Results
Found 119 publication records. Showing 116 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
66 | Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado |
Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man.  |
CoSECivi  |
2017 |
DBLP BibTeX RDF |
|
53 | Ryan J. Meuth |
Meta-learning genetic programming.  |
GECCO (Companion)  |
2010 |
DBLP DOI BibTeX RDF |
even parity, pac-man, genetic programming, memetic algorithms, meta-learning, late breaking abstract |
44 | Wim van Eck, Maarten H. Lamers |
Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets.  |
ICEC  |
2006 |
DBLP DOI BibTeX RDF |
|
40 | Amy T. Lam, Jonathan Griffin, Matthew Austin Loeun, Nate J. Cira, Seung Ah Lee, Ingmar H. Riedel-Kruse |
Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts.  |
CHI  |
2020 |
DBLP DOI BibTeX RDF |
|
40 | Emilio Martín, Moisés Martínez, Gustavo Recio, Yago Sáez |
Pac-mAnt: Optimization based on ant colonies applied to developing an agent for Ms. Pac-Man.  |
CIG  |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Kieran Barvenik, Zachary Coogan, Gabriele Librandi, Matteo Pezzulla, Eleonora Tubaldi |
The "Pac-Man" Gripper: Tactile Sensing and Grasping through Thin-Shell Buckling.  |
CoRR  |
2024 |
DBLP DOI BibTeX RDF |
|
26 | Umaporn Padungkiatwattana, Saranya Maneeroj |
PAC-MAN: Multi-Relation Network in Social Community for Personalized Hashtag Recommendation.  |
IEEE Access  |
2022 |
DBLP DOI BibTeX RDF |
|
26 | Jacob Zietek, Nicholas Wade, Cole Roberts, Aref Malek, Manish Pylla, Will Xu, Sagar Patil |
Pac-Man Pete: An extensible framework for building AI in VEX Robotics.  |
CoRR  |
2022 |
DBLP DOI BibTeX RDF |
|
26 | M. Brenda, L. FranklinTelfer, E. Preethi, Uddandam Vijay Kumar, Chinnappannagari Hithasree |
Circular Planar Pac-man Antenna Toward Multiband Operations.  |
SN Comput. Sci.  |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Beilun Wang, Rui Ma, Jingyu Kuang, Yan Zhang 0100 |
How Decisions Are Made in Brains: Unpack "Black Box" of CNN With Ms. Pac-Man Video Game.  |
IEEE Access  |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Renato Fernando dos Santos, Ragesh K. Ramachandran, Marcos Augusto M. Vieira, Gaurav S. Sukhatme |
Pac-Man is Overkill.  |
IROS  |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Michael Lankes, Andreas Stöckl |
Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty.  |
ETRA Short Papers  |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Isaac John Sledge, José C. Príncipe |
Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies.  |
IEEE Trans. Games  |
2019 |
DBLP DOI BibTeX RDF |
|
26 | William Price, Jacob Schrum |
Neuroevolution of Multimodal Ms. Pac-Man Controllers Under Partially Observable Conditions.  |
CEC  |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Stephen Kelly, Malcolm I. Heywood |
Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field Offense and Ms. Pac-Man.  |
IEEE Trans. Games  |
2018 |
DBLP DOI BibTeX RDF |
|
26 | Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado |
A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game.  |
ICCBR  |
2018 |
DBLP DOI BibTeX RDF |
|
26 | Harald Ziegelwanger, Paul Reiter |
The PAC-MAN model: Benchmark case for linear acoustics in computational physics.  |
J. Comput. Phys.  |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Greg Foderaro, Ashleigh Swingler, Silvia Ferrari |
A Model-Based Approach to Optimizing Ms. Pac-Man Game Strategies in Real Time.  |
IEEE Trans. Comput. Intell. AI Games  |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Isaac J. Sledge, José C. Príncipe |
Analysis of Agent Expertise in Ms. Pac-Man using Value-of-Information-based Policies.  |
CoRR  |
2017 |
DBLP BibTeX RDF |
|
26 | Alexander Dockhorn, Rudolf Kruse |
Combining cooperative and adversarial coevolution in the context of pac-man.  |
CIG  |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Dorian Leroy, Manuel Wimmer, Erwan Bousse, Benoît Combemale, Wieland Schwinger |
Create and Play Your Pac-Man Game with the GEMOC Studio.  |
MoDELS (Satellite Events)  |
