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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
86 | José P. Zagal |
A framework for games literacy and understanding games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 33-40, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
games education, games literacy, understanding games |
81 | Viknashvaran Narayanasamy, Kok Wai Wong, Chun Che Fung, Shri Rai |
Distinguishing games and simulation games from simulators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(2), pp. 9, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer simulation games, simulators, serious games, digital games |
80 | Anand Bhalgat, Tanmoy Chakraborty 0001, Sanjeev Khanna |
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 11th ACM Conference on Electronic Commerce (EC-2010), Cambridge, Massachusetts, USA, June 7-11, 2010, pp. 73-82, 2010, ACM, 978-1-60558-822-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
cut games, party affiliation games, potential games, pure nash equilibrium, approximation algorithms |
68 | Newton Lee |
A word from the editor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 2, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
67 | Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen, Hannamari Saarenpää |
Designing game idea generation games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 137-144, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
games for production, idea generation games, creativity, serious games, game design, brainstorming, idea generation, design games |
66 | Yingxu Wang 0001 |
Toward a Generic Mathematical Model of Abstract Game Theories. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Comput. Sci. ![In: Transactions on Computational Science II, pp. 205-223, 2008, Springer, 978-3-540-87562-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
abstract games, static layout, layoff tables, zero-sum games, nonzero-sum games, serial matches, decision grids, game theory, decision making, mathematical models, utilities, Cognitive informatics, dynamic behaviors, properties |
65 | Krishnendu Chatterjee, Thomas A. Henzinger |
Semiperfect-Information Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FSTTCS ![In: FSTTCS 2005: Foundations of Software Technology and Theoretical Computer Science, 25th International Conference, Hyderabad, India, December 15-18, 2005, Proceedings, pp. 1-18, 2005, Springer, 3-540-30495-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
65 | Frederik De Grove, Peter Mechant, Jan Van Looy |
Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 107-115, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
SWOT, foreign language learning, opportunities, gaming, survey, serious games, quantitative, limitations, experts, qualitative |
64 | Baruch Awerbuch, Yossi Azar, Amir Epstein, Vahab S. Mirrokni, Alexander Skopalik |
Fast convergence to nearly optimal solutions in potential games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 9th ACM Conference on Electronic Commerce (EC-2008), Chicago, IL, USA, June 8-12, 2008, pp. 264-273, 2008, ACM, 978-1-60558-169-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
potential games, game theory, nash equilibrium, price of anarchy, congestion games, convergence time |
64 | Jean-Pierre Aubin, Nicolas Seube |
Conditional Viability for Impulse Differential Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ann. Oper. Res. ![In: Ann. Oper. Res. 137(1), pp. 269-297, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
impulse differential games, conditional viability, Hamilton-Jacobi-Bellman-Isaacs quasi-variational inequalities, differential games |
64 | Boris Stilman |
Linguistic Geometry for Solving War Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 365-383, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
war games, symmetric/asymmetric war games, linguistic geometry, reduced search, strategies, search problems, board games |
61 | Krishnendu Chatterjee, Thomas A. Henzinger, Nir Piterman |
Generalized Parity Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FoSSaCS ![In: Foundations of Software Science and Computational Structures, 10th International Conference, FOSSACS 2007, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2007, Braga, Portugal, March 24-April 1, 2007, Proceedings, pp. 153-167, 2007, Springer, 978-3-540-71388-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
61 | Anuj Dawar, Erich Grädel, Stephan Kreutzer |
Backtracking Games and Inflationary Fixed Points. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALP ![In: Automata, Languages and Programming: 31st International Colloquium, ICALP 2004, Turku, Finland, July 12-16, 2004. Proceedings, pp. 420-432, 2004, Springer, 3-540-22849-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
60 | Jesús Mario Bilbao, Andrés Jiménez-Losada, Esperanza A. Lebrón, C. Chacón |
Values for Interior Operator Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ann. Oper. Res. ![In: Ann. Oper. Res. 137(1), pp. 141-160, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
