Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
137 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei |
Game traffic analysis: an MMORPG perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 15th International Workshop, NOSSDAV 2005, Stevenson, Washington, USA, June 13-14, 2005, Proceedings, pp. 19-24, 2005, ACM, 1-58113-987-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
traffic analysis, network games, internet measurement |
88 | Joe Shanahan |
Students create game-based online learning environment that teaches Java programing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Southeast Regional Conference ![In: Proceedings of the 47th Annual Southeast Regional Conference, 2009, Clemson, South Carolina, USA, March 19-21, 2009, 2009, ACM, 978-1-60558-421-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Java-education, dimension D, educational MMORPG, educational multi-media, educational video games, online world, Java, e-learning, virtual world, online community, edutainment, game-based learning, MMORPG |
85 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICHIT ![In: Advances in Hybrid Information Technology, First International Conference, ICHIT 2006, Jeju Island, Korea, November 9-11, 2006, Revised Selected Papers, pp. 333-343, 2006, Springer, 978-3-540-77367-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
71 | Larry Shi, Weiyun Huang |
Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 204-215, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
69 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 9:1-9:33, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
69 | Jaecheol Kim, Jaeyoung Choi 0001, Dukhyun Chang, Taekyoung Kwon 0001, Yanghee Choi, Eungsu Yuk |
Traffic characteristics of a massively multi-player online role playing game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-8, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
3D, MMORPG, traffic characteristic |
58 | Marios Assiotis, Velin Tzanov |
A distributed architecture for MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 4, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
distributed architecture, MMORPG, multiplayer game |
58 | Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata, Keiichi Yasumoto, Minoru Ito |
Cheat detection for MMORPG on P2P environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 46, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
distributed system, peer to peer, P2P, MMORPG, cheating, massively multiplayer online gaming |
58 | Christian Anthony L. Go, Tristan Basa, Won-Hyung Lee |
MMORPG Map Evaluation Using Pedestrian Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICHIT ![In: Advances in Hybrid Information Technology, First International Conference, ICHIT 2006, Jeju Island, Korea, November 9-11, 2006, Revised Selected Papers, pp. 323-332, 2006, Springer, 978-3-540-77367-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Multi-Agent Systems, Online Game, MMORPG, Game AI |
55 | Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen |
Detection of MMORPG bots based on behavior analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 91-94, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
action frequency, action type, game bot, online game |
55 | Wu-chang Feng, David Brandt, Debanjan Saha |
A long-term study of a popular MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 19-24, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
55 | Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumoto, Minoru Ito |
A distributed event delivery method with load balancing for MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-8, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
event delivery architecture, load balancing, multiplayer game |
55 | Dae Woong Rhee, Il-Seok Won, Hyunjoo Song, Hung Kook Park, Juno Chang, Kang Ryoung Park, Yongjoo Cho |
A 3D-Dialogue System Between Game Characters to Improve Reality in MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCM (2) ![In: Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30 - December 3, 2004, Proceedings, Part II, pp. 601-608, 2004, Springer, 3-540-23977-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
52 | Victoria McArthur, Tyler M. Pace, Aaron R. Houssian |
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 266-267, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
cybertype, virtual world, avatar, MMORPG |
52 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
The effect of latency and network limitations on MMORPGs: a field study of everquest2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-9, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Everquest2, user study, mobile gaming, MMORPG, network games |
49 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei |
An empirical evaluation of TCP performance in online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 5, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
performance analysis, transport protocols, MMOG, network games, internet measurement |
49 | Jiyi Wu, Xiangguo Gong, Jiwen Zheng |
