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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 438 occurrences of 276 keywords
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Results
Found 509 publication records. Showing 509 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
152 | Matthew Canton |
The presence table: a reactive surface for ambient connection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, Funchal, Madeira, Portugal, January 22-26, 2011, pp. 401-402, 2011, ACM, 978-1-4503-0478-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
69 | Carsten Matysczok, Rafael Radkowski, Jan Berssenbrügge |
AR-bowling: immersive and realistic game play in real environments using augmented reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 269-276, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
kinematics simulation, user interface, augmented reality, games, immersion |
65 | Fan Zhao, Xiaowen Fang |
Factors Affecting Online Game Players' Loyalty. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (14) ![In: Internationalization, Design and Global Development, Third International Conference, IDGD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 197-206, 2009, Springer, 978-3-642-02766-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
online games, intention, enjoyment, loyalty |
54 | Xiaowen Fang, Susy S. Chan, Chitra Nair |
An Online Survey System on Computer Game Enjoyment and Personality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 304-314, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
personality, computer games, enjoyment, game play |
51 | Alan J. Lockett, Charles L. Chen, Risto Miikkulainen |
Evolving explicit opponent models in game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2007, Proceedings, London, England, UK, July 7-11, 2007, pp. 2106-2113, 2007, ACM, 978-1-59593-697-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games of imperfect information, neural networks, AI, artificial intelligence, evolutionary computation, neuroevolution, opponent modeling |
47 | Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey |
Toward an understanding of flow in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 20:1-20:27, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
games, information, aesthetics, engagement, flow, relational structure |
47 | Steven Gargolinski, Christopher St. Pierre, Mark Claypool |
Game server selection for multiple players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-6, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
network games, server selection |
47 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 5, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
46 | Bo Kampmann Walther |
Atomic actions - molecular experience: theory of pervasive gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 4, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, game-play, ludology |
45 | Yoshikiyo Kato, Hiroko Shoji |
Strategies Emerging from Game Play: Experience from an Educational Game for Academic Career Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (3) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 10th International Conference, KES 2006, Bournemouth, UK, October 9-11, 2006, Proceedings, Part III, pp. 8-15, 2006, Springer, 3-540-46542-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
45 | Marco C. Rozendaal, David V. Keyson, Huib de Ridder, Peter O. Craig |
Game feature and expertise effects on experienced richness, control and engagement in game play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AI Soc. ![In: AI Soc. 24(2), pp. 123-133, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
43 | Newton Lee |
A word from the editor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 1:1-1:2, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
40 | Xue-Min Zhang, Zijiao Shen, Xin Luo, Chunhui Su, Jiaqi Wang |
Learning from Video Game: A Study of Video Game Play on Problem-Solving. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ADMA ![In: Advanced Data Mining and Applications, 5th International Conference, ADMA 2009, Beijing, China, August 17-19, 2009. Proceedings, pp. 772-779, 2009, Springer, 978-3-642-03347-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Video Game Play, Expert players, Novice players, Problem solving |
40 | Alasdair Macleod |
Game design through self-play experiments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 421-428, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
perudo, self-play experiments, reinforcement learning, computer games, game design |
40 | Ming-Puu Chen, Li-Chun Wang 0002 |
The Effects of Type of Interactivity in Experiential Game-Based Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 273-282, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Interactivity, E-learning, Instructional design, Game-based learning |
40 | Khoo Eng Tat, Adrian David Cheok, Ta Huynh Duy Nguyen, Zhigeng Pan |
Age invaders: social and physical inter-generational mixed reality family entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 12(1), pp. 3-16, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Elderly entertainment, Mixed reality, Social computing, Physical computing |
40 | Kenton O'Hara, Hazel Grian, John Williams |
