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Publication years (Num. hits)
1969-1986 (15) 1987-1990 (15) 1991-1994 (16) 1995-1996 (24) 1997 (17) 1998 (38) 1999 (31) 2000 (83) 2001 (90) 2002 (117) 2003 (150) 2004 (262) 2005 (311) 2006 (411) 2007 (478) 2008 (525) 2009 (413) 2010 (108) 2011 (94) 2012 (88) 2013 (105) 2014 (137) 2015 (117) 2016 (122) 2017 (146) 2018 (155) 2019 (151) 2020 (193) 2021 (220) 2022 (179) 2023 (194) 2024 (49)
Publication types (Num. hits)
article(1474) book(2) incollection(24) inproceedings(3532) phdthesis(21) proceedings(1)
Venues (Conferences, Journals, ...)
CoRR(175) Advances in Computer Entertain...(91) NETGAMES(73) ICEC(69) CHI Extended Abstracts(59) HICSS(56) RoboCup(55) CHI(54) Sensors(50) WINE(49) Comput. Hum. Behav.(48) AAMAS(40) EC(39) FDG(39) CRYPTO(36) ACM Multimedia(33) More (+10 of total 1589)
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Found 5055 publication records. Showing 5054 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
60Xue-Min Zhang, Zijiao Shen, Xin Luo, Chunhui Su, Jiaqi Wang Learning from Video Game: A Study of Video Game Play on Problem-Solving. Search on Bibsonomy ADMA The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Video Game Play, Expert players, Novice players, Problem solving
57Firas Khatib, Seth Cooper, Michael D. Tyka, Kefan Xu, Ilya Makedon, Zoran Popovic, David Baker, Foldit players Algorithm discovery by protein folding game players. Search on Bibsonomy Proc. Natl. Acad. Sci. USA The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
49Amir H. Jamalian, A. R. Sefidpour, M. T. Manzuri-Shalmani, Reza Iraji SME: Learning Automata-Based Algorithm for Estimating the Mobility Model of Soccer Players. Search on Bibsonomy IEEE ICCI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
49Moshe Babaioff, Robert Kleinberg, Christos H. Papadimitriou Congestion games with malicious players. Search on Bibsonomy EC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF malicious behavior, equilibrium, selfish routing, congestion games
48Spyros C. Kontogiannis, Paul G. Spirakis Equilibrium Points in Fear of Correlated Threats. Search on Bibsonomy WINE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
48S. Amitanand, I. Sanketh, K. Srinathan, Vinod Vaikuntanathan, C. Pandu Rangan Distributed consensus in the presence of sectional faults. Search on Bibsonomy PODC The full citation details ... 2003 DBLP  DOI  BibTeX  RDF sectional faults, distributed consensus
45Brian Koepnick, Jeff Flatten, Tamir Husain, Alex Ford, Daniel-Adriano Silva, Matthew J. Bick, Aaron Bauer 0002, Gaohua Liu, Yojiro Ishida, Alexander Boykov, Roger D. Estep, Susan Kleinfelter, Toke Nørgård-Solano, Linda Wei, Foldit players, Gaetano T. Montelione, Frank DiMaio, Zoran Popovic, Firas Khatib, Seth Cooper, David Baker De novo protein design by citizen scientists. Search on Bibsonomy Nat. The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
45Seth Cooper, Firas Khatib, Ilya Makedon, Hao Lü, Janos Barbero, David Baker, James Fogarty, Zoran Popovic, Foldit players Analysis of social gameplay macros in the Foldit cookbook. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
45Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popovic, Foldit players Predicting protein structures with a multiplayer online game. Search on Bibsonomy Nat. The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
45Alexis Sepchat, Simon Descarpentries, Nicolas Monmarché, Mohamed Slimane MP3 Players and Audio Games: An Alternative to Portable Video Games Console for Visually Impaired Players. Search on Bibsonomy ICCHP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
45Alison Gazzard Grand Theft algorithm: purposeful play, appropriated play and aberrant players. Search on Bibsonomy MindTrek The full citation details ... 2008 DBLP  DOI  BibTeX  RDF aberrant players, appropriated play, purposeful play, flow, videogame
44Ho-Lin Chen, Tim Roughgarden Network Design with Weighted Players. Search on Bibsonomy Theory Comput. Syst. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Network design, Algorithmic game theory, Price of stability
44Ho-Lin Chen, Tim Roughgarden Network design with weighted players. Search on Bibsonomy SPAA The full citation details ... 2006 DBLP  DOI  BibTeX  RDF network design, network games, nash equilibria, price of stability
44Jenny Niemi, Susanna Sawano, Annika Waern Involving non-players in pervasive games. Search on Bibsonomy Critical Computing The full citation details ... 2005 DBLP  DOI  BibTeX  RDF locative games, proximity games, privacy, integrity, bluetooth, pervasive gaming, non-player characters
43Ben Kirman, Shaun W. Lawson Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Hardcore Players, Game Communities, Social Networking, Online Games, Network Analysis