A Model for Massively Multiplayer Role-Playing Games System Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAT Workshops ![In: 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006, Workshops Proceedings, pp. 252-255, 2006, IEEE Computer Society, 0-7695-2754-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Géza Szabó, Andras Veres, Sándor Molnár |
On the impacts of human interactions in MMORPG traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 133-161, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Effects of human behavior, DPI, MMORPG, Traffic characteristics |
41 | Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic |
MMORPG Player actions: Network performance, session patterns and latency requirements analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 191-214, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Player activity, Performance, Patterns, MMORPG, Networked game |
41 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 325-334, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
39 | Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen |
Identifying MMORPG bots: a traffic analysis approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 4, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game bot, traffic burstiness, online games |
36 | Huey-Ing Liu, Yun-Ting Lo |
DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCGRID ![In: 8th IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2008), 19-22 May 2008, Lyon, France, pp. 584-589, 2008, IEEE Computer Society, 978-0-7695-3156-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
P2P, MMOG, MMORPG |
36 | Seungkeun Song, Joohyeon Lee, Insun Hwang |
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV, pp. 341-350, 2007, Springer, 978-3-540-73109-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Usability, Framework, Design Process, Game Design, MMORPG |
36 | Fang You, Jianmin Wang 0013, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam |
RA-model: a taxonomy model of player activities in mobile MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobility Conference ![In: Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology, Mobility Conference 2007, Singapore, September 10-12, 2007, pp. 704-707, 2007, ACM, 978-1-59593-819-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile MMORPG, taxonomy, motivation, payment |
36 | Elina M. I. Koivisto, Mirjam Eladhari |
Paper prototyping a pervasive game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 97, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
prototyping, game design, pervasive game, MMORPG |
36 | Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima |
Some positive effects of online gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 73, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
communication, online games, psychology, MMORPG |
36 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 262-267, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
36 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 253-264, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
36 | Anders Tychsen, Michael Hitchens |
Ghost Worlds - Time and Consequence in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 300-311, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Consequence, Time, computer games, Storytelling, MMORPG |
33 | Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen 0001, Polly Huang, Chin-Laung Lei |
On the challenge and design of transport protocols for MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 7-32, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Content-based transport protocol, Game traffic, Packet delivery, Online games, User satisfaction, Network performance |
33 | Mirjam Palosaari Eladhari, Michael Mateas |
Semi-autonomous avatars in world of minds: a case study of AI-based game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 201-208, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
33 | Jens Müller 0004, Sergei Gorlatch |
Rokkatan: scaling an RTS game design to the massively multiplayer realm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(3), pp. 11, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
massively multiplayer, scalability, computer games |
22 | Yilin Wang, Sha Zhao, Shiwei Zhao, Runze Wu, Yuhong Xu, Jianrong Tao, Tangjie Lv, Shijian Li, Zhipeng Hu, Gang Pan 0001 |
PU-Detector: A PU Learning-based Framework for Real Money Trading Detection in MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Knowl. Discov. Data ![In: ACM Trans. Knowl. Discov. Data 18(4), pp. 91:1-91:26, May 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
22 | Shayan S. Lallani |
Virtual Empire: Performing Colonialism in the MMORPG Runescape. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 18(5), pp. 539-558, July 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Bader Albatati, Fang Liu, Shasha Wang, Mingzhou Yu |
Emotions and online gaming experiences: An examination of MMORPG gamers from India and the United States. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 148, pp. 107900, November 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Marlon H. Schweigert, Diego E. G. C. de Oliveira, Guilherme P. Koslovski, MaurÃcio A. Pillon, Charles Christian Miers |