2017 |
DBLP BibTeX RDF |
|
26 | Héctor Laria Mantecón, Jorge Sánchez Cremades, José Miguel Tajuelo Garrigós, Jorge Vieira Luna, Carlos Cervigon Rückauer, Antonio A. Sánchez-Ruiz |
A Pac-Man bot based on grammatical evolution.  |
CoSECivi  |
2017 |
DBLP BibTeX RDF |
|
26 | Fernando Domínguez-Estévez, Antonio A. Sánchez-Ruiz, Pedro Pablo Gómez-Martín |
Training Pac-Man bots using reinforcement learning and case-based reasoning.  |
CoSECivi  |
2017 |
DBLP BibTeX RDF |
|
26 | Federico Liberatore, Antonio Mora García, Pedro A. Castillo, Juan Julián Merelo Guervós |
Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man.  |
IEEE Trans. Comput. Intell. AI Games  |
2016 |
DBLP DOI BibTeX RDF |
|
26 | Jacob Schrum, Risto Miikkulainen |
Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks.  |
IEEE Trans. Comput. Intell. AI Games  |
2016 |
DBLP DOI BibTeX RDF |
|
26 | Piers R. Williams, Diego Perez Liebana, Simon M. Lucas |
Ms. Pac-Man Versus Ghost Team CIG 2016 Competition.  |
CoRR  |
2016 |
DBLP BibTeX RDF |
|
26 | Iris Hunkeler, Fabian Schar, Rolf Dornberger, Thomas Hanne |
fairGhosts - Ant colony controlled ghosts for Ms. Pac-Man.  |
CEC  |
2016 |
DBLP DOI BibTeX RDF |
|
26 | Piers R. Williams, Diego Perez Liebana, Simon M. Lucas |
Ms. Pac-Man Versus Ghost Team CIG 2016 competition.  |
CIG  |
2016 |
DBLP DOI BibTeX RDF |
|
26 | Daniel Clarke, Graham McGregor, Brianna Rubin, Jonathan Stanford, T. C. Nicholas Graham |
Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game.  |
CHI PLAY (Companion)  |
2016 |
DBLP BibTeX RDF |
|
26 | Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado |
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game.  |
CoSECivi  |
2016 |
DBLP BibTeX RDF |
|
26 | Tom Anthony, Daniel Polani, Chrystopher L. Nehaniv |
General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man.  |
IEEE Trans. Comput. Intell. AI Games  |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Tom Pepels, Mark H. M. Winands, Marc Lanctot |
Real-Time Monte Carlo Tree Search in Ms Pac-Man.  |
IEEE Trans. Comput. Intell. AI Games  |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Alex Wade |
Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man.  |
DiGRA  |
2014 |
DBLP BibTeX RDF |
|
26 | Federico Liberatore, Antonio Miguel Mora, Pedro Ángel Castillo Valdivieso, Juan Julián Merelo Guervós |
Evolving Evil: Optimizing Flocking Strategies Through Genetic Algorithms for the Ghost Team in the Game of Ms. Pac-Man.  |
EvoApplications  |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Jacob Schrum, Risto Miikkulainen |
Evolving multimodal behavior with modular neural networks in Ms. Pac-Man.  |
GECCO  |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Ahbiya Harris, Alyza Villa, Andrew Hoch, Maria Elena Chavez Echeagaray, Ryan Kral, Javier Gonzalez Sanchez, Michael Teposte, Robert K. Atkinson |
Including affect-driven adaptation to the Pac-Man video game.  |
ISWC Adjunct  |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Federico Liberatore, Antonio Miguel Mora, Pedro A. Castillo, Juan Julián Merelo Guervós |
Evolving Evil: optimizing flocking strategies through genetic algorithms for the ghost team in the game of Ms. Pac-Man.  |
CoSECivi  |
2014 |
DBLP BibTeX RDF |
|
26 | Nikolaos Tziortziotis, Konstantinos Tziortziotis, Konstantinos Blekas |
Play Ms. Pac-Man Using an Advanced Reinforcement Learning Agent.  |
SETN  |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Tse Guan Tan, Jason Teo, Chin Kim On |
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man.  |
Int. J. Comput. Games Technol.  |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Kien Quang Nguyen, Ruck Thawonmas |
Monte Carlo Tree Search for Collaboration Control of Ghosts in Ms. Pac-Man.  |
IEEE Trans. Comput. Intell. AI Games  |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Alexander Darer, Peter Lewis |
A Cellular Automaton Based Controller for a Ms. Pac-Man Agent.  |
CoRR  |
2013 |
DBLP BibTeX RDF |
|
26 | Kenji Tamura, Takashi Torii |
Development of Ghost Controller for Ms Pac-Man Versus Ghost Team with Grammatical Evolution.  |
