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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 1120 occurrences of 708 keywords
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Results
Found 1536 publication records. Showing 1536 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
33 | Sin-Hwa Kang, Jonathan Gratch, James H. Watt |
The effect of affective iconic realism on anonymous interactants' self-disclosure. |
CHI Extended Abstracts |
2009 |
DBLP DOI BibTeX RDF |
affective behavior, anticipated future interaction, avatar realism, embodied virtual agents, nonverbal feedback, evaluation, anonymity, virtual humans, social presence, self-disclosure, rapport, contingency |
33 | Filipe Costa Luz, Manuel José Damásio, Patrícia Gouveia |
Realism in gameplay: digital fiction and embodiment. |
SRMC |
2008 |
DBLP DOI BibTeX RDF |
embodiment, action, digital games, realism, gameplay |
33 | J. Acácio de Barros, J. P. R. F. de Mendonça, N. Pinto-Neto |
Realism in energy transition processes: an example from Bohmian quantum mechanics. |
Synth. |
2007 |
DBLP DOI BibTeX RDF |
Causal interpretation of quantum mechanics, Bohm’s theory, Realism |
33 | Nick Yee, Jeremy N. Bailenson, Kathryn Rickertsen |
A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces. |
CHI |
2007 |
DBLP DOI BibTeX RDF |
computer-mediated communication, embodied agents, meta-analysis, realism, quantitative methods |
32 | Thomas Kerwin, Han-Wei Shen, Don Stredney |
Enhancing Realism of Wet Surfaces in Temporal Bone Surgical Simulation. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
32 | Ming C. Lin |
In quest of realism and interactivity for virtual environments. |
VRST |
2008 |
DBLP DOI BibTeX RDF |
|
32 | Michael S. Bittermann, I. Sevil Sariyildiz, Özer Ciftcioglu |
Blur in Human Vision and Increased Visual Realism in Virtual Environments. |
ISVC (1) |
2007 |
DBLP DOI BibTeX RDF |
|
32 | Kjetil Moløkken-Østvold |
Ethical Concerns when Increasing Realism in Controlled Experiments with Industrial Participants. |
HICSS |
2005 |
DBLP DOI BibTeX RDF |
|
32 | Adrian James Chung, Fani Deligianni, Pallav L. Shah, Athol Wells, Guang-Zhong Yang |
Enhancement of Visual Realism with BRDF for Patient Specific Bronchoscopy Simulation. |
MICCAI (2) |
2004 |
DBLP DOI BibTeX RDF |
|
32 | Maria Roussou, George Drettakis, Nicolas Tsingos, Alex Reche Martinez, Emmanuel Gallo |
A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments. |
VR |
2004 |
DBLP DOI BibTeX RDF |
|
30 | Jesús Zamora-Bonilla |
Realism versus anti-realism: philosophical problem or scientific concern? |
Synth. |
2019 |
DBLP DOI BibTeX RDF |
|
30 | Sam Srauy, John Cheney-Lippold |
Realism in FIFA? How social realism enabled platformed racism in a video game. |
First Monday |
2019 |
DBLP DOI BibTeX RDF |
|
30 | Thomas Pölzler |
Can the empirical sciences contribute to the moral realism/anti-realism debate? |
Synth. |
2018 |
DBLP DOI BibTeX RDF |
|
30 | Michal Klincewicz, Lily Frank |
Making Metaethics Work for AI: Realism and Anti-Realism. |
Robophilosophy/TRANSOR |
2018 |
DBLP DOI BibTeX RDF |
|
30 | Stathis Psillos, Emma Ruttkamp-Bloem |
Scientific realism: quo vadis? Introduction: new thinking about scientific realism. |
Synth. |
2017 |
DBLP DOI BibTeX RDF |
|
30 | Guilherme Sanches de Oliveira |
Gibson's Reasons for Realism and Gibsonian Reasons for Anti-Realism: An Ecological Approach to Model-Based Reasoning in Science. |
CogSci |
2016 |
DBLP BibTeX RDF |
|
30 | Benoît Depaire |
Process Model Realism: Measuring Implicit Realism. |
Business Process Management Workshops |
2014 |
DBLP DOI BibTeX RDF |
|
30 | K. Brad Wray |
Success and truth in the realism/anti-realism debate. |
Synth. |
2013 |
DBLP DOI BibTeX RDF |
|
30 | James Ladyman |
Structural realism versus standard scientific realism: the case of phlogiston and dephlogisticated air. |
Synth. |
2011 |
DBLP DOI BibTeX RDF |
|
30 | Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph Schroeder |
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction. |