Participation, collaboration and spectatorship in an alternate reality game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 20th Australasian Computer-Human Interaction Conference, OZCHI 2008: Designing for Habitus and Habitat, Cairns, Australia, December 8-12, 2008, pp. 130-139, 2008, ACM, 0-9803063-4-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
collective behaviour, on-line ethnography, pervasive gaming, alternate reality games |
40 | Alankar Karol, Bernhard Nebel, Christopher J. Stanton, Mary-Anne Williams |
Case Based Game Play in the RoboCup Four-Legged League Part I The Theoretical Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RoboCup ![In: RoboCup 2003: Robot Soccer World Cup VII, pp. 739-747, 2003, Springer, 3-540-22443-2. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
37 | Thomas Philip Runarsson, Simon M. Lucas |
Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Evol. Comput. ![In: IEEE Trans. Evol. Comput. 9(6), pp. 628-640, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
36 | Jamie Ng, Tze-Jan Sim, Yao-Sheng Foo, Vanessa Yeo |
Gesture-based interaction with virtual 3D objects on large display: what makes it fun? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 3751-3756, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
silhouette interaction, user experience, gesture-based interaction, virtual games |
36 | Sebastian Zander, David Kennedy, Grenville J. Armitage |
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-12, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game traffic analysis, geographic distribution, server location |
36 | Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato 0001 |
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 6(5/6), pp. 430-442, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Embodied computing, Game space, Ubiquitous computing, Mixed reality, Social computing, Tangible interaction |
36 | Maha Alabduljalil, Songhua Xu, Willard L. Miranker |
Introducing Affect into Competitive Game Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICTAI (2) ![In: 20th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2008), November 3-5, 2008, Dayton, Ohio, USA, Volume 2, pp. 246-250, 2008, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
36 | Leo Galway, Darryl Charles, Michaela M. Black |
Machine learning in digital games: a survey. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Intell. Rev. ![In: Artif. Intell. Rev. 29(2), pp. 123-161, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Machine learning, Computational intelligence, Digital games, Game AI |
36 | Mitchell Page, Andrew Vande Moere |
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pervasive ![In: Pervasive Computing, 5th International Conference, PERVASIVE 2007, Toronto, Canada, May 13-16, 2007, Proceedings, pp. 91-108, 2007, Springer, 978-3-540-72036-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
visualization, evaluation, design, wearable computing |
36 | Hyunah Kang, Mijin Kim |
A Study of Walking Motion for Game Character with a Player's Emotional Factors Applied. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SERA ![In: 5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007), August 20-22, 2007, Haeundae Grand Hotel, Busan, Korea, pp. 911-916, 2007, IEEE Computer Society, 0-7695-2867-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Bride Mallon |
Towards a taxonomy of perceived agency in narrative game-play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 4:1-4:15, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
adventure, evaluation, interaction, interactivity, games, implementation, narrative, engagement, role-play, game-play, agency, authorship |
35 | Timon Burney, Phillip Lock |
Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 22-27, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Dome-projection, game-play performance, user interfaces, computer games, immersion |
34 | Fatima Jonsson, Harko Verhagen |
Sensing game play. Exploring computer game play in a game café and a mass LAN party. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CGAMES ![In: 16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011, pp. 134-141, 2011, IEEE Computer Society, 978-1-4577-1451-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
33 | Robin R. Mellecker, Lorraine Lenningham-Foster, James A. Levine, Alison M. McManus |
Do Children Choose to Play Active Video Games when Given the Choice Between Seated and Ambulatory Video Game Play? A Study of Children's Play Choice. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Comput. Sci. Sport ![In: Int. J. Comput. Sci. Sport 11(1), 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP BibTeX RDF |
|
33 | Anthony Savidis, Apostolos Stamou, Constantine Stephanidis |
An Accessible Multimodal Pong Game Space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Universal Access in Ambient Intelligence Environments ![In: Universal Access in Ambient Intelligence Environments, 9th ERCIM Workshop on User Interfaces for All, Königswinter, Germany, September 27-28, 2006. Revised Papers, pp. 405-418, 2006, Springer, 978-3-540-71024-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Universally accessible games, Spatially localized audio, Force feedback, Auditory displays, Non-visual interaction |
33 | Madan Kumar M. M, Amit Thawani, V. Sridhar, Y. N. Srikant |
