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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 3442 occurrences of 1725 keywords
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Results
Found 6454 publication records. Showing 6439 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
11 | Bill Lin 0001, Jun (Jim) Xu, Nan Hua, Hao Wang 0006, Haiquan (Chuck) Zhao |
A randomized interleaved DRAM architecture for the maintenance of exact statistics counters. |
SIGMETRICS Perform. Evaluation Rev. |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Sipat Triukose, Zhihua Wen, Michael Rabinovich |
Content delivery networks: how big is big enough? |
SIGMETRICS Perform. Evaluation Rev. |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Alma Riska, Erik Riedel |
Evaluation of disk-level workloads at different time scales. |
SIGMETRICS Perform. Evaluation Rev. |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Matt Adcock, Jaewoo Chung, Chris Schmandt |
Are We There Yet? User-Centered Temporal Awareness. |
Computer |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Julian Lorenz, Konstantinos Panagiotou, Angelika Steger |
Optimal Algorithms for k-Search with Application in Option Pricing. |
Algorithmica |
2009 |
DBLP DOI BibTeX RDF |
Time series search, One-way trading, Online algorithms, Competitive analysis, Option pricing |
11 | Gary Grider, James Nunez, John Bent, Steve Poole 0001, Robert B. Ross, Evan Felix |
Coordinating government funding of file system and I/O research through the high end computing university research activity. |
ACM SIGOPS Oper. Syst. Rev. |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Krzysztof Mossakowski, Jacek Mandziuk |
Learning Without Human Expertise: A Case Study of the Double Dummy Bridge Problem. |
IEEE Trans. Neural Networks |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Pierpaolo Basile, Marco Degemmis, Pasquale Lops, Giovanni Semeraro |
OTTHO: On the Tip of My THOught. |
ECML/PKDD (2) |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Christoph Dürr, Kim Thang Nguyen |
Non-clairvoyant Scheduling Games. |
SAGT |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Elliot Anshelevich, Bugra Çaskurlu |
Price of Stability in Survivable Network Design. |
SAGT |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Felix Brandt 0001, Markus Brill, Felix A. Fischer, Paul Harrenstein |
On the Complexity of Iterated Weak Dominance in Constant-Sum Games. |
SAGT |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Jong-Yun Kim, TaeYong Kim |
Soccer Ball Tracking Using Dynamic Kalman Filter with Velocity Control. |
CGIV |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Elad Hazan, Robert Krauthgamer |
How hard is it to approximate the best Nash equilibrium? |
SODA |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Constantinos Daskalakis, Grant Schoenebeck, Gregory Valiant, Paul Valiant |
On the complexity of Nash equilibria of action-graph games. |
SODA |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Mamiko Sakata, Sayaka Wakamiya, Naoki Odaka, Kozaburo Hachimura |
Effect of Body Movement on Music Expressivity in Jazz Performances. |
HCI (1) |
2009 |
DBLP DOI BibTeX RDF |
Jazz Performances, Motion Capture, Music Expressivity, Body Movement |
11 | Nikhil Karnad, Volkan Isler |
Lion and man game in the presence of a circular obstacle. |
IROS |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Zhuo Chen, Jianxi Gao, Yunze Cai, Xiaoming Xu |
Evolutionary Prisoner's Dilemma Game in Flocks. |
Complex (2) |
2009 |
DBLP DOI BibTeX RDF |
Prisoner’s Dilemma, Cooperation, Evolutionary games, Flocks |
11 | Laurent Prévost, Olivier Liechti, Michael J. Lyons 0001 |
Design and Implementation of a Mobile Exergaming Platform. |
INTETAIN |
2009 |
DBLP DOI BibTeX RDF |
pervasive computing, location-based service, exergaming |
11 | Gregory C. L. Lum, David Y. Y. Yun |
Web-Enabled 3D Game Playing for Looped Knight's Tour. |
INTETAIN |
2009 |
DBLP DOI BibTeX RDF |
