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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 2989 occurrences of 1585 keywords
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Results
Found 5068 publication records. Showing 5068 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
67 | Jun Munemori, Tomohiro Muta, Takashi Yoshino 0001 |
E-ONIGOCO: Electronic Playing Tag Support System for Cooperative Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICOIN (1) ![In: Information Networking, Wireless Communications Technologies and Network Applications, International Conference, ICOIN 2002, Cheju Island, Korea, January 30 - February 1, 2002, Revised Papers, Part I, pp. 40-49, 2002, Springer, 3-540-44256-1. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
53 | Ben Medler, Brian Magerko |
The implications of improvisational acting and role-playing on design methodologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 483-492, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
performance, design methodologies, role-playing, improvisation, theatre |
53 | Stella Boess |
First steps in role playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 2017-2024, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interaction design, role playing, design education, ideation |
53 | David M. Kaiser |
Automatic feature extraction for autonomous general game playing agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 93, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
general game playing, feature extraction |
53 | Stella Boess, Daniel Saakes, Caroline Hummels |
When is role playing really experiential?: case studies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, Baton Rouge, Louisiana, USA, February 15-17, 2007, pp. 279-282, 2007, ACM, 978-1-59593-619-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
experience, design process, role playing, empathy |
53 | Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca |
Communication in Multi-player Role Playing Games - The Effect of Medium. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 277-288, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
player behaviour, communication, computer-mediated communication, narrative, Role-playing games |
50 | Matthew Canton |
The presence table: a reactive surface for ambient connection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, Funchal, Madeira, Portugal, January 22-26, 2011, pp. 401-402, 2011, ACM, 978-1-4503-0478-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
48 | Anders Tychsen, Susana Pajares Tosca, Thea Brolund |
Personalizing the Player Experience in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 253-264, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
personalization, personality, MMORPG, character, role playing game |
47 | Shiven Sharma, Ziad Kobti, Scott D. Goodwin |
General Game Playing with Ants. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SEAL ![In: Simulated Evolution and Learning, 7th International Conference, SEAL 2008, Melbourne, Australia, December 7-10, 2008. Proceedings, pp. 381-390, 2008, Springer, 978-3-540-89693-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
General Game Playing, Adaptive Systems, Ant Colony System |
47 | Kristian T. Simsarian |
Take it to the next stage: the roles of role playing in the design process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, CHI 2003, Ft. Lauderdale, Florida, USA, April 5-10, 2003, pp. 1012-1013, 2003, ACM, 1-58113-637-4. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
bodystorming, participatory design, scenarios, rapid prototyping, collaborative design, role playing, improv |
42 | Ryoko Ueoka, Hill Hiroki Kobayashi, Michitaka Hirose |
SoundTag: RFID Based Wearable Computer Play Tool for Children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 108, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
42 | Steven K. Andrianoff, David B. Levine |
Role playing in an object-oriented world. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 33rd SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2002, Cincinnati, Kentucky, USA, February 27 - March 3, 2002, pp. 121-125, 2002, ACM, 1-58113-473-8. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
40 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 34-45, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
40 | Anders Tychsen |
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings, pp. 309-320, 2008, Springer, 978-3-540-89424-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
collaborative storytelling, game master, game process, Role-Playing Game |
40 | Anders Tychsen, Thea Brolund, Michael Hitchens |
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings, pp. 242-249, 2008, Springer, 978-3-540-89424-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Game Master, Role-Playing Game, emergent narrative |
40 | Shiven Sharma, Ziad Kobti, Scott D. Goodwin |
