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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 5667 occurrences of 2221 keywords
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Results
Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
35 | Benjamin Knoerlein, Gábor Székely, Matthias Harders |
Visuo-haptic collaborative augmented reality ping-pong. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 91-94, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
collaboration, augmented reality, haptics |
35 | Sean Casey, Ben Kirman, Duncan Rowland |
The gopher game: a social, mobile, locative game with user generated content and peer review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 9-16, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
GSM cell phones, locative and mobile gaming, social networking, user-generated content, context acquisition |
35 | Anton Nijholt, Desney S. Tan |
Playing with your brain: brain-computer interfaces and games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 305-306, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games, multimodal interaction, brain-computer interfacing, affect |
35 | Yuko Uematsu, Hideo Saito |
AR baseball presentation system based on registration with multiple markers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 101, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Daniel Wagner 0003, Mark Billinghurst, Dieter Schmalstieg |
How real should virtual characters be? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 57, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
user study, virtual characters, handheld augmented reality |
35 | Atsushi Nakano, Kenta Shioiri, Junichi Hoshino |
Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 58, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
interactive character, mental behavior |
35 | Omer Rashid, William Bamford, Paul Coulton, Reuben Edwards |
PAC-LAN: the human arcade. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 33, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
mobile, RFID, mixed reality, location based |
35 | Chen Mao, Sheng Feng Qin, David K. Wright 0001 |
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 61, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
character intercommunication, storyboarding, sketching interface, human modelling and animation |
35 | Chen Mao, Sheng Feng Qin, David K. Wright 0001 |
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 76, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
character intercommunication, storyboarding, sketching interface, human modelling and animation |
35 | Maiko Kamata, Makoto Arisawa |
The four impression factors of music videos. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 87, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
impression factors, semantic differential technique, music videos |
35 | Kyoichi Sakamoto, Kenji Saito, Masa Inakage, Aya Shigefuji, Anna Takahashi |
POCOMZ: the ambient media device with IM "wija". ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 39, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
connected feeling, communications, presence, instant messaging, ambient |
35 | Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kazuya Matsubara, Yasushi Harada, Fusako Kusunoki, Sangtae Kim, Yuki Mizukubo |
Open experiments of mobile sightseeing support systems with shared virtual worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 13, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
user study, mobile phones, shared virtual environment |
35 | Leandro Motta Barros, Soraia Raupp Musse |
Introducing narrative principles into planning-based interactive storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 35-42, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
narratives, interactive storytelling, virtual storytelling |
35 | Horace Ho-Shing Ip, Belton Kwong, Ken C. K. Law |
BodyMusic: a novel framework design for body-driven music composition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 342-345, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
BodyMusic, automated music composition and generation, human-computer interface, interactive music system |
35 | Carolina Cabral, Juana Dehanov, José Miguel Salles Dias, Rafael Bastos |
Developing games with Magic Playground: a gesture-based game engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 361-362, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
gesture based human-computer interaction, usability evaluation, game engine |
35 | Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimura, Koji Yatani, Masanori Sugimoto |
Interactive and enjoyable interface in museum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 1-8, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
RFID CoBIT, animation cintents, pi-book, pit a pat, usabilty, PDA |
35 | Rafael Bastos, José Miguel Salles Dias |
Fully automated texture tracking based on natural features extraction and template matching. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 180-183, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
texture reconstruction, texture tracking, augmented reality, template matching |
35 | Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, António L. Furtado 0001, Bruno Feijó |
A logic-based tool for interactive generation and dramatization of stories. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 133-140, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
planning, logics, storytelling, narratives |
35 | Timothy Roden, Ian Parberry |
Designing a narrative-based audio only 3D game engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 274-277, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
