Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
33 | Laurens van der Blom, Sander Bakkes, Pieter Spronck |
Map-Adaptive Artificial Intelligence for Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 53-60, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Balázs Józsa |
Journey from the Magic Circle to the Therapeutic Gameplay Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 32-36, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | M. C. Bouterse, Anton Eliëns |
Simulating Infinite Curved Spaces using Vertex Shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 88-92, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Paola Salomoni, Silvia Mirri, Ludovico Antonio Muratori |
YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 83-87, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Marco Remondino |
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 157-, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Abhishek Rawat, Michel Simatic |
Issues for Multiplayer Mobile Game Engines. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 76-82, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Leo Galway, Darryl Charles, Michaela M. Black, Colin Fyfe |
Temporal Difference Control within a Dynamic Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 42-47, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Jouni Smed, Timo Knuutila, Harri Hakonen |
Towards Swift and Accurate Collusion Detection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 103-107, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Frederik Schadd, Sander Bakkes, Pieter Spronck |
Opponent Modeling in Real-Time Strategy Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 61-70, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden |
Towards a High-level design Approach for Multi-Server Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 10-17, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Worapoj Thunputtarakul, Vishnu Kotrajaras |
Data Analysis for Ghost AI Creation in Commercial Fighting Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 37-41, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | José M. Blanco Calvo, Dragos Datcu, Léon J. M. Rothkrantz |
AIBO as a Needs-Based Companion Dog. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 152-156, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Anton Eliëns, Frans Feldberg, Elly A. Konijn, Egon Compter |
Mashups in Second Life @ VU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 130-134, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Vicente V. Filho, Clauirton de Albuquerque Siebra, José C. Moura, Renan T. Weber, Patrícia C. A. R. Tedesco, Geber L. Ramalho |
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 48-52, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Stefano Cacciaguerra, Gabriele D'Angelo |
Mobile Virtual Worlds: A Proximity Based Evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 27-31, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Anton Eliëns, Dhaval Vyas |
PANORAMA - Explorations in the Aesthetics of Social Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 71-75, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Cesar Tadeu Pozzer, Börje F. Karlsson |
Teaching AI Concepts by Using Casual Games: A Case Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 135-138, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Anton Eliëns, Marek R. van de Watering, Hugo C. Huurdeman, Winoe Bhikharie, Haroen Lemmers, Pier Vellinga |
Clima Futura @ VU -- communicating (unconvenient) science. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 125-129, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Patric Kabus, Alejandro P. Buchmann |
A Framework for Network-Agnostic Multiplayer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 18-26, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Roman V. Yampolskiy, Venu Govindaraju |
Behavioral Biometrics for Recognition and Verification of Game Bots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 108-114, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Alessandro Amoroso |
WEBBING: A Smart Architecture for Snappy Browser-Based Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 5-9, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Davide Rossi, Elisa Turrini |
EGO: an E-Games Orchestration Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 139-146, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Ryoju Hamada, Noritaka Yusa, Tomomi Kaneko |
Gaming Simulation Design to Learn Best Mixes of Power Sources. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 149-162, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Weronika Szatkowska, Marcin Wardaszko |
Between Urban Resilience and Serious Gaming: Applying Games for Policy Implementation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 223-238, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
33 | Zhengyu Wang, Yousuf Al-Shorji, Cevin Zhang |
Framework and Application of Live Video Streaming as a Virtual Reality Gaming Technology: A Study of Function and Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers, pp. 447-457, 2019, Springer, 978-3-030-72131-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Jessika Weber-Sabil, Lidija Lalicic, Thomas P. Buijtenweg, Kevin Hutchinson, Carlos Pereira Santos, Frans Melissen, Ko Koens, Igor Mayer |
Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers, pp. 221-234, 2019, Springer, 978-3-030-72131-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Jaakko Vuorio, J. Tuomas Harviainen |
Learning with Location-Based Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers, pp. 405-416, 2019, Springer, 978-3-030-72131-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Shuang Chang, Hiroshi Deguchi |
Group-Based Learning and Group Composition on the Provision of Public Goods: Incorporating Agent-Based Simulation and Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers, pp. 127-138, 2019, Springer, 978-3-030-72131-2. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
