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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 3862 occurrences of 1787 keywords
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Results
Found 5055 publication records. Showing 5054 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
60 | Xue-Min Zhang, Zijiao Shen, Xin Luo, Chunhui Su, Jiaqi Wang |
Learning from Video Game: A Study of Video Game Play on Problem-Solving. |
ADMA |
2009 |
DBLP DOI BibTeX RDF |
Video Game Play, Expert players, Novice players, Problem solving |
57 | Firas Khatib, Seth Cooper, Michael D. Tyka, Kefan Xu, Ilya Makedon, Zoran Popovic, David Baker, Foldit players |
Algorithm discovery by protein folding game players. |
Proc. Natl. Acad. Sci. USA |
2011 |
DBLP DOI BibTeX RDF |
|
49 | Amir H. Jamalian, A. R. Sefidpour, M. T. Manzuri-Shalmani, Reza Iraji |
SME: Learning Automata-Based Algorithm for Estimating the Mobility Model of Soccer Players. |
IEEE ICCI |
2007 |
DBLP DOI BibTeX RDF |
|
49 | Moshe Babaioff, Robert Kleinberg, Christos H. Papadimitriou |
Congestion games with malicious players. |
EC |
2007 |
DBLP DOI BibTeX RDF |
malicious behavior, equilibrium, selfish routing, congestion games |
48 | Spyros C. Kontogiannis, Paul G. Spirakis |
Equilibrium Points in Fear of Correlated Threats. |
WINE |
2008 |
DBLP DOI BibTeX RDF |
|
48 | S. Amitanand, I. Sanketh, K. Srinathan, Vinod Vaikuntanathan, C. Pandu Rangan |
Distributed consensus in the presence of sectional faults. |
PODC |
2003 |
DBLP DOI BibTeX RDF |
sectional faults, distributed consensus |
45 | Brian Koepnick, Jeff Flatten, Tamir Husain, Alex Ford, Daniel-Adriano Silva, Matthew J. Bick, Aaron Bauer 0002, Gaohua Liu, Yojiro Ishida, Alexander Boykov, Roger D. Estep, Susan Kleinfelter, Toke Nørgård-Solano, Linda Wei, Foldit players, Gaetano T. Montelione, Frank DiMaio, Zoran Popovic, Firas Khatib, Seth Cooper, David Baker |
De novo protein design by citizen scientists. |
Nat. |
2019 |
DBLP DOI BibTeX RDF |
|
45 | Seth Cooper, Firas Khatib, Ilya Makedon, Hao Lü, Janos Barbero, David Baker, James Fogarty, Zoran Popovic, Foldit players |
Analysis of social gameplay macros in the Foldit cookbook. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
45 | Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popovic, Foldit players |
Predicting protein structures with a multiplayer online game. |
Nat. |
2010 |
DBLP DOI BibTeX RDF |
|
45 | Alexis Sepchat, Simon Descarpentries, Nicolas Monmarché, Mohamed Slimane |
MP3 Players and Audio Games: An Alternative to Portable Video Games Console for Visually Impaired Players. |
ICCHP |
2008 |
DBLP DOI BibTeX RDF |
|
45 | Alison Gazzard |
Grand Theft algorithm: purposeful play, appropriated play and aberrant players. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
aberrant players, appropriated play, purposeful play, flow, videogame |
44 | Ho-Lin Chen, Tim Roughgarden |
Network Design with Weighted Players. |
Theory Comput. Syst. |
2009 |
DBLP DOI BibTeX RDF |
Network design, Algorithmic game theory, Price of stability |
44 | Ho-Lin Chen, Tim Roughgarden |
Network design with weighted players. |
SPAA |
2006 |
DBLP DOI BibTeX RDF |
network design, network games, nash equilibria, price of stability |
44 | Jenny Niemi, Susanna Sawano, Annika Waern |
Involving non-players in pervasive games. |
Critical Computing |
2005 |
DBLP DOI BibTeX RDF |
locative games, proximity games, privacy, integrity, bluetooth, pervasive gaming, non-player characters |
43 | Ben Kirman, Shaun W. Lawson |
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
Hardcore Players, Game Communities, Social Networking, Online Games, Network Analysis |
43 | Shaik Maleka, Amjed Shareef, C. Pandu Rangan |
The deterministic protocol for rational secret sharing. |
IPDPS |
2008 |
DBLP DOI BibTeX RDF |
|
43 | Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen |
Chunking in Shogi: New Findings. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
43 | Matthias Fitzi, Thomas Holenstein, Jürg Wullschleger |
Multi-party Computation with Hybrid Security. |
EUROCRYPT |
2004 |
DBLP DOI BibTeX RDF |
