Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
82 | Jehn-Ruey Jiang, Hung-Shiang Chen |
Peer-to-Peer AOI voice chatting for massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPADS ![In: 13th International Conference on Parallel and Distributed Systems, ICPADS 2007, Hsinchu, Taiwan, December 5-7, 2007, pp. 1-8, 2007, IEEE Computer Society, 978-1-4244-1889-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
58 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
A hybrid P2P communications architecture for zonal MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 313-345, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Fault tolerance, MMOG, Networked games, Multi-user interaction, Area of interest management |
58 | Lu Fan, Hamish Taylor, Philip W. Trinder |
Mediator: a design framework for P2P MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 43-48, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
58 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
Improving gaming experience in zonal MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 15th International Conference on Multimedia 2007, Augsburg, Germany, September 24-29, 2007, pp. 581-584, 2007, ACM, 978-1-59593-702-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
group communication, MMOG, area of interest management |
58 | Kohei Tsuda, Ruck Thawonmas |
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 148-154, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Keyword Discovery, Tree-style BBSs, MMOGs, Comments |
50 | Herbert Jordan, Radu Prodan, Vlad Nae, Thomas Fahringer |
Dynamic load management for MMOGs in distributed environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Conf. Computing Frontiers ![In: Proceedings of the 7th Conference on Computing Frontiers, 2010, Bertinoro, Italy, May 17-19, 2010, pp. 337-346, 2010, ACM, 978-1-4503-0044-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
load balancing, mmogs |
49 | Alexandru Iosup |
POGGI: Puzzle-Based Online Games on Grid Infrastructures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Euro-Par ![In: Euro-Par 2009 Parallel Processing, 15th International Euro-Par Conference, Delft, The Netherlands, August 25-28, 2009. Proceedings, pp. 390-403, 2009, Springer, 978-3-642-03868-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
49 | Mo-Che Chan, Shun-Yun Hu, Jehn-Ruey Jiang |
An Efficient and Secure Event Signature (EASES) Protocol for Peer-to-Peer Massively Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Networking ![In: NETWORKING 2007. Ad Hoc and Sensor Networks, Wireless Networks, Next Generation Internet, 6th International IFIP-TC6 Networking Conference, Atlanta, GA, USA, May 14-18, 2007, Proceedings, pp. 1037-1046, 2007, Springer, 978-3-540-72605-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
49 | Daniel Pittman, Chris GauthierDickey |
A measurement study of virtual populations in massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 25-30, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
49 | Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore |
"Alone together?": exploring the social dynamics of massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 407-416, 2006, ACM, 1-59593-372-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
activity metrics, online communities, massively multiplayer online games, social dynamics |
49 | Abdennour El Rhalibi, Madjid Merabti |
Agents-based modeling for a peer-to-peer MMOG architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(2), pp. 3, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
peerto-peer architecture, protocol, network topology, distributed applications, online gaming, MMOG, JXTA, network communications |
49 | Stefano Ferretti, Marco Roccetti |
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 405-412, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
online entertainment, evaluation, synchronization, responsiveness, massive multiplayer online games, optimistic synchronization |
42 | Behnoosh Hariri, Mohammad Reza Pakravan, Shervin Shirmohammadi, Mohammad Hossein Alavi |
Using geometrical routing for overlay networking in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 61-81, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Overlay networks, MMOG, Locality sensitive hashing, Geometrical routing |
42 | Josh Goodman, Clark Verbrugge |
A peer auditing scheme for cheat elimination in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 9-14, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
peer auditing, peer to peer, computer games, network model, trust model, cheating |
42 | Carlos Eduardo Benevides Bezerra, Fábio Reis Cecin, Cláudio F. R. Geyer |
