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Found 119 publication records. Showing 116 according to the selection in the facets
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Authors |
Title |
Venue |
Year |
Link |
Author keywords |
66 | Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado |
Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoSECivi ![In: Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017., pp. 163-175, 2017, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
53 | Ryan J. Meuth |
Meta-learning genetic programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO (Companion) ![In: Genetic and Evolutionary Computation Conference, GECCO 2010, Proceedings, Portland, Oregon, USA, July 7-11, 2010, Companion Material, pp. 2101-2102, 2010, ACM, 978-1-4503-0073-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
even parity, pac-man, genetic programming, memetic algorithms, meta-learning, late breaking abstract |
44 | Wim van Eck, Maarten H. Lamers |
Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 31-36, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
40 | Amy T. Lam, Jonathan Griffin, Matthew Austin Loeun, Nate J. Cira, Seung Ah Lee, Ingmar H. Riedel-Kruse |
Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020, pp. 1-13, 2020, ACM, 978-1-4503-6708-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
40 | Emilio Martín, Moisés Martínez, Gustavo Recio, Yago Sáez |
Pac-mAnt: Optimization based on ant colonies applied to developing an agent for Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 458-464, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Kieran Barvenik, Zachary Coogan, Gabriele Librandi, Matteo Pezzulla, Eleonora Tubaldi |
The "Pac-Man" Gripper: Tactile Sensing and Grasping through Thin-Shell Buckling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2401.08647, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
26 | Umaporn Padungkiatwattana, Saranya Maneeroj |
PAC-MAN: Multi-Relation Network in Social Community for Personalized Hashtag Recommendation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 10, pp. 131202-131228, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
26 | Jacob Zietek, Nicholas Wade, Cole Roberts, Aref Malek, Manish Pylla, Will Xu, Sagar Patil |
Pac-Man Pete: An extensible framework for building AI in VEX Robotics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2211.14385, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
26 | M. Brenda, L. FranklinTelfer, E. Preethi, Uddandam Vijay Kumar, Chinnappannagari Hithasree |
Circular Planar Pac-man Antenna Toward Multiband Operations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SN Comput. Sci. ![In: SN Comput. Sci. 1(2), pp. 93, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Beilun Wang, Rui Ma, Jingyu Kuang, Yan Zhang 0100 |
How Decisions Are Made in Brains: Unpack "Black Box" of CNN With Ms. Pac-Man Video Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 8, pp. 142446-142458, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Renato Fernando dos Santos, Ragesh K. Ramachandran, Marcos Augusto M. Vieira, Gaurav S. Sukhatme |
Pac-Man is Overkill. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IROS ![In: IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2020, Las Vegas, NV, USA, October 24, 2020 - January 24, 2021, pp. 11652-11657, 2020, IEEE, 978-1-7281-6212-6. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Michael Lankes, Andreas Stöckl |
Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ETRA Short Papers ![In: ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, Short Papers, Stuttgart, Germany, June 2-5, 2020, pp. 62:1-62:5, 2020, ACM, 978-1-4503-7134-6. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Isaac John Sledge, José C. Príncipe |
Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 11(2), pp. 142-158, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
26 | William Price, Jacob Schrum |
Neuroevolution of Multimodal Ms. Pac-Man Controllers Under Partially Observable Conditions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEC ![In: IEEE Congress on Evolutionary Computation, CEC 2019, Wellington, New Zealand, June 10-13, 2019, pp. 466-473, 2019, IEEE, 978-1-7281-2153-6. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Stephen Kelly, Malcolm I. Heywood |
Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field Offense and Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 10(2), pp. 195-208, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
26 | Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado |
A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCBR ![In: Case-Based Reasoning Research and Development - 26th International Conference, ICCBR 2018, Stockholm, Sweden, July 9-12, 2018, Proceedings, pp. 292-308, 2018, Springer, 978-3-030-01080-5. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
26 | Harald Ziegelwanger, Paul Reiter |
The PAC-MAN model: Benchmark case for linear acoustics in computational physics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Comput. Phys. ![In: J. Comput. Phys. 346, pp. 152-171, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Greg Foderaro, Ashleigh Swingler, Silvia Ferrari |
