Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
118 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
From Usability to Playability: Introduction to Player-Centred Video Game Development Process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (10) ![In: Human Centered Design, First International Conference, HCD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, pp. 65-74, 2009, Springer, 978-3-642-02805-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Interactive Systems, Video Games, Playability |
118 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 28-35, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile, heuristic evaluation, multi-player games, playability |
83 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2006, Helsinki, Finland, September 12-15, 2006, pp. 9-16, 2006, ACM, 1-59593-390-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
evaluation, usability, heuristics, mobile games, playability |
83 | Heather Desurvire, Martin Caplan, Jozsef A. Toth |
Using heuristics to evaluate the playability of games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1509-1512, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
playtesting, evaluation, usability, games, heuristics, computer games, video games, design guidelines, user testing, playability |
65 | Xavier Ferré, Angélica de Antonio, Ricardo Imbert, Nelson Medinilla |
Playability Testing of Web-Based Sport Games with Older Children and Teenagers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 315-324, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
videogame design, playability heuristics, testing with older children and teenagers, sport web-based games, Olympic Games |
65 | Alessandro Febretti, Franca Garzotto |
Usability, playability, and long-term engagement in computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 4063-4068, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
design, usability, correlation, engagement, heuristic evaluation, user testing, interactive game, playability |
65 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
Playability: How to Identify the Player Experience in a Video Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (1) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part I, pp. 356-359, 2009, Springer, 978-3-642-03654-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Video Games, Playability |
59 | Hannu Korhonen |
Comparison of playtesting and expert review methods in mobile game evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 18-27, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
comparison study, playability heuristics, playtesting, evaluation method, expert review |
59 | Jeremy Brun, Farzad Safaei, Paul Boustead |
Server topology considerations in online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 26, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
optimization, fairness, network game, server selection, playability |
58 | Kalle Jegers |
Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIW ![In: Third International Conference on Internet and Web Applications and Services, ICIW 2008, 8-13 June 2008, Athens, Greece, pp. 656-661, 2008, IEEE Computer Society, 978-0-7695-3163-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
User Interfaces, Games, User Centered Design |
52 | Heather Desurvire, Charlotte Wiberg |
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 557-566, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
ACM Classification Keywords: H.5.1 [Information Interfaces and Presentation] Multimedia Information Systems-evaluation/methodology |
52 | Eugene Syriani, Hans Vangheluwe |
Programmed Graph Rewriting with Time for Simulation-Based Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMT@TOOLS ![In: Theory and Practice of Model Transformations - 1st International Conference, ICMT@TOOLS 2008, Zurich, Switzerland, July 1-2, 2008, Proceedings, pp. 91-106, 2008, Springer, 978-3-540-69926-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
47 | José Cezar de Souza Filho, Ingrid Teixeira Monteiro, Paulyne Matthews Jucá |
Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (21) ![In: Design, User Experience, and Usability. Practice and Case Studies - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part IV, pp. 68-84, 2019, Springer, 978-3-030-23534-5. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
41 | Christophe Vergez, Patrice Tisserand |
The BRASS Project, from Physical Models to Virtual Musical Instruments: Playability Issues. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CMMR ![In: Computer Music Modeling and Retrieval, Third International Symposium, CMMR 2005, Pisa, Italy, September 26-28, 2005, Revised Papers, pp. 24-33, 2005, Springer, 3-540-34027-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Michel Rudnianski, Helene Bestougeff |
