|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 1086 occurrences of 490 keywords
|
|
|
Results
Found 664 publication records. Showing 664 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
91 | Alla Sheffer, Eric de Sturler |
Smoothing an overlay grid to minimize linear distortion in texture mapping. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
smoothing., texture mapping, triangulation, parameterization |
83 | Li-Yi Wei |
Tile-based texture mapping on graphics hardware. |
Graphics Hardware |
2004 |
DBLP DOI BibTeX RDF |
texture mapping, texture synthesis, graphics hardware |
81 | Nathan A. Carr, John C. Hart |
Meshed atlases for real-time procedural solid texturing. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
MIP-map, texture mapping, procedural texturing, solid texturing, Mesh partitioning, texture atlas |
77 | Ziyad S. Hakura, Anoop Gupta |
The Design and Analysis of a Cache Architecture for Texture Mapping. |
ISCA |
1997 |
DBLP DOI BibTeX RDF |
|
76 | Shuhua Lai, Fuhua (Frank) Cheng |
Texture mapping on surfaces of arbitrary topology using norm preserving-based optimization. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Optimization, Texture mapping, Realistic rendering |
75 | Yan-Wen Guo 0001, Jin Wang, Xiufen Cui, Qunsheng Peng 0001 |
A New Constrained Texture Mapping Method. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
Approximate shortest path, Texture mapping, Morphing |
75 | Frederick M. Weinhaus, Venkat Devarajan |
Texture Mapping 3D Models of Real-World Scenes. |
ACM Comput. Surv. |
1997 |
DBLP DOI BibTeX RDF |
image perspective transformation, multiresolution data, real-time scene generation, texture mapping, ray tracing, registration, polygons, voxels, image warping, perspective projection, anti-aliasing, visual simulators, rectification, homogeneous coordinates, height field |
67 | Lujin Wang, Xianfeng Gu, Klaus Mueller 0001, Shing-Tung Yau |
Uniform texture synthesis and texture mapping using global parameterization. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Global conformal parameterization, Texture mapping, Texture synthesis, Riemann surfaces |
67 | Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng 0001 |
Huge texture mapping for real-time visualization of large-scale terrain. |
VRST |
2004 |
DBLP DOI BibTeX RDF |
mipmap, texture mapping, real-time rendering, terrain, out-of-core, texture compression |
63 | Peiyi Shen, Philip Willis |
Texture for volume character animation. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
animation, volume rendering, texture mapping, morphing, warping, solid texture |
61 | Cyril Soler, Marie-Paule Cani, Alexis Angelidis |
Hierarchical pattern mapping. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
texture mapping, texture synthesis, level of detail algorithms |
60 | Dan Piponi, George Borshukov |
Seamless texture mapping of subdivision surfaces by model pelting and texture blending. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
physcially based animation, texture mapping, curves & surfaces |
60 | Gershon Elber |
Geometric Texture Modeling. |
IEEE Computer Graphics and Applications |
2005 |
DBLP DOI BibTeX RDF |
trivariate functions, FFD, texture mapping, deformations, warping, displacement mapping, curves and surfaces, bump mapping |
60 | Ugur Akdemir, Bülent Özgüç, Ugur Güdükbay, Alper Selçuk |
Right-triangular subdivision for texture mapping ray-traced objects. |
Vis. Comput. |
1998 |
DBLP DOI BibTeX RDF |