knight’s tour, 3D grid box, solitaire game, community challenges, growing solved database, Web interaction, SketchUp, Google, closed-loop |
11 | Ivan Damgård, Jesper Buus Nielsen, Daniel Wichs |
Universally Composable Multiparty Computation with Partially Isolated Parties. |
TCC |
2009 |
DBLP DOI BibTeX RDF |
public-key infrastructure, multiparty computation, universally composable security |
11 | Kristoffer Arnsfelt Hansen, Michal Koucký 0001, Peter Bro Miltersen |
Winning Concurrent Reachability Games Requires Doubly-Exponential Patience. |
LICS |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger |
A Survey of Stochastic Games with Limsup and Liminf Objectives. |
ICALP (2) |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Lynne E. Hall, Ruth Aylett, Ana Paiva 0001 |
An Immersive Approach to Evaluating Role Play. |
IVA |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, Kuan-Ta Chen |
KissKissBan: a competitive human computation game for image annotation. |
KDD Workshop on Human Computation |
2009 |
DBLP DOI BibTeX RDF |
Amazon Mechanical Turk, ESP game, image annotation, human computation, games with a purpose |
11 | Aloysius Akpanobong, Oras F. Baker |
MANKALA: a traditional game developed for mobile use. |
MoMM |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Marco Faella |
Admissible Strategies in Infinite Games over Graphs. |
MFCS |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Martin Hoefer 0001, Siddharth Suri |
Dynamics in Network Interaction Games. |
DISC |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Michael Trost |
Solutions of strategic games under common belief of sure-thing principle. |
TARK |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Severin Hacker, Luis von Ahn |
Matchin: eliciting user preferences with an online game. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
web games, human computation, preference elicitation |
11 | Nate Bolt, Tony Tulathimutte |
The science of fun. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
qualitative usability testing and evaluation, user studies, performance metrics, empirical methods |
11 | Krishnendu Chatterjee, Laurent Doyen 0001, Thomas A. Henzinger |
Alternating Weighted Automata. |
FCT |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Xingguo Chen, Hao Wang 0013, Weiwei Wang 0002, Yinghuan Shi, Yang Gao 0001 |
Apply ant colony optimization to Tetris. |
GECCO |
2009 |
DBLP DOI BibTeX RDF |
Tetris, reinforcement learning, ant colony optimization, weight graph |
11 | Ben Kirman, Shaun W. Lawson, Conor Linehan |
Gaming On and Off the Social Graph: The Social Structure of Facebook Games. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Tiago Martins, Ricardo Nascimento, Andreas Zingerle, Christa Sommerer, Laurent Mignonneau, Nuno Correia 0001 |
Headbang hero. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
headbang, wig, game, music, motion, health, game controller |
11 | Ben Kirman, Eva Ferrari, Shaun W. Lawson, Jonathan Freeman, Jane Lessiter, Conor Linehan |
Familiars: representing Facebook users' social behaviour through a reflective playful experience. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
social networks, representation, social games |
11 | Dietmar Berwanger, Krishnendu Chatterjee, Martin De Wulf, Laurent Doyen 0001, Thomas A. Henzinger |
Alpaga: A Tool for Solving Parity Games with Imperfect Information. |
TACAS |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Dave Jones |
Accounting for affective responses in video games. |
SIGDOC |
2009 |
DBLP DOI BibTeX RDF |
usability, experience, game design, affect, proprioception |
11 | Gonzalo Frasca |
Game Experience May Vary: Understanding Play. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Daniel Makoto Tokunaga, Luiz Ricardo Nakamura, Romero Tori |
Non-photorealistic 3D video-avatar. |
SIGGRAPH Posters |
2009 |
DBLP DOI BibTeX RDF |
non-photorealistic augmented reality, video-avatar, game design |
11 | Lucio Tommaso De Paolis, Giovanni Aloisio, Marco Pulimeno |
