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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 14 occurrences of 14 keywords
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Results
Found 47 publication records. Showing 47 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
170 | Hannu Korhonen |
Comparison of playtesting and expert review methods in mobile game evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 18-27, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
comparison study, playability heuristics, playtesting, evaluation method, expert review |
60 | Heather Desurvire, Martin Caplan, Jozsef A. Toth |
Using heuristics to evaluate the playability of games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1509-1512, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
playtesting, evaluation, usability, games, heuristics, computer games, video games, design guidelines, user testing, playability |
53 | Pejman Mirza-Babaei, Samantha N. Stahlke, Günter Wallner, Atiya Nova |
A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020, pp. 1-12, 2020, ACM, 978-1-4503-6708-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
28 | Samantha L. Finkelstein, Andrea Nickel, Tiffany Barnes, Evan A. Suma |
Astrojumper: motivating children with autism to exercise using a VR game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 4189-4194, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
virtual reality, autism, exergames |
27 | Sinan Ariyurek, Elif Sürer, Aysu Betin-Can |
Playtesting: What is Beyond Personas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 15(3), pp. 348-359, September 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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27 | Pedro Neves, Pedro Fernandes, Inês Nunes, Micaela Fonseca, Phil Lopes |
Early Playtesting with Clients and Therapists of More Game-Like Therapy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023, pp. 1-8, 2023, IEEE, 979-8-3503-2277-4. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
27 | Anthony Pellicone, David Weintrop, Diane Jass Ketelhut, Ekta Shokeen, Michel Cukier, Jandelyn Dawn Plane, Firoozeh Rahimian |
Playing Aloud: Leveraging Game Commentary Culture for Playtesting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 14(1), pp. 1-16, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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27 | João Paulo Sousa, Gonçalo Oliveira, Inês Barbedo, Bárbara Barroso, Rogério Tavares, Rui Pedro Lopes |
Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ArtsIT ![In: ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings, pp. 187-197, 2022, Springer, 978-3-031-28992-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
27 | Atiya Nova, Stevie Cheryl Francesca Sansalone, Raquel Robinson, Pejman Mirza-Babaei |
Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022, pp. 28:1-28:12, 2022, ACM, 978-1-4503-9795-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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27 | Yan Zhao, Weihao Zhang, Enyi Tang, Haipeng Cai, Xi Guo, Na Meng 0001 |
A Lightweight Approach of Human-Like Playtesting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2102.13026, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
|
27 | Sinan Ariyurek, Elif Sürer, Aysu Betin-Can |
Playtesting: What is Beyond Personas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2107.11965, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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27 | Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar, Linus Gisslén |
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2103.13798, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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27 | Injung Lee, Hyunchul Kim, Byungjoo Lee |
Automated Playtesting with a Cognitive Model of Sensorimotor Coordination. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: MM '21: ACM Multimedia Conference, Virtual Event, China, October 20 - 24, 2021, pp. 4920-4929, 2021, ACM, 978-1-4503-8651-7. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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27 | Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar, Linus Gisslén |
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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27 | Panayiotis Koutsabasis, Anna Gardeli, Konstantinos Partheniadis, Panagiotis Vogiatzidakis, Vasiliki Nikolakopoulou, Pavlos Chatzigrigoriou, Spyros Vosinakis |
Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-9, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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27 | Pratheep Kumar Paranthaman, Anurag Sarkar, Seth Cooper |
Applying Rapid Crowdsourced Playtesting to a Human Computation Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021, pp. 50:1-50:7, 2021, ACM, 978-1-4503-8422-3. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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27 | Yuchul Shin, Jaewon Kim, Kyohoon Jin, Young Bin Kim |
Playtesting in Match 3 Game Using Strategic Plays via Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 8, pp. 51593-51600, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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27 | James Glenn, Rob Brunstad |
Automatic Playtesting for Yahtzee. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 760-763, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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27 | Shivam Agarwal, Christian Herrmann, Günter Wallner, Fabian Beck 0001 |
Visualizing AI Playtesting Data of 2D Side-scrolling Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 572-575, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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27 | Christoffer Holmgård, Michael Cerny Green, Antonios Liapis, Julian Togelius |
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 11(4), pp. 352-362, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
27 | Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius |
Automated Playtesting of Matching Tile Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1907.06570, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
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27 | Yunqi Zhao, Igor Borovikov, Ahmad Beirami, Jason Rupert, Caedmon Somers, Jesse Harder, Fernando de Mesentier Silva, John Kolen, Jervis Pinto, Reza Pourabolghasem, Harold Chaput, James Pestrak, Mohsen Sardari, Long Lin, Navid Aghdaie, Kazi A. Zaman |
Winning Isn't Everything: Training Human-Like Agents for Playtesting and Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1903.10545, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
27 | Alexander Zook, Eric Fruchter, Mark O. Riedl |
Automatic Playtesting for Game Parameter Tuning via Active Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1908.01417, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
27 | Oleksandra G. Keehl, Adam M. Smith 0001 |
Monster Carlo 2: Integrating Learning and Tree Search for Machine Playtesting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019, pp. 1-8, 2019, IEEE, 978-1-7281-1884-0. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
27 | Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius |
Automated Playtesting of Matching Tile Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019, pp. 1-7, 2019, IEEE, 978-1-7281-1884-0. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
27 | Samantha N. Stahlke, Atiya Nova, Pejman Mirza-Babaei |
