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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 434 occurrences of 254 keywords
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Results
Found 504 publication records. Showing 504 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
72 | Reinhard Klein, Daniel Cohen-Or, Tobias Hüttner |
Incremental view-dependent multiresolution triangulation of terrain. |
PG |
1997 |
DBLP DOI BibTeX RDF |
view-dependent multiresolution triangulation, terrain triangulation, real-time flythrough, multiresolution Delaunay triangulation, view-dependent error tolerance, global geometric approximation error, incremental triangulation, rendering, mesh generation, on-the-fly |
67 | Parag Chaudhuri, Prem Kalra, Subhashis Banerjee |
Reusing view-dependent animation. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
View-dependent character animation, Stylized animation, Animation reuse |
52 | Sing Bing Kang, Richard Szeliski |
Extracting View-Dependent Depth Maps from a Collection of Images. |
Int. J. Comput. Vis. |
2004 |
DBLP DOI BibTeX RDF |
view-dependent texture maps, view-dependent depth maps, image-based rendering, occlusions, stereo correspondence, multi-view stereo |
48 | Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha |
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
levels-of-detail, occlusion culling, Interactive display, out-of-core algorithms, external-memory algorithm, view-dependent rendering |
48 | Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha |
Quick-VDR: Interactive View-Dependent Rendering of Massive Models. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
levels-of-detail, occlusion culling, Interactive display, external-memory algorithm, view-dependent rendering |
48 | Pierre Alliez, Nathalie Laurent, Henri Sanson, Francis J. M. Schmitt |
Efficient view-dependent refinement of 3D meshes using sqrt{3}-subdivision. |
Vis. Comput. |
2003 |
DBLP DOI BibTeX RDF |
Device-driven refinement, Surface reconstruction, Subdivision surfaces, View-dependent refinement, Adaptive visualization |
45 | Peter Lindstrom 0001, Valerio Pascucci |
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization. |
IEEE Trans. Vis. Comput. Graph. |
2002 |
DBLP DOI BibTeX RDF |
continuous levels of detail, edge bisection, geomorphing, external memory paging, out-of-core algorithms, data layouts, Terrain visualization, surface simplification, error metrics, view-dependent refinement |
44 | Cong Wang, Yi-Jen Chiang |
Isosurface Extraction and View-Dependent Filtering from Time-Varying Fields Using Persistent Time-Octree(PTOT). |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
42 | Junfeng Ji, Enhua Wu, Sheng Li 0008, Xuehui Liu |
View-dependent refinement of multiresolution meshes using programmable graphics hardware. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
View-dependent multiresolution rendering, Graphics processing unit (GPU), Level of detail (LOD), Quadtree, Texture atlas |
42 | Yuanchen Zhu |
Uniform Remeshing with an Adaptive Domain: A New Scheme for View-Dependent Level-of-Detail Rendering of Meshes. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
view-dependent meshes, Level-of-detail, remeshing, multiresolution representation, frame-to-frame coherence |
41 | Peter Lindstrom 0001 |
Out-of-core construction and visualization of multiresolution surfaces. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
out-of-core algorithms, surface simplification, large-data visualization, view-dependent refinement |
41 | Zhi Zheng 0007, Edmond C. Prakash, Tony K. Y. Chan |
Interactive View-Dependent Rendering over Networks. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
40 | Zhi Zheng 0007, Tony K. Y. Chan |
View-dependent progressive mesh using non-redundant DAG hierarchy. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
level of detail, view-dependent refinement, multiresolution mesh |