Knowledge Generation for Improving Simulations in UCT for General Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Australasian Conference on Artificial Intelligence ![In: AI 2008: Advances in Artificial Intelligence, 21st Australasian Joint Conference on Artificial Intelligence, Auckland, New Zealand, December 1-5, 2008. Proceedings, pp. 49-55, 2008, Springer, 978-3-540-89377-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
General Game Playing, UCT, Reinforcement Learning, Monte Carlo Methods |
40 | Shuo Wang, Xiaocao Xiong, Yan Xu 0011, Chao Wang 0063, Weiwei Zhang, Xiaofeng Dai, Dongmei Zhang 0001 |
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1097-1106, 2006, ACM, 1-59593-372-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
camera-based games, first person shooter (FPS), presence, motion detection, face tracking, role-playing, game control |
40 | Ken Newman |
Albert in Africa: online role-playing and lessons from improvisational theatre. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 4, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
online communication, fun, role-playing games |
40 | B. F. Lu, K. T. Lim, J. M. Zheng, Y. Y. Cai |
Learning molecular biology by VR playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCAI ![In: Proceedings VRCAI 2004, ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, Nanyang Technological University, Singapore, June 16-18, 2004, pp. 168-172, 2004, ACM, 1-58113-884-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
VR, learning, computer game, playing, biology |
37 | Yam San Chee |
Embodiment, Embeddedness, and Experience: Foundations of Game Play for Identity Construction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Tutoring Systems ![In: Intelligent Tutoring Systems, 8th International Conference, ITS 2006, Jhongli, Taiwan, June 26-30, 2006, Proceedings, pp. 814-814, 2006, Springer, 3-540-35159-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Foutse Khomh, Yann-Gaël Guéhéneuc, Giuliano Antoniol |
Playing roles in design patterns: An empirical descriptive and analytic study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICSM ![In: 25th IEEE International Conference on Software Maintenance (ICSM 2009), September 20-26, 2009, Edmonton, Alberta, Canada, pp. 83-92, 2009, IEEE Computer Society, 978-1-4244-4897-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
36 | Reynald Affeldt, Miki Tanaka, Nicolas Marti |
Formal Proof of Provable Security by Game-Playing in a Proof Assistant. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ProvSec ![In: Provable Security, First International Conference, ProvSec 2007, Wollongong, Australia, November 1-2, 2007, Proceedings, pp. 151-168, 2007, Springer, 978-3-540-75669-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Johan Conradie, Andries P. Engelbrecht |
Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 67-74, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Tzung-Pei Hong, Ke-Yuan Huang, Wen-Yang Lin |
Applying genetic algorithms to game search trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Soft Comput. ![In: Soft Comput. 6(3-4), pp. 277-283, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
One-player game, Genetic algorithm, Artificial intelligence, Game-playing, Game tree |
36 | Jack van Rijswijck |
Learning from Perfection. A Data Mining Approach to Evaluation Function Learning in Awari. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 115-132, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
alpha-beta, Awari, Machine learning, heuristic search, game playing |
36 | Jack van Rijswijck |
Are Bees Better than Fruitflies? ![Search on Bibsonomy](Pics/bibsonomy.png) |
AI ![In: Advances in Artificial Intelligence, 13th Biennial Conference of the Canadian Society for Computational Studies of Intelligence, AI 2000, Montréal, Quebec, Canada, May 14-17, 2000, Proceedings, pp. 13-25, 2000, Springer, 3-540-67557-4. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
alpha-beta, Hex, Heuristic search, game playing |
34 | Gwo-Dong Chen, Chih-Wei Chang |
A Task-Based Role-Playing Game with Educational Robots for Learning Language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 483-488, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Task-based language learning, Mixed reality, Game-based learning, Educational robots |
34 | Jim Jiunde Lee, Chih-Yi Chao |
The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 353-358, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Online Role-Playing Games, Quest Types, Gaming Motivations, Declarative Knowledge, Procedural Knowledge |
34 | Marko Divéky, Mária Bieliková |
Generating Educational Interactive Stories in Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC-TEL ![In: Learning in the Synergy of Multiple Disciplines, 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, Nice, France, September 29 - October 2, 2009, Proceedings, pp. 492-506, 2009, Springer, 978-3-642-04635-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
educational stories, computer games, Interactive storytelling, role-playing games, story generation |
