Validation of The Player Experience Inventory. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Elisa D. Mekler, Stefan Rank, Sharon T. Steinemann, Max Valentin Birk, Ioanna Iacovides |
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Anna Lisa Martin-Niedecken, Ulrich Götz |
Design and Evaluation of a Dynamically Adaptive Fitness Game Environment for Children and Young Adolescents. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Amon Rapp |
The Value of Rewards: Exploring World of Warcraft for Gamification Design. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Maria Aufheimer, Johannes Bonenberger, David Klein, Imin Kurashvili, Katja Rogers |
Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Raphaël Morin, Pierre-Majorique Léger, Sylvain Senecal, Marie-Christine Bastarache-Roberge, Mario Lefèbrve, Marc Fredette |
The Effect of Game Tutorial: A Comparison Between Casual and Hardcore Gamers. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Dominic Elm, Dennis L. Kappen, Gustavo Fortes Tondello, Lennart E. Nacke |
CLEVER: Gamification and Enterprise Knowledge Learning. |
CHI PLAY (Companion) |
2016 |
DBLP BibTeX RDF |
|
32 | Amon Rapp, Federica Cena, Frank Hopfgartner, Juho Hamari, Conor Linehan |
Fictional Game Elements 2016. |
FGE@CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Lal Bozgeyikli, Andrew Raij, Srinivas Katkoori, Redwan Alqasemi |
Effects of Environmental Clutter and Motion on User Performance in Virtual Reality Games. |
FGE@CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Jonah Warren |
The Behavior Pioneers Application: An Intentional Community Prototype. |
FGE@CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Gustavo Fortes Tondello, Lennart E. Nacke |
Gamification Research: A 50-years Retrospective from PBLs Towards Conscious Evolution. |
FGE@CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Assia Alexandrova, Lucia Rapanotti, Ivan Horrocks |
RE-PROVO: An Evaluation of Gamification in a Law Enforcement Organization. |
FGE@CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Bernd Hollerit, Kenji Tanaka, Helmut Prendinger |
Contributions of Affordances to Gamification. |
FGE@CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Alessia Calafiore, Amon Rapp |
Gamifying the City: Pervasive Game Elements in the Urban Environment. |
FGE@CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Seamus F. Forde |
Including Non-Users and Public Perception in Future Gamification Research. |
FGE@CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Emily I. M. Collins, Anna L. Cox, Frank J. Lee |
Say Cheese!: Games for Successful Academic and Student Networking. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Olivier Tremblay Savard, Alexander Butyaev, Jérôme Waldispühl |
Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Hitesh Nidhi Sharma, Phoebe O. Toups Dugas, Igor Dolgov, Andruid Kerne, Ajit Jain |
Evaluating Display Modalities Using a Mixed Reality Game. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Louise Ashbarry, Benjamin Geelan, Kristy de Salas, Ian J. Lewis |
Blood and Violence: Exploring the Impact of Gore in Violent Video Games. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Anke V. Reinschlüssel, Regan L. Mandryk |
Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Taiwoo Park, Tianyu Hu, Jina Huh |
Plant-based Games for Anxiety Reduction. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Phoebe O. Toups Dugas, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo Fortes Tondello, Lennart E. Nacke |
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Kristin Siu, Mark O. Riedl |
Reward Systems in Human Computation Games. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | George E. Raptis, Christos A. Fidas, Nikolaos M. Avouris |
Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games? |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Elena Márquez Segura, Annika Waern, Luis Márquez Segura, David López Recio |
Playification: The PhySeEar case. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Guenter Wallner, Simone Kriglstein |
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Jamie Madigan |
Things I Wish Game Researchers Would Do (Or Do More): A View from an Occasional Scientist and Hardcore Gamer. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Richard Byrne 0001, Joe Marshall, Florian 'Floyd' Mueller |
Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Judeth Oden Choi, Jodi Forlizzi, Michael G. Christel, Rachel Moeller, MacKenzie Bates, Jessica Hammer |
Playtesting with a Purpose. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Alena Denisova, A. Imran Nordin, Paul A. Cairns |
The Convergence of Player Experience Questionnaires. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Nick Yee |
The Gamer Motivation Profile: What We Learned From 250, 000 Gamers. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Phoebe O. Toups Dugas, William A. Hamilton, Sultan A. Alharthi |
Playing at Planning: Game Design Patterns from Disaster Response Practice. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Alexander Baldwin 0001, Daniel M. Johnson 0001, Peta Wyeth |
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Charlene Jennett, Ioanna Iacovides, Anna L. Cox, Anastasia Vikhanova, Emily Weigold, Layla Mostaghimi, Geraint Jones, James Jenkins, Sarah Gallacher, Yvonne Rogers |
Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Ansgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, Shelby C. Thomson |
Trust Me: Social Games are Better than Social Icebreakers at Building Trust. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | April Tyack, Peta Wyeth, Daniel M. Johnson 0001 |
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Yubo Kou, Xinning Gui, Yong Ming Kow |
Ranking Practices and Distinction in League of Legends. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Martijn J. L. Kors, Gabriele Ferri 0001, Erik D. Van der Spek, Cas Ketel, Ben A. M. Schouten |
A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Majed Al Zayer, Sam Tregillus, Eelke Folmer |
PAWdio: Hand Input for Mobile VR using Acoustic Sensing. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Max Valentin Birk, Regan L. Mandryk, Cheralyn Atkins |
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Eduardo Velloso, Marcus Carter |
The Emergence of EyePlay: A Survey of Eye Interaction in Games. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk |
Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
32 | Lindsay Wells, Aran J. Cauchi-Saunders, Ian J. Lewis, Lorenzo Monsif, Benjamin Geelan, Kristy de Salas |
Mining for Gold (and Platinum): PlayStation Network Data Mining. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
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