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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 3442 occurrences of 1725 keywords
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Results
Found 6454 publication records. Showing 6439 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
84 | Matthew Canton |
The presence table: a reactive surface for ambient connection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, Funchal, Madeira, Portugal, January 22-26, 2011, pp. 401-402, 2011, ACM, 978-1-4503-0478-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
82 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 28-35, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile, heuristic evaluation, multi-player games, playability |
68 | Chris Hall, Bruce Schneier |
Remote Electronic Gambling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACSAC ![In: 13th Annual Computer Security Applications Conference (ACSAC 1997), 8-12 December 1997, San Diego, CA, USA, pp. 232-238, 1997, IEEE Computer Society, 0-8186-8274-4. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
remote electronic gambling, casino games, random bit generation, random permutation generation, player/player collusions, player/dealer collusions, secure audit trail, debt payment, security, Internet, Internet, fairness, public key cryptography |
65 | Ulf Lorenz, Tobias Tscheuschner |
Player Modeling, Search Algorithms and Strategies in Multi-player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers, pp. 210-224, 2006, Springer, 3-540-48887-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
62 | Juan Eugenio Iglesias, Jean C. Augustinack, Khoa Nguyen, Christopher M. Player, Allison Player, Michelle Wright, Nicole Roy, Matthew P. Frosch, Ann C. McKee, Lawrence L. Wald, Bruce Fischl, Koen Van Leemput |
A computational atlas of the hippocampal formation using ex vivo, ultra-high resolution MRI: Application to adaptive segmentation of in vivo MRI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NeuroImage ![In: NeuroImage 115, pp. 117-137, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
59 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 106-117, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
play setting, social setting, play configuration, social presence, enjoyment, Digital gaming, player experience, game experience |
59 | Dick C. A. Bulterman, Jack Jansen 0001, Kleanthis Kleanthous, Kees Blom, Daniel Benden |
Ambulant: a fast, multi-platform open source SMIL player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 12th ACM International Conference on Multimedia, New York, NY, USA, October 10-16, 2004, pp. 492-495, 2004, ACM, 1-58113-893-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
open-source, SMIL, demos, player |
58 | Brian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn |
Out of sight, out of mind: co-player effects on seniors' player experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 74-83, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
game experience questionnaire, senior gamers, social presence, social gaming, player experience |
56 | Phillipa M. Avery, Zbigniew Michalewicz |
Adapting to Human Gamers Using Coevolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Machine Learning II ![In: Advances in Machine Learning II, Dedicated to the Memory of Professor Ryszard S. Michalski, pp. 75-100, 2010, Springer, 978-3-642-05178-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
53 | Sanjeev Satheesh, Harikrishna Narasimhan, Pramala Senthil |
Evolving player-specific content for level based arcade games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 329-330, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
player entertainment, evolution, content creation |
53 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Influence of social setting on player experience of digital games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 3099-3104, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
social setting, computer mediated communication, social presence, digital gaming, player experience, game experience |
53 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 34-45, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
51 | Shlomi Dolev, Marina Kopeetsky |
Anonymous Transactions in Computer Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SSS ![In: Stabilization, Safety, and Security of Distributed Systems, 11th International Symposium, SSS 2009, Lyon, France, November 3-6, 2009. Proceedings, pp. 297-310, 2009, Springer, 978-3-642-05117-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
51 | Hiroshi Nagamochi |
Cop-Robber Guarding Game with Cycle Robber Region. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FAW ![In: Frontiers in Algorithmics, Third International Workshop, FAW 2009, Hefei, China, June 20-23, 2009. Proceedings, pp. 74-84, 2009, Springer, 978-3-642-02269-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
51 | Edward Epsen |
Games with Zero-knowledge Signaling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Stud Logica ![In: Stud Logica 86(3), pp. 403-414, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
