Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Fergal Costello, Colm O'Riordan |
An Approach to providing Feedback at the Design Phase in Game Authoring Tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 20-24, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Anton Eliëns, Zsófia Ruttkay |
Math Games: An Alternative (Approach) to Teaching Math. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 68-74, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Penny de Byl |
Recommendations to Make Game Engines more accessible to Educators and Students. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 63-67, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Christof Rezk-Salama, Severin Todt |
Towards Image Based Rendering in Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 38-46, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Linda Breitlauch (eds.) |
GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![EUROSIS, 978-90-77381-53-3 The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Stefan Seitz, Marco Hermann, Daniel-Percy Wimpff |
Setting up a Virtual Factory Based on 3D Internet Platforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 83-87, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Michael Ehret, Tobias Fritsch, Benjamin Voigt |
The Profi League Continues - An Online Gaming Community for Professional Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 47-55, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen |
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 56-62, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Barbaros Bostan, Ugur Kaplancali |
Explorations in Player Motivations: Game Mechanics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 5-11, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | M. Haak, S. Bos, S. Panic, Léon J. M. Rothkrantz |
Detecting Stress using Eye Blinks during Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 75-82, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Carlota Tovar, Ginés Jesús Jimena, José María Cabanellas |
Modular Technology in the Generation of Large Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 88-, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Giel van Lankveld, Sonny Schreurs, Pieter Spronck |
Psychologically Verified Player Modelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 12-19, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Yifan Sui, Andrew Davison |
Rendering Water and Land Interaction using a Spring System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 25-29, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Jens Orthmann, Christof Rezk-Salama, Andreas Kolb 0001 |
Responsive Real-Time Simulation of Ground Vegetation for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 30-37, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Iñigo Barona, Ramón Mollá Vayá, Francisco López Luro, M. Carmen Juan |
Use of LoD Techniques in Luminance Changes on Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 17-21, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Alberto Samaniego, Alejandro Alliana, Benjamín Barán |
MASTERGOAL: An Interesting Testbed for AI Techniques. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 56-60, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Samuel Manier, Olivier Sigaud |
Compacting a Rule Base into an and/or Diagram for Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 77-, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | David Keaveney, Colm O'Riordan |
Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 51-55, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | M. Carmen Juan, David Furió, Ramón Mollá Vayá, M. José Vicent, Roberto Vivó, Miguelón Giménez |
Edutainment games included as activities in the Summer School of the Technical University of Valencia. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 147-151, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Juan Albero Sanchis |
MyHeart. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 129-131, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | J. Fabregat-Pinilla, Carlos Carrascosa |
Emerging Team Collaboration by Social Reinforcement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 117-119, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Xin Li, Cody Luitjens, Michael Beach |
Transformation and Interpolation with VQM Structure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 27-38, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Ken Newman |
Humming in Facebook: An overview of Social Network platform architectures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 152-, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Vincent de Boer, Léon J. M. Rothkrantz |
Mshindi - an Awalé winner. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 107-116, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Antonio Barella, Carlos Carrascosa, Vicente J. Botti |
Extending Game Technologies with Virtual Reality and Multi-Agent Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 94-98, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Marek R. van de Watering, Winoe Bhikharie, Hugo C. Huurdeman, Anton Eliëns |
Online Gaming Communities: A Practical Shortlist. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 137-140, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Vicente J. Botti, Antonio Barella, Carlos Carrascosa (eds.) |
GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![EUROSIS, 978-90-77381-45-8 The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Alan Cunningham, Colm O'Riordan |
An Analysis of Fitness Landscape in the Evolution Social Structures for Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 61-68, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Dave Saunders, Colm O'Riordan |
Evolving believable behaviours for first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 44-50, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Sander Bakkes, Pieter Spronck, H. Jaap van den Herik |
Rapid Adaptation of Video Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 69-76, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Fabien Tencé, Cédric Buche |
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 39-43, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Emanuel Montero Reyno, José Á. Carsí Cubel |
Model Driven Game Development: 2D Platform Game Prototyping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 5-7, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
MMOG based on MAS: A Game-Independent Ontology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 141-146, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Christopher Mitchell Deeb, Xin Li |
