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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 683 occurrences of 376 keywords
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Results
Found 411 publication records. Showing 411 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Stefan Hauswiesner, Matthias Straka, Gerhard Reitmayr |
Coherent image-based rendering of real-world objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 183-190, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Gaël Sourimant, Pascal Gautron, Jean-Eudes Marvie |
Poisson disk ray-marched ambient occlusion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 210, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Gabor Liktor, Carsten Dachsbacher |
Real-time volume caustics with adaptive beam tracing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 47-54, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Lauritzen, Marco Salvi, Aaron E. Lefohn |
Sample distribution shadow maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 97-102, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann |
Interactive indirect illumination using voxel cone tracing: a preview. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 207, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Chen Tang, Sheng Li 0008, Guoping Wang |
Fast continuous collision detection using parallel filter in subspace. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 71-80, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Peter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David P. Luebke, Morgan McGuire |
A local image reconstruction algorithm for stochastic rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 9-14, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Charles de Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi Ramamoorthi |
Real-time rough refraction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 111-118, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ralf Habel |
Level-of-detail and streaming optimized irradiance normal mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 208, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Zhiying He, Xiaohui Liang, Jian Wang, Yiming Yue |
Flexible editing of style, identity and content of human motion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 202, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Chi Cui, Kun Qian |
Chronos Tennis: an online tennis game better than Wii. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 200, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jiawen Chen, Ilya Baran, Frédo Durand, Wojciech Jarosz |
Real-time volumetric shadows using 1D min-max mipmaps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 39-46, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Shawn Singh, Mubbasir Kapadia, William Hewlett, Glenn Reinman, Petros Faloutsos |
A modular framework for adaptive agent-based steering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 141-150, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Shawn Singh, Mubbasir Kapadia, Glenn Reinman, Petros Faloutsos |
Footstep navigation for dynamic crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 203, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos |
Behavior authoring for crowd simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 199, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jan Novák, Thomas Engelhardt, Carsten Dachsbacher |
Screen-space bias compensation for interactive high-quality global illumination with virtual point lights. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 119-124, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Dane M. Coffey, Nicholas Malbraaten, Trung Bao Le, Iman Borazjani, Fotis Sotiropoulos, Daniel F. Keefe |
Slice WIM: a multi-surface, multi-touch interface for overview+detail exploration of volume datasets in virtual reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 191-198, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Min Tang 0001, Dinesh Manocha, Jiang Lin, Ruofeng Tong 0001 |
Collision-streams: fast GPU-based collision detection for deformable models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 63-70, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Sinje Thiedemann, Niklas Henrich, Thorsten Grosch, Stefan Müller 0002 |
Voxel-based global illumination. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 103-110, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Matthäus G. Chajdas, Morgan McGuire, David P. Luebke |
Subpixel reconstruction antialiasing for deferred shading. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 15-22, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Carlo H. Séquin |
Interactive construction of 3D mathematical visualization models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 206, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jiazhi Xia, Ismael García, Ying He 0001, Shi-Qing Xin, Gustavo Patow |
Editable polycube map for GPU-based subdivision surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 151-158, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume François |
Transmittance function mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 31-38, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mingcen Gao, Thanh-Tung Cao, Tiow Seng Tan, Zhiyong Huang 0001 |
gHull: a three-dimensional convex hull algorithm for graphics hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 204, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Huajun Liu, Xiaolin K. Wei, Jinxiang Chai, Inwoo Ha, Taehyun Rhee |
Realtime human motion control with a small number of inertial sensors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 133-140, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Brandon Lloyd, Nikunj Raghuvanshi, Naga K. Govindaraju |
Sound synthesis for impact sounds in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 55-62, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Bedrich Benes, Michel Abdul-Massih, Philip Jarvis, Daniel G. Aliaga, Carlos A. Vanegas |
Urban ecosystem design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 167-174, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ross T. Sowell, Tom Erez, Emily Feder, Cindy Grimm, Jianqi Xing, Leon Barrett |
Image-space constraints for controlling camera interpolation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 205, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Pavlos Mavridis, Georgios Papaioannou 0001 |
High quality elliptical texture filtering on GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 23-30, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jirí Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer 0001 |
Shadow caster culling for efficient shadow mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 81-88, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Tomohiko Mukai |
Motion rings for interactive gait synthesis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 125-132, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Vamsi Konchada, Bret Jackson, Trung Bao Le, Iman Borazjani, Fotis Sotiropoulos, Daniel F. Keefe |
Supporting internal visualization of biomedical datasets via 3D rapid prototypes and sketch-based gestures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 214, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Morgan McGuire, Eric Enderton |
