Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
131 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 9:1-9:33, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
121 | Kuo-Hsun Hung, Charles K. Kinzer, Cheng-Ling Alice Chen |
Motivational Factors in Educational MMORPGs: Some Implications for Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 174, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
85 | Jacqui Taylor, James Taylor |
A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 613-621, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Social Identity Theory, Motivation, Content Analysis, Relationships, MMORPGs, Social Psychology |
72 | Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen 0001, Polly Huang, Chin-Laung Lei |
On the challenge and design of transport protocols for MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 7-32, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Content-based transport protocol, Game traffic, Packet delivery, Online games, User satisfaction, Network performance |
72 | Greg Wadley, Martin R. Gibbs, Peter Benda |
Speaking in character: using voice-over-IP to communicate within MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 24, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
Dungeons and Dragons Online, CMC, computer mediated communication, VoIP, MMORPG, voice-over-IP, World of Warcraft, media effects |
72 | Anders Tychsen, Michael Hitchens |
Ghost Worlds - Time and Consequence in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 300-311, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Consequence, Time, computer games, Storytelling, MMORPG |
56 | Jaya Kawale, Aditya Pal, Jaideep Srivastava |
Churn Prediction in MMORPGs: A Social Influence Based Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 423-428, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
49 | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 161-168, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
49 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh |
Understanding social interaction in world of warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 21-24, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
social interaction, social computing, MMORPG |
49 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei |
An empirical evaluation of TCP performance in online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 5, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
performance analysis, transport protocols, MMOG, network games, internet measurement |
46 | Miguel Boavida, João Paulo Santos, Pedro A. Amado Assunção, Luis Soares, João Luz, Ricardo Viegas |
The MulE game engine extending online role-playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2005, Caparica, Portugal, June 27-29, 2005, pp. 404, 2005, ACM, 1-59593-024-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
simulation, pervasive computing, game design, MMORPGs |
46 | Matteo Curcio |
MMORPGs as Serious Games: Learning and Developing Social Skills Through MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GALA ![In: Games and Learning Alliance: 11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022, Proceedings, pp. 304-309, 2022, Springer International Publishing, 978-3-031-22124-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
39 | Jan Van Looy, Cédric Courtois, Melanie De Vocht |
Player identification in online games: validation of a scale for measuring identification in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 126-134, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
measurement scale, identification, avatar, MMORPG, World of Warcraft |
39 | Ernst Gunnar Gran, Sven-Arne Reinemo |
Dragon kill points: loot distribution in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 100-101, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
39 | Shunan Chung, Jim Jiunde Lee |
Avatar Customization and Emotions in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: Intelligent Virtual Agents, 8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008. Proceedings, pp. 479-480, 2008, Springer, 978-3-540-85482-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Avatar Customization, avatar’s characteristics, emotion |
39 | Fang You, Jianmin Wang 0013, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam |
RA-model: a taxonomy model of player activities in mobile MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobility Conference ![In: Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology, Mobility Conference 2007, Singapore, September 10-12, 2007, pp. 704-707, 2007, ACM, 978-1-59593-819-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile MMORPG, taxonomy, motivation, payment |
39 | Joey J. Lee, Christopher M. Hoadley |
Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Playing Games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, ICALT 2006, Kerkrade, The Netherlands, July 5-7, 2006, pp. 761-763, 2006, IEEE Computer Society, 0-7695-2632-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
39 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