34 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Character play: the use of game characters in multi-player role-playing games across platforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 22:1-22:24, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interaction, personality, online communication, characters, role-playing games |
34 | Elisa Mattarelli, Kelly J. Fadel, Suzanne P. Weisband |
Design of a role-playing game to study the trajectories of health care workers in an operating room. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1091-1096, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
coordination, interruptions, trajectories, health care, role-playing game, operating room |
34 | Wolfgang Hürst, Tobias Lauer, Cédric Bürfent |
Playing speech backwards for classification tasks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICME ![In: Proceedings of the 2005 IEEE International Conference on Multimedia and Expo, ICME 2005, July 6-9, 2005, Amsterdam, The Netherlands, pp. 912-915, 2005, IEEE Computer Society, 0-7803-9331-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
speech backward playing, topic classification task, user interface, speech skimming |
34 | Dag Svanaes, Gry Seland |
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 479-486, 2004, ACM, 1-58113-702-8. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
mobile computing, participatory design, role playing |
34 | Didar Zowghi, Suresh Paryani |
Teaching Requirements Engineering through Role Playing: Lessons Learnt. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RE ![In: 11th IEEE International Conference on Requirements Engineering (RE 2003), 8-12 September 2003, Monterey Bay, CA, USA., pp. 233-, 2003, IEEE Computer Society, 0-7695-1980-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Requirements Engineering Education, Role Playing |
31 | Siang Yew Chong, Mei K. Tan, Jonathon David White |
Observing the evolution of neural networks learning to play the game of Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Evol. Comput. ![In: IEEE Trans. Evol. Comput. 9(3), pp. 240-251, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
31 | Hyungil Kim, Sungwoo Hong, Juntae Kim |
Detection of Auto Programs for MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Australian Conference on Artificial Intelligence ![In: AI 2005: Advances in Artificial Intelligence, 18th Australian Joint Conference on Artificial Intelligence, Sydney, Australia, December 5-9, 2005, Proceedings, pp. 1281-1284, 2005, Springer, 3-540-30462-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Entertainment and AI, Data Mining, Machine Learning, Intelligent Data Analysis |
30 | Daniel Michulke, Michael Thielscher |
Neural Networks for State Evaluation in General Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECML/PKDD (2) ![In: Machine Learning and Knowledge Discovery in Databases, European Conference, ECML PKDD 2009, Bled, Slovenia, September 7-11, 2009, Proceedings, Part II, pp. 95-110, 2009, Springer, 978-3-642-04173-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Michael Thielscher |
Answer Set Programming for Single-Player Games in General Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLP ![In: Logic Programming, 25th International Conference, ICLP 2009, Pasadena, CA, USA, July 14-17, 2009. Proceedings, pp. 327-341, 2009, Springer, 978-3-642-02845-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Anne Sullivan |
Gender-inclusive quest design in massively multiplayer online role-playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 354-356, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Mina Ryoke, Andrzej P. Wierzbicki |
Gaming and Role Playing as Tools for Creativity Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Creative Environments ![In: Creative Environments: Issues of Creativity Support for the Knowledge Civilization Age, pp. 255-280, 2007, Springer, 978-3-540-71466-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
30 | Alan J. Lockett, Charles L. Chen, Risto Miikkulainen |
Evolving explicit opponent models in game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2007, Proceedings, London, England, UK, July 7-11, 2007, pp. 2106-2113, 2007, ACM, 978-1-59593-697-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games of imperfect information, neural networks, AI, artificial intelligence, evolutionary computation, neuroevolution, opponent modeling |
30 | Laura Vallius, Tomi Kujanpää, Tony Manninen |
Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 289-299, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
narrative elements, computer game, role-play |
30 | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 121-126, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
story manager, Interactive storytelling, videogames, role-playing games |
30 | Jacek Mandziuk |