Experimental analysis of microservices architectures for hosting cloud-based Massive Multiplayer Online Role-Playing Game (MMORPG). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CloudCom ![In: IEEE International Conference on Cloud Computing Technology and Science, CloudCom 2023, Naples, Italy, December 4-6, 2023, pp. 115-122, 2023, IEEE, 979-8-3503-3982-6. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Jun-Gi Jang, Chaeheum Park, Changwon Jang, Geonsoo Kim, U Kang |
Finding Key Structures in MMORPG Graph with Hierarchical Graph Summarization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Knowl. Discov. Data ![In: ACM Trans. Knowl. Discov. Data 16(6), pp. 115:1-115:21, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Dan Yang, Dong-Min Cho |
Research on the Influence of Curiosity on MMORPG Grinding Player Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Multim. Inf. Syst. ![In: J. Multim. Inf. Syst. 9(2), pp. 127-136, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Wee-Kheng Tan, Chieh-Yu Yang |
An exploration of MMORPG in-game virtual-item contribution to game enjoyment from the perspectives of purchase behavior and psychological ownership. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 134, pp. 107303, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr |
Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022, Bremen, Germany, November 2-5, 2022, pp. 87-92, 2022, ACM, 978-1-4503-9211-2. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Mário J. Silva, Daniel Gomes, Leandro Silva, Diogo Gomes 0001 |
Socializing in Higher Education through an MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EATIS ![In: EATIS 2022: 11th Euro American Conference on Telematics and Information Systems, Aveiro, Portugal, June 1 - 3, 2022, pp. 3:1-3:8, 2022, ACM, 978-1-4503-9738-4. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Haolan Wang, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida, Keqiu Li |
MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. ![In: Inf. 12(6), pp. 229, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Jun-Gi Jang, Chaeheum Park, Changwon Jang, Geonsoo Kim, U Kang |
Finding Key Structures in MMORPG Graph with Hierarchical Graph Summarization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2012.12487, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
22 | Jose Saldana, Mirko Suznjevic, Luis Sequeira, Julián Fernández-Navajas, Maja Matijasevic, José RuÃz-Mas |
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2007.16070, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
22 | Iryanto Jaya, Wentong Cai 0001, Yusen Li |
Rendering Server Allocation for MMORPG Players in Cloud Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPP ![In: ICPP 2020: 49th International Conference on Parallel Processing, Edmonton, AB, Canada, August 17-20, 2020, pp. 66:1-66:11, 2020, ACM, 978-1-4503-8816-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Kyung Ho Park, Eunjo Lee, Huy Kang Kim |
Show Me Your Account: Detecting MMORPG Game Bot Leveraging Financial Analysis with LSTM. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1908.03748, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
22 | Igor Tomicic, Petra Grd, Markus Schatten |
Reverse Engineering of the MMORPG Client Protocol. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIPRO ![In: 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics, MIPRO 2019, Opatija, Croatia, May 20-24, 2019, pp. 1099-1104, 2019, IEEE, 978-953-233-098-4. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Kyung Ho Park, Eunjo Lee, Huy Kang Kim |
Show Me Your Account: Detecting MMORPG Game Bot Leveraging Financial Analysis with LSTM. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WISA ![In: Information Security Applications - 20th International Conference, WISA 2019, Jeju Island, South Korea, August 21-24, 2019, Revised Selected Papers, pp. 3-13, 2019, Springer, 978-3-030-39302-1. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Lorelle Bowditch, Janine Chapman, Anjum Naweed |
Do coping strategies moderate the relationship between escapism and negative gaming outcomes in World of Warcraft (MMORPG) players? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 86, pp. 69-76, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Kerstin Raudonat, Nicola Marsden |
Social actions in MMORPG raiding groups from the perspective of culture-inclusive action theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GenderIT ![In: Proceedings of the Third Conference on GenderIT, GenderIT 2015, Philadelphia, PA, USA, April 24, 2015, pp. 101-111, 2018, ACM, 978-1-4503-3596-6. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Selin Chun, Daejin Choi, Jinyoung Han, Huy Kang Kim, Taekyoung Kwon 0001 |
Unveiling a Socio-Economic System in a Virtual World: A Case Study of an MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WWW ![In: Proceedings of the 2018 World Wide Web Conference on World Wide Web, WWW 2018, Lyon, France, April 23-27, 2018, pp. 1929-1938, 2018, ACM. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Kai Wang 0038, Hsin-Tien Lu, Keng-Chang Chang |
