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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 12191 occurrences of 3826 keywords
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Results
Found 47310 publication records. Showing 47302 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
38 | Takashi Hashimoto, Yuya Kumagai |
Meta-evolutionary Game Dynamics for Mathematical Modelling of Rules Dynamics. |
ECAL |
2003 |
DBLP DOI BibTeX RDF |
Dynamics of rules, Meta-evolutionary game dynamics, Replicator equations, Evolutionary stable games, Mathematical modelling |
38 | Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato 0001 |
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. |
Pers. Ubiquitous Comput. |
2002 |
DBLP DOI BibTeX RDF |
Embodied computing, Game space, Ubiquitous computing, Mixed reality, Social computing, Tangible interaction |
37 | Anders Tychsen, Michael Hitchens, Thea Brolund |
Character play: the use of game characters in multi-player role-playing games across platforms. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
interaction, personality, online communication, characters, role-playing games |
37 | Rajneesh Sharma, Madan Gopal |
A Markov Game-Adaptive Fuzzy Controller for Robot Manipulators. |
IEEE Trans. Fuzzy Syst. |
2008 |
DBLP DOI BibTeX RDF |
|
37 | Liqiang Zhao, Hailin Zhang 0001, Wei Ding, Jie Zhang 0003 |
Game-theoretic particle swarm optimization for WMNs. |
PIMRC |
2008 |
DBLP DOI BibTeX RDF |
|
37 | Mark J. Nelson, Michael Mateas |
An interactive game-design assistant. |
IUI |
2008 |
DBLP DOI BibTeX RDF |
|
37 | Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang |
Game bot identification based on manifold learning. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
classification, SVM, trajectory, online games, kNN, cheating, isomap |
37 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. |
NETGAMES |
2008 |
DBLP DOI BibTeX RDF |
|
37 | Mike A. Oren, Chris Harding, Terri L. Bonebright |
Evaluation of spatial abilities within a 2D auditory platform game. |
ASSETS |
2008 |
DBLP DOI BibTeX RDF |
visual impairments, video games, spatial ability, audio games |
37 | Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu |
Game Bot Detection Based on Avatar Trajectory. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
Security, Online Games, User Behavior, Supervised Classification, Cheating Detection, Quake |
37 | Kenton O'Hara, Hazel Grian, John Williams |
Participation, collaboration and spectatorship in an alternate reality game. |
OZCHI |
2008 |
DBLP DOI BibTeX RDF |
collective behaviour, on-line ethnography, pervasive gaming, alternate reality games |
37 | Hyunah Kang, Mijin Kim |
A Study of Walking Motion for Game Character with a Player's Emotional Factors Applied. |
SERA |
2007 |
DBLP DOI BibTeX RDF |
|
37 | Yoichi Nakamura, Hiroki Saito, Shin Ito, Yoshito Tobe |
SNEO: Proposal of a Platform for Network Game Using Overlay Network. |
ICDCS Workshops |
2007 |
DBLP DOI BibTeX RDF |
|
37 | Tae Bok Yoon, Kyo Hyeon Park, Jee-Hyong Lee 0001, Keon-Myung Lee |
User Adaptive Game Characters Using Decision Trees and FSMs. |
KES-AMSTA |
2007 |
DBLP DOI BibTeX RDF |
|
37 | Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara |
Voronoi game on graphs and its complexity. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
|
37 | Jungyoul Lim, Jaeyong Chung, Jin Ryong Kim, Kwanghyun Shim |
A Dynamic Load Balancing for Massive Multiplayer Online Game Server. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
|
37 | Steven Gargolinski, Christopher St. Pierre, Mark Claypool |
Game server selection for multiple players. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
