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Searching for Obscurances with no syntactic query expansion in all metadata.

Publication years (Num. hits)
2003 (4) 2004 (1) 2008 (1) 2009 (2)
Publication types (Num. hits)
article(4) inproceedings(4)
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Found 8 publication records. Showing 8 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
158Àlex Méndez-Feliu, Mateu Sbert From obscurances to ambient occlusion: A survey. Search on Bibsonomy Vis. Comput. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Global illumination, Ambient occlusion, Rendering techniques, Obscurances
36Nicolau Sunyer, Jesús Gumbau, Miguel Chover, Mateu Sbert Screen Space Obscurances. Search on Bibsonomy CEIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
36Àlex Méndez-Feliu, Mateu Sbert Combining light animation with obscurances for glossy environments. Search on Bibsonomy Comput. Animat. Virtual Worlds The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
36Àlex Méndez-Feliu, Mateu Sbert, Jordi Catà Real-time obscurances with color bleeding. Search on Bibsonomy SCCG The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
36Àlex Méndez-Feliu, Mateu Sbert, Jordi Catà Real-time Obscurances with Color Bleeding (the three cubes demo). Search on Bibsonomy Eurographics (Slides and Videos) The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
36Àlex Méndez-Feliu, Mateu Sbert, László Neumann Obscurances for ray-tracing. Search on Bibsonomy Eurographics (Posters) The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
33Francisco González García, Mateu Sbert, Miquel Feixas Viewpoint-Based Ambient Occlusion. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2008 DBLP  DOI  BibTeX  RDF information theory, nonphotorealistic rendering, viewpoint selection, ambient occlusion, obscurances
30Andrei Iones, Anton Krupkin, Mateu Sbert, Sergey Zhukov Fast, Realistic Lighting for Video Games. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2003 DBLP  DOI  BibTeX  RDF ambient light, production rendering, rendering, texture mapping, radiosity, form factor, illumination model, illumination effects, obscurance, lightmaps
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