Determinants of We-Intention for Continuance in MMORPG: Social Interaction and Norm Factors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MISNC ![In: Proceedings of the 5th Multidisciplinary International Social Networks Conference, MISNC 2018, Saint-Etienne, France, July 16-18, 2018, pp. 16:1-16:6, 2018, ACM. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Christos Malliarakis, Maya Satratzemi, Stelios Xinogalos |
CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Learn. Technol. ![In: IEEE Trans. Learn. Technol. 10(2), pp. 219-235, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Wee-Kheng Tan, Yi-Der Yeh, Ssu-Han Chen |
The Role of Social Interaction Element on Intention to Play MMORPG in the Future: From the Perspective of Leisure Constraint Negotiation Process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 12(1), pp. 28-55, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Sukkyung You, Euikyung Kim, Donguk Lee |
Virtually Real: Exploring Avatar Identification in Game Addiction Among Massively Multiplayer Online Role-Playing Games (MMORPG) Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 12(1), pp. 56-71, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Christian Klemm, Wolter Pieters |
Game mechanics and technological mediation: an ethical perspective on the effects of MMORPG's. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ethics Inf. Technol. ![In: Ethics Inf. Technol. 19(2), pp. 81-93, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Wei Jin, Yongqiang Sun, Nan Wang 0010, Xi Zhang 0009 |
Why users purchase virtual products in MMORPG? An integrative perspective of social presence and user engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Internet Res. ![In: Internet Res. 27(2), pp. 408-427, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Ah Reum Kang, Jeremy Blackburn, Haewoon Kwak, Huy Kang Kim |
I Would Not Plant Apple Trees If the World Will Be Wiped: Analyzing Hundreds of Millions of Behavioral Records of Players During an MMORPG Beta Test. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1703.01500, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
22 | Dario Bacchini, Grazia De Angelis, Angelo Fanara |
Identity formation in adolescent and emerging adult regular players of massively multiplayer online role-playing games (MMORPG). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 73, pp. 191-199, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Tiziana Mancini, Federica Sibilla |
Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 69, pp. 275-283, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Ah Reum Kang, Jeremy Blackburn, Haewoon Kwak, Huy Kang Kim |
I Would Not Plant Apple Trees If the World Will Be Wiped: Analyzing Hundreds of Millions of Behavioral Records of Players During an MMORPG Beta Test. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WWW (Companion Volume) ![In: Proceedings of the 26th International Conference on World Wide Web Companion, Perth, Australia, April 3-7, 2017, pp. 435-444, 2017, ACM, 978-1-4503-4914-7. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Markus Schatten, Bogdan Okresa Duric, Igor Tomicic, Nikola Ivkovic |
Automated MMORPG Testing - An Agent-Based Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PAAMS ![In: Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection - 15th International Conference, PAAMS 2017, Porto, Portugal, June 21-23, 2017, Proceedings, pp. 359-363, 2017, Springer, 978-3-319-59929-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Markus Schatten, Bogdan Okresa Duric, Igor Tomicic, Nikola Ivkovic |
Agents as Bots - An Initial Attempt Towards Model-Driven MMORPG Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PAAMS ![In: Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection - 15th International Conference, PAAMS 2017, Porto, Portugal, June 21-23, 2017, Proceedings, pp. 246-258, 2017, Springer, 978-3-319-59929-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Mohd Faizi Kazmi, Mohsin Ali Khan, Zaw Ali Khan |
The Med Life - A Medical MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JCSG ![In: Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings, pp. 183-186, 2017, Springer, 978-3-319-70110-3. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Nicolae Nistor |
Newcomer integration in knowledge communities: development of the strat-I-Com questionnaire for MMORPG-based communities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Smart Learn. Environ. ![In: Smart Learn. Environ. 3(1), pp. 3, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Ignasi Barri Vilardell, Concepció Roig, Francesc Giné |
Distributing game instances in a hybrid client-server/P2P system to support MMORPG playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 75(4), pp. 2005-2029, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Dean Crnigoj |
Analysis of friendship network from MMORPG based data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1602.03674, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
22 | Marcel Martoncik, Ján Loksa |
Do World of Warcraft (MMORPG) players experience less loneliness and social anxiety in online world (virtual environment) than in real world (offline)? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 56, pp. 127-134, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Liwei Hsu |