The effect of latency and network limitations on MMORPGs: a field study of everquest2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-9, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Everquest2, user study, mobile gaming, MMORPG, network games |
39 | Hyungil Kim, Sungwoo Hong, Juntae Kim |
Detection of Auto Programs for MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Australian Conference on Artificial Intelligence ![In: AI 2005: Advances in Artificial Intelligence, 18th Australian Joint Conference on Artificial Intelligence, Sydney, Australia, December 5-9, 2005, Proceedings, pp. 1281-1284, 2005, Springer, 3-540-30462-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Entertainment and AI, Data Mining, Machine Learning, Intelligent Data Analysis |
39 | Chek Yang Foo, Elina M. I. Koivisto |
Defining grief play in MMORPGs: player and developer perceptions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 245-250, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
greed play, grief play, harassment, power imposition, scamming, avatars, game design, MMORPG, role-play |
33 | Huey-Ing Liu, Yun-Ting Lo |
DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCGRID ![In: 8th IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2008), 19-22 May 2008, Lyon, France, pp. 584-589, 2008, IEEE Computer Society, 978-0-7695-3156-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
P2P, MMOG, MMORPG |
33 | Gary McGraw, Greg Hoglund |
Online Games and Security. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Secur. Priv. ![In: IEEE Secur. Priv. 5(5), pp. 76-79, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
33 | Wu-chang Feng, David Brandt, Debanjan Saha |
A long-term study of a popular MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 19-24, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
33 | Susan Landau 0001, Renée Stratulate, Doug Twilleager |
Consumers, fans, and control: what the games industry can teach Hollywood about DRM. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Digital Rights Management Workshop ![In: Proceedings of the Sixth ACM Workshop on Digital Rights Management, Alexandria, VA, USA, October 30, 2006, pp. 1-8, 2006, ACM, 1-59593-555-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
games, economics, digital rights management, films, movies |
33 | Jiyi Wu, Xiangguo Gong, Jiwen Zheng |
A Model for Massively Multiplayer Role-Playing Games System Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAT Workshops ![In: 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006, Workshops Proceedings, pp. 252-255, 2006, IEEE Computer Society, 0-7695-2754-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
33 | George Yee, Larry Korba, Ronggong Song, Ying-Chieh Chen |
Towards Designing Secure Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AINA (2) ![In: 20th International Conference on Advanced Information Networking and Applications (AINA 2006), 18-20 April 2006, Vienna, Austria, pp. 44-48, 2006, IEEE Computer Society, 0-7695-2466-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
33 | Steve Cornett |
The usability of massively multiplayer online roleplaying games: designing for new users. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 703-710, 2004, ACM, 1-58113-702-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
RPG, game usability, massively-multiplayer, roleplaying game, online game, MMORPG |
29 | Shyong K. Lam, John Riedl |
Expressing My Inner Gnome: Appearance and Behavior in Virtual Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 44(7), pp. 103-105, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
Online behavior, massively multiplayer online role-playing games, Virtual worlds, Social computing, MMORPGs |
29 | Carsten Griwodz, Pål Halvorsen |
The fun of using TCP for an MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 16th International Workshop, NOSSDAV 2006, Newport, Rhode Island, USA, November 22-23, 2006, Proceedings, pp. 1, 2006, ACM, 1-59593-285-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
thin streams, MMORPGs, TCP performance |
23 | Seungjong Sun, Jang-Hyun Kim 0001, Kwan Min Lee, Dongyan Nan |
Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Internet Res. ![In: Internet Res. 34(1), pp. 58-78, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
23 | Jiho Choi, Junghoon Park, Woocheol Kim, Jin-Hyeok Park, Yumin Suh, Minchang Sung |
PU GNN: Chargeback Fraud Detection in P2E MMORPGs via Graph Attention Networks with Imbalanced PU Labels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECML/PKDD (6) ![In: Machine Learning and Knowledge Discovery in Databases: Applied Data Science and Demo Track - European Conference, ECML PKDD 2023, Turin, Italy, September 18-22, 2023, Proceedings, Part VI, pp. 243-258, 2023, Springer, 978-3-031-43426-6. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Qilin Deng, Minghao Zhao 0002, Kai Wang, Runze Wu, Xudong Shen, Jianrong Tao, Changjie Fan |
Find Your Organization in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 14(3), pp. 446-455, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Jiho Choi, Junghoon Park, Woocheol Kim, Jin-Hyeok Park, Yumin Suh, Minchang Sung |
PU GNN: Chargeback Fraud Detection in P2E MMORPGs via Graph Attention Networks with Imbalanced PU Labels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2211.08604, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Laixin Xie, Ziming Wu, Peng Xu, Wei Li 0094, Xiaojuan Ma, Quan Li |
RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2210.10698, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Chiu-Ping Hsu, Chia-Wen Chang |
Does the social platform established by MMORPGs build social and psychological capital? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 129, pp. 107139, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Sha Zhao, Junwei Fang, Shiwei Zhao, Runze Wu, Jianrong Tao, Shijian Li, Gang Pan 0001 |
T-Detector: A Trajectory based Pre-trained Model for Game Bot Detection in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICDE ![In: 38th IEEE International Conference on Data Engineering, ICDE 2022, Kuala Lumpur, Malaysia, May 9-12, 2022, pp. 992-1003, 2022, IEEE, 978-1-6654-0883-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Laixin Xie, Ziming Wu, Peng Xu, Wei Li 0094, Xiaojuan Ma, Quan Li |
RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022 - 5 May 2022, pp. 85:1-85:17, 2022, ACM, 978-1-4503-9157-3. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Ryo Kambe, Sumiko Miyata |
A Load Balancing Method Using K-means++ for P2P MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCNC ![In: 19th IEEE Annual Consumer Communications & Networking Conference, CCNC 2022, Las Vegas, NV, USA, January 8-11, 2022, pp. 897-900, 2022, IEEE, 978-1-6654-3161-3. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Xianyang Qi, Jiashu Pu, Shiwei Zhao, Runze Wu, Jianrong Tao |
A GNN-Enhanced Game Bot Detection Model for MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PAKDD (2) ![In: Advances in Knowledge Discovery and Data Mining - 26th Pacific-Asia Conference, PAKDD 2022, Chengdu, China, May 16-19, 2022, Proceedings, Part II, pp. 316-327, 2022, Springer, 978-3-031-05935-3. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk |
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020, pp. 1-14, 2020, ACM, 978-1-4503-6708-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Andrea Lanzi |
Game Bot Detection on Massive Multiplayer Online Role-Playing Games (MMORPGs) Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Encyclopedia of Computer Graphics and Games ![In: Encyclopedia of Computer Graphics and Games., 2019, Springer. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Huy Kang Kim, Jiyoung Woo |
Detecting and Preventing Online Game Bots in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Encyclopedia of Computer Graphics and Games ![In: Encyclopedia of Computer Graphics and Games., 2019, Springer. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Leigh Achterbosch, Peter Vamplew 0001 |
Griefing in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Encyclopedia of Computer Graphics and Games ![In: Encyclopedia of Computer Graphics and Games., 2019, Springer. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Helen Ryland |
Getting away with murder: why virtual murder in MMORPGs can be wrong on Kantian grounds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ethics Inf. Technol. ![In: Ethics Inf. Technol. 21(2), pp. 105-115, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Junhua Lu, Xiao Xie, Ji Lan, Tai-Quan Peng, Yingcai Wu, Wei Chen 0001 |
BeXplorer: Visual analytics of dynamic interplay between communication and purchase behaviors in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Informatics ![In: Vis. Informatics 3(2), pp. 87-101, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Qiunan Zhang, Xihui Zhang 0001 |
The Relationships among MMORPGs, Gamers, and Add-ons. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AMCIS ![In: 25th Americas Conference on Information Systems, AMCIS 2019, Cancún, Mexico, August 15-17, 2019, 2019, Association for Information Systems. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
23 | Junhua Lu, Xiao Xie, Ji Lan, Tai-Quan Peng, Wei Chen 0001, Yingcai Wu |
Visual Analytics of Dynamic Interplay Between Behaviors in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PacificVis ![In: IEEE Pacific Visualization Symposium, PacificVis 2019, Bangkok, Thailand, April 23-26, 2019, pp. 112-121, 2019, IEEE, 978-1-5386-9226-4. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Luiz Bernardo Martins Kummer, Hiroyuki Iida, Júlio César Nievola, Emerson Cabrera Paraiso |
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC-JCSG ![In: Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings, pp. 299-310, 2019, Springer, 978-3-030-34643-0. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Gavin Hogben |
'Expert' and 'Casual' Interfaces for Museums in Digital Times : Board and Field Games : MUDs and MMORPGs : Things and Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GEM ![In: IEEE Games, Entertainment, Media Conference, GEM 2019, New Haven, CT, USA, June 18-21, 2019, pp. 1-10, 2019, IEEE, 978-1-7281-2404-9. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Muhterem Dindar |
Do people play MMORPGs for extrinsic or intrinsic rewards? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Telematics Informatics ![In: Telematics Informatics 35(7), pp. 1877-1886, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Jianrong Tao, Jiarong Xu, Linxia Gong, Yifu Li, Changjie Fan, Zhou Zhao |