antimatroids, Banzhaf value, Tijs value, cooperative games, Shapley value |
59 | Vahab S. Mirrokni, Alexander Skopalik |
On the complexity of nash dynamics and sink equilibria. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 10th ACM Conference on Electronic Commerce (EC-2009), Stanford, California, USA, July 6--10, 2009, pp. 1-10, 2009, ACM, 978-1-60558-458-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
potential games, sink equilibria, nash equilibria |
59 | Elizabeth Sweedyk, Marianne de Laet, Michael C. Slattery, James Kuffner |
Computer games and CS education: why and how. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 36th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2005, St. Louis, Missouri, USA, February 23-27, 2005, pp. 256-257, 2005, ACM, 1-58113-997-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
computer games, video games, games studies |
57 | Vahab S. Mirrokni, Adrian Vetta |
Convergence Issues in Competitive Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APPROX-RANDOM ![In: Approximation, Randomization, and Combinatorial Optimization, Algorithms and Techniques, 7th International Workshop on Approximation Algorithms for Combinatorial Optimization Problems, APPROX 2004, and 8th International Workshop on Randomization and Computation, RANDOM 2004, Cambridge, MA, USA, August 22-24, 2004, Proceedings, pp. 183-194, 2004, Springer, 3-540-22894-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
56 | Matthew Kam, Akhil Mathur, Anuj Kumar, John F. Canny |
Designing digital games for rural children: a study of traditional village games in India. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 31-40, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
traditional games, games, digital divide, developing world |
56 | Alan J. Demers, Johannes Gehrke, Christoph Koch 0001, Ben Sowell, Walker M. White |
Database research in computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGMOD Conference ![In: Proceedings of the ACM SIGMOD International Conference on Management of Data, SIGMOD 2009, Providence, Rhode Island, USA, June 29 - July 2, 2009, pp. 1011-1014, 2009, ACM, 978-1-60558-551-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
games, indexing, aggregates, scripting |
56 | Penelope Sweetser, Peta Wyeth |
GameFlow: a model for evaluating player enjoyment in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 3, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
evaluation, games, flow, enjoyment |
56 | Robert Law |
Using student blogs for documentation in software development projects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29, 2011, pp. 366, 2011, ACM, 978-1-4503-0697-3. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
56 | Marcin Jurdzinski, Orna Kupferman, Thomas A. Henzinger |
Trading Probability for Fairness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 16th International Workshop, CSL 2002, 11th Annual Conference of the EACSL, Edinburgh, Scotland, UK, September 22-25, 2002, Proceedings, pp. 292-305, 2002, Springer, 3-540-44240-5. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
55 | Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz |
Classifying input for active games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 379-382, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
active video games, exercise video games, exergaming |
55 | Piotr Faliszewski, Edith Elkind, Michael J. Wooldridge |
Boolean combinations of weighted voting games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (1) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 1, pp. 185-192, 2009, IFAAMAS, 978-0-9817381-6-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
complexity, games, weighted voting games |
54 | Grant Schoenebeck, Salil P. Vadhan |
The computational complexity of nash equilibria in concisely represented games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 7th ACM Conference on Electronic Commerce (EC-2006), Ann Arbor, Michigan, USA, June 11-15, 2006, pp. 270-279, 2006, ACM, 1-59593-236-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
circuit games, concise games, graph games, nash equilibrium, computational game theory |
54 | Monica McGill |
Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 344-345, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
52 | Itai Ashlagi, Piotr Krysta, Moshe Tennenholtz |
Social Context Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, 4th International Workshop, WINE 2008, Shanghai, China, December 17-20, 2008. Proceedings, pp. 675-683, 2008, Springer, 978-3-540-92184-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
52 | Alexander Nareyek |
Review: Intelligent Agents for Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 414-422, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
commercial games, action planning, incomplete knowledge, real time, dynamics, resources |
52 | Michael L. Littman |
Review: Computer Language Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 396-404, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
