Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Daniel Pittman, Chris GauthierDickey |
Cheat-proof peer-to-peer trading card games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-6, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Alexandre Denault, César Cañas, Jörg Kienzle, Bettina Kemme |
Triangle-based obstacle-aware load balancing for massively multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-6, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mirko Suznjevic, Ivana Stupar, Maja Matijasevic |
MMORPG player behavior model based on player action categories. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-6, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Eliya Buyukkaya, Maha Abdallah |
A flexible connectivity architecture for avatar management in P2P virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-2, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Craig Jordan, Matt Knapp, Dan Mitchell, Mark Claypool, Kathi Fisler |
CounterMeasures: A game for teaching computer security. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-6, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Cheryl Savery, T. C. Nicholas Graham |
What + when = how: The timelines approach to consistency in networked games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-2, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Laura Itzel, Florian Heger, Gregor Schiele, Christian Becker 0001 |
The quest for meaningful mobility in massively multi-user virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-2, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Siqi Shen, Otto W. Visser, Alexandru Iosup |
RTSenv: An experimental environment for real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-6, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Amir Yahyavi, Kévin Huguenin, Bettina Kemme |
AntReckoning: Dead reckoning using interest modeling by pheromones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-6, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | J.-E. Tyvand, Kyrre M. Begnum, Hugo Hammer |
Déjà vu - Predicting the number of players in online games through normalization of historical data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-2, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Debeauvais, Arthur Valadares, Cristina Videira Lopes |
RCAT: A RESTful client-scalable architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-2, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Peng Chen, Magda El Zarki |
Perceptual view inconsistency: An objective evaluation framework for online game quality of experience (QoE). ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-6, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mark Claypool, Jared Hays, Alex Kuang, Thomas Lextrait |
On the performance of games using solid state drives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 10th Annual Workshop on Network and Systems Support for Games, NetGames 2011, Ottawa, Ontario, Canada, October 6-7, 2011, pp. 1-5, 2011, IEEE, 978-1-4577-1932-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Hesam Rahimi, Saurabh Ratti, Ali A. Nazari Shirehjini, Shervin Shirmohammadi |
Unsynchronized multiplayer networked games: Feasibility with time rewind. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-2, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara |
Interactivity improvement of group synchronization control in collaborative haptic play with building blocks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | John L. Miller 0001, Jon Crowcroft |
The near-term feasibility of P2P MMOG's. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Mahdi Tayarani Najaran, Charles Krasic |
Scaling online games with adaptive interest management in the cloud. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Bhojan Anand, Karthik Thirugnanam, Long Thanh Le, Due-Dung Pham, Akkihebbal L. Ananda, Rajesh Krishna Balan, Mun Choon Chan |
ARIVU: Power-aware middleware for multiplayer mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Tonio Triebel, Sascha Schnaufer, Benjamin Guthier, Hendrik Lemelson, Wolfgang Effelsberg |
A real-world achievement system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-2, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Kusno Prasetya, Zheng Da Wu |
Artificial Neural Network for bot detection system in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-2, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Tom Ching Ling Chen, Clark Verbrugge |
A protocol for distributed collision detection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Michael Bredel, Markus Fidler |
A measurement study regarding quality of service and its impact on multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Yoshiaki Ida, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara |
QoE assessment of interactivity and fairness in First Person Shooting with group synchronization control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-2, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Dan Lake, Mic Bowman, Huaiyu Liu |
Distributed scene graph to enable thousands of interacting users in a virtual environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Hsiang-Ho Lin, Chih-Yu Wang 0001, Hung-Yu Wei |
Improving online game performance over IEEE 802.11n networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-2, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Mihaela Balint, Vlad Posea, Alexandru Dimitriu, Alexandru Iosup |
User behavior, social networking, and playing style in online and face to face bridge communities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-2, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Wei Wang 0033, Jinyuan Jia, Yang Yu, Shun-Yun Hu |
Progressive cache replacement for massive peer-to-peer WebVR worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Umar Farooq 0007, John Glauert |
Time Management for virtual worlds based on constrained communication model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | R. Cameron Harvey, Ahmed Hamza 0001, Cong Ly, Mohamed Hefeeda |