39 | Wei Guan, Juyong Zhang, Jianfei Cai 0001, Jianmin Zheng |
Illumination and view dependent progressive transmission of semi-regular meshes with subdivision connectivity. |
GRAPHITE |
2007 |
DBLP DOI BibTeX RDF |
illumination dependent, progressive mesh transmission, mesh compression, view dependent, semi-regular meshes |
39 | Daniel I. Azuma, Daniel N. Wood, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle |
View-dependent refinement of multiresolution meshes with subdivision connectivity. |
Afrigraph |
2003 |
DBLP DOI BibTeX RDF |
wavelets, level-of-detail, multiresolution representations, view-dependent refinement |
37 | Yu Gao, Baosong Deng, Lingda Wu |
Efficient view-dependent out-of-core rendering of large-scale and complex scenes. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
hierarchical level of detail (HLOD), out-of-core rendering, view frustum culling, view-dependent refinement |
37 | Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour |
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
View-Dependent Texture Mapping, image-based rendering, graphics hardware, real-time rendering |
34 | Shinya Shimizu, Masaki Kitahara, Hideaki Kimata, Kazuto Kamikura, Yoshiyuki Yashima |
View Scalable Multiview Video Coding Using 3-D Warping With Depth Map. |
IEEE Trans. Circuits Syst. Video Technol. |
2007 |
DBLP DOI BibTeX RDF |
|
32 | Wei Cheng, Wei Tsang Ooi |
Receiver-driven view-dependent streaming of progressive mesh. |
NOSSDAV |
2008 |
DBLP DOI BibTeX RDF |
view-dependent streaming, progressive meshes |
32 | Yasuaki Kakehi, Makoto Iida, Takeshi Naemura, Yoshinari Shirai, Mitsunori Matsushita, Takeshi Ohguro |
Lumisight Table: An Interactive View-Dependent Tabletop Display. |
IEEE Computer Graphics and Applications |
2005 |
DBLP DOI BibTeX RDF |
view-dependent display, camera and projector system, Lumisty film, tabletop display, interactive display |
32 | Henrik Buchholz, Jürgen Döllner |
View-Dependent Rendering of Multiresolution Texture-Atlases. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
Multiresolution textures, texture levelof-detail, view-dependent rendering, realtime rendering |
32 | Ralf Sondershaus, Wolfgang Straßer |
View-dependent tetrahedral meshing and rendering. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
multi resolution meshes, tetrahedral meshes, view-dependent rendering, point rendering |
32 | Richard Southern, Simon J. Perkins, Barry Steyn, Alan Muller, Patrick C. Marais, Edwin H. Blake |
A stateless client for progressive view-dependent transmission. |
Web3D |
2001 |
DBLP DOI BibTeX RDF |
triangle mesh simplification, view dependent transmission, level of detail, Java 3D |
32 | Jinzhu Gao, Han-Wei Shen |
Parallel view-dependent isosurface extraction using multi-pass occlusion culling. |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics |
2001 |
DBLP BibTeX RDF |
heirarchical data structures, multi-pass algorithm, occlusion culling, isosurface extraction, view-dependent |
32 | David P. Luebke, Carl Erikson |
View-dependent simplification of arbitrary polygonal environments. |
SIGGRAPH |
1997 |
DBLP DOI BibTeX RDF |
level of detail, view dependent rendering, polygonal simplification |
31 | Christoph Brochhaus, Thomas Seidl 0001 |
Efficient Index Support for View-Dependent Queries on CFD Data. |
SSTD |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Long Zhang 0001, Ying He 0001, Xuexiang Xie, Wei Chen 0001 |
Laplacian lines for real-time shape illustration. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
Laplacian lines, object-space line extraction, real-time line drawing, view dependent features, non-photorealistic rendering |
31 | Lok M. Hwa, Mark A. Duchaineau, Kenneth I. Joy |
Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
level-of-detail techniques, view-dependent visualization, adaptive textures, procedural terrain generation, out-of-core algorithms, Large data set visualization |