A Simulation of a Billiards Game Based on Marker Detection. |
ACHI |
2009 |
DBLP DOI BibTeX RDF |
|
11 | Eyal Even-Dar, Yishay Mansour, Uri Nadav |
On the convergence of regret minimization dynamics in concave games. |
STOC |
2009 |
DBLP DOI BibTeX RDF |
learning equilibrium, algorithmic game theory, regret minimization |
11 | MohammadHossein Bateni, Moses Charikar, Venkatesan Guruswami |
MaxMin allocation via degree lower-bounded arborescences. |
STOC |
2009 |
DBLP DOI BibTeX RDF |
approximation algorithms, linear programming, graphs, lift-and-project |
11 | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
story manager, Interactive storytelling, videogames, role-playing games |
11 | Mark J. Nelson, Michael Mateas |
A requirements analysis for videogame design support tools. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
game mechanics, authoring tools, videogames |
11 | Trevor J. M. Bench-Capon, Katie Atkinson, Peter McBurney |
Altruism and agents: an argumentation based approach to designing agent decision mechanisms. |
AAMAS (2) |
2009 |
DBLP BibTeX RDF |
|
11 | Haris Aziz 0001, Mike Paterson |
False name manipulations in weighted voting games: splitting, merging and annexation. |
AAMAS (1) |
2009 |
DBLP BibTeX RDF |
Banzhaf index, Shapley-Shubik index, false-name manipulation, computational complexity, weighted voting games |
11 | Hui-Chun Hsiao |
Reflective Learning through Playing Digital Game The Sims 2. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
reflective learning, the Sims 2, reflection, digital game |
11 | Shu Chen, Yingying Chen 0001, Wade Trappe |
Exploiting environmental properties for wireless localization. |
ACM SIGMOBILE Mob. Comput. Commun. Rev. |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Wenbo He, Ying Huang, Klara Nahrstedt, Whay Chiou Lee |
Alert propagation in mobile ad hoc networks. |
ACM SIGMOBILE Mob. Comput. Commun. Rev. |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Jungong Han, Dirk Farin, Peter H. N. de With |
Broadcast Court-Net Sports Video Analysis Using Fast 3-D Camera Modeling. |
IEEE Trans. Circuits Syst. Video Technol. |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Richard R. Brooks, Jing-En Pang, Christopher Griffin 0001 |
Game and Information Theory Analysis of Electronic Countermeasures in Pursuit-Evasion Games. |
IEEE Trans. Syst. Man Cybern. Part A |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Christian Martyn Jones, Jamie Sutherland |
Acoustic Emotion Recognition for Affective Computer Gaming. |
Affect and Emotion in Human-Computer Interaction |
2008 |
DBLP DOI BibTeX RDF |
Computer games, Affective computing, Emotion recognition |
11 | Evangelos Bampas, Aris Pagourtzis, George Pierrakos, Katerina Potika |
On a Non-cooperative Model for Wavelength Assignment in Multifiber Optical Networks. |
ISAAC |
2008 |
DBLP DOI BibTeX RDF |
Selfish wavelength assignment, multifiber optical networks, path multicoloring, price of anarchy, non-cooperative games |
11 | Arndt von Schemde, Bernhard von Stengel |
Strategic Characterization of the Index of an Equilibrium. |
SAGT |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Martin Hoefer 0001, Alexander Souza |
The Influence of Link Restrictions on (Random) Selfish Routing. |
SAGT |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Felix Brandt 0001, Felix A. Fischer |
On the Hardness and Existence of Quasi-Strict Equilibria. |
SAGT |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Christine Chung 0001, Katrina Ligett, Kirk Pruhs, Aaron Roth 0001 |
The Price of Stochastic Anarchy. |
SAGT |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Shiven Sharma, Ziad Kobti, Scott D. Goodwin |
General Game Playing with Ants. |
SEAL |
2008 |
DBLP DOI BibTeX RDF |
General Game Playing, Adaptive Systems, Ant Colony System |
11 | Uriel Feige |
On allocations that maximize fairness. |
SODA |
2008 |
DBLP BibTeX RDF |
|
11 | Kitty S. Y. Chiu, Keith C. C. Chan |
Using Data Mining for Dynamic Level Design in Games. |
ISMIS |
2008 |
