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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
38 | Takashi Hashimoto, Yuya Kumagai |
Meta-evolutionary Game Dynamics for Mathematical Modelling of Rules Dynamics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECAL ![In: Advances in Artificial Life, 7th European Conference, ECAL 2003, Dortmund, Germany, September 14-17, 2003, Proceedings, pp. 107-117, 2003, Springer, 3-540-20057-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Dynamics of rules, Meta-evolutionary game dynamics, Replicator equations, Evolutionary stable games, Mathematical modelling |
38 | Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato 0001 |
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 6(5/6), pp. 430-442, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Embodied computing, Game space, Ubiquitous computing, Mixed reality, Social computing, Tangible interaction |
37 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Character play: the use of game characters in multi-player role-playing games across platforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 22:1-22:24, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interaction, personality, online communication, characters, role-playing games |
37 | Rajneesh Sharma, Madan Gopal |
A Markov Game-Adaptive Fuzzy Controller for Robot Manipulators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Fuzzy Syst. ![In: IEEE Trans. Fuzzy Syst. 16(1), pp. 171-186, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
37 | Liqiang Zhao, Hailin Zhang 0001, Wei Ding, Jie Zhang 0003 |
Game-theoretic particle swarm optimization for WMNs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PIMRC ![In: Proceedings of the IEEE 19th International Symposium on Personal, Indoor and Mobile Radio Communications, PIMRC 2008, 15-18 September 2008, Cannes, French Riviera, France, pp. 1-5, 2008, IEEE. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
37 | Mark J. Nelson, Michael Mateas |
An interactive game-design assistant. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IUI ![In: Proceedings of the 13th International Conference on Intelligent User Interfaces, IUI 2008, Gran Canaria, Canary Islands, Spain, January 13-16, 2008, pp. 90-98, 2008, ACM, 978-1-59593-987-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
37 | Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang |
Game bot identification based on manifold learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 21-26, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
classification, SVM, trajectory, online games, kNN, cheating, isomap |
37 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 47-52, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
37 | Mike A. Oren, Chris Harding, Terri L. Bonebright |
Evaluation of spatial abilities within a 2D auditory platform game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASSETS ![In: Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2008, Halifax, Nova Scotia, Canada, October 13-15, 2008, pp. 235-236, 2008, ACM, 978-1-59593-976-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
visual impairments, video games, spatial ability, audio games |
37 | Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu |
Game Bot Detection Based on Avatar Trajectory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 94-105, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Security, Online Games, User Behavior, Supervised Classification, Cheating Detection, Quake |
37 | Kenton O'Hara, Hazel Grian, John Williams |
Participation, collaboration and spectatorship in an alternate reality game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 20th Australasian Computer-Human Interaction Conference, OZCHI 2008: Designing for Habitus and Habitat, Cairns, Australia, December 8-12, 2008, pp. 130-139, 2008, ACM, 0-9803063-4-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
collective behaviour, on-line ethnography, pervasive gaming, alternate reality games |
37 | Hyunah Kang, Mijin Kim |
A Study of Walking Motion for Game Character with a Player's Emotional Factors Applied. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SERA ![In: 5th ACIS International Conference on Software Engineering Research, Management & Applications (SERA 2007), August 20-22, 2007, Haeundae Grand Hotel, Busan, Korea, pp. 911-916, 2007, IEEE Computer Society, 0-7695-2867-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
37 | Yoichi Nakamura, Hiroki Saito, Shin Ito, Yoshito Tobe |
SNEO: Proposal of a Platform for Network Game Using Overlay Network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICDCS Workshops ![In: 27th International Conference on Distributed Computing Systems Workshops (ICDCS 2007 Workshops), June 25-29, 2007, Toronto, Ontario, Canada, pp. 42, 2007, IEEE Computer Society, 0-7695-2881-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
37 | Tae Bok Yoon, Kyo Hyeon Park, Jee-Hyong Lee 0001, Keon-Myung Lee |