Deterrence and Defeasibility in Argumentation Process for ALIS Project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computable Models of the Law, Languages, Dialogues, Games, Ontologies ![In: Computable Models of the Law, Languages, Dialogues, Games, Ontologies, pp. 219-238, 2008, Springer, 978-3-540-85568-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
ALIS, defeasibility, game of deterrence, graph of deterrence, rebutting, consistency, argumentation, attack, strategy, relevance, acceptability, playability |
24 | Nicole Lazzaro, Kevin Keeker |
What's my method?: a game show on games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1093-1094, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
hedonics, games, fun, usability methods, playability |
24 | Dimitrios Kalles, Panagiotis Kanellopoulos |
On verifying game designs and playing strategies using reinforcement learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAC ![In: Proceedings of the 2001 ACM Symposium on Applied Computing (SAC), March 11-14, 2001, Las Vegas, NV, USA, pp. 6-11, 2001, ACM, 1-58113-287-5. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
machine learning, games, reinforcement learning, design verification, playability |
24 | Hoikyoung Bae, Gwangyong Gim, Sunghee Baek |
A Study on the Effect of Virtual Experience Play on the Playability of Children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCD ![In: 8th IEEE/ACIS International Conference on Big Data, Cloud Computing, and Data Science, BCD 2023, Hochimin City, Vietnam, December 14-16, 2023, pp. 400-402, 2023, IEEE, 979-8-3503-7361-5. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Grigoris Bastas, Stefanos Koutoupis, Maximos A. Kaliakatsos-Papakostas, Vassilis Katsouros, Petros Maragos |
A Few-Sample Strategy for Guitar Tablature Transcription Based on Inharmonicity Analysis and Playability Constraints. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICASSP ![In: IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP 2022, Virtual and Singapore, 23-27 May 2022, pp. 771-775, 2022, IEEE, 978-1-6654-0541-6. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Juan Antonio Trillo-Manzano, Johnny Alexander Salazar Cardona, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez |
Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEV ![In: Actas del I Congreso Español de Videojuegos, Madrid, Spain, December 1-2, 2022., 2022, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
24 | Johnny Salazar Cardona, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, Fernando Moreira |
Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WorldCIST (2) ![In: Information Systems and Technologies - WorldCIST 2022, Volume 2, Budva, Montenegro, 12-14 April, 2022., pp. 444-453, 2022, Springer, 978-3-031-04818-0. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Xiaozhou Li 0002, Zheying Zhang, Kostas Stefanidis |
A Data-Driven Approach for Video Game Playability Analysis Based on Players' Reviews. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. ![In: Inf. 12(3), pp. 129, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Jacob Kruse, Yuhao Kang, Yu-Ning Liu, Fan Zhang 0011, Song Gao 0001 |
Places for play: Understanding human perception of playability in cities using street view images and deep learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Environ. Urban Syst. ![In: Comput. Environ. Urban Syst. 90, pp. 101693, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Antonio Rienzo, Claudio Cubillos |
Playability and Player Experience in Digital Games for Elderly: A Systematic Literature Review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sensors ![In: Sensors 20(14), pp. 3958, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Janne Paavilainen |
Defining playability of games: functionality, usability, and gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mindtrek ![In: Proceedings of the 23rd Academic Mindtrek Conference, Mindtrek 2020, Tampere, Finland, January 29-30, 2020, pp. 55-64, 2020, ACM, 978-1-4503-7774-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Amir Doroudian, Eugène Loos, Anne Ter Vrugt, David Kaufman |
Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (28) ![In: Human Aspects of IT for the Aged Population. Healthy and Active Aging - 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II, pp. 589-608, 2020, Springer, 978-3-030-50248-5. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Georgi Ivanov, Magnus Håkon Petersen, Kristián Kovalský, Kristian Engberg, George Palamas |
An Explorative Design Process for Game Map Generation Based on Satellite Images and Playability Factors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020, pp. 72:1-72:4, 2020, ACM, 978-1-4503-8807-8. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Felipe Sonntag Manzoni, Tayana Uchôa Conte, Milene Selbach Silveira, Simone Diniz Junqueira Barbosa |
Straight to the Point - Evaluating What Matters for You: A Comparative Study on Playability Heuristic Sets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEIS (2) ![In: Proceedings of the 22nd International Conference on Enterprise Information Systems, ICEIS 2020, Prague, Czech Republic, May 5-7, 2020, Volume 2., pp. 499-510, 2020, SCITEPRESS, 978-989-758-423-7. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Aviezri S. Fraenkel, Urban Larsson |