virtual environment, audio, speech, game engine |
35 | Michael Kwok, Gary Yeung |
Characterization of user behavior in a multi-player online game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 69-74, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
multi-player online game, workload characterization, user behavior modeling |
35 | Yugo Minomo, Yasuaki Kakehi, Makoto Iida |
Transforming your shadow into colorful visual media: multi-projection of complementary colors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 61-68, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Iulia Dobai, Léon J. M. Rothkrantz, Charles van der Mast |
Personality model for a companion AIBO. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 438-441, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
AIBO-robot, companion robot, human-computer interaction, personality modeling |
35 | Prashant Srinivasan, David Birchfield, Gang Qian, Assegid Kidané |
A pressure sensing floor for interactive media applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 278-281, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
foot sensing, multimodal sensing, networked floorspace, tangible interfaces, interactive technology, pressure sensing |
35 | Fred Charles, Marc Cavazza, Steven J. Mead, Olivier Martin 0001, Alok Nandi, Xavier Marichal |
Compelling experiences in mixed reality interactive storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 32-40, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
mixed reality, interactive storytelling, virtual actors |
35 | Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim |
Magic mirror: a new VR platform design and its applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 343-348, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
distant learning, vision tracking, VR, interaction, composition, tangible interface, IR |
35 | Atsushi Nakano, Rai Chan, Junichi Hoshino |
Panorama-based immersive story environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 354, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
walkthrough conversation, conversational agent, panoramic image |
35 | Hiroshi Mori, Sayuri Ohta, Junichi Hoshino |
Automatic dance generation from music annotation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 352-353, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
dance generation, hip-hop dance analysis, motion network |
35 | Duncan McCaffery, Joe Finney |
The need for real time consistency management in P2P mobile gaming environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 203-211, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi |
The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 173-180, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
bi-directional interface, sensor, 3D modeling, display, actuator, input, real-time interaction, output |
35 | Hirofumi Morioka, Mie Nakatani, Shogo Nishida |
Proposal of an algorithm to synthesize music suitable for dance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 296-301, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
SMF, emotion, music, dance |
35 | Mark J. Perry, Dorothy Rachovides |
Entertaining Situated Messaging at Home. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Support. Cooperative Work. ![In: Comput. Support. Cooperative Work. 16(1-2), pp. 99-128, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
domestic computing, ludic computing, situated messaging, communication, shared displays, playfulness |
34 | Paolo Piselli, Mark Claypool, James Doyle |
Relating cognitive models of computer games to user evaluations of entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 153-160, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
34 | Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert, David López, Michael J. Oudshoorn |
An aircraft cabin wireless system for games and video entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(1), pp. 7, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
wireless networks, mobile devices, computer architecture, computer games |
34 | Paul Benjamin Lowry, Scott McCoy |
Interactive Digital Entertainment, Social Computing, and Lifestyle Computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), CD-ROM / Abstracts Proceedings, 3-6 January 2007, Waikoloa, Big Island, HI, USA, pp. 159, 2007, IEEE Computer Society, 0-7695-2755-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Xiaoping Zhao, Shouming Chen |
Integration of Mobile Business and Traditional Business to Acquire Competitive Advantages: A Case Study in China Entertainment Industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMB ![In: International Conference on Mobile Business (ICMB 2007), July 9-11, 2007, Toronto, Ontario, Canada, pp. 29, 2007, IEEE Computer Society, 0-7695-2803-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Vasilios Koutsiouris, Costas Polychronopoulos, Adam P. Vrechopoulos |
Developing 3G Location Based Services: The Case of an Innovative Entertainment Guide Application. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMB ![In: International Conference on Mobile Business (ICMB 2007), July 9-11, 2007, Toronto, Ontario, Canada, pp. 1, 2007, IEEE Computer Society, 0-7695-2803-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Xiangqian Wu 0002, Kuanquan Wang, David Zhang 0001 |
Automated Personal Authentication Using Both Palmprints. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 450-453, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
34 | Karlheinz Brandenburg |
