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Publications at "NETGAMES"( http://dblp.L3S.de/Venues/NETGAMES )

URL (DBLP): http://dblp.uni-trier.de/db/conf/netgames

Publication years (Num. hits)
2002-2003 (32) 2004 (23) 2005 (21) 2006 (53) 2007 (25) 2008 (20) 2009 (19) 2010 (21) 2011 (20) 2012 (20) 2013 (18) 2014 (19) 2015 (18) 2017-2018 (18)
Publication types (Num. hits)
inproceedings(311) proceedings(16)
Venues (Conferences, Journals, ...)
NETGAMES(327)
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The graphs summarize 431 occurrences of 247 keywords

Results
Found 327 publication records. Showing 327 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Hossein Ebrahimi Dinaki, Shervin Shirmohammadi GPU/QoE-Aware Server Selection Using Metaheuristic Algorithms in Multiplayer Cloud Gaming. Search on Bibsonomy NETGAMES The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Liyang Gu, Adele Lu Jia Player Activity and Popularity in Online Social Games and their Implications for Player Retention. Search on Bibsonomy NETGAMES The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1 16th Annual Workshop on Network and Systems Support for Games, NetGames 2018, Amsterdam, The Netherlands, June 12-15, 2018 Search on Bibsonomy NetGames The full citation details ... 2018 DBLP  BibTeX  RDF
1Saman Zadtootaghaj, Steven Schmidt 0001, Nabajeet Barman, Sebastian Möller 0001, Maria G. Martini A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity. Search on Bibsonomy NETGAMES The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Philipp Moll, Mathias Lux, Sebastian Theuermann, Hermann Hellwagner A Network Traffic and Player Movement Model to Improve Networking for Competitive Online Games. Search on Bibsonomy NETGAMES The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt 0001, Maria G. Martini, Sebastian Möller 0001 GamingVideoSET: A Dataset for Gaming Video Streaming Applications. Search on Bibsonomy NETGAMES The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Maryam Amiri, Hussein Al Osman, Shervin Shirmohammadi Game-aware bandwidth allocation for home gateways. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Ebrahim Babaei, Mahmoud Reza Hashemi, Shervin Shirmohammadi A state-based game attention model for cloud gaming. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Saman Zadtootaghaj, Steven Schmidt 0001, Hamed Ahmadi, Sebastian Möller 0001 Towards improving visual attention models using influencing factors in a video gaming context. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Pin-Chun Wang, Apollo I. Ellis, John C. Hart, Cheng-Hsin Hsu Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Yitong Guan, Yunhua Deng, Xueyan Tang On matchmaking for multiplayer cloud gaming. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Steven W. K. Lee, Rocky K. C. Chang On "shot around a corner" in first-person shooter games. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1 15th Annual Workshop on Network and Systems Support for Games, NetGames 2017, Taipei, Taiwan, June 22-23, 2017 Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  BibTeX  RDF
1Joaquín Keller, Mathilde Laurent Divereal: a social virtual world without rooms. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Hana Kim, Seongil Yang, Huy Kang Kim Crime scene re-investigation: a postmortem analysis of game account stealers' behaviors. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Ying-Yi Chen, Hua-Jun Hong, Shun-Huai Yao, Aylada Khunvaranont, Cheng-Hsin Hsu Gamifying mobile applications for smartphone augmented infrastructure sensing. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1James Prather, Robert Nix, Ryan Jessup Trust management for cheating detection in distributed massively multiplayer online games. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1De-Yu Chen, Magda El Zarki Impact of information buffering on a flexible cloud gaming system. Search on Bibsonomy NetGames The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Jie Deng, Félix Cuadrado, Gareth Tyson, Steve Uhlig Behind the game: Exploring the twitch streaming platform. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Vlasios Kasapakis, Damianos Gavalas Geolocative Raycasting for real-time buildings detection in pervasive games. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Julien Gascon-Samson, Jörg Kienzle, Bettina Kemme DynFilter: Limiting bandwidth of online games using adaptive pub/sub message filtering. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Tim Humernbrum, Stefan Delker, Frank Glinka, Folker Schamel, Sergei Gorlatch RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Maryam Amiri, Hussein Al Osman, Shervin Shirmohammadi, Maha Abdallah SDN-based game-aware network management for cloud gaming. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Mirko Suznjevic, Maja Matijasevic, Jelena Konfic Application context based algorithm for player skill evaluation in MOBA games. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Tao-Ya Fan-Chiang, Hua-Jung Hong, Cheng-Hsin Hsu Segment-of-Interest driven live game streaming: Saving bandwidth without degrading experience. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Choong-Soo Lee, Ivan Ramler Rise of the bots: Bot prevalence and its impact on match outcomes in league of Legends. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Jose Saldana, Juan Luis de la Cruz, Luis Sequeira, Julián Fernández-Navajas, José Ruíz-Mas Can a Wi-Fi WLAN support a first person shooter? Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Farouk Messaoudi, Gwendal Simon, Adlen Ksentini Dissecting games engines: The case of Unity3D. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Florent Fortat, Maryline Laurent, Michel Simatic Games based on active NFC objects: Model and security requirements. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1 2015 International Workshop on Network and Systems Support for Games, NetGames 2015, Zagreb, Croatia, December 3-4, 2015 Search on Bibsonomy NetGames The full citation details ... 2015 DBLP  BibTeX  RDF
1Ivan Slivar, Zvonimir Dragozet, Lea Skorin-Kapov User customization of the GamingAnywhere Android mobile client interface. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Teemu Kämäräinen, Yuanqi Shan, Matti Siekkinen, Antti Ylä-Jääski Virtual machines vs. containers in cloud gaming systems. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Wai-Kiu Lee, Rocky K. C. Chang Evaluation of lag-related configurations in first-person shooter games. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Marcus Märtens, Siqi Shen, Alexandru Iosup, Fernando A. Kuipers Toxicity detection in multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Jin Lee, Sung Wook Kang 0001, Huy Kang Kim Hard-core user and bot user classification using game character's growth types. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Justus Beyer, Richard Varbelow Stream-A-Game: An open-source mobile Cloud Gaming platform. Search on Bibsonomy NETGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Chun-Ying Huang, Po-Han Chen, Yu-Ling Huang, Kuan-Ta Chen, Cheng-Hsin Hsu Measuring the client performance and energy consumption in mobile cloud gaming. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Hiroya Sannomiya, Norishige Fukushima, Yutaka Ishibashi Influence of network delay on fairness between game players in remote control system with free-viewpoint video and haptic media. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Ah Reum Kang, Hana Kim, Jiyoung Woo, Juyong Park, Huy Kang Kim Altruism in games: Helping others help themselves. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Kjetil Raaen, Ragnhild Eg, Carsten Griwodz Can gamers detect cloud delay? Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Mya Sithu, Yutaka Ishibashi, Pingguo Huang, Norishige Fukushima Ikebana competition in networked virtual environment with haptic and olfactory senses. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Matheus C. S. C. Pimenta, Fabricio Nogueira Buzeto, Luciano H. O. Santos, Carla Denise Castanho, Ricardo Pezzuol Jacobi A game engine for building ubigames. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Philip Mildner, Benjamin John, Alexander Moch, Wolfgang Effelsberg Creation of custom-made serious games with user-generated learning content. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Hua-Jun Hong, Tao-Ya Fan-Chiang, Che-Run Lee, Kuan-Ta Chen, Chun-Ying Huang, Cheng-Hsin Hsu GPU consolidation for cloud games: Are we there yet? Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Teemu Kämäräinen, Matti Siekkinen, Yu Xiao 0001, Antti Ylä-Jääski Towards pervasive and mobile gaming with distributed cloud infrastructure. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Yutaka Ishibashi, Adrian David Cheok (eds.) 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014, Nagoya, Japan, December 4-5, 2014 Search on Bibsonomy NetGames The full citation details ... 2014 DBLP  BibTeX  RDF