Area sampling, Summed area tables, Filtering, Texture mapping, Ray tracing, Sweep surfaces |
58 | Changyu Diao, Dongming Lu |
Interactive High Resolution Texture Mapping for the 3D Models of Cultural Heritages. |
VSMM |
2007 |
DBLP DOI BibTeX RDF |
Extrinsic Parameters Calibration, natural neighbor interpolation, digital cultural heritage, Texture Mapping, Camera Calibration |
57 | Sylvain Lefebvre 0001, Carsten Dachsbacher |
TileTrees. |
SI3D |
2007 |
DBLP DOI BibTeX RDF |
interactive painting, texturing, texture mapping |
56 | Gershon Elber |
Geometric Deformation-Displacement Maps. |
PG |
2002 |
DBLP DOI BibTeX RDF |
Trivariates, FFD, Texture Mapping, Deformations, Warping, Bump Mapping, Curves & Surfaces |
55 | Serkan Genç, Volkan Atalay |
Texture Extraction from Photographs and Rendering with Dynamic Texture Mapping. |
ICIAP |
1999 |
DBLP DOI BibTeX RDF |
|
53 | Yisong Chen, Horace Ho-Shing Ip |
Texture evolution: 3D texture synthesis from single 2D growable texture pattern. |
Vis. Comput. |
2004 |
DBLP DOI BibTeX RDF |
Texture synthesis, Solid texture, Point rendering |
53 | Charalambos Poullis, Suya You, Ulrich Neumann |
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping. |
ICME |
2007 |
DBLP DOI BibTeX RDF |
|
53 | Hongxin Zhang 0001, Ying Tang, Hui Zhao, Hujun Bao |
Bernoulli Embedding Model and Its Application in Texture Mapping. |
J. Comput. Sci. Technol. |
2006 |
DBLP DOI BibTeX RDF |
Bernoulli logistic embedding, texture mapping, parameterization, dimension reduction |
53 | Kun Zhou 0001, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum |
TextureMontage. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
content-based metric, geometry-based metric, texture mapping, parametrization |
51 | Gil Zigelman, Ron Kimmel, Nahum Kiryati |
Texture Mapping Using Surface Flattening via Multidimensional Scaling. |
IEEE Trans. Vis. Comput. Graph. |
2002 |
DBLP DOI BibTeX RDF |
texture mapping, multidimensional scaling, Euclidean distance, Geodesic distance, fast marching method |
51 | Bruno Lévy 0001 |
Constrained texture mapping for polygonal meshes. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
texture mapping, polygonal modeling, paint systems |
50 | Kamil Yurtkan, Hamit Soyel, Hasan Demirel, Hüseyin Özkaramanli, Mustafa Uyguroglu, Ekrem Varoglu |
Face Modeling and Adaptive Texture Mapping for Model Based Video Coding. |
CAIP |
2005 |
DBLP DOI BibTeX RDF |
facial synthesis, model based video coding, texture mapping, video compression, model adaptation, 3D face model |
49 | Sylvia C. Pont, Pradeep Sen, Pat Hanrahan |
2-1/2D texture mapping: real-time perceptual surface roughening. |
APGV |
2007 |
DBLP DOI BibTeX RDF |
BTCF, luminance remapping, texture, material, BTF |
49 | Vladislav Kraevoy, Alla Sheffer, Craig Gotsman |
Matchmaker: constructing constrained texture maps. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
texture mapping, parameterization, triangle meshes |
49 | Anders Kugler |
High-performance texture decompression hardware. |
Vis. Comput. |
1997 |
DBLP DOI BibTeX RDF |
Image quantisation and compression, filtering, Texture mapping, Graphics hardware |
48 | David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins |
Painting and rendering textures on unparameterized models. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
texture mapping, spatial data structures, rendering systems, paint systems, level of detail algorithms |
48 | Jeongseon Euh, Jeevan Chittamuru, Wayne P. Burleson |
A Low-Power Content-Adaptive Texture Mapping Architecture for Real-Time 3D Graphics. |
