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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 507 occurrences of 294 keywords
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Results
Found 716 publication records. Showing 716 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
79 | Ben Medler, Brian Magerko |
The implications of improvisational acting and role-playing on design methodologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 483-492, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
performance, design methodologies, role-playing, improvisation, theatre |
79 | Stella Boess |
First steps in role playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 2017-2024, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interaction design, role playing, design education, ideation |
79 | Stella Boess, Daniel Saakes, Caroline Hummels |
When is role playing really experiential?: case studies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, Baton Rouge, Louisiana, USA, February 15-17, 2007, pp. 279-282, 2007, ACM, 978-1-59593-619-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
experience, design process, role playing, empathy |
79 | Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca |
Communication in Multi-player Role Playing Games - The Effect of Medium. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 277-288, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
player behaviour, communication, computer-mediated communication, narrative, Role-playing games |
72 | Kristian T. Simsarian |
Take it to the next stage: the roles of role playing in the design process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, CHI 2003, Ft. Lauderdale, Florida, USA, April 5-10, 2003, pp. 1012-1013, 2003, ACM, 1-58113-637-4. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
bodystorming, participatory design, scenarios, rapid prototyping, collaborative design, role playing, improv |
66 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 253-264, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
61 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 34-45, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
61 | Anders Tychsen |
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings, pp. 309-320, 2008, Springer, 978-3-540-89424-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
collaborative storytelling, game master, game process, Role-Playing Game |
61 | Anders Tychsen, Thea Brolund, Michael Hitchens |
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings, pp. 242-249, 2008, Springer, 978-3-540-89424-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Game Master, Role-Playing Game, emergent narrative |
61 | Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1097-1106, 2006, ACM, 1-59593-372-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
61 | Ken Newman |
Albert in Africa: online role-playing and lessons from improvisational theatre. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 4, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
online communication, fun, role-playing games |
60 | Steven K. Andrianoff, David B. Levine |
Role playing in an object-oriented world. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 33rd SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2002, Cincinnati, Kentucky, USA, February 27 - March 3, 2002, pp. 121-125, 2002, ACM, 1-58113-473-8. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
55 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Character play: the use of game characters in multi-player role-playing games across platforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 22:1-22:24, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interaction, personality, online communication, characters, role-playing games |
53 | Jim Jiunde Lee, Chih-Yi Chao |
The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 353-358, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Online Role-Playing Games, Quest Types, Gaming Motivations, Declarative Knowledge, Procedural Knowledge |
53 | Marko Divéky, Mária Bieliková |
Generating Educational Interactive Stories in Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC-TEL ![In: Learning in the Synergy of Multiple Disciplines, 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, Nice, France, September 29 - October 2, 2009, Proceedings, pp. 492-506, 2009, Springer, 978-3-642-04635-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
educational stories, computer games, Interactive storytelling, role-playing games, story generation |
53 | Elisa Mattarelli, Kelly J. Fadel, Suzanne P. Weisband |
Design of a role-playing game to study the trajectories of health care workers in an operating room. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1091-1096, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
coordination, interruptions, trajectories, health care, role-playing game, operating room |
53 | Dag Svanaes, Gry Seland |
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 479-486, 2004, ACM, 1-58113-702-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
mobile computing, participatory design, role playing |
53 | Didar Zowghi, Suresh Paryani |