A Model-Based Approach to Optimizing Ms. Pac-Man Game Strategies in Real Time. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 9(2), pp. 153-165, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Isaac J. Sledge, José C. Príncipe |
Analysis of Agent Expertise in Ms. Pac-Man using Value-of-Information-based Policies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1702.08628, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
26 | Alexander Dockhorn, Rudolf Kruse |
Combining cooperative and adversarial coevolution in the context of pac-man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 60-67, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Dorian Leroy, Manuel Wimmer, Erwan Bousse, Benoît Combemale, Wieland Schwinger |
Create and Play Your Pac-Man Game with the GEMOC Studio. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MoDELS (Satellite Events) ![In: Proceedings of MODELS 2017 Satellite Event: Workshops (ModComp, ME, EXE, COMMitMDE, MRT, MULTI, GEMOC, MoDeVVa, MDETools, FlexMDE, MDEbug), Posters, Doctoral Symposium, Educator Symposium, ACM Student Research Competition, and Tools and Demonstrations co-located with ACM/IEEE 20th International Conference on Model Driven Engineering Languages and Systems (MODELS 2017), Austin, TX, USA, September, 17, 2017., pp. 84-87, 2017, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
26 | Héctor Laria Mantecón, Jorge Sánchez Cremades, José Miguel Tajuelo Garrigós, Jorge Vieira Luna, Carlos Cervigon Rückauer, Antonio A. Sánchez-Ruiz |
A Pac-Man bot based on grammatical evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoSECivi ![In: Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017., pp. 118-130, 2017, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
26 | Fernando Domínguez-Estévez, Antonio A. Sánchez-Ruiz, Pedro Pablo Gómez-Martín |
Training Pac-Man bots using reinforcement learning and case-based reasoning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoSECivi ![In: Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017., pp. 144-156, 2017, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
26 | Federico Liberatore, Antonio Mora García, Pedro A. Castillo, Juan Julián Merelo Guervós |
Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 8(3), pp. 278-287, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
26 | Jacob Schrum, Risto Miikkulainen |
Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 8(1), pp. 67-81, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
26 | Piers R. Williams, Diego Perez Liebana, Simon M. Lucas |
Ms. Pac-Man Versus Ghost Team CIG 2016 Competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1609.02316, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
26 | Iris Hunkeler, Fabian Schar, Rolf Dornberger, Thomas Hanne |
fairGhosts - Ant colony controlled ghosts for Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEC ![In: IEEE Congress on Evolutionary Computation, CEC 2016, Vancouver, BC, Canada, July 24-29, 2016, pp. 4214-4220, 2016, IEEE, 978-1-5090-0623-6. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
26 | Piers R. Williams, Diego Perez Liebana, Simon M. Lucas |
Ms. Pac-Man Versus Ghost Team CIG 2016 competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
26 | Daniel Clarke, Graham McGregor, Brianna Rubin, Jonathan Stanford, T. C. Nicholas Graham |
Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016, pp. 39-45, 2016, ACM, 978-1-4503-4458-6. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
26 | Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado |
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoSECivi ![In: Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016., pp. 113-124, 2016, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
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26 | Tom Anthony, Daniel Polani, Chrystopher L. Nehaniv |
General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 6(1), pp. 1-17, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Tom Pepels, Mark H. M. Winands, Marc Lanctot |
Real-Time Monte Carlo Tree Search in Ms Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 6(3), pp. 245-257, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Alex Wade |
Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA ![In: Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, DiGRA 2014, Salt Lake City, UT, USA, August 3-6, 2014, 2014, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
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26 | Federico Liberatore, Antonio Miguel Mora, Pedro Ángel Castillo Valdivieso, Juan Julián Merelo Guervós |
Evolving Evil: Optimizing Flocking Strategies Through Genetic Algorithms for the Ghost Team in the Game of Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoApplications ![In: Applications of Evolutionary Computation - 17th European Conference, EvoApplications 2014, Granada, Spain, April 23-25, 2014, Revised Selected Papers, pp. 313-324, 2014, Springer, 978-3-662-45522-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Jacob Schrum, Risto Miikkulainen |
