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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 35 occurrences of 31 keywords
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Results
Found 42 publication records. Showing 42 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
98 | Zhigeng Pan, Xiaochao Wei, Jian Yang |
Geometric model reconstruction from streams of DirectX 3D game application. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
DirectX 9, geometric model, reconstruction, graphics pipeline |
50 | I. A. Drumm |
The Application of Adaptive Beam Tracing and Managed DirectX for the Visualisation and Auralisation of Virtual Environments. |
IV |
2005 |
DBLP DOI BibTeX RDF |
|
50 | Yahya H. Mirza |
Building compilers for DirectX 9.0 compatible graphics processors. |
OOPSLA Companion |
2003 |
DBLP DOI BibTeX RDF |
micro-programmable graphics hardware, virtual machines, computer graphics |
49 | Delin Tan, Shou-Hsuan Stephen Huang |
Integrating Direct3D Programming into Computer Science Curriculum. |
ITNG |
2008 |
DBLP DOI BibTeX RDF |
DirectX |
38 | Owen Harrison, John Waldron |
Efficient Acceleration of Asymmetric Cryptography on Graphics Hardware. |
AFRICACRYPT |
2009 |
DBLP DOI BibTeX RDF |
RSA, Public-Key Cryptography, Residue Number System, Graphics Processor |
38 | Fernando Alonso, José L. Fuertes, Loïc Martínez, Héctor Szabo |
Design Guidelines for Audio-Haptic Immersive Applications for People with Visual Disabilities. |
ICCHP |
2006 |
DBLP DOI BibTeX RDF |
|
30 | Egor A. Komarov, Dmitry D. Zhdanov, Andrey D. Zhdanov |
Caustic Illuminance Calculation with DirectX Raytracing. |
Program. Comput. Softw. |
2022 |
DBLP DOI BibTeX RDF |
|
30 | Menghe Zhang, Weichen Liu, Nadir Weibel, Jürgen P. Schulze |
A DirectX-Based DICOM Viewer for Multi-User Surgical Planning in Augmented Reality. |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
30 | Menghe Zhang, Weichen Liu, Nadir Weibel, Jürgen P. Schulze |
A DirectX-Based DICOM Viewer for Multi-user Surgical Planning in Augmented Reality. |
ISVC (2) |
2022 |
DBLP DOI BibTeX RDF |
|
30 | Zirui Xu, Fuxun Yu, Zhuwei Qin, Chenchen Liu, Xiang Chen 0010 |
DiReCtX: Dynamic Resource-Aware CNN Reconfiguration Framework for Real-Time Mobile Applications. |
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. |
2021 |
DBLP DOI BibTeX RDF |
|
30 | Ashild Kummen, Guanlin Li, Ali Hassan, Teodora Ganeva, Qianying Lu, Robert Shaw, Chenuka Ratwatte, Yang Zou, Lu Han, Emil Almazov, Sheena Visram, Andrew Taylor, Neil J. Sebire, Lee Stott, Yvonne Rogers, Graham Roberts, Dean Mohamedally |
MotionInput v2.0 supporting DirectX: A modular library of open-source gesture-based machine learning and computer vision methods for interacting and controlling existing software with a webcam. |
CoRR |
2021 |
DBLP BibTeX RDF |
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30 | Chris Wyman, Shawn Hargreaves, Peter Shirley, Colin Barré-Brisebois |
Introduction to DirectX raytracing. |
SIGGRAPH Courses |
2018 |
DBLP DOI BibTeX RDF |
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30 | Antoine Bossard |
High-Performance Graphics in Racket with DirectX. |
ICA3PP |
2017 |
DBLP DOI BibTeX RDF |
|
30 | Karl Hillesland |
OpenGL and DirectX. |
SIGGRAPH ASIA Courses |
2013 |
DBLP DOI BibTeX RDF |
|
30 | Alexander Franiak, Yohann Pitrey, Christoph Czepa, Helmut Hlavacs |
Streaming DirectX-Based Games on Windows. |
Advances in Computer Entertainment |
2012 |
DBLP DOI BibTeX RDF |
|
30 | Karl Hillesland |
OpenGL: the DirectX perspective. |
SIGGRAPH Asia Courses |
2012 |
DBLP DOI BibTeX RDF |
|
30 | David Pangerl |
Practical Thread Rendering for DirectX 9. |
GPU Pro |
2010 |
DBLP DOI BibTeX RDF |
|
30 | Andrei Tatarinov |
Reyes using DirectX 11. |
SIGGRAPH Talks |
2010 |
DBLP DOI BibTeX RDF |
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30 | Chris W. Kim |
DirectX 11: learn the latest tricks. |
SIGGRAPH ASIA (Courses) |
2010 |
DBLP DOI BibTeX RDF |
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30 | Jim Hearon |
Virtos Noise Wizard Noise Reduction DirectX Plug-Ins. |
Comput. Music. J. |
2003 |
DBLP DOI BibTeX RDF |
|
30 | Stuart Slater |
Rapid Application Development of Games for Undergraduate and Postgraduate Projects using DirectX. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
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30 | Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Grönemeyer |
Softwareoptimierte Standard-DirectX-Steuerungen und spetzielle haptische Manipulatoren in medizinischen 3D-Simulationsumgebungen. |
Bildverarbeitung für die Medizin |