Computational Intelligence in Mind Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Challenges for Computational Intelligence ![In: Challenges for Computational Intelligence, pp. 407-442, 2007, Springer, 978-3-540-71983-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello |
30 | Peter Bro Miltersen, Troels Bjerre Sørensen |
A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 191, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game theory, game playing, tournament, poker |
30 | Emmanuel G. Blanchard, Claude Frasson |
An Autonomy-Oriented System Design for Enhancement of Learner?s Motivation in E-learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Tutoring Systems ![In: Intelligent Tutoring Systems, 7th International Conference, ITS 2004, Maceiò, Alagoas, Brazil, August 30 - September 3, 2004, Proceedings, pp. 34-44, 2004, Springer, 3-540-22948-5. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Achievement Motivation, e-Learning, Emotions, Intelligent Tutoring Systems, Role-Playing, Pedagogical Agents, Open-Environment, Agents Collaboration, Constructivist Learning |
30 | Drew Mellor |
Model-Based Reinforcement Learning for Alternating Markov Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Australian Conference on Artificial Intelligence ![In: AI 2003: Advances in Artificial Intelligence, 16th Australian Conference on Artificial Intelligence, Perth, Australia, December 3-5, 2003, Proceedings, pp. 520-531, 2003, Springer, 3-540-20646-9. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
machine learning, search, reinforcement learning, planning, Game playing |
28 | Hui-Chun Hsiao |
Reflective Learning through Playing Digital Game The Sims 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 220-227, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
reflective learning, the Sims 2, reflection, digital game |
28 | Jason MacGregor, Steve Leung |
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 351-362, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Pathfinding Algorithms, Game AI |
28 | Seungkeun Song, Joohyeon Lee, Jun Jo |
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICHIT ![In: Advances in Hybrid Information Technology, First International Conference, ICHIT 2006, Jeju Island, Korea, November 9-11, 2006, Revised Selected Papers, pp. 333-343, 2006, Springer, 978-3-540-77367-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Problem Solving Theory, Play Theory, Game Design, Affordance, MMORPG, Protocol Analysis, Analytical Framework |
28 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 262-267, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
28 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 325-334, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
28 | Michael A. Greenspan, Joseph Lam, Marc Godard, Imran Zaidi, Sam Jordan, Will Leckie, Ken Anderson 0003, Donna C. Dupuis |
Toward a Competitive Pool-Playing Robot. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 41(1), pp. 46-53, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
pool-playing robot, Deep Green, robotics |
28 | Roxanne L. Canosa, Joan M. Lucas |
Mock trials and role-playing in computer ethics courses. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2008, Portland, OR, USA, March 12-15, 2008, pp. 148-152, 2008, ACM, 978-1-59593-799-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
mock-trials, case studies, ethics, role-playing, debates |
28 | Jiyou Jia, Weichao Chen |
Motivate the Learners to Practice English through Playing with Chatbot CSIEC. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings, pp. 180-191, 2008, Springer, 978-3-540-69734-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
CSIEC, English Learning, Motivation, Playing, Chatting, Scoring |
28 | Anders Tychsen, Michael Hitchens, Thea Brolund, Doris McIlwain, Manolya Kavakli |
Group play: determining factors on the gaming experience in multiplayer role-playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 10:1-10:29, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
human-computer interaction, character, role-playing games, gaming experience |
28 | Daniel E. O'Leary |
Game playing behavior in requirements anslysis, evaluation, and system choice for enterprise resource planning systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIS ![In: Proceedings of the Twenty-First International Conference on Information Systems, ICIS 2000, Brisbane, Australia, December 10-13, 2000, pp. 385-395, 2000, Association for Information Systems. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP BibTeX RDF |
game playing behavior, system choice, requirements analysis, ERP systems, system evaluation |
25 | Shlomo Berkovsky, Jill Freyne, Mac Coombe, Dipak Bhandari, Nilufar Baghaei |
Physical activity motivating games: you can play, mate!. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 21st Australasian Computer-Human Interaction Conference, OZCHI 2009: Open 24/7, Melbourne, Australia, November 23-27, 2009, pp. 273-276, 2009, ACM, 978-1-60558-854-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
behavioural change, user study, motivation, serious games, game design, physical activity |