network games, server selection |
37 | Changhoon Park |
Intelligent Interface for Elderly Games. |
HCI (6) |
2009 |
DBLP DOI BibTeX RDF |
Game Accessibility, Dynamic Game Balancing, Rhythm Game, Multimodal Interface |
37 | Annika Wærn, Markus Montola, Jaakko Stenros |
The three-sixty illusion: designing for immersion in pervasive games. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
pervasive game, immersion, mobile game, role-play |
36 | Eva Kraaijenbrink, Frank van Gils, Quan Cheng, Robert van Herk, Elise van den Hoven |
Balancing Skills to Optimize Fun in Interactive Board Games. |
INTERACT (1) |
2009 |
DBLP DOI BibTeX RDF |
Balancing skills, fun experience, interaction design, social interaction, tangible interaction, board games, game balance |
36 | Kevin Waugh, David Schnizlein, Michael H. Bowling, Duane Szafron |
Abstraction pathologies in extensive games. |
AAMAS (2) |
2009 |
DBLP BibTeX RDF |
game theory, abstraction, equilibrium, pathologies |
36 | Leo Galway, Darryl Charles, Michaela M. Black |
Machine learning in digital games: a survey. |
Artif. Intell. Rev. |
2008 |
DBLP DOI BibTeX RDF |
Machine learning, Computational intelligence, Digital games, Game AI |
36 | Markus Bläser, L. Shankar Ram |
Approximately Fair Cost Allocation in Metric Traveling Salesman Games. |
Theory Comput. Syst. |
2008 |
DBLP DOI BibTeX RDF |
Fair cost allocations, Traveling salesman game, Approximate fair cost allocation, Combinatorial optimization, Cooperative games |
36 | Tristan Cazenave |
Abstract Proof Search. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
Computer Go, Capture Game, Search, Theorem Proving |
36 | Øyvind Nerbråten, Lillian Røstad |
hACMEgame: A Tool for Teaching Software Security. |
ARES |
2009 |
DBLP DOI BibTeX RDF |
|
36 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Anjin Park, Keechul Jung |
Augmented Galaga on Mobile Devices. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Kazuyuki Amano, John Tromp, Paul M. B. Vitányi, Osamu Watanabe 0001 |
On a Generalized Ruin Problem. |
RANDOM-APPROX |
2001 |
DBLP DOI BibTeX RDF |
|
36 | Michael Hewner, Mark Guzdial |
What game developers look for in a new graduate: interviews and surveys at one game company. |
SIGCSE |
2010 |
DBLP DOI BibTeX RDF |
game cirriculum, game concentration |
36 | Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ángel del Blanco |
Game-Like Simulations for Online Adaptive Learning: A Case Study. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
game-like simulation, adaptation, assessment, learning management system, Game-based learning |
36 | Chiu-Pin Lin, Shelley Shwu-Ching Young, Hui-Chun Hung |
The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example. |
WMUTE |
2008 |
DBLP DOI BibTeX RDF |
Wireless Crossword Fan-Tan Game, WiCFG, Game-based Learning |
36 | Tuomas Haarnoja, Ben Moran, Guy Lever, Sandy H. Huang, Dhruva Tirumala, Jan Humplik, Markus Wulfmeier, Saran Tunyasuvunakool, Noah Y. Siegel, Roland Hafner, Michael Bloesch, Kristian Hartikainen, Arunkumar Byravan, Leonard Hasenclever, Yuval Tassa, Fereshteh Sadeghi, Nathan Batchelor, Federico Casarini, Stefano Saliceti, Charles Game, Neil Sreendra, Kushal Patel, Marlon Gwira, Andrea Huber, Nicole Hurley, Francesco Nori, Raia Hadsell, Nicolas Heess |
Learning agile soccer skills for a bipedal robot with deep reinforcement learning. |
Sci. Robotics |
2024 |
DBLP DOI BibTeX RDF |
|
36 | Tuomas Haarnoja, Ben Moran, Guy Lever, Sandy H. Huang, Dhruva Tirumala, Markus Wulfmeier, Jan Humplik, Saran Tunyasuvunakool, Noah Y. Siegel, Roland Hafner, Michael Bloesch, Kristian Hartikainen, Arunkumar Byravan, Leonard Hasenclever, Yuval Tassa, Fereshteh Sadeghi, Nathan Batchelor, Federico Casarini, Stefano Saliceti, Charles Game, Neil Sreendra, Kushal Patel, Marlon Gwira, Andrea Huber, Nicole Hurley, Francesco Nori, Raia Hadsell, Nicolas Heess |
Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
36 | Chloe Amanda Game, Michael Barry Thompson, Graham David Finlayson |
Weibull Tone Mapping (WTM) for the Enhancement of Underwater Imagery. |
Sensors |
2023 |
DBLP DOI BibTeX RDF |
|
36 | Andrés Aguilar, Joseph Game |
Lucky Brave's Sunshine. |
SIGGRAPH Asia Computer Animation Festival |
2023 |
DBLP DOI BibTeX RDF |
|
36 | Pravin S. Game, Vinod Vaze, Emmanuel M |
Optimized Decision tree rules using divergence based grey wolf optimization for big data classification in health care. |
Evol. Intell. |
2022 |
DBLP DOI BibTeX RDF |
|
36 | Andrés Aguilar, Joseph Game |
Once upon a time in Ekuar. |
SIGGRAPH VR Theater |
2021 |
DBLP DOI BibTeX RDF |
|
36 | Pravin S. Game, Vinod Vaze, Emmanuel M |
Bio-inspired Optimization: metaheuristic algorithms for optimization. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
36 | Chloe Amanda Game |
Weibull Tone Mapping for Underwater Imagery. |
CIC |
2020 |
DBLP DOI BibTeX RDF |
|
36 | Qian Yang, Shen Sun, William J. Jeffcoate, Daniel J. Clark, Alison Musgove, Fran L. Game, Stephen P. Morgan |
Investigation of the Performance of Hyperspectral Imaging by Principal Component Analysis in the Prediction of Healing of Diabetic Foot Ulcers. |
J. Imaging |
2018 |
DBLP DOI BibTeX RDF |
|
36 | Daniel B. Segan, Edward T. Game, Matthew E. Watts, Romola R. Stewart, Hugh P. Possingham |
An interoperable decision support tool for conservation planning. |
Environ. Model. Softw. |
2011 |
DBLP DOI BibTeX RDF |
|
36 | Christopher D. Tomlinson, Manjula Thimma, Stelios Alexandrakis, Tito Castillo, Jayne L. Dennis, Anthony Brooks, Thomas Bradley, Carly Turnbull, Ekaterini Blaveri, Geraint Barton, Norie Chiba, Klio Maratou, Pat Soutter, Timothy J. Aitman, Laurence Game |
MiMiR - an integrated platform for microarray data sharing, mining and analysis. |
BMC Bioinform. |
2008 |
DBLP DOI BibTeX RDF |
|
36 | Geraint Barton, J. C. Abbott, Norie Chiba, D. W. Huang, Y. Huang, Marko Krznaric, J. Mack-Smith, A. Saleem, B. T. Sherman, Brijesh Tiwari, Christopher D. Tomlinson, Timothy J. Aitman, John Darlington, Laurence Game, Michael J. E. Sternberg, Sarah A. Butcher |
EMAAS: An extensible grid-based Rich Internet Application for microarray data analysis and management. |
BMC Bioinform. |
2008 |
DBLP DOI BibTeX RDF |
|
36 | Patricia L. Whetzel, Helen E. Parkinson, Helen C. Causton, Liju Fan, Jennifer Fostel, Gilberto Fragoso, Laurence Game, Mervi Heiskanen, Norman Morrison, Philippe Rocca-Serra, Susanna-Assunta Sansone, Chris F. Taylor, Joseph White, Christian J. Stoeckert Jr. |
The MGED Ontology: a resource for semantics-based description of microarray experiments. |
Bioinform. |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Mahendra Navarange, Laurence Game, Derek Fowler, Vihar Wadekar, Helen Banks, Nicola Cooley, Fatimah Rahman, Justin Hinshelwood, Peter Broderick, Helen C. Causton |
MiMiR: a comprehensive solution for storage, annotation and exchange of microarray data. |
BMC Bioinform. |
2005 |
DBLP DOI BibTeX RDF |
|
36 | Nageswara S. V. Rao, Kurt Maly, Stephan Olariu, Sudheer Dharanikota, Liping Zhang 0001, David Game |
Average Waiting Time Profiles of Uniform Distributed Queue Dual Bus System Model. |
IEEE Trans. Parallel Distributed Syst. |
1995 |
DBLP DOI BibTeX RDF |
working window, performance analysis, Network protocols, DQDB, distributed queue |
36 | Nageswara S. V. Rao, Kurt Maly, Stephan Olariu, Sudheer Dharanikota, Liping Zhang 0001, David Game |