Evolving multimodal behavior with modular neural networks in Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO '14, Vancouver, BC, Canada, July 12-16, 2014, pp. 325-332, 2014, ACM, 978-1-4503-2662-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
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26 | Ahbiya Harris, Alyza Villa, Andrew Hoch, Maria Elena Chavez Echeagaray, Ryan Kral, Javier Gonzalez Sanchez, Michael Teposte, Robert K. Atkinson |
Including affect-driven adaptation to the Pac-Man video game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISWC Adjunct ![In: ISWC'14, Adjunct Proceedings of the 2014 ACM International Symposium on Wearable Computers, Seattle, WA, USA, September 13-17, 2014, pp. 1-4, 2014, ACM, 978-1-4503-3048-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Federico Liberatore, Antonio Miguel Mora, Pedro A. Castillo, Juan Julián Merelo Guervós |
Evolving Evil: optimizing flocking strategies through genetic algorithms for the ghost team in the game of Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoSECivi ![In: Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, CoSECivi 2014, Barcelona, Spain, June 24, 2014., pp. 111-116, 2014, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
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26 | Nikolaos Tziortziotis, Konstantinos Tziortziotis, Konstantinos Blekas |
Play Ms. Pac-Man Using an Advanced Reinforcement Learning Agent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SETN ![In: Artificial Intelligence: Methods and Applications - 8th Hellenic Conference on AI, SETN 2014, Ioannina, Greece, May 15-17, 2014. Proceedings, pp. 71-83, 2014, Springer, 978-3-319-07063-6. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
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26 | Tse Guan Tan, Jason Teo, Chin Kim On |
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Comput. Games Technol. ![In: Int. J. Comput. Games Technol. 2013, pp. 170914:1-170914:7, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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26 | Kien Quang Nguyen, Ruck Thawonmas |
Monte Carlo Tree Search for Collaboration Control of Ghosts in Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 5(1), pp. 57-68, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Alexander Darer, Peter Lewis |
A Cellular Automaton Based Controller for a Ms. Pac-Man Agent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1312.5097, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
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26 | Kenji Tamura, Takashi Torii |
Development of Ghost Controller for Ms Pac-Man Versus Ghost Team with Grammatical Evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Adv. Comput. Intell. Intell. Informatics ![In: J. Adv. Comput. Intell. Intell. Informatics 17(6), pp. 904-912, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Luuk Bom, Ruud Henken, Marco A. Wiering |
Reinforcement learning to train Ms. Pac-Man using higher-order action-relative inputs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ADPRL ![In: Proceedings of the 2013 IEEE Symposium on Adaptive Dynamic Programming and Reinforcement Learning, ADPRL 2013, IEEE Symposium Series on Computational Intelligence (SSCI), 16-19 April 2013, Singapore, pp. 156-163, 2013, IEEE, 978-1-4673-5925-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Andrew Borg Cardona, Julian Togelius, Mark J. Nelson |
Competitive coevolution in Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2013, Cancun, Mexico, June 20-23, 2013, pp. 1403-1410, 2013, IEEE, 978-1-4799-0452-5. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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26 | Atif M. Alhejali, Simon M. Lucas |
Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Samuel Maycock, Tommy Thompson |
Enhancing touch-driven navigation using informed search in Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-2, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Tom Pepels |
The CIG'12 MS Pac-Man vs. Ghosts Competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 35(4), pp. 239-240, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Matthias F. Brandstetter, Samad Ahmadi |
Reactive control of Ms. Pac Man using information retrieval based on Genetic Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 250-256, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Greg Foderaro, Ashleigh Swingler, Silvia Ferrari |
A model-based cell decomposition approach to on-line pursuit-evasion path planning and the video game Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 281-287, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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26 | David J. Gagne, Clare Bates Congdon |
FRIGHT: A flexible rule-based intelligent ghost team for Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 273-280, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Tom Pepels, Mark H. M. Winands |
Enhancements for Monte-Carlo Tree Search in Ms Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 265-272, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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26 | Wichit Sombat, Philipp Rohlfshagen, Simon M. Lucas |
