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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 5667 occurrences of 2221 keywords
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Results
Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
35 | Benjamin Knoerlein, Gábor Székely, Matthias Harders |
Visuo-haptic collaborative augmented reality ping-pong. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
collaboration, augmented reality, haptics |
35 | Sean Casey, Ben Kirman, Duncan Rowland |
The gopher game: a social, mobile, locative game with user generated content and peer review. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
GSM cell phones, locative and mobile gaming, social networking, user-generated content, context acquisition |
35 | Anton Nijholt, Desney S. Tan |
Playing with your brain: brain-computer interfaces and games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
games, multimodal interaction, brain-computer interfacing, affect |
35 | Yuko Uematsu, Hideo Saito |
AR baseball presentation system based on registration with multiple markers. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Daniel Wagner 0003, Mark Billinghurst, Dieter Schmalstieg |
How real should virtual characters be? |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
user study, virtual characters, handheld augmented reality |
35 | Atsushi Nakano, Kenta Shioiri, Junichi Hoshino |
Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
interactive character, mental behavior |
35 | Omer Rashid, William Bamford, Paul Coulton, Reuben Edwards |
PAC-LAN: the human arcade. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
mobile, RFID, mixed reality, location based |
35 | Chen Mao, Sheng Feng Qin, David K. Wright 0001 |
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
character intercommunication, storyboarding, sketching interface, human modelling and animation |
35 | Chen Mao, Sheng Feng Qin, David K. Wright 0001 |
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
character intercommunication, storyboarding, sketching interface, human modelling and animation |
35 | Maiko Kamata, Makoto Arisawa |
The four impression factors of music videos. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
impression factors, semantic differential technique, music videos |
35 | Kyoichi Sakamoto, Kenji Saito, Masa Inakage, Aya Shigefuji, Anna Takahashi |
POCOMZ: the ambient media device with IM "wija". |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
connected feeling, communications, presence, instant messaging, ambient |
35 | Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kazuya Matsubara, Yasushi Harada, Fusako Kusunoki, Sangtae Kim, Yuki Mizukubo |
Open experiments of mobile sightseeing support systems with shared virtual worlds. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
user study, mobile phones, shared virtual environment |
35 | Leandro Motta Barros, Soraia Raupp Musse |
Introducing narrative principles into planning-based interactive storytelling. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
narratives, interactive storytelling, virtual storytelling |
35 | Horace Ho-Shing Ip, Belton Kwong, Ken C. K. Law |
BodyMusic: a novel framework design for body-driven music composition. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
BodyMusic, automated music composition and generation, human-computer interface, interactive music system |
35 | Carolina Cabral, Juana Dehanov, José Miguel Salles Dias, Rafael Bastos |
Developing games with Magic Playground: a gesture-based game engine. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
gesture based human-computer interaction, usability evaluation, game engine |
35 | Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimura, Koji Yatani, Masanori Sugimoto |
Interactive and enjoyable interface in museum. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
RFID CoBIT, animation cintents, pi-book, pit a pat, usabilty, PDA |
35 | Rafael Bastos, José Miguel Salles Dias |
Fully automated texture tracking based on natural features extraction and template matching. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
texture reconstruction, texture tracking, augmented reality, template matching |
35 | Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, António L. Furtado 0001, Bruno Feijó |
A logic-based tool for interactive generation and dramatization of stories. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
planning, logics, storytelling, narratives |
35 | Timothy Roden, Ian Parberry |
Designing a narrative-based audio only 3D game engine. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
virtual environment, audio, speech, game engine |
35 | Michael Kwok, Gary Yeung |
Characterization of user behavior in a multi-player online game. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
multi-player online game, workload characterization, user behavior modeling |
35 | Yugo Minomo, Yasuaki Kakehi, Makoto Iida |
Transforming your shadow into colorful visual media: multi-projection of complementary colors. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Iulia Dobai, Léon J. M. Rothkrantz, Charles van der Mast |