J. Adv. Comput. Intell. Intell. Informatics  |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Luuk Bom, Ruud Henken, Marco A. Wiering |
Reinforcement learning to train Ms. Pac-Man using higher-order action-relative inputs.  |
ADPRL  |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Andrew Borg Cardona, Julian Togelius, Mark J. Nelson |
Competitive coevolution in Ms. Pac-Man.  |
IEEE Congress on Evolutionary Computation  |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Atif M. Alhejali, Simon M. Lucas |
Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent.  |
CIG  |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Samuel Maycock, Tommy Thompson |
Enhancing touch-driven navigation using informed search in Ms. Pac-Man.  |
CIG  |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Tom Pepels |
The CIG'12 MS Pac-Man vs. Ghosts Competition.  |
J. Int. Comput. Games Assoc.  |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Matthias F. Brandstetter, Samad Ahmadi |
Reactive control of Ms. Pac Man using information retrieval based on Genetic Programming.  |
CIG  |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Greg Foderaro, Ashleigh Swingler, Silvia Ferrari |
A model-based cell decomposition approach to on-line pursuit-evasion path planning and the video game Ms. Pac-Man.  |
CIG  |
2012 |
DBLP DOI BibTeX RDF |
|
26 | David J. Gagne, Clare Bates Congdon |
FRIGHT: A flexible rule-based intelligent ghost team for Ms. Pac-Man.  |
CIG  |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Tom Pepels, Mark H. M. Winands |
Enhancements for Monte-Carlo Tree Search in Ms Pac-Man.  |
CIG  |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Wichit Sombat, Philipp Rohlfshagen, Simon M. Lucas |
Evaluating the enjoyability of the ghosts in Ms Pac-Man.  |
CIG  |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Xiaocong Gan, Yun Bao, Zhangang Han |
Real-Time Search Method in Nondeterministic Game - Ms. Pac-Man.  |
J. Int. Comput. Games Assoc.  |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Spyridon Samothrakis, David Robles, Simon M. Lucas |
Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man.  |
IEEE Trans. Comput. Intell. AI Games  |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Philipp Rohlfshagen, Simon M. Lucas |
Ms Pac-Man versus Ghost Team CEC 2011 competition.  |
IEEE Congress on Evolutionary Computation  |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Bruce Kwong-Bun Tong, Chun Man Ma, Chi Wan Sung |
A Monte-Carlo approach for the endgame of Ms. Pac-Man.  |
CIG  |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Atif M. Alhejali, Simon M. Lucas |
Using a training camp with Genetic Programming to evolve Ms Pac-Man agents.  |
CIG  |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Nozomu Ikehata, Takeshi Ito |
Monte-Carlo tree search in Ms. Pac-Man.  |
CIG  |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Greg Foderaro, Vikram Raju, Silvia Ferrari |
A cell decomposition approach to online evasive path planning and the video game Ms. Pac-Man.  |
ISIC  |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Kien Quang Nguyen, Ruck Thawonmas |
Applying Monte-Carlo Tree Search to collaboratively controlling of a Ghost Team in Ms Pac-Man.  |
IGIC  |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Jia-Yue Dai, Yan Li 0003, Junfen Chen, Feng Zhang |
Evolutionary neural network for ghost in Ms. Pac-Man.  |
ICMLC  |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Nicole Alicia Rossini, Christian Quadri, N. Alberto Borghese |
Clever Pac-man.  |
WIRN  |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Edgar Galván López, David Fagan, Eoin Murphy, John Mark Swafford, Alexandros Agapitos, Michael O'Neill 0001, Anthony Brabazon |
Comparing the performance of the evolvable piGrammatical Evolution genotype-phenotype map to Grammatical Evolution in the dynamic Ms. Pac-Man environment.  |
IEEE Congress on Evolutionary Computation  |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Nathaniel Bell, Xinghong Fang, Rory Hughes, Graham Kendall, Edward O'Reilly, Shenghui Qiu |