EFL Learners' Implicit Theory of Intelligence and the Application of MMORPG in EFL Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Comput. Assist. Lang. Learn. Teach. ![In: Int. J. Comput. Assist. Lang. Learn. Teach. 5(2), pp. 58-71, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Satoshi Fujita |
Load Balancing of Peer-to-Peer MMORPG Systems with Hierarchical Area-of-Interest Management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Networked Distributed Comput. ![In: Int. J. Networked Distributed Comput. 3(3), pp. 177-184, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Toby Hopp, Valerie Barker, Amy Schmitz Weiss |
Interdependent Self-Construal, Self-Efficacy, and Community Involvement as Predictors of Perceived Knowledge Gain Among MMORPG Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 18(8), pp. 468-473, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Ziqiang Diao, Pengfei Zhao, Eike Schallehn, Siba Mohammad |
Achieving Consistent Storage for Scalable MMORPG Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDEAS ![In: Proceedings of the 19th International Database Engineering & Applications Symposium, Yokohama, Japan, July 13-15, 2015, pp. 33-40, 2015, ACM, 978-1-4503-3414-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Wei Jin, Yongqiang Sun |
Understanding the Antecedents of Virtual Product Purchase in MMORPG: An Integrative Perspective of Social Presence and User Engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PACIS ![In: 19th Pacific Asia Conference on Information Systems, PACIS 2015, Singapore, July 5-9, 2015, pp. 191, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
22 | Seong Hoon Jeong 0001, Ah Reum Kang, Huy Kang Kim |
Analysis of Game Bot's Behavioral Characteristics in Social Interaction Networks of MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCOMM ![In: Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication, SIGCOMM 2015, London, United Kingdom, August 17-21, 2015, pp. 99-100, 2015, ACM, 978-1-4503-3542-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Antoine Chollet, Isabelle Bourdon, Florence Rodhain |
Learning Phenomena of MMORPG PLAYERS: A PROPOSED RESEARCH MODEL. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MCIS ![In: 9th Mediterranean Conference on Information Systems, MCIS 2015, Samos, Greece, October 2-5, 2015. Proceedings, pp. 15, 2015, AISeL. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
22 | Satoshi Fujita |
Load balancing of P2P MMORPG systems with hierarchical area-of-interest management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SNPD ![In: 16th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing, SNPD 2015, Takamatsu, Japan, June 1-3, 2015, pp. 149-154, 2015, IEEE Computer Society, 978-1-4799-8676-7. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Christos Malliarakis |
Serious games for teaching and learning computer programming: design, development and evaluation of a customizable educational massive multiplayer online role-playing game (MMORPG) ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2015 |
RDF |
|
22 | Christos Malliarakis, Maya Satratzemi, Stelios Xinogalos |
Optimization of server performance in the CMX educational MMORPG for computer programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Sci. Inf. Syst. ![In: Comput. Sci. Inf. Syst. 11(4), pp. 1537-1553, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Shan-Mei Chang, Sunny S. J. Lin |
Team knowledge with motivation in a successful MMORPG game team: A case study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Educ. ![In: Comput. Educ. 73, pp. 129-140, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Muhterem Dindar, Yavuz Akbulut |
Motivational characteristics of Turkish MMORPG players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 33, pp. 119-125, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Lukasz D. Kaczmarek, Dariusz Drazkowski |
MMORPG Escapism Predicts Decreased Well-Being: Examination of Gaming Time, Game Realism Beliefs, and Online Social Support for Offline Problems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 17(5), pp. 298-302, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Zafer Bozyer, Pinar Onay Durdu |
Heuristic Evaluation of a MMORPG: Guild Wars 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (27) ![In: HCI International 2014 - Posters' Extended Abstracts - International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings, Part II, pp. 9-14, 2014, Springer, 978-3-319-07853-3. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Jie-Chi Yang, Sherry Teng |
How Game Experiences Affect Game Behavioral Patterns in a MMORPG-based Learning Environment? ![Search on Bibsonomy](Pics/bibsonomy.png) |
IIAI-AAI ![In: IIAI 3rd International Conference on Advanced Applied Informatics, IIAI-AAI 2014, Kokura Kita-ku, Japan, August 31 - Sept. 4, 2014, pp. 377-381, 2014, IEEE Computer Society, 978-1-4799-4174-2. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Christos Malliarakis, Maya Satratzemi, Stelios Xinogalos |
Integrating Learning Analytics in an Educational MMORPG for Computer Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014, Athens, Greece, July 7-10, 2014, pp. 233-237, 2014, IEEE Computer Society, 978-1-4799-4038-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Jose Saldana |