Teaching Requirements Engineering through Role Playing: Lessons Learnt. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RE ![In: 11th IEEE International Conference on Requirements Engineering (RE 2003), 8-12 September 2003, Monterey Bay, CA, USA., pp. 233-, 2003, IEEE Computer Society, 0-7695-1980-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Requirements Engineering Education, Role Playing |
50 | Laura Vallius, Tomi Kujanpää, Tony Manninen |
Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 289-299, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
narrative elements, computer game, role-play |
45 | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 121-126, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
story manager, Interactive storytelling, videogames, role-playing games |
45 | Emmanuel G. Blanchard, Claude Frasson |
An Autonomy-Oriented System Design for Enhancement of Learner?s Motivation in E-learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Tutoring Systems ![In: Intelligent Tutoring Systems, 7th International Conference, ITS 2004, Maceiò, Alagoas, Brazil, August 30 - September 3, 2004, Proceedings, pp. 34-44, 2004, Springer, 3-540-22948-5. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Achievement Motivation, e-Learning, Emotions, Intelligent Tutoring Systems, Role-Playing, Pedagogical Agents, Open-Environment, Agents Collaboration, Constructivist Learning |
44 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 325-334, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
44 | Roxanne L. Canosa, Joan M. Lucas |
Mock trials and role-playing in computer ethics courses. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2008, Portland, OR, USA, March 12-15, 2008, pp. 148-152, 2008, ACM, 978-1-59593-799-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
mock-trials, case studies, ethics, role-playing, debates |
44 | Anders Tychsen, Michael Hitchens, Thea Brolund, Doris McIlwain, Manolya Kavakli |
Group play: determining factors on the gaming experience in multiplayer role-playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 10:1-10:29, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
human-computer interaction, character, role-playing games, gaming experience |
42 | Anne Sullivan |
Gender-inclusive quest design in massively multiplayer online role-playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 354-356, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
42 | Mina Ryoke, Andrzej P. Wierzbicki |
Gaming and Role Playing as Tools for Creativity Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Creative Environments ![In: Creative Environments: Issues of Creativity Support for the Knowledge Civilization Age, pp. 255-280, 2007, Springer, 978-3-540-71466-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
42 | Guido Boella, Leendert W. N. van der Torre |
Role-based Rights in Arti.cial Social Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IAT ![In: Proceedings of the 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, Compiegne, France, September 19-22, 2005, pp. 516-519, 2005, IEEE Computer Society, 0-7695-2416-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
39 | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 161-168, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
36 | Robert A. Chesebrough, Ivan Turner |
Parallel computing: at the interface of high school and industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE 2010, Milwaukee, Wisconsin, USA, March 10-13, 2010, pp. 280-284, 2010, ACM, 978-1-4503-0006-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
intel parallel studio, threading building blocks, parallelism, concurrency, synchronization, openmp, deadlocks, reductions, domain decomposition, role playing, race conditions, critical sections, high school, task decomposition |
36 | Vít Sisler, Cyril Brom, Radovan Slavik |
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 34-38, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
learning, serious games, educational games, game-based learning, role-playing games, multi-player games |
36 | Stella Boess |
Do that again? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 2575-2578, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interaction design, interpretation, role playing, ideation |
36 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 113-120, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
36 | Hanna Strömberg, Valtteri Pirttilä, Veikko Ikonen |
Interactive scenarios-building ubiquitous computing concepts in the spirit of participatory design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 8(3-4), pp. 200-207, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Scenario building, Participatory design, Role-playing, Improvisation |
36 | Barry G. Silverman, Michael Johns, Ransom Weaver, Joshua Mosley |
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Virtual Storytelling ![In: Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings, pp. 65-73, 2003, Springer, 3-540-20535-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, agent ap- proach, training, interactive drama, role-playing games |
36 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICHIT ![In: Advances in Hybrid Information Technology, First International Conference, ICHIT 2006, Jeju Island, Korea, November 9-11, 2006, Revised Selected Papers, pp. 333-343, 2006, Springer, 978-3-540-77367-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