DBLP DOI BibTeX RDF |
Data Mining, Artificial intelligence, Game Development |
11 | Victor Ng-Thow-Hing, Jongwoo Lim, Joel Wormer, Ravi Kiran Sarvadevabhatla, Carlos Rocha, Kikuo Fujimura, Yoshiaki Sakagami |
The memory game: Creating a human-robot interactive scenario for ASIMO. |
IROS |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Ittai Abraham, Danny Dolev, Joseph Y. Halpern |
Lower Bounds on Implementing Robust and Resilient Mediators. |
TCC |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Julia Kempe, Hirotada Kobayashi, Keiji Matsumoto, Ben Toner, Thomas Vidick |
Entangled Games are Hard to Approximate. |
FOCS |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
A Markov Model of Server to Client IP Traffic in First Person Shooter Games. |
ICC |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Lei Yao, Guanzhong Dai, Huixiang Zhang, Shuai Ren, Yun Niu |
A Novel Algorithm for Task Scheduling in Grid Computing Based on Game Theory. |
HPCC |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Krishnendu Chatterjee, Thomas A. Henzinger, Vinayak S. Prabhu |
Trading Infinite Memory for Uniform Randomness in Timed Games. |
HSCC |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Upavan Gupta, Nagarajan Ranganathan |
A microeconomic approach to multi-objective spatial clustering. |
ICPR |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Dario Bauso, Laura Giarré, Raffaele Pesenti |
Noncooperative dynamic games for inventory applications: A consensus approach. |
CDC |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Vittorio Bilò, Angelo Fanelli 0001, Michele Flammini, Luca Moscardelli |
Graphical Congestion Games. |
WINE |
2008 |
DBLP DOI BibTeX RDF |
Nash Equilibrium, Price of Anarchy, Congestion Games, Algorithmic Game Theory, Price of Stability, Social Knowledge |
11 | Ulrik Brandes, Martin Hoefer 0001, Bobo Nick |
Network Creation Games with Disconnected Equilibria. |
WINE |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Kristoffer Arnsfelt Hansen, Thomas Dueholm Hansen, Peter Bro Miltersen, Troels Bjerre Sørensen |
Approximability and Parameterized Complexity of Minmax Values. |
WINE |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Marios Mavronicolas, Burkhard Monien, Vicky G. Papadopoulou, Florian Schoppmann |
Voronoi Games on Cycle Graphs. |
MFCS |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
An ARMA(1, 1) prediction model of first person shooter game traffic. |
MMSP |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Ben Kirman, Duncan Rowland |
Socially respectful enjoyment tracking for tabletop games. |
CHI Extended Abstracts |
2008 |
DBLP DOI BibTeX RDF |
magic circle, entertainment, flow, fun, board games, ecological validity |
11 | Rafael Ballagas, André Kuntze, Steffen P. Walz |
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists. |
Pervasive |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Costas Busch, Rajgopal Kannan, Athanasios V. Vasilakos |
Quality of routing congestion games in wireless sensor networks. |
WICON |
2008 |
DBLP DOI BibTeX RDF |
Nash equilibrium, price of anarchy, congestion games, algorithmic game theory, price of stability |
11 | Baruch Awerbuch, Yossi Azar, Amir Epstein, Vahab S. Mirrokni, Alexander Skopalik |
Fast convergence to nearly optimal solutions in potential games. |
EC |
2008 |
DBLP DOI BibTeX RDF |
potential games, game theory, nash equilibrium, price of anarchy, congestion games, convergence time |
11 | Michael Rogers, Saleem Bhatti |
Cooperation under Scarcity: The Sharer's Dilemma. (PDF / PS) |
AIMS |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Chris Swain |
The augmented conversation engine: a system for achieving believable conversation in games and interactive stories. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
believable conversation, storytelling, game design, immersion, interactive narrative, character, conversational agents, interactive drama |
11 | Seungkeun Song, Mijin Kim, Doo Heon Song 0001 |