Analysis of application partitioning for massively multiplayer mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MOBILWARE ![In: Proceedings of the 1st International Conference on MOBILe Wireless MiddleWARE, Operating Systems, and Applications, MOBILWARE 2008, Innsbruck, Austria, February 13 - 15, 2008, pp. 28, 2008, 978-1-59593-984-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
scalability, mobile gaming, application partitioning |
33 | Ronald Sidharta, Carolina Cruz-Neira |
Cyclone Uppercut, a boxing game for an immersive environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 363-364, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
33 | Ray Giguette |
Pre-games: games designed to introduce CS1 and CS2 programming assignments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2003, Reno, Nevada, USA, February 19-23, 2003, pp. 288-292, 2003, ACM, 1-58113-648-X. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
visualization, data structures, pedagogy, CS1, CS2 |
32 | Bruno Capdevila Ibáñez, Valérie Boudier, Jean-Marc Labat |
Knowledge Management Approach to Support a Serious Game Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009, Riga, Latvia, July 15-17, 2009, pp. 420-422, 2009, IEEE Computer Society, 978-0-7695-3711-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
32 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV, pp. 341-350, 2007, Springer, 978-3-540-73109-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
32 | Yu-Hong Lin |
Pokémon: Game Play as Multi-Subject Learning Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 182-184, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
29 | Ioanna Iacovides |
Exploring the link between player involvement and learning within digital games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI ![In: Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2009, Cambridge, United Kingdom, 1-5 September 2009, pp. 29-34, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
engagement, informal learning, digital games, user experience evaluation |
29 | Hui-Chun Hsiao |
Reflective Learning through Playing Digital Game The Sims 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 220-227, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
reflective learning, the Sims 2, reflection, digital game |
29 | Riccardo Dini, Fabio Paternò, Carmen Santoro |
An environment to support multi-user interaction and cooperation for improving museum visits through games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2007, Singapore, September 9-12, 2007, pp. 515-521, 2007, ACM, 978-1-59593-862-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
museum applications, mobile guides, multi-device environments, collaborative games |
29 | Kai Kuikkaniemi, Toni Laitinen, Marko Turpeinen, Timo Saari, Ilkka Kosunen, Niklas Ravaja |
The influence of implicit and explicit biofeedback in first-person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 859-868, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
explicit biofeedback, implicit biofeedback, games, affective computing, playing, biofeedback, biosignals |
29 | Kok Wai Wong |
Adaptive Computer Game System Using Artificial Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICONIP (2) ![In: Neural Information Processing, 14th International Conference, ICONIP 2007, Kitakyushu, Japan, November 13-16, 2007, Revised Selected Papers, Part II, pp. 675-682, 2007, Springer, 978-3-540-69159-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
29 | R. Tortell, D. P. Luigi, A. Dozois, Sean Bouchard, Jacquelyn Ford Morie, D. Ilan |
The effects of scent and game play experience on memory of a virtual environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 11(1), pp. 61-68, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Scent, Virtual environments, Emotion, Memory, Video games, Arousal, Olfactory display |
29 | Xue-Min Zhang, Xin Luo, Fran C. Blumberg, Zijiao Shen, Chunhui Su |
Impasse-Driven Learning in the Context of Video Games in Chinese Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WKDD ![In: Proceedings of the Second International Workshop on Knowledge Discovery and Data Mining, WKDD 2009, Moscow, Russia, 23-25 January 2009, pp. 872-876, 2009, IEEE Computer Society, 978-0-7695-3543-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
29 | Steven Scher, Ryan Crabb, James Davis 0001 |
Making real games virtual: Tracking board game pieces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPR ![In: 19th International Conference on Pattern Recognition (ICPR 2008), December 8-11, 2008, Tampa, Florida, USA, pp. 1-4, 2008, IEEE Computer Society, 978-1-4244-2175-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
29 | Anton Gustafsson, Magnus Bång |
Evaluation of a pervasive game for domestic energy engagement among teenagers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 232-239, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
engaging interaction, persuasive games, pervasive games |
29 | Adam C. Lusch, Adele V. Fleury, Surendar Chandra |
Do nintendo handhelds play nice?: An analysis of its wireless behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 87-92, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
IEEE 802.11 wireless, point coordination function (PCF), distributed coordination function (DCF), nintendo DS |
29 | Magy Seif El-Nasr, Su Yan |