1David Finkel, Mark Claypool, Sam Jaffe, Thinh Nguyen, Brendan Stephen Assignment of games to servers in the OnLive cloud game system. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Ivan Slivar, Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic Empirical QoE study of in-home streaming of online games. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Robert Rehner, Maribel Zamorano Castro, Alejandro P. Buchmann nSense: Decentralized interest management in higher dimensions through mutual notification. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Takanori Miyoshi, Takashi Imamura, Shinya Oyama, Yuzuru Ohba, Tomoyasu Ichimura, Yoshihito Sawaguchi, Hideo Kitagawa, Yusuke Aoki, Akihiro Kaneshige, Satoshi Ueki, Yasunori Kawai, Toru Saitoh, Yuichi Takaku, Yasushi Kami, Masakatsu Kawata, Akihiko Uchibori, Kazuhiko Terashima Experiment of virtual tug-of-war via internet with multilateral telecontrol. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Mark Claypool, David Finkel The effects of latency on player performance in cloud-based games. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Kanta Kawase, Bang Hai Le, Ruck Thawonmas Collaborative filtering for recommendation of areas in virtual worlds. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Paul Emmerich, Daniel Raumer, Florian Wohlfart, Georg Carle A study of network stack latency for game servers. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Eben Howard, Clint Cooper, Mike P. Wittie, Steven Swinford, Qing Yang 0003 Cascading impact of lag on Quality of Experience in cooperative multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Yusen Li, Xueyan Tang, Wentong Cai 0001 Let's depart together: Efficient play request dispatching in cloud gaming. Search on Bibsonomy NETGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Mya Sithu, Yutaka Ishibashi, Norishige Fukushima Dynamic Local Lag Control for Sound Synchronization in Joint Musical Performance. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Jason Anderson, Jim Martin 0001 Towards a System for Controlling Client-Server Traffic in Virtual Worlds using SDN. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Ah Reum Kang, Juyong Park, Huy Kang Kim Loyalty or Profit? Early Evolutionary Dynamics of Online Game Groups. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Hyukmin Kwon, Kyungmoon Woo, Hyunchul Kim, Chong-kwon Kim, Huy Kang Kim Surgical strike: A novel approach to minimize collateral damage to game BOT detection. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Chad Hansen, Nigel Jurgens, Dwight J. Makaroff, David Callele, Philip Dueck Network Performance Measurement Framework for Real-Time Multiplayer Mobile Games. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Julien Gascon-Samson, Bettina Kemme, Jörg Kienzle Lamoth: A Message Dissemination Middleware for MMOGs in the Cloud. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Jina Lee, Jiyoun Lim, Wonjun Cho, Huy Kang Kim I know what the BOTs did yesterday: full action sequence analysis using Naïve Bayesian algorithm. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Raluca Diaconu, Joaquín Keller, Mathieu Valero Manycraft: Scaling Minecraft to Millions. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1De-Yu Chen, Hao-Tsung Yang, Kuan-Ta Chen Dude, the Source of Lags Is on Your Computer. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1De-Yu Chen, Po-Ching Lin, Kuan-Ta Chen Does Online Mobile Gaming Overcharge You for The Fun? Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1 Annual Workshop on Network and Systems Support for Games, NetGames '13, Denver, CO, USA, December 9-10, 2013 Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, Kuan-Ta Chen Mobile Game Recommendation using Touch Gestures. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Herman Arnold Engelbrecht, Gregor Schiele Koekepan: Minecraft as a Research Platform. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Ryan Shea, Jiangchuan Liu On GPU Pass-Through Performance for Cloud Gaming: Experiments and Analysis. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Matthew Shelley, Wei Shi 0001, Jean-Pierre Corriveau On Preventing Sequence Breaking in Video Games. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Mathieu Valero, Raluca Diaconu, Joaquín Keller Manycraft: Massively Distributed Minecraft. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu QoE-Aware Virtual Machine Placement for Cloud Games. Search on Bibsonomy NetGames The full citation details ... 2013 DBLP  BibTeX  RDF