Average Waiting Time Profiles of Uniform DQDB Model. |
INFOCOM |
1994 |
DBLP DOI BibTeX RDF |
|
36 | Kurt Maly, Edwin C. Foudriat, Ravi Mukkamala, C. Michael Overstreet, David Game |
Dynamic Allocation of Bandwidth in Multichannel Metropolitan Area Networks. |
Comput. Networks ISDN Syst. |
1992 |
DBLP DOI BibTeX RDF |
|
36 | Nageswara S. V. Rao, Kurt Maly, Stephan Olariu, Liping Zhang 0001, David Game |
Average Waiting Time Profiles of DQDB. |
ICPP (2) |
1991 |
DBLP BibTeX RDF |
|
36 | David Game |
Performance Improvements for FDDI and CSMA/CD Protocols. |
|
1990 |
RDF |
|
36 | Kurt Maly, Edwin C. Foudriat, David Game, Ravi Mukkamala, C. Michael Overstreet |
Traffic Placement Policies for Multi-Band Network. |
SIGCOMM |
1989 |
DBLP DOI BibTeX RDF |
|
36 | Hui-Chun Hsiao |
Reflective Learning through Playing Digital Game The Sims 2. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
reflective learning, the Sims 2, reflection, digital game |
35 | Rajneesh Sharma, Madan Gopal |
Hybrid Game Strategy in Fuzzy Markov-Game-Based Control. |
IEEE Trans. Fuzzy Syst. |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Hercy N. H. Cheng, Yi-Chan Deng, Sung-Bin Chang, Tak-Wai Chan |
EduBingo: Design of Multi-level Challenges of a Digital Classroom Game. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Jung-A Kim, Kyung-Kyu Kang, Hyun-Roc Yang, Dongho Kim |
A Sensory Gate-Ball Game for the Aged People and its User Interface Design. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
Sensory game, Gate-ball game, Aged people, User interface, Serious game, 3D game |
34 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
34 | David Trenholme, Shamus P. Smith |
Computer game engines for developing first-person virtual environments. |
Virtual Real. |
2008 |
DBLP DOI BibTeX RDF |
Computer game technology, Virtual environments, Prototyping, Reuse, Game engines |
34 | Inger Ekman, Antti Poikola, Meeri Mäkäräinen |
Invisible eni: using gaze and pupil size to control a game. |
CHI Extended Abstracts |
2008 |
DBLP DOI BibTeX RDF |
eyes-only interaction, pupil based interaction, computer game, game design, affective interfaces |
34 | Daniel Volk |
Co-creative game development in a participatory Metaverse. |
PDC |
2008 |
DBLP BibTeX RDF |
participatory design, virtual world, serious game, MMOG, game development, co-creation, Metaverse |
34 | Jaroslav Svelch |
What you can't see is what you don't get: paradigms of game world visualization. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game world, representation, graphics, game design, illustration, realism, illusion |
34 | Daniel Volk |
How to embed a game engineering course into a computer science curriculum. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game development education, software engineering, computer science education, curriculum, game engineering |
34 | Andrew Chiou |
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
AI shell, geomorphic game boards, isometric games, modeling, game AI, board games, tabletop games |
34 | Liane Lewin-Eytan, Joseph Naor, Ariel Orda |
Maximum-lifetime routing: system optimization & game-theoretic perspectives. |
MobiHoc |
2007 |
DBLP DOI BibTeX RDF |
anycast game, multicast game, nash equilibrium, price of anarchy, price of stability |
34 | Johnny Friberg, Dan Gärdenfors |
Audio games: new perspectives on game audio. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
game audio, sound-scape, spatial soundtrack, visual impairment, auditory interface, sound design, e-inclusion, audio game |
34 | Juergen Musil, Angelika Schweda, Dietmar Winkler 0001, Stefan Biffl |
Synthesized essence: what game jams teach about prototyping of new software products. |