|
43 | Matthias Fitzi, Martin Hirt, Ueli M. Maurer |
Trading Correctness for Privacy in Unconditional Multi-Party Computation (Extended Abstract). |
CRYPTO |
1998 |
DBLP DOI BibTeX RDF |
Secure multi-party computation, threshold cryptography, unconditional security, verifiable secret sharing |
43 | Steven Fortune, Michael Merritt |
Poker Protocols. |
CRYPTO |
1984 |
DBLP DOI BibTeX RDF |
|
39 | Pieter J. Blignaut, Tanya René Beelders, C.-Y. So |
The visual span of chess players. |
ETRA |
2008 |
DBLP DOI BibTeX RDF |
visual span, eye-tracking, chess |
39 | Jean-Marc Labat |
Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
virtual player, business simulation, reverse-engineering, knowledge-based system, Learning Environments |
39 | De Liu, Xun Li, Radhika Santhanam |
What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
|
39 | Thomas Moscibroda, Stefan Schmid 0001, Roger Wattenhofer |
When selfish meets evil: byzantine players in a virus inoculation game. |
PODC |
2006 |
DBLP DOI BibTeX RDF |
byzantine nash equilibria, price of malice, virus propagation, game theory, price of anarchy, selfishness |
39 | Atsushi Nakano, Akihito Tanaka, Junichi Hoshino |
Imitating the Behavior of Human Players in Action Games. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
|
38 | Alexander E. Voiskounsky, Olga V. Mitina, Anastasiya A. Avetisova |
Gamers' Implicit Knowledge on the Psychological Influence of Game-Playing. |
HCI (12) |
2009 |
DBLP DOI BibTeX RDF |
adult players, online study, computer games, Psychology, implicit knowledge |
38 | Baruch Awerbuch, Yossi Azar, Zvi Lotker, Boaz Patt-Shamir, Mark R. Tuttle |
Collaborate with Strangers to Find Own Preferences. |
Theory Comput. Syst. |
2008 |
DBLP DOI BibTeX RDF |
??? |
38 | Moses Charikar, Howard J. Karloff, Claire Mathieu, Joseph Naor, Michael E. Saks |
Online multicast with egalitarian cost sharing. |
SPAA |
2008 |
DBLP DOI BibTeX RDF |
best response, nash equilibrium, price of anarchy, shapley value |
38 | Tae Bok Yoon, Dong Moon Kim, Kyo Hyeon Park, Jee-Hyong Lee 0001, Kwan-Ho You |
Game Player Modeling Using D-FSMs. |
HCI (9) |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Felix Brandt 0001, Felix A. Fischer, Markus Holzer 0001 |
Symmetries and the Complexity of Pure Nash Equilibrium. |
STACS |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Tae Bok Yoon, Kyo Hyeon Park, Jee-Hyong Lee 0001, Keon-Myung Lee |
User Adaptive Game Characters Using Decision Trees and FSMs. |
KES-AMSTA |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Kuan-Ta Chen, Chin-Laung Lei |
Design Implications of Social Interaction in Online Games. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
|
38 | Baruch Awerbuch, Boaz Patt-Shamir, David Peleg, Mark R. Tuttle |
Adaptive Collaboration in Peer-to-Peer Systems. |
ICDCS |
2005 |
DBLP DOI BibTeX RDF |
|
38 | Baruch Awerbuch, Yossi Azar, Zvi Lotker, Boaz Patt-Shamir, Mark R. Tuttle |
Collaborate with strangers to find own preferences. |
SPAA |
2005 |
DBLP DOI BibTeX RDF |
recommendation systems, collaborative filtering, electronic commerce, randomized algorithms, probes, billboard |
38 | Joseph D. Pellegrino, Constantinos Dovrolis |
Bandwidth requirement and state consistency in three multiplayer game architectures. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
|
38 | Matthias Fitzi, Juan A. Garay |
Efficient player-optimal protocols for strong and differential consensus. |
PODC |
2003 |
DBLP DOI BibTeX RDF |
|
38 | Matthias Fitzi, Daniel Gottesman, Martin Hirt, Thomas Holenstein, Adam D. Smith |
Detectable byzantine agreement secure against faulty majorities. |
PODC |
2002 |
DBLP DOI BibTeX RDF |
quantum signatures, broadcast, public-key infrastructure, byzantine agreement, multi-party computation |
38 | Atsushi Yoshikawa 0002, Takuya Kojima, Yasuki Saito |
Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go. |
Computers and Games |
1998 |
DBLP DOI BibTeX RDF |
Special terms, Iceberg model, Cognitive science, Go, Expert knowledge |
34 | Albrecht Schmidt 0001, Dominik Bial |
Phones and MP3 Players as the Core Component in Future Appliances. |