Personality model for a companion AIBO. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
AIBO-robot, companion robot, human-computer interaction, personality modeling |
35 | Prashant Srinivasan, David Birchfield, Gang Qian, Assegid Kidané |
A pressure sensing floor for interactive media applications. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
foot sensing, multimodal sensing, networked floorspace, tangible interfaces, interactive technology, pressure sensing |
35 | Fred Charles, Marc Cavazza, Steven J. Mead, Olivier Martin 0001, Alok Nandi, Xavier Marichal |
Compelling experiences in mixed reality interactive storytelling. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
mixed reality, interactive storytelling, virtual actors |
35 | Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim |
Magic mirror: a new VR platform design and its applications. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
distant learning, vision tracking, VR, interaction, composition, tangible interface, IR |
35 | Atsushi Nakano, Rai Chan, Junichi Hoshino |
Panorama-based immersive story environment. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
walkthrough conversation, conversational agent, panoramic image |
35 | Hiroshi Mori, Sayuri Ohta, Junichi Hoshino |
Automatic dance generation from music annotation. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
dance generation, hip-hop dance analysis, motion network |
35 | Duncan McCaffery, Joe Finney |
The need for real time consistency management in P2P mobile gaming environments. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi |
The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
bi-directional interface, sensor, 3D modeling, display, actuator, input, real-time interaction, output |
35 | Hirofumi Morioka, Mie Nakatani, Shogo Nishida |
Proposal of an algorithm to synthesize music suitable for dance. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
SMF, emotion, music, dance |
35 | Mark J. Perry, Dorothy Rachovides |
Entertaining Situated Messaging at Home. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
domestic computing, ludic computing, situated messaging, communication, shared displays, playfulness |
34 | Paolo Piselli, Mark Claypool, James Doyle |
Relating cognitive models of computer games to user evaluations of entertainment. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
34 | Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert, David López, Michael J. Oudshoorn |
An aircraft cabin wireless system for games and video entertainment. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
wireless networks, mobile devices, computer architecture, computer games |
34 | Paul Benjamin Lowry, Scott McCoy |
Interactive Digital Entertainment, Social Computing, and Lifestyle Computing. |
HICSS |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Xiaoping Zhao, Shouming Chen |
Integration of Mobile Business and Traditional Business to Acquire Competitive Advantages: A Case Study in China Entertainment Industry. |
ICMB |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Vasilios Koutsiouris, Costas Polychronopoulos, Adam P. Vrechopoulos |
Developing 3G Location Based Services: The Case of an Innovative Entertainment Guide Application. |
ICMB |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Xiangqian Wu 0002, Kuanquan Wang, David Zhang 0001 |
Automated Personal Authentication Using Both Palmprints. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Karlheinz Brandenburg |
Digital Entertainment: Media Technologies for the Future. |
AXMEDIS |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Junfa Liu, Yiqiang Chen, Wen Gao 0001, Rong Fu, Renqin Zhou |
Creative Cartoon Face Synthesis System for Mobile Entertainment. |
PCM (2) |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu |
Making Collaborative Interactive Art "Ohka Rambu". |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Victor Bayon |
Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Glenda Revelle |
Educating via entertainment media: the Sesame Workshop approach. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
|
34 | Christopher B. Stapleton, Charles E. Hughes, J. Michael Moshell, Paulius Micikevicius, Marty Altman |
Applying Mixed Reality to Entertainment. |
Computer |
2002 |
DBLP DOI BibTeX RDF |
|
34 | Barnabás Takács |
PanoMOBI: Panoramic Mobile Entertainment System. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
PanoMOBI, PanoCAST, Clickable Content, Immersive Spherical Video, Mobile Broadcast Architecture (MBA), Telepresence |
34 | Newton Lee |
CGIE2006: Joint International Conference on CyberGames and Interactive Entertainment & IE 2006: The Third Australasian Conference on Interactive Entertainment. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Dongdong Weng, Yue Liu 0005, Yongtian Wang |
Single Camera Based Optical Tracking System for Personal Entertainment. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani |
Study of Dance Entertainment Using Robots. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Adrian David Cheok, Ke Xu 0004, Wei Liu 0009, Diego José Díaz García, Clara Boj Tovar |
Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Akihiro Yagi, Kiyoshi Fujimoto, Tsutomu Takahashi, Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki |
Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
game, attention, ERP, eye movement, movie |
34 | Takeshi Kawabata, Masashi Fujiwara, Takanori Shibutani |
Detection of Speaker Direction Based on the On-and-Off Microphone Combination for Entertainment Robots. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
34 | István Barakonyi, Dieter Schmalstieg |
Augmented Reality Agents in the Development Pipeline of Computer Entertainment. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Hiroyuki Tarumi, Kasumi Nishihara, Kazuya Matsubara, Yuki Mizukubo, Shouji Nishimoto, Fusako Kusunoki |
Experiments of Entertainment Applications of a Virtual World System for Mobile Phones. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara |
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Shang Ping Lee, Farzam Farbiz, Adrian David Cheok |
A Human-Pet Interactive Entertainment System over the Internet. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
34 | William R. Swartout |
Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Fumihide Tanaka, Kuniaki Noda, Tsutomu Sawada, Masahiro Fujita |
Associated Emotion and Its Expression in an Entertainment Robot QRIO. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Christian Geiger 0001, Volker Paelke, Christian Reimann |
Mobile Entertainment Computing. |
TIDSE |
2004 |
DBLP DOI BibTeX RDF |
|
33 | Mark Christensen van Langeveld, Robert Kessler |
Two in the middle: digital character production and machinima courses. |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
film/storytelling, interdisciplinary curriculum, education, 3d modeling, video games, machinima, digital entertainment |
33 | Elaine Hollywood, Grainne O'Brien, Sara Lennon |
SIGCHI project: user centered design of a program alleviating loneliness (PAL). |
CHI Extended Abstracts |
2005 |
DBLP DOI BibTeX RDF |
elderly homebound persons, entertainment, PAL |
33 | Andrew G. Brooks, Jesse Gray, Guy Hoffman, Andrea Lockerd, Hans Lee, Cynthia Breazeal |
Robot's play: interactive games with sociable machines. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
autonomous humanoid robot, computer-based entertainment, teaching as play, teaching with play, gaming, personal robots |
33 | Flavia Sparacino |
Natural interaction in intelligent spaces: Designing for architecture and entertainment. |
Multim. Tools Appl. |
2008 |
DBLP DOI BibTeX RDF |
Intelligent architecture, Ambient intelligence, Interactive entertainment, Interactive spaces |
33 | Matthias Rauterberg |
Hypercomputation, Unconsciousness and Entertainment Technology. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
hypercomputation, quantum field, unconscious, culture, entertainment, mind |
33 | Marius Wolf, Eric Lee, Jan O. Borchers |
Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music. |
CHI Extended Abstracts |
2007 |
DBLP DOI BibTeX RDF |
multimedia, education, music, entertainment, interactive exhibits |
33 | Ben Salem |
Kansei Games: Entertaining Emotions. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
Kansei mediation, Ox Herding, Zen, Games, entertainment |
33 | Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel Tik-Pui Fong, Pauline Po-Yee Lui, Kin-Chuen Hui, Kai-Ming Chan |
The Development of a Virtual Cycling Simulator. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
Virtual cycling, virtual reality, entertainment |
33 | Hector Gómez-Gauchía, Federico Peinado |
Automatic Customization of Non-Player Characters Using Players Temperament. |
TIDSE |
2006 |
DBLP DOI BibTeX RDF |
Player Modeling, Narrative Environments, Interactive Digital Storytelling in Entertainment, Affective Computing |
33 | Ta Huynh Duy Nguyen, Tran Cong Thien Qui, Ke Xu 0004, Adrian David Cheok, Sze Lee Teo, Zhiying Zhou, Asitha Mallawaarachchi, Shang Ping Lee, Wei Liu 0009, Hui Siang Teo, Le Nam Thang, Yu Li, Hirokazu Kato 0001 |
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
3D viewpoint, mixed reality, art, entertainment, tangible interaction |
33 | Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen |
Pervasive games: bringing computer entertainment back to the real world. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games |
33 | Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu Kato 0001 |
Magic cubes for social and physical family entertainment. |
CHI Extended Abstracts |
2005 |
DBLP DOI BibTeX RDF |
augmented reality (AR), tangible user interface (TUI), interactive entertainment |
33 | Elisabeth A. M. van de Kar |
The design of a mobile information and entertainment service on a UMTS testbed. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
UMTS testbed, mobile information and entertainment services, design approach |
33 | Barry Downes, Tom Pfeifer, Conor Ryan |
Mobile Operator Publishing and Entertainment Platform. |