PACS |
2002 |
DBLP DOI BibTeX RDF |
|
47 | Hai-feng Cui, Xin Zheng |
A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mapping. |
HCI (14) |
2007 |
DBLP DOI BibTeX RDF |
wavelet, texture mapping, image enhancement, multi-resolution |
46 | Chandrajit L. Bajaj, Insung Ihm, Sanghun Park |
Making 3D Textures Practical. |
PG |
1999 |
DBLP DOI BibTeX RDF |
|
46 | Han Xiao, De-Gui Xiao |
An accelerating splatting algorithm based on multi-texture mapping for volume rendering. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
multi texture blending, volume render, splatting, footprint |
46 | Marco Tarini, Kai Hormann, Paolo Cignoni, Claudio Montani |
PolyCube-Maps. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
u-v-mapping, atlas generation, cube maps, texture mapping, surface parameterization |
46 | Jiann-Yeou Rau, Tee-Ann Teo, Liang-Chien Chen, Fuan Tsai, Kuo-Hsin Hsiao, Wei-Chen Hsu |
Integration of GPS, GIS and Photogrammetry for Texture Mapping in Photo-Realistic City Modeling. |
PSIVT |
2006 |
DBLP DOI BibTeX RDF |
Photo-Realistic Modeling, Texture Mapping, City Model |
45 | Jia-Wei Chiou, Chuan-Kai Yang |
A New Algorithm for Solid Texture Synthesis. |
ISVC (2) |
2006 |
DBLP DOI BibTeX RDF |
|
45 | Michael Cox, Narendra Bhandari, Michael Shantz |
Multi-Level Texture Caching for 3D Graphics Hardware. |
ISCA |
1998 |
DBLP DOI BibTeX RDF |
|
44 | Christian Früh, Russell Sammon, Avideh Zakhor |
Automated Texture Mapping of 3D City Models With Oblique Aerial Imagery. |
3DPVT |
2004 |
DBLP DOI BibTeX RDF |
Texture Mapping, Image Registration, 3D City Model |
44 | Marc Soucy, Guy Godin, Marc Rioux |
A texture-mapping approach for the compression of colored 3D triangulations. |
Vis. Comput. |
1996 |
DBLP DOI BibTeX RDF |
Color digitizing, Texture mapping, Triangulation, Multiresolution, Geometric compression |
44 | Chakib Bennis, Jean-Marc Vézien, Gérard Iglésias |
Piecewise surface flattening for non-distorted texture mapping. |
SIGGRAPH |
1991 |
DBLP DOI BibTeX RDF |
geodesic curvature, non distorted texture mapping, piecewise surface flattening, differential geometry |
43 | Hui Fang 0004, John C. Hart |
RotoTexture: Automated Tools for Texturing Raw Video. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
texture synthesis, shape from shading, Video editing |
43 | Ares Lagae, Philip Dutré |
An alternative for Wang tiles: colored edges versus colored corners. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
Poisson disk distributions, corner tiles, tile-based texture mapping, texture synthesis, tiling, Wang tiles |
43 | Yannick Francken, Johan Huysmans, Philippe Bekaert |
Sharing visual information in virtual environments using projective texture mapping. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
projective texture mapping, visual information sharing |
43 | Jon P. Ewins, Marcus D. Waller, Martin White, Paul F. Lister |
MIP-Map Level Selection for Texture Mapping. |
IEEE Trans. Vis. Comput. Graph. |
1998 |
DBLP DOI BibTeX RDF |
MIP-map, interpolation, filtering, level of detail, Texture mapping, rasterization, minification |
42 | Patrick Degener, Reinhard Klein |
Texture Atlas Generation for Inconsistent Meshes and Point Sets. |
Shape Modeling International |
2007 |
DBLP DOI BibTeX RDF |
|
42 | Chun-Ho Kim, Lee-Sup Kim |
Adaptive Selection of an Index in a Texture Cache. |
ICCD |
2004 |
DBLP DOI BibTeX RDF |
|
39 | Hyunchul Shin, Jin-Aeon Lee, Lee-Sup Kim |
A cost-effective VLSI architecture for anisotropic texture filtering in limited memory bandwidth. |
