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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 19 occurrences of 19 keywords
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Results
Found 20 publication records. Showing 20 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
161 | Yuzhong Shen |
Teaching game development using microsoft XNA game studio. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim ![In: Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, San Diego, California, USA, March 22-27, 2009, 2009, SCS/ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
Microsoft XNA game studio, education, graphics, C#, game development |
88 | André F. S. Barbosa, Frutuoso G. M. Silva |
WiiPlay: a 3D third person game in XNA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 425-426, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
XNA, videogames, Wiimote, 3D games |
87 | Joe Linhoff, Amber Settle |
Teaching game programming using XNA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2008, Madrid, Spain, June 30 - July 2, 2008, pp. 250-254, 2008, ACM, 978-1-60558-078-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
supporting courses: game development, using emerging instructional technologies: XNA |
31 | Yevgeniya A. Daineko, Madina T. Ipalakova, Zhiger Zhassulanuly Bolatov |
Employing information technologies based on .NET XNA framework for developing a virtual physical laboratory with elements of 3D computer modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Program. Comput. Softw. ![In: Program. Comput. Softw. 43(3), pp. 161-171, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
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31 | Hesong Lu, Zaijiang Tang, Qiang Liang, Wei Shao |
Study on the Key Technique of the Hill Shading Virtual Roaming System Based on XNA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IGTA ![In: Advances in Image and Graphics Technologies - Chinese Conference, IGTA 2014, Beijing, China, June 19-20, 2014. Proceedings, pp. 230-238, 2014, Springer, 978-3-662-45497-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
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31 | James Birchall, Christos Gatzidis |
The Periodic Table of Elements via an XNA-Powered Serious Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment IX, pp. 1-28, 2013, Springer, 978-3-642-37041-0. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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31 | Evangelos Zotos, Rainer Herpers |
Distributed Rendering for Interactive Multi-screen Visualization Environments Based on XNA Game Studio. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Comput. Sci. ![In: Transactions on Computational Science XVIII - Special Issue on Cyberworlds, pp. 1-20, 2013, Springer, 978-3-642-38802-6. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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31 | Radu Paul Mihail, Judy Goldsmith, Nathan Jacobs, Jerzy W. Jaromczyk |
Teaching graphics for games using Microsoft XNA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CGAMES ![In: 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013, pp. 36-40, 2013, IEEE Computer Society, 978-1-4799-0818-9. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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31 | Pat Yongpradit |
Fun, phone, and the future: Microsoft XNA game studio, Windows phone, and Kinect SDK. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 43rd ACM technical symposium on Computer science education, SIGCSE 2012, Raleigh, NC, USA, February 29 - March 3, 2012, pp. 321-322, 2012, ACM, 978-1-4503-1098-7. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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31 | Aaron Reed |
Learning XNA 4.0 - Game Development for the PC, Xbox 360, and Windows Phone 7. ![Search on Bibsonomy](Pics/bibsonomy.png) |
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2011 |
RDF |
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31 | James Birchall, Christos Gatzidis |
Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Third International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2011, Athens, Greece, May 4-6, 2011, pp. 32-39, 2011, IEEE Computer Society, 978-1-4577-0316-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
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31 | Roger Ouch, Blake Rouse |
Developing a driving training game on Windows mobile phone using C# and XNA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CGAMES ![In: 16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011, pp. 254-256, 2011, IEEE Computer Society, 978-1-4577-1451-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
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31 | Sasko Celakovsky, Danco Davcev |
Multiplatform Real-Time Rendering of MPEG-4 3D Scenes with Microsoft XNA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICT Innovations ![In: ICT Innovations 2009, Ohrid, Macedonia, 28-30 September, 2009, pp. 337-344, 2009, Springer, 978-3-642-10780-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
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31 | Paul D. Varcholik, Joseph J. LaViola Jr., Charles E. Hughes |
The Bespoke 3DUI XNA Framework: a low-cost platform for prototyping 3D spatial interfaces in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09, New Orleans, Louisiana, USA, August 4-6, 2009, pp. 55-61, 2009, ACM, 978-1-60558-514-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
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31 | Bruno Rabello, Edson Mattos, Bruno Evangelista, Esteban Clua |
Introdução ao XNA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RITA ![In: RITA 15(1), pp. 39-82, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
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31 | Aaron Reed |
Learning XNA 3.0 - Game Development for the PC, Xbox 360, and Zune. ![Search on Bibsonomy](Pics/bibsonomy.png) |
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2008 |
RDF |
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31 | Arthur Gittleman |
A Games Class Using XNA Game Studio Express. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FECS ![In: Proceedings of the 2007 International Conference on Frontiers in Education: Computer Science & Computer Engineering, FECS 2007, June 25-28, 2007, Las Vegas, Nevada, USA, pp. 297-301, 2007, CSREA Press, 1-60132-046-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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25 | Chang Yun, Dvijesh J. Shastri, Ioannis T. Pavlidis, Zhigang Deng |
O' game, can you feel my frustration?: improving user's gaming experience via stresscam. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 2195-2204, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game difficulty adjustment, stress monitoring, human-computer interaction, video games, thermal imaging |
25 | Sarah Kenderdine, Jeffrey Shaw |
UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 362-365, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Re-Actor, Samuel Beckett, cybernetic theatre, stereographic, algorithms, real-time, interactive, augmented reality, game engine, polarized, situated |
25 | Joe Linhoff, Amber Settle |
Motivating and evaluating game development capstone projects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 121-128, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
capstone, computer game development |
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