33 | Willy Christian Kriz, Werner Manahl |
Gaming Simulation as a Science of Design Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SimTecT/ISAGA ![In: Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers, pp. 380-393, 2016, Springer, 978-3-319-78794-7. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
33 | Pongpisit Huyakorn, Paola Rizzi, Hidehiko Kanegae |
A Study on Gaming Simulation as a Key of Meta-Frame of Planning for Neighborhood Immigrant Integration and Co-existing Diversity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SimTecT/ISAGA ![In: Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers, pp. 276-291, 2016, Springer, 978-3-319-78794-7. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
33 | Toshiko Kikkawa |
A Grassroots Gaming Simulation: The Case of "Crossroad". ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, pp. 148-152, 2013, Springer, 978-3-319-04953-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
33 | Emdzad Sehic, Alexander Verbraeck, Sebastiaan A. Meijer |
A Game for Requirements Formulation for a Distributed Gaming and Simulation Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, pp. 129-139, 2013, Springer, 978-3-319-04953-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
33 | Kees J. M. van Haaster |
A Design Science Approach to Youth Care through Online Simulation Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, pp. 161-172, 2013, Springer, 978-3-319-04953-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
33 | Julia C. Lo, Sebastiaan A. Meijer |
Gaming Simulation Design for Individual and Team Situation Awareness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, pp. 121-128, 2013, Springer, 978-3-319-04953-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
33 | Jayanth Raghothama, Sebastiaan A. Meijer |
A Review of Gaming Simulation in Transportation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers, pp. 237-244, 2013, Springer, 978-3-319-04953-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
33 | Lasantha Seneviratne, Ebroul Izquierdo |
An interactive framework for image annotation through gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multimedia Information Retrieval ![In: Proceedings of the 11th ACM SIGMM International Conference on Multimedia Information Retrieval, MIR 2010, Philadelphia, Pennsylvania, USA, March 29-31, 2010, pp. 517-526, 2010, ACM, 978-1-60558-815-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
mpeg-7 features and object recognition, semantic annotation, human computation, interactive gaming |
33 | Jim Jiunde Lee, Chih-Yi Chao |
The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 353-358, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Online Role-Playing Games, Quest Types, Gaming Motivations, Declarative Knowledge, Procedural Knowledge |
33 | Cathryn Gorlinsky, Mark A. Serva |
Leveraging online gaming for teaching student leadership and teamwork. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CPR ![In: Proceedings of the 2009 ACM SIGMIS CPR Conference on Computer Personnel Research 2009, May 28-30, 2009, Limerick, Ireland, pp. 73-76, 2009, ACM, 978-1-60558-427-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
mis education, student teams, online gaming, leadership |
33 | Andrew G. Stricker, Larry Clemons |
Simulation gaming for education in MyBase: the future of air force education and training with virtual world learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SpringSim ![In: Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, San Diego, California, USA, March 22-27, 2009, 2009, SCS/ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
MyBase, simulation gaming for education, virtual world learning |
33 | Renu M. Zunjarwad, John H. Takamura |
Handheld gaming devices for baby boomers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 383-386, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
gaming culture, handheld games and baby boomers, experience design |
33 | D. Fox Harrell |
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Creativity & Cognition ![In: Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, California, USA, October 26-30, 2009, pp. 49-58, 2009, ACM, 978-1-60558-865-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
cognitive categorization, social classification, stigma, social networking, gaming, empowerment, social identity |
33 | Marie Griffiths, Ben Light |
Social networking and digital gaming media convergence: Classification and its consequences for appropriation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. Syst. Frontiers ![In: Inf. Syst. Frontiers 10(4), pp. 447-459, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Household adoption, Classification, Social networking, Online community, Social media, Ethics, Play, New media, Digital gaming, MUDs |
33 | Arun Ravindran |
Reduced dimensional HRTF processing for gaming environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 413, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
LISTEN dataset, gaming environments, head-related transfer functions (HRTF), dimensionality reduction |
33 | Christos Bouras, Vassilis Poulopoulos, Ioannis Sengounis, Vassilis Tsogkas |
Networking Aspects for Gaming Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIW ![In: Third International Conference on Internet and Web Applications and Services, ICIW 2008, 8-13 June 2008, Athens, Greece, pp. 650-655, 2008, IEEE Computer Society, 978-0-7695-3163-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
remote command execution, input device capturing, online gaming, remote control |
33 | Roman Krepki, Benjamin Blankertz, Gabriel Curio, Klaus-Robert Müller |
The Berlin Brain-Computer Interface (BBCI) - towards a new communication channel for online control in gaming applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 33(1), pp. 73-90, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Brain-gaming, Machine Learning, Human-Computer Interaction, Digital Signal Processing, Brain-Computer Interface, Electroencephalography, Biofeedback |