IEEE Trans. Very Large Scale Integr. Syst. |
2006 |
DBLP DOI BibTeX RDF |
|
39 | Mark Tigges, Brian Wyvill |
A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces. |
Computer Graphics International |
1999 |
DBLP DOI BibTeX RDF |
texture mapping, level set, implicit surfaces |
38 | Tong-Yee Lee, Shaur-Uei Yan |
Texture Mapping on Arbitrary 3D Surfaces. |
ICCSA (2) |
2004 |
DBLP DOI BibTeX RDF |
|
36 | B. V. N. Silpa, Anjul Patney, Tushar Krishna, Preeti Ranjan Panda, G. S. Visweswaran |
Texture filter memory: a power-efficient and scalable texture memory architecture for mobile graphics processors. |
ICCAD |
2008 |
DBLP DOI BibTeX RDF |
|
36 | Timothy M. Henry, B. Ravikumar |
Foveated texture mapping with JPEG2000 compression. |
ICIP (3) |
2001 |
DBLP DOI BibTeX RDF |
|
36 | Karsten Schröder |
Investigations on the influence of lossy shape coding on DCT-based, contour-adaptive texture coding. |
ICIP (3) |
1997 |
DBLP DOI BibTeX RDF |
lossy shape coding, contour-adaptive texture coding, transform gain, synthetical object borders, natural borders, intra coding, DCT basis functions, lossless shape coding, contour approximation error, texture variances, texture mapping, discrete cosine transforms, texture model |
36 | Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour |
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
View-Dependent Texture Mapping, image-based rendering, graphics hardware, real-time rendering |
36 | Stavri G. Nikolov, Timothy D. Newman, David R. Bull, Cedric Nishan Canagarajah, Michael G. Jones, Iain D. Gilchrist |
Gaze-contingent display using texture mapping and OpenGL: system and applications. |
ETRA |
2004 |
DBLP DOI BibTeX RDF |
eye-tracking, texture mapping, image analysis, image compression, display, image fusion, openGL, gaze-contingent |
35 | Jing Wang 0013, Yinghui Che, Aimin Hao |
A post-processing decal texture mapping algorithm on graphics hardware. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
decal, graphics hardware, procedural texture |
35 | Tsuneo Kagawa, Hiroaki Nishino, Kouichi Utsumiya |
A sensitive coloring and texture mapping on 3D shapes. |
SMC (6) |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Ying Tang, Hujun Bao, Qunsheng Peng 0001, Florence Y. Mong |
Non-Distorted Texture Mapping Using Variational Interpolation. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
35 | Guangyu Wang, Tien-Tsin Wong, Pheng-Ann Heng |
GPU-friendly warped display for scope-maintained video surveillance. |
Multim. Syst. |
2006 |
DBLP DOI BibTeX RDF |
Graphics processing unit, Texture mapping, Video surveillance, Image warping, Ellipse fitting |
35 | Claudio Rocchini, Paolo Cignoni, Claudio Montani, Roberto Scopigno |
Acquiring, stitching and blending diffuse appearance attributes on 3D models. |
Vis. Comput. |
2002 |
DBLP DOI BibTeX RDF |
Inverse illumination, Texture_to_geometry registration, Image processing, Texture mapping, 3D scanning |
35 | Sheng-Yih Guan, Avi Bleiweiss, Richard Lipes |
Parallel implementation of volume rendering on Denali graphics systems. |
IPPS |
1995 |
DBLP DOI BibTeX RDF |
computer graphic equipment, computer peripheral equipment, Denali graphics systems, 3D graphics systems, texture mapping capability, standard graphics pipeline, pipelined parallel architecture, Kubota Graphics Corporation, maximum intensity projection, iso-surface rendering, partitioning data allocation scheme, texture memory requirements, transformation and rasterization modules, frame buffer modules, parallel node, general purpose RISC processor, object parallelism, hardware ASICs, pixel memory, pixel parallelism, resource allocation, parallel architectures, volume rendering, pipeline processing, dynamic load balancing, image texture, parallel implementation, rendering (computer graphics), reduced instruction set computing, static load balancing |