The effect of multiplexing delay on MMORPG TCP traffic flows. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCNC ![In: 11th IEEE Consumer Communications and Networking Conference, CCNC 2014, Las Vegas, NV, USA, January 10-13, 2014, pp. 245-250, 2014, IEEE, 978-1-4799-2355-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Yang Qi |
Asura MMORPG online trailer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Computer Animation Festival ![In: Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Computer Animation Festival, pp. 7:1, 2014, ACM, 978-1-4503-3054-1. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Mirko Suznjevic, Ivana Stupar, Maja Matijasevic |
A model and software architecture for MMORPG traffic generation based on player behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Syst. ![In: Multim. Syst. 19(3), pp. 231-253, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Paul Chul-ho Paik, Chung-Kon Shi |
Playful gender swapping: user attitudes toward gender in MMORPG avatar customisation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Digit. Creativity ![In: Digit. Creativity 24(4), pp. 310-326, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Juhoon Kim, Nikolaos Chatzis, Matthias Siebke, Anja Feldmann |
Tigers vs Lions: Towards Characterizing Solitary and Group User Behavior in MMORPG ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1302.0707, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
22 | Huei-Tse Hou |
Analyzing the behavioral differences between students of different genders, prior knowledge and learning performance with an educational MMORPG: A longitudinal case study in an elementary school. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Br. J. Educ. Technol. ![In: Br. J. Educ. Technol. 44(3), pp. 85-, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Pyoung Won Kim, Seo Young Kim, Miseon Shim, Chang-Hwan Im, Young-Min Shon |
The influence of an educational course on language expression and treatment of gaming addiction for massive multiplayer online role-playing game (MMORPG) players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Educ. ![In: Comput. Educ. 63, pp. 208-217, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Ilmi Yoon, Arno Puder, Gary Ng, Manori Thakur, Hunvil Rodrigues, Jae H. Paik, Eun-Young Kang 0002 |
Educational MMORPG for Computer Science: DeBugger, a Virtual Lab on PC and Smart Phones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DMS ![In: Proceedings of the 19th International Conference on Distributed Multimedia Systems, DMS 2013, August 8-10, 2013, Holiday Inn, Brighton, UK, pp. 100-105, 2013, Knowledge Systems Institute, 1-891706-34-9. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
22 | Leigh Achterbosch, Charlynn Miller, Peter Vamplew 0001 |
Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing? ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013, pp. 19:1-19:8, 2013, ACM, 978-1-4503-2254-6. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Yutaro Mishima, Kensuke Fukuda, Hiroshi Esaki |
An Analysis of Players and Bots Behaviors in MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AINA ![In: 27th IEEE International Conference on Advanced Information Networking and Applications, AINA 2013, Barcelona, Spain, March 25-28, 2013, pp. 870-876, 2013, IEEE Computer Society, 978-1-4673-5550-6. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Richard Hartshorne, Phillip J. VanFossen, Adam Friedman |
MMORPG Roles, Civic Participation and Leadership Among Generation Y. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 4(1), pp. 55-67, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Michael 'Adrir' Scott |
A monument to the player: preserving a landscape of socio-cultural capital in the transitional MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Rev. Hypermedia Multim. ![In: New Rev. Hypermedia Multim. 18(4), pp. 295-320, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Christoffer Pettersson |
The advantages and disadvantages of MMORPG video games for learning English as a second language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Games J. ![In: Comput. Games J. 1(1), pp. 103-111, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Huei-Tse Hou |
Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Educ. ![In: Comput. Educ. 58(4), pp. 1225-1233, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Mark Peterson |
Learner interaction in a massively multiplayer online role playing game (mmorpg): A sociocultural discourse analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ReCALL ![In: ReCALL 24(3), pp. 361-380, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Shih-Ting Wang, Jie-Chi Yang, Sherry Y. Chen, Wen-Chi Kuo |
The Clusters of Gaming Behavior in MMORPG: A Case Study in Taiwan. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IIAI-AAI ![In: IIAI International Conference on Advanced Applied Informatics, IIAI-AAI 2012, Fukuoka, Japan, September 20-22, 2012, pp. 263-266, 2012, IEEE Computer Society, 978-1-4673-2719-0. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|