31 | Louis Borgeat, Guy Godin, François Blais, Philippe Massicotte, Christian Lahanier |
GoLD: interactive display of huge colored and textured models. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
geomorphing, multi-resolution geometric modeling, out-of-core rendering, visualization, level-of-detail, texture mapping, view-dependent rendering |
31 | Yarden Livnat, Xavier Tricoche |
Interactive Point-Based Isosurface Extraction. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
point-based, interactive, Isosurface, large datasets, view-dependent |
31 | Lok M. Hwa, Mark A. Duchaineau, Kenneth I. Joy |
Adaptive 4-8 Texture Hierarchies. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
Level-of-Detail Techniques, View-Dependent Visualization, Adaptive Textures, Out-of-Core Algorithms, Large Data Set Visualization |
30 | Ugur Güdükbay, Türker Yilmaz |
Stereoscopic View-Dependent Visualization of Terrain Height Fields. |
IEEE Trans. Vis. Comput. Graph. |
2002 |
DBLP DOI BibTeX RDF |
Stereoscopic visualization, terrain height fields, quadtrees, multiresolution rendering |
30 | Jinghua Ge, Daniel J. Sandin, Andrew E. Johnson 0001, Tom Peterka, Robert Kooima, Javier Girado, Thomas A. DeFanti |
Point-based VR visualization for large-scale mesh datasets by real-time remote computation. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
point splatting, view reconstruction, view-dependent LOD, occlusion culling, remote computation |
29 | Junho Kim 0001, Seungyong Lee 0001, Leif Kobbelt |
View-Dependent Streaming of Progressive Meshes. |
SMI |
2004 |
DBLP DOI BibTeX RDF |
|
28 | Yukiko Kawai, Shogo Tazawa, Ryo Furukawa 0001, Hiroshi Kawasaki |
Efficient meta-information annotation and view-dependent representation system for 3D objects on the Web. |
ICPR |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Renato Pajarola, Christopher DeCoro |
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
Level-of-detail, mesh simplification, interactive rendering, multiresolution modeling |
28 | Renato Pajarola |
FastMesh: Efficient View-Dependent Meshing Renato P. |
PG |
2001 |
DBLP DOI BibTeX RDF |
level-of-detail, mesh simplification, interactive rendering, multiresolution modeling |
28 | Andrei Sherstyuk, Anton Treskunov |
Dynamic light amplification for immersive environment rendering. |
VRCAI |
2009 |
DBLP DOI BibTeX RDF |
improved HMD response, view-dependent lighting |
28 | Xin Huang, Sheng Li 0008, Guoping Wang |
Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Displacement modeling, View-dependent adaptive subdivision, Fine level features, Interactive design, GPU |
28 | Patrick J. Flynn, Anil K. Jain 0001 |
CAD-Based Computer Vision: From CAD Models to Relational Graphs. |
IEEE Trans. Pattern Anal. Mach. Intell. |
1991 |
DBLP DOI BibTeX RDF |
CAD-based computer vision, relational graphs, 3-D object recognition systems, mechanical CAD systems, manufacturing database, industry-standard IGES form, polyhedral approximation, geometric inferencing, view-independent information, view-dependent information, patch areas, synthetic views, computer vision, solid modelling, solid modelling, CAD/CAM, CAD/CAM |
25 | Zhi-Quan Cheng, Huafeng Liu, Shiyao Jin |
The progressive mesh compression based on meaningful segmentation. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Meaningful segmentation, Progressive, Mesh compression, View-dependent |
25 | Aravind Kalaiah, Amitabh Varshney |
Statistical geometry representation for efficient transmission and rendering. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
network graphics, programmable GPU, quasi-random numbers, principal component analysis, progressive transmission, Point-based rendering, view-dependent rendering |
25 | Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle |
Surface light fields for 3D photography. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