Evaluating the enjoyability of the ghosts in Ms Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 379-387, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Xiaocong Gan, Yun Bao, Zhangang Han |
Real-Time Search Method in Nondeterministic Game - Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 34(4), pp. 209-222, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
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26 | Spyridon Samothrakis, David Robles, Simon M. Lucas |
Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 3(2), pp. 142-154, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Philipp Rohlfshagen, Simon M. Lucas |
Ms Pac-Man versus Ghost Team CEC 2011 competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2011, New Orleans, LA, USA, 5-8 June, 2011, pp. 70-77, 2011, IEEE, 978-1-4244-7834-7. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Bruce Kwong-Bun Tong, Chun Man Ma, Chi Wan Sung |
A Monte-Carlo approach for the endgame of Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 9-15, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Atif M. Alhejali, Simon M. Lucas |
Using a training camp with Genetic Programming to evolve Ms Pac-Man agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 118-125, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Nozomu Ikehata, Takeshi Ito |
Monte-Carlo tree search in Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 39-46, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Greg Foderaro, Vikram Raju, Silvia Ferrari |
A cell decomposition approach to online evasive path planning and the video game Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISIC ![In: 2011 IEEE International Symposium on Intelligent Control, ISIC 2011, Denver, CO, USA, September 28-30, 2011, pp. 191-197, 2011, IEEE, 978-1-4577-1104-6. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Kien Quang Nguyen, Ruck Thawonmas |
Applying Monte-Carlo Tree Search to collaboratively controlling of a Ghost Team in Ms Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IGIC ![In: 2011 IEEE International Games Innovation Conference, IGIC 2011, Orange, CA, USA, November 2-3, 2011, pp. 8-11, 2011, IEEE Computer Society, 978-1-4577-0258-7. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Jia-Yue Dai, Yan Li 0003, Junfen Chen, Feng Zhang |
Evolutionary neural network for ghost in Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMLC ![In: International Conference on Machine Learning and Cybernetics, ICMLC 2011, Guilin, China, July 10-13, 2011, Proceedings, pp. 732-736, 2011, IEEE, 978-1-4577-0305-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Nicole Alicia Rossini, Christian Quadri, N. Alberto Borghese |
Clever Pac-man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WIRN ![In: Neural Nets WIRN11 - Proceedings of the 21st Italian Workshop on Neural Nets, Vietri sul Mare, Salerno, Italy, June 3-5, 2011, pp. 11-19, 2011, IOS Press, 978-1-60750-971-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Edgar Galván López, David Fagan, Eoin Murphy, John Mark Swafford, Alexandros Agapitos, Michael O'Neill 0001, Anthony Brabazon |
Comparing the performance of the evolvable piGrammatical Evolution genotype-phenotype map to Grammatical Evolution in the dynamic Ms. Pac-Man environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2010, Barcelona, Spain, 18-23 July 2010, pp. 1-8, 2010, IEEE, 978-1-4244-6909-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Nathaniel Bell, Xinghong Fang, Rory Hughes, Graham Kendall, Edward O'Reilly, Shenghui Qiu |
Ghost direction detection and other innovations for Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 465-472, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Ruck Thawonmas, Takashi Ashida |
Evolution strategy for optimizing parameters in Ms Pac-Man controller ICE Pambush 3. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 235-240, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Bo Yuan 0003, Cheng Li, Wei Chen |
Training a Pac-Man Player with Minimum Domain Knowledge and Basic Rationality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIC (3) ![In: Advanced Intelligent Computing Theories and Applications - 6th International Conference on Intelligent Computing, ICIC 2010, Changsha, China, August 18-21, 2010. Proceedings, pp. 169-177, 2010, Springer, 978-3-642-14830-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Ya'nan Hao, Suoju He, Junping Wang, Xiao Liu, Jiajian Yang, Wan Huang |
Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICNC ![In: Sixth International Conference on Natural Computation, ICNC 2010, Yantai, Shandong, China, 10-12 August 2010, pp. 3918-3922, 2010, IEEE, 978-1-4244-5961-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Keunhyun Oh, Sung-Bae Cho |
A hybrid method of Dijkstra algorithm and evolutionary neural network for optimal Ms. Pac-Man agent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NaBIC ![In: Second World Congress on Nature & Biologically Inspired Computing, NaBIC 2010, 15-17 December 2010, Kitakyushu, Japan, pp. 239-243, 2010, IEEE, 978-1-4244-7376-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Bruce Kwong-Bun Tong, Chi Wan Sung |