Games on Arbitrarily Large Rats and Playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Integers ![In: Integers 19, pp. G4, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
24 | Alberto Chang, Lourdes Montalvo, Freddy Paz |
Usability and Playability Heuristics for Augmented Reality Video Games in Smartphones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (21) ![In: Design, User Experience, and Usability. Practice and Case Studies - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part IV, pp. 19-29, 2019, Springer, 978-3-030-23534-5. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Yan Fontão, Tayana Conte, Juliana Saraiva |
Using playability evaluation techniques in first person shooter games for virtual reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IHC ![In: Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, IHC 2019, Vitoria, ES, Brazil, October 22-25, 2019., pp. 68:1-68:4, 2019, ACM, 978-1-4503-6971-8. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Junnosuke Tanaka, Ryo Katsuma |
Proposal of virtual musical instrument using single camera and verification of playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCNC ![In: 15th IEEE Annual Consumer Communications & Networking Conference, CCNC 2018, Las Vegas, NV, USA, January 12-15, 2018, pp. 1-2, 2018, IEEE, 978-1-5386-4790-5. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Alicja Winnicka, Karolina Kesik, Kalina Serwata, Kamil Ksiazek |
Weight Based Algorithms to Increase the Playability in 2D Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SYSTEM ![In: Proceedings of the Symposium for Young Scientists in Technology, Engineering and Mathematics, Gliwice, Poland, May 28, 2018., pp. 25-29, 2018, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
24 | Annika Olofsdotter Bergström |
To Design with Strings for Playability in Cities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ArtsIT/DLI ![In: Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings, pp. 256-265, 2018, Springer, 978-3-030-06133-3. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Mayara J. Oliveira, Luana Müller, Angelina de C. A. Ziesemer, Luciana da Silveira Espindola, Milene Selbach Silveira, Caroline Q. Santos |
Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 81-87, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Felipe Sonntag Manzoni, Bruna Moraes Ferreira, Tayana Uchôa Conte |
NExPlay - Playability Assessment for Non-experts Evaluators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEIS (2) ![In: Proceedings of the 20th International Conference on Enterprise Information Systems, ICEIS 2018, Funchal, Madeira, Portugal, March 21-24, 2018, Volume 2., pp. 451-462, 2018, SciTePress, 978-989-758-298-1. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Miaoqi Zhu, Fan Zhao, Xiaowen Fang, Christopher Moser |
Developing Playability Heuristics Based on Nouns and Adjectives from Online Game Reviews. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Hum. Comput. Interact. ![In: Int. J. Hum. Comput. Interact. 33(3), pp. 241-253, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | João Batista Mossmann, Eliseo Berni Reategui, Débora Nice Ferrari Barbosa, Rochele Paz Fonseca, Caroline de Oliveira Cardoso, Vitor Caetano Silveira Valadares |
Evaluation of the Usability and Playability of an Exergame for Executive Functions Stimulation and Its Development Process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (5) ![In: Engineering Psychology and Cognitive Ergonomics: Performance, Emotion and Situation Awareness - 14th International Conference, EPCE 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I, pp. 164-179, 2017, Springer, 978-3-319-58471-3. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Janne Paavilainen |
Playability: A Game-Centric Definition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017, pp. 487-494, 2017, ACM, 978-1-4503-5111-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Matshafeni Lucas Lingwati |
The playability of a selected computer game and its impact towards the improvement of English vocabularies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICTAS ![In: 2017 Conference on Information Communication Technology and Society (ICTAS), Durban, South Africa, March 8-10, 2017, pp. 1-7, 2017, IEEE, 978-1-4673-8996-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Ignasi Barri Vilardell, Concepció Roig, Francesc Giné |
Distributing game instances in a hybrid client-server/P2P system to support MMORPG playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 75(4), pp. 2005-2029, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Lucas Machado, João Luiz Bernardes Jr. |