IEEE Pervasive Comput. |
2011 |
DBLP DOI BibTeX RDF |
MP3 players, mobile appliances, Mobile phones, embedded processors, smartphones, consumer electronics |
34 | Hui Peng, Lei Zhang, Hong Wu |
Time Distribution of Game Players and Economic Gross Replacement: The Replacement of GDP by Virtual Economic Activity. |
IITSI |
2009 |
DBLP DOI BibTeX RDF |
game players, time distribution, replacement of GDP, Virtual economy |
34 | Yavuz Inal, Türkan Karakus, Kursat Cagiltay |
Designing Narratology-Based Educational Games with Non-players. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
non-players, game design, educational game, Narratology, ludology |
33 | Ergün Eraslan |
Usability Evaluation of Mp3/CD Players: A Multi-Criteria Decision Making Approach. |
HCI (10) |
2009 |
DBLP DOI BibTeX RDF |
Fuzzy Axiomatic Design Theory (FADT), Semantic Differential Scale, Usability, Analytic Hierarchy Process (AHP), TOPSIS |
33 | Xue-Min Zhang, Xin Luo, Fran C. Blumberg, Zijiao Shen, Chunhui Su |
Impasse-Driven Learning in the Context of Video Games in Chinese Players. |
WKDD |
2009 |
DBLP DOI BibTeX RDF |
|
33 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Chiew Woon Ng |
Players who play to make others cry: the influence of anonymity and immersion. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
deindividuation, grief play, games, anonymity, immersion |
33 | Michael Nitsche, Matthew Drake, Janet H. Murray |
Bridging Media with the Help of Players. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
player-centric, gaming, narrative, television, cross-media |
33 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
|
33 | Marco Leo, Nicola Mosca, Paolo Spagnolo, Pier Luigi Mazzeo, Tiziana D'Orazio, Arcangelo Distante |
Real-time multiview analysis of soccer matches for understanding interactions between ball and players. |
CIVR |
2008 |
DBLP DOI BibTeX RDF |
event understanding, soccer video analysis, real time systems, shot detection |
33 | Shujin Li, Qiang Zhang |
The Interaction Among Players in Fuzzy Games. |
ICFIE |
2007 |
DBLP DOI BibTeX RDF |
Fuzzy game, Interaction, Independence, Cooperative game |
33 | Lamberto Ballan, Marco Bertini 0001, Alberto Del Bimbo, Walter Nunziati |
Soccer players identification based on visual local features. |
CIVR |
2007 |
DBLP DOI BibTeX RDF |
person recognition, sport video analysis, automatic annotation |
33 | Owen W. S. Huang, Hercy N. H. Cheng, Tak-Wai Chan |
Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
33 | Chan-Hyun Kang, Jung-Rae Hwang, Ki-Joune Li |
Trajectory Analysis for Soccer Players. |
ICDM Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
33 | Florian Mueller 0001, Martin R. Gibbs |
A table tennis game for three players. |
OZCHI |
2006 |
DBLP DOI BibTeX RDF |
augmented reality, tangible interface, social interaction, sports, physical interaction, exertion interface, augmented virtuality, table tennis, ping-pong |
33 | Helmut A. Mayer, Peter Maier |
Coevolution of neural Go players in a cultural environment. |
Congress on Evolutionary Computation |
2005 |
DBLP DOI BibTeX RDF |
|
33 | Koichi Sato, J. K. Aggarwal |
Tracking soccer players using broadcast TV images. |
AVSS |
2005 |
DBLP DOI BibTeX RDF |
|
33 | Daniel E. Acuna, Víctor Parada |
Modeling expert players' behavior through data mining. |
SCCC |
2005 |
DBLP DOI BibTeX RDF |
|
33 | Shih-Yang Chiao, Costas S. Xydeas |
Modeling the Behaviors of Players in Competitive Environments. |
IAT |
2003 |
DBLP DOI BibTeX RDF |
|
33 | Yoshinori Ohno, Jun Miura, Yoshiaki Shirai |
Tracking Players and Estimation of the 3D Position of a Ball in Soccer Games. |
ICPR |
2000 |
DBLP DOI BibTeX RDF |
|
33 | Conor Linehan, Ben Kirman, Shaun W. Lawson, Mark Doughty |
Blowtooth: pervasive gaming in unique and challenging environments. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
critical games, non-places, non-players, provocative games, pervasive games, mobile games, airports |
33 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
33 | Wolfgang Hürst, Tobias Lauer, Eveline Nold |
A study of algorithm animations on mobile devices. |
