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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 217 occurrences of 119 keywords
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Results
Found 128 publication records. Showing 128 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
20 | John C. McEachen II |
A self-similarity traffic analysis of an internet-based multiplayer online game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 170, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
self-similarity, MMOG, multiplayer |
20 | Kang-Won Lee, Bong-Jun Ko, Seraphin B. Calo |
Adaptive server selection for large scale interactive online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 14th International Workshop, NOSSDAV 2004, Cork, Ireland, June 16-18, 2004, Proceedings, pp. 152-157, 2004, ACM, 1-58113-801-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
synchronization delay model, distributed algorithm, MMOG, server selection |
16 | Mário Lopes Ferreira, Ricardo Morla |
Second life in-world action traffic modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 20th International Workshop, NOSSDAV 2010, Amsterdam, The Netherlands, June 2-4, 2010, Proceedings, pp. 3-8, 2010, ACM, 978-1-4503-0043-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
model, statistics, second life, massive multiplayer online games, communication traffic |
16 | Herbert Jordan, Radu Prodan, Vlad Nae, Thomas Fahringer |
Dynamic load management for MMOGs in distributed environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Conf. Computing Frontiers ![In: Proceedings of the 7th Conference on Computing Frontiers, 2010, Bertinoro, Italy, May 17-19, 2010, pp. 337-346, 2010, ACM, 978-1-4503-0044-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
load balancing, mmogs |
16 | Carlos Eduardo Benevides Bezerra, Cláudio Fernando Resin Geyer |
A load balancing scheme for massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 263-289, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Load balancing, Graph partitioning, MMOGs, Distributed server |
16 | Jaak Henno |
High-Level Specification of Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Towards Intelligent Engineering and Information Technology ![In: Towards Intelligent Engineering and Information Technology, pp. 307-322, 2009, Springer, 978-3-642-03736-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game programming system, Game, specification, emergence, event-driven architecture, formal description |
16 | Alexandru Iosup |
POGGI: Puzzle-Based Online Games on Grid Infrastructures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Euro-Par ![In: Euro-Par 2009 Parallel Processing, 15th International Euro-Par Conference, Delft, The Netherlands, August 25-28, 2009. Proceedings, pp. 390-403, 2009, Springer, 978-3-642-03868-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Radu Prodan, Vlad Nae, Thomas Fahringer, Herbert Jordan |
Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PaCT ![In: Parallel Computing Technologies, 10th International Conference, PaCT 2009, Novosibirsk, Russia, August 31-September 4, 2009. Proceedings, pp. 98-111, 2009, Springer, 978-3-642-03274-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 248-255, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
16 | Kaiwen Zhang 0001, Bettina Kemme, Alexandre Denault |
Persistence in massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 53-58, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer |
Enhancing Grids for Massively Multiplayer Online Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Euro-Par ![In: Euro-Par 2008 - Parallel Processing, 14th International Euro-Par Conference, Las Palmas de Gran Canaria, Spain, August 26-29, 2008, Proceedings, pp. 466-477, 2008, Springer, 978-3-540-85450-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Roger Zimmermann, Ke Liang 0001 |
Spatialized audio streaming for networked virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 16th International Conference on Multimedia 2008, Vancouver, British Columbia, Canada, October 26-31, 2008, pp. 299-308, 2008, ACM, 978-1-60558-303-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
proximity audio, spatial audio, peer-to-peer streaming |
16 | Luca Genovali, Laura Ricci |
Voronoi models for distributed virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoNEXT ![In: Proceedings of the 2008 ACM Conference on Emerging Network Experiment and Technology, CoNEXT 2008, Madrid, Spain, December 9-12, 2008, pp. 43, 2008, ACM, 978-1-60558-210-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Carlos Eduardo Benevides Bezerra, Fábio Reis Cecin, Cláudio F. R. Geyer |
A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DS-RT ![In: 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 27-29 October 2008, Vancouver, BC, Canada, Proceedings, pp. 35-42, 2008, IEEE Computer Society, 978-0-7695-3425-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Nicolas Ducheneaut, Robert J. Moore, Eric Nickell |
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Support. Cooperative Work. ![In: Comput. Support. Cooperative Work. 16(1-2), pp. 129-166, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
automated data collection, online games, sociability, third places |
16 | Steven Daniel Webb, Sieteng Soh |
Cheating in networked computer games: a review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 105-112, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
networked computer games, peer-to-peer, client/server, cheating |
16 | Michael Zyda |
A Look at the Future of Networked and Mobile Entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PADS ![In: 21st International Workshop on Principles of Advanced and Distributed Simulation, PADS'07, San Diego, California, USA, June 12-15, 2007, pp. 3, 2007, IEEE Computer Society, 0-7695-2898-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Jehn-Ruey Jiang, Hung-Shiang Chen |
Peer-to-Peer AOI voice chatting for massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPADS ![In: 13th International Conference on Parallel and Distributed Systems, ICPADS 2007, Hsinchu, Taiwan, December 5-7, 2007, pp. 1-8, 2007, IEEE Computer Society, 978-1-4244-1889-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Jens Müller 0004, Andreas Gössling, Sergei Gorlatch |
On correctness of scalable multi-server state replication in online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 21, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Leslie S. Liu 0002, Roger Zimmermann, Baoxuan Xiao, Jon Christen |
PartyPeer: a P2P massively multiplayer online game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 14th ACM International Conference on Multimedia, Santa Barbara, CA, USA, October 23-27, 2006, pp. 507-508, 2006, ACM, 1-59593-447-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
massively online games, virtual reality, peer-to-peer streaming |
16 | Lisbeth Klastrup |
Death matters: understanding gameworld experiences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 29, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
death penalty, entertainment worlds, player stories, worldness, game design, MMOGs, player experience, death |
16 | Anne-Gwenn Bosser |
A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 519-528, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann |
Addressing cheating in distributed MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-6, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
distributed systems, cheating, massively multiplayer online gaming |
16 | Stefano Ferretti, Marco Roccetti |
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 405-412, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
online entertainment, evaluation, synchronization, responsiveness, massive multiplayer online games, optimistic synchronization |
16 | Anthony (Peiqun) Yu, Son T. Vuong |
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 15th International Workshop, NOSSDAV 2005, Stevenson, Washington, USA, June 13-14, 2005, Proceedings, pp. 99-104, 2005, ACM, 1-58113-987-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalable, networked virtual environment, networked games, massively multiplayer online games, interest management |
16 | Kohei Tsuda, Ruck Thawonmas |
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 148-154, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Keyword Discovery, Tree-style BBSs, MMOGs, Comments |
16 | Ruck Thawonmas, Katsuyoshi Hata |
Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 126-135, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
16 | Anne-Gwenn Bosser |
Massively multi-player games: matching game design with technical design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 263-268, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
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