User Adaptive Game Characters Using Decision Trees and FSMs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES-AMSTA ![In: Agent and Multi-Agent Systems: Technologies and Applications, First KES International Symposium, KES-AMSTA 2007, Wroclaw, Poland, May 31- June 1, 2007, Proceedings, pp. 972-981, 2007, Springer, 978-3-540-72829-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
37 | Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara |
Voronoi game on graphs and its complexity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 265-271, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
37 | Jungyoul Lim, Jaeyong Chung, Jin Ryong Kim, Kwanghyun Shim |
A Dynamic Load Balancing for Massive Multiplayer Online Game Server. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 239-249, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
37 | Steven Gargolinski, Christopher St. Pierre, Mark Claypool |
Game server selection for multiple players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-6, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
network games, server selection |
37 | Changhoon Park |
Intelligent Interface for Elderly Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (6) ![In: Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 5th International Conference, UAHCI 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part II, pp. 704-710, 2009, Springer, 978-3-642-02709-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Game Accessibility, Dynamic Game Balancing, Rhythm Game, Multimodal Interface |
37 | Annika Wærn, Markus Montola, Jaakko Stenros |
The three-sixty illusion: designing for immersion in pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 1549-1558, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
pervasive game, immersion, mobile game, role-play |
36 | Eva Kraaijenbrink, Frank van Gils, Quan Cheng, Robert van Herk, Elise van den Hoven |
Balancing Skills to Optimize Fun in Interactive Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (1) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part I, pp. 301-313, 2009, Springer, 978-3-642-03654-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Balancing skills, fun experience, interaction design, social interaction, tangible interaction, board games, game balance |
36 | Kevin Waugh, David Schnizlein, Michael H. Bowling, Duane Szafron |
Abstraction pathologies in extensive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (2) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 2, pp. 781-788, 2009, IFAAMAS, 978-0-9817381-7-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
game theory, abstraction, equilibrium, pathologies |
36 | Leo Galway, Darryl Charles, Michaela M. Black |
Machine learning in digital games: a survey. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Intell. Rev. ![In: Artif. Intell. Rev. 29(2), pp. 123-161, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Machine learning, Computational intelligence, Digital games, Game AI |
36 | Markus Bläser, L. Shankar Ram |
Approximately Fair Cost Allocation in Metric Traveling Salesman Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Theory Comput. Syst. ![In: Theory Comput. Syst. 43(1), pp. 19-37, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Fair cost allocations, Traveling salesman game, Approximate fair cost allocation, Combinatorial optimization, Cooperative games |
36 | Tristan Cazenave |
Abstract Proof Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 39-54, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
Computer Go, Capture Game, Search, Theorem Proving |
36 | Øyvind Nerbråten, Lillian Røstad |
hACMEgame: A Tool for Teaching Software Security. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ARES ![In: Proceedings of the The Forth International Conference on Availability, Reliability and Security, ARES 2009, March 16-19, 2009, Fukuoka, Japan, pp. 811-816, 2009, IEEE Computer Society, 978-1-4244-3572-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
36 | Newton Lee |
A word from the editor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 1:1-1:2, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Anjin Park, Keechul Jung |
Augmented Galaga on Mobile Devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 888-897, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Kazuyuki Amano, John Tromp, Paul M. B. Vitányi, Osamu Watanabe 0001 |
On a Generalized Ruin Problem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RANDOM-APPROX ![In: Approximation, Randomization and Combinatorial Optimization: Algorithms and Techniques, 4th International Workshop on Approximation Algorithms for Combinatorial Optimization Problems, APPROX 2001 and 5th International Workshop on Randomization and Approximation Techniques in Computer Science, RANDOM 2001 Berkeley, CA, USA, August 18-20, 2001, Proceedings, pp. 181-191, 2001, Springer, 3-540-42470-9. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
36 | Michael Hewner, Mark Guzdial |
What game developers look for in a new graduate: interviews and surveys at one game company. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE 2010, Milwaukee, Wisconsin, USA, March 10-13, 2010, pp. 275-279, 2010, ACM, 978-1-4503-0006-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
game cirriculum, game concentration |