A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DS-RT ![In: 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 27-29 October 2008, Vancouver, BC, Canada, Proceedings, pp. 35-42, 2008, IEEE Computer Society, 978-0-7695-3425-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
42 | Knut-Helge Vik, Carsten Griwodz, Pål Halvorsen |
Applicability of group communication for increased scalability in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 2, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
42 | Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann |
Addressing cheating in distributed MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-6, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
distributed systems, cheating, massively multiplayer online gaming |
33 | Mário Lopes Ferreira, Ricardo Morla |
Second life in-world action traffic modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 20th International Workshop, NOSSDAV 2010, Amsterdam, The Netherlands, June 2-4, 2010, Proceedings, pp. 3-8, 2010, ACM, 978-1-4503-0043-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
model, statistics, second life, massive multiplayer online games, communication traffic |
33 | Andreas Petlund, Paul B. Beskow, Jon Pedersen, Espen Søgård Paaby, Carsten Griwodz, Pål Halvorsen |
Improving SCTP retransmission delays for time-dependent thin streams. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 33-60, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Latency compensation, Thin streams, Transport protocols, Networked games |
33 | Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz |
The partial migration of game state and dynamic server selection to reduce latency. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 83-107, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Massively multi-player online games, Server architecture, Latency, Estimation |
33 | Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz |
Latency reduction by dynamic core selection and partial migration of game state. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 79-84, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
33 | Huey-Ing Liu, Yun-Ting Lo |
DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCGRID ![In: 8th IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2008), 19-22 May 2008, Lyon, France, pp. 584-589, 2008, IEEE Computer Society, 978-0-7695-3156-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
P2P, MMOG, MMORPG |
33 | Nicolas Ducheneaut, Robert J. Moore, Eric Nickell |
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Support. Cooperative Work. ![In: Comput. Support. Cooperative Work. 16(1-2), pp. 129-166, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
automated data collection, online games, sociability, third places |
33 | Helge Backhaus, Stefan Krause |
Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 49-54, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalability, virtual worlds, Voronoi diagram, massively multiplayer online games, neighbor discovery |
33 | Robert J. Moore, E. Cabell Hankinson Gathman, Nicolas Ducheneaut, Eric Nickell |
Coordinating joint activity in avatar-mediated interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 21-30, 2007, ACM, 978-1-59593-593-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
avatar-mediated interaction, conversation analysis, massively multiplayer online games |
33 | Xinbo Jiang, Farzad Safaei, Paul Boustead |
Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICON ![In: Proceedings of the 15th IEEE International Conference on Networks, ICON 2007, 19-21 November 2007, Adelaide, Australia, pp. 124-129, 2007, IEEE, 1-4244-1230-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
33 | Michu M. Hu, Ben Chang |
Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 176-178, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
33 | A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut |
Project massive: a study of online gaming communities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1421-1424, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
guilds, massively multiplayer, persistent worlds, CSCW, MMOG, MMORPG, group formation, MMO |
33 | Brenda Harger, David Jimison, Eben Myers, Ben Smith, Shanna Tellerman |
Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 359-362, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Yijing Xun, Xiabing Zheng, Matthew Lee 0005, Feng Yang 0005 |
The influence of technology affordance on addictive use in MMOGs: from the perspective of virtual-domain perfectionism. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Internet Res. ![In: Internet Res. 34(2), pp. 631-664, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