unobservable moves, incomplete information, zero-knowledge, Repeated games |
51 | Ami Litman, Shiri Moran-Schein |
Smooth scheduling under variable rates or the analog-digital confinement game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SPAA ![In: SPAA 2006: Proceedings of the 18th Annual ACM Symposium on Parallelism in Algorithms and Architectures, Cambridge, Massachusetts, USA, July 30 - August 2, 2006, pp. 74-83, 2006, ACM, 1-59593-452-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
EDF schemes, EDF strategies, concurrent confinement games, confinement games, non-concurrent confinement games, smooth scheduling, variable rates, online scheduling, two players games |
48 | Magy Seif El-Nasr, André Gagné, Dinara Moura, Bardia Aghabeigi |
Visual Analytics Tools - A Lens into Player's Temporal Progression and Behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 435-470, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
48 | Graham McAllister, Pejman Mirza-Babaei, Jason Avent |
Improving Gameplay with Game Metrics and Player Metrics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 621-638, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
48 | Lennart E. Nacke |
An Introduction to Physiological Player Metrics for Evaluating Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 585-619, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
48 | Shier Ju, Xuefeng Wen |
An n -Player Semantic Game for an n + 1-Valued Logic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Stud Logica ![In: Stud Logica 90(1), pp. 17-23, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
semantic game, many-valued logic, three-valued logic, multi-player game |
48 | Anders Tychsen, Jonas Heide Smith |
Game format effects on communication in multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 113-120, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, communication, interaction, personality, human factors, online communication, experimentation, characters, role playing games |
48 | Hector Gómez-Gauchía, Federico Peinado |
Automatic Customization of Non-Player Characters Using Players Temperament. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 241-252, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Player Modeling, Narrative Environments, Interactive Digital Storytelling in Entertainment, Affective Computing |
45 | Marios Mavronicolas, Burkhard Monien, Klaus W. Wagner |
Weighted Boolean Formula Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, Third International Workshop, WINE 2007, San Diego, CA, USA, December 12-14, 2007, Proceedings, pp. 469-481, 2007, Springer, 978-3-540-77104-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
44 | Siu Fung Yeung, John C. S. Lui |
Dynamic Bayesian approach for detecting cheats in multi-player online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Syst. ![In: Multim. Syst. 14(4), pp. 221-236, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
44 | Ji-Lung Hsieh, Chuen-Tsai Sun |
Building a player strategy model by analyzing replays of real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IJCNN ![In: Proceedings of the International Joint Conference on Neural Networks, IJCNN 2008, part of the IEEE World Congress on Computational Intelligence, WCCI 2008, Hong Kong, China, June 1-6, 2008, pp. 3106-3111, 2008, IEEE, 978-1-4244-1820-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
44 | Marios Mavronicolas, Igal Milchtaich, Burkhard Monien, Karsten Tiemann |
Congestion Games with Player-Specific Constants. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MFCS ![In: Mathematical Foundations of Computer Science 2007, 32nd International Symposium, MFCS 2007, Ceský Krumlov, Czech Republic, August 26-31, 2007, Proceedings, pp. 633-644, 2007, Springer, 978-3-540-74455-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
44 | Suman Ranjan Sensarma, Norio Okada |
Game theoretic analysis of the process of player empowerment in resolving social conflict. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SMC ![In: Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, Montréal, Canada, 7-10 October 2007, pp. 1464-1469, 2007, IEEE, 978-1-4244-0990-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
44 | Hye-Min Noh, Sa-Kyun Jeong, Cheol-Jung Yoo, Ok-Bae Chang, Eun Mi Kim, Jong-Ryeol Choi |
Design of Mobile Video Player Based on the WIPI Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCSA (4) ![In: Computational Science and Its Applications - ICCSA 2006, International Conference, Glasgow, UK, May 8-11, 2006, Proceedings, Part IV, pp. 893-898, 2006, Springer, 3-540-34077-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
44 | Xinguo Yu, Tze Sen Hay, Xin Yan 0001, Engsiong Chng |
A Player-Possession Acquisition System for Broadcast Soccer Video. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICME ![In: Proceedings of the 2005 IEEE International Conference on Multimedia and Expo, ICME 2005, July 6-9, 2005, Amsterdam, The Netherlands, pp. 522-525, 2005, IEEE Computer Society, 0-7803-9331-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