HACCS: A Hierarchical Approach to Continuum Crowd Simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 8-16, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Antonio J. Fernández 0001, Carlos Cotta, Rafael Campaña Ceballos |
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 120-128, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Yoshihiro Okada |
IntelligentBox as Development System for SaaS Applications Including Web-based 3D Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 22-26, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Jeroen Boogaard, Léon J. M. Rothkrantz |
Da Vinci Code Game An Neural Network approach to an imperfect information game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 85-93, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Marco Remondino, Marco Pironti, Roberto Schiesari |
Agent Based Serious Gaming; Simulating the Perception Bias on Innovation Diffusion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 99-106, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Anton Eliëns, Hugo C. Huurdeman, Marek R. van de Watering, Winoe Bhikharie |
XIMPEL Interactive Video - between narrative(s) and game play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 132-136, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Marco Furini |
Mobile Games: What to expect in the near Future. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 93-95, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | Helena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola |
Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 96-102, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | Laurens van der Blom, Sander Bakkes, Pieter Spronck |
Map-Adaptive Artificial Intelligence for Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 53-60, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | Balázs Józsa |
Journey from the Magic Circle to the Therapeutic Gameplay Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 32-36, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | M. C. Bouterse, Anton Eliëns |
Simulating Infinite Curved Spaces using Vertex Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 88-92, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | Paola Salomoni, Silvia Mirri, Ludovico Antonio Muratori |
YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 83-87, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | Marco Remondino |
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 157-, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | Abhishek Rawat, Michel Simatic |
Issues for Multiplayer Mobile Game Engines. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 76-82, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | Marco Roccetti (eds.) |
GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![EUROSIS, 978-90-77381-37-3 The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | Leo Galway, Darryl Charles, Michaela M. Black, Colin Fyfe |
Temporal Difference Control within a Dynamic Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 42-47, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb 0001 |
Gaming Technology in Cultural Heritage Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 147-151, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti |
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 115-124, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Jouni Smed, Timo Knuutila, Harri Hakonen |
Towards Swift and Accurate Collusion Detection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 103-107, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Frederik Schadd, Sander Bakkes, Pieter Spronck |
Opponent Modeling in Real-Time Strategy Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 61-70, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden |
Towards a High-level design Approach for Multi-Server Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 10-17, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Worapoj Thunputtarakul, Vishnu Kotrajaras |
Data Analysis for Ghost AI Creation in Commercial Fighting Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 37-41, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | José M. Blanco Calvo, Dragos Datcu, Léon J. M. Rothkrantz |
AIBO as a Needs-Based Companion Dog. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 152-156, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Anton Eliëns, Frans Feldberg, Elly A. Konijn, Egon Compter |
Mashups in Second Life @ VU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 130-134, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Vicente V. Filho, Clauirton de Albuquerque Siebra, José C. Moura, Renan T. Weber, Patrícia C. A. R. Tedesco, Geber L. Ramalho |
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 48-52, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Stefano Cacciaguerra, Gabriele D'Angelo |
Mobile Virtual Worlds: A Proximity Based Evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 27-31, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Anton Eliëns, Dhaval Vyas |
PANORAMA - Explorations in the Aesthetics of Social Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 71-75, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Cesar Tadeu Pozzer, Börje F. Karlsson |
Teaching AI Concepts by Using Casual Games: A Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 135-138, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Anton Eliëns, Marek R. van de Watering, Hugo C. Huurdeman, Winoe Bhikharie, Haroen Lemmers, Pier Vellinga |
Clima Futura @ VU -- communicating (unconvenient) science. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 125-129, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Patric Kabus, Alejandro P. Buchmann |
A Framework for Network-Agnostic Multiplayer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 18-26, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Roman V. Yampolskiy, Venu Govindaraju |
Behavioral Biometrics for Recognition and Verification of Game Bots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 108-114, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Alessandro Amoroso |
WEBBING: A Smart Architecture for Snappy Browser-Based Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 5-9, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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1 | Davide Rossi, Elisa Turrini |
EGO: an E-Games Orchestration Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 139-146, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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