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Publications at "GAME-ON"( http://dblp.L3S.de/Venues/GAME-ON )

URL (DBLP): http://dblp.uni-trier.de/db/conf/gameon

Publication years (Num. hits)
2000 (16) 2001 (19) 2002 (34) 2003 (42)
Publication types (Num. hits)
inproceedings(107) proceedings(4)
Venues (Conferences, Journals, ...)
GAME-ON(111)
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Found 111 publication records. Showing 111 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Hussam Suliman, Quasim H. Mehdi, Norman E. Gough Ontology for Perception in Cognitive Agents and Synthetic Environments. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Daniel Rhodes, Richard J. Cant, David Al-Dabass A New Depth of Field Algorithm With Applications to Games. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Chris Fairclough, Padraig Cunningham A Multiplayer Case Based Story Engine. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Daniel Livingstone, Robert McDowell Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Marco Remondino Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Neil Madden Optimising RETE for Low-Memory Multiagent Systems. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Börje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva, Alexandre L. G. Damasceno Game Design for Wireless Devices. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Alexandre L. G. Damasceno, Börje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva A Generic Architecture for Multiplatform Wireless Game Development. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Christian Reimann, Volker Paelke, Dirk Stichling Computer Vision Based Interaction for Mobile Games. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Stephen J. McGlinchey Learning of AI Players From Game Observation Data. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma On-Line Adaptation of Game Opponent AI in Simulation and in Practice. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg, Damien Olivier, Guillaume Prévost 0004 An Actor Architecture to Develop Games for Blind Children. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Zheng Zhang 0039, Tony Kai Yun Chan Animating 9-Link Brachiation with Heuristic Control. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Kosuke Tsujino, Atsuhito Shigiya, Tomonori Izumi, Takao Onoye, Yukihiro Nakamura, Wataru Kobayashi A DSP-Based 3-D Sound Synthesis System for Moving Sound Images. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Xin Zeng 0001, Quasim H. Mehdi, Norman E. Gough An Inference Methodology for Reasoning About Visual Information for a Virtual Environment. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Jinchang Ren, Peter Astheimer, Ian Marshall A Generic Framework for Vision Based Interactive Board Games. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Lubo Jankovic Emergent Modelling of Physics for Game Development. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Pedro Demasi, Adriano J. de O. Cruz Anticipating Opponent Behaviour Using Sequential Prediction and Real-Time Fuzzy Rule Learning. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Léon J. M. Rothkrantz, Bogdan Tatomir, Luca Porzio Robot Rescue: A Rescue Service Based on Dynamic Routing. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Stefano Ferretti, Marco Roccetti The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Julian Churchill, Richard J. Cant, David Al-Dabass Genetic Search Techniques for Line Play Generation in the Game of GO. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Alex B. Meijer, Henk Kopelaar Towards Multi-Objective Game Theory - With Application to Go. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Michal Jakob Directional Extensions of Seek Steering Behaviour. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Stéphane Natkin Computer Games: A Paradigm for New Media and Arts in the XXI Century. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Quasim H. Mehdi, Norman E. Gough, Stéphane Natkin (eds.) 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Olga Dziabenko, Maja Pivec, Christos Bouras, Vaggelis Igglesis, Vaggelis Kapoulas, Ioannis Misedakis A Web-Based Game for Supporting Game-Based Learning. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima 3D Scene Generation System and Its Intuitive Interface. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Daniel Rhodes, Richard J. Cant, David Al-Dabass Current Depth of Field Algorithms and Techniques for Games. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Börje Felipe Fernandes Karlsson Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Gabriel Robert, Agnès Guillot MHiCS, a Modular and Hierarchical Classifier Systems Architecture for Bots. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Stefan M. Grünvogel, Stephan Schwichtenberg A System for Creating Simple Character Behaviours. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Paul Thompson Behaviour Selection Using Neural Networks. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Simon L. Tomlinson, Andrew Davies, Stephane Assadourian Working at Thinking About Playing or A year in the life of a Games AI Programmer. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Patrick Ehlert, Quint Mouthaan, Léon J. M. Rothkrantz A Rule Based and Probabilistic System for a Situation Recognition in a Flight Simulator. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Christian Thurau, Christian Bauckhage, Gerhard Sagerer Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka Mimicry: Another Approach for Interactive Comedy. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Michael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink A Review of Eye-Tracking and Usability in Computer Games. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Adam Szarowicz, Marek Mittmann, Paolo Remagnino, Jaroslaw Francik Automatic Acquisition of Actions for Animated Agents. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Paulo Ribeiro, Francisco C. Pereira, Bruno F. Marques, Bruno Leitão, Amílcar Cardoso A Model for Creativity in Creature Generation. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Stéphane Natkin, Liliana Vega Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Koji Chadou, Yoshihiro Okada, Koichi Niijima Real-Time Motion Generation Based on Marionette Metaphor Using Two Analog Joysticks. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Stuart Slater Rapid Application Development of Games for Undergraduate and Postgraduate Projects using DirectX. Search on Bibsonomy GAME-ON The full citation details ... 2003 DBLP  BibTeX  RDF
1Zhigang Wen, Quasim H. Mehdi, Norman E. Gough Neural Networks for Animating Variations in Character Behaviours. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Miguel Lozano, Steven J. Mead, Marc Cavazza, Fred Charles Search Based Planning: A Model for Character Behaviour. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Lyle Bloom, Sonia von der Lippe, John Chludzinski Goal-Directed, Adaptive Assymetric Behavior Modeling. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Yoshiaki Yakazawa, Yoshihiro Okada, Koichi Niijima Real-Time Video Based Motion Capture as Intuitive 3D Game Interface. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1H. Cheng, T. R. Wan A Physics Based Motion Control Algorithm for Dynamical Game Environments. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Mark H. M. Winands, Levente Kocsis, Jos W. H. M. Uiterwijk, H. Jaap van den Herik Learning in Lines of Action. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma Improving Game Opponent AI by Machine Learning. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1David Murray, Paul A. Orton, David Al-Dabass Controllable Web-based Remote Sensing Systems for Games. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Yoshihiro Okada A Comparative Assessment of Recent Hybrid AI Techniques for Games. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Pedro Demasi, Adriano J. de O. Cruz Online Coevolution for Action Games. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Brian MacNamee, Padraig Cunningham The u-SIG System; A Connectionist Driven Simulation of Socially Interactive Agents. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Fiona French, Nic Hollinworth, Nigel Medhurst, Xavier Viader Networked Team Games. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Norman E. Gough, Quasim H. Mehdi, Philippe Geril GAMENET: EU Networking for Development and Application of Next-Generation Computer Games. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1James Flannery, Richard J. Cant, David Al-Dabass A New Realistic Motion Blur Algorithm. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead Real-Time Camera Control for Interactive Storytelling. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Cyrille Bertelle, Antoine Dutot, Damien Olivier Active Objects to Develop Computer Games for Blind Children. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Patrick Ehlert, Quint Mouthaan, Léon J. M. Rothkrantz Artificial Intelligence in a Flight Simulator Environment. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Adam Galuszka, Andrzej Swierniak Planning in Multi-Agent Environment using STRIPS Representation and Non-cooperative Equilibrium Strategy. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Stuart Slater Essential Elements of Immersive Game Play. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Tristan Pannérec Coordinating Agent Movements in a Semi-Concurrent Turn-Based Game of Strategy. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Erik C. D. van der Werf, Jos W. H. M. Uiterwijk, H. Jaap van den Herik Solving Ponnuki-Go on Small Boards. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Xin Zeng 0001, Quasim H. Mehdi, Norman E. Gough Generation of a 3D Virtual Story Environment Based on Story Description. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Gabriel Robert, Agnès Guillot, Pierre Portie Classifiers System, an 'Animat' Technique for Action Selection in MMORPG. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Russell Shilling, Michael Zyda Introducing Emotion into Military Simulation and Video Game Design America's Army: Operations and VIRTE. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Quasim H. Mehdi, Norman E. Gough (eds.) 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Ryan Doyle, Richard J. Cant, David Al-Dabass Real-Time Generation of Impact Effects in Virtual Environments with Application to Games. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Guillaume Barraud, Priam Pierret, Léon J. M. Rothkrantz A Multimodal Lego Robot. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Cédric Buche, Marc Parenthoën, Jacques Tisseau Learning by Imitation of Behaviors for Autonomous Agents. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Vincent Corruble, Charles A. G. Madeira, Geber L. Ramalho Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Lubo Jankovic Emergent Modelling Games Development. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Al. Cristea, D. Dumitrescu Hierarchical Modular Systems Modeling Individual Evolution in a Social Environment. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Stefan M. Grünvogel Generating Dynamic Motions for Articulated Figures. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Eleni Spyridou, Ian Palmer Investigation into Speech based Interaction for Virtual Environments. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Stephen J. McGlinchey Efficient Mip Mapped Texture Compression by Vector Quantisation and Wavelet Decomposition. Search on Bibsonomy GAME-ON The full citation details ... 2002 DBLP  BibTeX  RDF
1Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough Directions for Future Games Development. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Yoshihiro Okada Component Based Motion Editing Environment for 3D Game Character Design. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Alex B. Meijer A Learning Architecture for the Game of Go. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Hussam Suliman, Quasim H. Mehdi, Norman E. Gough Software Development for Reasoning and Cognitive NPCs. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Fred Charles, Steven J. Mead, Marc Cavazza Behavioural Interaction of Characters for Virtual Storytelling. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Yoshihiro Okada Distributed Audio-video Sharing by Copy-and-transfer Operation for Network 3D Games. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Carlos Calderon, Marc Cavazza Using Games Engines to implement Intelligent Virtual Environments. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Jörg R. J. Schirra Content-Based Reckoning for Internet Games. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Julian Churchill, Richard J. Cant, David Al-Dabass A New Computational Approach to the Game of Go. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Quasim H. Mehdi, Norman E. Gough (eds.) 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Jean-Paul van Waveren, Léon J. M. Rothkrantz Artificial Player for Quake III Arena. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Nathan Chia, Richard J. Cant, David Al-Dabass A Review of 3_D Accelerator Technology for Games. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Nathan Chia, Richard J. Cant, David Al-Dabass New Anti-Aliasing and Depth of Field Techniques for Games Graphics. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Erol Gelenbe, Khaled F. Hussain, Varol Kaptan Simulating Autonomous Agents with augmented Reality. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1M. Shafie Abd Latiff, Marc Cavazza, Ian J. Palmer Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Pieter Spronck Palm Game Design. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Cagatay Undeger, Faruk Polat, Ziya Ipekkan Real-Time Edge Follow: A New Paradigm to Real-Time Path Search. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Caspar Treijtel, Léon J. M. Rothkrantz Stratego Expert System Shell. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Zhigang Wen, Quasim H. Mehdi, Norman E. Gough Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. Search on Bibsonomy GAME-ON The full citation details ... 2001 DBLP  BibTeX  RDF
1Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. Search on Bibsonomy GAME-ON The full citation details ... 2000 DBLP  BibTeX  RDF
1Ian Wright, James A. R. Marshall Egocentric AI Processing for Computer Entertainment: A Real-Time Process Manager for Games. Search on Bibsonomy GAME-ON The full citation details ... 2000 DBLP  BibTeX  RDF
1Norman E. Gough, Hussam Suliman, Quasim H. Mehdi Fuzzy State Machine Modelling of Agents and their Environments for Games. Search on Bibsonomy GAME-ON The full citation details ... 2000 DBLP  BibTeX  RDF
1Tim Taylor 0001 Artificial Life Techniques for Generating Controllers for Physically Modelled Characters. Search on Bibsonomy GAME-ON The full citation details ... 2000 DBLP  BibTeX  RDF
1Ian Wright, James A. R. Marshall RC++ A Rule Based Language for Game AI. Search on Bibsonomy GAME-ON The full citation details ... 2000 DBLP  BibTeX  RDF
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