43 | Soonmook Jeong, Tae Houn Song, Hyun Uk Jeong, Myung Jin Kim, Key Ho Kwon, Jae Wook Jeon |
Game control using multiple sensors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MoMM ![In: MoMM'2009 - The 7th International Conference on Advances in Mobile Computing and Multimedia, 14-16 December 2009, Kuala Lumpur, Malaysia, pp. 632-636, 2009, ACM, 978-1-60558-659-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
flex sensor, motion-based game control system, multiple sensors, player motion detection, infrared sensor |
43 | Aviezri S. Fraenkel |
Virus Versus Mankind. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 204-213, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
two-player cellular automata games, generalized Sprague-Grundy function |
42 | Xi Chen 0001, Xiaotie Deng, Shang-Hua Teng |
Settling the complexity of computing two-player Nash equilibria. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. ACM ![In: J. ACM 56(3), pp. 14:1-14:57, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Arrow-Debreu market, Brouwer's fixed point, Lemke-Howson algorithm, PPAD-completeness, Sperner's lemma, Nash equilibrium, smoothed analysis, Two-player game |
42 | Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska |
Towards tailoring player experience in physical Wii games: a case study on relaxation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 328-331, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
physical interactive games, tailoring player experience, machine learning, emotion, affective computing, physiology |
42 | Colm O'Riordan, Humphrey Sorensen |
Stable Cooperation in the N-Player Prisoner's Dilemma: The Importance of Community Structure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Adaptive Agents and Multi-Agents Systems ![In: Adaptive Agents and Multi-Agent Systems III. Adaptation and Multi-Agent Learning, 5th, 6th, and 7th European Symposium, ALAMAS 2005-2007 on Adaptive and Learning Agents and Multi-Agent Systems, Revised Selected Papers, pp. 157-168, 2007, Springer, 978-3-540-77947-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
N-Player Prisoner’s dilemma, Cooperation, Community structure |
42 | Todd Shurn |
Programming fundamentals and innovation taught through windows media player skin creation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2006, Houston, Texas, USA, March 3-5, 2006, pp. 364-372, 2006, ACM, 1-59593-259-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
jscript, microsoft developer network (MSDN), windows media player, web services, XML, graphical user interface |
42 | Jonghwa Choi, Dongkyoo Shin, Dongil Shin |
Intelligent Game Agent Based Physics Engine for Intelligent Non Player Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PRIMA ![In: Agent Computing and Multi-Agent Systems, 9th Pacific Rim International Workshop on Multi-Agents, PRIMA 2006, Guilin, China, August 7-8, 2006, Proceedings, pp. 444-454, 2006, Springer, 3-540-36707-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Non-Player Game Character, Physics Game Engine, AI Game Engine |
42 | Karim Sehaba, Pascal Estraillier |
Game execution control by analysis of player's behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 19, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
analysis of player's behavior, adaptive systems, execution control |
42 | Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, Sarit Mukherjee, Sampath Rangarajan |
Accuracy in dead-reckoning based distributed multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 161-165, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
accuracy, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
42 | Yow-Jian Lin, Katherine Guo, Sanjoy Paul |
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICNP ![In: 10th IEEE International Conference on Network Protocols (ICNP 2002), 12-15 November 2002, Paris, France, Proceedings, pp. 155-164, 2002, IEEE Computer Society, 0-7695-1856-7. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
online multi-player games, real-time, fairness, response time, network delay |
39 | Valentin Polishchuk, Jukka Suomela |
Optimal Backlog in the Plane. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ALGOSENSORS ![In: Algorithmic Aspects of Wireless Sensor Networks, Fourth International Workshop, ALGOSENSORS 2008, Reykjavik, Iceland, July 2008. Revised Selected Papers, pp. 141-150, 2008, Springer, 978-3-540-92861-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
39 | B. Thomas Adler, Luca de Alfaro, Marco Faella |
Average Reward Timed Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FORMATS ![In: Formal Modeling and Analysis of Timed Systems, Third International Conference, FORMATS 2005, Uppsala, Sweden, September 26-28, 2005, Proceedings, pp. 65-80, 2005, Springer, 3-540-30946-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
39 | Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger |
Quantitative stochastic parity games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Fifteenth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2004, New Orleans, Louisiana, USA, January 11-14, 2004, pp. 121-130, 2004, SIAM, 0-89871-558-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP BibTeX RDF |
|
39 | Luca de Alfaro, Thomas A. Henzinger |
Concurrent Omega-Regular Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LICS ![In: 15th Annual IEEE Symposium on Logic in Computer Science, Santa Barbara, California, USA, June 26-29, 2000, pp. 141-154, 2000, IEEE Computer Society, 0-7695-0725-5. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
39 | Ran El-Yaniv, Ron Kaniel, Nathan Linial |
Competitive Optimal On-Line Leasing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Algorithmica ![In: Algorithmica 25(1), pp. 116-140, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
Lease-or-buy problem, Equipment rental, Ski rental, Competitive analysis, On-line algorithms, Leasing |
38 | José Luis González Sánchez 0001, Natalia Padilla Zea, Francisco L. Gutiérrez |
From Usability to Playability: Introduction to Player-Centred Video Game Development Process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (10) ![In: Human Centered Design, First International Conference, HCD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, pp. 65-74, 2009, Springer, 978-3-642-02805-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Usability, User Experience, Interactive Systems, Video Games, Playability |
38 | Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 1199-1204, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
38 | Yao-Chuan Jiang, Kuan-Ting Lai, Chaur-Heh Hsieh, Mao-Fu Lai |
Player Detection and Tracking in Broadcast Tennis Video. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PSIVT ![In: Advances in Image and Video Technology, Third Pacific Rim Symposium, PSIVT 2009, Tokyo, Japan, January 13-16, 2009. Proceedings, pp. 759-770, 2009, Springer, 978-3-540-92956-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
38 | Yi Zhang 0007, Hanqing Lu, Changsheng Xu |
Collaborate ball and player trajectory extraction in broadcast soccer video. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPR ![In: 19th International Conference on Pattern Recognition (ICPR 2008), December 8-11, 2008, Tampa, Florida, USA, pp. 1-4, 2008, IEEE Computer Society, 978-1-4244-2175-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
38 | James Glenn, Haw-ren Fang, Clyde P. Kruskal |
A Retrograde Approximation Algorithm for Multi-player Can't Stop. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 252-263, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Wei-Hsin Chou |
Using AHP to Assess a Plan of Training the Adolescent Golf Player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FSKD (5) ![In: Fifth International Conference on Fuzzy Systems and Knowledge Discovery, FSKD 2008, 18-20 October 2008, Jinan, Shandong, China, Proceedings, Volume 5, pp. 575-579, 2008, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Kajal T. Claypool, Mark Claypool |
On frame rate and player performance in first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Syst. ![In: Multim. Syst. 13(1), pp. 3-17, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Kevin Kok Wai Wong |
Player adaptive entertainment computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 13, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Fang You, Jianmin Wang 0013, Zibin Zheng, Jihong Jung, Chunhui Che, Xiaonan Luo, Peter Tam |
RA-model: a taxonomy model of player activities in mobile MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobility Conference ![In: Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology, Mobility Conference 2007, Singapore, September 10-12, 2007, pp. 704-707, 2007, ACM, 978-1-59593-819-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile MMORPG, taxonomy, motivation, payment |
38 | Heiner Ackermann |
A First Step Towards Analyzing the Convergence Time in Player-Specific Singleton Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAGA ![In: Stochastic Algorithms: Foundations and Applications, 4th International Symposium, SAGA 2007, Zurich, Switzerland, September 13-14, 2007, Proceedings, pp. 58-69, 2007, Springer, 978-3-540-74870-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Myung-Cheol Roh, William J. Christmas, Josef Kittler, Seong-Whan Lee |
Robust Player Gesture Spotting and Recognition in Low-Resolution Sports Video. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECCV (4) ![In: Computer Vision - ECCV 2006, 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, Proceedings, Part IV, pp. 347-358, 2006, Springer, 3-540-33838-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
38 | Andrew Gilpin, Tuomas Sandholm |
A Texas Hold'em poker player based on automated abstraction and real-time equilibrium computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 1453-1454, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
equilibrium computation, game theory, game playing |
38 | Sangwook Kim, Kyungdeok Kim |