ICSE (2) |
2010 |
DBLP DOI BibTeX RDF |
prototyping, participatory design, innovation, agile, game development, new product development |
34 | Xiaowen Fang, Susy S. Chan, Chitra Nair |
An Online Survey System on Computer Game Enjoyment and Personality. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
personality, computer games, enjoyment, game play |
34 | Jaeyong Chung, Henry J. Gardner |
Measuring temporal variation in presence during game playing. |
VRCAI |
2009 |
DBLP DOI BibTeX RDF |
breaks in presence, computer game, presence |
34 | Dapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernhard Nebel |
A game controller based on multiple sensors. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
human-computer interaction, game controller |
34 | Jassin Kessing, Tim Tutenel, Rafael Bidarra |
Services in Game Worlds: A Semantic Approach to Improve Object Interaction. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
game worlds, semantics, services, object interaction |
34 | Joe Linhoff, Amber Settle |
Motivating and evaluating game development capstone projects. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
capstone, computer game development |
34 | Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeure |
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
ad hoc wifi, urban anthropology, mobility, MANET, game design, pervasive games |
34 | Jessie Qun Ren, Philip Hardwick |
Revenue model innovations in the Chinese online game market. |
MindTrek |
2008 |
DBLP DOI BibTeX RDF |
chinese online game market, evolutionary model innovation, levels of market dominance, revenue model innovation, revolutionary model innovation |
34 | Omar Mubin, Suleman Shahid, Abdullah Al Mahmud 0001 |
Walk 2 Win: towards designing a mobile game for elderly's social engagement. |
BCS HCI (2) |
2008 |
DBLP DOI BibTeX RDF |
game, user-centered design, ethnography, elderly, focus group, fun |
34 | Alexander Repenning, Andri Ioannidou |
Broadening participation through scalable game design. |
SIGCSE |
2008 |
DBLP DOI BibTeX RDF |
rapid prototyping, game design, flow |
34 | Abdullah Al Mahmud 0001, Omar Mubin, Suleman Shahid, Jean-Bernard Martens |
Designing and evaluating the tabletop game experience for senior citizens. |
NordiCHI |
2008 |
DBLP DOI BibTeX RDF |
game, user-centered design, ethnography, elderly, tabletop, focus group, fun, board-games |
34 | David Harel, Itai Segall, Hillel Kugler, Yaki Setty |
Crafting game-models using reactive system design. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
simulators, game design, statecharts, systems biology, live sequence charts |
34 | Ioanna Kantzavelou, Sokratis K. Katsikas |
A Generic Intrusion Detection Game Model in IT Security. |
TrustBus |
2008 |
DBLP DOI BibTeX RDF |
internal attacker, Intrusion Detection, noncooperative Game Theory |
34 | Minzhu Song, Sujing Zhang |
EFM: A Model for Educational Game Design. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
Effective Learning Environment, Motivation, Flow, Educational Game |
34 | Andrew Chiou |
What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
AI opponent, descriptive schema, explanatory capabilities, computer-human interaction, game AI |
34 | Andrea Corradini 0002, Adrian Bak, Thomas Hanneforth |
A Natural Language Interface for a 2D Networked Game. |
HCI (4) |
2007 |
DBLP DOI BibTeX RDF |
Multiplayer Networked Game, Natural Language Processing |
34 | Jinsun Ju, Yunhee Shin, Eun Yi Kim |
"Shooting a Bird": Game System Using Facial Feature for the Handicapped People. |
HCI (3) |
2007 |
DBLP DOI BibTeX RDF |
Augmented game, neural network, HCI, Facial feature tracking |
