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Publication years (Num. hits)
2003-2005 (20) 2006 (15) 2007 (24) 2008 (20) 2009-2010 (22) 2011-2015 (15) 2016-2022 (12)
Publication types (Num. hits)
article(24) incollection(1) inproceedings(103)
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The graphs summarize 217 occurrences of 119 keywords

Results
Found 128 publication records. Showing 128 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
20John C. McEachen II A self-similarity traffic analysis of an internet-based multiplayer online game. Search on Bibsonomy NETGAMES The full citation details ... 2004 DBLP  DOI  BibTeX  RDF self-similarity, MMOG, multiplayer
20Kang-Won Lee, Bong-Jun Ko, Seraphin B. Calo Adaptive server selection for large scale interactive online games. Search on Bibsonomy NOSSDAV The full citation details ... 2004 DBLP  DOI  BibTeX  RDF synchronization delay model, distributed algorithm, MMOG, server selection
16Mário Lopes Ferreira, Ricardo Morla Second life in-world action traffic modeling. Search on Bibsonomy NOSSDAV The full citation details ... 2010 DBLP  DOI  BibTeX  RDF model, statistics, second life, massive multiplayer online games, communication traffic
16Herbert Jordan, Radu Prodan, Vlad Nae, Thomas Fahringer Dynamic load management for MMOGs in distributed environments. Search on Bibsonomy Conf. Computing Frontiers The full citation details ... 2010 DBLP  DOI  BibTeX  RDF load balancing, mmogs
16Carlos Eduardo Benevides Bezerra, Cláudio Fernando Resin Geyer A load balancing scheme for massively multiplayer online games. Search on Bibsonomy Multim. Tools Appl. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Load balancing, Graph partitioning, MMOGs, Distributed server
16Jaak Henno High-Level Specification of Games. Search on Bibsonomy Towards Intelligent Engineering and Information Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF game programming system, Game, specification, emergence, event-driven architecture, formal description
16Alexandru Iosup POGGI: Puzzle-Based Online Games on Grid Infrastructures. Search on Bibsonomy Euro-Par The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
16Radu Prodan, Vlad Nae, Thomas Fahringer, Herbert Jordan Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games. Search on Bibsonomy PaCT The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
16Kay Hearn, Ann Willis Lei Feng lives on in cyberspace. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Chinese nationalism, code
16Kaiwen Zhang 0001, Bettina Kemme, Alexandre Denault Persistence in massively multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer Enhancing Grids for Massively Multiplayer Online Computer Games. Search on Bibsonomy Euro-Par The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Roger Zimmermann, Ke Liang 0001 Spatialized audio streaming for networked virtual environments. Search on Bibsonomy ACM Multimedia The full citation details ... 2008 DBLP  DOI  BibTeX  RDF proximity audio, spatial audio, peer-to-peer streaming
16Luca Genovali, Laura Ricci Voronoi models for distributed virtual environments. Search on Bibsonomy CoNEXT The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Carlos Eduardo Benevides Bezerra, Fábio Reis Cecin, Cláudio F. R. Geyer A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs. Search on Bibsonomy DS-RT The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
16Nicolas Ducheneaut, Robert J. Moore, Eric Nickell Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games. Search on Bibsonomy Comput. Support. Cooperative Work. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF automated data collection, online games, sociability, third places
16Steven Daniel Webb, Sieteng Soh Cheating in networked computer games: a review. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF networked computer games, peer-to-peer, client/server, cheating
16Michael Zyda A Look at the Future of Networked and Mobile Entertainment. Search on Bibsonomy PADS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
16Jehn-Ruey Jiang, Hung-Shiang Chen Peer-to-Peer AOI voice chatting for massively multiplayer online games. Search on Bibsonomy ICPADS The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
16Jens Müller 0004, Andreas Gössling, Sergei Gorlatch On correctness of scalable multi-server state replication in online games. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
16Leslie S. Liu 0002, Roger Zimmermann, Baoxuan Xiao, Jon Christen PartyPeer: a P2P massively multiplayer online game. Search on Bibsonomy ACM Multimedia The full citation details ... 2006 DBLP  DOI  BibTeX  RDF massively online games, virtual reality, peer-to-peer streaming
16Lisbeth Klastrup Death matters: understanding gameworld experiences. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF death penalty, entertainment worlds, player stories, worldness, game design, MMOGs, player experience, death
16Anne-Gwenn Bosser A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions. Search on Bibsonomy Edutainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
16Patric Kabus, Wesley W. Terpstra, Mariano Cilia, Alejandro P. Buchmann Addressing cheating in distributed MMOGs. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF distributed systems, cheating, massively multiplayer online gaming
16Stefano Ferretti, Marco Roccetti Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF online entertainment, evaluation, synchronization, responsiveness, massive multiplayer online games, optimistic synchronization
16Anthony (Peiqun) Yu, Son T. Vuong MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games. Search on Bibsonomy NOSSDAV The full citation details ... 2005 DBLP  DOI  BibTeX  RDF peer-to-peer, scalable, networked virtual environment, networked games, massively multiplayer online games, interest management
16Kohei Tsuda, Ruck Thawonmas Keyword Discovery by Measuring Influence Rates on Bulletin Board Services. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Keyword Discovery, Tree-style BBSs, MMOGs, Comments
16Ruck Thawonmas, Katsuyoshi Hata Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
16Anne-Gwenn Bosser Massively multi-player games: matching game design with technical design. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
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