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Publication years (Num. hits)
2007-2012 (15) 2013-2017 (5)
Publication types (Num. hits)
article(2) book(2) inproceedings(16)
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Found 20 publication records. Showing 20 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
161Yuzhong Shen Teaching game development using microsoft XNA game studio. Search on Bibsonomy SpringSim The full citation details ... 2009 DBLP  BibTeX  RDF Microsoft XNA game studio, education, graphics, C#, game development
88André F. S. Barbosa, Frutuoso G. M. Silva WiiPlay: a 3D third person game in XNA. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF XNA, videogames, Wiimote, 3D games
87Joe Linhoff, Amber Settle Teaching game programming using XNA. Search on Bibsonomy ITiCSE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF supporting courses: game development, using emerging instructional technologies: XNA
31Yevgeniya A. Daineko, Madina T. Ipalakova, Zhiger Zhassulanuly Bolatov Employing information technologies based on .NET XNA framework for developing a virtual physical laboratory with elements of 3D computer modeling. Search on Bibsonomy Program. Comput. Softw. The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
31Hesong Lu, Zaijiang Tang, Qiang Liang, Wei Shao Study on the Key Technique of the Hill Shading Virtual Roaming System Based on XNA. Search on Bibsonomy IGTA The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
31James Birchall, Christos Gatzidis The Periodic Table of Elements via an XNA-Powered Serious Game. Search on Bibsonomy Trans. Edutainment The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
31Evangelos Zotos, Rainer Herpers Distributed Rendering for Interactive Multi-screen Visualization Environments Based on XNA Game Studio. Search on Bibsonomy Trans. Comput. Sci. The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
31Radu Paul Mihail, Judy Goldsmith, Nathan Jacobs, Jerzy W. Jaromczyk Teaching graphics for games using Microsoft XNA. Search on Bibsonomy CGAMES The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
31Pat Yongpradit Fun, phone, and the future: Microsoft XNA game studio, Windows phone, and Kinect SDK. Search on Bibsonomy SIGCSE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
31Aaron Reed Learning XNA 4.0 - Game Development for the PC, Xbox 360, and Windows Phone 7. Search on Bibsonomy 2011   RDF
31James Birchall, Christos Gatzidis Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA. Search on Bibsonomy VS-GAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
31Roger Ouch, Blake Rouse Developing a driving training game on Windows mobile phone using C# and XNA. Search on Bibsonomy CGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
31Sasko Celakovsky, Danco Davcev Multiplatform Real-Time Rendering of MPEG-4 3D Scenes with Microsoft XNA. Search on Bibsonomy ICT Innovations The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
31Paul D. Varcholik, Joseph J. LaViola Jr., Charles E. Hughes The Bespoke 3DUI XNA Framework: a low-cost platform for prototyping 3D spatial interfaces in video games. Search on Bibsonomy Sandbox@SIGGRAPH The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
31Bruno Rabello, Edson Mattos, Bruno Evangelista, Esteban Clua Introdução ao XNA. Search on Bibsonomy RITA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
31Aaron Reed Learning XNA 3.0 - Game Development for the PC, Xbox 360, and Zune. Search on Bibsonomy 2008   RDF
31Arthur Gittleman A Games Class Using XNA Game Studio Express. Search on Bibsonomy FECS The full citation details ... 2007 DBLP  BibTeX  RDF
25Chang Yun, Dvijesh J. Shastri, Ioannis T. Pavlidis, Zhigang Deng O' game, can you feel my frustration?: improving user's gaming experience via stresscam. Search on Bibsonomy CHI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF game difficulty adjustment, stress monitoring, human-computer interaction, video games, thermal imaging
25Sarah Kenderdine, Jeffrey Shaw UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Re-Actor, Samuel Beckett, cybernetic theatre, stereographic, algorithms, real-time, interactive, augmented reality, game engine, polarized, situated
25Joe Linhoff, Amber Settle Motivating and evaluating game development capstone projects. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF capstone, computer game development
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