34 | John Atkinson 0001, Darío Rojas |
Generating Dynamic Formation Strategies Based on Human Experience and Game Conditions. |
RoboCup |
2007 |
DBLP DOI BibTeX RDF |
Robotics Game Strategies, Multi-Agent Systems, Team Formation |
34 | David M. Kaiser |
Automatic feature extraction for autonomous general game playing agents. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
general game playing, feature extraction |
34 | Yi Wang 0002 |
Integration of Data Mining with Game Theory. |
PROLAMAT |
2006 |
DBLP DOI BibTeX RDF |
Strategy Selection, Data Mining, Clustering, Classification, Game Theory, Association |
34 | Albert H. T. Lam, Kevin C. H. Chow, Edward Hon-Hei Yau, Michael R. Lyu |
ART: augmented reality table for interactive trading card game. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
card game environment, augmented reality, computer entertainment |
34 | Sudipta Rakshit, Ratan K. Guha |
Fair Bandwidth Sharing in Distributed Systems: A Game-Theoretic Approach. |
IEEE Trans. Computers |
2005 |
DBLP DOI BibTeX RDF |
fair bandwidth share, selfish users, Distributed systems, game theory, local area networks |
34 | Hye Sun Park, Eun Yi Kim, Sang Su Jang, Hang Joon Kim |
Recognition of Human Action for Game System. |
AIS |
2004 |
DBLP DOI BibTeX RDF |
Game System, HMM (hidden Markov model), Gesture Recognition |
34 | Michael Eagle, Tiffany Barnes |
Experimental evaluation of an educational game for improved learning in introductory computing. |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
cs1-2 education, iteration, retention, educational games, arrays |
34 | Bruno Capdevila Ibáñez, Valérie Boudier, Jean-Marc Labat |
Knowledge Management Approach to Support a Serious Game Development. |
ICALT |
2009 |
DBLP DOI BibTeX RDF |
|
34 | Christoph Dürr, Kim Thang Nguyen |
Non-clairvoyant Scheduling Games. |
SAGT |
2009 |
DBLP DOI BibTeX RDF |
|
34 | Tomoya Takenaka, Hiroshi Mineno, Tadanori Mizuno |
Evaluation of wireless multi-hop localization game for entertainment computing. |
PIMRC |
2008 |
DBLP DOI BibTeX RDF |
|
34 | Liqiang Zhao, Hailin Zhang 0001, Jie Zhang 0003 |
Using Incompletely Cooperative Game Theory in Wireless Sensor Networks. |
WCNC |
2008 |
DBLP DOI BibTeX RDF |
|
34 | Mohammad Obaid, Charles Han, Mark Billinghurst |
"Feed the Fish": an affect-aware game. |
IE |
2008 |
DBLP DOI BibTeX RDF |
affect-aware system, computer vision, computer games, facial feature tracking |
34 | Michael Agustin, Gina Chuang, Albith Delgado, Anthony Ortega, Josh Seaver, John W. Buchanan |
Game sketching. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
early prototyping, innovation, sketching, ideation |
34 | Mark Havryliv, Terumi Narushima |
Metris: A Game Environment for Music Performance. |
CMMR |
2005 |
DBLP DOI BibTeX RDF |
|
34 | Newton Lee |
Electronic arts game design program at USC CNTV. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Jai Hyun Seu, Byung-Keun Song, Heung Shik Kim |
Simulation of Artificial Life Model in Game Space. |
AIS |
2004 |
DBLP DOI BibTeX RDF |
|
34 | Wu-chang Feng, Wu-chi Feng |
On the geographic distribution of on-line game servers and players. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
|
34 | Leo Sang-Min Whang, Geun-Young Chang |
Lifestyles of Virtual World Residents, Living in the on-line game, "Lineage". |
CW |
2003 |
DBLP DOI BibTeX RDF |
|
33 | Zhihui Zhang, Paul Shrubsole, Maddy Janse |
Learning environmental factors through playful interaction. |
IDC |
2010 |
DBLP DOI BibTeX RDF |
digital game board, game design guidelines, tangible interface, educational game, physical activity |
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