Visual attention in 3D video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 22, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
games, visual perception, visual attention |
29 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei |
Game traffic analysis: an MMORPG perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 15th International Workshop, NOSSDAV 2005, Stevenson, Washington, USA, June 13-14, 2005, Proceedings, pp. 19-24, 2005, ACM, 1-58113-987-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
traffic analysis, network games, internet measurement |
29 | Kuan-Ta Chen, Li-Wen Hong |
User identification based on game-play activity patterns. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 7-12, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
account hijacking, biometrical signatures, online games, user behavior, Kullback-Leibler divergence |
29 | Reijer Grimbergen, Jeff Rollason |
Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 171-187, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
29 | Joshua M. Smyth |
Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 10(5), pp. 717-721, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
29 | Berry Eggen, Loe M. G. Feijs, Mark de Graaf, Peter Peters 0002 |
Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Digital Games Research Conference 2003, 4-6 November 2003, University of Utrecht, The Netherlands, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
|
28 | Krystina S. Madej |
Early narrative experience: positive segue to narrative gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 81, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory |
28 | Krystina S. Madej |
Early narrative experience: positive segue to narrative gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 109, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory |
26 | Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson |
A Surround Display Warp-Mesh Utility to Enhance Player Engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 46-56, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Spherical Mirror Projection, Dome Projection, CaveUT, VRGL, Surround Gaming, Warp-Mesh, Texture-Mesh, Virtual Reality, Virtual Reality, Virtual Environments, Immersion |
26 | Thomas H. Apperley |
Rhythms of gaming bodies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 3, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
cyclical rhythms, everyday life, videogames, bodies |
25 | Lin Qiu, Wendy Weini Tay, Junwei Wu |
The impact of virtual teamwork on real-world collaboration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 44-51, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
human-computer interaction, collaboration, social interaction, problem-solving, teamwork, video games, virtual teams, group creativity |
25 | Florian Mueller 0001, Martin R. Gibbs |
A table tennis game for three players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 2006 Australasian Computer-Human Interaction Conference, OZCHI 2006, Sydney, Australia, November 20-24, 2006, pp. 321-324, 2006, ACM, 1-59593-545-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
augmented reality, tangible interface, social interaction, sports, physical interaction, exertion interface, augmented virtuality, table tennis, ping-pong |
25 | Craig A. Lindley |
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 3-13, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Marek Bell, Stuart Reeves, Barry A. T. Brown, Scott Sherwood, Donny MacMillan, John Ferguson, Matthew Chalmers |
EyeSpy: supporting navigation through play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 123-132, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
RF fingerprinting, mobile multiplayer games, mobile photography, navigation, human computation |
25 | Stephen Howell, Tony Veale |
Designing serious games with linguistic resources. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 291-298, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
intelligent tutoring systems, serious games, WordNet, casual games |
25 | Kevin A. Li, Scott Counts |
Exploring social interactions and attributes of casual multiplayer mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobility Conference ![In: Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology, Mobility Conference 2007, Singapore, September 10-12, 2007, pp. 696-703, 2007, ACM, 978-1-59593-819-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
25 | Bonnie A. Nardi |
Collaborative Play in World of Warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LA-WEB ![In: Fourth Latin American Web Congress (LA-Web 2006), 25-27 October 2006, Cholula, Puebla, Mexico, pp. 3, 2006, IEEE Computer Society, 0-7695-2693-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
25 | Amy Ogan, Vincent Aleven, Julia Kim, Christopher Jones 0001 |
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame? ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 593-602, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Virtual environments, motivation |
25 | Rong Liu, Hao Zhang 0002, James Busby |
Convex hull covering of polygonal scenes for accurate collision detection in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Graphics Interface ![In: Proceedings of the Graphics Interface 2008 Conference, May 28-30, 2008, Windsor, Ontario, Canada, pp. 203-210, 2008, ACM Press, 978-1-56881-423-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