34 | Hiroki Unten, Katsushi Ikeuchi |
Color Alignment in Texture Mapping of Images under Point Light Source and General Lighting Condition. |
CVPR (1) |
2004 |
DBLP DOI BibTeX RDF |
|
33 | Alexander M. Bronstein, Michael M. Bronstein, Ron Kimmel |
Facetoface: An Isometric Model for Facial Animation. |
AMDO |
2006 |
DBLP DOI BibTeX RDF |
isometric embedding, expression exaggeration, texture mapping, morphing, multidimensional scaling, correspondence problem, face animation |
32 | Masaaki Oka, Kyoya Tsutsui, Akio Ohba, Yoshitaka Kurauchi, Takashi Tago |
Real-time manipulation of texture-mapped surfaces. |
SIGGRAPH |
1987 |
DBLP DOI BibTeX RDF |
|
32 | Alain Fournier, Eugene Fiume |
Constant-time filtering with space-variant kernels. |
SIGGRAPH |
1988 |
DBLP DOI BibTeX RDF |
|
32 | Alexis Vartanian, Jean-Luc Béchennec, Nathalie Drach-Temam |
Two Schemes to Improve the Performance of a Sort-Last 3D Parallel Rendering Machine with Texture Caches. |
Euro-Par |
1999 |
DBLP DOI BibTeX RDF |
texture mapping, Cache memories, parallel rendering, multiprocessing, application specific architecture |
30 | Alexander M. Bronstein, Michael M. Bronstein, Ron Kimmel |
Calculus of Nonrigid Surfaces for Geometry and Texture Manipulation. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Isometric embedding, minimum-distortion mapping, generalized multidimensional scaling, expression exaggeration, virtual dressing, virtual body painting, calculus of surfaces, texture mapping, morphing, correspondence problem, face animation |
30 | Lu Chen, Jie Yang 0002 |
Automatic 3D Face Model Reconstruction Using One Image. |
IWICPAS |
2006 |
DBLP DOI BibTeX RDF |
similarity, texture mapping, Face reconstruction, optimal approximation |
30 | Jian Wang, Mingyi He, Bangshu Xiong |
Research on Digitizing Processing of the Terracotta Warriors and Horses of the Qin Dynasty. |
GMAG |
2003 |
DBLP DOI BibTeX RDF |
digitalizing processing, texture mapping, point clouds, register |
30 | Thomas Malzbender, Dan Gelb, Hans J. Wolters |
Polynomial texture maps. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
image processing, image-based rendering, texture mapping, graphics hardware, illumination, reflectance & shading models |
30 | Sining Wu, Baocai Yin, Tao Cai |
The Synthesis of Realistic Human Face. |
ICMI |
2000 |
DBLP DOI BibTeX RDF |
Morphing model, Texture-mapping, Face model |
30 | Michael Teschner, Christian Henn |
Mapping volumetric properties on molecular surfaces in real-time. |
HICSS (5) |
1995 |
DBLP DOI BibTeX RDF |
volumetric properties, solid molecular surface generation, three dimensional grid, template driven procedure, contact surface, Connolly surface, continuously tessellated geometry, computer graphics procedure, molecular property visualization, solid molecular surfaces, multidimensional color coding, property clipping, three dimensional textures, interactive color updates, static scalar field, real-time systems, real-time, computational geometry, texture mapping, interactive systems, information filtering, data visualisation, chemistry, chemistry computing, molecular surfaces, color coding, molecular biophysics |
29 | Sunyoung Lee, Byeongwook Min, Daiyong Kim, Eun-Young Chang, Namho Hur, Soo Lee, Euee S. Jang |