SIGCSE |
2007 |
DBLP DOI BibTeX RDF |
Apple iPod, mobile media players, user study, algorithm animation, educational multimedia |
33 | Vinod Vaikuntanathan, Arvind Narayanan, K. Srinathan, C. Pandu Rangan, Kwangjo Kim |
On the Power of Computational Secret Sharing. |
INDOCRYPT |
2003 |
DBLP DOI BibTeX RDF |
computationally bounded players, monotone P, Secret sharing, access structures |
32 | Amjed Shareef |
Brief announcement: collusion free protocol for rational secret sharing. |
PODC |
2010 |
DBLP DOI BibTeX RDF |
rational cryptography |
32 | Noga Alon, Baruch Awerbuch, Yossi Azar, Boaz Patt-Shamir |
Tell Me Who I Am: An Interactive Recommendation System. |
Theory Comput. Syst. |
2009 |
DBLP DOI BibTeX RDF |
Recommendation systems, Collaborative filtering, Electronic commerce, Randomized algorithms, Probes, Billboard |
32 | Dan Moskowitz, Shalin Shodhan, Michael Twardos |
Spore API: accessing a unique database of player creativity. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
|
32 | Honggang Zhang 0003, Giovanni Neglia, Donald F. Towsley, Giuseppe Lo Presti |
Stability and Efficiency of Unstructured File Sharing Networks. |
IEEE J. Sel. Areas Commun. |
2008 |
DBLP DOI BibTeX RDF |
|
32 | Hugue Blier, Alain Tapp |
A Single Initialization Server for Multi-party Cryptography. |
ICITS |
2008 |
DBLP DOI BibTeX RDF |
two-party computation, initialization server, cryptography, zero-knowledge, multi-party computation |
32 | Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintraub, Andrea J. Goldsmith |
Oblivious equilibrium for large-scale stochastic games with unbounded costs. |
CDC |
2008 |
DBLP DOI BibTeX RDF |
|
32 | Aaron Roth 0001 |
The Price of Malice in Linear Congestion Games. |
WINE |
2008 |
DBLP DOI BibTeX RDF |
|
32 | Shaolong Li, Changjia Chen, Lei Li |
Prevent In-Game Cheat in Network Games. |
WKDD |
2008 |
DBLP DOI BibTeX RDF |
|
32 | Anup Rao 0001 |
Parallel repetition in projection games and a concentration bound. |
STOC |
2008 |
DBLP DOI BibTeX RDF |
chsh game, parallel repetition, unique games conjecture |
32 | Shaolong Li, Changjia Chen, Lei Li |
A new method for path prediction in network games. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
dead-reckoning vectors, interest scheme (IS), hybrid method, dead-reckoning, network delay |
32 | Stéphane Bonnevay, Jérôme Champavère, Michel Lamure |
Negotiation platform based on game theory. |
RIVF |
2007 |
DBLP DOI BibTeX RDF |
|
32 | Hitoshi Furuya, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta |
Viewpoint-Dependent Quality Control on Microfacet Billboarding Model for Sports Video. |
ICME |
2007 |
DBLP DOI BibTeX RDF |
|
32 | Baruch Awerbuch, Aviv Nisgav, Boaz Patt-Shamir |
Asynchronous Active Recommendation Systems. |
OPODIS |
2007 |
DBLP DOI BibTeX RDF |
|
32 | Kuan-Ta Chen, Chin-Laung Lei |
Network game design: hints and implications of player interaction. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
MMO-RPG, overlay networks, social interaction, online games, internet measurement, design recommendations |
32 | Ioannis Caragiannis, Christos Kaklamanis, Panagiotis Kanellopoulos |
Taxes for Linear Atomic Congestion Games. |
ESA |
2006 |
DBLP DOI BibTeX RDF |
|
32 | Matt Lepinski, David Liben-Nowell, Seth Gilbert, April Rasala Lehman |
Playing games in many possible worlds. |
EC |
2006 |
DBLP DOI BibTeX RDF |
correlated equilibria, information acquisition, socratic games, algorithms, game theory, Nash equilibria |
32 | Burkhard Monien |
Selfish Routing in Networks. |
SOFSEM |
2006 |
DBLP DOI BibTeX RDF |
|
32 | Noga Alon, Baruch Awerbuch, Yossi Azar, Boaz Patt-Shamir |
Tell me who I am: an interactive recommendation system. |
SPAA |
2006 |
DBLP DOI BibTeX RDF |
recommendation systems, collaborative filtering, electronic commerce, randomized algorithms, probes, billboard |
32 | Jeffrey Considine, Matthias Fitzi, Matthew K. Franklin, Leonid A. Levin, Ueli M. Maurer, David Metcalf |
Byzantine Agreement Given Partial Broadcast. |
J. Cryptol. |
2005 |
DBLP DOI BibTeX RDF |
Broadcast, Byzantine agreement |