34 | Ulrike Spierling |
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 150-161, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
simulation game, digital agents, computer game design, authoring, interactive digital storytelling |
34 | Florian Berger, Alexander Marbach |
Workshop: Pen-and-Paper Role-Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings, pp. 330, 2008, Springer, 978-3-540-89424-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
34 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 9:1-9:33, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
33 | Hyungil Kim, Sungwoo Hong, Juntae Kim |
Detection of Auto Programs for MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Australian Conference on Artificial Intelligence ![In: AI 2005: Advances in Artificial Intelligence, 18th Australian Joint Conference on Artificial Intelligence, Sydney, Australia, December 5-9, 2005, Proceedings, pp. 1281-1284, 2005, Springer, 3-540-30462-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Entertainment and AI, Data Mining, Machine Learning, Intelligent Data Analysis |
33 | Xiang Gu, Sheng Li 0008, Kangrui Yi, Xiaojuan Yang, Huiling Liu, Guoping Wang |
Role-Exchange Playing: An Exploration of Role-Playing Effects for Anti-Bullying in Immersive Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 29(10), pp. 4215-4228, October 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Xintao Wang, Quan Tu, Yaying Fei, Ziang Leng, Cheng Li |
Does Role-Playing Chatbots Capture the Character Personalities? Assessing Personality Traits for Role-Playing Chatbots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2310.17976, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 262-267, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
33 | Craig A. Lindley, Mirjam Eladhari |
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
31 | Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 1199-1204, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
31 | Gwo-Dong Chen, Chih-Wei Chang |
A Task-Based Role-Playing Game with Educational Robots for Learning Language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 483-488, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Task-based language learning, Mixed reality, Game-based learning, Educational robots |
31 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Motivations for play in computer role-playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 57-64, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Vincent Hilaire, Abder Koukam, Pablo Gruer |
A Mechanism for Dynamic Role Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Agent Technologies, Infrastructures, Tools, and Applications for E-Services ![In: Agent Technologies, Infrastructures, Tools, and Applications for E-Services, NODe 2002 Agent-Related Workshops, Erfurt, Germany, October 7-10, 2002. Revised Papers, pp. 36-48, 2002, Springer, 3-540-00742-3. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Multi-agent systems, formal specification, methodology |
31 | Craig A. Lindley, Mirjam Eladhari |
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 292-307, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
30 | K. Chandra Sekharaiah, D. Janaki Ram |
Object Schizophrenia Problem in Object Role System Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OOIS ![In: Object-Oriented. Information Systems, 8th International Conference, OOIS 2002, Montpellier, France, September 2-5, 2002, Proceedings, pp. 494-506, 2002, Springer, 3-540-44087-9. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Object Schizophrenia (OS), Object Schizophrenia Problem (OSP), Role Modeling Problem (RMP), Subject Oriented Programming (SOP), Whole-Part Association (WPA), Role Paradigm Conformance Model (RPCM) |
28 | Shyong K. Lam, John Riedl |
Expressing My Inner Gnome: Appearance and Behavior in Virtual Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 44(7), pp. 103-105, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
Online behavior, massively multiplayer online role-playing games, Virtual worlds, Social computing, MMORPGs |
28 | Bjorn Andersen, Manuel Fradinho, Paul Lefrere, Veli-Pekka Niitamo |
The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 413-422, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
inter-cultural, competence development environments, Serious games, role playing |
28 | Lillian N. Cassel, Thomas P. Way, Sridhara Potluri |
CPATH: distributed expertise - collaborating with other disciplines. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2009, Paris, France, July 6-9, 2009, pp. 382, 2009, ACM, 978-1-60558-381-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
CPATH, distributed expertise, role playing game (rpg), game development, design strategies |
28 | Jacquelyn Ford Morie, Gustav Verhulsdonck |
Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 365-372, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
symbolic interactionism, performance, human-computer interaction, virtual environments, virtual worlds, avatar, role-playing, embodied agents, anthropomorphism, sociology |