word meanings, word games, hangman, Boggle, crosswords, cryptics, Trivial Pursuit, puns |
52 | Richard Wetzel, Annika Wærn, Staffan Jonsson, Irma Lindt, Peter Ljungstrand, Karl-Petter Åkesson |
Boxed Pervasive Games: An Experience with User-Created Pervasive Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pervasive ![In: Pervasive Computing, 7th International Conference, Pervasive 2009, Nara, Japan, May 11-14, 2009. Proceedings, pp. 220-237, 2009, Springer, 978-3-642-01515-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Games and infotainment, Programming tools: Integrated environments, Pervasive computing, User-centered design, End user programming, Pervasive games |
52 | Stephen Howell, Tony Veale |
Designing serious games with linguistic resources. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 291-298, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
intelligent tutoring systems, serious games, WordNet, casual games |
52 | David Pinelle, Nelson Wong, Tadeusz Stach |
Using genres to customize usability evaluations of video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 129-136, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game genres, usability evaluation, video games, heuristic evaluation |
52 | Amir Epstein, Michal Feldman, Yishay Mansour |
Strong equilibrium in cost sharing connection games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 8th ACM Conference on Electronic Commerce (EC-2007), San Diego, California, USA, June 11-15, 2007, pp. 84-92, 2007, ACM, 978-1-59593-653-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
cost sharing games, strong equilibrium, strong price of anarchy, game theory, Nash equilibrium, network design, price of anarchy, coalitions |
52 | Dominique Archambault, Damien Olivier |
How to make games for visually impaired children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 450-453, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
multimedia, computer games, visually impaired, multi modality |
52 | Subhash Khot |
On the Power of Unique 2-Prover 1-Round Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCC ![In: Proceedings of the 17th Annual IEEE Conference on Computational Complexity, Montréal, Québec, Canada, May 21-24, 2002, pp. 25, 2002, IEEE Computer Society, 0-7695-1468-5. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
2-prover games, Hardness of approximation, probabilistically checkable proofs |
51 | Feng Tian 0001, Fei Lv 0001, Jingtao Wang, Hongan Wang, Wencan Luo, Matthew Kam, Vidya Setlur, Guozhong Dai, John F. Canny |
Let's play chinese characters: mobile learning approaches via culturally inspired group games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 1603-1612, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
chinese education, chinese literacy, literacy acquisition, traditional games, mobile games, developing countries, ict4d |
51 | David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin |
Usability heuristics for networked multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GROUP ![In: Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, GROUP 2009, Sanibel Island, Florida, USA, May 10-13, 2009, pp. 169-178, 2009, ACM, 978-1-60558-500-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
NGH, game usability, networked game heuristics, usability, heuristic evaluation, networked games, multiplayer games |
51 | Christopher Archibald, Yoav Shoham |
Modeling billiards games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (1) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 1, pp. 193-199, 2009, IFAAMAS, 978-0-9817381-6-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
best response, billiards games, game theory, stochastic games, equilibria |
50 | Constantinos Daskalakis, Christos H. Papadimitriou |
On oblivious PTAS's for nash equilibrium. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings of the 41st Annual ACM Symposium on Theory of Computing, STOC 2009, Bethesda, MD, USA, May 31 - June 2, 2009, pp. 75-84, 2009, ACM, 978-1-60558-506-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
anonymous games, oblivious algorithms, PTAS, bimatrix games |
50 | Iris Soute, Panos Markopoulos 0001 |
Head Up Games: The Games of the Future Will Look More Like the Games of the Past. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (2) ![In: Human-Computer Interaction - INTERACT 2007, 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007, Proceedings, Part II, pp. 404-407, 2007, Springer, 978-3-540-74799-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Children, Pervasive games, Social gaming |
49 | Mark Claypool |
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-9, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
sony PSP, wireless, IEEE 802.11, network games, nintendo DS |
48 | Tanmoy Chakraborty 0001, Sanjeev Khanna |
Nash Dynamics in Constant Player and Bounded Jump Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAGT ![In: Algorithmic Game Theory, Second International Symposium, SAGT 2009, Paphos, Cyprus, October 18-20, 2009. Proceedings, pp. 196-207, 2009, Springer, 978-3-642-04644-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
