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Publications at "IE"( http://dblp.L3S.de/Venues/IE )

URL (DBLP): http://dblp.uni-trier.de/db/conf/ie

Publication years (Num. hits)
2007 (29) 2008-2012 (35) 2013 (44) 2014 (37) 2023 (20)
Publication types (Num. hits)
inproceedings(160) proceedings(5)
Venues (Conferences, Journals, ...)
IE(165)
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The graphs summarize 127 occurrences of 112 keywords

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Found 165 publication records. Showing 165 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Emma Witkowski, Brett Hutchins, Marcus Carter E-sports on the rise?: Critical considerations on the growth and erosion of organized digital gaming competitions. Search on Bibsonomy IE The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Sander Bakkes, Chek Tien Tan, Yusuf Pisan Personalised gaming: a motivation and overview of literature. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Michael Hitchens, Anders Drachen, Deborah Richards 0001 An investigation of player to player character identification via personal pronouns. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Dan Burnett, Paul Coulton, Adam Lewis Providing both physical and perceived affordances using physical games pieces on touch based tablets. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Stephanie Beth Quests to mastery. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Daniel Cermak-Sassenrath Box Me Dumb Human installation. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Raphaël Marczak, Jasper van Vught, Lennart E. Nacke, Gareth Schott Feedback-based gameplay metrics: measuring player experience via automatic visual analysis. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Glen Robertson, Ian D. Watson Case-based learning by observation: preliminary work. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Stefan Greuter, Susanne Tepe, J. Fiona Peterson, Frank Boukamp, Kimberley d'Amazing, Kalonica Quigley, Rhys van der Waerden, Thomas Harris, Tim Goschnick, Ron R. Wakefield Designing a game for occupational health and safety in the construction industry. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Deborah Richards 0001 Agent-based museum and tour guides: applying the state of the art. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Daniel Cermak-Sassenrath Beyond arcade machines: students building interactive tangible installations. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Sandy Muspratt, Thomas H. Apperley Patterns of digital game-play in Australian high school students. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Ian D. Watson, Jonathan Rubin, Glen Robertson SARTRE: a case-based poker web app. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Nicole Peever, Daniel M. Johnson 0001, John A. Gardner Personality & video game genre preferences. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Deborah Richards 0001, Nicolas Szilas Challenging reality using techniques from interactive drama to support social simulations in virtual worlds. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Andrew Brusentsev, Michael Hitchens, Deborah Richards 0001 An investigation of Vladimir Propp's 31 functions and 8 broad character types and how they apply to the analysis of video games. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Chek Tien Tan, Daniel Rosser, Sander Bakkes, Yusuf Pisan A feasibility study in using facial expressions analysis to evaluate player experiences. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Matt Cabanag, Deborah Richards 0001, Michael Hitchens A novel agent based control scheme for RTS games. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Jasper van Vught, Gareth Schott, Raphaël Marczak Understanding player experience finding a usable model for game classification. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Kellie Vella, Daniel M. Johnson 0001 Flourishing and video games. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Deborah Richards 0001, Iwan Kelaiah Usability attributes in virtual learning environments. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Nolwenn Hugain-Lacire NOP performance. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Daniel Cermak-Sassenrath, Charles Walker, Chek Tien Tan (eds.) The 8th Australasian Conference on Interactive Entertainment, IE '12, Auckland, NZ, New Zealand, July 21-22, 2012 Search on Bibsonomy IE The full citation details ... 2012 DBLP  BibTeX  RDF
1Daniel Cermak-Sassenrath Experiences with design patterns for oldschool action games. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Truna Aka J. Turner, David Browning, Gordon Moyes Performing design analysis: game design creativity and the theatre of the impressed. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Penelope Sweetser, Daniel M. Johnson 0001, Anne Ozdowska, Peta Wyeth GameFlow heuristics for designing and evaluating real-time strategy games. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Mitchell W. McEwan, Daniel M. Johnson 0001, Peta Wyeth, Alethea Blackler Videogame control device impact on the play experience. Search on Bibsonomy IE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Zafer Bilda, Chris Bowman, Ernest A. Edmonds Experience evaluation of interactive art: study of GEO landscapes. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF audience experience, evaluation, interaction design, interactive art
1Mohammad Obaid, Charles Han, Mark Billinghurst "Feed the Fish": an affect-aware game. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF affect-aware system, computer vision, computer games, facial feature tracking
1Rune Rasmussen A game theory approach to high-level strategic planning in first person shooters. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF combinatorial game, two-player board game, game, first person shooter
1Christian M. Jones Online games-based child safety environment. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF anti-abduction, child safety, sexual abuse prevention, social and psychological evaluation, animation, games-based learning
1Damian Hills, Yusuf Pisan, Ernest A. Edmonds Towards a generic framework for situated collaborative storytelling. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF cognitive information retrieval, conversation theory, conversational information system, collaboration, narrative intelligence, interactive digital storytelling
1Ruth Christie, Gavin Sade, Yusuf Pisan (eds.) Proceedings of the 5th Australasian Conference on Interactive Entertainment, IE 2008, 3-5 December 2008, Brisbane, Queensland, Australia Search on Bibsonomy IE The full citation details ... 2008 DBLP  BibTeX  RDF