A Practical Evaluation of the Influence of Input Devices on Playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (3) ![In: Human-Computer Interaction. Novel User Experiences - 18th International Conference, HCI International 2016, Toronto, ON, Canada, July 17-22, 2016. Proceedings, Part III, pp. 385-395, 2016, Springer, 978-3-319-39512-8. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | David G. Novick, Laura M. Rodriguez |
Extending Empirical Analysis of Usability and Playability to Multimodal Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (16) ![In: Design, User Experience, and Usability: Design Thinking and Methods - 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part I, pp. 469-478, 2016, Springer, 978-3-319-40408-0. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Çakir Aker, Kerem Rizvanoglu, Yavuz Inal, Alan Sarp Yilmaz |
Analyzing Playability in Multi-platform Games: A Case Study of the Fruit Ninja Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (17) ![In: Design, User Experience, and Usability: Novel User Experiences - 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part II, pp. 229-239, 2016, Springer, 978-3-319-40354-0. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Roberto Andreoli, Angela Corolla, Armando Faggiano, Delfina Malandrino, Donato Pirozzi, Mirta Ranaldi, Gianluca Santangelo, Vittorio Scarano |
Immersivity and Playability Evaluation of a Game Experience in Cultural Heritage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EuroMed (1) ![In: Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection - 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 - November 5, 2016, Proceedings, Part I, pp. 814-824, 2016, 978-3-319-48495-2. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Ignacio Miralles, Carlos Granell, Joaquín Huerta |
Playability Index, Built Environment and Geo-Games Technology to Promoting Physical Activity in Urban Areas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
UCAmI (2) ![In: Ubiquitous Computing and Ambient Intelligence - 10th International Conference, UCAmI 2016, San Bartolomé de Tirajana, Gran Canaria, Spain, November 29 - December 2, 2016, Proceedings, Part II, pp. 437-444, 2016, 978-3-319-48798-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Janne Paavilainen, Kati Alha, Hannu Korhonen |
Domain-specific playability problems in social network games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Arts Technol. ![In: Int. J. Arts Technol. 8(4), pp. 282-306, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Zelai Sáez de Urturi, Begoña García Zapirain, Amaia Méndez Zorrilla |
Elderly user experience to improve a Kinect-based game playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Behav. Inf. Technol. ![In: Behav. Inf. Technol. 34(11), pp. 1040-1051, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Rennan Raffaele, Renato Alencar, Iran Júnior, Bruno Colley, Gabriel Pontes, Breno José Andrade de Carvalho, Marcelo Márcio Soares |
Doctor Who: Legacy, an Analysis of Usability and Playability of a Multi-platform Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (20) ![In: Design, User Experience, and Usability: Interactive Experience Design - 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III, pp. 283-291, 2015, Springer, 978-3-319-20888-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Mohammad Shaker, Noor Shaker, Mohamed Abou-Zleikha, Julian Togelius |
A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoApplications ![In: Applications of Evolutionary Computation - 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings, pp. 430-442, 2015, Springer, 978-3-319-16548-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Todd Wareham, Scott Watson |
Exploring options for efficiently evaluating the playability of computer game agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CGAMES ![In: Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015, pp. 78-87, 2015, IEEE Computer Society, 978-1-4673-7921-2. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | José Luis González Sánchez 0001, Francisco Luis Gutiérrez Vela |
Assessing the player interaction experiences based on playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 5(4), pp. 259-267, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Miaoqi Zhu, Xiaowen Fang |
Developing Playability Heuristics for Computer Games from Online Reviews. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (8) ![In: Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience - Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I, pp. 496-505, 2014, Springer, 978-3-319-07667-6. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | David G. Novick, Juan Vicario, Baltazar Santaella, Iván Gris |
Empirical Analysis of Playability vs. Usability in a Computer Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (9) ![In: Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments - Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II, pp. 720-731, 2014, Springer, 978-3-319-07625-6. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Hayrettin Gürkök, Bram van de Laar, Danny Plass-Oude Bos, Mannes Poel, Anton Nijholt |