36 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ángel del Blanco |
Game-Like Simulations for Online Adaptive Learning: A Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 162-173, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game-like simulation, adaptation, assessment, learning management system, Game-based learning |
36 | Chiu-Pin Lin, Shelley Shwu-Ching Young, Hui-Chun Hung |
The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WMUTE ![In: Proceedings of the Fifth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2008, Beijing, China, March 23-26, 2008, pp. 205-207, 2008, IEEE Computer Society, 978-0-7695-3108-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Wireless Crossword Fan-Tan Game, WiCFG, Game-based Learning |
36 | Tuomas Haarnoja, Ben Moran, Guy Lever, Sandy H. Huang, Dhruva Tirumala, Jan Humplik, Markus Wulfmeier, Saran Tunyasuvunakool, Noah Y. Siegel, Roland Hafner, Michael Bloesch, Kristian Hartikainen, Arunkumar Byravan, Leonard Hasenclever, Yuval Tassa, Fereshteh Sadeghi, Nathan Batchelor, Federico Casarini, Stefano Saliceti, Charles Game, Neil Sreendra, Kushal Patel, Marlon Gwira, Andrea Huber, Nicole Hurley, Francesco Nori, Raia Hadsell, Nicolas Heess |
Learning agile soccer skills for a bipedal robot with deep reinforcement learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sci. Robotics ![In: Sci. Robotics 9(89), 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
36 | Tuomas Haarnoja, Ben Moran, Guy Lever, Sandy H. Huang, Dhruva Tirumala, Markus Wulfmeier, Jan Humplik, Saran Tunyasuvunakool, Noah Y. Siegel, Roland Hafner, Michael Bloesch, Kristian Hartikainen, Arunkumar Byravan, Leonard Hasenclever, Yuval Tassa, Fereshteh Sadeghi, Nathan Batchelor, Federico Casarini, Stefano Saliceti, Charles Game, Neil Sreendra, Kushal Patel, Marlon Gwira, Andrea Huber, Nicole Hurley, Francesco Nori, Raia Hadsell, Nicolas Heess |
Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2304.13653, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
36 | Chloe Amanda Game, Michael Barry Thompson, Graham David Finlayson |
Weibull Tone Mapping (WTM) for the Enhancement of Underwater Imagery. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sensors ![In: Sensors 23(7), pp. 3533, April 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
36 | Andrés Aguilar, Joseph Game |
Lucky Brave's Sunshine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH Asia Computer Animation Festival ![In: SIGGRAPH Asia 2023 Computer Animation Festival, SA 2023, Sydney, NSW, Australia, December 12-15, 2023, pp. 15:1, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
36 | Pravin S. Game, Vinod Vaze, Emmanuel M |
Optimized Decision tree rules using divergence based grey wolf optimization for big data classification in health care. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Evol. Intell. ![In: Evol. Intell. 15(2), pp. 971-987, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
36 | Andrés Aguilar, Joseph Game |
Once upon a time in Ekuar. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH VR Theater ![In: SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, VR Theater, Virtual Event, USA, August 9-13, 2021, pp. 10:1, 2021, ACM, 978-1-4503-8321-9. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
36 | Pravin S. Game, Vinod Vaze, Emmanuel M |
Bio-inspired Optimization: metaheuristic algorithms for optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2003.11637, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
|
36 | Chloe Amanda Game |
Weibull Tone Mapping for Underwater Imagery. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIC ![In: 28th Color and Imaging Conference, CIC 2020, online, November 4-19, 2020, pp. 156-161, 2020, Society for Imaging Science and Technology, 978-0-89208-348-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
36 | Qian Yang, Shen Sun, William J. Jeffcoate, Daniel J. Clark, Alison Musgove, Fran L. Game, Stephen P. Morgan |
Investigation of the Performance of Hyperspectral Imaging by Principal Component Analysis in the Prediction of Healing of Diabetic Foot Ulcers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Imaging ![In: J. Imaging 4(12), pp. 144, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
36 | Daniel B. Segan, Edward T. Game, Matthew E. Watts, Romola R. Stewart, Hugh P. Possingham |
An interoperable decision support tool for conservation planning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Environ. Model. Softw. ![In: Environ. Model. Softw. 26(12), pp. 1434-1441, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
36 | Christopher D. Tomlinson, Manjula Thimma, Stelios Alexandrakis, Tito Castillo, Jayne L. Dennis, Anthony Brooks, Thomas Bradley, Carly Turnbull, Ekaterini Blaveri, Geraint Barton, Norie Chiba, Klio Maratou, Pat Soutter, Timothy J. Aitman, Laurence Game |
MiMiR - an integrated platform for microarray data sharing, mining and analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BMC Bioinform. ![In: BMC Bioinform. 9, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
