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Publications at "NETGAMES"( http://dblp.L3S.de/Venues/NETGAMES )

URL (DBLP): http://dblp.uni-trier.de/db/conf/netgames

Publication years (Num. hits)
2002-2003 (32) 2004 (23) 2005 (21) 2006 (53) 2007 (25) 2008 (20) 2009 (19) 2010 (21) 2011 (20) 2012 (20) 2013 (18) 2014 (19) 2015 (18) 2017-2018 (18)
Publication types (Num. hits)
inproceedings(311) proceedings(16)
Venues (Conferences, Journals, ...)
NETGAMES(327)
GrowBag graphs for keyword ? (Num. hits/coverage)

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The graphs summarize 431 occurrences of 247 keywords

Results
Found 327 publication records. Showing 327 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Daniel Pittman, Chris GauthierDickey Cheat-proof peer-to-peer trading card games. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Alexandre Denault, César Cañas, Jörg Kienzle, Bettina Kemme Triangle-based obstacle-aware load balancing for massively multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mirko Suznjevic, Ivana Stupar, Maja Matijasevic MMORPG player behavior model based on player action categories. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Eliya Buyukkaya, Maha Abdallah A flexible connectivity architecture for avatar management in P2P virtual environments. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Craig Jordan, Matt Knapp, Dan Mitchell, Mark Claypool, Kathi Fisler CounterMeasures: A game for teaching computer security. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Cheryl Savery, T. C. Nicholas Graham What + when = how: The timelines approach to consistency in networked games. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Laura Itzel, Florian Heger, Gregor Schiele, Christian Becker 0001 The quest for meaningful mobility in massively multi-user virtual environments. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Siqi Shen, Otto W. Visser, Alexandru Iosup RTSenv: An experimental environment for real-time strategy games. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Amir Yahyavi, Kévin Huguenin, Bettina Kemme AntReckoning: Dead reckoning using interest modeling by pheromones. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1J.-E. Tyvand, Kyrre M. Begnum, Hugo Hammer Déjà vu - Predicting the number of players in online games through normalization of historical data. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Thomas Debeauvais, Arthur Valadares, Cristina Videira Lopes RCAT: A RESTful client-scalable architecture. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Peng Chen, Magda El Zarki Perceptual view inconsistency: An objective evaluation framework for online game quality of experience (QoE). Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mark Claypool, Jared Hays, Alex Kuang, Thomas Lextrait On the performance of games using solid state drives. Search on Bibsonomy NETGAMES The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Hesam Rahimi, Saurabh Ratti, Ali A. Nazari Shirehjini, Shervin Shirmohammadi Unsynchronized multiplayer networked games: Feasibility with time rewind. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara Interactivity improvement of group synchronization control in collaborative haptic play with building blocks. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1John L. Miller 0001, Jon Crowcroft The near-term feasibility of P2P MMOG's. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Mahdi Tayarani Najaran, Charles Krasic Scaling online games with adaptive interest management in the cloud. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Bhojan Anand, Karthik Thirugnanam, Long Thanh Le, Due-Dung Pham, Akkihebbal L. Ananda, Rajesh Krishna Balan, Mun Choon Chan ARIVU: Power-aware middleware for multiplayer mobile games. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Tonio Triebel, Sascha Schnaufer, Benjamin Guthier, Hendrik Lemelson, Wolfgang Effelsberg A real-world achievement system. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Kusno Prasetya, Zheng Da Wu Artificial Neural Network for bot detection system in MMOGs. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Tom Ching Ling Chen, Clark Verbrugge A protocol for distributed collision detection. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Michael Bredel, Markus Fidler A measurement study regarding quality of service and its impact on multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Yoshiaki Ida, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara QoE assessment of interactivity and fairness in First Person Shooting with group synchronization control. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Dan Lake, Mic Bowman, Huaiyu Liu Distributed scene graph to enable thousands of interacting users in a virtual environment. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Hsiang-Ho Lin, Chih-Yu Wang 0001, Hung-Yu Wei Improving online game performance over IEEE 802.11n networks. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Mihaela Balint, Vlad Posea, Alexandru Dimitriu, Alexandru Iosup User behavior, social networking, and playing style in online and face to face bridge communities. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Wei Wang 0033, Jinyuan Jia, Yang Yu, Shun-Yun Hu Progressive cache replacement for massive peer-to-peer WebVR worlds. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Umar Farooq 0007, John Glauert Time Management for virtual worlds based on constrained communication model. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1R. Cameron Harvey, Ahmed Hamza 0001, Cong Ly, Mohamed Hefeeda Energy-efficient gaming on mobile devices using dead reckoning-based power management. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Yuji Kusunose, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara QoE assessment in networked air hockey game with haptic media. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Emanuele Carlini, Massimo Coppola, Laura Ricci Integration of P2P and Clouds to support Massively Multiuser Virtual Environments. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010 Search on Bibsonomy NetGames The full citation details ... 2010 DBLP  BibTeX  RDF
1Alexandru Iosup, Adrian Lascateu, Nicolae Tapus CAMEO: Enabling social networks for Massively Multiplayer Online Games through Continuous Analytics and cloud computing. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Håkon Kvale Stensland, Martin Øinas Myrseth, Carsten Griwodz, Pål Halvorsen Cheat detection processing: A GPU versus CPU comparison. Search on Bibsonomy NETGAMES The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Edward C. Kaiser, Wu-chang Feng PlayerRating: A reputation system for multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Saurabh Ratti, Colin Towle, Pascale Proulx, Shervin Shirmohammadi FizzX: Multiplayer time manipulation in networked games. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang On prophesying online gamer departure. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1John L. Miller 0001, Jon Crowcroft Avatar movement in World of Warcraft battlegrounds. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Richard Süselbeck, Gregor Schiele, Christian Becker 0001 Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloud. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Xiaofei Wang 0001, Hyunchul Kim, Athanasios V. Vasilakos, Taekyoung Kwon 0001, Yanghee Choi, Sunghyun Choi 0001, Hanyoung Jang Measurement and analysis of World of Warcraft in mobile WiMAX networks. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Vlad Nae, Radu Prodan, Thomas Fahringer, Alexandru Iosup The impact of virtualization on the performance of Massively Multiplayer Online Games. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Seokhee Lee 0001, Yutaka Ishibashi, JongWon Kim 0001 Transparency analysis and haptic synchronization for transparency of force-reflecting teleoperation. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang Bandwidth-aware Peer-to-Peer 3D streaming. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Paul B. Beskow, Geir A. Erikstad, Pål Halvorsen, Carsten Griwodz Evaluating ginnungagap: a middleware for migration of partial game-state utilizing core-selection for latency reduction. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009 Search on Bibsonomy NetGames The full citation details ... 2009 DBLP  BibTeX  RDF
1Hanghang Qi, David Malone, Dmitri Botvich 802.11 wireless LAN multiplayer game capacity and optimization. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Matteo Varvello, Stefano Ferrari, Ernst W. Biersack, Christophe Diot Distributed avatar management for Second Life. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Alexandru Iosup Player-customized puzzle instance generation for Massively Multiplayer Online Games. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Daryl Seah, Wai Kay Leong, Qingwei Yang, Ben Leong, Ali Razeen Peer NAT proxies for peer-to-peer games. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Raphael Zender, Ulrike Lucke, Dennis Maciuszek, Alke Martens Interconnection of game worlds and physical environments in educational settings. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Michele Albano, Antonio Quartulli, Laura Ricci, Luca Genovali AOI cast by tolerance based compass routing in Distributed Virtual Environments. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, Ralf Steinmetz Capturing and storing profile information for gamers playing multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Wu-chang Feng, Edward C. Kaiser, Travis Schluessler Stealth measurements for cheat detection in on-line games. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1George Russell, Alastair F. Donaldson, Paul Sheppard Tackling online game development problems with a novel network scripting language. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF distributed games, concurrency, computer games
1Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang Game bot identification based on manifold learning. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF classification, SVM, trajectory, online games, kNN, cheating, isomap
1Andreas Petlund, Kristian Evensen, Pål Halvorsen, Carsten Griwodz Improving application layer latency for reliable thin-stream game traffic. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Peter Quax, Jeroen Dierckx, Bart Cornelissen, Gert Vansichem, Wim Lamotte Dynamic server allocation in a real-life deployable communications architecture for networked games. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang An analysis of WoW players' game hours. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz Latency reduction by dynamic core selection and partial migration of game state. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Mark Claypool (eds.) Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008 Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  BibTeX  RDF
1Stephan Krause A case for mutual notification: a survey of P2P protocols for massively multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF P2P MMOG protocol survey, mutual notification, simulation, P2P, MMOG
1Christian Seeger, Bettina Kemme, Patric Kabus, Alejandro P. Buchmann Area-based gossip multicast. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Chih-Ming Chen 0001, Te-Yuan Huang, Kuan-Ta Chen, Polly Huang Quantifying the effect of content-based transport strategies for online role playing games. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Mohammad Shirali-Shahreza, Sajad Shirali-Shahreza A CAPTCHA system for Nintendo DS. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF CAPTCHA (completely automated public turing test to tell computers and human apart), Nintendo DS, game consoles
1Jared Jardine, Daniel Zappala A hybrid architecture for massively multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Mirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF network performance measurement, virtual world, MMORPG
1Eliya Buyukkaya, Maha Abdallah Efficient triangulation for P2P networked virtual environments. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF peer-to-peer systems, Delaunay triangulation, networked virtual environments
1Kusno Prasetya, Zheng Da Wu Performance analysis of game world partitioning methods for multiplayer mobile gaming. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game world partition, networking, mobile gaming
1Kaiwen Zhang 0001, Bettina Kemme, Alexandre Denault Persistence in massively multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Ernst Gunnar Gran, Sven-Arne Reinemo Dragon kill points: loot distribution in MMORPGs. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, Ralf Steinmetz Dynamic voice communication support for multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF context awareness, networked gaming, voice communication
1Josh Goodman, Clark Verbrugge A peer auditing scheme for cheat elimination in MMOGs. Search on Bibsonomy NETGAMES The full citation details ... 2008 DBLP  DOI  BibTeX  RDF peer auditing, peer to peer, computer games, network model, trust model, cheating
1Adam C. Lusch, Adele V. Fleury, Surendar Chandra Do nintendo handhelds play nice?: An analysis of its wireless behavior. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF IEEE 802.11 wireless, point coordination function (PCF), distributed coordination function (DCF), nintendo DS
1Ahmad Sardouk, Sidi-Mohammed Senouci, Nadjib Achir, Khaled Boussetta Assessment of MANET broadcast schemes in the application context of multiplayer video games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF multiplayer video games, ad hoc networks, broadcast
1Abdul Malik Khan, Sophie Chabridon, Antoine Beugnard Synchronization medium: a consistency maintenance component for mobile multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF multiplayer mobile games, latency hiding, data synchronization, communication abstraction, medium
1Sonja Bergsträsser, Tomas Hildebrandt, Lasse Lehmann, Christoph Rensing, Ralf Steinmetz Virtual context based services for support of interaction in virtual worlds. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF context-based service, online games, MMORPG, user-support
1Shunsuke Mogaki, Masaru Kamada, Tatsuhiro Yonekura, Shusuke Okamoto, Yasuhiro Ohtaki, Mamun Bin Ibne Reaz Time-stamp service makes real-time gaming cheat-free. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF cheat-proofing, real-time network gaming, time-stamp service