25 | Jianwei Zheng 0003, Changnan Xiao, Mingliang Li, Zhenhua Li 0001, Feng Qian 0001, Wei Liu, Xudong Wu |
ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 31st ACM International Conference on Multimedia, MM 2023, Ottawa, ON, Canada, 29 October 2023- 3 November 2023, pp. 9093-9102, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
25 | Raji Ghawi, Siegfried Müller, Jürgen Pfeffer |
Improving team performance prediction in MMOGs with temporal communication networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Soc. Netw. Anal. Min. ![In: Soc. Netw. Anal. Min. 11(1), pp. 65, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
25 | Sofia Mysirlaki |
Investigating virtual teams in massively multiplayer online games (MMOGs): an integrated model for virtual team effectiveness ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2019 |
RDF |
|
25 | Sara M. Grimes |
Penguins, Hype, and MMOGs for Kids: A Critical Reexamination of the 2008 "Boom" in Children's Virtual Worlds Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 13(6), pp. 624-644, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
25 | Vinayak Mohan, Chitra Ramakrishnan |
Exploring the dynamic of gameplay in f2p mmogs: A study of clash of clans. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICACCI ![In: 2017 International Conference on Advances in Computing, Communications and Informatics, ICACCI 2017, Udupi (Near Mangalore), India, September 13-16, 2017, pp. 2375-2381, 2017, IEEE, 978-1-5090-6367-3. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
25 | Wuyang Zhang, Jiachen Chen, Yanyong Zhang, Dipankar Raychaudhuri |
Towards efficient edge cloud augmentation for virtual reality MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SEC ![In: Proceedings of the Second ACM/IEEE Symposium on Edge Computing, San Jose / Silicon Valley, SEC 2017, CA, USA, October 12-14, 2017, pp. 8:1-8:14, 2017, ACM, 978-1-4503-5087-7. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
25 | Sebastian Apel |
Middleware zur Unterstützung architekturgetriebener Spielentwicklung: Optimierung des Entwicklungsaufwandes für browserbasierte MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2017 |
RDF |
|
25 | Sarmad A. Abdulazeez, Abdennour El Rhalibi, Dhiya Al-Jumeily |
Evaluation of scalability and communication in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCNC ![In: 13th IEEE Annual Consumer Communications & Networking Conference, CCNC 2016, Las Vegas, NV, USA, January 9-12, 2016, pp. 393-398, 2016, IEEE, 978-1-4673-9292-1. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
25 | William Blewitt, Matthew Brook, Craig Sharp, Gary Ushaw, Graham Morgan |
Toward Consistency of State in MMOGs Through Semantically Aware Contention Management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Emerg. Top. Comput. ![In: IEEE Trans. Emerg. Top. Comput. 3(2), pp. 275-288, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Mohsen Ghaffari 0001, Behnoosh Hariri, Shervin Shirmohammadi, Dewan Tanvir Ahmed |
A Dynamic Networking Substrate for Distributed MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Emerg. Top. Comput. ![In: IEEE Trans. Emerg. Top. Comput. 3(2), pp. 289-302, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Georgios Christou, Effie Lai-Chong Law, David Geerts, Lennart E. Nacke, Panayiotis Zaphiris |
Editorial for the CHB special issue on MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 53, pp. 515-516, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Sarmad A. Abdulazeez, Abdennour El Rhalibi, Madjid Merabti, Dhiya Al-Jumeily |
Survey of solutions for Peer-to-Peer MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICNC ![In: International Conference on Computing, Networking and Communications, ICNC 2015, Garden Grove, CA, USA, February 16-19, 2015, pp. 1106-1110, 2015, IEEE Computer Society, 978-1-4799-6959-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
25 | Stefano Sebastio, Michele Amoretti, Jose Raul Murga, Marco Picone, Stefano Cagnoni |
Honest vs Cheating Bots in PATROL-Based Real-Time Strategy MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Evolution, Complexity and Artificial Life ![In: Evolution, Complexity and Artificial Life, pp. 225-238, 2014, Springer, 978-3-642-37576-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Iro Voulgari, Demetrios G. Sampson |
Applying Lessons Learnt from Massively Multiplayer Online Games (MMOGs) to Massive Open Online Courses (MOOCs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014, Athens, Greece, July 7-10, 2014, pp. 14-15, 2014, IEEE Computer Society, 978-1-4799-4038-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
25 | Lyta Penna, Andrew J. Clark, George M. Mohay |