An Adaptive Quantization Scheme for Efficient Texture Coordinate Compression in MPEG 3DMC. |
PCM (1) |
2005 |
DBLP DOI BibTeX RDF |
|
29 | Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour |
Surface scratches: measuring, modeling and rendering. |
Vis. Comput. |
2001 |
DBLP DOI BibTeX RDF |
Surface scratches, Physical measurements, Texture mapping, BRDFs, Realistic rendering |
29 | Ayelet Dominitz, Allen R. Tannenbaum |
Texture Mapping via Optimal Mass Transport. |
IEEE Trans. Vis. Comput. Graph. |
2010 |
DBLP DOI BibTeX RDF |
optimal mass transport, Texture mapping, parametrization, spherical wavelets |
29 | X. C. He, Jacky S.-C. Yuk, Kam-Pui Chow, Kwan-Yee Kenneth Wong, Ronald H. Y. Chung |
Super-Resolution of Faces Using Texture Mapping on a Generic 3D Model. |
ICIG |
2009 |
DBLP DOI BibTeX RDF |
Texture mapping, Pose estimation, Super-resolution, Face model, face reconstruction |
29 | Eugene Zhang, Konstantin Mischaikow, Greg Turk |
Feature-based surface parameterization and texture mapping. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
segmentation, topology, texture mapping, Surface parameterization |
29 | Ke Deng, Jingdan Zhang, Lifeng Wang 0001, Baining Guo |
Texture Mapping with a Jacobian-Based Spatially-Variant Filter. |
PG |
2002 |
DBLP DOI BibTeX RDF |
spatially-variant filtering, texture mapping, antialiasing |
29 | Steven Haker, Sigurd B. Angenent, Allen R. Tannenbaum, Ron Kikinis, Guillermo Sapiro, Michael Halle |
Conformal Surface Parameterization for Texture Mapping. |
IEEE Trans. Vis. Comput. Graph. |
2000 |
DBLP DOI BibTeX RDF |
conformal geometry, Texture mapping, finite elements, partial differential equations, surface parametrization |
29 | Manuel M. Oliveira, Gary Bishop, David K. McAllister |
Relief texture mapping. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
image-based rendering, rendering, texture mapping, range images |
29 | Joel McCormack, Ronald N. Perry, Keith I. Farkas, Norman P. Jouppi |
Feline: Fast Elliptical Lines for Anisotropic Texture Mapping. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
space-variant filtering, texture mapping, anisotropic filtering |
29 | Wagner Toledo Corrêa, Robert J. Jensen, Craig E. Thayer, Adam Finkelstein |
Texture Mapping for Cell Animation. |
SIGGRAPH |
1998 |
DBLP DOI BibTeX RDF |
celanimation, silhouette detection, non-photorealistic rendering, texture mapping, morph, warp, metamorphosis |
29 | Bruno Lévy 0001, Jean-Laurent Mallet |
Non-distorted Texture Mapping for Sheared Triangulated Meshes. |
SIGGRAPH |
1998 |
DBLP DOI BibTeX RDF |
discrete smooth interpolation, non distored texture mapping, optimization, parametrization |
29 | Jérôme Maillot, Hussein M. Yahia, Anne Verroust |
Interactive texture mapping. |
SIGGRAPH |
1993 |
DBLP DOI BibTeX RDF |
texture map distortion, interaction, texture mapping, realistic rendering |
29 | Mark Segal, Carl Korobkin, Rolf van Widenfelt, Jim Foran, Paul Haeberli |
Fast shadows and lighting effects using texture mapping. |
SIGGRAPH |
1992 |
DBLP DOI BibTeX RDF |
texture mapping, lighting |
28 | Tsuneo Kagawa, Yukihide Tamotsu, Hiroaki Nishino, Kouichi Utsumiya |
Interactive Texture Design Using IEC Framework. |
EvoWorkshops |
2007 |
DBLP DOI BibTeX RDF |
|
28 | William A. Barrett, Alan S. Cheney |
Object-based image editing. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
animation, image-based rendering, texture synthesis, image warping, image editing |
28 | Won-Sook Lee, Nadia Magnenat-Thalmann |
