Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Seonghun Yoon, Kyung-Joong Kim 0001 |
Deep Q networks for visual fighting game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 306-308, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Cristina Guerrero-Romero, Annie Louis, Diego Perez Liebana |
Beyond playing to win: Diversifying heuristics for GVGAI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 118-125, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Burns, James R. Tulip |
Detecting flow in games using facial expressions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 45-52, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Diego Pérez-Liébana, Amanda Saunders |
General video game playing escapes the no free lunch theorem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 17-24, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Aaron Isaksen, Drew Wallace, Adam Finkelstein, Andy Nealen |
Simulating strategy and dexterity for puzzle games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 142-149, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Joseph Alexander Brown, Daniel A. Ashlock |
Using multiple worlds for multiple agent roles in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 37-44, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Alberto Uriarte, Santiago Ontañón |
Single believe state generation for partially observable real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 296-303, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood |
A fuzzy system approach for choosing public goods game strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 104-109, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Dockhorn, Rudolf Kruse |
Combining cooperative and adversarial coevolution in the context of pac-man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 60-67, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Man-Je Kim, Kyung-Joong Kim 0001 |
Opponent modeling based on action table for MCTS-based fighting game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 178-180, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Bartosz Kostka, Jaroslaw Kwiecieli, Jakub Kowalski, Pawel Rychlikowski |
Text-based adventures of the golovin AI agent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 181-188, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Manuel Guimarães, Pedro Santos 0001, Arnav Jhala |
CiF-CK: An architecture for social NPCS in commercial games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 126-133, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Georgios Goudelis, Georgios Tsatiris, Kostas Karpouzis, Stefanos D. Kollias |
3D cylindrical trace transform based feature extraction for effective human action classification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 96-103, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Sang-Kwang Lee, Seong-Il Yang |
Optimizing game live service for mobile free-to-play games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 189-190, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | José María Font, Daniel Manrique, Sergio Larrodera, Pablo Ramos-Criado |
Towards a hybrid neural and evolutionary heuristic approach for playing tile-matching puzzle games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 76-79, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Daniele Loiacono, Luca Arnaboldi 0003 |
Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 199-206, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Lewis Horsley, Diego Perez Liebana |
Building an automatic sprite generator with deep convolutional generative adversarial networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017, pp. 134-141, 2017, IEEE, 978-1-5386-3233-8. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Chiara F. Sironi, Mark H. M. Winands |
Comparison of rapid action value estimation variants for general game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Elizabeth Camilleri, Georgios N. Yannakakis, Alexiei Dingli |
Platformer level design for player believability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Anders Drachen, Nicholas Ross, Julian Runge, Rafet Sifa |
Stylized facts for mobile game analytics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Maarten de Waard, Diederik M. Roijers, Sander C. J. Bakkes |
Monte Carlo Tree Search with options for general video game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Marco Tamassia, William L. Raffe, Rafet Sifa, Anders Drachen, Fabio Zambetta, Michael Hitchens |
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Theodosis Georgiou, Yiannis Demiris |
Personalised track design in car racing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Christian Guckelsberger, Christoph Salge, Simon Colton |
Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Mateusz Kurek, Wojciech Jaskowski |
Heterogeneous team deep q-learning in low-dimensional multi-agent environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas |
Analyzing the robustness of general video game playing agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Davide Aversa, Sebastian Sardiña, Stavros Vassos |
Pruning and preprocessing methods for inventory-aware pathfinding. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Jonas Schmitt, Harald Köstler |
A multi-objective genetic algorithm for simulating optimal fights in StarCraft II. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Dan Ventura |
Beyond computational intelligence to computational creativity in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Julian Togelius, Georgios N. Yannakakis |
General general game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Naoyuki Sato, Kokolo Ikeda |
Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Chun Yin Chu, Suguru Ito, Tomohiro Harada, Ruck Thawonmas |
Position-based reinforcement learning biased MCTS for General Video Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Shuo Xu, Clark Verbrugge |
Heuristics for sleep and heal in combat. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis |
Evolving missions for Dwarf quest dungeons. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-2, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Andrea Clerico, Cindy Chamberland, Mark Parent, Pierre-Emmanuel Michon, Sébastien Tremblay, Tiago H. Falk, Jean-Christophe Gagnon, Philip L. Jackson |