Enhancing Child Safety in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
The Influence of Technology on Social Network Analysis and Mining ![In: The Influence of Technology on Social Network Analysis and Mining, pp. 471-495, 2013, Springer, 978-3-7091-1345-5. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
25 | Julien Gascon-Samson, Bettina Kemme, Jörg Kienzle |
Lamoth: A Message Dissemination Middleware for MMOGs in the Cloud. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NetGames ![In: Annual Workshop on Network and Systems Support for Games, NetGames '13, Denver, CO, USA, December 9-10, 2013, pp. 9:1-9:2, 2013, IEEE/ACM, 978-1-4799-2961-0. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
25 | Laura Ricci, Luca Genovali, Barbara Guidi |
Managing Virtual Entities in MMOGs: A Voronoi-Based Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICETE (Selected Papers) ![In: E-Business and Telecommunications - International Joint Conference, ICETE 2013, Reykjavik, Iceland, July 29-31, 2013, Revised Selected Papers, pp. 58-73, 2013, Springer, 978-3-662-44787-1. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
25 | Iro Voulgari, Vassilis Komis |
Players' perceptions on the concept of the "good player" in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013., pp. 79-85, 2013, Society for the Advancement of the Science of Digital Games, 978-0-9913982-0-1. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
25 | George Adam, Christos Bouras, Vaggelis Kapoulas, Andreas Papazois |
Building Community and Collaboration Applications for MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Comput. Games Technol. ![In: Int. J. Comput. Games Technol. 2012, pp. 969785:1-969785:13, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
25 | Chen-Fang Weng, Kuochen Wang |
Dynamic resource allocation for MMOGs in cloud computing environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWCMC ![In: 8th International Wireless Communications and Mobile Computing Conference, IWCMC 2012, Limassol, Cyprus, August 27-31, 2012, pp. 142-146, 2012, IEEE, 978-1-4577-1378-1. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
25 | Anthony (Peiqun) Yu, Son T. Vuong |
A DHT-based hierarchical overlay for Peer-to-Peer MMOGs over MANETs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWCMC ![In: Proceedings of the 7th International Wireless Communications and Mobile Computing Conference, IWCMC 2011, Istanbul, Turkey, 4-8 July, 2011, pp. 1475-1480, 2011, IEEE, 978-1-4244-9539-9. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Muhammad Aurangzeb Ahmad, Zoheb Borbora, Cuihua Shen, Jaideep Srivastava, Dmitri Williams |
Guild Play in MMOGs: Rethinking Common Group Dynamics Models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SocInfo ![In: Social Informatics - Third International Conference, SocInfo 2011, Singapore, October 6-8, 2011. Proceedings, pp. 145-152, 2011, Springer, 978-3-642-24703-3. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey |
Modeling play: re-casting expertise in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Game Papers ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Game Papers, pp. 8:1-8:6, 2011, ACM, 978-1-4503-0970-7. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey |
Modeling play: re-casting expertise in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox '11, Vancouver, British Columbia, Canada, August 10, 2011, pp. 49-53, 2011, ACM, 978-1-4503-0775-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
25 | Muhammad Aurangzeb Ahmad, Brian Keegan, Dmitri Williams, Jaideep Srivastava, Noshir S. Contractor |
Trust Amongst Rogues? A Hypergraph Approach for Comparing Clandestine Trust Networks in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICWSM ![In: Proceedings of the Fifth International Conference on Weblogs and Social Media, Barcelona, Catalonia, Spain, July 17-21, 2011, 2011, The AAAI Press. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP BibTeX RDF |
|
25 | Lu Fan, Philip W. Trinder, Hamish Taylor |
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Adv. Media Commun. ![In: Int. J. Adv. Media Commun. 4(2), pp. 140-153, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Mia Consalvo, Timothy Dodd Alley, Nathan Dutton, Matthew Falk, Howard Fisher, Todd Harper, Adam Yulish |
Where's My Montage? The Performance of Hard Work and Its Reward in Film, Television, and MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 5(4), pp. 381-402, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Sergey Legtchenko, Sébastien Monnet, Gaël Thomas 0001 |