Presence Teleoperators Virtual Environ. |
2006 |
DBLP DOI BibTeX RDF |
|
30 | Richard J. Ormerod |
Should critical realism really be critical for OR? A comment on Mingers (2000): the contribution of critical realism as an underpinning philosophy for OR/MS and systems. |
J. Oper. Res. Soc. |
2002 |
DBLP DOI BibTeX RDF |
|
30 | Robert R. Hoffman |
Constructivism versus realism, or constructivism and realism. |
J. Exp. Theor. Artif. Intell. |
1994 |
DBLP DOI BibTeX RDF |
|
26 | Anuradha Singh |
Action and reason in the theory of Ayurveda. |
AI Soc. |
2007 |
DBLP DOI BibTeX RDF |
Ayurveda, Sensate matter, Lived body, Experiential realism, Qualities, Diagnostic reasoning |
26 | Rafal Palczewski |
Distributed Knowability and Fitch's Paradox. |
Stud Logica |
2007 |
DBLP DOI BibTeX RDF |
knowability, Fitch’s paradox, anti-realism, group knowledge, modal epistemic logic |
26 | Michael Ashikhmin, Jay Goyal |
A reality check for tone-mapping operators. |
ACM Trans. Appl. Percept. |
2006 |
DBLP DOI BibTeX RDF |
Image realism, visual perception, tone mapping |
26 | Alan Chalmers, Kurt Debattista, Luís Paulo Peixoto dos Santos |
Selective rendering: computing only what you see. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
realism in real-time, there-reality, global illumination, selective rendering, high-fidelity graphics |
26 | Jim Blascovich |
A theoretical model of social influence for increasing the utility of collaborative virtual environments. |
CVE |
2002 |
DBLP DOI BibTeX RDF |
behavioral realism, self-relevance, social influence, agency |
26 | Luis Molina-Tanco, Adrian Hilton 0001 |
Realistic Synthesis of Novel Human Movements from a Database of Motion Capture Examples. |
Workshop on Human Motion |
2000 |
DBLP DOI BibTeX RDF |
realistic images, novel human movement synthesis, motion capture examples database, novel motion sequences, start keyframe, end keyframe, keyframe animation, learning (artificial intelligence), learning, image sequences, sampling, statistics, computer animation, statistical model, video databases, biomechanics, image sampling, realism, image motion analysis |
26 | Donald J. Welch, James M. Purtilo |
Domain-Driven Reconfiguration in Collaborative Virtual Environments. |
WETICE |
1997 |
DBLP DOI BibTeX RDF |
domain-driven reconfiguration, system events, network link, automatic restructuring, support staff, groupware, distributed application, collaborative virtual environments, software performance, software engineering environment, realism, shared virtual world |
26 | Ian J. Palmer |
Modelling the computer animation process for parallel environments. |
CA |
1995 |
DBLP DOI BibTeX RDF |
computer animation process modelling, processor intensive task, behavioural realism, frame-based animation process, task-processor assignment method, dedicated processing architecture, parallel processing, object-oriented programming, programming environments, computer animation, object-oriented model, parallel environments |
26 | Jo Erskine Hannay, Magne Jørgensen |
The Role of Deliberate Artificial Design Elements in Software Engineering Experiments. |
IEEE Trans. Software Eng. |
2008 |
DBLP DOI BibTeX RDF |
Surveys of historical development of one particular area, Software Engineering |
26 | Xiuzhong Wang, Venkat Devarajan |
Improved 2D mass-spring-damper model with unstructured triangular meshes. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Mass-spring-damper model, Axisymmetric bending/stretching, Parameter optimization, Preload |
26 | Andrei Yu. Khrennikov, Igor V. Volovich |
Local realistic representation for correlations in the original EPR-model for position and momentum. |
Soft Comput. |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Akio Yamamoto, Benjamin Cros, Hironori Hashimoto, Toshiro Higuchi |
Control of Thermal Tactile Display based on Prediction of Contact Temperature. |
ICRA |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Terence Clifton |
Real-Time Simulation of Small-Scale Impact Debris Using Hierarchical Particle Systems. |