NGUARD: A Game Bot Detection Framework for NetEase MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KDD ![In: Proceedings of the 24th ACM SIGKDD International Conference on Knowledge Discovery & Data Mining, KDD 2018, London, UK, August 19-23, 2018, pp. 811-820, 2018, ACM. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Johannes Pfau, Jan David Smeddinck, Rainer Malaka |
Towards Deep Player Behavior Models in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: The Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018, pp. 381-392, 2018, ACM, 978-1-4503-5624-4. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Luiz Bernardo Martins Kummer, Júlio César Nievola, Emerson Cabrera Paraiso |
Identifying Niche Stage in MMORPGs Using Ensemble Classifier. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FLAIRS ![In: Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, FLAIRS 2018, Melbourne, Florida, USA. May 21-23 2018., pp. 288-293, 2018, AAAI Press. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
23 | Tung-Lin Chuang |
Female players' decision-making processes in MMORPGs: a mixed method. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Soc. Humanist. Comput. ![In: Int. J. Soc. Humanist. Comput. 2(3/4), pp. 219-229, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Adriano Schimmenti, Alexandre Infanti, Deborah Badoud, Julien Laloyaux, Joël Billieux |
Schizotypal personality traits and problematic use of massively-multiplayer online role-playing games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 74, pp. 286-293, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Fan Zhang 0005, David Kaufman |
Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 73, pp. 451-458, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Theodoros Sourmelis, Andri Ioannou, Panayiotis Zaphiris |
Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 67, pp. 41-48, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Quan Li, Qiaomu Shen, Yao Ming, Peng Xu, Yun Wang 0012, Xiaojuan Ma, Huamin Qu |
A visual analytics approach for understanding egocentric intimacy network evolution and impact propagation in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PacificVis ![In: 2017 IEEE Pacific Visualization Symposium, PacificVis 2017, Seoul, South Korea, April 18-21, 2017, pp. 31-40, 2017, IEEE Computer Society, 978-1-5090-5738-2. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Fan Zhang 0005, David Kaufman |
Older Adults' Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 11(1-2), pp. 150-169, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
23 | Eunjo Lee, Jiyoung Woo, Hyoungshick Kim, Aziz Mohaisen, Huy Kang Kim |
You are a Game Bot!: Uncovering Game Bots in MMORPGs via Self-similarity in the Wild. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NDSS ![In: 23rd Annual Network and Distributed System Security Symposium, NDSS 2016, San Diego, California, USA, February 21-24, 2016, 2016, The Internet Society. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
23 | Chwen-Yea Lin, Wei-Hsi Hung, Kwoting Fang, Chien-Chung Tu |
Understanding players' achievement values from MMORPGs: an exploratory study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Internet Res. ![In: Internet Res. 25(5), pp. 829-851, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | J. Tuomas Harviainen, Juho Hamari |
Seek, share, or withhold: information trading in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Documentation ![In: J. Documentation 71(6), pp. 1119-1134, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Fan Zhang 0005, David Kaufman |
The impacts of social interactions in MMORPGs on older adults' social capital. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 51, pp. 495-503, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Patrick Prax |
Co-Creative Game Design in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2015 DiGRA International Conference: Diversity of Play, DiGRA 2015, Lüneburg, Germany, May 14-17, 2015, 2015, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
23 | Wong Seng Yue, H. Yeong Tze |
Effectiveness of MMORPGS in Enhancing Student Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: 15th IEEE International Conference on Advanced Learning Technologies, ICALT 2015, Hualien, Taiwan, July 6-9, 2015, pp. 152-154, 2015, IEEE Computer Society, 978-1-4673-7334-0. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | David Kaufman, Fan Zhang 0005 |
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSEDU (1) ![In: CSEDU 2015 - Proceedings of the 7th International Conference on Computer Supported Education, Volume 1, Lisbon, Portugal, 23-25 May, 2015., pp. 527-535, 2015, SciTePress, 978-989-758-107-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Fan Zhang 0005, David Kaufman |
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSEDU (Selected Papers) ![In: Computer Supported Education - 7th International Conference, CSEDU 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers, pp. 504-522, 2015, Springer, 978-3-319-29584-8. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | S. G. Li, L. Shi |