function quantization, principal function analysis, surface light fields, view-dependent level-of-detail, wavelets, image-based rendering, light field, 3D photography, lumigraph |
25 | Ruigang Yang, David Guinnip, Liang Wang 0002 |
View-dependent textured splatting. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Multi-texture, Real-time, Picture/image generation, Point rendering |
25 | Paul Green 0001, Jan Kautz, Wojciech Matusik, Frédo Durand |
View-dependent precomputed light transport using nonlinear Gaussian function approximations. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
reflectance field, real-time rendering, precomputed radiance transfer |
24 | Bum-Jong Lee, Jong Seung Park, Mee Young Sung |
View-Dependent Simplification of Complex Urban Scenes Using Weighted Quadtrees. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
|
23 | John R. Wallace, Michael F. Cohen, Donald P. Greenberg |
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods. |
SIGGRAPH |
1987 |
DBLP DOI BibTeX RDF |
|
22 | Qingqiong Deng, Xiaopeng Zhang 0001, Marc Jaeger 0002 |
View-Dependent Hierarchical Foliage Simplification. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
|
22 | Yuichi Taguchi, Takeshi Naemura |
View-Dependent Coding of Light Fields Based on Free-Viewpoint Image Synthesis. |
ICIP |
2006 |
DBLP DOI BibTeX RDF |
|
22 | Jae-Young Sim, Chang-Su Kim 0001, C.-C. Jay Kuo, Sang Uk Lee |
Rate-distortion optimized compression and view-dependent transmission of 3-D normal meshes. |
IEEE Trans. Circuits Syst. Video Technol. |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Oliver Bimber, Gordon Wetzstein, Andreas Emmerling, Christian Nitschke |
Enabling View-Dependent Stereoscopic Projection in Real Environments. |
ISMAR |
2005 |
DBLP DOI BibTeX RDF |
|
22 | Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik |
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
image-based rendering, 3D photography |
21 | Roland Hausser |
A Hypothesis on the Origin of the Sign Types. |
CICLing |
2002 |
DBLP DOI BibTeX RDF |
|
20 | Yotam Livny, Zvi Kogan, Jihad El-Sana |
Seamless patches for GPU-based terrain rendering. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Level-of-detail rendering, Hardware acceleration, Terrain visualization, View-dependent rendering |
20 | Yotam Livny, Michael Press, Jihad El-Sana |
Interactive GPU-based adaptive cartoon-style rendering. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Cartoon rendering, Hardware acceleration, View-dependent rendering |
20 | Wei Cheng |
Streaming of 3D progressive meshes. |
ACM Multimedia |
2008 |
DBLP DOI BibTeX RDF |
peer-to-peer, progressive meshes, view-dependent, 3d streaming |
20 | Jonathan Bronson, Penny Rheingans, Marc Olano |
Semi-automatic stencil creation through error minimization. |
NPAR |
2008 |
DBLP DOI BibTeX RDF |
automatic stencil creation, theatrical gobos, view-dependent visualization, non-photorealistic rendering |
20 | Ivan Viola, Armin Kanitsar, M. Eduard Gröller |
Importance-Driven Feature Enhancement in Volume Visualization. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
View-dependent visualization, level-of-detail techniques, illustrative techniques, volume rendering, focus+context techniques |
20 | Mitsunori Matsushita, Makoto Iida, Takeshi Ohguro, Yoshinari Shirai, Yasuaki Kakehi, Takeshi Naemura |
Lumisight table: a face-to-face collaboration support system that optimizes direction of projected information to each stakeholder. |
CSCW |
2004 |
DBLP DOI BibTeX RDF |
interactive view-dependent display, table-based system |
20 | Rahul Khardekar, David C. Thompson 0001 |
Rendering higher order finite element surfaces in hardware. |
GRAPHITE |
2003 |
DBLP DOI BibTeX RDF |
higher order element, rendering, view-dependent, pixel shaders |
20 | Sven Havemann |
Interactive rendering of Catmull/Clark surfaces with crease edges. |
Vis. Comput. |
2002 |
DBLP DOI BibTeX RDF |