43Shaik Maleka, Amjed Shareef, C. Pandu Rangan The deterministic protocol for rational secret sharing. Search on Bibsonomy IPDPS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
43Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen Chunking in Shogi: New Findings. Search on Bibsonomy ACG The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
43Matthias Fitzi, Thomas Holenstein, Jürg Wullschleger Multi-party Computation with Hybrid Security. Search on Bibsonomy EUROCRYPT The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
43Matthias Fitzi, Martin Hirt, Ueli M. Maurer Trading Correctness for Privacy in Unconditional Multi-Party Computation (Extended Abstract). Search on Bibsonomy CRYPTO The full citation details ... 1998 DBLP  DOI  BibTeX  RDF Secure multi-party computation, threshold cryptography, unconditional security, verifiable secret sharing
43Steven Fortune, Michael Merritt Poker Protocols. Search on Bibsonomy CRYPTO The full citation details ... 1984 DBLP  DOI  BibTeX  RDF
39Pieter J. Blignaut, Tanya René Beelders, C.-Y. So The visual span of chess players. Search on Bibsonomy ETRA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF visual span, eye-tracking, chess
39Jean-Marc Labat Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF virtual player, business simulation, reverse-engineering, knowledge-based system, Learning Environments
39De Liu, Xun Li, Radhika Santhanam What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design. Search on Bibsonomy HCI (4) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
39Thomas Moscibroda, Stefan Schmid 0001, Roger Wattenhofer When selfish meets evil: byzantine players in a virus inoculation game. Search on Bibsonomy PODC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF byzantine nash equilibria, price of malice, virus propagation, game theory, price of anarchy, selfishness
39Atsushi Nakano, Akihito Tanaka, Junichi Hoshino Imitating the Behavior of Human Players in Action Games. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
38Alexander E. Voiskounsky, Olga V. Mitina, Anastasiya A. Avetisova Gamers' Implicit Knowledge on the Psychological Influence of Game-Playing. Search on Bibsonomy HCI (12) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF adult players, online study, computer games, Psychology, implicit knowledge
38Baruch Awerbuch, Yossi Azar, Zvi Lotker, Boaz Patt-Shamir, Mark R. Tuttle Collaborate with Strangers to Find Own Preferences. Search on Bibsonomy Theory Comput. Syst. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF ???
38Moses Charikar, Howard J. Karloff, Claire Mathieu, Joseph Naor, Michael E. Saks Online multicast with egalitarian cost sharing. Search on Bibsonomy SPAA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF best response, nash equilibrium, price of anarchy, shapley value
38Tae Bok Yoon, Dong Moon Kim, Kyo Hyeon Park, Jee-Hyong Lee 0001, Kwan-Ho You Game Player Modeling Using D-FSMs. Search on Bibsonomy HCI (9) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
38Felix Brandt 0001, Felix A. Fischer, Markus Holzer 0001 Symmetries and the Complexity of Pure Nash Equilibrium. Search on Bibsonomy STACS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
38Tae Bok Yoon, Kyo Hyeon Park, Jee-Hyong Lee 0001, Keon-Myung Lee User Adaptive Game Characters Using Decision Trees and FSMs. Search on Bibsonomy KES-AMSTA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
38Kuan-Ta Chen, Chin-Laung Lei Design Implications of Social Interaction in Online Games. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
38Baruch Awerbuch, Boaz Patt-Shamir, David Peleg, Mark R. Tuttle Adaptive Collaboration in Peer-to-Peer Systems. Search on Bibsonomy ICDCS The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
38Baruch Awerbuch, Yossi Azar, Zvi Lotker, Boaz Patt-Shamir, Mark R. Tuttle Collaborate with strangers to find own preferences. Search on Bibsonomy SPAA The full citation details ... 2005 DBLP  DOI  BibTeX  RDF recommendation systems, collaborative filtering, electronic commerce, randomized algorithms, probes, billboard
38Joseph D. Pellegrino, Constantinos Dovrolis Bandwidth requirement and state consistency in three multiplayer game architectures. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
38Matthias Fitzi, Juan A. Garay Efficient player-optimal protocols for strong and differential consensus. Search on Bibsonomy PODC The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
38Matthias Fitzi, Daniel Gottesman, Martin Hirt, Thomas Holenstein, Adam D. Smith Detectable byzantine agreement secure against faulty majorities. Search on Bibsonomy PODC The full citation details ... 2002 DBLP  DOI  BibTeX  RDF quantum signatures, broadcast, public-key infrastructure, byzantine agreement, multi-party computation
38Atsushi Yoshikawa 0002, Takuya Kojima, Yasuki Saito Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go. Search on Bibsonomy Computers and Games The full citation details ... 1998 DBLP  DOI  BibTeX  RDF Special terms, Iceberg model, Cognitive science, Go, Expert knowledge
