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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 34 occurrences of 21 keywords
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Results
Found 23 publication records. Showing 23 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
79 | Edgar Velázquez-Armendáriz, Erik Millán |
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine. |
CONIELECOMP |
2006 |
DBLP DOI BibTeX RDF |
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50 | Yannick Allusse, Patrick Horain, Ankit Agarwal, Cindula Saipriyadarshan |
GpuCV: A GPU-Accelerated Framework for Image Processing and Computer Vision. |
ISVC (2) |
2008 |
DBLP DOI BibTeX RDF |
computer vision, image processing, GPGPU, NVIDIA CUDA, GLSL |
50 | Yannick Allusse, Patrick Horain, Ankit Agarwal, Cindula Saipriyadarshan |
GpuCV: an opensource GPU-accelerated framework forimage processing and computer vision. |
ACM Multimedia |
2008 |
DBLP DOI BibTeX RDF |
nvidia cuda, computer vision, image processing, gpgpu, glsl |
33 | Shujiang Wu, Song Li 0006, Yinzhi Cao, Ningfei Wang |
Rendered Private: Making GLSL Execution Uniform to Prevent WebGL-based Browser Fingerprinting. |
USENIX Security Symposium |
2019 |
DBLP BibTeX RDF |
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33 | Nak-Jun Sung, Min Hong, Seung-Hyun Lee, Yoo-Joo Choi |
Simulation of Deformable Objects using GLSL 4.3. |
KSII Trans. Internet Inf. Syst. |
2017 |
DBLP DOI BibTeX RDF |
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33 | Antoine Toisoul, Daniel Rueckert, Bernhard Kainz |
Accessible GLSL Shader Programming. |
Eurographics (Education Papers) |
2017 |
DBLP DOI BibTeX RDF |
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33 | Toshiya Hachisuka |
Implementing a Photorealistic Rendering System using GLSL. |
CoRR |
2015 |
DBLP BibTeX RDF |
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33 | Róbert Tornai, Ildikó Papp, Roland Kunkli |
GLSL in batch image processing. |
CogInfoCom |
2014 |
DBLP DOI BibTeX RDF |
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33 | Ian McEwan, David Sheets, Stefan Gustavson, Mark Richardson 0002 |
Efficient computational noise in GLSL |
CoRR |
2012 |
DBLP BibTeX RDF |
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33 | Ian McEwan, David Sheets, Mark Richardson 0002, Stefan Gustavson |
Efficient Computational Noise in GLSL. |
J. Graph. Tools |
2012 |
DBLP DOI BibTeX RDF |
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33 | Thiago Gomes, Luiz Estevao, Rodrigo de Toledo, Paulo Roma Cavalcanti |
A Survey of GLSL Examples. |
SIBGRAPI Tutorials |
2012 |
DBLP DOI BibTeX RDF |
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33 | Tetyana Ivanovska, Lars Linsen, Horst K. Hahn, Henry Völzke |
GPU implementations of a relaxation scheme for image partitioning: GLSL versus CUDA. |
Comput. Vis. Sci. |
2011 |
DBLP DOI BibTeX RDF |
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33 | Ricardo Marroquim, André Maximo |
Introduction to GPU Programming with GLSL. |
SIBGRAPI Tutorials |
2009 |
DBLP DOI BibTeX RDF |
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27 | Engin Deniz Diktas, Ali Vahit Sahiner |
Parallel ID Shadow-Map Decompression on GPU. |
ISPDC |
2010 |
DBLP DOI BibTeX RDF |
ID Shadow-Maps, Textures, Shaders, Run Length Encoding, GLSL |
27 | Mike Bailey |
Using GPU Shaders for Visualization. |
IEEE Computer Graphics and Applications |
2009 |
DBLP DOI BibTeX RDF |
computer graphics software, OpenGL Shading Language, visualization, computer graphics, point clouds, cutting planes, shaders, GPU programming, GLSL |
27 | Carlos S. de La Lama, Pekka Jääskeläinen, Jarmo Takala |
Programmable and Scalable Architecture for Graphics Processing Units. |
SAMOS |
2009 |
DBLP DOI BibTeX RDF |
TTA, GPU, GPGPU, VLIW, OpenGL, GLSL, LLVM |
27 | James R. Miller |
Attribute Blocks: Visualizing Multiple Continuously Defined Attributes. |
IEEE Computer Graphics and Applications |
2007 |
DBLP DOI BibTeX RDF |
geospatial visualization, programmable shader, OpenGL, multivariate visualization, GLSL |
23 | Bernardt Duvenhage, J. P. Delport, Jason P. de Villiers |
Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation. |
Afrigraph |
2010 |
DBLP DOI BibTeX RDF |
Lucas-Kanade, image stabilisation, graphics processing unit |
23 | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó |
A game loop architecture for the GPU used as a math coprocessor in real-time applications. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
Game loop, real-time physics, GPGPU |
23 | Magnus Strengert, Thomas Klein, Thomas Ertl |
A hardware-aware debugger for the OpenGL shading language. |
Graphics Hardware |
2007 |
DBLP DOI BibTeX RDF |
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23 | Yannick Francken, Johan Huysmans, Philippe Bekaert |
Sharing visual information in virtual environments using projective texture mapping. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
projective texture mapping, visual information sharing |
23 | Giuseppe Marino, Davide Vercelli, Franco Tecchia, Paolo Simone Gasparello, Massimo Bergamasco |
Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments. |
ICAT |
2007 |
DBLP DOI BibTeX RDF |
XVR, Virtual Environments, Rendering, Distributed applications |
23 | Daniel Reiter Horn, Billy Chen |
LightShop: interactive light field manipulation and rendering. |
SI3D |
2007 |
DBLP DOI BibTeX RDF |
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