The recommender system for virtual items in MMORPGs based on a novel collaborative filtering approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Syst. Sci. ![In: Int. J. Syst. Sci. 45(10), pp. 2100-2115, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Sajad Rezaei, Seyedeh Sheyda Ghodsi |
Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 35, pp. 252-266, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | David Hagström, Viktor Kaldo |
Escapism Among Players of MMORPGs - Conceptual Clarification, Its Relation to Mental Health Factors, and Development of a New Measure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 17(1), pp. 19-25, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Ziqiang Diao, Shuo Wang, Eike Schallehn, Gunter Saake |
CloudCraft: Cloud-based Data Management for MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DB&IS ![In: Databases and Information Systems VIII - Selected Papers from the Eleventh International Baltic Conference, DB&IS 2014, 8-11 June 2014, Tallinn, Estonia, pp. 71-84, 2014, IOS Press, 978-1-61499-457-2. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Robin Langerait, Monica Zaczynski, Anthony D. Whitehead |
At the intersection of sports and MMORPGs: A new model of active video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GEM ![In: 2014 IEEE Games Media Entertainment, GEM 2014, Toronto, ON, Canada, October 22-24, 2014, pp. 1-5, 2014, IEEE, 978-1-4799-7545-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Kimberley Barker |
MMORPGs: the fairness of the copyright-contract approach for users. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2014 |
RDF |
|
23 | Mirko Suznjevic, Maja Matijasevic |
Player behavior and traffic characterization for MMORPGs: a survey. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Syst. ![In: Multim. Syst. 19(3), pp. 199-220, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Chun-Chia Lee, Shang Hwa Hsu, Jen-Wei Chang |
Factors influencing sociability in educational MMORPGs - a fuzzy AHP approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Internet Res. ![In: Internet Res. 23(3), pp. 298-315, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Hye-Young Kim, Hwa-Jin Park |
An Efficient Gaming User Oriented Load Balancing Scheme for MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Wirel. Pers. Commun. ![In: Wirel. Pers. Commun. 73(2), pp. 289-297, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Junghoon Moon, Md. Dulal Hossain, G. Lawrence Sanders, Edward J. Garrity, Sooran Jo |
Player Commitment to Massively Multiplayer Online Role-Playing Games (MMORPGs): An Integrated Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Electron. Commer. ![In: Int. J. Electron. Commer. 17(4), pp. 7-38, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Stefano De Paoli |
Automatic-Play and Player Deskilling in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 13(1), 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
23 | Qiu-Hong Wang, Viktor Mayer-Schönberger, Xue Yang 0001 |
The determinants of monetary value of virtual goods: An empirical study for a cross-section of MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. Syst. Frontiers ![In: Inf. Syst. Frontiers 15(3), pp. 481-495, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic |
The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NetGames ![In: Annual Workshop on Network and Systems Support for Games, NetGames '13, Denver, CO, USA, December 9-10, 2013, pp. 3:1-3:6, 2013, IEEE/ACM, 978-1-4799-2961-0. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
23 | Ziqiang Diao, Eike Schallehn |
Towards Cloud Data Management for MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CLOSER ![In: CLOSER 2013 - Proceedings of the 3rd International Conference on Cloud Computing and Services Science, Aachen, Germany, 8-10 May, 2013, pp. 303-308, 2013, SciTePress, 978-989-8565-52-5. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
23 | Javier Salazar |
Online Diasporas: Theoretical Considerations on the Study of Diasporic Behavior in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013, 2013, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
23 | Jehwan Oh, Zoheb Hassan Borbora, Dhruv Sharma, Jaideep Srivastava |
Bot Detection Based on Social Interactions in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SocialCom ![In: International Conference on Social Computing, SocialCom 2013, SocialCom/PASSAT/BigData/EconCom/BioMedCom 2013, Washington, DC, USA, 8-14 September, 2013, pp. 536-543, 2013, IEEE Computer Society, 978-0-7695-5137-1. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Isara Kongmee, Rebecca Strachan, Alison Jane Pickard, Catherine Montgomery |
A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Virtual Pers. Learn. Environ. ![In: Int. J. Virtual Pers. Learn. Environ. 3(4), pp. 1-15, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Jehwan Oh, Zoheb Borbora, Jaideep Srivastava |
Automatic Detection of Compromised Accounts in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SocialInformatics ![In: 2012 International Conference on Social Informatics (SocialInformatics), Washington, D.C., USA, December 14-16, 2012, pp. 222-227, 2012, IEEE Computer Society, 978-0-7695-5015-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Emmett Tomai, Rosendo Salazar |