TPCG |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Jörn Ostermann, Axel Weissenfeld |
Talking Faces - Technologies and Applications. |
ICPR (3) |
2004 |
DBLP DOI BibTeX RDF |
3d based models, applications, facial animation, overview, image-based |
26 | Volker Leeb, Ludwig M. Auer, Arne Radetzky |
Interactive Texturing by Polyhedron Decomposition. |
VR |
2001 |
DBLP DOI BibTeX RDF |
|
26 | Chris G. Christou, Heinrich H. Bülthoff |
Using Realistic Virtual Environments in the Study of Spatial Encoding. |
Spatial Cognition |
2000 |
DBLP DOI BibTeX RDF |
|
24 | Mel Slater, Pankaj Khanna, Jesper Mortensen, Insu Yu |
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment. |
IEEE Computer Graphics and Applications |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Fredrik Österlind, Adam Dunkels, Thiemo Voigt, Nicolas Tsiftes, Joakim Eriksson, Niclas Finne |
Sensornet Checkpointing: Enabling Repeatability in Testbeds and Realism in Simulations. |
EWSN |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Pankaj Khanna, Insu Yu, Jesper Mortensen, Mel Slater |
Presence in response to dynamic visual realism: a preliminary report of an experiment study. |
VRST |
2006 |
DBLP DOI BibTeX RDF |
virtual environments, presence |
24 | Peter DeRosa, Kai Shen, Christopher Stewart, Jonathan Pearson |
Realism and simplicity: disk simulation for instructional OS performance evaluation. |
SIGCSE |
2006 |
DBLP DOI BibTeX RDF |
disk simulation, performance evaluation, virtual machine, operating systems |
24 | Pierre Flener |
Realism in Project-Based Software Engineering Courses: Rewards, Risks, and Recommendations. |
ISCIS |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Catherine A. Zanbaka, Paula Goolkasian, Larry F. Hodges |
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness. |
CHI |
2006 |
DBLP DOI BibTeX RDF |
human-computer interaction, virtual humans, persuasion, virtual characters |
24 | Shirlina Po, Steve Howard, Frank Vetere, Mikael B. Skov |
Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap. |
Mobile HCI |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Dag I. K. Sjøberg, Bente Anda, Erik Arisholm, Tore Dybå, Magne Jørgensen, Amela Karahasanovic, Marek Vokác |
Challenges and Recommendations When Increasing the Realism of Controlled Software Engineering Experiments. |
ESERNET |
2003 |
DBLP DOI BibTeX RDF |
Empirical software engineering, technology transfer, controlled experiments |
18 | Qin Gu, Zhigang Deng |
Context-Aware Motion Diversification for Crowd Simulation. |
IEEE Computer Graphics and Applications |
2011 |
DBLP DOI BibTeX RDF |
motion diversification, motion variety, variety realism, character animation and user study, crowd simulation |
18 | Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin |
Representativity for Robust and Adaptive Multiple Importance Sampling. |
IEEE Trans. Vis. Comput. Graph. |
2011 |
DBLP DOI BibTeX RDF |
Monte-Carlo, three-dimensional graphics and realism |
18 | Mathias Moehring, Bernd Froehlich 0001 |
Natural Interaction Metaphors for Functional Validations of Virtual Car Models. |
IEEE Trans. Vis. Comput. Graph. |
2011 |
DBLP DOI BibTeX RDF |
3D graphics and realism, systems and software, User interfaces, input/output devices |
18 | Yi Xu 0002, Daniel G. Aliaga |
Modeling Repetitive Motions Using Structured Light. |
IEEE Trans. Vis. Comput. Graph. |
2010 |
DBLP DOI BibTeX RDF |
digitization and image capture, geometric modeling, Three-dimensional graphics and realism |
18 | Jonathan Maïm, Barbara Yersin, Daniel Thalmann |
Unique Character Instances for Crowds. |
IEEE Computer Graphics and Applications |
2009 |
DBLP DOI BibTeX RDF |
animation, computer graphics, texture, color, shadowing, shading, computing methodologies, realism, three-dimensional graphics |
18 | Nico Pietroni, Fabio Ganovelli, Paolo Cignoni, Roberto Scopigno |
Splitting cubes: a fast and robust technique for virtual cutting. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Animation, Physically based modeling, Three-dimensional graphics and realism |