Digital Entertainment: Media Technologies for the Future. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AXMEDIS ![In: Proceedings of the Second International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution, AXMEDIS 2006, Leeds, UK, December 13-15, 2006, pp. 4-5, 2006, IEEE Computer Society, 0-7695-2625-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Junfa Liu, Yiqiang Chen, Wen Gao 0001, Rong Fu, Renqin Zhou |
Creative Cartoon Face Synthesis System for Mobile Entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCM (2) ![In: Advances in Multimedia Information Processing - PCM 2005, 6th Pacific-Rim Conference on Multimedia, Jeju Island, Korea, November 13-16, 2005, Proceedings, Part II, pp. 1027-1038, 2005, Springer, 3-540-30040-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu |
Making Collaborative Interactive Art "Ohka Rambu". ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 515-518, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Victor Bayon |
Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 235-240, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Glenda Revelle |
Educating via entertainment media: the Sesame Workshop approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 16, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
34 | Christopher B. Stapleton, Charles E. Hughes, J. Michael Moshell, Paulius Micikevicius, Marty Altman |
Applying Mixed Reality to Entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 35(12), pp. 122-124, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
34 | Barnabás Takács |
PanoMOBI: Panoramic Mobile Entertainment System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 219-224, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
PanoMOBI, PanoCAST, Clickable Content, Immersive Spherical Video, Mobile Broadcast Architecture (MBA), Telepresence |
34 | Newton Lee |
CGIE2006: Joint International Conference on CyberGames and Interactive Entertainment & IE 2006: The Third Australasian Conference on Interactive Entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(4), pp. 13, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Dongdong Weng, Yue Liu 0005, Yongtian Wang |
Single Camera Based Optical Tracking System for Personal Entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 1234-1242, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani |
Study of Dance Entertainment Using Robots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 473-483, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Adrian David Cheok, Ke Xu 0004, Wei Liu 0009, Diego José Díaz García, Clara Boj Tovar |
Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 527-530, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Akihiro Yagi, Kiyoshi Fujimoto, Tsutomu Takahashi, Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki |
Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 99-105, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game, attention, ERP, eye movement, movie |
34 | Takeshi Kawabata, Masashi Fujiwara, Takanori Shibutani |
Detection of Speaker Direction Based on the On-and-Off Microphone Combination for Entertainment Robots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 248-255, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
34 | István Barakonyi, Dieter Schmalstieg |
Augmented Reality Agents in the Development Pipeline of Computer Entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 345-356, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Hiroyuki Tarumi, Kasumi Nishihara, Kazuya Matsubara, Yuki Mizukubo, Shouji Nishimoto, Fusako Kusunoki |
Experiments of Entertainment Applications of a Virtual World System for Mobile Phones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 377-388, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara |
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 345-350, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Shang Ping Lee, Farzam Farbiz, Adrian David Cheok |
A Human-Pet Interactive Entertainment System over the Internet. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 509-512, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
34 | William R. Swartout |
Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 20, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Fumihide Tanaka, Kuniaki Noda, Tsutomu Sawada, Masahiro Fujita |
Associated Emotion and Its Expression in an Entertainment Robot QRIO. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 499-504, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Christian Geiger 0001, Volker Paelke, Christian Reimann |
Mobile Entertainment Computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings, pp. 142-147, 2004, Springer, 3-540-22283-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
33 | Mark Christensen van Langeveld, Robert Kessler |
Two in the middle: digital character production and machinima courses. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009, pp. 463-467, 2009, ACM, 978-1-60558-183-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
film/storytelling, interdisciplinary curriculum, education, 3d modeling, video games, machinima, digital entertainment |
33 | Elaine Hollywood, Grainne O'Brien, Sara Lennon |
SIGCHI project: user centered design of a program alleviating loneliness (PAL). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, CHI 2005, Portland, Oregon, USA, April 2-7, 2005, pp. 2089-2093, 2005, ACM, 1-59593-002-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
elderly homebound persons, entertainment, PAL |
33 | Andrew G. Brooks, Jesse Gray, Guy Hoffman, Andrea Lockerd, Hans Lee, Cynthia Breazeal |
Robot's play: interactive games with sociable machines. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 2(3), pp. 10, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