Simulating Adaptive Quests for Increased Player Impact in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIIDE ![In: Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, USA, October 8-12, 2012, 2012, The AAAI Press. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP BibTeX RDF |
|
23 | Jiyoung Woo, Ah Reum Kang, Huy Kang Kim |
Modeling of bot usage diffusion across social networks in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WASA ![In: Proceedings of the Workshop at SIGGRAPH Asia, WASA 2012, Singapore, November 26-27, 2012, pp. 13-18, 2012, ACM, 978-1-4503-1835-8. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Mirko Suznjevic, Maja Matijasevic |
Towards reinterpretation of interaction complexity for load prediction in cloud-based MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HAVE ![In: Proceedings of the 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games, HAVE 2012, Munich, Germany, October 8-9, 2012, pp. 148-149, 2012, IEEE, 978-1-4673-1568-5. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Emmett Tomai, Rosendo Salazar, Dave Salinas |
Adaptive quests for dynamic world change in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012, pp. 286-287, 2012, ACM, 978-1-4503-1333-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Dai-Yi Wang, Ying-An Chen |
Training Teamwork Skills Using MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, DIGITEL 2012, Takamatsu, Japan, March 27-30, 2012, pp. 94-98, 2012, IEEE, 978-1-4673-0885-4. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
23 | Helio Cavalcante Silva Neto, Leonardo F. B. S. de Carvalho, Fábio Paraguaçu, Roberta Vilhena Vieira Lopes |
A Model of Decision-Making Based on the Theory of Persuasion used in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Polibits ![In: Polibits 44, pp. 37-43, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Fang You, Jianping Liu, Xinjian Guan, Jianmin Wang 0013, Zibin Zheng, Peter Tam |
An Optimized Player Taxonomy Model for Mobile MMORPGs with Millions of Users. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Adv. Hum. Comput. Interact. ![In: Adv. Hum. Comput. Interact. 2011, pp. 841069:1-841069:9, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | S. G. Li, L. Shi, L. Wang |
The agile improvement of MMORPGs based on the enhanced chaotic neural network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Knowl. Based Syst. ![In: Knowl. Based Syst. 24(5), pp. 642-651, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Monica T. Whitty, Garry Young, Lewis Goodings |
What I won't do in pixels: Examining the limits of taboo violation in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 27(1), pp. 268-275, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Xinbo Jiang, Farzad Safaei |
Churn performance study of structured peer-to-peer overlay in supporting massively multiplayer online role playing games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICON ![In: Proceedings of the 17th IEEE International Conference on Networks, ICON 2011, Singapore, December 14-16, 2011, pp. 183-188, 2011, IEEE, 978-1-4577-1824-3. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Zoheb Borbora, Jaideep Srivastava, Kuo-Wei Hsu, Dmitri Williams |
Churn Prediction in MMORPGs Using Player Motivation Theories and an Ensemble Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SocialCom/PASSAT ![In: PASSAT/SocialCom 2011, Privacy, Security, Risk and Trust (PASSAT), 2011 IEEE Third International Conference on and 2011 IEEE Third International Conference on Social Computing (SocialCom), Boston, MA, USA, 9-11 Oct., 2011, pp. 157-164, 2011, IEEE Computer Society, 978-1-4577-1931-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Kyong Jin Shim, Kuo-Wei Hsu, Jaideep Srivastava |
Effects of Mentoring on Player Performance in Massively Multiplayer Online Role-Playing Games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASONAM ![In: International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2011, Kaohsiung, Taiwan, 25-27 July 2011, pp. 561-562, 2011, IEEE Computer Society, 978-0-7695-4375-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Jonathon Doran, Ian Parberry |
A prototype quest generator based on a structural analysis of quests from four MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCGames@FDG ![In: Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, PCGames '11, Bordeaux, France, June 28, 2011, pp. 1:1-1:8, 2011, ACM, 978-1-4503-0872-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
23 | Bruno Campello de Souza, Leonardo Xavier de Lima e Silva, Antonio Roazzi |
MMORPGS and cognitive performance: A study with 1280 Brazilian high school students. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 26(6), pp. 1564-1573, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
23 | Kyong Jin Shim, Jaideep Srivastava |
Sequence Alignment Based Analysis of Player Behavior in Massively Multiplayer Online Role-Playing Games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICDM Workshops ![In: ICDMW 2010, The 10th IEEE International Conference on Data Mining Workshops, Sydney, Australia, 13 December 2010, pp. 997-1004, 2010, IEEE Computer Society, 978-0-7695-4257-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|