18 | Oyewole Oyekoya, William Steptoe, Anthony Steed |
A saliency-based method of simulating visual attention in virtual scenes. |
VRST |
2009 |
DBLP DOI BibTeX RDF |
behavioural realism, gaze modeling, target saliency, facial animation, visual attention, character animation |
18 | Chris Hinds |
The case against a positivist philosophy of requirements engineering. |
Requir. Eng. |
2008 |
DBLP DOI BibTeX RDF |
Positivism, Scientism, Ethnography, Ethics, Realism, Philosophy |
18 | Guillaume François, Sumanta N. Pattanaik, Kadi Bouatouch, Gaspard Breton |
Subsurface Texture Mapping. |
IEEE Computer Graphics and Applications |
2008 |
DBLP DOI BibTeX RDF |
3D realism, texture, color, shadowing, 3D graphics, shading |
18 | Robert McCartney, Josh Tenenberg |
Making it Real. |
ACM J. Educ. Resour. Comput. |
2008 |
DBLP DOI BibTeX RDF |
context, realism |
18 | Mihai Mudure, Voicu Popescu |
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Realism, Model acquisition, Three-dimensional graphics |
18 | Jaroslav Svelch |
What you can't see is what you don't get: paradigms of game world visualization. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game world, representation, graphics, game design, illustration, realism, illusion |
18 | Kyung-Gun Na, Moon-Ryul Jung |
Curved Ray-Casting for Displacement Mapping in the GPU. |
MMM |
2008 |
DBLP DOI BibTeX RDF |
Three-Dimensional Graphics and Realism shading, GPU, texture, displacement mapping |
18 | Vidya Setlur, Thomas Lechner, Marc Nienhaus, Bruce Gooch |
Retargeting Images and Video for Preserving Information Saliency. |
IEEE Computer Graphics and Applications |
2007 |
DBLP DOI BibTeX RDF |
image and video adaptation, functional realism, non-photorealistic rendering, visual perception, saliency, small displays |
18 | Bernhard Petersch, Dieter Hönigmann |
Blood Flow in Its Context: Combining 3D B-Mode and Color Doppler Ultrasonic Data. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Three-dimensional ultrasound, color Doppler, composite rendering, DVR, NPR, picture/image generation, three-dimensional graphics and realism |
18 | Siddhartha Chattopadhyay, Suchendra M. Bhandarkar, Kang Li 0001 |
Human Motion Capture Data Compression by Model-Based Indexing: A Power Aware Approach. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Three-dimensional graphics and realism—animation, data compaction and compression |
18 | Arno Zinke, Andreas Weber 0004 |
Light Scattering from Filaments. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Three-dimensional graphics and realism—shading, hair modeling, light scattering, cloth modeling |
18 | Man-Kang Leung, Wai-Man Pang, Chi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng |
Tileable BTF. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Three-Dimensional Graphics and Realism - Color, shadowing and texture, shading, Picture/Image Generation, Methodology and Techniques |
18 | Nicolas Pronost, Georges Dumont |
Dynamics-based analysis and synthesis of human locomotion. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Motion analysis and synthesis, Kinematical influences, Physical realism, Virtual human |
18 | Francesca Bertacchini, Eleonora Bilotta, Lorella Gabriele, Vincenzo Mazzeo, Pietro S. Pantano, Costantino Rizzuti, Stefano Vena |
ImaginationTOOLSTM: Made to Play Music. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
synthesis and processing, Modeling, virtual realities, Collaborative learning, Artificial, augmented, Three-Dimensional Graphics and Realism, Signal analysis, Music education |
18 | Felix Ritter, Christian Hansen 0001, Volker Dicken, Olaf Konrad-Verse, Bernhard Preim, Heinz-Otto Peitgen |
Real-Time Illustration of Vascular Structures. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
Vessel visualization, functional realism, illustrative rendering, evaluation, spatial perception |
18 | Katerina Mania, Dave Wooldridge, Matthew Coxon, Andrew Robinson 0001 |
The Effect of Visual and Interaction Fidelity on Spatial Cognition in Immersive Virtual Environments. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