The Cognitive Processing Mechanism for the Players' Rule in MMO Game. |
Web Intelligence/IAT Workshops |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Jihye Kim, Gene Tsudik |
Survival in the Wild: Robust Group Key Agreement in Wide-Area Networks. |
ICISC |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Mohammad Obaid, Charles Han, Mark Billinghurst |
"Feed the Fish": an affect-aware game. |
IE |
2008 |
DBLP DOI BibTeX RDF |
affect-aware system, computer vision, computer games, facial feature tracking |
11 | Miguel Sicart |
How I Learned to Love the Bomb: Defconand the Ethics of Computer Games. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
Information Ethics, Computer Game Ethics, Method of Abstraction |
11 | Richard Wetzel, Rod McCall, Anne-Kathrin Braun, Wolfgang Broll |
Guidelines for designing augmented reality games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game design guidelines, augmented reality, game design, augmented reality games |
11 | Anders Tychsen, Alessandro Canossa |
Defining personas in games using metrics. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
metrics, game design, instrumentation, persona, character |
11 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Motivations for play in computer role-playing games. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Alexis Sepchat, Romain Clair, Nicolas Monmarché, Mohamed Slimane |
Artificial Ants and Dynamical Adaptation of Accessible Games Level. |
ICCHP |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Stanislaw Jarecki, Jihye Kim, Gene Tsudik |
Beyond Secret Handshakes: Affiliation-Hiding Authenticated Key Exchange. |
CT-RSA |
2008 |
DBLP DOI BibTeX RDF |
privacy, authenticated key exchange, secret handshakes |
11 | N. W. Lo, Shiou-Hung Chen |
A study of anti-robot agent mechanisms and process on online games. |
ISI |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Vlad Nae, Alexandru Iosup, Stefan Podlipnig, Radu Prodan, Dick H. J. Epema, Thomas Fahringer |
Efficient management of data center resources for massively multiplayer online games. |
SC |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Arash Asadpour, Uriel Feige, Amin Saberi |
Santa Claus Meets Hypergraph Matchings. |
APPROX-RANDOM |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Rynson W. H. Lau, Addison Chan |
Motion Prediction for Online Gaming. |
MIG |
2008 |
DBLP DOI BibTeX RDF |
geometry streaming, online gaming, Motion prediction |
11 | Won-Hee Kim, Kwang-Seok Moon, Jong-Nam Kim |
Adaptive Shot Change Detection for Hardware Application. |
ISICA |
2008 |
DBLP DOI BibTeX RDF |
Adaptive Shot Change Detection, Implementation on PMP, Weighting Variance, Adaptive Threshold |
11 | Sven Schewe |
An Optimal Strategy Improvement Algorithm for Solving Parity and Payoff Games. |
CSL |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Hideyasu Sasaki |
Strategic decision making on group collaboration under temporary constraints. |
CSTST |
2008 |
DBLP DOI BibTeX RDF |
decision making theory, negotiation games, temporary constraints, decision support systems, decision making, group collaboration |
11 | Andrey Somov, Vinay Sachidananda, Roberto Passerone |
A Self-powered Module with Localization and Tracking System for Paintball. |
IWSOS |
2008 |
DBLP DOI BibTeX RDF |
|
11 | Theresa Jean Tanenbaum, Karen Tanenbaum |
Improvisation and Performance as Models for Interacting with Stories. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
Improvisational Theatre, Performance, Interactive Narrative, Agency, Drama |
11 | Takashi Matsuhisa |
Bayesian Communication Leading to Nash Equilibrium Through Robust Messages - p -Belief System Case -. |
KES-AMSTA |
2008 |
DBLP DOI BibTeX RDF |
Journal of Economic Literature Classification C62, C78 |
11 | Ilya Sutskever, Vinod Nair |
Mimicking Go Experts with Convolutional Neural Networks. |
ICANN (2) |
2008 |
DBLP DOI BibTeX RDF |
Move prediction, Go, Convolutional Neural Networks |
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