48 | Christos H. Papadimitriou, Tim Roughgarden |
Computing correlated equilibria in multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. ACM ![In: J. ACM 55(3), pp. 14:1-14:29, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Correlated equilibria, complexity of equilibria, Nash equilibria |
48 | Florian Mueller 0001, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis |
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(3), pp. 36:1-36:31, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
casual, Human-computer interaction, interaction, framework, conversation, tangible, physical, videoconferencing, active, social, design space, sports, Exertion Interface, exhausting, team spirit, sweat, table-tennis, ping pong |
48 | Krishnendu Chatterjee |
Concurrent Games with Tail Objectives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 20th International Workshop, CSL 2006, 15th Annual Conference of the EACSL, Szeged, Hungary, September 25-29, 2006, Proceedings, pp. 256-270, 2006, Springer, 3-540-45458-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
48 | Yingxu Wang |
Mathematical models and properties of games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE ICCI ![In: Proceedings of the 4th IEEE International Conference on Cognitive Informatics (ICCI 2005), August 8-10, 2005, University of California, Irvine, USA, pp. 294-300, 2005, IEEE Computer Society, 0-7803-9136-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
47 | Travis Kirton, Hideaki Ogawa, Christa Sommerer, Laurent Mignonneau |
PINS: a prototype model towards thedefinition of surface games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 16th International Conference on Multimedia 2008, Vancouver, British Columbia, Canada, October 26-31, 2008, pp. 953-956, 2008, ACM, 978-1-60558-303-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
fluid interaction, multitouch-tangible, relative environments, surface games, tangible playware |
47 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen, Chee Boon Tan |
Playing different games on different phones: an empirical study on mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2008, Amsterdam, the Netherlands, September 2-5, 2008, pp. 391-394, 2008, ACM, 978-1-59593-952-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
mobile phone games, user study, mobile gaming |
47 | Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wolf Lund |
Issues related to Development of Wireless Peer-to-Peer Games in J2ME. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AICT/ICIW ![In: Advanced International Conference on Telecommunications and International Conference on Internet and Web Applications and Services (AICT/ICIW 2006), 19-25 February 2006, Guadeloupe, French Caribbean, pp. 115, 2006, IEEE Computer Society, 0-7695-2522-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Peer-to-peer games, JSR82, Bluetooth, J2ME |
47 | Matthew Canton |
The presence table: a reactive surface for ambient connection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, Funchal, Madeira, Portugal, January 22-26, 2011, pp. 401-402, 2011, ACM, 978-1-4503-0478-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
47 | Newton Lee |
A word from the editor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 1:1-1:2, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
47 | Furio Honsell, Marina Lenisa |
Conway Games, Coalgebraically. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CALCO ![In: Algebra and Coalgebra in Computer Science, Third International Conference, CALCO 2009, Udine, Italy, September 7-10, 2009. Proceedings, pp. 300-316, 2009, Springer, 978-3-642-03740-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Conway games, coalgebraic games, non-losing strategies |
46 | Ian Agol, Joel Hass, William P. Thurston |
3-MANIFOLD KNOT GENUS is NP-complete. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCC ![In: Proceedings of the 17th Annual IEEE Conference on Computational Complexity, Montréal, Québec, Canada, May 21-24, 2002, pp. 24, 2002, IEEE Computer Society, 0-7695-1468-5. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
2-prover games, Hardness of approximation, probabilistically checkable proofs |
46 | Games Editorial Office |
Acknowledgment to the Reviewers of Games in 2022. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games ![In: Games 14(1), pp. 11, February 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
46 | Games Editorial Office |
Acknowledgment to Reviewers of Games in 2021. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games ![In: Games 13(1), pp. 16, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
46 | Games Editorial Office |
Acknowledgment to Reviewers of Games in 2020. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games ![In: Games 12(1), pp. 10, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
46 | Games Editorial Office |