Biometrics and classifier fusion to predict the fun-factor in video gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Dennis J. N. J. Soemers, Chiara F. Sironi, Torsten Schuster, Mark H. M. Winands |
Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis |
Evolving missions to create game spaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Fernando de Mesentier Silva, Aaron Isaksen, Julian Togelius, Andy Nealen |
Generating heuristics for novice players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Francis Deboeverie, Sanne Roegiers, Gianni Allebosch, Peter Veelaert, Wilfried Philips |
Human gesture classification by brute-force machine learning for exergaming in physiotherapy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-7, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Byungho Yoo, Kyung-Joong Kim 0001 |
Changing video game graphic styles using neural algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-2, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Mark J. Nelson |
Investigating vanilla MCTS scaling on the GVG-AI game corpus. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-7, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Yifan Sun 0002, Chisheng Liang, Steven C. Sutherland, Casper Harteveld, David R. Kaeli |
Modeling player decisions in a supply chain game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Ali Kaan Sungur, Elif Sürer |
Voluntary behavior on cortical learning algorithm based agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-7, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Stephenson, Jochen Renz |
Procedural generation of complex stable structures for angry birds levels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Chairi Kiourt, Dimitris Kalles |
Using opponent models to train inexperienced synthetic agents in social environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-4, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Yusaku Mandai, Tomoyuki Kaneko |
Improved LinUCT and its evaluation on incremental random-feature tree. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Hendrik Horn, Vanessa Volz, Diego Perez Liebana, Mike Preuss |
MCTS/EA hybrid GVGAI players and game difficulty estimation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Pablo García-Sánchez, Alberto Paolo Tonda, Giovanni Squillero, Antonio Mora García, Juan Julián Merelo Guervós |
Evolutionary deckbuilding in hearthstone. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Piers R. Williams, Diego Perez Liebana, Simon M. Lucas |
Ms. Pac-Man Versus Ghost Team CIG 2016 competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Owen Sacco, Antonios Liapis, Georgios N. Yannakakis |
A holistic approach for semantic-based game generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis |
Constrained surprise search for content generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Christoffer Holmgård, Julian Togelius, Lars Henriksen |
Computational intelligence and cognitive performance assessment games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Peizhi Shi, Ke Chen 0001 |
Online level generation in Super Mario Bros via learning constructive primitives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | David B. Carvalho, Esteban Walter Gonzalez Clua, Aline Paes |
Planning social actions through the others' eyes for emergent storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Michal Kempka, Marek Wydmuch, Grzegorz Runc, Jakub Toczek, Wojciech Jaskowski |
ViZDoom: A Doom-based AI research platform for visual reinforcement learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Dennis J. N. J. Soemers, Mark H. M. Winands |
Hierarchical Task Network Plan Reuse for video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Alain Saas, Anna Guitart, Africa Perianez |
Discovering playing patterns: Time series clustering of free-to-play game data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Santiago Ontañón |
Informed Monte Carlo Tree Search for Real-Time Strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave, Jialin Liu 0001, Fabien Teytaud, Olivier Teytaud |
Learning opening books in partially observable games: Using random seeds in Phantom Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-7, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Edward Jack Powley, Simon Colton, Swen E. Gaudl, Rob Saunders, Mark J. Nelson |
Semi-automated level design via auto-playtesting for handheld casual game creation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Thibault Allart, Guillaume Levieux, Michel Pierfitte, Agathe Guilloux, Stéphane Natkin |
Design influence on player retention: A method based on time varying survival analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Marlene Beyer, Aleksandr Agureikin, Alexander Anokhin, Christoph Laenger, Felix Nolte, Jonas Winterberg, Marcel Renka, Martin Rieger, Nicolas Pflanzl, Mike Preuss, Vanessa Volz |
An integrated process for game balancing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cook 0001, Jeremy Gow, Simon Colton |
Towards the automatic optimisation of procedural content generators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Nick Sephton, Peter I. Cowling, Sam Devlin, Victoria J. Hodge, Nicholas H. Slaven |
Using association rule mining to predict opponent deck content in android: Netrunner. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Patrikk D. Sørensen, Jeppeh M. Olsen, Sebastian Risi |
Breeding a diversity of Super Mario behaviors through interactive evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-7, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Markus Viljanen, Antti Airola, Tapio Pahikkala, Jukka Heikkonen |
User activity decay in mobile games determined by simple differential equations? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Tobias Graf, Marco Platzner |
Monte-Carlo simulation balancing revisited. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-7, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Andre Mendes, Julian Togelius, Andy Nealen |
Hyper-heuristic general video game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Hyun-Soo Park, Kyung-Joong Kim 0001 |