Catmull/Clark, Tesselation on demand, Adaptive tesselation, Subdivision surfaces, View-dependent rendering |
20 | Xuejun Hao, Amitabh Varshney |
Variable-precision rendering. |
SI3D |
2001 |
DBLP DOI BibTeX RDF |
hierarchical rendering, variable-precision rendering, levels of detail, view-dependent rendering |
20 | Hongwu Wang, Jin Li |
OctMesh - Interactive Mesh Browsing over the Internet. |
ITCC |
2000 |
DBLP DOI BibTeX RDF |
mesh coding, Internet, progressive, view-dependent |
20 | Frédéric H. Pighin, Jamie Hecker, Dani Lischinski, Richard Szeliski, David Salesin |
Synthesizing Realistic Facial Expressions from Photographs. |
SIGGRAPH |
1998 |
DBLP DOI BibTeX RDF |
facial expression generation, view-dependent texture-mapping, facial animation, morphing, photogrammetry, facial modeling |
20 | Julie C. Xia, Jihad El-Sana, Amitabh Varshney |
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models. |
IEEE Trans. Vis. Comput. Graph. |
1997 |
DBLP DOI BibTeX RDF |
View-dependent simplifications, triangle hierarchies, multiresolution hierarchies, simplification, selective refinement |
20 | Mark A. Duchaineau, Murray Wolinsky, David E. Sigeti, Mark C. Miller, Charles Aldrich, Mark B. Mineev-Weinstein |
ROAMing terrain: real-time optimally adapting meshes. |
IEEE Visualization |
1997 |
DBLP DOI BibTeX RDF |
triangle bintree, view-dependent mesh, greedy algorithms, frame-to-frame coherence |
19 | Liang Hu, Pedro V. Sander, Hugues Hoppe |
Parallel view-dependent refinement of progressive meshes. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
|
19 | Wencheng Wang, Feng Wei, Enhua Wu |
View Dependent Sequential Point Trees. |
J. Comput. Sci. Technol. |
2006 |
DBLP DOI BibTeX RDF |
GPU, real time rendering, point-based rendering, visibility culling, view dependence |
19 | Oliver Lee, Anusheel Bhushan, Pablo Diaz-Gutierrez, M. Gopi 0001 |
Capturing and View-Dependent Rendering of Billboard Models. |
ISVC |
2005 |
DBLP DOI BibTeX RDF |
|
19 | Lujin Wang, Zesheng Tang |
View-Dependent Continuous Level-of-Detail Rendering of Terrain Model. |
PG |
2000 |
DBLP DOI BibTeX RDF |
restricted quadtree, dynamic rendering, fractal dimension, terrain model, multi-resolution representation |
19 | Nicolaas Tack, Gauthier Lafruit, Francky Catthoor, Rudy Lauwereins |
Pareto based optimization of multi-resolution geometry for real time rendering. |
Web3D |
2005 |
DBLP DOI BibTeX RDF |
MPEG-4 WSS, cost-benefit, pareto optimization |
18 | Jirí Filip, Mike J. Chantler, Michal Haindl |
On optimal resampling of view and illumination dependent textures. |
APGV |
2008 |
DBLP DOI BibTeX RDF |
optimal resampling, phychophysical experiment, visual degradation, texture compression, BTF |
17 | Zhaozheng Yin, Robert T. Collins |
On-the-fly Object Modeling while Tracking. |
CVPR |
2007 |
DBLP DOI BibTeX RDF |
|
17 | Juan Luis Gonzalez Bello, Munchurl Kim |
Novel View Synthesis with View-Dependent Effects from a Single Image. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
17 | Avinash Paliwal, Brandon G. Nguyen, Andrii Tsarov, Nima Khademi Kalantari |
ReShader: View-Dependent Highlights for Single Image View-Synthesis. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
17 | Avinash Paliwal, Brandon G. Nguyen, Andrii Tsarov, Nima Khademi Kalantari |
ReShader: View-Dependent Highlights for Single Image View-Synthesis. |
ACM Trans. Graph. |
2023 |
DBLP DOI BibTeX RDF |
|
17 | Thiwat Rongsirigul, Yuta Nakashima, Tomokazu Sato, Naokazu Yokoya |
Novel view synthesis with light-weight view-dependent texture mapping for a stereoscopic HMD. |
ICME |
2017 |
DBLP DOI BibTeX RDF |
|
17 | Youngjung Uh, Hyeran Byun |
Multi-view 3D reconstruction by random-search and propagation with view-dependent patch maps. |
Multim. Tools Appl. |
2016 |
DBLP DOI BibTeX RDF |
|
17 | Marco Volino |
View-dependent representation of shape and appearance from multiple view video. |
|
2016 |
RDF |
|
17 | Matthew B. Couch, Timothy S. Newman |