28 | Yu-Pei Yeh, Teng-Wen Chang |
Playwright Agent as Adaptive Scripts for Organization-Communication. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV, pp. 816-824, 2007, Springer, 978-3-540-73109-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Organization-communication, Communication Boundary, Collaborative Design, Role Playing, Agent-based System |
28 | Muriel Garreta Domingo, Magí Almirall Hill, Enric Mor |
A Game to Promote Understanding About UCD Methods and Process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (1) ![In: Human-Computer Interaction. Interaction Design and Usability, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part I, pp. 446-452, 2007, Springer, 978-3-540-73104-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game pieces, HCI evangelization, user-centered design, experience, role-playing, Games with a purpose, HCI education, design games |
28 | Michael H. Goldwasser, David Letscher |
Teaching strategies for reinforcing structural recursion with lists. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OOPSLA Companion ![In: Companion to the 22nd Annual ACM SIGPLAN Conference on Object-Oriented Programming, Systems, Languages, and Applications, OOPSLA 2007, October 21-25, 2007, Montreal, Quebec, Canada, pp. 889-896, 2007, ACM, 978-1-59593-865-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
active learning, recursion, role-playing, lists |
28 | Muriel Garreta Domingo, Magí Almirall Hill, Enric Mor |
User-centered design gymkhana. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 1741-1746, 2007, ACM, 978-1-59593-642-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
HCI evangelization, game pieces, user-centered design, experience, role-playing, games with a purpose, HCI education, design games |
28 | Anthony Matteo |
Rhetorical peaks, a video game for first-year writing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGDOC ![In: Proceedings of the 25th Annual International Conference on Design of Communication, SIGDOC 2007, El Paso, Texas, USA, October 22-24, 2007, pp. 63-68, 2007, ACM, 978-1-59593-588-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
blender tools, goal-based scenarios, neverwinter nights, simulation, game, case study, composition, pedagogy, argument, video game, game design, writing, rhetoric, role-playing games, undergraduate |
28 | Anton Leuski, Victor Lavrenko |
Tracking dragon-hunters with language models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIKM ![In: Proceedings of the 2006 ACM CIKM International Conference on Information and Knowledge Management, Arlington, Virginia, USA, November 6-11, 2006, pp. 698-707, 2006, ACM, 1-59593-433-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer online role-playing game, virtual worlds, MMORPG, activity detection |
28 | Mirjam Eladhari, Rik Nieuwdorp, Mikael Fridenfalk |
The soundtrack of your mind: mind music - adaptive audio for game characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 54, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
adaptive audio, game, music, game design, role playing games, believable agents |
28 | Jaime Sánchez 0001, Mauricio Sáenz |
3D sound interactive environments for problem solving. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASSETS ![In: Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2005, Baltimore, MD, USA, October 9-12, 2005, pp. 173-179, 2005, ACM, 1-59593-159-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
hyperstories, virtual world, problem solving, role-playing game, 3D sound |
28 | Anders I. Mørch, Bård Ketil Engen, Hege-René Hansen Åsand |
The workplace as a learning laboratory: the winding road to E-learning in a Norwegian service company. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PDC ![In: Proceedings of the Eighth Conference on Participatory Design: Artful Integration: Interweaving Media, Materials and Practices, PDC 2004, Toronto, Ontario, Canada, July 27-31, 2004, pp. 142-151, 2004, ACM, 1-58113-851-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
organization of work, e-learning, role-playing, workplace learning, learning-on-demand |
28 | Barry G. Silverman, Michael Johns, Ransom Weaver |
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CASA ![In: 16th International Conference on Computer Animation and Social Agents, CASA 2003, New Brunswick, NJ, USA, May 7-9, 2003, pp. 161-167, 2003, IEEE Computer Society, 0-7695-1934-2. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
videogame generator, stealth learning, training, role playing games, story telling, systems approach |
28 | J. Michael Moshell, Charles E. Hughes, Dean Reed, Diane Z. Chase, Arlen Chase |
Virtual Drama as a Learning Medium: The Caracol Time Travel Project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VR ![In: Virtual Reality 2000 Conference, VR'00, New Brunswick, New Jersey, USA, March 18-22, 2000, Proceedings, pp. 282, 2000, IEEE Computer Society, 0-7695-0478-7. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
virtual drama, Virtual Academy, learning, role-playing, archaeology |
28 | Xinbo Jiang, Farzad Safaei |