34Albrecht Schmidt 0001, Dominik Bial Phones and MP3 Players as the Core Component in Future Appliances. Search on Bibsonomy IEEE Pervasive Comput. The full citation details ... 2011 DBLP  DOI  BibTeX  RDF MP3 players, mobile appliances, Mobile phones, embedded processors, smartphones, consumer electronics
34Hui Peng, Lei Zhang, Hong Wu Time Distribution of Game Players and Economic Gross Replacement: The Replacement of GDP by Virtual Economic Activity. Search on Bibsonomy IITSI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF game players, time distribution, replacement of GDP, Virtual economy
34Yavuz Inal, Türkan Karakus, Kursat Cagiltay Designing Narratology-Based Educational Games with Non-players. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF non-players, game design, educational game, Narratology, ludology
33Ergün Eraslan Usability Evaluation of Mp3/CD Players: A Multi-Criteria Decision Making Approach. Search on Bibsonomy HCI (10) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Fuzzy Axiomatic Design Theory (FADT), Semantic Differential Scale, Usability, Analytic Hierarchy Process (AHP), TOPSIS
33Xue-Min Zhang, Xin Luo, Fran C. Blumberg, Zijiao Shen, Chunhui Su Impasse-Driven Learning in the Context of Video Games in Chinese Players. Search on Bibsonomy WKDD The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
33Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Chiew Woon Ng Players who play to make others cry: the influence of anonymity and immersion. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF deindividuation, grief play, games, anonymity, immersion
33Michael Nitsche, Matthew Drake, Janet H. Murray Bridging Media with the Help of Players. Search on Bibsonomy ICIDS The full citation details ... 2009 DBLP  DOI  BibTeX  RDF player-centric, gaming, narrative, television, cross-media
33Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang An analysis of WoW players' game hours. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
33Marco Leo, Nicola Mosca, Paolo Spagnolo, Pier Luigi Mazzeo, Tiziana D'Orazio, Arcangelo Distante Real-time multiview analysis of soccer matches for understanding interactions between ball and players. Search on Bibsonomy CIVR The full citation details ... 2008 DBLP  DOI  BibTeX  RDF event understanding, soccer video analysis, real time systems, shot detection
33Shujin Li, Qiang Zhang The Interaction Among Players in Fuzzy Games. Search on Bibsonomy ICFIE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Fuzzy game, Interaction, Independence, Cooperative game
33Lamberto Ballan, Marco Bertini 0001, Alberto Del Bimbo, Walter Nunziati Soccer players identification based on visual local features. Search on Bibsonomy CIVR The full citation details ... 2007 DBLP  DOI  BibTeX  RDF person recognition, sport video analysis, automatic annotation
33Owen W. S. Huang, Hercy N. H. Cheng, Tak-Wai Chan Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies. Search on Bibsonomy DIGITEL The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
33Chan-Hyun Kang, Jung-Rae Hwang, Ki-Joune Li Trajectory Analysis for Soccer Players. Search on Bibsonomy ICDM Workshops The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
33Florian Mueller 0001, Martin R. Gibbs A table tennis game for three players. Search on Bibsonomy OZCHI The full citation details ... 2006 DBLP  DOI  BibTeX  RDF augmented reality, tangible interface, social interaction, sports, physical interaction, exertion interface, augmented virtuality, table tennis, ping-pong
33Helmut A. Mayer, Peter Maier Coevolution of neural Go players in a cultural environment. Search on Bibsonomy Congress on Evolutionary Computation The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
33Koichi Sato, J. K. Aggarwal Tracking soccer players using broadcast TV images. Search on Bibsonomy AVSS The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
33Daniel E. Acuna, Víctor Parada Modeling expert players' behavior through data mining. Search on Bibsonomy SCCC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
33Shih-Yang Chiao, Costas S. Xydeas Modeling the Behaviors of Players in Competitive Environments. Search on Bibsonomy IAT The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
33Yoshinori Ohno, Jun Miura, Yoshiaki Shirai Tracking Players and Estimation of the 3D Position of a Ball in Soccer Games. Search on Bibsonomy ICPR The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
33Conor Linehan, Ben Kirman, Shaun W. Lawson, Mark Doughty Blowtooth: pervasive gaming in unique and challenging environments. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2010 DBLP  DOI  BibTeX  RDF critical games, non-places, non-players, provocative games, pervasive games, mobile games, airports
