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Publications at "CIG"( http://dblp.L3S.de/Venues/CIG )

URL (DBLP): http://dblp.uni-trier.de/db/conf/cig

Publication years (Num. hits)
2005 (39) 2006 (38) 2007 (54) 2008 (54) 2009 (64) 2010 (66) 2011 (50) 2012 (61) 2013 (61) 2014 (68) 2015 (83) 2016 (69) 2017 (47) 2018 (70)
Publication types (Num. hits)
inproceedings(810) proceedings(14)
Venues (Conferences, Journals, ...)
CIG(824)
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Found 824 publication records. Showing 824 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Seonghun Yoon, Kyung-Joong Kim 0001 Deep Q networks for visual fighting game AI. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Cristina Guerrero-Romero, Annie Louis, Diego Perez Liebana Beyond playing to win: Diversifying heuristics for GVGAI. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Andrew Burns, James R. Tulip Detecting flow in games using facial expressions. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock, Diego Pérez-Liébana, Amanda Saunders General video game playing escapes the no free lunch theorem. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Aaron Isaksen, Drew Wallace, Adam Finkelstein, Andy Nealen Simulating strategy and dexterity for puzzle games. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Joseph Alexander Brown, Daniel A. Ashlock Using multiple worlds for multiple agent roles in games. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Alberto Uriarte, Santiago Ontañón Single believe state generation for partially observable real-time strategy games. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Garrison W. Greenwood A fuzzy system approach for choosing public goods game strategies. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Alexander Dockhorn, Rudolf Kruse Combining cooperative and adversarial coevolution in the context of pac-man. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Man-Je Kim, Kyung-Joong Kim 0001 Opponent modeling based on action table for MCTS-based fighting game AI. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Bartosz Kostka, Jaroslaw Kwiecieli, Jakub Kowalski, Pawel Rychlikowski Text-based adventures of the golovin AI agent. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Manuel Guimarães, Pedro Santos 0001, Arnav Jhala CiF-CK: An architecture for social NPCS in commercial games. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Georgios Goudelis, Georgios Tsatiris, Kostas Karpouzis, Stefanos D. Kollias 3D cylindrical trace transform based feature extraction for effective human action classification. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Sang-Kwang Lee, Seong-Il Yang Optimizing game live service for mobile free-to-play games. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1José María Font, Daniel Manrique, Sergio Larrodera, Pablo Ramos-Criado Towards a hybrid neural and evolutionary heuristic approach for playing tile-matching puzzle games. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Daniele Loiacono, Luca Arnaboldi 0003 Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Lewis Horsley, Diego Perez Liebana Building an automatic sprite generator with deep convolutional generative adversarial networks. Search on Bibsonomy CIG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Chiara F. Sironi, Mark H. M. Winands Comparison of rapid action value estimation variants for general game playing. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Elizabeth Camilleri, Georgios N. Yannakakis, Alexiei Dingli Platformer level design for player believability. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Anders Drachen, Nicholas Ross, Julian Runge, Rafet Sifa Stylized facts for mobile game analytics. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Maarten de Waard, Diederik M. Roijers, Sander C. J. Bakkes Monte Carlo Tree Search with options for general video game playing. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Marco Tamassia, William L. Raffe, Rafet Sifa, Anders Drachen, Fabio Zambetta, Michael Hitchens Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Theodosis Georgiou, Yiannis Demiris Personalised track design in car racing games. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Christian Guckelsberger, Christoph Salge, Simon Colton Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Mateusz Kurek, Wojciech Jaskowski Heterogeneous team deep q-learning in low-dimensional multi-agent environments. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas Analyzing the robustness of general video game playing agents. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Davide Aversa, Sebastian Sardiña, Stavros Vassos Pruning and preprocessing methods for inventory-aware pathfinding. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Jonas Schmitt, Harald Köstler A multi-objective genetic algorithm for simulating optimal fights in StarCraft II. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Dan Ventura Beyond computational intelligence to computational creativity in games. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Julian Togelius, Georgios N. Yannakakis General general game AI. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Naoyuki Sato, Kokolo Ikeda Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Chun Yin Chu, Suguru Ito, Tomohiro Harada, Ruck Thawonmas Position-based reinforcement learning biased MCTS for General Video Game Playing. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Shuo Xu, Clark Verbrugge Heuristics for sleep and heal in combat. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis Evolving missions for Dwarf quest dungeons. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Andrea Clerico, Cindy Chamberland, Mark Parent, Pierre-Emmanuel Michon, Sébastien Tremblay, Tiago H. Falk, Jean-Christophe Gagnon, Philip L. Jackson Biometrics and classifier fusion to predict the fun-factor in video gaming. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Dennis J. N. J. Soemers, Chiara F. Sironi, Torsten Schuster, Mark H. M. Winands Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis Evolving missions to create game spaces. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Fernando de Mesentier Silva, Aaron Isaksen, Julian Togelius, Andy Nealen Generating heuristics for novice players. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Francis Deboeverie, Sanne Roegiers, Gianni Allebosch, Peter Veelaert, Wilfried Philips Human gesture classification by brute-force machine learning for exergaming in physiotherapy. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Byungho Yoo, Kyung-Joong Kim 0001 Changing video game graphic styles using neural algorithms. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Mark J. Nelson Investigating vanilla MCTS scaling on the GVG-AI game corpus. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Yifan Sun 0002, Chisheng Liang, Steven C. Sutherland, Casper Harteveld, David R. Kaeli Modeling player decisions in a supply chain game. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Ali Kaan Sungur, Elif Sürer Voluntary behavior on cortical learning algorithm based agents. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Matthew Stephenson, Jochen Renz Procedural generation of complex stable structures for angry birds levels. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Chairi Kiourt, Dimitris Kalles Using opponent models to train inexperienced synthetic agents in social environments. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Yusaku Mandai, Tomoyuki Kaneko Improved LinUCT and its evaluation on incremental random-feature tree. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Hendrik Horn, Vanessa Volz, Diego Perez Liebana, Mike Preuss MCTS/EA hybrid GVGAI players and game difficulty estimation. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Pablo García-Sánchez, Alberto Paolo Tonda, Giovanni Squillero, Antonio Mora García, Juan Julián Merelo Guervós Evolutionary deckbuilding in hearthstone. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Piers R. Williams, Diego Perez Liebana, Simon M. Lucas Ms. Pac-Man Versus Ghost Team CIG 2016 competition. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Owen Sacco, Antonios Liapis, Georgios N. Yannakakis A holistic approach for semantic-based game generation. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis Constrained surprise search for content generation. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Christoffer Holmgård, Julian Togelius, Lars Henriksen Computational intelligence and cognitive performance assessment games. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Peizhi Shi, Ke Chen 0001 Online level generation in Super Mario Bros via learning constructive primitives. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1David B. Carvalho, Esteban Walter Gonzalez Clua, Aline Paes Planning social actions through the others' eyes for emergent storytelling. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Michal Kempka, Marek Wydmuch, Grzegorz Runc, Jakub Toczek, Wojciech Jaskowski ViZDoom: A Doom-based AI research platform for visual reinforcement learning. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Dennis J. N. J. Soemers, Mark H. M. Winands Hierarchical Task Network Plan Reuse for video games. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Alain Saas, Anna Guitart, Africa Perianez Discovering playing patterns: Time series clustering of free-to-play game data. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Santiago Ontañón Informed Monte Carlo Tree Search for Real-Time Strategy games. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Tristan Cazenave, Jialin Liu 0001, Fabien Teytaud, Olivier Teytaud Learning opening books in partially observable games: Using random seeds in Phantom Go. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Edward Jack Powley, Simon Colton, Swen E. Gaudl, Rob Saunders, Mark J. Nelson Semi-automated level design via auto-playtesting for handheld casual game creation. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Thibault Allart, Guillaume Levieux, Michel Pierfitte, Agathe Guilloux, Stéphane Natkin Design influence on player retention: A method based on time varying survival analysis. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Marlene Beyer, Aleksandr Agureikin, Alexander Anokhin, Christoph Laenger, Felix Nolte, Jonas Winterberg, Marcel Renka, Martin Rieger, Nicolas Pflanzl, Mike Preuss, Vanessa Volz An integrated process for game balancing. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Michael Cook 0001, Jeremy Gow, Simon Colton Towards the automatic optimisation of procedural content generators. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Nick Sephton, Peter I. Cowling, Sam Devlin, Victoria J. Hodge, Nicholas H. Slaven Using association rule mining to predict opponent deck content in android: Netrunner. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Patrikk D. Sørensen, Jeppeh M. Olsen, Sebastian Risi Breeding a diversity of Super Mario behaviors through interactive evolution. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Markus Viljanen, Antti Airola, Tapio Pahikkala, Jukka Heikkonen User activity decay in mobile games determined by simple differential equations? Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Tobias Graf, Marco Platzner Monte-Carlo simulation balancing revisited. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Andre Mendes, Julian Togelius, Andy Nealen Hyper-heuristic general video game playing. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Hyun-Soo Park, Kyung-Joong Kim 0001 Deep Q-learning using redundant outputs in visual doom. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Anders Drachen, James Green, Chester Gray, Elie Harik, Patty Lu, Rafet Sifa, Diego Klabjan Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Maxim Mozgovoy, Marina Purgina, Iskander Umarov Believable self-learning AI for world of tennis. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Kokolo Ikeda, Simon Viennot, Naoyuki Sato Detection and labeling of bad moves for coaching go. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Tyler DeWitt, Sushil J. Louis, Siming Liu 0001 Evolving micro for 3D Real-Time Strategy games. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Markus Viljanen, Antti Airola, Tapio Pahikkala, Jukka Heikkonen Modelling user retention in mobile games. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Rafet Sifa, Sridev Srikanth, Anders Drachen, César Ojeda, Christian Bauckhage Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Marius Stanescu, Nicolas A. Barriga, Andy Hess, Michael Buro Evaluating real-time strategy game states using convolutional neural networks. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Cristinel Patrascu, Sebastian Risi Artefacts: Minecraft meets collaborative interactive evolution. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Ahmed Abdelkader Recovering visibility and dodging obstacles in pursuit-evasion games. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Hanneke Kersjes, Pieter Spronck Modeling believable game characters. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Elie Bursztein I am a legend: Hacking hearthstone using statistical learning methods. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis Sonancia: A multi-faceted generator for horror. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Noor Shaker Intrinsically motivated reinforcement learning: A promising framework for procedural content generation. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Noor Shaker, Mohamed Abou-Zleikha Transfer learning for cross-game prediction of player experience. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1 IEEE Conference on Computational Intelligence and Games, CIG 2016, Santorini, Greece, September 20-23, 2016 Search on Bibsonomy CIG The full citation details ... 2016 DBLP  BibTeX  RDF
1Philipp Beau, Sander Bakkes Automated game balancing of asymmetric video games. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Garrison W. Greenwood Altruistic punishment can help resolve tragedy of the commons social dilemmas. Search on Bibsonomy CIG The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Jiao Wang, Tan Zhu, Hongye Li, Chu-Hsuan Hsueh, I-Chen Wu Belief-state Monte-Carlo tree search for Phantom games. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Takahisa Imagawa, Tomoyuki Kaneko Enhancements in Monte Carlo tree search algorithms for biased game trees. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Mihai Sorin Dobre, Alex Lascarides Online learning and mining human play in complex games. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Jr-Chang Chen, Gang-Yu Fan, Shih-Yu Tsai, Ting-Yu Lin, Tsan-sheng Hsu Compressing Chinese dark chess endgame databases. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Ivan Zelinka, Lubomir Sikora StarCraft: Brood War - Strategy powered by the SOMA swarm algorithm. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Cheong-mok Bae, Eun Kwang Kim, Jongchan Lee, Kyung-Joong Kim 0001, Joong Chae Na Generation of an arbitrary shaped large maze by assembling mazes. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Xi Liang 0002, Tinghan Wei, I-Chen Wu Job-level UCT search for solving Hex. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Jilin Huang, Ivan Tanev, Katsunori Shimohara Evolving a general electronic stability program for car simulated in TORCS. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Fumito Masui, Hiroki Ueno, Hitoshi Yanagi, Michal Ptaszynski Toward curling informatics - Digital scorebook development and game information analysis. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Hanting Xie, Sam Devlin, Daniel Kudenko, Peter I. Cowling Predicting player disengagement and first purchase with event-frequency based data representation. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Naoki Mizukami, Yoshimasa Tsuruoka Building a computer Mahjong player based on Monte Carlo simulation and opponent models. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Hung-Jui Chang, Chih-Wen Hsueh, Tsan-sheng Hsu Convergence and correctness analysis of Monte-Carlo tree search algorithms: A case study of 2 by 4 Chinese dark chess. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Tetsuyuki Takahama, Setsuko Sakai Emerging collective intelligence in Othello players evolved by differential evolution. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Risto Miikkulainen Tutorial III: Evolving neural networks. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
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