Colored stochastic shadow maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 89-96, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Wesley Griffin, Yu Wang 0028, David Berrios, Marc Olano |
GPU curvature estimation on deformable meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 159-166, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Junfeng Yao, Hui Zhang, Bin Wu, Fengchun Lin, Binxing Wang |
The research and realization of parameterized three-dimensional plant simulation based on fractal theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 212, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Bernhard Kainz, Markus Steinberger, Stefan Hauswiesner, Rostislav Khlebnikov, Denis Kalkofen, Dieter Schmalstieg |
Using perceptual features to prioritize ray-based image generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 215, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jonas Schild, Sven Seele, Jonas Fischer, Maic Masuch |
Multi-pass rendering of stereoscopic video on consumer graphics cards. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 209, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Stanley Tzeng, Anjul Patney, John D. Owens |
Efficient adaptive tiling for programmable rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 201, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Zhi Yuan, Fan Chen 0007, Ye Zhao 0003 |
Stochastic modeling of light-weight floating objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 213, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Behzad Sajadi, Shan Jiang 0003, M. Gopi 0001, Jae-Pil Heo, Sung-Eui Yoon |
Data management for SSDs for large-scale interactive graphics applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 175-182, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Hanyu Liu, Andrew Bragdon, Attila Bergou, Jian Chen 0006 |
Programming by sketch for scientific computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011, pp. 211, 2011, ACM, 978-1-4503-0565-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Martin Prazák, Ladislav Kavan, Rachel McDonnell, Rachel Dobbyn, Carol O'Sullivan |
Moving crowds: a linear animation system for crowd simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Rajeev Penmatsa, Greg Nichols, Chris Wyman |
Voxel-space ambient occlusion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Nils Hasler, Thorsten Thormählen, Bodo Rosenhahn, Hans-Peter Seidel |
Learning skeletons for shape and pose. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 23-30, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
linear blend skinning, skeleton estimation |
1 | Jianyuan Min, Huajun Liu, Jinxiang Chai |
Synthesis and editing of personalized stylistic human motion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 39-46, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Trevor M. O'Brien, David H. Laidlaw |
Toward a machine learning approach for classifying user goals from user interactions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Engelhardt, Carsten Dachsbacher |
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 119-125, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
GPU, global illumination, participating media |
1 | Greg Nichols, Rajeev Penmatsa, Chris Wyman |
Direct illumination from dynamic area lights with visibility. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Anton Kaplanyan, Carsten Dachsbacher |
Cascaded light propagation volumes for real-time indirect illumination. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 99-107, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
global illumination, real-time rendering |
1 | Christian Miller, Okan Arikan, Don Fussell |
Frankenrigs: building character rigs from multiple sources. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 31-38, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
rig reuse, character animation, skinning, rigging |
1 | Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke |
Stochastic transparency. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 157-164, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
deep shadow maps, foliage, order-independent transparency, rendering, smoke, hair |
1 | Bradford James Loos, Peter-Pike J. Sloan |
Volumetric obscurance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 151-156, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
ambient occulusion, interactive, GPU, shadows |
1 | Han-Young Jang, Dong-young Kim, JungHyun Han |
Feature-preserving deformation of tessellated surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Matt Boggus, Roger Crawfis |
Distance based illumination as a navigational aid. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Robert Herzog, Elmar Eisemann, Karol Myszkowski, Hans-Peter Seidel |
Spatio-temporal upsampling on the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 91-98, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Sriram Kashyap, Rhushabh Goradia, Parag Chaudhuri, Sharat Chandran |
Real time ray tracing of point-based models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Junfeng Yao, Hui Zhang, Feng Chen, Andy Ju An Wang |
Research and application of 3D engine in the simulation of natural scene. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Peter Lindstrom 0001, Jonathan D. Cohen 0001 |
On-the-fly decompression and rendering of multiresolution terrain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 65-73, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Marcos Slomp, Matthew W. Johnson 0001, Toru Tamaki, Kazufumi Kaneda |
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Marc Olano, Dan Baker |
LEAN mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 181-188, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
MIP mapping, texture filtering, bump maps, shading models |
1 | Matthäus G. Chajdas, Sylvain Lefebvre 0001, Marc Stamminger |
Assisted texture assignment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 173-179, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
automatic texture assignment, texture mapping |
1 | Guillaume Gilet, Jean-Michel Dischler |
Procedural texture particles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Michéal Larkin, Sebastian Parisy, Simon Dobbyn, Carol O'Sullivan |
Every last detail: density based level of detail control for crowd rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ming Chuang, Michael M. Kazhdan |
A real-time screened-Poisson solver for interactive surface editing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan M. Cohen, Sarah Tariq, Simon Green |
Interactive fluid-particle simulation using translating Eulerian grids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 15-22, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
fluid simulation, GPU computing, particle simulation |
1 | Wei Hu 0004, Zhao Dong 0001, Ivo Ihrke, Thorsten Grosch, Guodong Yuan, Hans-Peter Seidel |
Interactive volume caustics in single-scattering media. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 109-117, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
volume caustics, real-time rendering, ray marching |
1 | Min Tang 0001, Dinesh Manocha, Ruofeng Tong 0001 |
Fast continuous collision detection using deforming non-penetration filters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 7-13, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ke Xie 0002, Xiaohui Liang, Yubo Liu, Zhiying He |
An adaptive splitting and transmission control method for rendering point model on mobile devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ying-Chieh Chen, Chun-Fa Chang, Wan-Chun Ma |