33Mia Consalvo Hardcore casual: game culture Return(s) to Ravenhearst. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF casual game players, fan culture, game culture, videogames, casual games
33Wolfgang Hürst, Tobias Lauer, Eveline Nold A study of algorithm animations on mobile devices. Search on Bibsonomy SIGCSE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Apple iPod, mobile media players, user study, algorithm animation, educational multimedia
33Vinod Vaikuntanathan, Arvind Narayanan, K. Srinathan, C. Pandu Rangan, Kwangjo Kim On the Power of Computational Secret Sharing. Search on Bibsonomy INDOCRYPT The full citation details ... 2003 DBLP  DOI  BibTeX  RDF computationally bounded players, monotone P, Secret sharing, access structures
32Amjed Shareef Brief announcement: collusion free protocol for rational secret sharing. Search on Bibsonomy PODC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF rational cryptography
32Noga Alon, Baruch Awerbuch, Yossi Azar, Boaz Patt-Shamir Tell Me Who I Am: An Interactive Recommendation System. Search on Bibsonomy Theory Comput. Syst. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Recommendation systems, Collaborative filtering, Electronic commerce, Randomized algorithms, Probes, Billboard
32Dan Moskowitz, Shalin Shodhan, Michael Twardos Spore API: accessing a unique database of player creativity. Search on Bibsonomy SIGGRAPH Talks The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
32Honggang Zhang 0003, Giovanni Neglia, Donald F. Towsley, Giuseppe Lo Presti Stability and Efficiency of Unstructured File Sharing Networks. Search on Bibsonomy IEEE J. Sel. Areas Commun. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
32Hugue Blier, Alain Tapp A Single Initialization Server for Multi-party Cryptography. Search on Bibsonomy ICITS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF two-party computation, initialization server, cryptography, zero-knowledge, multi-party computation
32Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintraub, Andrea J. Goldsmith Oblivious equilibrium for large-scale stochastic games with unbounded costs. Search on Bibsonomy CDC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
32Aaron Roth 0001 The Price of Malice in Linear Congestion Games. Search on Bibsonomy WINE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
32Shaolong Li, Changjia Chen, Lei Li Prevent In-Game Cheat in Network Games. Search on Bibsonomy WKDD The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
32Anup Rao 0001 Parallel repetition in projection games and a concentration bound. Search on Bibsonomy STOC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF chsh game, parallel repetition, unique games conjecture
32Shaolong Li, Changjia Chen, Lei Li A new method for path prediction in network games. Search on Bibsonomy Comput. Entertain. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF dead-reckoning vectors, interest scheme (IS), hybrid method, dead-reckoning, network delay
32Stéphane Bonnevay, Jérôme Champavère, Michel Lamure Negotiation platform based on game theory. Search on Bibsonomy RIVF The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
32Hitoshi Furuya, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta Viewpoint-Dependent Quality Control on Microfacet Billboarding Model for Sports Video. Search on Bibsonomy ICME The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
32Baruch Awerbuch, Aviv Nisgav, Boaz Patt-Shamir Asynchronous Active Recommendation Systems. Search on Bibsonomy OPODIS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
32Kuan-Ta Chen, Chin-Laung Lei Network game design: hints and implications of player interaction. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF MMO-RPG, overlay networks, social interaction, online games, internet measurement, design recommendations
32Ioannis Caragiannis, Christos Kaklamanis, Panagiotis Kanellopoulos Taxes for Linear Atomic Congestion Games. Search on Bibsonomy ESA The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
32Matt Lepinski, David Liben-Nowell, Seth Gilbert, April Rasala Lehman Playing games in many possible worlds. Search on Bibsonomy EC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF correlated equilibria, information acquisition, socratic games, algorithms, game theory, Nash equilibria
32Burkhard Monien Selfish Routing in Networks. Search on Bibsonomy SOFSEM The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
32Noga Alon, Baruch Awerbuch, Yossi Azar, Boaz Patt-Shamir Tell me who I am: an interactive recommendation system. Search on Bibsonomy SPAA The full citation details ... 2006 DBLP  DOI  BibTeX  RDF recommendation systems, collaborative filtering, electronic commerce, randomized algorithms, probes, billboard