Acknowledgment to Reviewers of Games in 2019. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games ![In: Games 11(1), pp. 7, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
46 | Games Editorial Office |
Acknowledgement to Reviewers of Games in 2018. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games ![In: Games 10(1), pp. 3, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
46 | Elisabeth R. Hayes, Ivan Alex Games |
Making Computer Games and Design Thinking: A Review of Current Software and Strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 3(3-4), pp. 309-332, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
46 | Ivo Flammer, Chen Yan, Wolf Ka, August Flammer, Jean-Paul Cheung, Romain Pellerin |
Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 252-257, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
urban games, pervasive games, ubiquitous games |
45 | Vít Sisler, Cyril Brom, Radovan Slavik |
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 34-38, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
learning, serious games, educational games, game-based learning, role-playing games, multi-player games |
45 | Josep Freixas, Xavier Molinero, Salvador Roura |
Minimal Representations for Majority Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CiE ![In: Computation and Logic in the Real World, Third Conference on Computability in Europe, CiE 2007, Siena, Italy, June 18-23, 2007, Proceedings, pp. 297-306, 2007, Springer, 978-3-540-73000-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Weighted games, Majority games, Minimum and minimal weighted representations/realizations, Computing games, Simple games |
45 | David Freeman |
Creating emotion in games: the craft and art of EmotioneeringTM. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 2(3), pp. 15, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Emotioneering, PS2, Xbox, console games, emotion in games, role induction, screenwriting, world induction, games, motivation, video games, dialogue, play, relationships, characters, layers, plot |
44 | Thomas Gawlitza, Helmut Seidl |
Games through Nested Fixpoints. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CAV ![In: Computer Aided Verification, 21st International Conference, CAV 2009, Grenoble, France, June 26 - July 2, 2009. Proceedings, pp. 291-305, 2009, Springer, 978-3-642-02657-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
44 | Eyal Even-Dar, Yishay Mansour, Uri Nadav |
On the convergence of regret minimization dynamics in concave games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings of the 41st Annual ACM Symposium on Theory of Computing, STOC 2009, Bethesda, MD, USA, May 31 - June 2, 2009, pp. 523-532, 2009, ACM, 978-1-60558-506-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
learning equilibrium, algorithmic game theory, regret minimization |
44 | Jesús Mario Bilbao, C. Chacón, Andrés Jiménez-Losada, Esperanza A. Lebrón |
Convexity properties for interior operator games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ann. Oper. Res. ![In: Ann. Oper. Res. 158(1), pp. 117-131, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Antimatroid, Interior operator, Convexity, Cooperative game |
44 | Constantinos Daskalakis |
Computing Equilibria in Large Games We Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CiE ![In: Logic and Theory of Algorithms, 4th Conference on Computability in Europe, CiE 2008, Athens, Greece, June 15-20, 2008, Proceedings, pp. 154-157, 2008, Springer, 978-3-540-69405-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
44 | Alex Frazer, David Argles, Gary B. Wills |
Is Less Actually More? The Usefulness of Educational Mini-games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007, Niigata, Japan, July 18-20, 2007, pp. 533-537, 2007, IEEE Computer Society, 978-0-7695-2916-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
44 | Krishnendu Chatterjee, Luca de Alfaro, Thomas A. Henzinger |
The complexity of quantitative concurrent parity games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Seventeenth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2006, Miami, Florida, USA, January 22-26, 2006, pp. 678-687, 2006, ACM Press, 0-89871-605-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
44 | Klaus P. Jantke |
Games that do not exist communication design beyond the current limits. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGDOC ![In: Proceedings of the 24th Annual International Conference on Design of Communication, SIGDOC 2006, Myrtle Beach, SC, USA, October 18-20, 2006, pp. 35-42, 2006, ACM, 1-59593-523-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
44 | Subhash Khot |
On the power of unique 2-prover 1-round games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings on 34th Annual ACM Symposium on Theory of Computing, May 19-21, 2002, Montréal, Québec, Canada, pp. 767-775, 2002, ACM, 1-58113-495-9. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
44 | Marco Faella, Salvatore La Torre, Aniello Murano |