Players' Opinions on Control and Playability of a BCI Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (5) ![In: Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge - 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II, pp. 549-560, 2014, Springer, 978-3-319-07439-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Scott Watson, Wolfgang Banzhaf, Andrew Vardy |
Automated design for playability in computer game agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Janne Paavilainen, Hannu Korhonen, Kati Alha |
Common playability problems in social network games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: CHI Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014, Extended Abstracts, pp. 1519-1524, 2014, ACM, 978-1-4503-2474-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Breno José Andrade de Carvalho, Marcelo Márcio Soares, André Menezes Marques das Neves, Rodrigo Pessoa Medeiros |
Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (10) ![In: Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience - Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II, pp. 508-517, 2013, Springer, 978-3-642-39240-5. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Jimin Kim, Younghoon Chang, Myeong-Cheol Park |
Why Do People Like to Play Social Network Games with Their Friends? A Focus on Sociability and Playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PACIS ![In: 17th Pacific Asia Conference on Information Systems, PACIS 2013, Jeju Island, Korea, June 18-22, 2013, pp. 78, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
24 | Kazuki Yazawa, Daichi Sakaue, Kohei Nagira, Katsutoshi Itoyama, Hiroshi G. Okuno |
Audio-based guitar tablature transcription using multipitch analysis and playability constraints. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICASSP ![In: IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP 2013, Vancouver, BC, Canada, May 26-31, 2013, pp. 196-200, 2013, IEEE. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Hasiah Mohamed, Azizah Jaafar |
Playability Assessment for Educational Computer Games: Pilot Study for Model Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVIC ![In: Advances in Visual Informatics - Third International Visual Informatics Conference, IVIC 2013, Selangor, Malaysia, November 13-15, 2013. Proceedings, pp. 396-407, 2013, Springer, 978-3-319-02957-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Sarmad Soomro, Wan Fatimah Wan Ahmad, Suziah Sulaiman |
Evaluation of Mobile Games Using Playability Heuristics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVIC ![In: Advances in Visual Informatics - Third International Visual Informatics Conference, IVIC 2013, Selangor, Malaysia, November 13-15, 2013. Proceedings, pp. 264-274, 2013, Springer, 978-3-319-02957-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Olli Tapio Leino |
Playability and its Absence - A post-ludological critique. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, DiGRA 2013, Atlanta, GA, USA, August 26-29, 2013, 2013, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
24 | Thiago Schumacher Barcelos, Geiza Costa, Roberto Muñoz-Soto, René Noël, Ismar Frango Silveira |
Informal HCI: what may students learn from playability issues during a game design workshop? ![Search on Bibsonomy](Pics/bibsonomy.png) |
ChileCHI ![In: First Chilean Conference on Human - Computer Interaction, ChileCHI '13, Temuco, Chile, November 11-15, 2013, pp. 116-119, 2013, ACM, 978-1-4503-2200-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Kornchulee Khanana, Effie L.-C. Law |
Designing children's digital games on nutrition with playability heuristics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts, pp. 1071-1076, 2013, ACM, 978-1-4503-1952-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Miaoqi Zhu, Xiaowen Fang, Susy S. Chan, Jacek Brzezinski |
Building a dictionary of game-descriptive words to study playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts, pp. 1077-1082, 2013, ACM, 978-1-4503-1952-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Amer Ibrahim, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez, José Luis González Sánchez 0001, Natalia Padilla Zea |
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Game Based Learn. ![In: Int. J. Game Based Learn. 2(4), pp. 18-40, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | José Luis González Sánchez 0001, Francisco Luis Gutiérrez Vela, Francisco Montero Simarro, Natalia Padilla Zea |
Playability: analysing user experience in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Behav. Inf. Technol. ![In: Behav. Inf. Technol. 31(10), pp. 1033-1054, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | John Jairo Martinez 0001, Marouane Alma |
Improving playability of Blu-ray disc drives by using adaptive suppression of repetitive disturbances. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Autom. ![In: Autom. 48(4), pp. 638-644, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Aditya Ponnada, Ajaykumar Kannan |