Asynchronous rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng Tan |
Parallel Banding Algorithm to compute exact distance transform with the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 83-90, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
stipple drawing, computational geometry, Voronoi diagram, graphics hardware, morphological operation |
1 | William Baxter, Naga K. Govindaraju |
Simple data-driven modeling of brushes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 135-142, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
optimization, dynamics, deformation, physically based modeling, data-driven, painting systems, example-based |
1 | Rafael P. Torchelsen, Luiz F. Scheidegger, Guilherme N. Oliveira, Rui Bastos, João Luiz Dihl Comba |
Real-time multi-agent path planning on arbitrary surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 47-54, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
games, path planning, CUDA, geodesic distances |
1 | Hongwei Li, Diego Nehab, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu |
Fast capacity constrained Voronoi tessellation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
capacity constrained, point distribution, sampling, relaxation, Voronoi tessellation, blue noise, stippling |
1 | Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick |
Radiance Scaling for versatile surface enhancement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 143-150, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
expressive rendering, shape depiction, NPR |
1 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 75-82, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
depth peeling, multi-fragment effects, order-independent transparency, programmable graphics pipeline, graphics hardware, compute unified device architecture (CUDA), rasterizer, atomic operation |
1 | Jose Ricardo da Silva Jr., Esteban Walter Gonzalez Clua, Paulo A. Pagliosa, Anselmo Antunes Montenegro |
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
particle collision, fluid simulation, SPH |
1 | Yin Yang 0002, Guodong Rong, Luis G. Torres, Xiaohu Guo |
Spectral simulation of hybrid bodies with deformable and rigid materials. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jon Jansen, Louis Bavoil |
Fourier opacity mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 165-172, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
fog, opacity mapping, volumetric, shadows, smoke, particles, hair |
1 | Peter Djeu |
Quickly bounding diagonal edge lengths in tessellated bilinear patches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ruben Michaël Smelik, Rafael Bidarra |
Real-time rendering of river networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Morgan McGuire |
Ambient occlusion volumes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ralf Habel, Michael Wimmer 0001 |
Efficient irradiance normal mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 189-195, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
caching, real-time rendering, normal mapping, irradiance, lightmap |
1 | Zhao Dong 0001, Baoguang Yang |
Variance soft shadow mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jingwan Lu, Pedro V. Sander, Adam Finkelstein |
Interactive painterly stylization of images, videos and 3D animations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 127-134, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
GPU processing, non-photorealistic rendering, video processing, particle systems, painterly rendering |
1 | Fahad Zafar, Marc Olano |
Tiny encryption algorithm for parallel random numbers on the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Bo Zhu, Xuekun Fu |
BoBlossom: modeling growing plants in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Samuli Laine, Tero Karras |
Efficient sparse voxel octrees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, pp. 55-63, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Christopher Vo, Jyh-Ming Lien |
Following multiple unpredictable coherent targets among obstacles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA, 2010, ACM, 978-1-60558-939-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Daniel G. Aliaga, Manuel M. Oliveira, Amitabh Varshney, Chris Wyman (eds.) |
Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![ACM, 978-1-60558-939-8 The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
|
1 | Gregory S. Johnson, Warren A. Hunt, Allen Hux, William R. Mark, Christopher A. Burns, Stephen Junkins |
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 57-66, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Larrabee, real-time, soft shadows, shadow mapping |
1 | Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre 0001, Elmar Eisemann |
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 15-22, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ladislav Kavan, Steven Collins, Carol O'Sullivan |
Automatic linearization of nonlinear skinning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 49-56, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
approximation, linearization, skinning |
1 | Long Zhang 0001, Ying He 0001, Xuexiang Xie, Wei Chen 0001 |
Laplacian lines for real-time shape illustration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 129-136, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Laplacian lines, object-space line extraction, real-time line drawing, view dependent features, non-photorealistic rendering |
1 | Mubbasir Kapadia, Shawn Singh, William Hewlett, Petros Faloutsos |
Egocentric affordance fields in pedestrian steering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 215-223, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
space-time planning, affordance, steering, egocentric |
1 | Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin |
Controlling deformable material with dynamic morph targets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 39-47, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
morph targets, reduced dynamics, deformation, physically based modeling, modal analysis |
1 | Pierre Bénard, Adrien Bousseau, Joëlle Thollot |
Dynamic solid textures for real-time coherent stylization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 121-127, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
infinite zoom, non-photorealistic rendering, real-time rendering, temporal coherence, stylization |
1 | James E. Gain, Patrick C. Marais, Wolfgang Straßer |
Terrain sketching. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 31-38, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Rama Hoetzlein, Tobias Höllerer |
Interactive water streams with sphere scan conversion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 107-114, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Eric Haines, Morgan McGuire, Daniel G. Aliaga, Manuel M. Oliveira, Stephen N. Spencer (eds.) |
Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![ACM, 978-1-60558-429-4 The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Barbara Yersin, Jonathan Maïm, Julien Pettré, Daniel Thalmann |
Crowd patches: populating large-scale virtual environments for real-time applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 207-214, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
interactive crowd, virtual environment population |
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