Ghost direction detection and other innovations for Ms. Pac-Man.  |
CIG  |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Ruck Thawonmas, Takashi Ashida |
Evolution strategy for optimizing parameters in Ms Pac-Man controller ICE Pambush 3.  |
CIG  |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Bo Yuan 0003, Cheng Li, Wei Chen |
Training a Pac-Man Player with Minimum Domain Knowledge and Basic Rationality.  |
ICIC (3)  |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Ya'nan Hao, Suoju He, Junping Wang, Xiao Liu, Jiajian Yang, Wan Huang |
Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man.  |
ICNC  |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Keunhyun Oh, Sung-Bae Cho |
A hybrid method of Dijkstra algorithm and evolutionary neural network for optimal Ms. Pac-Man agent.  |
NaBIC  |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Bruce Kwong-Bun Tong, Chi Wan Sung |
A Monte-Carlo approach for ghost avoidance in the Ms. Pac-Man game.  |
ICE-GIC  |
2010 |
DBLP DOI BibTeX RDF |
|
26 | John DeNero, Dan Klein |
Teaching Introductory Artificial Intelligence with Pac-Man.  |
EAAI  |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Mei-Yi Wu, Shang-Rong Tsai, Jing-Chun Wang, Yu-Chen Chuang |
A Pac-Man Game on Campus Using GPS Location Information and Shortest Path Algorithm.  |
DIGITEL  |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Tse Guan Tan, Jason Teo, Patricia Anthony |
A simple heuristic search method for the automatic generation of neural-based game artificial intelligence architectures in Ms. Pac-Man.  |
ISSPA  |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Alan Fitzgerald, Clare Bates Congdon |
RAMP: A rule-based agent for Ms. Pac-Man.  |
IEEE Congress on Evolutionary Computation  |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Peter Burrow, Simon M. Lucas |
Evolution versus Temporal Difference Learning for learning to play Ms. Pac-Man.  |
CIG  |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Simon M. Lucas |
Ms Pac-Man versus ghost-team competition.  |
CIG  |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Simon M. Lucas |
Screen-capture Ms Pac-Man.  |
CIG  |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Lori L. DeLooze, Wesley R. Viner |
Fuzzy Q-learning in a nondeterministic environment: developing an intelligent Ms. Pac-Man agent.  |
CIG  |
2009 |
DBLP DOI BibTeX RDF |
|
26 | David Robles, Simon M. Lucas |
A simple tree search method for playing Ms. Pac-Man.  |
CIG  |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Xiao Liu, Yao Li, Suoju He, Yiwen Fu, Jiajian Yang, Donglin Ji, Yang Chen |
To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for the Game of Pac-Man.  |
ICNC (5)  |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Nicola Beume, Holger Danielsiek, Christian Eichhorn 0001, Boris Naujoks, Mike Preuss, Klaus D. Stiller, Simon Wessing |
Measuring flow as concept for detecting game fun in the Pac-Man game.  |
IEEE Congress on Evolutionary Computation  |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Nicola Beume, Tobias Hein, Boris Naujoks, Georg Neugebauer, Nico Piatkowski, Mike Preuss, Raphael Stür, Andreas Thom 0001 |
To model or not to model: Controlling Pac-Man ghosts without incorporating global knowledge.  |
IEEE Congress on Evolutionary Computation  |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Nathan Wirth, Marcus Gallagher |
An influence map model for playing Ms. Pac-Man.  |
CIG  |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Thomas Thompson, Lewis McMillan, John Levine, Alastair Andrew |
An evaluation of the benefits of look-ahead in Pac-Man.  |
CIG  |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Istvan Szita, András Lörincz |
Learning to Play Using Low-Complexity Rule-Based Policies: Illustrations through Ms. Pac-Man.  |
J. Artif. Intell. Res.  |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Marcus Gallagher, Mark Ledwich |
Evolving Pac-Man Players: Can We Learn from Raw Input?  |