32 | Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan |
Fairness in dead-reckoning based distributed multi-player games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
fairness, clock synchronization, dead-reckoning, network delay, distributed multi-player games |
32 | Aameek Singh, Arup Acharya |
Using session initiation protocol to build context-aware VoIP support for multiplayer networked games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
context-aware, gaming, SIP, VoIP |
32 | Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wolf |
A zone-based gaming architecture for ad-hoc networks. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
|
32 | Huaxiong Wang, Josef Pieprzyk |
Shared Generation of Pseudo-Random Functions with Cumulative Maps. |
CT-RSA |
2003 |
DBLP DOI BibTeX RDF |
|
32 | K. Srinathan, C. Pandu Rangan, V. Kamakoti 0001 |
Toward Optimal Player Weights in Secure Distributed Protocols. |
INDOCRYPT |
2001 |
DBLP DOI BibTeX RDF |
|
32 | Takaaki Mizuki, Hiroki Shizuya, Takao Nishizeki |
Eulerian Secret Key Exchange. |
COCOON |
1998 |
DBLP DOI BibTeX RDF |
|
28 | Kiyhoshi Nosu, Tomoya Kurokawa, Hiroto Horita, Yoshitarou Ohhazama, Hiroki Takeda |
Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression. |
IVA |
2009 |
DBLP DOI BibTeX RDF |
real-time estimation, emotion, video game, face |
28 | Daniel Ortiz Arroyo, Dil Muhammad Akbar Hussain |
An Information Theory Approach to Identify Sets of Key Players. |
EuroISI |
2008 |
DBLP DOI BibTeX RDF |
Social Networks, Entropy, Knowledge Discovery, Information Theory, Centrality |
28 | Nils Krahnstoever |
Commentary Paper 1 on "Visual Players Detection and Tracking in Soccer Matches". |
AVSS |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Jun Miura, Hiroyuki Kubo |
Tracking players in highly complex scenes in broadcast soccer video using a constraint satisfaction approach. |
CIVR |
2008 |
DBLP DOI BibTeX RDF |
broadcast soccer video, player tracking, constraint satisfaction |
28 | Tomohito Esaki, Tomonori Hashiyama |
Extracting human players' Shogi game strategies from game records using growing SOM. |
IJCNN |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Anthony Faiola, Alexander E. Voiskounsky |
Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA. |
HCI (15) |
2007 |
DBLP DOI BibTeX RDF |
interaction, flow, play, online, MMORPG, structural equation modeling, MUD |
28 | Leandro Chaves Rêgo, Joseph Y. Halpern |
Generalized solution concepts in games with possibly unaware players. |
TARK |
2007 |
DBLP DOI BibTeX RDF |
|
28 | Florian Mueller 0001, Martin R. Gibbs |
Evaluating a distributed physical leisure game for three players. |
OZCHI |
2007 |
DBLP DOI BibTeX RDF |
social interaction, tangible, physical, videoconferencing, sports, exertion interface, team spirit, sweat, table-tennis, ping pong |
28 | Chris Miles, Sushil J. Louis |
Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
28 | Ralf Klischewski, Hans Jochen Scholl |
Information Quality as a Common Ground for Key Players in e-Government Integration and Interoperability. |
HICSS |
2006 |
DBLP DOI BibTeX RDF |
|
28 | Hector Gómez-Gauchía, Federico Peinado |
Automatic Customization of Non-Player Characters Using Players Temperament. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
Player Modeling, Narrative Environments, Interactive Digital Storytelling in Entertainment, Affective Computing |
28 | Dan Fielding, Brian Logan 0001, Steve Benford |
Balancing the needs of players and spectators in agent-based commentary systems. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
synthetic and embodied agents, games, MMOGs, reporting |
28 | Yutaka Ishibashi, Hiroyuki Kaneoka |
Fairness among game players in networked haptic environments influence of network latency. |
ICME |
2005 |
DBLP DOI BibTeX RDF |
haptic interface device, game player fairness, real-time game, network latency |
28 | Aaron St. John, Brian Neil Levine |
Supporting P2P gaming when players have heterogeneous resources. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
peer to peer, games |
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