33 | Shunsuke Mogaki, Masaru Kamada, Tatsuhiro Yonekura, Shusuke Okamoto, Yasuhiro Ohtaki, Mamun Bin Ibne Reaz |
Time-stamp service makes real-time gaming cheat-free. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 135-138, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
cheat-proofing, real-time network gaming, time-stamp service |
33 | Cristina Portalés, Carlos D. Perales, Adrian David Cheok |
Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 238-239, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
collaborative, interaction, augmented reality, gaming |
33 | Susan K. Land, Bret Wilson |
Using IEEE Standards to Support America's Army Gaming Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 39(11), pp. 105-107, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
IEEE 12207 standards, Standards, Gaming development |
33 | Adrian David Cheok, Anuroop Sreekumar, Lei Cao, Le Nam Thang |
Capture the Flag: Mixed-Reality Social Gaming with Smart Phones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Pervasive Comput. ![In: IEEE Pervasive Comput. 5(2), pp. 62-69, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
collaboration, mobile computing, mixed reality, social computing, pervasive gaming, smart phone, physical interaction, location-based systems |
33 | Kalle Jegers, Mikael Wiberg |
Pervasive Gaming in the Everyday World. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Pervasive Comput. ![In: IEEE Pervasive Comput. 5(1), pp. 78-85, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
pervasive computer gaming, pervasive computing, human factors, computer games, usability testing |
33 | Oren Zuckerman, Narcís Parés, Steve Benford, Henrik Hautop Lund |
Designing interactive environments for outdoors gaming and play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 419-422, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
outdoors interaction, pervasive gaming, play |
33 | W. Neville Holmes |
Digital Technology, Age, and Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 38(11), pp. 106-108, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Video gaming, Computing profession, Entertainment computing, Digital technology |
33 | Bo Kampmann Walther |
Reflections on the methodology of pervasive gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 176-179, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, gameplay, ludology |
33 | Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfgang Effelsberg |
Lightweight QoS-support for networked mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 85-92, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
admission control, mobile gaming, resource reservation, queuing systems, QoS-support, flow aggregation |
33 | Christopher Williams, Mark James Burge |
MIDP 2.0 changing the face of J2ME gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Southeast Regional Conference ![In: Proceedings of the 42nd Annual Southeast Regional Conference, 2004, Huntsville, Alabama, USA, April 2-3, 2004, pp. 37-41, 2004, ACM, 1-58113-870-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
handheld gaming, Java, pervasive computing, J2ME, MIDP |
33 | Siddharth Singh, Adrian David Cheok, Soh Chor Kiong |
A step towards anywhere gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 357-358, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
anywhere gaming, mobile phone, Bluetooth |
32 | Matthew Canton |
The presence table: a reactive surface for ambient connection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, Funchal, Madeira, Portugal, January 22-26, 2011, pp. 401-402, 2011, ACM, 978-1-4503-0478-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
32 | Poika Isokoski, Markus Joos, Oleg Spakov, Benoît Martin |
Gaze controlled games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Univers. Access Inf. Soc. ![In: Univers. Access Inf. Soc. 8(4), pp. 323-337, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Eye tracking, Computer games, Taxonomy |
32 | Yasmin B. Kafai |
Beyond Barbie and Mortal Kombat: new perspectives on girls and games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
32 | Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram |
Gamers against All Odds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 1-12, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Games as motivation, games for elderly, virtual stroke rehabilitation, serious games |
32 | Tobias Fritsch, Benjamin Voigt, Jochen H. Schiller |
Distribution of online hardcore player behavior: (how hardcore are you?). ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 16, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game behavior, hardcore, multiplayer mobile and ubiquitous games, social deterministic, modeling, analysis, characterization, user survey, usage studies |
32 | Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Koedinger |
Detecting Student Misuse of Intelligent Tutoring Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Tutoring Systems ![In: Intelligent Tutoring Systems, 7th International Conference, ITS 2004, Maceiò, Alagoas, Brazil, August 30 - September 3, 2004, Proceedings, pp. 531-540, 2004, Springer, 3-540-22948-5. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
31 | Lianghuan Zhong, Chao Qi, Yuhao Gao |
Blockchain-Enabled Automatic Learning Method for Digital Gaming Systems Based on Big Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 14(2), pp. 1-22, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
31 | Stefan Weber, Fred W. Mast, David Weibel |
Experiencing Presence in a Gaming Activity Improves Mood After a Negative Mood Induction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 12(4), pp. 1-22, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
31 | Ondrej Hrabec |