CIG  |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Brendan Charles Dickinson, Odest Chadwicke Jenkins, Mark Moseley, David Bloom, Daniel Hartmann |
Roomba Pac-Man: Teaching Autonomous Robotics through Embodied Gaming.  |
AAAI Spring Symposium: Semantic Scientific Knowledge Integration  |
2007 |
DBLP BibTeX RDF |
|
26 | Istvan Szita, András Lörincz |
Low-complexity modular policies: learning to play Pac-Man and a new framework beyond MDPs  |
CoRR  |
2006 |
DBLP BibTeX RDF |
|
26 | Adnan Shaout, Brady W. King, Luke A. Reisner |
Real-Time Game Design of Pac-Man Using Fuzzy Logic.  |
Int. Arab J. Inf. Technol.  |
2006 |
DBLP BibTeX RDF |
|
26 | Georgios N. Yannakakis, John Hallam |
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents.  |
CIG  |
2005 |
DBLP BibTeX RDF |
|
26 | Simon M. Lucas |
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man.  |
CIG  |
2005 |
DBLP BibTeX RDF |
|
26 | Marcus Gallagher, A. Ryan |
Learning to play Pac-Man: an evolutionary, rule-based approach.  |
IEEE Congress on Evolutionary Computation  |
2003 |
DBLP DOI BibTeX RDF |
|
18 | Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn |
Dynamic Game Balancing by Recognizing Affect.  |
Fun and Games  |
2008 |
DBLP DOI BibTeX RDF |
emotionally adaptive games, affective loop, emotions, Computer games, psychophysiology, game balancing |
18 | Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu |
Game Player Strategy Pattern Recognition by Using Radial Basis Function.  |
CSSE (1)  |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Thomas H. Apperley |
Rhythms of gaming bodies.  |
IE  |
2007 |
DBLP BibTeX RDF |
cyclical rhythms, everyday life, videogames, bodies |
1 | Philipp Koehn, Loïc Barrault, Ondrej Bojar, Fethi Bougares, Rajen Chatterjee, Marta R. Costa-jussà, Christian Federmann, Mark Fishel, Alexander Fraser 0001, Markus Freitag, Yvette Graham, Roman Grundkiewicz, Paco Guzman, Barry Haddow, Matthias Huck, Antonio Jimeno-Yepes, Tom Kocmi, André Martins, Makoto Morishita, Christof Monz, Masaaki Nagata, Toshiaki Nakazawa, Matteo Negri, Aurélie Névéol, Mariana Neves 0002, Martin Popel, Marco Turchi, Marcos Zampieri (eds.) |
Proceedings of the Seventh Conference on Machine Translation, WMT 2022, Abu Dhabi, United Arab Emirates (Hybrid), December 7-8, 2022  |
WMT  |
2022 |
DBLP BibTeX RDF |
|
1 | Loïc Barrault, Ondrej Bojar, Fethi Bougares, Rajen Chatterjee, Marta R. Costa-jussà, Christian Federmann, Mark Fishel, Alexander Fraser 0001, Markus Freitag, Yvette Graham, Roman Grundkiewicz, Paco Guzman, Barry Haddow, Matthias Huck, Antonio Jimeno-Yepes, Philipp Koehn, Tom Kocmi, André Martins, Makoto Morishita, Christof Monz (eds.) |
Proceedings of the Sixth Conference on Machine Translation, WMT@EMNLP 2021, Online Event, November 10-11, 2021  |
WMT@EMNLP  |
2021 |
DBLP BibTeX RDF |
|
1 | Chunting Zhou, Jiatao Gu, Mona T. Diab, Paco Guzman, Luke Zettlemoyer, Marjan Ghazvininejad |
Detecting Hallucinated Content in Conditional Neural Sequence Generation.  |
CoRR  |
2020 |
DBLP BibTeX RDF |
|
1 | Loïc Barrault, Ondrej Bojar, Fethi Bougares, Rajen Chatterjee, Marta R. Costa-jussà, Christian Federmann, Mark Fishel, Alexander Fraser 0001, Yvette Graham, Paco Guzman, Barry Haddow, Matthias Huck, Antonio Jimeno-Yepes, Philipp Koehn, André Martins, Makoto Morishita, Christof Monz, Masaaki Nagata, Toshiaki Nakazawa, Matteo Negri (eds.) |
Proceedings of the Fifth Conference on Machine Translation, WMT@EMNLP 2020, Online, November 19-20, 2020  |
WMT@EMNLP  |
2020 |
DBLP BibTeX RDF |
|
1 | Sankar Ganesh S., Pachaiyappan Arulmozhivarman, Rao Tatavarti |
Forecasting Air Quality Index Using an Ensemble of Artificial Neural Networks and Regression Models.  |
J. Intell. Syst.  |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Veeramani Bagyaveereswaran, Umashankar Subramaniam, Pachiyappan Arulmozhivarman |
Simulation Tool for Tuning and Performance Analysis of Robust, Tracking, Disturbance Rejection and Aggressiveness Controller.  |
Algorithms  |
2019 |
DBLP DOI BibTeX RDF |
|
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