Evaluation of mobile games using playability heuristics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICACCI ![In: 2012 International Conference on Advances in Computing, Communications and Informatics, ICACCI '12, Chennai, India, August 3-5, 2012, pp. 244-247, 2012, ACM, 978-1-4503-1196-0. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Ian Douglas Horswill, Leif Foged |
Fast Procedural Level Population with Playability Constraints. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIIDE ![In: Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, USA, October 8-12, 2012, 2012, The AAAI Press. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP BibTeX RDF |
|
24 | Janne Paavilainen, Kati Alha, Hannu Korhonen |
Exploring Playability of Social Network Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment ![In: Advances in Computer Entertainment - 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings, pp. 336-351, 2012, Springer, 978-3-642-34291-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Somasundaram Kothandapani, Dion Hoe-Lian Goh, Khasfariyati Razikin |
Influence of Playability and Usability in a Mobile Human Computation Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICDCS Workshops ![In: 32nd International Conference on Distributed Computing Systems Workshops (ICDCS 2012 Workshops), Macau, China, June 18-21, 2012, pp. 75-78, 2012, IEEE Computer Society, 978-1-4673-1423-7. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Tanner Olsen, Katelyn Procci, Clint A. Bowers |
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (10) ![In: Design, User Experience, and Usability. Theory, Methods, Tools and Practice - First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II, pp. 625-634, 2011, Springer, 978-3-642-21707-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Dion Hoe-Lian Goh, Chei Sian Lee |
Understanding Playability and Motivational Needs in Human Computation Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICADL ![In: Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation - 13th International Conference on Asia-Pacific Digital Libraries, ICADL 2011, Beijing, China, October 24-27, 2011. Proceedings, pp. 108-117, 2011, Springer, 978-3-642-24825-2. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Ignasi Barri Vilardell, Francesc Giné, Concepció Roig |
A Hybrid P2P System to Support MMORPG Playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HPCC ![In: 13th IEEE International Conference on High Performance Computing & Communication, HPCC 2011, Banff, Alberta, Canada, September 2-4, 2011, pp. 569-574, 2011, IEEE, 978-1-4577-1564-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Hannu Korhonen |
The explanatory power of playability heuristics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011, pp. 40, 2011, ACM, 978-1-4503-0827-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Lennart E. Nacke |
From Playability to a Hierarchical Game Usability Model ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1004.0256, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
|
24 | Katja Suhonen, Heli Väätäjä |
Assessing the applicability of modular playability heuristics for evaluating health-enhancing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2010, Tampere, Finland, October 6-8, 2010, pp. 147-150, 2010, ACM, 978-1-4503-0011-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Alena Petrásová, Silvester Czanner, Alan Chalmers, Julie V. Farrer, Dieter Wolke |
The Playability Evaluation of Virtual Baby Feeding Application. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 95-100, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
infant feeding difficulties, virtual reality, user studies, serious games |
24 | Hannu Korhonen, Janne Paavilainen, Hannamari Saarenpää |
Expert review method in game evaluations: comparison of two playability heuristic sets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, MindTrek 2009, Tampere, Finland, September 30 - October 2, 2009, pp. 74-81, 2009, ACM, 978-1-60558-633-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jörg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort |
Playability and Player Experience Research [Panel Abstracts]. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
24 | José Luis González Sánchez 0001, Francisco Montero Simarro, Natalia Padilla Zea, Francisco Luis Gutiérrez Vela |
Playability as Extension of Quality in Use in Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
I-USED ![In: I-USED'09: The Interplay between Usability Evaluation and Software Development. Proceedings of the Second International Workshop on the Interplay between Usability Evaluation and Software Development, Uppsala, Sweden, August 24, 2009, 2009, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
24 | Lennart E. Nacke |
From playability to a hierarchical game usability model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12 - 13, 2009, pp. 11-12, 2009, ACM, 978-1-60558-685-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Stefano Cacciaguerra, Gabriele D'Angelo |