Categorizing Play Styles in Competitive Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 9(4), pp. 62-88, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
31 | Elena Novak, Tristan E. Johnson |
Design and Development of a Simulation for Testing the Effects of Instructional Gaming Characteristics on Learning of Basic Statistical Skills. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 7(1), pp. 38-57, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
31 | Daniel Katz, Andrew Goldberg, Prabal Khanal, Kanav Kahol, Samuel DeMaria |
Using Serious Gaming to Improve the Safety of Central Venous Catheter Placement: A Post-Mortem Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 6(4), pp. 34-44, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
31 | Roma P. Patel, Jerry Lin, S. Khizer Khaderi |
Beyond Gaming: The Utility of Video Games for Sports Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 6(1), pp. 41-49, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
31 | Carrie Heeter, Chandan Sarkar, Becky Palmer-Scott, Shasha Zhang |
Engineering Sociability: Friendship Drive, Visibility, and Social Connection in Anonymous Co-Located Local Wi-Fi Multiplayer Online Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 4(2), pp. 1-18, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
31 | Deborah F. Deale, Sarah Simkins Key, Michael Regina, Ray Pastore |
Women and Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 4(1), pp. 86-89, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
31 | Andrew J. Wodehouse, William J. Ion |
Computer Gaming Scenarios for Product Development Teams. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(3), pp. 75-92, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
31 | Bram van de Laar, Boris Reuderink, Danny Plass-Oude Bos, Dirk Heylen |
Evaluating User Experience of Actual and Imagined Movement in BCI Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 2(4), pp. 33-47, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
30 | Zi Ye, Hammad Khalid |
Cobra: flexible displays for mobilegaming scenarios. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 4363-4368, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
mobile gaming, organic user interfaces, flexible displays |
30 | Francisco Oliveira 0001, Heidi Cowan, Bing Fang, Francis K. H. Quek |
Fun to develop embodied skill: how games help the blind to understand pointing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PETRA ![In: Proceedings of the 3rd International Conference on Pervasive Technologies Related to Assistive Environments, PETRA 2010, Samos, Greece, June 23-25, 2010, 2010, ACM, 978-1-4503-0071-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
embodied skill, multimodal discourse, gaming, assistive technology, ACM proceedings |
30 | Sonja Bergsträsser, Tomas Hildebrandt, Christoph Rensing, Ralf Steinmetz |
Virtual context based services for multiplayer online games to facilitate community participation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 347-367, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Virtual context based services, Middleware, Networked gaming, User support |
30 | Eva Hudlicka |
Affective game engines: motivation and requirements. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 299-306, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
affective game engines, affective gaming, emotion, affective computing, game design, affective modeling |
30 | Yuichi Fujiki, Konstantinos Kazakos, Colin Puri, Pradeep Buddharaju, Ioannis T. Pavlidis, James Levine |
NEAT-o-Games: blending physical activity and fun in the daily routine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 21:1-21:22, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
ubiquitous computing, pervasive gaming, wearable sensors |
30 | Marco Furini |
An architecture to easily produce adventure and movie games for the mobile scenario. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 19:1-19:16, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
movie games, interactivity, architecture, mobile gaming, adventure games |
30 | Ryan Shaun Joazeiro de Baker, Albert T. Corbett, Ido Roll, Kenneth R. Koedinger |
Developing a generalizable detector of when students game the system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
User Model. User Adapt. Interact. ![In: User Model. User Adapt. Interact. 18(3), pp. 287-314, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Gaming the system, Latent response models, Generalizable models, Machine learning, Student modeling, Interactive learning environments, Cognitive tutors, Behavior detection |
30 | Kuan-Ta Chen, Jing-Kai Lou |
Rapid Detection of Constant-Packet-Rate Flows. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ARES ![In: Proceedings of the The Third International Conference on Availability, Reliability and Security, ARES 2008, March 4-7, 2008, Technical University of Catalonia, Barcelona , Spain, pp. 212-220, 2008, IEEE Computer Society, 978-0-7695-3102-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
VoIP, Online Gaming, Traffic Analysis, Traffic Classification, Traffic Identification |
30 | Christoph Aschwanden, Lawrence Burgess, Kevin Montgomery |
Performance Compared to Experience Level in a Virtual Reality Surgical Skills Trainer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (16) ![In: Foundations of Augmented Cognition, Third International Conference, FAC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, pp. 394-399, 2007, Springer, 978-3-540-73215-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Skills Training, VRMSS, SPRING, Simulation, Performance, HCI, Virtual Reality, Gaming, Efficiency, Experience, Time, Motion, Accuracy, Errors, Surgery, Joystick, Endoscopy, Laparoscopy |
30 | Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, Edward Hon-Hei Yau |
Remote augmented reality for multiple players over network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 220-223, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