Energy-efficient gaming on mobile devices using dead reckoning-based power management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Yuji Kusunose, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara |
QoE assessment in networked air hockey game with haptic media. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-2, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Emanuele Carlini, Massimo Coppola, Laura Ricci |
Integration of P2P and Clouds to support Massively Multiuser Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | |
9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010 ![Search on Bibsonomy](Pics/bibsonomy.png) |
NetGames ![IEEE, 978-1-4244-8356-3 The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
|
1 | Alexandru Iosup, Adrian Lascateu, Nicolae Tapus |
CAMEO: Enabling social networks for Massively Multiplayer Online Games through Continuous Analytics and cloud computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Håkon Kvale Stensland, Martin Øinas Myrseth, Carsten Griwodz, Pål Halvorsen |
Cheat detection processing: A GPU versus CPU comparison. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Edward C. Kaiser, Wu-chang Feng |
PlayerRating: A reputation system for multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-6, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Saurabh Ratti, Colin Towle, Pascale Proulx, Shervin Shirmohammadi |
FizzX: Multiplayer time manipulation in networked games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-2, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
On prophesying online gamer departure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-2, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | John L. Miller 0001, Jon Crowcroft |
Avatar movement in World of Warcraft battlegrounds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-6, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Richard Süselbeck, Gregor Schiele, Christian Becker 0001 |
Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloud. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-2, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Mirko Suznjevic, Ognjen Dobrijevic, Maja Matijasevic |
Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-6, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Xiaofei Wang 0001, Hyunchul Kim, Athanasios V. Vasilakos, Taekyoung Kwon 0001, Yanghee Choi, Sunghyun Choi 0001, Hanyoung Jang |
Measurement and analysis of World of Warcraft in mobile WiMAX networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-6, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Vlad Nae, Radu Prodan, Thomas Fahringer, Alexandru Iosup |
The impact of virtualization on the performance of Massively Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-6, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Seokhee Lee 0001, Yutaka Ishibashi, JongWon Kim 0001 |
Transparency analysis and haptic synchronization for transparency of force-reflecting teleoperation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-2, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang |
Bandwidth-aware Peer-to-Peer 3D streaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-6, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Paul B. Beskow, Geir A. Erikstad, Pål Halvorsen, Carsten Griwodz |
Evaluating ginnungagap: a middleware for migration of partial game-state utilizing core-selection for latency reduction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-6, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | |
8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009 ![Search on Bibsonomy](Pics/bibsonomy.png) |
NetGames ![IEEE, 978-1-4244-5603-1 The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Hanghang Qi, David Malone, Dmitri Botvich |
802.11 wireless LAN multiplayer game capacity and optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-6, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Matteo Varvello, Stefano Ferrari, Ernst W. Biersack, Christophe Diot |
Distributed avatar management for Second Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-6, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Alexandru Iosup |
Player-customized puzzle instance generation for Massively Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-2, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Daryl Seah, Wai Kay Leong, Qingwei Yang, Ben Leong, Ali Razeen |
Peer NAT proxies for peer-to-peer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-6, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Raphael Zender, Ulrike Lucke, Dennis Maciuszek, Alke Martens |
Interconnection of game worlds and physical environments in educational settings. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-2, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Michele Albano, Antonio Quartulli, Laura Ricci, Luca Genovali |
AOI cast by tolerance based compass routing in Distributed Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-2, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, Ralf Steinmetz |
Capturing and storing profile information for gamers playing multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 8th Annual Workshop on Network and Systems Support for Games, NetGames 2009, Paris, France, 23-24 November, 2009, pp. 1-2, 2009, IEEE, 978-1-4244-5603-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Wu-chang Feng, Edward C. Kaiser, Travis Schluessler |
Stealth measurements for cheat detection in on-line games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 15-20, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | George Russell, Alastair F. Donaldson, Paul Sheppard |
Tackling online game development problems with a novel network scripting language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 85-90, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
distributed games, concurrency, computer games |
1 | Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang |
Game bot identification based on manifold learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 21-26, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
classification, SVM, trajectory, online games, kNN, cheating, isomap |
1 | Andreas Petlund, Kristian Evensen, Pål Halvorsen, Carsten Griwodz |
Improving application layer latency for reliable thin-stream game traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 91-96, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Peter Quax, Jeroen Dierckx, Bart Cornelissen, Gert Vansichem, Wim Lamotte |
Dynamic server allocation in a real-life deployable communications architecture for networked games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 66-71, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 47-52, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Paul B. Beskow, Knut-Helge Vik, Pål Halvorsen, Carsten Griwodz |
Latency reduction by dynamic core selection and partial migration of game state. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 79-84, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Mark Claypool (eds.) |
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008 ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![ACM, 978-1-60558-132-3 The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Stephan Krause |
A case for mutual notification: a survey of P2P protocols for massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 28-33, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
P2P MMOG protocol survey, mutual notification, simulation, P2P, MMOG |
1 | Christian Seeger, Bettina Kemme, Patric Kabus, Alejandro P. Buchmann |
Area-based gossip multicast. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 40-45, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Chih-Ming Chen 0001, Te-Yuan Huang, Kuan-Ta Chen, Polly Huang |
Quantifying the effect of content-based transport strategies for online role playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 98-99, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Mohammad Shirali-Shahreza, Sajad Shirali-Shahreza |
A CAPTCHA system for Nintendo DS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 104-105, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
CAPTCHA (completely automated public turing test to tell computers and human apart), Nintendo DS, game consoles |
1 | Jared Jardine, Daniel Zappala |
A hybrid architecture for massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 60-65, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Mirko Suznjevic, Maja Matijasevic, Ognjen Dobrijevic |
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 106-107, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
network performance measurement, virtual world, MMORPG |
1 | Eliya Buyukkaya, Maha Abdallah |
Efficient triangulation for P2P networked virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 34-39, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
peer-to-peer systems, Delaunay triangulation, networked virtual environments |
1 | Kusno Prasetya, Zheng Da Wu |
Performance analysis of game world partitioning methods for multiplayer mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 72-77, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game world partition, networking, mobile gaming |
1 | Kaiwen Zhang 0001, Bettina Kemme, Alexandre Denault |
Persistence in massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 53-58, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Ernst Gunnar Gran, Sven-Arne Reinemo |
Dragon kill points: loot distribution in MMORPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 100-101, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Tomas Hildebrandt, Sonja Bergsträsser, Christoph Rensing, Ralf Steinmetz |
Dynamic voice communication support for multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 102-103, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
context awareness, networked gaming, voice communication |
1 | Josh Goodman, Clark Verbrugge |
A peer auditing scheme for cheat elimination in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 9-14, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
peer auditing, peer to peer, computer games, network model, trust model, cheating |
1 | Adam C. Lusch, Adele V. Fleury, Surendar Chandra |
Do nintendo handhelds play nice?: An analysis of its wireless behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 87-92, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
IEEE 802.11 wireless, point coordination function (PCF), distributed coordination function (DCF), nintendo DS |
1 | Ahmad Sardouk, Sidi-Mohammed Senouci, Nadjib Achir, Khaled Boussetta |
Assessment of MANET broadcast schemes in the application context of multiplayer video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 55-60, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
multiplayer video games, ad hoc networks, broadcast |
1 | Abdul Malik Khan, Sophie Chabridon, Antoine Beugnard |
Synchronization medium: a consistency maintenance component for mobile multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 99-104, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
multiplayer mobile games, latency hiding, data synchronization, communication abstraction, medium |
1 | Sonja Bergsträsser, Tomas Hildebrandt, Lasse Lehmann, Christoph Rensing, Ralf Steinmetz |
Virtual context based services for support of interaction in virtual worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 111-116, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
context-based service, online games, MMORPG, user-support |
1 | Shunsuke Mogaki, Masaru Kamada, Tatsuhiro Yonekura, Shusuke Okamoto, Yasuhiro Ohtaki, Mamun Bin Ibne Reaz |
Time-stamp service makes real-time gaming cheat-free. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 135-138, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
cheat-proofing, real-time network gaming, time-stamp service |
1 | Ying Peng Que, Farzad Safaei, Paul Boustead |