Automata-Theoretic Decision of Timed Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VMCAI ![In: Verification, Model Checking, and Abstract Interpretation, Third International Workshop, VMCAI 2002, Venice, Italy, January 21-22, 2002, Revised Papers, pp. 94-108, 2002, Springer, 3-540-43631-6. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
44 | Luca de Alfaro, Thomas A. Henzinger, Rupak Majumdar |
Symbolic Algorithms for Infinite-State Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CONCUR ![In: CONCUR 2001 - Concurrency Theory, 12th International Conference, Aalborg, Denmark, August 20-25, 2001, Proceedings, pp. 536-550, 2001, Springer, 3-540-42497-0. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
44 | Luca de Alfaro, Thomas A. Henzinger |
Concurrent Omega-Regular Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LICS ![In: 15th Annual IEEE Symposium on Logic in Computer Science, Santa Barbara, California, USA, June 26-29, 2000, pp. 141-154, 2000, IEEE Computer Society, 0-7695-0725-5. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
44 | Wolfgang Slany |
The Complexity of Graph Ramsey Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 186-203, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
combinatorial games, graph Ramsey theory, Ramsey game, winning strategy, achievement game, avoidance game, the game of Sim, endgames, complexity, Java applet, edge coloring, PSPACE-completeness |
43 | Leslie Ann Goldberg, Paul W. Goldberg, Piotr Krysta, Carmine Ventre |
Ranking games that have competitiveness-based strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 11th ACM Conference on Electronic Commerce (EC-2010), Cambridge, Massachusetts, USA, June 7-11, 2010, pp. 335-344, 2010, ACM, 978-1-60558-822-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
anonymous games, computation of exact and approximate nash equilibria |
43 | Kalle Jegers |
Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIW ![In: Third International Conference on Internet and Web Applications and Services, ICIW 2008, 8-13 June 2008, Athens, Greece, pp. 656-661, 2008, IEEE Computer Society, 978-0-7695-3163-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
User Interfaces, Games, User Centered Design |
43 | Thomas Ågotnes, Wiebe van der Hoek, Michael J. Wooldridge |
On the logic of coalitional games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 153-160, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game theory, logic, coalitional games |
43 | Aviezri S. Fraenkel |
Virus Versus Mankind. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 204-213, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
two-player cellular automata games, generalized Sprague-Grundy function |
42 | Chui Yin Wong, Kimberly Chu, Chee-Weng Khong, Sheila A. Paul |
Intercultural Socializing via Mobile Games for Backpackers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 641-650, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
cultural games, backpackers, user experience, Mobile games, socialization |
42 | Moshe Tennenholtz, Aviv Zohar |
Learning equilibria in repeated congestion games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (1) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 1, pp. 233-240, 2009, IFAAMAS, 978-0-9817381-6-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
learning equilibrium, congestion games, repeated games |
42 | Marco Furini |
An architecture to easily produce adventure and movie games for the mobile scenario. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 19:1-19:16, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
movie games, interactivity, architecture, mobile gaming, adventure games |
42 | Sebastian A. Weiß, Wolfgang Müller 0004 |
The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings, pp. 475-486, 2008, Springer, 978-3-540-69734-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Educational Computer Games, Scenejo, Killer Phrase Game, Learning, Serious Games, Game-based Learning, Interactive Digital Storytelling |
42 | Ara Hayrapetyan, Éva Tardos, Tom Wexler |
The effect of collusion in congestion games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings of the 38th Annual ACM Symposium on Theory of Computing, Seattle, WA, USA, May 21-23, 2006, pp. 89-98, 2006, ACM, 1-59593-134-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
price of collusion, load-balancing, games, game theory, price of anarchy, congestion games, coalitions |
42 | Satinder Singh 0001, Vishal Soni, Michael P. Wellman |
Computing approximate bayes-nash equilibria in tree-games of incomplete information. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 5th ACM Conference on Electronic Commerce (EC-2004), New York, NY, USA, May 17-20, 2004, pp. 81-90, 2004, ACM, 1-58113-771-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
approximate bayes-nash equilibria, games of incomplete information, structured games |
42 | Erik D. Van der Spek, Pieter Wouters, Herre van Oostendorp |
Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 166-169, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Code Red Triage, cognition in games, Serious games, instructional design, design guidelines, games-based learning, virtual training |