25 | Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong |
Socializing in mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 2-9, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, user experience, interface design, mobile games, socializing |
25 | Mike A. Oren, Chris Harding, Terri L. Bonebright |
Evaluation of spatial abilities within a 2D auditory platform game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASSETS ![In: Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2008, Halifax, Nova Scotia, Canada, October 13-15, 2008, pp. 235-236, 2008, ACM, 978-1-59593-976-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
visual impairments, video games, spatial ability, audio games |
25 | Aleksander Sadikov, Ivan Bratko |
Learning long-term chess strategies from databases. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mach. Learn. ![In: Mach. Learn. 63(3), pp. 329-340, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Long-term Strategy, Chess endgames, Chess da-ta-ba-ses, Machine learning, Computer chess |
25 | Johanna Höysniemi |
International survey on the Dance Dance Revolution game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(2), pp. 8, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Konami's Dance Dance Revolution (DDR), dance gaming, music and rhythm games, online survey, game research |
25 | Guido Boella, Leendert W. N. van der Torre |
Role-based Rights in Arti.cial Social Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IAT ![In: Proceedings of the 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, Compiegne, France, September 19-22, 2005, pp. 516-519, 2005, IEEE Computer Society, 0-7695-2416-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
25 | Chris Baber, Oliver Westmancott |
Social Networks and Mobile Games: The Use of Bluetooth for a Multiplayer Card Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Mobile Human-Computer Interaction - Mobile HCI 2004, 6th International Symposium, Glasgow, UK, September 13-16, 2004, Proceedings, pp. 98-107, 2004, Springer, 3-540-23086-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
25 | Byungdae Jung, Jae-In Hwang, Sangyoon Lee, Gerard Jounghyun Kim, Hyunbin Kim |
Incorporating co-presence in distributed virtual music environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2000, Seoul, South Korea, October 22-25, 2000., pp. 206-211, 2000, ACM, 1-58113-316-2. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
Virtual Music, Interaction, Co-presence, Networked Virtual Reality, Distributed Virtual Reality |
25 | Steven Fortune, Michael Merritt |
Poker Protocols. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CRYPTO ![In: Advances in Cryptology, Proceedings of CRYPTO '84, Santa Barbara, California, USA, August 19-22, 1984, Proceedings, pp. 454-464, 1984, Springer, 3-540-15658-5. The full citation details ...](Pics/full.jpeg) |
1984 |
DBLP DOI BibTeX RDF |
|
23 | Ali Dasdan, Chris Drome, Santanu Kolay |
Thumbs-up: a game for playing to rank search results. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WWW ![In: Proceedings of the 18th International Conference on World Wide Web, WWW 2009, Madrid, Spain, April 20-24, 2009, pp. 1071-1072, 2009, ACM, 978-1-60558-487-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
search engine, relevance, online games, human computation, rank aggregation, games with a purpose |
23 | Ali Dasdan, Chris Drome, Santanu Kolay, Micah Alpern, Alice Han, Tom Chi, Jamie Hoover, Ivan Davtchev, Sharad Verma |
Thumbs-Up: a game for playing to rank search results. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KDD Workshop on Human Computation ![In: Proceedings of the ACM SIGKDD Workshop on Human Computation, Paris, France, June 28, 2009, pp. 36-37, 2009, ACM, 978-1-60558-672-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
search engine, relevance, online games, human computation, rank aggregation, games with a purpose |
23 | Kyong Jin Shim, Muhammad Aurangzeb Ahmad, Nishith Pathak, Jaideep Srivastava |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 1199-1204, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Miao Wang, Xiling Luo |
Delivery Rate and Routing Overhead Analysis with Salvage in Collaborative On-Line Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 1142-1147, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Shengsheng Ruan, Ling Chen 0001, Jie Sun 0003, Gencai Chen |
Study on the change of physiological signals during playing body-controlled games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 349-352, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
galvanic skin response (GSR), pulse rate, saturation of peripheral oxygen (SpO2), skin temperature, fatigue |
23 | Kuo-Hsun Hung, Charles K. Kinzer, Cheng-Ling Alice Chen |
Motivational Factors in Educational MMORPGs: Some Implications for Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 174, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
23 | Ulrike Spierling |