A Monte-Carlo approach for ghost avoidance in the Ms. Pac-Man game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICE-GIC ![In: 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2010, Hong Kong, December 21-23, 2010, pp. 23-30, 2010, IEEE, 978-1-4244-7178-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | John DeNero, Dan Klein |
Teaching Introductory Artificial Intelligence with Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EAAI ![In: First Symposium on Education Advances in Artificial Intelligence, EAAI 2010, Atlanta, Georgia, USA, July 11-15, 2010, pp. 1885-1889, 2010, AAAI Press. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Mei-Yi Wu, Shang-Rong Tsai, Jing-Chun Wang, Yu-Chen Chuang |
A Pac-Man Game on Campus Using GPS Location Information and Shortest Path Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010, Kaohsiung, Taiwan, April 12-16, 2010, pp. 202-206, 2010, IEEE, 978-1-4244-6433-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Tse Guan Tan, Jason Teo, Patricia Anthony |
A simple heuristic search method for the automatic generation of neural-based game artificial intelligence architectures in Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISSPA ![In: 10th International Conference on Information Sciences, Signal Processing and their Applications, ISSPA 2010, Kuala Lumpur, Malaysia, 10-13 May, 2010, pp. 753-756, 2010, IEEE, 978-1-4244-7165-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Alan Fitzgerald, Clare Bates Congdon |
RAMP: A rule-based agent for Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2009, Trondheim, Norway, 18-21 May, 2009, pp. 2646-2653, 2009, IEEE, 978-1-4244-2958-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Peter Burrow, Simon M. Lucas |
Evolution versus Temporal Difference Learning for learning to play Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 53-60, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Simon M. Lucas |
Ms Pac-Man versus ghost-team competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Simon M. Lucas |
Screen-capture Ms Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Lori L. DeLooze, Wesley R. Viner |
Fuzzy Q-learning in a nondeterministic environment: developing an intelligent Ms. Pac-Man agent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 162-169, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | David Robles, Simon M. Lucas |
A simple tree search method for playing Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 249-255, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Xiao Liu, Yao Li, Suoju He, Yiwen Fu, Jiajian Yang, Donglin Ji, Yang Chen |
To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for the Game of Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICNC (5) ![In: Fifth International Conference on Natural Computation, ICNC 2009, Tianjian, China, 14-16 August 2009, 6 Volumes, pp. 598-602, 2009, IEEE Computer Society, 978-0-7695-3736-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Nicola Beume, Holger Danielsiek, Christian Eichhorn 0001, Boris Naujoks, Mike Preuss, Klaus D. Stiller, Simon Wessing |
Measuring flow as concept for detecting game fun in the Pac-Man game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2008, June 1-6, 2008, Hong Kong, China, pp. 3448-3455, 2008, IEEE, 978-1-4244-1822-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Nicola Beume, Tobias Hein, Boris Naujoks, Georg Neugebauer, Nico Piatkowski, Mike Preuss, Raphael Stür, Andreas Thom 0001 |
To model or not to model: Controlling Pac-Man ghosts without incorporating global knowledge. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2008, June 1-6, 2008, Hong Kong, China, pp. 3464-3471, 2008, IEEE, 978-1-4244-1822-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Nathan Wirth, Marcus Gallagher |
An influence map model for playing Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 228-233, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Thomas Thompson, Lewis McMillan, John Levine, Alastair Andrew |
An evaluation of the benefits of look-ahead in Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 310-315, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Istvan Szita, András Lörincz |
Learning to Play Using Low-Complexity Rule-Based Policies: Illustrations through Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Artif. Intell. Res. ![In: J. Artif. Intell. Res. 30, pp. 659-684, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Marcus Gallagher, Mark Ledwich |
Evolving Pac-Man Players: Can We Learn from Raw Input? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 282-287, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Brendan Charles Dickinson, Odest Chadwicke Jenkins, Mark Moseley, David Bloom, Daniel Hartmann |
Roomba Pac-Man: Teaching Autonomous Robotics through Embodied Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Spring Symposium: Semantic Scientific Knowledge Integration ![In: Robots and Robot Venues: Resources for AI Education, Papers from the 2007 AAAI Spring Symposium, Technical Report SS-07-09, Stanford, California, USA, March 26-28, 2007, pp. 35-39, 2007, AAAI. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