25 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 113-120, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
25 | Dorothée Hefner, Christoph Klimmt, Peter Vorderer |
Identification with the Player Character as Determinant of Video Game Enjoyment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 39-48, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
experiment, Computer games, identification, video games, enjoyment |
25 | Albert H. T. Lam, Kevin C. H. Chow, Edward Hon-Hei Yau, Michael R. Lyu |
ART: augmented reality table for interactive trading card game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCIA ![In: Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, Chinese University of Hong Kong, Hong Kong, China, June 14-17, 2006, pp. 357-360, 2006, ACM, 1-59593-324-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
card game environment, augmented reality, computer entertainment |
25 | Carmelo Ardito, Maria Francesca Costabile, Rosa Lanzilotti, Thomas Pederson |
Making dead history come alive through mobile game-play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 2249-2254, 2007, ACM, 978-1-59593-642-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile devices, educational games |
24 | Andrea Gauthier, Jodie Jenkinson |
Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Educ. ![In: Comput. Educ. 127, pp. 66-89, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Justin R. Chumbley, Mark D. Griffiths 0001 |
Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 9(3), pp. 308-316, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Seung-Phil Heo, JaeHong Park |
Are you satisfied or satiated by the games you play? An empirical study about game play and purchase patterns by genres. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Telematics Informatics ![In: Telematics Informatics 59, pp. 101550, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Daniel M. Johnson 0001, Peta Wyeth, Madison Clark, Christopher N. Watling |
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI 2015, Seoul, Republic of Korea, April 18-23, 2015, pp. 3721-3730, 2015, ACM, 978-1-4503-3145-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Puay Hoe Chua, Younbo Jung, May O. Lwin, Yin-Leng Theng |
Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 29(6), pp. 2303-2311, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Janet Go, Rafael Ballagas, Mirjana Spasojevic |
Brothers and sisters at play: exploring game play with siblings. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, pp. 739-748, 2012, ACM, 978-1-4503-1086-4. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Deborah G. Tatar, Joon-Suk Lee, Nouf Alaloula |
Playground games: a design strategy for supporting and understanding coordinated activity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Conference on Designing Interactive Systems ![In: Proceedings of the Conference on Designing Interactive Systems, Cape Town, South Africa, February 25-27, 2008, pp. 68-77, 2008, ACM, 978-1-60558-002-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
suple spaces, ubiquitous computing, interaction, pervasive computing, coordination, interpretation, democracy, multi-platform |
22 | Chris Miles, Sushil J. Louis, Rich Drewes |
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO (1) ![In: Genetic and Evolutionary Computation - GECCO 2004, Genetic and Evolutionary Computation Conference, Seattle, WA, USA, June 26-30, 2004, Proceedings, Part I, pp. 1365-1376, 2004, Springer, 3-540-22344-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
22 | Xiaowen Fang, Fan Zhao |
Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (9) ![In: Human Interface and the Management of Information. Information and Interaction, Symposium on Human Interface 2009, Held as part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II, pp. 632-641, 2009, Springer, 978-3-642-02558-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Sensation seeking, self forgetfulness, personality, computer game, enjoyment |
22 | Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton, Alan Blevins |
Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GROUP ![In: Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, GROUP 2009, Sanibel Island, Florida, USA, May 10-13, 2009, pp. 341-350, 2009, ACM, 978-1-60558-500-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
non-mimetic simulation, team coordination, games, emergency response, work practice |
22 | Jennefer Hart, Josephine Reid |
Can an ARG run automatically? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 3619-3624, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
entertainment |
22 | Cristina Sylla |
Get the picture?: evaluating interfaces through children's drawings. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 4381-4386, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
evaluation, usability, children, technology, drawings |
22 | Xiang Cao, Michael Massimi, Ravin Balakrishnan |
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, CSCW 2008, San Diego, CA, USA, November 8-12, 2008, pp. 77-86, 2008, ACM, 978-1-60558-007-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
flashlight display, games, public display, exploratory study |