A client-server view-dependent isosurfacing approach with support for local view changes. |
Visualization and Data Analysis |
2015 |
DBLP DOI BibTeX RDF |
|
17 | Al Mansur, Yasushi Makihara, Daigo Muramatsu, Yasushi Yagi |
Cross-view gait recognition using view-dependent discriminative analysis. |
IJCB |
2014 |
DBLP DOI BibTeX RDF |
|
17 | Ulug Bayazit, Muzaffer Ege Alper |
View dependent 3-D mesh coding by fast, view image quality optimized, region based rate allocation. |
EUSIPCO |
2013 |
DBLP BibTeX RDF |
|
17 | Marcel Germann, Tiberiu Popa, Richard Keiser, Remo Ziegler, Markus H. Gross |
Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry. |
Comput. Graph. Forum |
2012 |
DBLP DOI BibTeX RDF |
|
17 | Christian Eisenacher, Quirin Meyer, Charles T. Loop |
Real-time view-dependent rendering of parametric surfaces. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
adaptive surface rendering, GPGPU, real-time rendering |
17 | Renato M. Okamoto, Flávio Luis de Mello, Claudio Esperança |
Texture management in view dependent application for large 3D terrain visualization. |
SpringSim |
2008 |
DBLP DOI BibTeX RDF |
3D terrain visualization, texture management, multiresolution |
17 | Shu Shi, Klara Nahrstedt, Roy H. Campbell |
View-dependent real-time 3d video compression for mobile devices. |
ACM Multimedia |
2008 |
DBLP DOI BibTeX RDF |
compression, viewpoint, 3d video |
17 | Yasuaki Kakehi, Takeshi Naemura |
UlteriorScape: Interactive optical superimposition on a view-dependent tabletop display. |
Tabletop |
2008 |
DBLP DOI BibTeX RDF |
|
17 | Jessy Lee, Jingliang Peng, C.-C. Jay Kuo |
View-Dependent Visibility Estimation for Tree Models. |
ICME |
2007 |
DBLP DOI BibTeX RDF |
|
17 | Gregor Miller, Adrian Hilton 0001 |
Exact View-Dependent Visual Hulls. |
ICPR (1) |
2006 |
DBLP DOI BibTeX RDF |
|
17 | Din-Chang Tseng, Chung-Chieh Huang |
Dynamic View-Dependent Multiresolution Terrain Visualization. |
ICME |
2006 |
DBLP DOI BibTeX RDF |
|
17 | Tobias Jaeggli, Esther Koller-Meier, Luc Van Gool |
Monocular Tracking with a Mixture of View-Dependent Learned Models. |
AMDO |
2006 |
DBLP DOI BibTeX RDF |
|
17 | Sheng Yang 0003, Chang-Su Kim 0001, C.-C. Jay Kuo |
A progressive view-dependent technique for interactive 3-D mesh transmission. |
IEEE Trans. Circuits Syst. Video Technol. |
2004 |
DBLP DOI BibTeX RDF |
|
17 | Patrick Gioia, Oliver Aubault, Christian Bouville |
Real-time reconstruction of wavelet-encoded meshes for view-dependent transmission and visualization. |
IEEE Trans. Circuits Syst. Video Technol. |
2004 |
DBLP DOI BibTeX RDF |
|
17 | Cha Zhang, Tsuhan Chen |
View-dependent non-uniform sampling for image-based rendering. |
ICIP |
2004 |
DBLP DOI BibTeX RDF |
|
17 | Jie Feng 0012, Hongbin Zha |
Efficient View-dependent LOD Control for Large 3D Unclosed Mesh Models of Environments. |
ICRA |
2004 |
DBLP DOI BibTeX RDF |
|
17 | Lifeng Wang 0001, Xi Wang, Xin Tong 0001, Stephen Lin 0001, Shi-Min Hu 0001, Baining Guo, Heung-Yeung Shum |
View-dependent displacement mapping. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
refiectance and shading models, displacement maps, hardware rendering, mesostructure |
17 | Alex Reche Martinez, George Drettakis |
View-Dependent Layered Projective Texture Maps. |
PG |
2003 |
DBLP DOI BibTeX RDF |
|
17 | Jae-Young Sim, Chang-Su Kim 0001, C.-C. Jay Kuo, Sang Uk Lee |
View-dependent transmission of 3-D normal meshes. |
ISCAS (2) |
2003 |
DBLP DOI BibTeX RDF |
|
17 | Oliver Bimber, Bernd Fröhlich 0001 |
Occlusion Shadows: Using Projected Light to Generate Realistic Occlusion Effects for View-Dependent Optical See-Through Displays. |
ISMAR |
2002 |
DBLP DOI BibTeX RDF |
|
17 | Celso Setsuo Kurashima, Ruigang Yang, Anselmo Lastra |
Combining Approximate Geometry with View-Dependent Texture Mapping - A Hybrid Approach to 3D Video Teleconferencing. |
SIBGRAPI |
2002 |
DBLP DOI BibTeX RDF |
|
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