36 | Geraint Barton, J. C. Abbott, Norie Chiba, D. W. Huang, Y. Huang, Marko Krznaric, J. Mack-Smith, A. Saleem, B. T. Sherman, Brijesh Tiwari, Christopher D. Tomlinson, Timothy J. Aitman, John Darlington, Laurence Game, Michael J. E. Sternberg, Sarah A. Butcher |
EMAAS: An extensible grid-based Rich Internet Application for microarray data analysis and management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BMC Bioinform. ![In: BMC Bioinform. 9, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
36 | Patricia L. Whetzel, Helen E. Parkinson, Helen C. Causton, Liju Fan, Jennifer Fostel, Gilberto Fragoso, Laurence Game, Mervi Heiskanen, Norman Morrison, Philippe Rocca-Serra, Susanna-Assunta Sansone, Chris F. Taylor, Joseph White, Christian J. Stoeckert Jr. |
The MGED Ontology: a resource for semantics-based description of microarray experiments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Bioinform. ![In: Bioinform. 22(7), pp. 866-873, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Mahendra Navarange, Laurence Game, Derek Fowler, Vihar Wadekar, Helen Banks, Nicola Cooley, Fatimah Rahman, Justin Hinshelwood, Peter Broderick, Helen C. Causton |
MiMiR: a comprehensive solution for storage, annotation and exchange of microarray data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BMC Bioinform. ![In: BMC Bioinform. 6, pp. 268, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
36 | Nageswara S. V. Rao, Kurt Maly, Stephan Olariu, Sudheer Dharanikota, Liping Zhang 0001, David Game |
Average Waiting Time Profiles of Uniform Distributed Queue Dual Bus System Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Parallel Distributed Syst. ![In: IEEE Trans. Parallel Distributed Syst. 6(10), pp. 1068-1084, 1995. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
working window, performance analysis, Network protocols, DQDB, distributed queue |
36 | Nageswara S. V. Rao, Kurt Maly, Stephan Olariu, Sudheer Dharanikota, Liping Zhang 0001, David Game |
Average Waiting Time Profiles of Uniform DQDB Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INFOCOM ![In: Proceedings IEEE INFOCOM '94, The Conference on Computer Communications, Thirteenth Annual Joint Conference of the IEEE Computer and Communications Societies, Networking for Global Communications, Toronto, Ontario, Canada, June 12-16, 1994, pp. 1326-1333, 1994, IEEE Computer Society, 0-8186-5570-4. The full citation details ...](Pics/full.jpeg) |
1994 |
DBLP DOI BibTeX RDF |
|
36 | Kurt Maly, Edwin C. Foudriat, Ravi Mukkamala, C. Michael Overstreet, David Game |
Dynamic Allocation of Bandwidth in Multichannel Metropolitan Area Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Networks ISDN Syst. ![In: Comput. Networks ISDN Syst. 25(2), pp. 203-223, 1992. The full citation details ...](Pics/full.jpeg) |
1992 |
DBLP DOI BibTeX RDF |
|
36 | Nageswara S. V. Rao, Kurt Maly, Stephan Olariu, Liping Zhang 0001, David Game |
Average Waiting Time Profiles of DQDB. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPP (2) ![In: Proceedings of the International Conference on Parallel Processing, ICPP '91, Austin, Texas, USA, August 1991. Volume II: Software., pp. 278-279, 1991, CRC Press. The full citation details ...](Pics/full.jpeg) |
1991 |
DBLP BibTeX RDF |
|
36 | David Game |
Performance Improvements for FDDI and CSMA/CD Protocols. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
1990 |
RDF |
|
36 | Kurt Maly, Edwin C. Foudriat, David Game, Ravi Mukkamala, C. Michael Overstreet |
Traffic Placement Policies for Multi-Band Network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCOMM ![In: Proceedings of the ACM Symposium on Communications Architectures & Protocols, SIGCOMM 1989, Austin, TX, USA, September 19-22, 1989, pp. 94-105, 1989, ACM, 0-89791-332-9. The full citation details ...](Pics/full.jpeg) |
1989 |
DBLP DOI BibTeX RDF |
|
36 | Hui-Chun Hsiao |
Reflective Learning through Playing Digital Game The Sims 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 220-227, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
reflective learning, the Sims 2, reflection, digital game |
35 | Rajneesh Sharma, Madan Gopal |
Hybrid Game Strategy in Fuzzy Markov-Game-Based Control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Fuzzy Syst. ![In: IEEE Trans. Fuzzy Syst. 16(5), pp. 1315-1327, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Hercy N. H. Cheng, Yi-Chan Deng, Sung-Bin Chang, Tak-Wai Chan |
EduBingo: Design of Multi-level Challenges of a Digital Classroom Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 11-18, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Jung-A Kim, Kyung-Kyu Kang, Hyun-Roc Yang, Dongho Kim |
A Sensory Gate-Ball Game for the Aged People and its User Interface Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 111-116, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Sensory game, Gate-ball game, Aged people, User interface, Serious game, 3D game |
34 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 50-54, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
34 | David Trenholme, Shamus P. Smith |
Computer game engines for developing first-person virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Virtual Real. ![In: Virtual Real. 12(3), pp. 181-187, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Computer game technology, Virtual environments, Prototyping, Reuse, Game engines |