2002 |
DBLP BibTeX RDF |
|
30 | Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen |
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. |
GAME-ON |
2000 |
DBLP BibTeX RDF |
|
29 | Huang Xu, CuiPing Wang |
A Review and Development of 3-D Accelerator Technology for Games. |
IITSI |
2009 |
DBLP DOI BibTeX RDF |
DirectX, animation graphics, OpenGL, anti-aliasing, depth of field |
29 | Shinichi Yamagiwa, Leonel Sousa, Diogo Antão |
Data buffering optimization methods toward a uniform programming interface for gpu-based applications. |
Conf. Computing Frontiers |
2007 |
DBLP DOI BibTeX RDF |
DirectX, general purpose processing, graphics processing unit, OpenGL |
19 | Satnam Singh |
Declarative data-parallel programming with the accelerator system. |
DAMP |
2010 |
DBLP DOI BibTeX RDF |
data-parallelsim |
19 | Nicolas Robidoux, Minglun Gong, John Cupitt, Adam Turcotte, Kirk Martinez |
CPU, SMP and GPU implementations of Nohalo level 1, a fast co-convex antialiasing image resampler. |
C3S2E |
2009 |
DBLP DOI BibTeX RDF |
GEGL, HLSL, abyss policy, arithmetic branching, co-convex interpolation, fast image resampling, minmod limiter, natural and not-a-knot boundary conditions, nonlinear image filtering, quantitative comparison of image enlargement methods, video upsampling, benchmark, GPU, SMP, antialiasing, zooming, edge enhancement, VIPS |
19 | Choong-Gyoo Lim, ByoungTae Choi |
Hierarchical triangular patches for terrain rendering with their matching blocks. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
heirarchical representation, large terrain, matching blocks, terrain reconstruction, Terrain rendering, realtime rendering, triangular patches, level-of-detail representation |
19 | Christoph Fünfzig, Kerstin Müller 0001, Dianne Hansford, Gerald E. Farin |
PNG1 triangles for tangent plane continuous surfaces on the GPU. |
Graphics Interface |
2008 |
DBLP BibTeX RDF |
Bézier surfaces, GPU-based tessellation, PN triangles, geometry shader |
19 | Andy Ju An Wang |
Interactive Game Development with a Projector-Camera System. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
Computing and programming, Computer science education, Computer games, Entertainment computing |
19 | Giseok Choe, Jeongsoo Yu, Jeonghoon Choi, Jongho Nang |
Design and Implementation of a Real-Time Video Player on Tiled-Display System. |
CIT |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Andy Ju An Wang |
Camera-projector-based interactive game development. |
ACM Southeast Regional Conference |
2007 |
DBLP DOI BibTeX RDF |
computing and programming, computer games, entertainment computing, computing education |
19 | Choon-Bo Shim, Chang-Sun Shin, DongGook Park, Won-Ho So |
A Novel Approach for Similarity Measure Schemes Based on Multiple Moving Objects in Video Databases. |
International Conference on Computational Science (3) |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Mayez A. Al-Mouhamed, Onur Toker, Asif Iqbal 0002, Mohammad Nazeeruddin |
A Distributed Framework for Relaying Stereo Vision for Telerobotics. |
ICPS |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Kaoru Sugita, Keita Takahashi 0001, Takeshi Naemura, Hiroshi Harashima |
Focus Measurement on Programmable Graphics Hardware for All in-Focus Rendering from Light Fields. |
VR |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Johan Sanneblad, Lars Erik Holmquist |
OpenTrek: A Platform for Developing Interactive Networked Games on Mobile Devices. |
Mobile HCI |
2003 |
DBLP DOI BibTeX RDF |
|
19 | Risto Rangel-Kuoppa, Carlos Avilés-Cruz, David Mould |
Distributed 3D Rendering System in a Multi-agent Platform. |
ENC |
2003 |
DBLP DOI BibTeX RDF |
|
19 | Mikael Jern, S. Palmberg, M. Ranlöf |
A Robust and Easy Approach to Collaborative Visualization. |
IV |
2002 |
DBLP DOI BibTeX RDF |
volume visualization, collaborative visualization, visual user interface |
19 | Mikael Jern, S. Palmberg, M. Ranlöf |
Visual Data Navigators "Collaboratories". |
3DPVT |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Horst Eidenberger, Christian Breiteneder, Martin Hitz |
A Framework for Visual Information Retrieval. |
VISUAL |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Hanno Langweg |
With Gaming Technology towards Secure User Interfaces. |
ACSAC |
2002 |
DBLP DOI BibTeX RDF |
|
19 | D. Ramasubramanian, Laveen N. Kanal, Russ Moulton, William Journigan |
A Hybrid Wavelet Compression Scheme for Material Textures. |
Workshop on Digital and Computational Video |
2001 |
DBLP DOI BibTeX RDF |
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