Supporting a seamless map in peer-to-peer system for Massively Multiplayer Online Role Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LCN ![In: LCN 2008, The 33rd IEEE Conference on Local Computer Networks, The Conference on Leading Edge and Practical Computer Networking, Hyatt Regency Montreal, Montreal, Quebec, Canada, 14-17 October 2008, Proceedings, pp. 443-450, 2008, IEEE Computer Society, 978-1-4244-2412-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Susanne Poeller, Martin Dechant, Regan L. Mandryk |
Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023., pp. 58:1-58:7, 2023, ACM, 978-1-4503-9855-8. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
27 | Felix Reer, Nicole C. Krämer |
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 29, pp. 1-9, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
27 | Bernard Cheng, T. C. Nicholas Graham |
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC-JCSG ![In: Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings, pp. 187-200, 2019, Springer, 978-3-030-34643-0. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
27 | Ronen Tamari, Hiroyuki Shindo, Dafna Shahaf, Yuji Matsumoto 0001 |
Playing by the Book: Towards Agent-based Narrative Understanding through Role-playing and Simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1811.04319, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
27 | Zaheer Hussain, Glenn A. Williams, Mark D. Griffiths 0001 |
An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 50, pp. 221-230, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
27 | David Kaufman, Fan Zhang 0005 |
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSEDU (1) ![In: CSEDU 2015 - Proceedings of the 7th International Conference on Computer Supported Education, Volume 1, Lisbon, Portugal, 23-25 May, 2015., pp. 527-535, 2015, SciTePress, 978-989-758-107-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Fan Zhang 0005, David Kaufman |
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSEDU (Selected Papers) ![In: Computer Supported Education - 7th International Conference, CSEDU 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers, pp. 504-522, 2015, Springer, 978-3-319-29584-8. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Sajad Rezaei, Seyedeh Sheyda Ghodsi |
Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 35, pp. 252-266, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
27 | Alexey Fedoseev, Daria Vdovenko |
Playing Science: Role-Playing Games as a Way to Enter Scientific Activity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, pp. 3-12, 2013, Springer, 978-3-319-04953-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
27 | Katerina Lukavská |
Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 15(1), pp. 50-54, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Eric Gordon, Steven Schirra |
Playing with empathy: digital role-playing games in public meetings. ![Search on Bibsonomy](Pics/bibsonomy.png) |
C&T ![In: Proceedings of the Fifth International Conference on Communities and Technologies, C&T 2011, Brisbane, QLD, Australia, June 29 - July 2, 2011, pp. 179-185, 2011, ACM, 978-1-4503-0824-3. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Zhi-Qiang Jiang, Wei-Xing Zhou, Qun-Zhao Tan |
Online-offline activities and game-playing behaviors of avatars in a massive multiplayer online role-playing game ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/0907.5043, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
26 | Martin Van Velsen, Josh Williams, Gustav Verhulsdonck |
Table-Top Gaming Narratology for Digital Interactive Storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 109-120, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Table-Top, AI, Interactive Narrative, Digital Storytelling |
25 | David A. Huffaker, Jing (Annie) Wang, Jeffrey William Treem, Muhammad Aurangzeb Ahmad, Lindsay Fullerton, Dmitri Williams, Marshall Scott Poole, Noshir S. Contractor |
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 326-331, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Imran A. Zualkernan, Maram Jibreel, Rawan Tayem, Rim Zakaria |
A Role-Playing Game-Based Learning Platform for Environmental Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009, Riga, Latvia, July 15-17, 2009, pp. 78-80, 2009, IEEE Computer Society, 978-0-7695-3711-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
25 | Mirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic |
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 106-107, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
network performance measurement, virtual world, MMORPG |
25 | Carlos León 0002, Federico Peinado, Álvaro Navarro, Héctor Cortiguera |
An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings, pp. 321-324, 2008, Springer, 978-3-540-89424-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
25 | Pippin Barr, Rilla Khaled, James Noble 0001, Robert Biddle |
Well-Being to "Well Done!": The Development Cycle in Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PERSUASIVE ![In: Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings, pp. 96-99, 2006, Springer, 3-540-34291-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Jiyi Wu, Xiangguo Gong, Jiwen Zheng |