virtual reality, interaction techniques, Three-dimensional graphics and realism, methodology and techniques |
18 | Richard Sharp, Raghu Machiraju |
Accelerating subsurface scattering using Cholesky factorization. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Subsurface Scattering, Picture/Image Generation, Three-Dimensional Graphics and Realism |
18 | Edouard Lamboray, Stephan Würmlin, Markus H. Gross |
Data Streaming in Telepresence Environments. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
teleconferencing and videoconferencing, three-dimensional graphics and realism, distributed/network graphics, Computer conferencing |
18 | Wolfgang Broll, Irma Lindt, Jan Ohlenburg, Iris Herbst, Michael Wittkämper, Thomas Novotny |
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
graphics data structures and data types, Distributed systems, virtual reality, user interfaces, interaction techniques, distributed applications, collaborative computing, graphics systems, device independence, artificial, multimedia information systems, augmented and virtual realities, three-dimensional graphics and realism, distributed/network graphics, methodology and techniques |
18 | Johannes Mezger, Winfried Ilg, Martin A. Giese |
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods. |
APGV |
2005 |
DBLP DOI BibTeX RDF |
motion morphing, movement primitive, perceptual dimension, motion capture, character animation, realism, linear combination |
18 | Charles S. Carpenter, W. Brent Seales, Christopher O. Jaynes, Randall Stevens |
Automated basis-view and match-point selection for the ArchVision RPC image-based model. |
ACM Multimedia |
2001 |
DBLP DOI BibTeX RDF |
RPC image format, CAD, image-based rendering, photo-realism, view morphing |
18 | Herke Jan Noordmans, Hans T. M. van der Voort, Arnold W. M. Smeulders |
Spectral Volume Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2000 |
DBLP DOI BibTeX RDF |
light/matter interaction, light spectra, physical realism, Volume rendering, visual cues |
18 | Jean-Michel Dischler, Djamchid Ghazanfarpour |
Interactive Image-based Modeling of Macrostructured Textures. |
IEEE Computer Graphics and Applications |
1999 |
DBLP DOI BibTeX RDF |
Macrostructured texture modeling, oriented particles, influence zone, cellular textures, bombing textures, rendering, skeleton, shape analysis, realism, bump mapping |
18 | J. A. Dykes, K. E. Moore, David Fairbairn |
From Chernoff to Imhof and Beyond: VRML and Cartography. |
VRML |
1999 |
DBLP DOI BibTeX RDF |
Geo VRML, visualization VRML, VRML, abstraction, cartography, realism |
18 | Volker Coors, Sascha Flick |
Integrating Levels of Detain in a Web-Nased 3d-GIS. |
ACM-GIS |
1998 |
DBLP DOI BibTeX RDF |
WWW, World Wide Web (WWW), GIS, geographic information systems, VRML, level of detail, multiresolution modeling, urban planning, three-dimensional graphics and realism |
18 | Henrik Wann Jensen, Per H. Christensen |
Efficient Simulation of Light Transport in Scences with Participating Media Using Photon Maps. |
SIGGRAPH |
1998 |
DBLP DOI BibTeX RDF |
anisotropic scattering, nonhomogeneous media, volume caustics, rendering, global illumination, participating media, photon map, multiple scattering, light transport, photo-realism, ray marching, photon tracing |
18 | Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae |
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. |
SIGGRAPH |
1996 |
DBLP DOI BibTeX RDF |
optical length, radiative transfer, sky light, clouds, participating media, multiple scattering, photo-realism |
18 | Tomoyuki Nishita, Eihachiro Nakamae |
Method of displaying optical effects within water using accumulation buffer. |
SIGGRAPH |
1994 |
DBLP DOI BibTeX RDF |
accumulation buffer, color of water, optical length, shaft of light, caustic, photo-realism |
18 | Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae |
Display of the earth taking into account atmospheric scattering. |
SIGGRAPH |
1993 |
DBLP DOI BibTeX RDF |
