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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 217 occurrences of 119 keywords
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Results
Found 128 publication records. Showing 128 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
20 | John C. McEachen II |
A self-similarity traffic analysis of an internet-based multiplayer online game. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
self-similarity, MMOG, multiplayer |
20 | Kang-Won Lee, Bong-Jun Ko, Seraphin B. Calo |
Adaptive server selection for large scale interactive online games. |
NOSSDAV |
2004 |
DBLP DOI BibTeX RDF |
synchronization delay model, distributed algorithm, MMOG, server selection |
16 | Mário Lopes Ferreira, Ricardo Morla |
Second life in-world action traffic modeling. |
NOSSDAV |
2010 |
DBLP DOI BibTeX RDF |
model, statistics, second life, massive multiplayer online games, communication traffic |
16 | Herbert Jordan, Radu Prodan, Vlad Nae, Thomas Fahringer |
Dynamic load management for MMOGs in distributed environments. |
Conf. Computing Frontiers |
2010 |
DBLP DOI BibTeX RDF |
load balancing, mmogs |
16 | Carlos Eduardo Benevides Bezerra, Cláudio Fernando Resin Geyer |
A load balancing scheme for massively multiplayer online games. |
Multim. Tools Appl. |
2009 |
DBLP DOI BibTeX RDF |
Load balancing, Graph partitioning, MMOGs, Distributed server |
16 | Jaak Henno |
High-Level Specification of Games. |
Towards Intelligent Engineering and Information Technology |
2009 |
DBLP DOI BibTeX RDF |
game programming system, Game, specification, emergence, event-driven architecture, formal description |
16 | Alexandru Iosup |
POGGI: Puzzle-Based Online Games on Grid Infrastructures. |
Euro-Par |
2009 |
DBLP DOI BibTeX RDF |
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16 | Radu Prodan, Vlad Nae, Thomas Fahringer, Herbert Jordan |
Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games. |
PaCT |
2009 |
DBLP DOI BibTeX RDF |
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16 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
16 | Kaiwen Zhang 0001, Bettina Kemme, Alexandre Denault |
Persistence in massively multiplayer online games. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
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16 | Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer |
Enhancing Grids for Massively Multiplayer Online Computer Games. |
Euro-Par |
2008 |
DBLP DOI BibTeX RDF |
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16 | Roger Zimmermann, Ke Liang 0001 |
Spatialized audio streaming for networked virtual environments. |
ACM Multimedia |
2008 |
DBLP DOI BibTeX RDF |
proximity audio, spatial audio, peer-to-peer streaming |
16 | Luca Genovali, Laura Ricci |
Voronoi models for distributed virtual environments. |
CoNEXT |
2008 |
DBLP DOI BibTeX RDF |
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16 | Carlos Eduardo Benevides Bezerra, Fábio Reis Cecin, Cláudio F. R. Geyer |
A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs. |
DS-RT |
2008 |
DBLP DOI BibTeX RDF |
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16 | Nicolas Ducheneaut, Robert J. Moore, Eric Nickell |
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
automated data collection, online games, sociability, third places |
16 | Steven Daniel Webb, Sieteng Soh |
Cheating in networked computer games: a review. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
networked computer games, peer-to-peer, client/server, cheating |
16 | Michael Zyda |
A Look at the Future of Networked and Mobile Entertainment. |
PADS |
2007 |
DBLP DOI BibTeX RDF |
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16 | Jehn-Ruey Jiang, Hung-Shiang Chen |
Peer-to-Peer AOI voice chatting for massively multiplayer online games. |
ICPADS |
2007 |
DBLP DOI BibTeX RDF |
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16 | Jens Müller 0004, Andreas Gössling, Sergei Gorlatch |
On correctness of scalable multi-server state replication in online games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
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16 | Leslie S. Liu 0002, Roger Zimmermann, Baoxuan Xiao, Jon Christen |
PartyPeer: a P2P massively multiplayer online game. |
ACM Multimedia |
2006 |
DBLP DOI BibTeX RDF |
massively online games, virtual reality, peer-to-peer streaming |
16 | Lisbeth Klastrup |
Death matters: understanding gameworld experiences. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
death penalty, entertainment worlds, player stories, worldness, game design, MMOGs, player experience, death |
16 | Anne-Gwenn Bosser |
A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
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16 | Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann |
Addressing cheating in distributed MMOGs. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
distributed systems, cheating, massively multiplayer online gaming |
16 | Stefano Ferretti, Marco Roccetti |
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
online entertainment, evaluation, synchronization, responsiveness, massive multiplayer online games, optimistic synchronization |
16 | Anthony (Peiqun) Yu, Son T. Vuong |
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games. |
NOSSDAV |
2005 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalable, networked virtual environment, networked games, massively multiplayer online games, interest management |
16 | Kohei Tsuda, Ruck Thawonmas |
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
Keyword Discovery, Tree-style BBSs, MMOGs, Comments |
16 | Ruck Thawonmas, Katsuyoshi Hata |
Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
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16 | Anne-Gwenn Bosser |
Massively multi-player games: matching game design with technical design. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
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