32Jeffrey Considine, Matthias Fitzi, Matthew K. Franklin, Leonid A. Levin, Ueli M. Maurer, David Metcalf Byzantine Agreement Given Partial Broadcast. Search on Bibsonomy J. Cryptol. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Broadcast, Byzantine agreement
32Sudhir Aggarwal, Hemant Banavar, Sarit Mukherjee, Sampath Rangarajan Fairness in dead-reckoning based distributed multi-player games. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF fairness, clock synchronization, dead-reckoning, network delay, distributed multi-player games
32Aameek Singh, Arup Acharya Using session initiation protocol to build context-aware VoIP support for multiplayer networked games. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF context-aware, gaming, SIP, VoIP
32Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wolf A zone-based gaming architecture for ad-hoc networks. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
32Huaxiong Wang, Josef Pieprzyk Shared Generation of Pseudo-Random Functions with Cumulative Maps. Search on Bibsonomy CT-RSA The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
32K. Srinathan, C. Pandu Rangan, V. Kamakoti 0001 Toward Optimal Player Weights in Secure Distributed Protocols. Search on Bibsonomy INDOCRYPT The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
32Takaaki Mizuki, Hiroki Shizuya, Takao Nishizeki Eulerian Secret Key Exchange. Search on Bibsonomy COCOON The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
28Kiyhoshi Nosu, Tomoya Kurokawa, Hiroto Horita, Yoshitarou Ohhazama, Hiroki Takeda Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression. Search on Bibsonomy IVA The full citation details ... 2009 DBLP  DOI  BibTeX  RDF real-time estimation, emotion, video game, face
28Daniel Ortiz Arroyo, Dil Muhammad Akbar Hussain An Information Theory Approach to Identify Sets of Key Players. Search on Bibsonomy EuroISI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Social Networks, Entropy, Knowledge Discovery, Information Theory, Centrality
28Nils Krahnstoever Commentary Paper 1 on "Visual Players Detection and Tracking in Soccer Matches". Search on Bibsonomy AVSS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Jun Miura, Hiroyuki Kubo Tracking players in highly complex scenes in broadcast soccer video using a constraint satisfaction approach. Search on Bibsonomy CIVR The full citation details ... 2008 DBLP  DOI  BibTeX  RDF broadcast soccer video, player tracking, constraint satisfaction
28Tomohito Esaki, Tomonori Hashiyama Extracting human players' Shogi game strategies from game records using growing SOM. Search on Bibsonomy IJCNN The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
28Anthony Faiola, Alexander E. Voiskounsky Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA. Search on Bibsonomy HCI (15) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interaction, flow, play, online, MMORPG, structural equation modeling, MUD
28Leandro Chaves Rêgo, Joseph Y. Halpern Generalized solution concepts in games with possibly unaware players. Search on Bibsonomy TARK The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
28Florian Mueller 0001, Martin R. Gibbs Evaluating a distributed physical leisure game for three players. Search on Bibsonomy OZCHI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF social interaction, tangible, physical, videoconferencing, sports, exertion interface, team spirit, sweat, table-tennis, ping pong
28Chris Miles, Sushil J. Louis Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players. Search on Bibsonomy CIG The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
28Ralf Klischewski, Hans Jochen Scholl Information Quality as a Common Ground for Key Players in e-Government Integration and Interoperability. Search on Bibsonomy HICSS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
28Hector Gómez-Gauchía, Federico Peinado Automatic Customization of Non-Player Characters Using Players Temperament. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Player Modeling, Narrative Environments, Interactive Digital Storytelling in Entertainment, Affective Computing
28Dan Fielding, Brian Logan 0001, Steve Benford Balancing the needs of players and spectators in agent-based commentary systems. Search on Bibsonomy AAMAS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF synthetic and embodied agents, games, MMOGs, reporting
28Yutaka Ishibashi, Hiroyuki Kaneoka Fairness among game players in networked haptic environments influence of network latency. Search on Bibsonomy ICME The full citation details ... 2005 DBLP  DOI  BibTeX  RDF haptic interface device, game player fairness, real-time game, network latency
28Aaron St. John, Brian Neil Levine Supporting P2P gaming when players have heterogeneous resources. Search on Bibsonomy NOSSDAV The full citation details ... 2005 DBLP  DOI  BibTeX  RDF peer to peer, games
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