autonomous humanoid robot, computer-based entertainment, teaching as play, teaching with play, gaming, personal robots |
33 | Flavia Sparacino |
Natural interaction in intelligent spaces: Designing for architecture and entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 38(3), pp. 307-335, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Intelligent architecture, Ambient intelligence, Interactive entertainment, Interactive spaces |
33 | Matthias Rauterberg |
Hypercomputation, Unconsciousness and Entertainment Technology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 11-20, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
hypercomputation, quantum field, unconscious, culture, entertainment, mind |
33 | Marius Wolf, Eric Lee, Jan O. Borchers |
Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 1887-1892, 2007, ACM, 978-1-59593-642-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
multimedia, education, music, entertainment, interactive exhibits |
33 | Ben Salem |
Kansei Games: Entertaining Emotions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 79-84, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Kansei mediation, Ox Herding, Zen, Games, entertainment |
33 | Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel Tik-Pui Fong, Pauline Po-Yee Lui, Kin-Chuen Hui, Kai-Ming Chan |
The Development of a Virtual Cycling Simulator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 162-170, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Virtual cycling, virtual reality, entertainment |
33 | Hector Gómez-Gauchía, Federico Peinado |
Automatic Customization of Non-Player Characters Using Players Temperament. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 241-252, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Player Modeling, Narrative Environments, Interactive Digital Storytelling in Entertainment, Affective Computing |
33 | Ta Huynh Duy Nguyen, Tran Cong Thien Qui, Ke Xu 0004, Adrian David Cheok, Sze Lee Teo, Zhiying Zhou, Asitha Mallawaarachchi, Shang Ping Lee, Wei Liu 0009, Hui Siang Teo, Le Nam Thang, Yu Li, Hirokazu Kato 0001 |
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 11(6), pp. 706-721, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
3D viewpoint, mixed reality, art, entertainment, tangible interaction |
33 | Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen |
Pervasive games: bringing computer entertainment back to the real world. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 4, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games |
33 | Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu Kato 0001 |
Magic cubes for social and physical family entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, CHI 2005, Portland, Oregon, USA, April 2-7, 2005, pp. 1156-1157, 2005, ACM, 1-59593-002-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
augmented reality (AR), tangible user interface (TUI), interactive entertainment |
33 | Elisabeth A. M. van de Kar |
The design of a mobile information and entertainment service on a UMTS testbed. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the 7th International Conference on Electronic Commerce, ICEC 2005, Xi'an, China, August 15-17, 2005, pp. 607-614, 2005, ACM, 1-59593-112-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
UMTS testbed, mobile information and entertainment services, design approach |
33 | Barry Downes, Tom Pfeifer, Conor Ryan |
Mobile Operator Publishing and Entertainment Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMB ![In: 2005 International Conference on Mobile Business (ICMB 2005), 11-13 July 2005, Sydney, Australia, pp. 180-186, 2005, IEEE Computer Society, 0-7695-2367-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
m-Commerce models and architecture, Mobile Portals, Web-based systems, Mobile Entertainment |
33 | Ian Stavness, Jennifer Gluck, Leah Vilhan, Sidney S. Fels |
The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 291-302, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
music map, User interface, social interaction, entertainment, tabletop display, mp3, music classification |
33 | Johan Thoresson |
PhotoPhone entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, CHI 2003, Ft. Lauderdale, Florida, USA, April 5-10, 2003, pp. 896-897, 2003, ACM, 1-58113-637-4. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
PhotoPhone applications, new interfaces, mobile devices, social interaction, entertainment, public spaces |
33 | Elisabeth van de Kar, Carleen F. Maitland, Uta Wehn de Montalvo, Harry Bouwman |
Design guidelines for mobile information and entertainment services: based on the Radio538 ringtunes i-mode service case study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the 5th International Conference on Electronic Commerce, ICEC 2003, Pittsburgh, Pennsylvania, USA, September 30 - October 03, 2003, pp. 413-421, 2003, ACM, 1-58113-788-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
mobile information and entertainment services, design guidelines, inter-organizational networks |
33 | Peter Vorderer, Tilo Hartmann, Christoph Klimmt |
Explaining the enjoyment of playing video games: the role of competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003, 2003, Carnegie Mellon University. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
computer games, entertainment, video games, competition, enjoyment |
33 | Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson |
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 6(5/6), pp. 443-458, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Computer-based entertainment, Ubiquitous computing, Computer games, Game design |
33 | Kent Wittenburg, John R. Nicol, James Paschetto, Christopher Martin 0003 |