1Matthew Willis RoboCup as a spectator sport: simulating emotional response in the four-legged league. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Sony Aibo, human-computer interaction, robots, human-robot interaction, robot soccer, RoboCup
1Georgia Leigh McGregor Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF ludus, paidia, virtual worlds, play, space, videogames
1Zachary Fitz-Walter, Samuel Jones, Dian Tjondronegoro Detecting gesture force peaks for intuitive interaction. Search on Bibsonomy IE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Nintendo, interaction, navigation, games, gestures, gesture recognition, accelerometer, Wiimote, Wii
1Kevin McGee Patterns and computer game design innovation. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF game innovation, design patterns, computer games, design methodologies, game design, design education
1Darshana Jayemanne The nonsense of the aura. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF Agamben, Benjamin, aura, memory, affect
1Christian McCrea Then, suddenly, I was moved: nostalgia and the media history of games. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF Crary, Kittler, Rosen, arcades, materiality, transmedia, past, pastness
1Cameron Foale, Peter Vamplew 0001 Portal-based sound propagation for first-person computer games. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF
1Adam Nash Real time art engines 3: post-convergent creative practice in MUVEs. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF audio-visual composition, post-convergent space, Second Life, multi-user virtual environments
1Peter Bayliss Beings in the game-world: characters, avatars, and players. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF avatars, embodiment, telepresence, characters
1Fabio Zambetta Simulating sensory perception in 3D game characters. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF 3D characters, sensory perception, scene graph
1Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Christopher Lueg Exploring terra incognita: wayfinding devices for games. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF gameworld, exploring, wayfinding, landmarks, egocentric
1Qinying Xu, Daryl J. D'Souza, Victor Ciesielski Evolving images for entertainment. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF image generation tool, genetic programming, evolutionary search
1Greg Wadley, Martin R. Gibbs, Peter Benda Speaking in character: using voice-over-IP to communicate within MMORPGs. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF Dungeons and Dragons Online, CMC, computer mediated communication, VoIP, MMORPG, voice-over-IP, World of Warcraft, media effects
1Florian Mueller 0001, Martin R. Gibbs A physical three-way interactive game based on table tennis. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF bonding, network, social interaction, tangible, physical, videoconferencing, active, sports, exertion interface, connectedness, exhausting, team spirit, sweat, rapport, table-tennis, ping pong
1Viveka Weiley Utzon's studio as a collaborative virtual environment. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF Ba-principle, Jørn Utzon, loose parts, low road architecture, collaborative virtual environments, aesthetics, space, pattern languages, place, distributed teams
1Adam J. Hassell, Philip Smith, David Stratton An evaluation framework for videogame based tasking of remote vehicles. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF videogame interfaces, metrics, human robot interaction, situation awareness
1Larissa Hjorth, Esther Milne (eds.) Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF
1Thomas H. Apperley Citizenship and consumption: convergence culture, transmedia narratives and the digital divide. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF The Matrix, convergence culture, transmedia storytelling, uneven development, ethnography, digital divide, globalization, media literacy, creative industries
1Malcolm Ryan 0001, Nicholas Hannah, Joshua Lobb The tale of Peter Rabbit: a case-study in story-sense reasoning. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF
1J. Turner, Nicola J. Bidwell Through the looking glass: game worlds as representations and views from elsewhere. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF intangible culture, spatial practices, maps, representation, computer games
1Hugh Davies Place as media in pervasive games. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF psychocartography, game design, pervasive games, spatial interaction
1Thomas H. Apperley Rhythms of gaming bodies. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF cyclical rhythms, everyday life, videogames, bodies
1Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm Implementation and evaluation of a background music reactive game. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF AudioAsteroids, Briquolo, background music reactive games, breakout, music signal analysis, musically controlled games, games, music, MP3
1Christy Dena Capturing polymorphic creations: towards ontological heterogeneity and transmodiology. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF hypercomplexity, transdisciplinarity, ontology, integration, convergence, schema, narratology, cross-media, transmedia, ludology, alternate reality games
1Scott Beattie Sam Fisher versus Immanuel Kant: the ethics of interactive media. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF stealth games, ethics, interactive media
1Malcolm Ryan 0001 Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF
1Yusuf Pisan My guild, my people: role of guilds in massively multiplayer online games. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF group identity, virtual environments, games, digital identity, MMOs
1Greg More, Andrew L. Burrow Observing the learning curve of videogames in architectural design. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF design pedagogy, immersive media, architecture, videogames
1Christian McCrea Dismembers of the audience: the expulsive, explosive force of bodies in games. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF blood, guts, physicality, materiality
1Troy Innocent, Stewart Haines Nonverbal communication in multiplayer game worlds. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF digital media language, iconography, post-linguistic, interaction design, MMOGs, visual communication, digital games, nonverbal communication, gameplay
1Alyx Macfadyen, Andrew Stranieri, John Yearwood Dramatic flow in interactive 3D narrative. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF
1Fabio Zambetta, Adam Nash, Paul Smith Two families: dynamical policy models in interactive storytelling. Search on Bibsonomy IE The full citation details ... 2007 DBLP  BibTeX  RDF game design, system dynamics, interactive storytelling
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