An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 93-98, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
auditory scene creation, immersive voice over IP service, voice processing reduction, wireless immersive communication environment (WICE) |
1 | Travis Schluessler, Stephen D. Goglin, Erik Johnson |
Is a bot at the controls?: Detecting input data attacks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 1-6, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
security, online games, cheating, cheat detection |
1 | Wu-chang Feng, David Brandt, Debanjan Saha |
A long-term study of a popular MMORPG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 19-24, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Steven Daniel Webb, Sieteng Soh, William Lau |
Enhanced mirrored servers for network games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 117-122, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mirrored servers, peer-to-peer, architecture, MMOG, client/server, cheating |
1 | Yutaka Ishibashi, Yousuke Hashimoto, Tomohito Ikedo, Shinji Sugawara |
Adaptive Δ-causality control with adaptive dead-reckoning in networked games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 75-80, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
causality control, networked racing game, simulation, consistency, subjective assessment |
1 | Grenville J. Armitage (eds.) |
Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007 ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![ACM, 978-0-9804460-0-5 The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | Daniel Pittman, Chris GauthierDickey |
A measurement study of virtual populations in massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 25-30, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Helge Backhaus, Stefan Krause |
Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 49-54, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalability, virtual worlds, Voronoi diagram, massively multiplayer online games, neighbor discovery |
1 | Tonio Triebel, Benjamin Guthier, Wolfgang Effelsberg |
Skype4Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 13-18, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
distributed interactive applications, peer-to-peer, Skype |
1 | Matteo Varvello, Ernst W. Biersack, Christophe Diot |
Dynamic clustering in delaunay-based P2P networked virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 105-110, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
clustering, p2p, Delaunay triangulation, Second Life, NVE |
1 | Gene Cheung, Takashi Sakamoto |
Construction and scheduling of extrapolated parity packets for dead reckoning in network gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 61-66, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Leonardo M. Trejos, Masaru Kamada, Tatsuhiro Yonekura, Mamun Bin Ibne Reaz |
Wildlife net-gamekeepers using sensor network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 67-69, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game modification, nature conservation, pattern recognition, network monitoring |
1 | Jason But, Thuy T. T. Nguyen, Lawrence Stewart, Nigel Williams, Grenville J. Armitage |
Performance analysis of the ANGEL system for automated control of game traffic prioritisation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 123-128, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
quality-of-service, machine learning, online gaming, traffic classification |
1 | Antonio L. Cricenti, Philip Branch |
ARMA(1, 1) modeling of Quake4 Server to client game traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 70-74, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
teletraffic analysis, simulation, traffic engineering, traffic modeling, online games, UDP, first person shooter |
1 | Luther Chan, James Yong, Jiaqiang Bai, Ben Leong, Raymond Tan |
Hydra: a massively-multiplayer peer-to-peer architecture for the game developer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 37-42, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Ce Zhan, Wanqing Li 0001, Farzad Safaei, Philip Ogunbona |
Emotional states control for on-line game avatars. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 31-36, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
avatar control, multiplayer on-line game, facial expression recognition |
1 | Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch |
RTF: a real-time framework for developing scalable multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 81-86, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
real-time online interactive applications, performance, design, scalability, middleware, online games, distributed architecture, massively multiplayer online games |
1 | Kuan-Ta Chen, Li-Wen Hong |
User identification based on game-play activity patterns. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 7-12, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
account hijacking, biometrical signatures, online games, user behavior, Kullback-Leibler divergence |
1 | Lu Fan, Hamish Taylor, Philip W. Trinder |
Mediator: a design framework for P2P MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 43-48, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Szabolcs Harcsik, Andreas Petlund, Carsten Griwodz, Pål Halvorsen |
Latency evaluation of networking mechanisms for game traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 129-134, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Hsiu-Hui Lee, Chin-Hua Sun |
Load-balancing for peer-to-peer networked virtual environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 14, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
peer-to-peer, load-balancing, networked virtual environment |
1 | Yousuke Hashimoto, Yutaka Ishibashi |
Influences of network latency on interactivity in networked rock-paper-scissors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 23, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
rock-paper-scissors, interactivity, video, voice, network latency |