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation. |
CAPTECH |
1998 |
DBLP DOI BibTeX RDF |
|
28 | Shaoxing Hu, Hongbin Zha, Aiwu Zhang |
Real 3D Digital Method for Large-Scale Cultural Heritage Sites. |
IV |
2005 |
DBLP DOI BibTeX RDF |
Cultural Heritage Sites, Texture mapping, 3D model, Camera calibration, Digitization, Laser scan |
28 | Baoquan Chen, Frank Dachille, Arie E. Kaufman |
Footprint Area Sampled Texturing. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
forward mapping, backward mapping, footprint area sampling, Texture mapping, hardware, antialiasing, anisotropic filtering |
28 | Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross |
EWA Splatting. |
IEEE Trans. Vis. Comput. Graph. |
2002 |
DBLP DOI BibTeX RDF |
volume rendering, texture mapping, antialiasing, Rendering systems, splatting |
28 | Yoshihisa Shinagawa, Ryoji Kawamichi, Tosiyasu L. Kunii, Shigeru Owada |
Developing Surfaces. |
Shape Modeling International |
2002 |
DBLP DOI BibTeX RDF |
transformation, texture mapping, groups, development, homology, algebraic topology |
28 | Alexis Vartanian, Jean-Luc Béchennec, Nathalie Drach-Temam |
The Best Distribution for a Parallel OpenGL 3D Engine with Texture Caches. |
HPCA |
2000 |
DBLP DOI BibTeX RDF |
texture mapping, Cache memories, parallel rendering, multiprocessing, application specific architecture |
28 | Federico Pedersini, Augusto Sarti, Stefano Tubaro |
Synthesis of virtual views using non-Lambertian reflectivity models and stereo matching. |
ICIP |
1995 |
DBLP DOI BibTeX RDF |
nonLambertian reflectivity models, virtual views synthesis, calibrated multicamera system, 3D edges, stereometric algorithms, curvature tuning points, 3D coordinates, estimated object surface, reflection corrected luminance function, texture correction, interpolation, reflectivity, texture mapping, calibration, image matching, cameras, stereo image processing, image texture, stereo matching, reflectivity model, real images, surface interpolation, brightness, image plane, MSE, 3D scene |
27 | Shuhua Lai, Fuhua (Frank) Cheng, Fengtao Fan |
Fast Spherical Mapping for Genus-0 Meshes. |
ISVC (2) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Joshua Leven, Jason J. Corso, Jonathan D. Cohen 0001, Subodh Kumar 0001 |
Interactive visualization of unstructured grids using hierarchical 3D textures. |
VolVis |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Bram van Ginneken, Jan J. Koenderink, Kristin J. Dana |
Texture histograms as a function of irradiation and viewing direction. |
Int. J. Comput. Vis. |
1999 |
DBLP DOI BibTeX RDF |
texture, BRDF, reflection models, physics-based vision |
27 | Tong-Yee Lee, Shao-Wei Yen, I-Cheng Yeh 0001 |
Texture Mapping with Hard Constraints Using Warping Scheme. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Xiaoying Li, Baoquan Liu, Enhua Wu |
Double projective cylindrical texture mapping on FPGA. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
FPGA, image-based rendering, graphics hardware, image warping, depth image |
27 | Nicolae Goga, Zoea Racovita, Alexandru C. Telea |
Texture mapping in a distributed environment. |
IV |
2003 |
DBLP DOI BibTeX RDF |
|
26 | Niklas Bakos, Claes Järvman, Mark Ollila |
Simplistic dynamic image based rendering. |
GRAPHITE |
2003 |
DBLP DOI BibTeX RDF |
correlation-based stereo, filter-based stereo, intensity-based stereo, relief texture mapping, image-based rendering, depth |
Displaying result #1 - #100 of 664 (100 per page; Change: ) Pages: [ 1][ 2][ 3][ 4][ 5][ 6][ 7][ >>] |
|