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Comput. Games Technol. ![In: Int. J. Comput. Games Technol. 2008, pp. 642314:1-642314:9, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Vangala Venkata Ramana, Mamidi Sreenivas |
A continuous calibration scheme to improve playability on optical media. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Consumer Electron. ![In: IEEE Trans. Consumer Electron. 53(1), pp. 159-165, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Jeremy Brun, Farzad Safaei, Paul Boustead |
Fairness and playability in online multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCNC ![In: 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006, Las Vegas, NV, USA, February 13, 2006, pp. 1199-1203, 2006, IEEE, 1-4244-0085-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Dhananjay Sampath |
ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 313-316, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
ABRCON, object reconfiguration, repeat issues, repeatability, gameplay |
24 | Julian Kücklich |
The playability of texts vs. the readability of games: towards a holistic theory of fictionality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Digital Games Research Conference 2003, 4-6 November 2003, University of Utrecht, The Netherlands, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
|
24 | Diana Young, Stefania Serafin |
Playability Evaluation of a Virtual Bowed String Instrument. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NIME ![In: New Interfaces for Musical Expression, NIME-03, Proceedings, Montréal, Canada, May 22-24, 2003, pp. 104-108, 2003, Faculty of Music, McGill University, 0-7717-0604-9. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
24 | Carlo Fabricatore, Miguel Nussbaum, Ricardo Rosas |
Playability in Action Videogames: A Qualitative Design Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Hum. Comput. Interact. ![In: Hum. Comput. Interact. 17(4), pp. 311-368, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Mikael Fernström, Lisa McElligott, Michelle Dillon, Colm McGettrick |
"PuSH-Overture" - Extending the Playability of the Traditional Musical Instrument. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMC ![In: Proceedings of the 2002 International Computer Music Conference, ICMC 2002, Gothenburg, Sweden, September 16-21, 2002, 2002, Michigan Publishing. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
|
24 | Bruce H. Thomas, Nicholas Krul, Benjamin Close, Wayne Piekarski |
Usability and playability issues for arquake. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWEC ![In: Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan, pp. 455-462, 2002, Kluwer, 1-4020-7360-7. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
|
24 | Stefania Serafin, Julius O. Smith III |
Influence of Attack Parameters on the Playability of a Virtual Bowed String Instrument. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMC ![In: Proceedings of the 2000 International Computer Music Conference, ICMC 2000, Berlin, Germany, August 27 - September 1, 2000, 2000, Michigan Publishing. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP BibTeX RDF |
|
24 | Robert T. Schumacher, Jim Woodhouse |
Probing the Playability of Violins by Supercomputer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Applications on Advanced Architecture Computers ![In: Applications on Advanced Architecture Computers, pp. 213-223, 1996, SIAM, 978-0-89871-368-8. The full citation details ...](Pics/full.jpeg) |
1996 |
DBLP DOI BibTeX RDF |
|
17 | Marco C. Rozendaal, David V. Keyson, Huib de Ridder, Peter O. Craig |
Game feature and expertise effects on experienced richness, control and engagement in game play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AI Soc. ![In: AI Soc. 24(2), pp. 123-133, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
17 | Matthew Kam, Akhil Mathur, Anuj Kumar, John F. Canny |
Designing digital games for rural children: a study of traditional village games in India. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 31-40, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
traditional games, games, digital divide, developing world |
17 | Wong Seng Yue, Nor Azan Mat Zin |
Usability evaluation for history educational games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIS ![In: Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human (ICIS 2009), Seoul, Korea, 24-26 November 2009, pp. 1019-1025, 2009, ACM, 978-1-60558-710-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
digital educational game, history educational game design, usability, documentations |
17 | Mark Claypool, Kajal T. Claypool |
Perspectives, frame rates and resolutions: it's all in the game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 42-49, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
17 | Michael Meimaris |
Computer games-based learning: research and initiatives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|