1Mark Claypool, David Finkel, Alexander Grant, Michael Solano Thin to win? Network performance analysis of the OnLive thin client game system. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Jose Saldana, Gustavo Marfia, Marco Roccetti Satisfying the hunger for mobile online games: Providing quality time in vehicular scenarios. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Yutaka Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, Shinji Sugawara QoE assessment of fairness between players in networked game with olfaction. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Yusuke Hara, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic game. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Tonio Triebel, Max Lehn, Robert Rehner, Benjamin Guthier, Stephan Kopf, Wolfgang Effelsberg Generation of synthetic workloads for multiplayer online gaming benchmarks. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Dario Maggiorini, Samuele Panzeri, Laura Anna Ripamonti, Jouni Ikonen Follow the mob: An innovative approach for roaming characters in MMO games. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Marc Manzano, José Alberto Hernández 0001, Manuel Urueña, Eusebi Calle An empirical study of Cloud Gaming. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Choong-Soo Lee The revolution of StarCraft network traffic. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Chris GauthierDickey, Craig Ritzdorf Secure peer-to-peer trading for multiplayer games. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Virajith Jalaparti, Matthew Caesar 0001, Seungjoon Lee, Jeffrey Pang, Jacobus E. van der Merwe SMOG: A cloud platform for seamless wide area migration of online games. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Benedikt Dietrich, Samarjit Chakraborty Managing power for closed-source android os games by lightweight graphics instrumentation. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Yeng-Ting Lee, Kuan-Ta Chen, Han-I Su, Chin-Laung Lei Are all games equally cloud-gaming-friendly? An electromyographic approach. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Maxime Pierre Andre Veron, Olivier Marin, Sébastien Monnet, Zahia Guessoum Towards a scalable refereeing system for online gaming. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Vlad Nae, Lukas Köpfle, Radu Prodan, Alexandru Iosup Massively Multiplayer Online Games on unreliable resources. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Emanuele Carlini, Laura Ricci, Massimo Coppola Reducing Server Load in MMOG via P2P Gossip. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Yong Guo, Alexandru Iosup The Game Trace Archive. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Michael Steurer, Christoph Trattner, Frank Kappe Success factors of events in virtual worlds a case study in Second Life. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1 11th Annual Workshop on Network and Systems Support for Games, NetGames 2012, Venice, Italy, November 22-23, 2012 Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  BibTeX  RDF
1Jing-Kai Lou, Kuan-Ta Chen, Hwai-Jung Hsu, Chin-Laung Lei Forecasting online game addictiveness. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Sharon Choy, Bernard Wong 0001, Gwendal Simon, Catherine Rosenberg The brewing storm in cloud gaming: A measurement study on cloud to end-user latency. Search on Bibsonomy NetGames The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Shervin Shirmohammadi, Carsten Griwodz (eds.) 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011 Search on Bibsonomy NetGames The full citation details ... 2011 DBLP  BibTeX  RDF
1Kjetil Raaen, Håvard Espeland, Håkon Kvale Stensland, Andreas Petlund, Pål Halvorsen, Carsten Griwodz A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS). Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Hanghang Qi, David Malone, Ashwin Murali, Dmitri Botvich Supporting first person shooter games with competing traffic in 802.11e MAC. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Romain Cavagna, Maha Abdallah A framework for experimenting distributed connectivity strategies in DVEs. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Hesam Rahimi, Ali A. Nazari Shirehjini, Shervin Shirmohammadi Context-aware 3D object streaming for mobile games. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Sam Moffatt, Akshay Dua, Wu-chang Feng SpotCheck: An efficient defense against information exposure cheats. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kévin Huguenin, Amir Yahyavi, Bettina Kemme Cheat detection and prevention in P2P MOGs. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
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