A Model for Massively Multiplayer Role-Playing Games System Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAT Workshops ![In: 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006, Workshops Proceedings, pp. 252-255, 2006, IEEE Computer Society, 0-7695-2754-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Jaecheol Kim, Jaeyoung Choi 0001, Dukhyun Chang, Taekyoung Kwon 0001, Yanghee Choi, Eungsu Yuk |
Traffic characteristics of a massively multi-player online role playing game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-8, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
3D, MMORPG, traffic characteristic |
25 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro |
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment, First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005, Proceedings, pp. 311-314, 2005, Springer, 3-540-30509-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
25 | Ban Al-Ani, Norazlin Yusop |
Role-Playing, Group Work and Other Ambitious Teaching Methods in a Large Requirements Engineering Course. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECBS ![In: 11th IEEE International Conference on the Engineering of Computer-Based Systems (ECBS 2004), 24-27 May 2004, Brno, Czech Republic, pp. 299-306, 2004, IEEE Computer Society, 0-7695-2125-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Jennica Falk, Glorianna Davenport |
Live Role-Playing Games: Implications for Pervasive Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 127-138, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker |
ScriptEase: Generative Design Patterns for Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASE ![In: 19th IEEE International Conference on Automated Software Engineering (ASE 2004), 20-25 September 2004, Linz, Austria, pp. 88-99, 2004, IEEE Computer Society, 0-7695-2131-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
generative design patterns, code generation, computer games, scripting languages |
24 | Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson |
Prosopopeia: experiences from a pervasive Larp. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 23, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
live role play, pervasive computing, pervasive game, alternate reality game |
22 | Zexin Ma, Kuo-Ting Huang, Lan Yao |
Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 24(11), pp. 750-755, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Alessio Ferrari 0001, Paola Spoletini, Muneera Bano, Didar Zowghi |
SaPeer and ReverseSaPeer: teaching requirements elicitation interviews with role-playing and role reversal. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Requir. Eng. ![In: Requir. Eng. 25(4), pp. 417-438, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Katerina Lukavská, Ondrej Hrabec, Vladimír Chrz |
The Role of Habits in Massive Multiplayer Online Role-Playing Game Usage: Predicting Excessive and Problematic Gaming Through Players' Sensitivity to Situational Cues. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 19(4), pp. 277-282, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Dongning Liu, Shaohua Teng, Haibin Zhu, Yong Tang |
Minimal role playing logic in Role-Based Collaboration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SMC ![In: 2014 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2014, San Diego, CA, USA, October 5-8, 2014, pp. 1420-1425, 2014, IEEE, 978-1-4799-3840-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Paula Valkonen, Marja Liinasuo |
Role playing with fire fighters: using a worst case scenario and verbal re-enactment in the role play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, Reykjavik, Iceland, October 16-20, 2010, pp. 805-808, 2010, ACM, 978-1-60558-934-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Helen Ashman, Wayne Gartner, Kirsten Wahlstrom |
War Games: the Role of Role-Playing in Assessment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STEG@ICWL ![In: Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, in conjunction with the 8th International Conference on Web-based Learning, STEG@ICWL 2009, RWTH Aachen University, Aachen, Germany, August 21, 2009, 2009, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
22 | Wei Peng 0002 |
The Mediational Role of Identification in the Relationship between Experience Mode and Self-Efficacy: Enactive Role-Playing versus Passive Observation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 11(6), pp. 649-652, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
22 | Anne Lavallard |
Exploration interactive d'archives de forums : Le cas des jeux de rôle en ligne. (Interactive Exploration Forums Archive: The case of online role playing games). ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2008 |
RDF |
|
22 | Brian M. Slator, Jeffrey T. Clark, Paul Juell, Philip E. McClean, Bernhardt Saini-Eidukat, Donald P. Schwert, Alan R. White |
Research on Role-Based Learning Technologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: Proceedings IEEE International Conference on Advanced Learning Technology: Issues, Achievements and Challenges, Madison, WI, USA, August 6-8, 2001, pp. 37-40, 2001, IEEE Computer Society, 0-7695-1013-2. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
21 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 248-255, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
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