34 | Inger Ekman, Antti Poikola, Meeri Mäkäräinen |
Invisible eni: using gaze and pupil size to control a game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008, pp. 3135-3140, 2008, ACM, 978-1-60558-012-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
eyes-only interaction, pupil based interaction, computer game, game design, affective interfaces |
34 | Daniel Volk |
Co-creative game development in a participatory Metaverse. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PDC ![In: Proceedings of the Tenth Conference on Participatory Design, PDC 2008, Bloomington, Indiana, USA, October 1-4, 2008, pp. 262-265, 2008, ACM, 978-0-9818561-0-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
participatory design, virtual world, serious game, MMOG, game development, co-creation, Metaverse |
34 | Jaroslav Svelch |
What you can't see is what you don't get: paradigms of game world visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 212-215, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game world, representation, graphics, game design, illustration, realism, illusion |
34 | Daniel Volk |
How to embed a game engineering course into a computer science curriculum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 192-195, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game development education, software engineering, computer science education, curriculum, game engineering |
34 | Andrew Chiou |
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 84-90, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games |
34 | Liane Lewin-Eytan, Joseph Naor, Ariel Orda |
Maximum-lifetime routing: system optimization & game-theoretic perspectives. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiHoc ![In: Proceedings of the 8th ACM Interational Symposium on Mobile Ad Hoc Networking and Computing, MobiHoc 2007, Montreal, Quebec, Canada, September 9-14, 2007, pp. 160-169, 2007, ACM, 978-1-59593-684-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
anycast game, multicast game, nash equilibrium, price of anarchy, price of stability |
34 | Johnny Friberg, Dan Gärdenfors |
Audio games: new perspectives on game audio. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 148-154, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game audio, sound-scape, spatial soundtrack, visual impairment, auditory interface, sound design, e-inclusion, audio game |
34 | Juergen Musil, Angelika Schweda, Dietmar Winkler 0001, Stefan Biffl |
Synthesized essence: what game jams teach about prototyping of new software products. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICSE (2) ![In: Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering - Volume 2, ICSE 2010, Cape Town, South Africa, 1-8 May 2010, pp. 183-186, 2010, ACM. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
prototyping, participatory design, innovation, agile, game development, new product development |
34 | Xiaowen Fang, Susy S. Chan, Chitra Nair |
An Online Survey System on Computer Game Enjoyment and Personality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 304-314, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
personality, computer games, enjoyment, game play |
34 | Jaeyong Chung, Henry J. Gardner |
Measuring temporal variation in presence during game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCAI ![In: Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009, pp. 163-168, 2009, ACM, 978-1-60558-912-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
breaks in presence, computer game, presence |
34 | Dapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernhard Nebel |
A game controller based on multiple sensors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 375-378, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
human-computer interaction, game controller |
34 | Jassin Kessing, Tim Tutenel, Rafael Bidarra |
Services in Game Worlds: A Semantic Approach to Improve Object Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 276-281, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game worlds, semantics, services, object interaction |
34 | Joe Linhoff, Amber Settle |
Motivating and evaluating game development capstone projects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 121-128, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
capstone, computer game development |
34 | Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeure |
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 23-28, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
ad hoc wifi, urban anthropology, mobility, MANET, game design, pervasive games |
34 | Jessie Qun Ren, Philip Hardwick |
Revenue model innovations in the Chinese online game market. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 44-48, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
chinese online game market, evolutionary model innovation, levels of market dominance, revenue model innovation, revolutionary model innovation |
34 | Omar Mubin, Suleman Shahid, Abdullah Al Mahmud 0001 |