Browsing with Dynamic Key Frame Collages in Web-Based Entertainment Video Services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMCS, Vol. 2 ![In: IEEE International Conference on Multimedia Computing and Systems, ICMCS 1999, Florence, Italy, June 7-11, 1999. Volume II, pp. 913-918, 1999, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
web-based entertainment, dynamic collage, spatial temporal layout, video browsing, key frames |
28 | Ralf Dörner 0001, Stefan Göbel 0001, Michael D. Kickmeier-Rust, Maic Masuch, Katharina Anna Zweig (eds.) |
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![, 978-3-319-46151-9 The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
28 | Benjamin Guthier, Ralf Dörner 0001, Hector P. Martinez |
Affective Computing in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 402-441, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Heinrich Söbke, Alexander Streicher |
Serious Games Architectures and Engines. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 148-173, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Phil Wilkinson 0001 |
A Brief History of Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 17-41, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Alyea Sandovar, Eelco P. Braad, Alexander Streicher, Heinrich Söbke |
Ethical Stewardship: Designing Serious Games Seriously. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 42-62, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Bernhard Maurer |
Embodied Interaction in Play: Body-Based and Natural Interaction in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 378-401, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Antonia Kampa, Susanne Haake, Paolo Burelli |
Storytelling in Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 521-539, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Nataliya V. Bogacheva |
The Experimental Method as an Evaluation Tool in Serious Games Research and Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 284-305, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Katharina Emmerich, Mareike Bockholt |
Serious Games Evaluation: Processes, Models, and Concepts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 265-283, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Katharina Emmerich, Nataliya V. Bogacheva, Mareike Bockholt, Viktor Wendel |
Operationalization and Measurement of Evaluation Constructs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 306-331, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Mohamed Abbadi |
Taxonomy of Game Development Approaches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 119-147, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Rahul Dey, Johannes Konert |
Content Generation for Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 174-188, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Jan David Smeddinck |
Games for Health. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 212-264, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Leif Oppermann, Michaela Slussareff |
Pervasive Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 475-520, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Eelco P. Braad, Gregor Zavcer, Alyea Sandovar |
Processes and Models for Serious Game Design and Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 92-118, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Michaela Slussareff, Eelco P. Braad, Phil Wilkinson 0001, Björn Strååt |
Games for Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 189-211, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Phil Wilkinson 0001, Thomas Joseph Matthews |
The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 63-91, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Alexander Streicher, Jan David Smeddinck |
Personalized and Adaptive Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 332-377, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Johannes Konert, Heinrich Söbke, Viktor Wendel |
Social Network Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertainment Computing and Serious Games ![In: Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers, pp. 442-474, 2015, 978-3-319-46151-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Natsumi Hashimoto, Itiro Siio |
StudI/O: locating toy blocks by projection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment ![In: Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, ACE 2015, Iskandar, Malaysia, November 16-19, 2015, pp. 30:1-30:4, 2015, ACM, 978-1-4503-3852-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Timo Nummenmaa, Heikki Tyni, Annakaisa Kultima, Kati Alha, Jussi Holopainen |
Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment ![In: Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, ACE 2015, Iskandar, Malaysia, November 16-19, 2015, pp. 10:1-10:12, 2015, ACM, 978-1-4503-3852-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Junichi Kanebako, Fusako Kusunoki, Shigenori Inagaki, Miki Namatame |
Proposal for science learning materials using a "VibGrip". ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment ![In: Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, ACE 2015, Iskandar, Malaysia, November 16-19, 2015, pp. 36:1-36:3, 2015, ACM, 978-1-4503-3852-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Tatsunori Hirai, Hironori Doi, Shigeo Morishima |
MusicMixer: computer-aided DJ system based on an automatic song mixing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment ![In: Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, ACE 2015, Iskandar, Malaysia, November 16-19, 2015, pp. 41:1-41:5, 2015, ACM, 978-1-4503-3852-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
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