Artificial Playfulness: A Tool for Automated Agent-Based Playtesting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, Scotland, UK, May 04-09, 2019., 2019, ACM, 978-1-4503-5971-9. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
27 | Günter Wallner, Nour Halabi, Pejman Mirza-Babaei |
Aggregated Visualization of Playtesting Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, Scotland, UK, May 04-09, 2019, pp. 363, 2019, ACM, 978-1-4503-5970-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
27 | Nour Halabi, Günter Wallner, Pejman Mirza-Babaei |
Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, Barcelona, Spain, October 22-25, 2019., pp. 639-650, 2019, ACM, 978-1-4503-6688-5. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
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27 | Pratheep Kumar Paranthaman, Seth Cooper |
ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, Barcelona, Spain, October 22-25, 2019., pp. 121-133, 2019, ACM, 978-1-4503-6688-5. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
27 | Christoffer Holmgård, Michael Cerny Green, Antonios Liapis, Julian Togelius |
Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1802.06881, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
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27 | Pablo García-Sánchez, Alberto Paolo Tonda, Antonio Mora García, Giovanni Squillero, Juan Julián Merelo Guervós |
Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Knowl. Based Syst. ![In: Knowl. Based Syst. 153, pp. 133-146, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
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27 | Linda Eckardt, Susanne Robra-Bissantz |
Playtesting for a Better Gaming Experience: Importance of an Iterative Design Process for Educational Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PACIS ![In: 22nd Pacific Asia Conference on Information Systems, PACIS 2018, Yokohama, Japan, June 26-30, 2018, pp. 78, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
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27 | Stefan Freyr Gudmundsson, Philipp Eisen, Erik Poromaa, Alex Nodet, Sami Purmonen, Bartlomiej Kozakowski, Richard Meurling, Lele Cao |
Human-Like Playtesting with Deep Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018, pp. 1-8, 2018, IEEE, 978-1-5386-4359-4. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
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27 | Oleksandra G. Keehl, Adam M. Smith 0001 |
Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018, pp. 1-8, 2018, IEEE, 978-1-5386-4359-4. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
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27 | Britton Horn, Josh Aaron Miller, Gillian Smith 0001, Seth Cooper |
A Monte Carlo Approach to Skill-Based Automated Playtesting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIIDE ![In: Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018, November 13-17, 2018, Edmonton, Canada, pp. 166-172, 2018, AAAI Press, 978-1-57735-804-6. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
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27 | Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen |
AI as Evaluator: Search Driven Playtesting of Modern Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Workshops ![In: The Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, Saturday, February 4-9, 2017, San Francisco, California, USA, 2017, AAAI Press. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
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27 | Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen |
AI-based playtesting of contemporary board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017, pp. 13:1-13:10, 2017, ACM, 978-1-4503-5319-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
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27 | André R. Denham |
Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Technol. Knowl. Learn. ![In: Technol. Knowl. Learn. 21(2), pp. 175-194, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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27 | Pejman Mirza-Babaei, Naeem Moosajee, Brandon Drenikow |
Playtesting for indie studios. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 20th International Academic Mindtrek Conference, AcademicMindtrek '16, Tampere, Finland, October 17-18, 2016, pp. 366-374, 2016, ACM, 978-1-4503-4367-1. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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27 | Edward Jack Powley, Simon Colton, Swen E. Gaudl, Rob Saunders, Mark J. Nelson |
Semi-automated level design via auto-playtesting for handheld casual game creation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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27 | Judeth Oden Choi, Jodi Forlizzi, Michael G. Christel, Rachel Moeller, MacKenzie Bates, Jessica Hammer |
Playtesting with a Purpose. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016, pp. 254-265, 2016, ACM, 978-1-4503-4456-2. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
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27 | Pejman Mirza-Babaei, Guenter Wallner, Graham McAllister, Lennart E. Nacke |
Unified visualization of quantitative and qualitative playtesting data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: CHI Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014, Extended Abstracts, pp. 1363-1368, 2014, ACM, 978-1-4503-2474-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
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27 | Brandon Drenikow, David Arppe, Pejman Mirza-Babaei, Andrew Hogue |
Interactive 3D visualisation of playtesting data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GEM ![In: 2014 IEEE Games Media Entertainment, GEM 2014, Toronto, ON, Canada, October 22-24, 2014, pp. 1, 2014, IEEE, 978-1-4799-7545-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
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27 | Alexander Zook, Eric Fruchter, Mark O. Riedl |
Automatic playtesting for game parameter tuning via active learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 9th International Conference on the Foundations of Digital Games, FDG 2014, Liberty of the Seas, Caribbean, April 3-7, 2014., 2014, Society for the Advancement of the Science of Digital Games, 978-0-9913982-2-5. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
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27 | Mary Magee Quinn, Carl Symborski, Meg Barton, James Korris, Travis Falstad, Stephanie Granato |
Methodology for playtesting serious games A case study using a mixed method approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IGIC ![In: 2013 IEEE International Games Innovation Conference, IGIC 2013, Vancouver, BC, Canada, September 23-25, 2013, pp. 222-227, 2013, IEEE, 978-1-4799-1244-5. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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27 | Dirk P. Janssen, Licia Calvi, Stefano Gualeni |
A framework for biometric playtesting of games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013., pp. 423-424, 2013, Society for the Advancement of the Science of Digital Games, 978-0-9913982-0-1. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
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27 | Chek Tien Tan, Andrew Johnston |
Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDP@AIIDE ![In: Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011, 2011, AAAI. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP BibTeX RDF |
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