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 150-161, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
simulation game, digital agents, computer game design, authoring, interactive digital storytelling |
23 | Maurice Grinberg, Emilian Lalev |
The Role of Anticipation on Cooperation and Coordination in Simulated Prisoner's Dilemma Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ABiALS ![In: Anticipatory Behavior in Adaptive Learning Systems, From Psychological Theories to Artificial Cognitive Systems [4th Workshop on Anticipatory Behavior in Adaptive Learning Systems, ABiALS 2008, Munich, Germany, June 26-27, 2008], pp. 209-228, 2008, Springer, 978-3-642-02564-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen, Chee Boon Tan |
Playing different games on different phones: an empirical study on mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2008, Amsterdam, the Netherlands, September 2-5, 2008, pp. 391-394, 2008, ACM, 978-1-59593-952-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
mobile phone games, user study, mobile gaming |
23 | Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose |
Brain activity during playing video game correlates with player level. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 360-363, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
NIRS, video game, brain, skill, master |
23 | Suleman Shahid, Emiel Krahmer, Marc Swerts |
Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 94-105, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Physical co-presence, Positive and Negative emo-tions, Cross-cultural comparison, Social gaming |
23 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Motivations for play in computer role-playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 57-64, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Florian Berger, Alexander Marbach |
Workshop: Pen-and-Paper Role-Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings, pp. 330, 2008, Springer, 978-3-540-89424-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
23 | Leigh Achterbosch, Robyn Pierce, Gregory Simmons |
Massively multiplayer online role-playing games: the past, present, and future. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 9:1-9:33, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
socialization, MMORPG, game development, multiplayer games |
23 | Koji Shibuya, Shoji Matsuda, Akira Takahara |
Toward Developing a Violin Playing Robot - Bowing by Anthropomorphic Robot Arm and Sound Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RO-MAN ![In: IEEE RO-MAN 2007, 16th IEEE International Symposium on Robot & Human Interactive Communication, August 26-29, 2007, Jeju Island, South Korea, Proceedings, pp. 763-768, 2007, IEEE, 978-1-4244-1634-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Shankar Kalyanaraman, Christopher Umans |
Algorithms for Playing Games with Limited Randomness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ESA ![In: Algorithms - ESA 2007, 15th Annual European Symposium, Eilat, Israel, October 8-10, 2007, Proceedings, pp. 323-334, 2007, Springer, 978-3-540-75519-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Archer L. Batcheller, Brian Hilligoss, Kevin Nam, Emilee J. Rader, Marta Rey-Babarro, Xiaomu Zhou |
Testing the technology: playing games with video conferencing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 849-852, 2007, ACM, 978-1-59593-593-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games, social interaction, video mediated communication |
23 | Jae-Woo Chang, Yong-Ki Kim 0001 |
Context-Aware Application System for Music Playing Services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (3) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 10th International Conference, KES 2006, Bournemouth, UK, October 9-11, 2006, Proceedings, Part III, pp. 76-83, 2006, Springer, 3-540-46542-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Kenji Yokoi, Katsumi Watanabe, Takashi Kawai |
Dynamic evaluation of distribution of visual attention during playing video game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 96, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Azzedine Boukerche, Altieres Ribeiro Lopes, Regina Borges de Araujo |
A Capture and Access Mechanism for Accurate Recording and Playing of 3D Virtual Environment Simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DS-RT ![In: 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2-4 October 2006, Malaga, Spain, pp. 99-106, 2006, IEEE Computer Society, 0-7695-2697-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
23 | Hisao Ishibuchi, Naoki Namikawa |
Evolution of iterated prisoner's dilemma game strategies in structured demes under random pairing in game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Evol. Comput. ![In: IEEE Trans. Evol. Comput. 9(6), pp. 552-561, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Thilo Weigel, Klaus Rechert, Bernhard Nebel |