Blue Banana: resilience to avatar mobility in distributed MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DSN ![In: Proceedings of the 2010 IEEE/IFIP International Conference on Dependable Systems and Networks, DSN 2010, Chicago, IL, USA, June 28 - July 1 2010, pp. 171-180, 2010, IEEE Computer Society, 978-1-4244-7501-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Jakob J. Assmann, Marcus A. Drescher, Julia V. Gallenkamp, Arnold Picot, Isabell M. Welpe, Rolf T. Wigand |
MMOGs as Emerging Opportunities for Research on Virtual Organizations and Teams. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AMCIS ![In: Sustainable IT Collaboration Around the Globe. 16th Americas Conference on Information Systems, AMCIS 2010, Lima, Peru, August 12-15, 2010, pp. 335, 2010, Association for Information Systems. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
|
25 | Kusno Prasetya, Zheng Da Wu |
Artificial Neural Network for bot detection system in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-2, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Jianan Hao, Suiping Zhou |
SAFE: A Secure Area of Interests Filter for P2P-based MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIT ![In: 10th IEEE International Conference on Computer and Information Technology, CIT 2010, Bradford, West Yorkshire, UK, June 29-July 1, 2010, pp. 2628-2634, 2010, IEEE Computer Society, 978-0-7695-4108-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
peer-to-peer, MMOG, secure computation, security system, Area of Interests |
25 | Chun-Ta Li, Cheng-Chi Lee, Lian-Jun Wang |
On the Security Enhancement of an Efficient and Secure Event Signature Protocol for P2P MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCSA (1) ![In: Computational Science and Its Applications - ICCSA 2010, International Conference, Fukuoka, Japan, March 23-26, 2010, Proceedings, Part I, pp. 599-609, 2010, Springer, 978-3-642-12155-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Chandana Ghosh, R. Paul Wiegand, Brian F. Goldiez, Troy Dere |
An architecture supporting large scale MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SimuTools ![In: 3rd International Conference on Simulation Tools and Techniques, SIMUTools '10, Malaga, Spain - March 16 - 18, 2010, pp. 2, 2010, ICST/ACM, 978-963-9799-87-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Marco Picone, Stefano Sebastio, Stefano Cagnoni, Michele Amoretti |
Peer-to-peer architecture for real-time strategy MMOGs with intelligent cheater detection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SimuTools ![In: 3rd International Conference on Simulation Tools and Techniques, SIMUTools '10, Malaga, Spain - March 16 - 18, 2010, pp. 8, 2010, ICST/ACM, 978-963-9799-87-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Dmitri Botvich, Jimmy McGibney, Georgy Ostapenko, Stefano De Paoli, Aphra Kerr, Max Keatinge |
Integrating players, reputation and ranking to manage cheating in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: International Conference on the Foundations of Digital Games, FDG '10, Pacific Grove, CA, USA, June 19-21, 2010, pp. 17-24, 2010, ACM, 978-1-60558-937-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
25 | Ming Liu, Wei Peng 0002 |
Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 25(6), pp. 1306-1311, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Samuel H. Goh, Molly McLure Wasko |
Leadership in MMOGS: Emergent and Transformational Leadership Candidates. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AMCIS ![In: Proceedings of the 15th Americas Conference on Information Systems, AMCIS 2009, San Francisco, California, USA, August 6-9, 2009, pp. 538, 2009, Association for Information Systems. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
25 | Lisbeth Klastrup, Susana Tosca |
MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World [Abstract]. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
25 | Muhammad Aurangzeb Ahmad, Brian Keegan, Jaideep Srivastava, Dmitri Williams, Noshir S. Contractor |
Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 340-345, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Huey-Ing Liu, Bing-Rong Tang |
DACA: Dynamic Anti-Cheating Architecture for MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AINA ![In: The IEEE 23rd International Conference on Advanced Information Networking and Applications, AINA 2009, Bradford, United Kingdom, May 26-29, 2009, pp. 892-897, 2009, IEEE Computer Society, 978-0-7695-3638-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang |
Scalable reputation management with trustworthy user selection for P2P MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Adv. Media Commun. ![In: Int. J. Adv. Media Commun. 2(4), pp. 380-401, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, Jean-Pierre Jessel |