color of water, optical length, radiative transfer, sky light, earth, photo-realism, atmospheric scattering |
17 | Shailen Agrawal, Subodh Kumar 0001 |
Approximate ambient occlusion for dynamic scenes using the GPU. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
|
17 | Jorge Jimenez, Veronica Sundstedt, Diego Gutierrez |
Screen-space perceptual rendering of human skin. |
ACM Trans. Appl. Percept. |
2009 |
DBLP DOI BibTeX RDF |
Real-time skin rendering, perception, psychophysics |
17 | Aaron Kotranza, Benjamin Lok, Adeline Deladisma, Carla M. Pugh, D. Scott Lind |
Mixed Reality Humans: Evaluating Behavior, Usability, and Acceptability. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
17 | Nikunj Raghuvanshi, Rahul Narain, Ming C. Lin |
Efficient and Accurate Sound Propagation Using Adaptive Rectangular Decomposition. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
17 | Alan Chalmers, Kurt Debattista, Belma Ramic-Brkic |
Towards high-fidelity multi-sensory virtual environments. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Multi-sensory virtual environments, Selective rendering |
17 | Javier Melenchón, Elisa Martínez, Fernando De la Torre, José Antonio Montero |
Emphatic Visual Speech Synthesis. |
IEEE Trans. Speech Audio Process. |
2009 |
DBLP DOI BibTeX RDF |
|
17 | Marie-Odile Berger, Jonathan Ponroy, Brigitte Wrobel-Dautcourt |
Realistic Face Animation for Audiovisual Speech Applications: A Densification Approach Driven by Sparse Stereo Meshes. |
MIRAGE |
2009 |
DBLP DOI BibTeX RDF |
densification, PCA with missing data, Face animation |
17 | Waskito Adi, Suziah Sulaiman |
Haptic Texture Rendering Based on Visual Texture Information: A Study to Achieve Realistic Haptic Texture Rendering. |
IVIC |
2009 |
DBLP DOI BibTeX RDF |
Haptic texture rendering, visual texture, wavelet texture, haptic texture |
17 | Sébastien Paris, Anton Gerdelan, Carol O'Sullivan |
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. |
MIG |
2009 |
DBLP DOI BibTeX RDF |
|
17 | Anton Burtsev, Prashanth Radhakrishnan, Mike Hibler, Jay Lepreau |
Transparent checkpoints of closed distributed systems in Emulab. |
EuroSys |
2009 |
DBLP DOI BibTeX RDF |
transparent checkpointing, distributed checkpointing, network testbed, emulab |
17 | Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc Van Gool |
3D Urban Scene Modeling Integrating Recognition and Reconstruction. |
Int. J. Comput. Vis. |
2008 |
DBLP DOI BibTeX RDF |
Temporal integration, 3D reconstruction, Structure from motion, Object detection, City modeling |
17 | Jeroen Breebaart, Erik Schuijers |
Phantom Materialization: A Novel Method to Enhance Stereo Audio Reproduction on Headphones. |
IEEE Trans. Speech Audio Process. |
2008 |
DBLP DOI BibTeX RDF |
|
17 | R. Galvao, R. G. Laycock, A. M. Day |
GPU techniques for creating visually diverse crowds in real-time. |
VRST |
2008 |
DBLP DOI BibTeX RDF |
real-time, variety, crowd |
17 | George Drettakis |
Audiovisual 3d rendering as a tool for multimodal interfaces. |
ICMI |
2008 |
DBLP DOI BibTeX RDF |
computer graphics, 3d audio |
17 | Yue Li 0019, Jason Liu 0001, Raju Rangaswami |
Toward Scalable Routing Experiments with Real-Time Network Simulation. |
PADS |
2008 |
DBLP DOI BibTeX RDF |
|
17 | Ole Andreas Alsos, Yngve Dahl |
Toward a best practice for laboratory-based usability evaluations of mobile ICT for hospitals. |
NordiCHI |
2008 |
DBLP DOI BibTeX RDF |
point-of-care systems, mobile computing, pervasive computing, usability evaluation |
17 | Scott A. King |
Animating Speech in Games. |
MIG |
2008 |
DBLP DOI BibTeX RDF |
Animated Speech, Facial Animation, Facial Modeling |
17 | Qi Luo, Jing Xiao 0001 |
Contact and Deformation Modeling for Interactive Environments. |
IEEE Trans. Robotics |
2007 |
DBLP DOI BibTeX RDF |
|
17 | Jian Chang, Jian J. Zhang 0001, Lihua You |
Physically-based deformations: copy and paste. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Computer animation, Deformation, Physically-based modeling |
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