Deep Q-learning using redundant outputs in visual doom. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-2, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Anders Drachen, James Green, Chester Gray, Elie Harik, Patty Lu, Rafet Sifa, Diego Klabjan |
Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Maxim Mozgovoy, Marina Purgina, Iskander Umarov |
Believable self-learning AI for world of tennis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-7, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Kokolo Ikeda, Simon Viennot, Naoyuki Sato |
Detection and labeling of bad moves for coaching go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Tyler DeWitt, Sushil J. Louis, Siming Liu 0001 |
Evolving micro for 3D Real-Time Strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Markus Viljanen, Antti Airola, Tapio Pahikkala, Jukka Heikkonen |
Modelling user retention in mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Rafet Sifa, Sridev Srikanth, Anders Drachen, César Ojeda, Christian Bauckhage |
Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Marius Stanescu, Nicolas A. Barriga, Andy Hess, Michael Buro |
Evaluating real-time strategy game states using convolutional neural networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-7, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Cristinel Patrascu, Sebastian Risi |
Artefacts: Minecraft meets collaborative interactive evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Ahmed Abdelkader |
Recovering visibility and dodging obstacles in pursuit-evasion games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-6, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Hanneke Kersjes, Pieter Spronck |
Modeling believable game characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Elie Bursztein |
I am a legend: Hacking hearthstone using statistical learning methods. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis |
Sonancia: A multi-faceted generator for horror. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-2, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Noor Shaker |
Intrinsically motivated reinforcement learning: A promising framework for procedural content generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Noor Shaker, Mohamed Abou-Zleikha |
Transfer learning for cross-game prediction of player experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | |
IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE, 978-1-5090-1883-3 The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP BibTeX RDF |
|
1 | Philipp Beau, Sander Bakkes |
Automated game balancing of asymmetric video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-8, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood |
Altruistic punishment can help resolve tragedy of the commons social dilemmas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016, pp. 1-7, 2016, IEEE, 978-1-5090-1883-3. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Jiao Wang, Tan Zhu, Hongye Li, Chu-Hsuan Hsueh, I-Chen Wu |
Belief-state Monte-Carlo tree search for Phantom games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 267-274, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Takahisa Imagawa, Tomoyuki Kaneko |
Enhancements in Monte Carlo tree search algorithms for biased game trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 43-50, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Mihai Sorin Dobre, Alex Lascarides |
Online learning and mining human play in complex games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 60-67, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Jr-Chang Chen, Gang-Yu Fan, Shih-Yu Tsai, Ting-Yu Lin, Tsan-sheng Hsu |
Compressing Chinese dark chess endgame databases. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 254-259, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Ivan Zelinka, Lubomir Sikora |
StarCraft: Brood War - Strategy powered by the SOMA swarm algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 511-516, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Cheong-mok Bae, Eun Kwang Kim, Jongchan Lee, Kyung-Joong Kim 0001, Joong Chae Na |
Generation of an arbitrary shaped large maze by assembling mazes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 538-539, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Xi Liang 0002, Tinghan Wei, I-Chen Wu |
Job-level UCT search for solving Hex. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 222-229, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Jilin Huang, Ivan Tanev, Katsunori Shimohara |
Evolving a general electronic stability program for car simulated in TORCS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 446-453, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Fumito Masui, Hiroki Ueno, Hitoshi Yanagi, Michal Ptaszynski |
Toward curling informatics - Digital scorebook development and game information analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 481-488, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Hanting Xie, Sam Devlin, Daniel Kudenko, Peter I. Cowling |
Predicting player disengagement and first purchase with event-frequency based data representation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 230-237, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Naoki Mizukami, Yoshimasa Tsuruoka |
Building a computer Mahjong player based on Monte Carlo simulation and opponent models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 275-283, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Hung-Jui Chang, Chih-Wen Hsueh, Tsan-sheng Hsu |
Convergence and correctness analysis of Monte-Carlo tree search algorithms: A case study of 2 by 4 Chinese dark chess. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 260-266, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Tetsuyuki Takahama, Setsuko Sakai |
Emerging collective intelligence in Othello players evolved by differential evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 214-221, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Risto Miikkulainen |
Tutorial III: Evolving neural networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 22, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|