Walk 2 Win: towards designing a mobile game for elderly's social engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI (2) ![In: Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction - Volume 2, BCS HCI 2008, Liverpool, United Kingdom, 1-5 September 2008, pp. 11-14, 2008, BCS, 978-1-906124-06-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game, user-centered design, ethnography, elderly, focus group, fun |
34 | Alexander Repenning, Andri Ioannidou |
Broadening participation through scalable game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2008, Portland, OR, USA, March 12-15, 2008, pp. 305-309, 2008, ACM, 978-1-59593-799-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
rapid prototyping, game design, flow |
34 | Abdullah Al Mahmud 0001, Omar Mubin, Suleman Shahid, Jean-Bernard Martens |
Designing and evaluating the tabletop game experience for senior citizens. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, Lund, Sweden, October 20-22, 2008, pp. 403-406, 2008, ACM, 978-1-59593-704-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game, user-centered design, ethnography, elderly, tabletop, focus group, fun, board-games |
34 | David Harel, Itai Segall, Hillel Kugler, Yaki Setty |
Crafting game-models using reactive system design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 121-128, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
simulators, game design, statecharts, systems biology, live sequence charts |
34 | Ioanna Kantzavelou, Sokratis K. Katsikas |
A Generic Intrusion Detection Game Model in IT Security. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TrustBus ![In: Trust, Privacy and Security in Digital Business, 5th International Conference, TrustBus 2008, Turin, Italy, September 4-5, 2008, Proceedings, pp. 151-162, 2008, Springer, 978-3-540-85734-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
internal attacker, Intrusion Detection, noncooperative Game Theory |
34 | Minzhu Song, Sujing Zhang |
EFM: A Model for Educational Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings, pp. 509-517, 2008, Springer, 978-3-540-69734-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Effective Learning Environment, Motivation, Flow, Educational Game |
34 | Andrew Chiou |
What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 91-97, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
AI opponent, descriptive schema, explanatory capabilities, computer-human interaction, game AI |
34 | Andrea Corradini 0002, Adrian Bak, Thomas Hanneforth |
A Natural Language Interface for a 2D Networked Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV, pp. 225-234, 2007, Springer, 978-3-540-73109-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Multiplayer Networked Game, Natural Language Processing |
34 | Jinsun Ju, Yunhee Shin, Eun Yi Kim |
"Shooting a Bird": Game System Using Facial Feature for the Handicapped People. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (3) ![In: Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part III, pp. 642-648, 2007, Springer, 978-3-540-73108-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Augmented game, neural network, HCI, Facial feature tracking |
34 | John Atkinson 0001, Darío Rojas |
Generating Dynamic Formation Strategies Based on Human Experience and Game Conditions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RoboCup ![In: RoboCup 2007: Robot Soccer World Cup XI, July 9-10, 2007, Atlanta, GA, USA, pp. 159-170, 2007, Springer, 978-3-540-68846-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Robotics Game Strategies, Multi-Agent Systems, Team Formation |
34 | David M. Kaiser |
Automatic feature extraction for autonomous general game playing agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 93, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
general game playing, feature extraction |
34 | Yi Wang 0002 |
Integration of Data Mining with Game Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PROLAMAT ![In: Knowledge Enterprise: Intelligent Strategies in Product Design, Manufacturing, and Management, Proceedings of PROLAMAT 2006, IFIP TC5 International Conference, June 15-17, 2006, Shanghai, China, pp. 275-280, 2006, Springer, 0-387-34402-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Strategy Selection, Data Mining, Clustering, Classification, Game Theory, Association |
34 | Albert H. T. Lam, Kevin C. H. Chow, Edward Hon-Hei Yau, Michael R. Lyu |
ART: augmented reality table for interactive trading card game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCIA ![In: Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, Chinese University of Hong Kong, Hong Kong, China, June 14-17, 2006, pp. 357-360, 2006, ACM, 1-59593-324-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
card game environment, augmented reality, computer entertainment |
34 | Sudipta Rakshit, Ratan K. Guha |
Fair Bandwidth Sharing in Distributed Systems: A Game-Theoretic Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Computers ![In: IEEE Trans. Computers 54(11), pp. 1384-1393, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
fair bandwidth share, selfish users, Distributed systems, game theory, local area networks |