1Ying Peng Que, Farzad Safaei, Paul Boustead An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF auditory scene creation, immersive voice over IP service, voice processing reduction, wireless immersive communication environment (WICE)
1Travis Schluessler, Stephen D. Goglin, Erik Johnson Is a bot at the controls?: Detecting input data attacks. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF security, online games, cheating, cheat detection
1Wu-chang Feng, David Brandt, Debanjan Saha A long-term study of a popular MMORPG. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Steven Daniel Webb, Sieteng Soh, William Lau Enhanced mirrored servers for network games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF mirrored servers, peer-to-peer, architecture, MMOG, client/server, cheating
1Yutaka Ishibashi, Yousuke Hashimoto, Tomohito Ikedo, Shinji Sugawara Adaptive Δ-causality control with adaptive dead-reckoning in networked games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF causality control, networked racing game, simulation, consistency, subjective assessment
1Grenville J. Armitage (eds.) Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007 Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  BibTeX  RDF
1Daniel Pittman, Chris GauthierDickey A measurement study of virtual populations in massively multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Helge Backhaus, Stefan Krause Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF peer-to-peer, scalability, virtual worlds, Voronoi diagram, massively multiplayer online games, neighbor discovery
1Tonio Triebel, Benjamin Guthier, Wolfgang Effelsberg Skype4Games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF distributed interactive applications, peer-to-peer, Skype
1Matteo Varvello, Ernst W. Biersack, Christophe Diot Dynamic clustering in delaunay-based P2P networked virtual environments. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF clustering, p2p, Delaunay triangulation, Second Life, NVE
1Gene Cheung, Takashi Sakamoto Construction and scheduling of extrapolated parity packets for dead reckoning in network gaming. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Leonardo M. Trejos, Masaru Kamada, Tatsuhiro Yonekura, Mamun Bin Ibne Reaz Wildlife net-gamekeepers using sensor network. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF game modification, nature conservation, pattern recognition, network monitoring
1Jason But, Thuy T. T. Nguyen, Lawrence Stewart, Nigel Williams, Grenville J. Armitage Performance analysis of the ANGEL system for automated control of game traffic prioritisation. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF quality-of-service, machine learning, online gaming, traffic classification
1Antonio L. Cricenti, Philip Branch ARMA(1, 1) modeling of Quake4 Server to client game traffic. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF teletraffic analysis, simulation, traffic engineering, traffic modeling, online games, UDP, first person shooter
1Luther Chan, James Yong, Jiaqiang Bai, Ben Leong, Raymond Tan Hydra: a massively-multiplayer peer-to-peer architecture for the game developer. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Ce Zhan, Wanqing Li 0001, Farzad Safaei, Philip Ogunbona Emotional states control for on-line game avatars. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF avatar control, multiplayer on-line game, facial expression recognition
1Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch RTF: a real-time framework for developing scalable multiplayer online games. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF real-time online interactive applications, performance, design, scalability, middleware, online games, distributed architecture, massively multiplayer online games
1Kuan-Ta Chen, Li-Wen Hong User identification based on game-play activity patterns. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF account hijacking, biometrical signatures, online games, user behavior, Kullback-Leibler divergence
1Lu Fan, Hamish Taylor, Philip W. Trinder Mediator: a design framework for P2P MMOGs. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Szabolcs Harcsik, Andreas Petlund, Carsten Griwodz, Pål Halvorsen Latency evaluation of networking mechanisms for game traffic. Search on Bibsonomy NETGAMES The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Hsiu-Hui Lee, Chin-Hua Sun Load-balancing for peer-to-peer networked virtual environment. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF peer-to-peer, load-balancing, networked virtual environment
1Yousuke Hashimoto, Yutaka Ishibashi Influences of network latency on interactivity in networked rock-paper-scissors. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF rock-paper-scissors, interactivity, video, voice, network latency
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