26 | Istvan Szita, András Lörincz |
Low-complexity modular policies: learning to play Pac-Man and a new framework beyond MDPs ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/cs/0610170, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP BibTeX RDF |
|
26 | Adnan Shaout, Brady W. King, Luke A. Reisner |
Real-Time Game Design of Pac-Man Using Fuzzy Logic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. Arab J. Inf. Technol. ![In: Int. Arab J. Inf. Technol. 3(4), pp. 315-325, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP BibTeX RDF |
|
26 | Georgios N. Yannakakis, John Hallam |
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
26 | Simon M. Lucas |
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
26 | Marcus Gallagher, A. Ryan |
Learning to play Pac-Man: an evolutionary, rule-based approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2003, Canberra, Australia, December 8-12, 2003, pp. 2462-2469, 2003, IEEE, 0-7803-7804-0. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
18 | Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn |
Dynamic Game Balancing by Recognizing Affect. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 88-93, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
emotionally adaptive games, affective loop, emotions, Computer games, psychophysiology, game balancing |
18 | Suoju He, Guoshi Wu, Jin Meng, Hongtao Chen, Jing Li, Zhiqing Liu, Qiliang Zhu |
Game Player Strategy Pattern Recognition by Using Radial Basis Function. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSSE (1) ![In: International Conference on Computer Science and Software Engineering, CSSE 2008, Volume 1: Artificial Intelligence, December 12-14, 2008, Wuhan, China, pp. 937-940, 2008, IEEE Computer Society, 978-0-7695-3336-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Thomas H. Apperley |
Rhythms of gaming bodies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 3, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
cyclical rhythms, everyday life, videogames, bodies |
1 | Philipp Koehn, Loïc Barrault, Ondrej Bojar, Fethi Bougares, Rajen Chatterjee, Marta R. Costa-jussà, Christian Federmann, Mark Fishel, Alexander Fraser 0001, Markus Freitag, Yvette Graham, Roman Grundkiewicz, Paco Guzman, Barry Haddow, Matthias Huck, Antonio Jimeno-Yepes, Tom Kocmi, André Martins, Makoto Morishita, Christof Monz, Masaaki Nagata, Toshiaki Nakazawa, Matteo Negri, Aurélie Névéol, Mariana Neves 0002, Martin Popel, Marco Turchi, Marcos Zampieri (eds.) |
Proceedings of the Seventh Conference on Machine Translation, WMT 2022, Abu Dhabi, United Arab Emirates (Hybrid), December 7-8, 2022 ![Search on Bibsonomy](Pics/bibsonomy.png) |
WMT ![Association for Computational Linguistics, 978-1-959429-29-6 The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
1 | Loïc Barrault, Ondrej Bojar, Fethi Bougares, Rajen Chatterjee, Marta R. Costa-jussà, Christian Federmann, Mark Fishel, Alexander Fraser 0001, Markus Freitag, Yvette Graham, Roman Grundkiewicz, Paco Guzman, Barry Haddow, Matthias Huck, Antonio Jimeno-Yepes, Philipp Koehn, Tom Kocmi, André Martins, Makoto Morishita, Christof Monz (eds.) |
Proceedings of the Sixth Conference on Machine Translation, WMT@EMNLP 2021, Online Event, November 10-11, 2021 ![Search on Bibsonomy](Pics/bibsonomy.png) |
WMT@EMNLP ![Association for Computational Linguistics, 978-1-954085-94-7 The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
|
1 | Chunting Zhou, Jiatao Gu, Mona T. Diab, Paco Guzman, Luke Zettlemoyer, Marjan Ghazvininejad |
Detecting Hallucinated Content in Conditional Neural Sequence Generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2011.02593, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
1 | Loïc Barrault, Ondrej Bojar, Fethi Bougares, Rajen Chatterjee, Marta R. Costa-jussà, Christian Federmann, Mark Fishel, Alexander Fraser 0001, Yvette Graham, Paco Guzman, Barry Haddow, Matthias Huck, Antonio Jimeno-Yepes, Philipp Koehn, André Martins, Makoto Morishita, Christof Monz, Masaaki Nagata, Toshiaki Nakazawa, Matteo Negri (eds.) |
Proceedings of the Fifth Conference on Machine Translation, WMT@EMNLP 2020, Online, November 19-20, 2020 ![Search on Bibsonomy](Pics/bibsonomy.png) |
WMT@EMNLP ![Association for Computational Linguistics, 978-1-948087-81-0 The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
1 | Sankar Ganesh S., Pachaiyappan Arulmozhivarman, Rao Tatavarti |
Forecasting Air Quality Index Using an Ensemble of Artificial Neural Networks and Regression Models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Intell. Syst. ![In: J. Intell. Syst. 28(5), pp. 893-903, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Veeramani Bagyaveereswaran, Umashankar Subramaniam, Pachiyappan Arulmozhivarman |
Simulation Tool for Tuning and Performance Analysis of Robust, Tracking, Disturbance Rejection and Aggressiveness Controller. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Algorithms ![In: Algorithms 12(7), pp. 144, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
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