Perception-Based Filtering for MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Comput. Games Technol. ![In: Int. J. Comput. Games Technol. 2008, pp. 243107:1-243107:9, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Alex Golub, Kate Lingley |
"Just Like the Qing Empire": Internet Addiction, MMOGs, and Moral Crisis in Contemporary China. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 3(1), pp. 59-75, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Joost Broekens |
MMOGs as Social Experiments: the Case of Environmental Laws ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/0811.0709, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
25 | Dewan Tanvir Ahmed, Shervin Shirmohammadi |
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DS-RT ![In: 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 27-29 October 2008, Vancouver, BC, Canada, Proceedings, pp. 27-34, 2008, IEEE Computer Society, 978-0-7695-3425-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Dewan Tanvir Ahmed, Shervin Shirmohammadi |
An Expedite State Dissemination Mechanism for MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISPAN ![In: 9th International Symposium on Parallel Architectures, Algorithms, and Networks, ISPAN 2008, 7-9 May 2008, Sydney, NSW, Australia, pp. 199-203, 2008, IEEE Computer Society, 978-0-7695-3125-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Game state, P2P, MMOG |
25 | Daniel Schultheiss |
Long-term motivations to play MMOGs: A longitudinal study on motivations, experience and behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007, 2007, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
25 | Julian Kücklich |
MMOGs and the Future of Literature. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007, 2007, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
25 | Xiangbin Shi, Fang Liu, Ling Du, Xiaohong Chen 0001, Yuansheng Xing |
A Cheating Detection Mechanism based on Fuzzy Reputation Management of P2P MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SNPD (2) ![In: Proceedings of the 8th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing, SNPD 2007, July 30 - August 1, 2007, Qingdao, China, pp. 75-80, 2007, IEEE Computer Society, 0-7695-2909-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
25 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
Performance Enhancement in MMOGs Using Entity Types. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DS-RT ![In: 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, DS-RT 2007, Chania, Greece, 22-24 October 2007, pp. 25-30, 2007, IEEE Computer Society, 978-0-7695-3011-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
25 | Bruno Van Den Bossche, Bart De Vleeschauwer, Tom Verdickt, Filip De Turck, Bart Dhoedt, Piet Demeester |
On the use of Java Server Side Technologies for the Design of Dynamically Redeployable MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Internet Computing ![In: Proceedings of the 2006 International Conference on Internet Computing & Conference on Computer Games Development, ICOMP 2006, Las Vegas, Nevada, USA, June 26-29, 2006, pp. 430-436, 2006, CSREA Press, 1-60132-005-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP BibTeX RDF |
|
25 | Constance Steinkuehler |
Styles of Play: Gamer-Identified Trajectories of Participation in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
25 | Carlos Eduardo Benevides Bezerra, Cláudio Fernando Resin Geyer |
A load balancing scheme for massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 263-289, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Load balancing, Graph partitioning, MMOGs, Distributed server |
25 | Michael Zyda, Marc Spraragen, Balakrishnan Ranganathan |
Testing Behavioral Models with an Online Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 42(4), pp. 103-105, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Online games, Behavioral models, MMOGs, Entertainment computing |
25 | Howell O. Istance, Aulikki Hyrskykari, Stephen Vickers, Thiago Chaves |
For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (1) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part I, pp. 314-327, 2009, Springer, 978-3-642-03654-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Gaze interfaces, evaluation, games, virtual communities, MMOGs |
25 | Ricardo Alexandre, Paula Prata, Abel João Padrão Gomes |
A grid infrastructure for online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIS ![In: Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human (ICIS 2009), Seoul, Korea, 24-26 November 2009, pp. 670-673, 2009, ACM, 978-1-60558-710-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
grid computing, online games, MMOGs, first person shooter |
25 | Troy Innocent, Stewart Haines |