34 | Hye Sun Park, Eun Yi Kim, Sang Su Jang, Hang Joon Kim |
Recognition of Human Action for Game System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIS ![In: Artificial Intelligence and Simulation, 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, Jeju Island, Korea, October 4-6, 2004, Revised Selected Papers, pp. 100-108, 2004, Springer, 3-540-24476-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Game System, HMM (hidden Markov model), Gesture Recognition |
34 | Michael Eagle, Tiffany Barnes |
Experimental evaluation of an educational game for improved learning in introductory computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009, pp. 321-325, 2009, ACM, 978-1-60558-183-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
cs1-2 education, iteration, retention, educational games, arrays |
34 | Bruno Capdevila Ibáñez, Valérie Boudier, Jean-Marc Labat |
Knowledge Management Approach to Support a Serious Game Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009, Riga, Latvia, July 15-17, 2009, pp. 420-422, 2009, IEEE Computer Society, 978-0-7695-3711-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
34 | Christoph Dürr, Kim Thang Nguyen |
Non-clairvoyant Scheduling Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAGT ![In: Algorithmic Game Theory, Second International Symposium, SAGT 2009, Paphos, Cyprus, October 18-20, 2009. Proceedings, pp. 135-146, 2009, Springer, 978-3-642-04644-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
34 | Tomoya Takenaka, Hiroshi Mineno, Tadanori Mizuno |
Evaluation of wireless multi-hop localization game for entertainment computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PIMRC ![In: Proceedings of the IEEE 19th International Symposium on Personal, Indoor and Mobile Radio Communications, PIMRC 2008, 15-18 September 2008, Cannes, French Riviera, France, pp. 1-6, 2008, IEEE. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
34 | Liqiang Zhao, Hailin Zhang 0001, Jie Zhang 0003 |
Using Incompletely Cooperative Game Theory in Wireless Sensor Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WCNC ![In: WCNC 2008, IEEE Wireless Communications & Networking Conference, March 31 2008 - April 3 2008, Las Vegas, Nevada, USA, Conference Proceedings, pp. 1483-1488, 2008, IEEE, 978-1-4244-1997-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
34 | Mohammad Obaid, Charles Han, Mark Billinghurst |
"Feed the Fish": an affect-aware game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 5th Australasian Conference on Interactive Entertainment, IE 2008, 3-5 December 2008, Brisbane, Queensland, Australia, pp. 6, 2008, ACM, 978-1-60558-424-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
affect-aware system, computer vision, computer games, facial feature tracking |
34 | Michael Agustin, Gina Chuang, Albith Delgado, Anthony Ortega, Josh Seaver, John W. Buchanan |
Game sketching. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 36-43, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
early prototyping, innovation, sketching, ideation |
34 | Mark Havryliv, Terumi Narushima |
Metris: A Game Environment for Music Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CMMR ![In: Computer Music Modeling and Retrieval, Third International Symposium, CMMR 2005, Pisa, Italy, September 26-28, 2005, Revised Papers, pp. 101-109, 2005, Springer, 3-540-34027-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Newton Lee |
Electronic arts game design program at USC CNTV. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 2(2), pp. 3, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Jai Hyun Seu, Byung-Keun Song, Heung Shik Kim |
Simulation of Artificial Life Model in Game Space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIS ![In: Artificial Intelligence and Simulation, 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, Jeju Island, Korea, October 4-6, 2004, Revised Selected Papers, pp. 179-187, 2004, Springer, 3-540-24476-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Wu-chang Feng, Wu-chi Feng |
On the geographic distribution of on-line game servers and players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 173-179, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
34 | Leo Sang-Min Whang, Geun-Young Chang |
Lifestyles of Virtual World Residents, Living in the on-line game, "Lineage". ![Search on Bibsonomy](Pics/bibsonomy.png) |
CW ![In: 2nd International Conference on Cyberworlds (CW 2003), 3-5 December 2003, Singapore, pp. 18-25, 2003, IEEE Computer Society, 0-7695-1922-9. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
33 | Zhihui Zhang, Paul Shrubsole, Maddy Janse |
Learning environmental factors through playful interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Interaction Design and Children, Proceedings of the 9th International Conference on Interaction Design and Children, IDC 2010, Barcelona, Spain, June 9-12, 2010, pp. 166-173, 2010, ACM, 978-1-60558-951-0. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
digital game board, game design guidelines, tangible interface, educational game, physical activity |
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