networked augmented reality, virtual gaming, computer entertainment |
30 | Liang Liu 0001, Huadong Ma |
Wireless sensor network based mobile pet game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 30, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
mobile pet game, wireless sensor networks, reconfiguration, gaming platform |
30 | Leo Petrak, Olaf Landsiedel, Klaus Wehrle |
Framework for evaluation of networked mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-7, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
evaluation of games, simulation, mobility models, mobile gaming |
30 | C. Vallve-Guionnet |
Finding Colluders in Card Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITCC (2) ![In: International Symposium on Information Technology: Coding and Computing (ITCC 2005), Volume 2, 4-6 April 2005, Las Vegas, Nevada, USA, pp. 774-775, 2005, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
gaming, collusions, gambling |
27 | Stefan Tolic, Helmut Hlavacs |
A Testbed for P2P Gaming Using Time Warp. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 33-47, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox |
From the gaming experience to the wider user experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI ![In: Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2009, Cambridge, United Kingdom, 1-5 September 2009, pp. 520-523, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
games, user experience, theory, video-games |
27 | Pietro Azzari, Luigi Di Stefano |
Vision-Based Markerless Gaming Interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIAP ![In: Image Analysis and Processing - ICIAP 2009, 15th International Conference Vietri sul Mare, Italy, September 8-11, 2009, Proceedings, pp. 288-296, 2009, Springer, 978-3-642-04145-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
keypoint matching, videogames, human-machine interfaces, camera pose estimation |
27 | Andrew J. Cowell, Amanda K. Cowell |
Avatars in Analytical Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 1174-1179, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Roderick M. Riensche, Louis M. Martucci, Jean Scholtz, Mark A. Whiting |
Application and Evaluation of Analytic Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 1169-1173, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Matt Zachara, José P. Zagal |
Challenges for success in stereo gaming: a Virtual Boy case study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 99-106, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
LCD shutter glasses, Virtual Boy, virtual reality, case study, 3D, head-mounted display, depth perception, stereoscopic |
27 | Alex Frazer, David Argles, Gary B. Wills |
The Same, But Different: The Educational Affordances of Different Gaming Genres. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008, Santander, Cantabria, Spain, July 1-5, 2008, pp. 891-893, 2008, IEEE Computer Society, 978-0-7695-3167-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Edward Tse, Saul Greenberg, Chia Shen, Clifton Forlines |
Multimodal multiplayer tabletop gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(2), pp. 12, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
multimodal speech and gesture interfaces, visual-spatial displays, computer supported cooperative work, tabletop interaction |
27 | Rodric M. Rabbah |
Beyond gaming: programming the PLAYSTATION®3 cell architecture for cost-effective parallel processing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CODES+ISSS ![In: Proceedings of the 5th International Conference on Hardware/Software Codesign and System Synthesis, CODES+ISSS 2007, Salzburg, Austria, September 30 - October 3, 2007, pp. 1, 2007, ACM, 978-1-59593-824-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
PLAYSTATION3, streaming, cell, StreamIt |
27 | Abdullah Al Mahmud 0001, Omar Mubin, Johanna Renny Octavia, Suleman Shahid, LeeChin Yeo, Panos Markopoulos 0001, Jean-Bernard Martens, Dima Aliakseyeu |
Affective Tabletop Game: A New Gaming Experience for Children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Tabletop ![In: Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), October 10-12 2007, Newport, Rhode Island, USA, pp. 44-51, 2007, IEEE Computer Society, 0-7695-3013-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Michael Danks, Marc Goodchild, Karina Rodriguez-Echavarria, David B. Arnold, Richard N. Griffiths |
Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 104-115, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Digital Heritage, Museum Exhibition, Storytelling and Game Narrative, Interactive, Television |
27 | Sang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim |
Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings, pp. 688-691, 2006, Springer, 3-540-33423-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Robert G. Reynolds, Ziad Kobti, Timothy A. Kohler, L. Y. L. Yap |
Unraveling ancient mysteries: reimagining the past using evolutionary computation in a complex gaming environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Evol. Comput. ![In: IEEE Trans. Evol. Comput. 9(6), pp. 707-720, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Hiroyuki Matsui, Yusuke Koyama, Ko Ishiyama |
A Report of Large-Scale Gaming Simulation using a U-Mart System in Economic Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
C5 ![In: 3rd Conference on Creating, Connecting and Collaborating through Computing (C5 2005), January 28-29, 2005, Cambridge, MA, USA, pp. 179-184, 2005, IEEE Computer Society, 0-7695-2325-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Toshikazu Shimodaira, Hua Xu 0002, Takao Terano |
HHM-Based Risk Management for Business Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (4) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 9th International Conference, KES 2005, Melbourne, Australia, September 14-16, 2005, Proceedings, Part IV, pp. 792-798, 2005, Springer, 3-540-28897-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|