Nonverbal communication in multiplayer game worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 11, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
digital media language, iconography, post-linguistic, interaction design, MMOGs, visual communication, digital games, nonverbal communication, gameplay |
25 | Bonnie A. Nardi, Justin Harris |
Strangers and friends: collaborative play in world of warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, CSCW 2006, Banff, Alberta, Canada, November 4-8, 2006, pp. 149-158, 2006, ACM, 1-59593-249-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
gemeinschaft, social ties, community, learning, play, MMOGs, multiplayer games, social isolation |
25 | Lisbeth Klastrup |
Death matters: understanding gameworld experiences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 29, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
death penalty, entertainment worlds, player stories, worldness, game design, MMOGs, player experience, death |
25 | Dan Fielding, Brian Logan 0001, Steve Benford |
Balancing the needs of players and spectators in agent-based commentary systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 996-998, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
synthetic and embodied agents, games, MMOGs, reporting |
16 | Howell O. Istance, Stephen Vickers, Aulikki Hyrskykari |
Gaze-based interaction with massively multiplayer on-line games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 4381-4386, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
games, interaction techniques, virtual communities, gaze control |
16 | Radu Prodan, Vlad Nae, Thomas Fahringer, Herbert Jordan |
Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PaCT ![In: Parallel Computing Technologies, 10th International Conference, PaCT 2009, Novosibirsk, Russia, August 31-September 4, 2009. Proceedings, pp. 98-111, 2009, Springer, 978-3-642-03274-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Christian Kletsch, Daniel Volk |
Towards an AJAX-based game engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 270-271, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
web 2.0, AJAX, game engine |
16 | Vlad Nae, Alexandru Iosup, Stefan Podlipnig, Radu Prodan, Dick H. J. Epema, Thomas Fahringer |
Efficient management of data center resources for massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SC ![In: Proceedings of the ACM/IEEE Conference on High Performance Computing, SC 2008, November 15-21, 2008, Austin, Texas, USA, pp. 10, 2008, IEEE/ACM, 978-1-4244-2835-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Patric Kabus, Alejandro P. Buchmann |
Design of a cheat-resistant P2P online gaming system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 113-120, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Shaowen Bardzell, Kalpana Shankar |
Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (14) ![In: Virtual Reality, Second International Conference, ICVR 2007, Held as part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, pp. 607-616, 2007, Springer, 978-3-540-73334-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
virtual design teams, designers, collaboration, artifacts, boundary objects, metaverse |
16 | Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert J. Moore |
The life and death of online gaming communities: a look at guilds in world of warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 839-848, 2007, ACM, 978-1-59593-593-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
data analysis tools, social networks, online communities, massively multiplayer online games, group dynamics |
16 | Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt |
Personal behavior and virtual fragmentation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 60-63, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
and characterization, user surveys and analysis, modeling, usage studies |
16 | Y. C. Allen Yu, Ka Lun Eddie Law |
Grid Computing on Massively Multi-User Online Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCCN ![In: Proceedings of the 16th International Conference on Computer Communications and Networks, IEEE ICCCN 2007, Turtle Bay Resort, Honolulu, Hawaii, USA, August 13-16, 2007, pp. 135-140, 2007, IEEE, 978-1-4244-1251-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Jens Müller 0004, Sergei Gorlatch, Tobias Schröter, Stefan Fischer 0001 |
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HPDC ![In: Proceedings of the 16th International Symposium on High-Performance Distributed Computing (HPDC-16 2007), 25-29 June 2007, Monterey, California, USA, pp. 219-220, 2007, ACM, 978-1-59593-673-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
scalability, replication, computer games, proxy-server |