22 | Peng Deng, Zhiting Zhu |
PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 444-452, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Michael Fagan 0003, Padraig Cunningham |
Case-Based Plan Recognition in Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCBR ![In: Case-Based Reasoning Research and Development, 5th International Conference on Case-Based Reasoning, ICCBR 2003, Trondheim, Norway, June 23-26, 2003, Proceedings, pp. 161-170, 2003, Springer, 3-540-40433-3. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
22 | Craig A. Lindley, Mirjam Eladhari |
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 292-307, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
21 | Martin Inderbitzin, Sytse Wierenga, Aleksander Väljamäe, Ulysses Bernardet, Paul F. M. J. Verschure |
Social cooperation and competition in the mixed reality space eXperience Induction Machine XIM. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 13(3), pp. 153-158, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
XIM, Cooperation, Mixed reality, Competition, Game play, Proxemics, Human behavior, Social behavior |
21 | YeiBeech Jang, SeoungHo Ryu |
Exploring Game Leadership and Online Game Community. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 178-181, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Game Leadership, Game Community, Game play style, Online Games |
21 | Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo |
Age Invaders: User Studies of Intergenerational Computer Entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 231-242, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Mixed reality entertainment, family entertainment, user-centered design, social computing, game play |
21 | Delwin Clarke, P. Robert Duimering |
How computer gamers experience the game situation: a behavioral study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(3), pp. 6, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game play experience, games, empirical study |
21 | Kenton O'Hara, Matthew Lipson, Marcel Jansen, Axel Unger, Huw Jeffries, Peter James Macer |
Jukola: democratic music choice in a public space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Conference on Designing Interactive Systems ![In: Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, Cambridge, MA, USA, August 1-4, 2004, pp. 145-154, 2004, ACM, 1-58113-787-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
cafe-bar, jukebox, ubiquitous computing, community, wireless network, music, voting, handheld, public display, MP3, game play |
21 | Christian Güttler, Troels Degn Johansson |
Spatial principles of level-design in multi-player first-person shooters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 158-170, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
level design, multiplay, teamplay, emergence, game-play, game architecture |
19 | Ju-Ling Shih, Ming Ming Chiu, Chang-Hsin Lin |
Personalities, sequences of strategies and actions, and game attacks: A statistical discourse analysis of strategic board game play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 133, pp. 107271, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Gianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Boris Cule, Pieter Spronck |
Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 112-118, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Lokesh Kumar V. M |
Touch and Explore: A VR Game Exploration, Based on Haptic Driven Game-play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISS Companion ![In: ISS '21: Interactive Surfaces and Spaces, Łódź, Poland, November 14 - 17, 2021, Companion Volume., pp. 12-15, 2021, ACM, 978-1-4503-8340-0. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Cagin Kazimoglu, Liz Bacon |
An Analysis of a Video Game on Cognitive Abilities: A Study to Enhance Psychomotor Skills via Game-Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 8, pp. 110495-110510, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Dimitra Koupritzioti, Stelios Xinogalos |
PyDiophantus maze game: Play it to learn mathematics or implement it to learn game programming in Python. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Educ. Inf. Technol. ![In: Educ. Inf. Technol. 25(4), pp. 2747-2764, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Alastair Flynn |
Inducing game rules from varying quality game play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2008.01664, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
19 | Ruth S. Contreras Espinosa, Jose Luis Eguia Gomez |
How Could the Use of Game Elements Help Students' Affective and Cognitive Engagement During Game Play? ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Inf. Technol. Res. ![In: J. Inf. Technol. Res. 13(1), pp. 17-29, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Ian Soon Lee Moh, Syed Fawad Mustafa Zaidi |
Game Cinematography: Towards Understanding Relationship between Spatial Distortion and Game-play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICVARS ![In: Proceedings of the 3rd International Conference on Virtual and Augmented Reality Simulations, ICVARS 2019, Perth, WA, Australia, February 23-25, 2019, pp. 26-32, 2019, ACM, 978-1-4503-6592-5. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
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