42 | Edith Elkind, Michael J. Wooldridge |
Hedonic coalition nets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (1) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 1, pp. 417-424, 2009, IFAAMAS, 978-0-9817381-6-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
hedonic games, marginal contribution nets, complexity |
42 | Lizzy Bleumers, An Jacobs, Tim Van Lier |
Criminal cities and enchanted forests: a user-centred assessment of the applicability of the Pervasive GameFlow model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 38-47, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
group play, outdoor games, case studies, pervasive games, player experience |
42 | Uri Zwick |
Simple Stochastic Games, Mean Payoff Games, Parity Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSR ![In: Computer Science - Theory and Applications, Third International Computer Science Symposium in Russia, CSR 2008, Moscow, Russia, June 7-12, 2008, Proceedings, pp. 29, 2008, Springer, 978-3-540-79708-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
42 | Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram |
Gamers against All Odds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 1-12, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Games as motivation, games for elderly, virtual stroke rehabilitation, serious games |
42 | Matthew Kam, Aishvarya Agarwal, Anuj Kumar, Siddhartha Lal, Akhil Mathur, Anuj Tewari, John F. Canny |
Designing e-learning games for rural children in India: a format for balancing learning with fun. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Conference on Designing Interactive Systems ![In: Proceedings of the Conference on Designing Interactive Systems, Cape Town, South Africa, February 25-27, 2008, pp. 58-67, 2008, ACM, 978-1-60558-002-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
English as a second language, third world, e-learning, games, serious games, mobile learning, digital divide, mobile games, language learning, developing world, cellphone |
42 | Tina R. Ziemek |
Two-D or not Two-D: gender implications of visual cognition in electronic games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 183-190, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer games, video games, spatial abilities, 3D navigation, gender effects, games studies |
41 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 292-297, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Mobile Phone Games, User Case Study, Lobby Tool, Mobile Games, Hand-helds |
41 | Serious Games Society |
Editorial: Vol. 10, No. 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Serious Games ![In: Int. J. Serious Games 10(2), pp. 1-2, June 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
41 | Vittorio Bilò |
On Satisfiability Games and the Power of Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAIM ![In: Algorithmic Aspects in Information and Management, Third International Conference, AAIM 2007, Portland, OR, USA, June 6-8, 2007, Proceedings, pp. 231-240, 2007, Springer, 978-3-540-72868-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
40 | Aneta Takhtamysheva, Robert Porzel, Markus Krause |
Games for games: manipulating contexts in human computation games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KDD Workshop on Human Computation ![In: Proceedings of the ACM SIGKDD Workshop on Human Computation, Paris, France, June 28, 2009, pp. 38-39, 2009, ACM, 978-1-60558-672-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
HBC, HC, human-based computation, games, context, computer games, human computation, data engineering |
40 | Hannu Korhonen, Hannamari Saarenpää, Janne Paavilainen |
Pervasive Mobile Games - A New Mindset for Players and Developers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 21-32, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Asynchronous gameplay, Context, Game Design, Pervasive Game, Mobile Game, Design Guidelines |
40 | Lizette de Wet, Theo McDonald |
Gender and Cultural Differences (If Any!): South African School Children and Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 271-282, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
40 | Hartmut Klauck |
Algorithms for Parity Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Automata, Logics, and Infinite Games ![In: Automata, Logics, and Infinite Games: A Guide to Current Research [outcome of a Dagstuhl seminar, February 2001], pp. 107-129, 2001, Springer, 3-540-00388-6. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
40 | Thierry Cachat |
Two-Way Tree Automata Solving Pushdown Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Automata, Logics, and Infinite Games ![In: Automata, Logics, and Infinite Games: A Guide to Current Research [outcome of a Dagstuhl seminar, February 2001], pp. 303-317, 2001, Springer, 3-540-00388-6. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
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