An Efficient Player for MPEG-4 Contents on a Mobile Device. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCM (2) ![In: Advances in Multimedia Information Processing - PCM 2005, 6th Pacific-Rim Conference on Multimedia, Jeju Island, Korea, November 13-16, 2005, Proceedings, Part II, pp. 900-911, 2005, Springer, 3-540-30040-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Sreelata Santhosh, Mark Vaden |
Telemetry and Analytics Best Practices and Lessons Learned. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 85-109, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Nicholas Francis and Thomas Hagen from Unity Technologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 137-142, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Jan L. Plass, Bruce D. Homer, Charles K. Kinzer, Yoo Kyung Chang, Jonathan Frye, Walter Kaczetow, Katherine Isbister, Ken Perlin |
Metrics in Simulations and Games for Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 697-729, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Magy Seif El-Nasr |
Interview with Darius Kazemi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 195-201, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Cameron Browne |
Metrics for Better Puzzles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 769-800, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Nicklas "Nifflas" Nygren. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 471-473, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 255-283, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Anders Drachen, Christian Thurau, Julian Togelius, Georgios N. Yannakakis, Christian Bauckhage |
Game Data Mining. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 205-253, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Magy Seif El-Nasr, Alessandro Canossa |
Interview with Jim Baer and Daniel McCaffrey from Zynga. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 73-82, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Anders Drachen, Matthias Schubert |
Spatial Game Analytics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 365-402, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Pietro Guardini, Paolo Maninetti |
Better Game Experience Through Game Metrics: A Rally Videogame Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 325-361, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Eric Hazan |
Contextualizing Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 477-496, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa |
Erratum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Simon Møller from Kiloo. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 539-541, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Anders Drachen, André Gagné, Magy Seif El-Nasr |
Sampling for Game User Research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 143-167, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Georg Zoeller |
Game Development Telemetry in Production. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 111-135, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa |
Introduction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 3-12, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Edward Castronova, Travis L. Ross, Isaac Knowles |
Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 665-687, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa |
Game Analytics - The Basics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 13-40, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Timothy Victor Fields |
Game Industry Metrics Terminology and Analytics Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 53-71, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Simon McCallum, Jayson Mackie |
WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 169-193, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Ben Medler |
Visual Game Analytics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 403-433, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Anders Drachen, Alessandro Canossa, Janus Rau Møller Sørensen |
Gameplay Metrics in Game User Research: Examples from the Trenches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 285-319, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Ben Weedon |
Game Metrics Through Questionnaires. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 515-537, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa, Magy Seif El-Nasr, Anders Drachen |
Benefits of Game Analytics: Stakeholders, Contexts and Domains. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 41-52, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard, Michael Wimmer 0001 |
Visual Attention and Gaze Behavior in Games: An Object-Based Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 543-583, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Simon Egenfeldt Nielsen from Serious Games Interactive. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 763-766, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Nicolas Ducheneaut, Nick Yee |
Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 641-664, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Carrie Heeter, Yu-Hao Lee, Ben Medler, Brian Magerko |
Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 731-762, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Aki Järvinen from Digital Chocolate. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 321-323, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Alessandro Canossa |
Interview with Ola Holmdahl and Ivan Garde from Junebud. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 689-693, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Jordan Lynn |
Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Analytics, Maximizing the Value of Player Data ![In: Game Analytics, Maximizing the Value of Player Data, pp. 497-514, 2013, Springer, 978-1-4471-4768-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
36 | Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic |
MMORPG Player actions: Network performance, session patterns and latency requirements analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 191-214, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Player activity, Performance, Patterns, MMORPG, Networked game |
36 | Marco Leo, Tiziana D'Orazio, Paolo Spagnolo, Pier Luigi Mazzeo, Arcangelo Distante |
Multi-view Player Action Recognition in Soccer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIRAGE ![In: Computer Vision/Computer Graphics Collaboration Techniques, 4th International Conference, MIRAGE 2009, Rocquencourt, France, May 4-6, 2009. Proceedings, pp. 46-57, 2009, Springer, 978-3-642-01810-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Human Pose Estimation, Soccer Player Action Recognition, Neural Networks, Contourlet Transform |
36 | Olana Missura, Thomas Gärtner 0001 |
Player Modeling for Intelligent Difficulty Adjustment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Discovery Science ![In: Discovery Science, 12th International Conference, DS 2009, Porto, Portugal, October 3-5, 2009, pp. 197-211, 2009, Springer, 978-3-642-04746-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
player modeling, difficulty adjustment, clustering, supervised learning |
36 | Ming-Hsiu Chang, Min-Chun Tien 0001, Ja-Ling Wu |
WOW: wild-open warning for broadcast basketball video based on player trajectory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 17th International Conference on Multimedia 2009, Vancouver, British Columbia, Canada, October 19-24, 2009, pp. 821-824, 2009, ACM, 978-1-60558-608-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
basketball video, player tracking, camera calibration |
36 | Gaetano Borriello, Carl Hartung, Bruce Hemingway, Karl Koscher, Brian Mayton |
Multi-player soccer and wireless embedded systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2008, Portland, OR, USA, March 12-15, 2008, pp. 82-86, 2008, ACM, 978-1-59593-799-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
group design, multi-player video games, sensor-based input devices, pedagogy, accelerometers |
36 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 5, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
36 | Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan |
Fairness in dead-reckoning based distributed multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-10, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
fairness, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
36 | Cong Duc Nguyen, Farzad Safaei, Paul Boustead |
A distributed proxy system for provisioning immersive audio communication to massively multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 166, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
immersive audio, massively multi-player games, simulation, multicast, provisioning |
36 | Ahmed Abdelkhalek 0002, Angelos Bilas, Andreas Moshovos |
Behavior and Performance of Interactive Multi-Player Game Servers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Clust. Comput. ![In: Clust. Comput. 6(4), pp. 355-366, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
CPU event counters, scalability, benchmark, multi-player game, Quake |
36 | Chris C. H. Ngan, Kam-yiu Lam |
Real-time multiple video player systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RTCSA ![In: 7th International Workshop on Real-Time Computing and Applications Symposium (RTCSA 2000), 12-14 December 2000, Cheju Island, South Korea, pp. 172-176, 2000, IEEE Computer Society, 0-7695-0930-4. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
real-time multiple video player systems, priority assignment mechanism, feedback capture video mechanism, optimum configuration factors, priority group mapping, performance evaluation, real-time scheduling, multimedia systems, processor scheduling, performance improvement, distributed multimedia system, Windows NT |
36 | Steven Dow, Blair MacIntyre, Michael Mateas |
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 373-380, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
immersive entertainment, player descriptions, player modeling, real-world gallery deployment, augmented reality, games, empirical evaluation, play, interactive drama, mixed methods |
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