ICMB |
2005 |
DBLP DOI BibTeX RDF |
m-Commerce models and architecture, Mobile Portals, Web-based systems, Mobile Entertainment |
33 | Ian Stavness, Jennifer Gluck, Leah Vilhan, Sidney S. Fels |
The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
music map, User interface, social interaction, entertainment, tabletop display, mp3, music classification |
33 | Johan Thoresson |
PhotoPhone entertainment. |
CHI Extended Abstracts |
2003 |
DBLP DOI BibTeX RDF |
PhotoPhone applications, new interfaces, mobile devices, social interaction, entertainment, public spaces |
33 | Elisabeth van de Kar, Carleen F. Maitland, Uta Wehn de Montalvo, Harry Bouwman |
Design guidelines for mobile information and entertainment services: based on the Radio538 ringtunes i-mode service case study. |
ICEC |
2003 |
DBLP DOI BibTeX RDF |
mobile information and entertainment services, design guidelines, inter-organizational networks |
33 | Peter Vorderer, Tilo Hartmann, Christoph Klimmt |
Explaining the enjoyment of playing video games: the role of competition. |
ICEC |
2003 |
DBLP BibTeX RDF |
computer games, entertainment, video games, competition, enjoyment |
33 | Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson |
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. |
Pers. Ubiquitous Comput. |
2002 |
DBLP DOI BibTeX RDF |
Computer-based entertainment, Ubiquitous computing, Computer games, Game design |
33 | Kent Wittenburg, John R. Nicol, James Paschetto, Christopher Martin 0003 |
Browsing with Dynamic Key Frame Collages in Web-Based Entertainment Video Services. |
ICMCS, Vol. 2 |
1999 |
DBLP DOI BibTeX RDF |
web-based entertainment, dynamic collage, spatial temporal layout, video browsing, key frames |
28 | Ralf Dörner 0001, Stefan Göbel 0001, Michael D. Kickmeier-Rust, Maic Masuch, Katharina Anna Zweig (eds.) |
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers |
Entertainment Computing and Serious Games |
2016 |
DBLP DOI BibTeX RDF |
|
28 | Benjamin Guthier, Ralf Dörner 0001, Hector P. Martinez |
Affective Computing in Games. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Heinrich Söbke, Alexander Streicher |
Serious Games Architectures and Engines. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Phil Wilkinson 0001 |
A Brief History of Serious Games. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Alyea Sandovar, Eelco P. Braad, Alexander Streicher, Heinrich Söbke |
Ethical Stewardship: Designing Serious Games Seriously. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Bernhard Maurer |
Embodied Interaction in Play: Body-Based and Natural Interaction in Games. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Antonia Kampa, Susanne Haake, Paolo Burelli |
Storytelling in Serious Games. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Nataliya V. Bogacheva |
The Experimental Method as an Evaluation Tool in Serious Games Research and Development. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Katharina Emmerich, Mareike Bockholt |
Serious Games Evaluation: Processes, Models, and Concepts. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Katharina Emmerich, Nataliya V. Bogacheva, Mareike Bockholt, Viktor Wendel |
Operationalization and Measurement of Evaluation Constructs. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Mohamed Abbadi |
Taxonomy of Game Development Approaches. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Rahul Dey, Johannes Konert |
Content Generation for Serious Games. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Jan David Smeddinck |
Games for Health. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Leif Oppermann, Michaela Slussareff |
Pervasive Games. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Eelco P. Braad, Gregor Zavcer, Alyea Sandovar |
Processes and Models for Serious Game Design and Development. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Michaela Slussareff, Eelco P. Braad, Phil Wilkinson 0001, Björn Strååt |
Games for Learning. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Phil Wilkinson 0001, Thomas Joseph Matthews |
The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Alexander Streicher, Jan David Smeddinck |
Personalized and Adaptive Serious Games. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Johannes Konert, Heinrich Söbke, Viktor Wendel |
Social Network Games. |
Entertainment Computing and Serious Games |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Natsumi Hashimoto, Itiro Siio |
StudI/O: locating toy blocks by projection. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Timo Nummenmaa, Heikki Tyni, Annakaisa Kultima, Kati Alha, Jussi Holopainen |
Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Junichi Kanebako, Fusako Kusunoki, Shigenori Inagaki, Miki Namatame |
Proposal for science learning materials using a "VibGrip". |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Tatsunori Hirai, Hironori Doi, Shigeo Morishima |
MusicMixer: computer-aided DJ system based on an automatic song mixing. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
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