Behavior Recognition and Opponent Modeling for Adaptive Table Soccer Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KI ![In: KI 2005: Advances in Artificial Intelligence, 28th Annual German Conference on AI, KI 2005, Koblenz, Germany, September 11-14, 2005, Proceedings, pp. 335-350, 2005, Springer, 3-540-28761-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | T. Srinivasan 0001, P. J. S. Srikanth, K. Praveen, L. Harish Subramaniam |
Parallel AI Game Playing Approach for Faster Processor Allocation in Hypercube Systems using Veitch Diagram. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPADS (1) ![In: 11th International Conference on Parallel and Distributed Systems, ICPADS 2005, Fuduoka, Japan, July 20-22, 2005, pp. 536-542, 2005, IEEE Computer Society, 0-7695-2281-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
23 | Jorge Solis, Massimo Bergamasco, Keisuke Chida, Shuzo Isoda, Atsuo Takanishi |
The Anthropomorphic Flutist Robot WF-4 Teaching Flute Playing to Beginner Students. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICRA ![In: Proceedings of the 2004 IEEE International Conference on Robotics and Automation, ICRA 2004, April 26 - May 1, 2004, New Orleans, LA, USA, pp. 146-151, 2004, IEEE. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Craig Saunders, David R. Hardoon, John Shawe-Taylor, Gerhard Widmer |
Using String Kernels to Identify Famous Performers from Their Playing Style. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECML ![In: Machine Learning: ECML 2004, 15th European Conference on Machine Learning, Pisa, Italy, September 20-24, 2004, Proceedings, pp. 384-395, 2004, Springer, 3-540-23105-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
23 | Vincent Hilaire, Abder Koukam, Pablo Gruer |
A Mechanism for Dynamic Role Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Agent Technologies, Infrastructures, Tools, and Applications for E-Services ![In: Agent Technologies, Infrastructures, Tools, and Applications for E-Services, NODe 2002 Agent-Related Workshops, Erfurt, Germany, October 7-10, 2002. Revised Papers, pp. 36-48, 2002, Springer, 3-540-00742-3. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Multi-agent systems, formal specification, methodology |
23 | Craig A. Lindley, Mirjam Eladhari |
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 292-307, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
23 | Dimitrios Kalles, Eirini Ntoutsi |
Interactive Verification of Game Design and Playing Strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICTAI ![In: 14th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2002), 4-6 November 2002, Washington, DC, USA, pp. 425-430, 2002, IEEE Computer Society, 0-7695-1849-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
23 | Noritaka Osawa, Kikuo Asai, Norio Takase, Fumihiko Saito |
An Immersive System for Editing and Playing Music on Network-Connected Computers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IV ![In: International Conference on Information Visualisation, IV 2001, London, England, UK, July 25-27, 2001, pp. 630-638, 2001, IEEE Computer Society, 0-7695-1195-3. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Ann Nowé, Johan Parent, Katja Verbeeck |
Social Agents Playing a Periodical Policy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECML ![In: Machine Learning: EMCL 2001, 12th European Conference on Machine Learning, Freiburg, Germany, September 5-7, 2001, Proceedings, pp. 382-393, 2001, Springer, 3-540-42536-5. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
23 | Robert A. Chesebrough, Ivan Turner |
Parallel computing: at the interface of high school and industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE 2010, Milwaukee, Wisconsin, USA, March 10-13, 2010, pp. 280-284, 2010, ACM, 978-1-4503-0006-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
intel parallel studio, threading building blocks, parallelism, concurrency, synchronization, openmp, deadlocks, reductions, domain decomposition, role playing, race conditions, critical sections, high school, task decomposition |
23 | Phil Turner, Susan Turner |
Triangulation in practice. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 13(3), pp. 171-181, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Heidegger, Triangulation, Game playing, Involvement |
23 | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
Time will tell: in-game social interactions that facilitate second language acquisition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 161-168, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
collaborative gameplay, massively multiplayer online role playing games, second language acquisition, visualization, human computer interaction, computer mediated communication, social computing, video games |
23 | Yiyu Cai, Chandrasekaran Indhumathi, Wenyu Chen, Jianmin Zheng |
VR Bio X Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 278-287, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Learning Through Playing, VR, Interactive Games |
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